It takes two to tango
No chance for Future Elite Specs during HoT
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
How is 6 challenges a metric ton to “just unlock”. Unlocking elite (not fully, just unlock) is 60 HP which = 6 Jungle challenges.
It’s 40 for the full unlock, We were simply saying if it was 6 to unlock all the traits/abilites then it would be fine because the grind should be for the cosmetics not the playstyle.
If its 20-30+ per character for a full unlock that’s kittening rediculous, it means you have to repeate the same skill challenges (which really have no replay value) X number of times for Y number of characters, people with 9+ classes or even more characters will have to complete upwards of 200-300+ skill challenges reapeating the same things Y+ times. That isn’t fun just to unlock something that is fun.
People should be replaying HoT for its replay value and their enjoyment not to farm elite trait and ability unlocks. I barely even planned to finishe HoT one time after the story, I’d only 100% it if i wanted a leg, otherwise im pure in the PvP Raids and Fractals. I dont find WvW or PvE generally fun so I’m kitten out of luck and have to farm those HPs over and over so I can play all my characters and their elite specs when I want to.
I think a large portion has been pre loaded during the betas and such patches, but I wouldn’t mind the full preload tomorrow with hot patches on launch.
If it doesn’t require an element of gambling with the mystic toilet, can it really be called a legendary weapon?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
The odd thing about specializations is that in any other MMO, they would have increased the level cap and you’d get your new skills by simply leveling. Other MMOs allow you to play however you want while GW2 forces you into a specific task.
Masteries are meant to be the alternative to increasing the level cap. Specializations are however meant to be character progression, whereas masteries are account progression. They could have either allowed you to level a specialization per character or offered each specialization as a mastery. Offering all specializations in a single mastery would have been either far too trivial or an incredible grind.
The main problem is that GW2 has been too casual, so people will complain about something as trivial as having to actually play the game. They should have never for example allowed people to tome their way to 80. Back before they added XP and skill point consumables, if you didn’t want to do skill challenges, you had to grind XP at 80 for a single point.
1.) Remove the ridiculous requirement that all of our core specializations be unlocked prior to elite specialization unlock.
The only reason you’re given enough points through leveling is because people complained about losing access to what they already had. Those points are solely intended for the core specs. Be careful, ArenaNet might just make it so those core specs are automatically unlocked as you level instead of giving you a choice.
But this isn’t any other mmo, its an mmo that is designed to be accessible to casual players. It also advertises play the way you want to play. Now I plan on playing the expansion game once through, Just like I 100%ed on one character (going for my second 100% only because of wanting a 3rd legendary) but the rest of my characters don’t even have their stories completed, they are just used occasionally for alts when I need/want another class in dungeons or such.
But if elite specs become necessary (or I just want to play them) in raids and fractals at high level play, then that means I have to go farm Maguma 100% runs on every kittening character. No, I don’t care if its slightly faster because I’ll have gliding/jumping unlocked, I still have to repeat content multiple times, content that is likely to not have any enjoyment of replay value for me)
Now I’m in a better position than most because the majority of my characters dont leave PvP so they will have it unlocked when i play them, but for the few that I will be running PvE content with I have to spend hours of my life farming HPs so I can play what I actually want to play.
You should use the word “I” instead of “We” While I think some devs, and members of the anet team are great, I think many of them are not, specifically because they do not take our serious concerns and complaints to heart, nor provide us with feedback or discussion.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
This works as well, It would be nice if it was all linked, but if it only took like 6 HPs to unlock the abilities of the elite spec (assuming you unlocked all the other trees first for already created characters) at least it would be obtainable quickly for alts and such.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
For those of us with many characters, this is a huge slap in the face.
My solution is they create an elite spec mastery (or equiv) that unlocks all the elite specs on all your characters at the same time.
This mastery would unlock by completing HPs in the exact same way but when you hit that half way point or wherever the abilities are fully unlocked it unlocks them for all classes. Then they can keep the grind in there (Although i would be 100% okay with it requiring no HPs for all the abilities… seriously kitten you arena net, for this and tempest)
Then for all the armor/weaps w/e other junk in the elite spec track must be done on the individual character.
This would solve the ability issue, and ridiculous farm for multiple characters and still give the grind for the unique items. doing the same content 9 times (more if you have more than one of each class) is kittening ridiculous.
No chance for Future Elite Specs during HoT
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
Idk, it seemed like more would be coming in the future. Seemed like that was something eluded to. But its 100% not happening if they force the HP issue currently.
No chance for Future Elite Specs during HoT
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
Now that it requires a metric ton of HP to just unlock our elite, the likely hood we get another elite spec with this expo is basically zero.
Good luck to all of you with 9 + characters and enjoy your endless grind of hero points to play what you paid for!
Sorry ele players, were stuck with tempest -_-
But I won’t play tempest I just don’t like the play-style and don’t think it is good, nor can it be good without them making it OP for a while.
I completely disagree. It’s a fallacy to say it cannot be good without being OP. Yes, balancing MMOs is hard – but it’s far from unattainable.
The problem is that Anet has had several BWEs now and did not make enough substantive changes to actually test if they could make Tempest good without being OP. They were content to leave it severely undertuned. Well, I could be wrong about that once we see it on the 23rd but realistically we all have to prepare for disappointment.
Sorry for not being clear. It has to either be better than base ele, or worse. Because it fills the same role and competes for the same position, it will either be the choice or not, so the OP is in comparison to base ele.
And everyone should have started prepping for disappointment after BE1, hell I just admitted disappointment on the teaser and confirmed it on the announcement. I fought for changes every BE weekend and they didn’t do kitten, don’t expect much on the 23rd. Tempest is at a mechanical level bad, and its unlikely they made big changes.
Over 9000
11/10
These guys not only play ele, but understand it on a higher level. I still cant believe people still defend tempest.
If you PvP Incinin hands down.
If you PvE maybe staff, Meteroligis is sick too. (when im in PvE im almost always staff or scepter for might stacking)
If you wana live on the edge you could build bolt before the tempest announcement, bind it to your mesmer and lose the gamble, say kitten you anet, shelf your ele and play rev. I mean, that’s what I did… (I personally don’t like any aspect of the tempest from its play cadence, utilities, weapon, traits etc… but that’s just me. Also WH is basically the least cosmetically visible Current Leg, I wouldn’t go for it.)
We still have d/d ele spec to fall back of tempest wont workout fot us. D/e spec will still be the strongest even with the release of new spec
After 3 years of exactly the same spec a lot of people get bored though. That’s why I’m gonna change to Revenant main in HoT, so much new fun stuff.
Exactly my thoughts, every gear for my Revenant is ready, I will main Revenant until something relevant happens with Tempest. Reaper, Chrono, Revenant are so fun there is no need to play same old Ele.
Godly D/D is still there, if I miss him, I will comeback to it.
So basically you’ll only play a spec or class if it’s confirmed to be more or less overpowered by the majority of the game’s community? not trying to attack your position or anything, but it’s odd to me that people choose to play only the strongest and most meta things when we have such a large pool of possibilities that allow for a high degree of creativity, and the builds that we can create can be on par with those meta options.
You don’t have a choice if you want to play an ele in pvp because you enjoy the class. There is only d/d water+arcane+cantrips, there always only was. And after 3 years of playing that spec – 1 year where elementalists were so extremely bad you got flamed for bringing one into unranked pvp – things get boring.
Hmmm… I guess that explains why I don’t play ele all the time 1000%. Its just boring. Tempest was different enough that I found it fun. But I’m a true multi-classer, so it doesn’t really have the same crippling meaning to me as it does to you guys.. but I also don’t feel the need to bandwagon to things like Herald that can easily a hold a point 1v2 in marauder.. so yeah.
I wouldn’t call it bandwagoning. Many people not only don’t think that tempest is unviable, but also don’t find enjoyment at afking for 4 second channels on the most apm intensive class they love (along with hating other things like shouts, auras, WH, the traits etc… take your pick). It’s just a very slow pace for people who love the fast paced action of the ele. I love playing d/d, I loved it pre launch and I still love it to this day, weather or not it’s viability or place in the meta through different times didnt change that. But I don’t have that with tempest, I don’t like shouts, I don’t like WH and I dread overloads.
Rev just falls into the fast paced playstyle we enjoy while giving many of us what we wanted (Sword, although i actually fell in love with mace/axe after playing but totally another story) I’ve also really enjoyed Reaper and Chrono and my main alts are actually mesmer and necro so they will get some play time too. But as far as PvP goes my eles going to be shelved for a while. I’m still torn deciding to 100% hot with my ele first or go rev since Ive 100% the rest of the game with it, but staff farming running is boring as kitten (stay in fire and click 321, swap to earth->water and blast when you get hit with that 11k hp) and MH dagger ele really doesn’t work great for open world events unless you really tank up and then you don’t hit for kitten, and scepter is… well we all know about that scepter life..
Raids Glass zerk ele is still going to be high up there so Ill raid between my rev and ele depending what we need. But I won’t play tempest I just don’t like the play-style and don’t think it is good, nor can it be good without them making it OP for a while.
We still have d/d ele spec to fall back of tempest wont workout fot us. D/e spec will still be the strongest even with the release of new spec
After 3 years of exactly the same spec a lot of people get bored though. That’s why I’m gonna change to Revenant main in HoT, so much new fun stuff.
100% this. Tempest has failed to captivate a majority of the eles who have been around since pre launch. It was an utter flop and disregard for feedback. I will be playing rev as well. It’ll hold the players who are captivated by shinny but tempest is not the fast paced class we all love.
Speak for yourself and only yourself please.
I for one happen to enjoy the tempest and I’m happy to see it continually improve. It expands my options in the areas that I would like to use my Elementalist, such as mid to close range wide area support, healing, and control.
I think it is very good at that, and at doing what an Elite specialization should do: Change the way you play, not be a huge upgrade over base options. But I guess I like Dragonhunter and Daredevil for the same reasons, as both offer unique new play styles to each class that were not possible before with said class.
Have you not played celestial d/d or staff…?? that’s literally what you do… Close mid range support healing cleanse control pressure ….
And tempest doesn’t allow a new playstyle, thats what we wanted, it just gave us more auras (which are pretty bad as a defense mech 9/10 times) and more support in a game that really doesn’t need a hard support…
Maybe I should specify from a pvp perspective but even from pve idk why youd take a tempest over a druid and staff is better support with water fields while still being max damage.
We still have d/d ele spec to fall back of tempest wont workout fot us. D/e spec will still be the strongest even with the release of new spec
After 3 years of exactly the same spec a lot of people get bored though. That’s why I’m gonna change to Revenant main in HoT, so much new fun stuff.
100% this. Tempest has failed to captivate a majority of the eles who have been around since pre launch. It was an utter flop and disregard for feedback. I will be playing rev as well. It’ll hold the players who are captivated by shinny but tempest is not the fast paced class we all love.
You guys are going to actually complete the opening story before leveling?
Create Character → open bank remotely → insta 80, insta acended, set my armor colors up (already transmuted them) Walk over those kittening centaurs and get the kitten out.
Although, I also considered trying to run a lv 1 rev to HoT Jungle land and see if i can bug 80 levels of exp into maguma tracks (something tells me it wont work but im debating it)
Do tomes of knowledge work for masteries?
in Guild Wars 2: Heart of Thorns
Posted by: OneKlicKill.4285
If you get a lv 1 to mag and level it there do you get 80 levels of track experience?
Likely true, it’ll turn into a troll amulet or something, but the builds that come from it will be annoying
But the game is designed around adapting to situations at the highest level. The fact templates still don’t exist is astonishing
Also everything is a safe zone in this game…
Wait is sinister coming to pvp… Cause I really don’t need that kind of mesmer in my life
Just give out of combat weapon swap or an accended/legendary auto collection bag so my kittening incinerator doesn’t get lost every time I swap to staff and back
I called it already, they don’t know how to fix and balance the bad mechanics befor launch and they realized too late after refusing to listen for months.
They are just trying to put bandaids on the tempest when are bones are broken.
So we won’t get notes because they haven’t figgured it out yet.
Zerk staff is still going to be a thing with ice bow and it’s 5s stun. It’s still one if not the strongest power builds. Maybe some further buffs to scepter can bring f/a builds back (I’d love that)
Support builds are going to be out classed we are better going damage and providing water fields for blast heaking
This has been and always will be an ele bug. It’s synonymous with ele I pvp at this point.
If they would just give us mod support we could fix the kittening thing ourselves in a day and make a much better combat logging system but w/e that’s to anti fun for them
If they balanced around exotic and casuals raids would be just as easy as dungeons, people solo dungeons, we need actually difficult content in pve. Acended has been around for years, it’s not hard to get (especially accessories) the stat difference on the armor is minor, the only real thing you might need is weapons which if you’re a pve player, should be the first thing you go for if you haven’t already RNG d a few.
Plus good players will have no problem doing raids in exotics.
I had an old email account attached to my gw2, one I stopped using) and it got hacked and they were able to use this email to take my account from the current email (because support is really easy to trick..) I fought for 2 months losing access to my account multiple times constantly asking for them to add some sort of verification to my account, to ignore any email from emails that where not current etc. After 2 months they finally gave me a new CD key that is now required to make any changes to my account. If they has just had phone verification in the first place it would have been a complete non issue.
Phone verification is a godsend.
This is the ele forms. Devs don’t come here because we rail on them for having a complete lack of understanding on how the class functions and why it is its current state.
My incinerator :/
I have bolt though so it’s cool, now I’d only they anounce a new legendary 1h mace. I don’t want to make the stupid disco ball for condition builds…
What do you think the effective dps will be in raid /dungeon environment? Anyone crunch numbers yet?
It’s all been very minor. They have yet to address the fact we have no minors apart from what should be base on overload as is. I’m not going to formulate a list on other points, but the base mechanics (yeah they wont change now) don’t put it in a good spot, I’ll let you be the judge of PvE, but from a Spvp perspective, tempest has far to high a cost for it’s reward and d/d plays the same role, in a competitive sense there is no way someone will get an overload off in a teamfight, MAYBE 1v1s but then d/d 1v1s much better. It unfortunately fights for the same footholds in both PvE(mass damage with heals when needed) and PvP (bruiser support).
I personally feel that some eles protect the devs way to much on these forums as well as protecting tempest. It’s primarily their “Tempest is Awesome!” feedback that gave karl the “Mostly Positive Feedback” he claimed a few betas ago, when that clearly wasn’t correct.
Tempest is well regarded as the worst spec right now and its all due to problems that where pointed out before the first beta on the class, and they refused to realize it until now, where its just too late.
I’m just saying as one of the classes karl manages, we get the last update after every beta and the lease amount of changes, hes released both thief and guard, his other 2 managed classes. All I’m saying is he and the devs don’t know what to do and they’ve run out of time, prep for the worst and hope your pleasantly surprised.
The Devs need an extra week after every beta to post in our forums to discuss what the kitten to do with the spec.
It’s not that it’s high, its that if every meteor connects with 3 targets all with ret, that’s 72 instances of retaliation. (I think it is more of an issue) at an average of 350 a tick and a 33% reduction from pvp sources your looking at a solid 16k damage return.
Abillites like rapid fire and other instance ticking damage suffer from this to a degree, as does all aoe.
Its just how it works, they could possibly reduce it to only one instance of damage per meteor but they aren’t going to put forth the effort to code that for such a little thing.
What is Tornado? I thought it was an Engi skill :O
/s
Hahaha, not even really an engie skill. Tornado is the punishment for losing the elixir X gamble.
I am pretty sure some crazies want to keep Tornado extremely bad to act as a trade-off against Rampage.
Yeah, I’m fairly certain that was exactly arena nets thought process for allowing Elixir X to be so good.
….
Yeah, but i think the point is that Ele cannot do any of these roles in a Competitivly viable sense. No one in their right mind would take a F/A over Theif/Mes in pvp.
Yeah I agree on stealth for the most part, Although with the greater access to reveal, I think the next elite spec (MH SWORD) can bring stealth
We don’t have reliable short CD cap closers like other classes (Shadowsteps, and blinks are all shorter CDs than our blink and RTL)
Our active defense is purely boon based which is really bad for a glass build (yeah focus earth helps this but we should have lower CD abilites to help negate shorter term damage and aid in avoidence (all of our defenses rely on being in the correct attune when you need them, you can just land a daze instantly to stop that massive hit you cant dodge like a theif or mes or insta blind.)
So as far as offense we had a lot to gain
For condi the same issues arise and we have to rely on boons and amulet stats to stay alive. this means you cant just go condi like you can on say a burn guardian.
As far as the mobile aoe goes, its not a sustainable mobile aoe so it falls in the same problem as before because once you finish channeling its not moving, its also on CD for much longer…
I agree with healing, we could do that well, although now druid can do it much better (more so than base or tempest)
At the end of the day they had routes to go but they chose auras and hybrid support, which we could already do(and did the best) Auras where already spread into every kittening trait line, they really should have created a more interesting mechanic to play off of or a modified aura making them a better defense/offence (IE pulse the effects around you rather than when struck, or something similar) Healing on cast just turns into more HoT effects further forceing us into bruiser builds as our only defense is long-term sustain…
Off all of that, I think Overloads should be 1.5-2 sec channels that do NOTHING DURING CHANNEL, and burst at the end or drop some large effect (Risk vs reward here). Upon interrupt it would work just like any other interrupt (think war Killshot) where it goes on CD for 5 sec. Upon success the current CD would be applied and you would be forced to swap Attune (all abilities in the atune go to the 20 sec CD if bellow that CD to essentially force you out) Because that would be a true overload, you focused all that attune energy and released it all at once, not this slow trickled bull kitten, thats not overload, it should be called soft release or something….
anyway that’s my rant, not like its going to change now though (it never was that was proven after karls response to BE1)
That just silly why would you give up on your ele main if tempest is not to your like? If you did like tempest then you would be benched your ele main just the same. So if any thing your more likely to play ele becuse you do not like tempest that or you realy did not like ele in the first places.
Any way every thing ele has tempest gets they are not going to add in another set of cantrip like shouts for tempest becuse tempest can still use cantrips. You would need to remove cantrips from the tempest set to add in more cantrip like ability why replaces something that you already have?
Back to benched ele main if you wanted to play something comply new then you would of benched ele any way and the play type. If you wanted something new for ele then say that do not take it out on tempest something that is set up to be a different class then ele.
I’ve been playing cantrip ele since pre launch beta, tempest failed at making something
A. more enjoyable, and
B. Something equally as viable (preferably with a new role…)
I thought I was pretty clear. I’ve been playing the same ele since pre launch beta. Yes I wanted something new, look at reaper, or chrono, or ranger, or war. They all have synergistic new trait lines that augment their style of play to make it new. Tempest just slaps some abilities on and calls it cost vs reward, emphasis on auras, which are really bad (shocking excluded, and situationally earth), and gave us kittening WH… It’s a bruiser support playstyle, EXACTLY what we’ve been doing, and sitting afk for 4 seconds channeling isn’t my idea of fun, especially when ele has always been one of the most actively engaging classes. And because they didn’t give us a MH wep staying in one attunement isn’t adventagis as our abilities are all balanced around rotating, CDs and Damage
In raids tempest is easily outclassed in its current state and I’ve done my runs through all the instances and fractals be it FA or staff. So I’ll move to something else and enjoy new until they can bring something new to ele THAT CAN COMPETE AND BE FUN.
At the end of the day the ele meta wont change, it’ll be staff/fa in instance and d/d in pvp sounds plenty new eh?
Quite the opposite, I benched my ele main because of overloads, they are not fun and are just plain bad in the current form. I’ll be playing reverent. Already have a full ascended set runes trinkets weps and all and the instant 80 tomes ready.
I’ve been playing cantrip ele since pre launch beta, tempest failed at making something
A. more enjoyable, and
B. Something equally as viable (preferably with a new role…)
Yeah I don’t think the taxi has come off my bar for a long time now…. it literally gets a spin, dash and maybe 1-2 spells before it’s dropped… for the CD its a joke, and its the best we have… Glyph is okay for water ele, but the other 3… are kittening trash…. Even then as an elite id rather take any other utility… and we have some bad utilities.. And I’m pretty sure tornado got removed and was renamed whirlpool, cause that’s the only time I see it
LOL – kittening solidified that tempest wont be fixed. By refusing to change mechanics you have guaranteed that overloads can only ever be OP or UP (compared to base ele) because it’s NOT A NUMBERS PROBLEM
“Fire was too strong” wut… did I miss something. I ran haste runes, ramepage, marauder, carrion etc amulets, armor of earth, arcane shield, LF. Gimic as kitten builds just to get max damage overloads off haste procs under protection and blocks and I STILL couldn’t kill anyone but the glassiest of glass (I’m talking good players not mid to low tier sorry if gimmicks work on them)
Well they did provide the most important fix of all, and that is stability on overload. With that, Tempest could finally be worth playing. Sure it doesn’t add much thats new to ele, but with this change, the goal of attunement overloading they envisioned can actually have the potential to be a useful and viable mechanic, while still having room for counterplay as its only one stack.
The Rebound and Imbued Melodies rework are also very helpful. The traitline is still a little wonky, but it doesn’t seem as useless on paper anymore.
What will make or break tempest will be how bad the nerfs to base ele do to fire D/D abuse will be.
But that’s the problem. The entire spec is competing with base ele due to mechanics. So it can only ever be better or worse because it plays the same roll. If they had made it a burst spec it could have synergized with fresh air. If it was heavy condi it could have been a new branch off entirely. If it was heavy CC oriented it could have brought a new roll. If it was a low mobility high defense it could have brought a true bunker. And much more. But they chose literally the spec to compete with what we already have been stuck doing for 3 years and made it UNSYNERGISTIC with the spec forcing it to compete rather than alternating play-style like all the other specs.
On top of this overloads are not fun. I (and a large majority) hate just durping around spinning for 4 seconds. If it was 4 seconds for a MASSIVE dump it could be fun but its 4 seconds for a ~8 second tickle, I can just apply kittening burning and do the same thing while still getting to dodge, cast other spells, interupts etc.. If i wanted to just spam a channel I’d pick up a long bow and hit 2 (oh wait id do more damage then…)
Nota Numbers Problem
“Fire was too strong” wut… did I miss something. I ran haste runes, ramepage, marauder, carrion etc amulets, armor of earth, arcane shield, LF. Gimic as kitten builds just to get max damage overloads off haste procs under protection and blocks and I STILL couldn’t kill anyone but the glassiest of glass (I’m talking good players not mid to low tier sorry if gimmicks work on them)
Fire overload almost let a dev beat Svanir 1v1. Didn’t you know being able to solo Svanir means it MUST be OP!
It’s okay though, he added one stack of stab so he might be able to get an overload on Svanir now! OP status surpassed, Checkmate Chieftain Utahein!
LOL – kittening solidified that tempest wont be fixed. By refusing to change mechanics you have guaranteed that overloads can only ever be OP or UP (compared to base ele) because it’s NOT A NUMBERS PROBLEM
“Fire was too strong” wut… did I miss something. I ran haste runes, ramepage, marauder, carrion etc amulets, armor of earth, arcane shield, LF. Gimic as kitten builds just to get max damage overloads off haste procs under protection and blocks and I STILL couldn’t kill anyone but the glassiest of glass (I’m talking good players not mid to low tier sorry if gimmicks work on them)
Ok your talking about spvp (i always come at classes from wvw minded) tempest dose lack a lot of aoe stab like gurd but they get a lot of self stab or cant be knock back buffs (mist form the best stomp in the game!). Even the stab on earth swap is a realy chose for the tempest class if you must have all the stab you can.
One problem with the stability/invulns eles get for pvp compared to guard: Having stab for resses/stomps once every 60 (or 75s untraited) is not frequently enough. Stab on earth isn’t possible to take, because pvp means “water/arcana/x” or gtfo. Even then, the stab on earth swap was a hard sell when it was unlimited, now that it is one stack it is simply pathetic.
This relegates tempest to a side-point role, competing with d/d ele and staff ele as minor variations on the same thing…what variety!
BlackBeard, don’t be foolish. Tempest has a TON of variety! You can choose to get yourself stomped with a whopping FOUR new spells with gigantic cast times instead of having to choose between Churning Earth or Meteor Shower in the middle of a point.
I have to agree. I really felt a lack of interrupts from Mesmer and thief before tempest, now I feel like I can be interrupted again. They really found the role we needed as a class.
Abandon the ship
Karl is Iceberg
Not sure if your trying to troll but you have both Inscription, and Elemental Surge with no glyphs or arcane abilities… Oh wait you have glyph heal… wut… um celestial just roll signet, everytime… Either way drop Inscription for either of the other two traits…
I wont try to convince you meta build is better, but its basically meta with less chance to live and more chance to burn (air over water… dead ele is a useless ele)
now the actual problem is, People that say they like the tempest do not have a clear understanding of what is actually important to balance and mechanics. They are wowed by flashy effects or success in pick up groups and basic PvE where even the most unviable builds can work.
Well, its nice to see you everywhere saying that everybody that disagrees with you is wrong cause kitten, Tempest with a few tewaks is a solid spec, and you can do some awesome builds with. Maybe if you could argue your thoughts people will understand which is the problem with tempest
No this is what he is talking about, people who say they like it just dont have a mechanical understanding of competitive viability vs "I can make it work in the low-mid tier level of play. "
Tempest is mechanically bad, and because of this the overloads will have to be borderline OP to compensate. In any pve with interrupt mechanics you cant use overloads without screwing yourself. In SPvP its batkitten nonviable with Mesmer and thief’s throwing interrupts at the slightest movement. In WvW they cannot fill a frontline roll and a staff tempest isn’t going to do kitten. maybe a roaming build but those aren’t really any major impact on WvW anyway. Couple this with a extreme lack of stability and the lowest HP/Armor in the game and a really badly structured trait-line with 3 useless minors to the base ele. It begs the question why you would ever roll it. The Rev herald does a much better job as a support equivalent with boons, the fact overloads are not on demand means you can’t even run it as a hybrid burst healer. And the D/X cele builds are a much better bruiser support hybrid. It has no defined role between support and bruiser and it just isn’t good at any and competing with the best support bruiser spec in the game (also ele) is not defining a new role.
Hi all!
Thanks for your continued feedback on the Tempest. If possible, let’s compile all feedback into this thread.
We’re iterating in quite a few areas for this specialization, including Rebound. Here’s the description of the latest implementation we’ve been testing over the last few days:
“Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.”Another small change we was due to the case that warhorn was missing an aura. As such (in our test iteration), Magnetic Aura now belongs to Sand Squall, in addition to its other properties. Looking forward to your constructive feedback from this BWE.
-Karl
Please stop asking for feedback if you aren’t going to take any of it into consideration. Overloads need a serious review, as does the trait line, these are two things you and other devs have continuously failed to acknowledge and address. We don’t care if you have to delay fixing tempest until a month after release to have that extra time. We want the acknowledgement that you WILL BE FIXING IT.
The WH is the only decent thing about this spec, and that was our most hated thing in the first place… For more feedback see ele forums since the announcement.
Did someone forget to bring a interrupt and stand in a rampager amulet ele fire overload with a rage rune equipped and forget to auto attack (cause you could litterally kill them with autos at that point). Cause that’s the only way your dying to a tempest… Overloads are kittening trash. The trait line is kittening trash, WH is meh, Auras are trash, and the elite… oh god… F/A is still better than tempest and its not even close to viable in the meta.