cele amulet is fine.
ele is not.
they cant die.
It’s actually neither
Ele without Cele would see no gameplay (this is why you laugh at F/A ele and condi ele)
Ele nerfed would see no gameplay (as removing its viability with cele destroys viability with every other already nonviable spec)
Ele reworked will never happen (In the near and mid-far future ie 1-2 years)
So their only other option was to make a viable spec with tempest (LOL yeah we all saw what happend there)
So basically lets just coinflip to take ele out of the meta till they have time to rework the class, or leave it op until they have time to rework the class (and they chose the latter)
I’m going to pile in on this with a longshot of longshot requests.
Can you store our death-logs and IDK, maybe fix the ele death log bug at some point? Maybe add them to this 1 match saved stat duration? And while I’m asking for things we will never get, can you add a replay mode. Preferably one we can use while waiting in the 6-8 min queue in the boring as kitten hotm?
Thanks guys!
Sitting here at a 6m queue time and counting… Please…. Please let us go do stuff…
Also where 100x more likely to miss a queue tabbed out than in-game….
o/ Smurfer here
Already made an account for EU.
I actually think making a smurf account is a good idea if you plan on playing something you are unfamiliar with. That way your MMR doesn’t bleed over to something you suck at, like me on everything other than thief.
I find bleeding my MMR is an effective way to keep queue times down. Also I believe part of your mmr is determined by your class (ie my thief mmr is much lower than my ele) This also allows me to get short queue times by queuing thief and swapping ele (yeah I’m kittened up)
There is profession specific MMR, though I’m not sure how that will play out with elite specializations. Maybe elite specializaitons will have their own MMR too.
From my experience though, my MMR doesn’t drop enough when I’ve played other professions I normally don’t play.
My absolute worst proffs (thief, engi less than 20 games) are noticeably different from the rest (100-1000 games)
Those are the last 2 I really feel the difference on and now its been brought up quite a bit. I can only use them sparingly to make my games easier eg I have only 20 min that day to get all my daily done and need a win.
It’s actually more that I notice my teammates are better than enemies worse. Like when I first played guard (I used to stick only to ele/mes) a few months ago, my games where so kittening easy it was a joke. I was at a 80+% win rate for a month until the mmr finally caught up it was really surprising. I think if you’ve played about 40+ games on a char its going to normalize up to your current level but if you have some still less than that you can see a disparity. It might be slight but having a guy 1500 mmr on your team is better than that 1300 mmr guy (numbers made up but you get my point)
I honestly believe at higher mmr games it comes down to who has the least worse player, and that’s where the advantage comes in.
o/ Smurfer here
Already made an account for EU.
I actually think making a smurf account is a good idea if you plan on playing something you are unfamiliar with. That way your MMR doesn’t bleed over to something you suck at, like me on everything other than thief.
I find bleeding my MMR is an effective way to keep queue times down. Also I believe part of your mmr is determined by your class (ie my thief mmr is much lower than my ele) This also allows me to get short queue times by queuing thief and swapping ele (yeah I’m kittened up)
As an avid player of pvp, there is not rampant hacking. I very rarely see anything I’d consider hacking. Now there are times where I seriously question if someone is in which case combat logs and such.
Both war and guard can do massive burst right now, your not connecting dots.
Consider checking your ping if you see someone teleporting short distances.
Other than that I’m sure there are hackers and more hacks will come to light with f2p. But It really isnt as big of an issue as you make it out to be. I think Anet has been more effective with hacking than say pvp balance, or game design, seriously greater concerns.
I enjoy channeling spells. On spellcaster type characters, it’s a staple as is the ability to manipulate casting itself being a staple of spellcasters. Having spells that require preparation, timing and situational awareness tend to open up the possibility of more potent effects which is why spellcasting is a staple of various roleplayer archetypes. I know I’m not the only one and from the perspective of a meta-gamer, it’s one of the main ways to provide strong potent effects, by attaching some sort of cost to it, otherwise it’ll be exploited even easier.
Except channeling in this game as a risk/reward isnt effective. theres no ability in this game that feels like a pyroblast from vanilla wow. theres no spell cast in that manor at all actually. And even if there was daze/blind is so strong and readily accessible against channels it wouldn’t be viable in pvp.
I miss my mage caster as much as the next, but tempest is not that, its not even close. If the channels where 2 second MAX channel at range casts with huge burst drop/ massive CC/ support / condi pressure (fire/air/water/earth maybe?) I’d be all for it. Hell they could make it another ability auto attack style or 1-3 second cd that you gain for staining in the attune that coudl allow you to cast fireballs and kitten or augment your auto attack sustained pressure to make you actually want to stay in that attunement…
Seriously anything but the current state would likely be more viable and more fun.
A point can either be controlled or neutral.
From here it can be contested = someone (ex. Team Red) who doesn’t own the point is on it. During this time they will increase progress towards capture. If it is Blue, they will gain progress towards neutral (Decaping). If it is neutral they will gain progress towards Red (Capping)
From here it can be contested by another (Team Blue). When both Blue and Red are on the point the progress is frozen in place. It will not go either way even if 5v1, even if the player is in the downed state.
You will not gain capping progress faster with multiple people either. So don’t double cap points.
There are some abilities that remove your ability to contest points. These are usually invariability and stealth, most have it listed in the description of the spell. When this happens you will not be counted as a player standing on the point.
We gave mountains of feedback for weeks and everyone got tired of giving all this useful feedback and the devs not saying a single kittening word. then they dropped useful feedback about EVERY OTHER SPEC and said ours was “well revived” and just did exactly what most of us said not to do and just tweaked numbers…
They even went back to the DH post and elaborated on intended plans post beta 2. us? nope nothing. They should atleast drop something like “we are working on new mechanics/traits/elite in testing to see if we can find something that would be both viable and enjoyable for you” or even “we have heard your concerns and we will be working to address them” or “go suck a kitten your getting what we made” like literally any of those options would be better than what they are currently doing with their ele playerbase.
i don’t think channelling anything for 5sec is going to fun, regardless of the outcome, leave aside the weak effects, punitive CD lockout, and silly-looking animations.
Yeah most channels > 1 seconds are dreadful to cast. these are 5x that. I know its been beat to the ground but churning earth… The concept of channeling on the lowest hp armor class with no reasonable access to block/stability is just dumb. We’ve been forced into heavily defensive traits because of this since the start, we really needed active defensive, not more reason to go deeper into defense to not to kittening die from 100-0 as you attempt to cast for 5 seconds with no evade…
Ele is just going to sit on the shelf, like it has been for many of us who have been playing the same d/d cantrip build since pre release 3 years ago. Were sick of it and tempest was the change to revamp some play and they somehow managed to kitten it ups so badly it astonishes me.
I’ll just play rev/mes/necro with some rang/war/guard/theif/engi on the side. And run fractals on my ele when i wana afk and press 1 ez as that
If you think fotm is that easy on your ele then you play an awful ele in pve. Also we’ve seen builds aside from D/D since launch, they may not have been as good but they were there. I just wanted something that would make the class more interesting like fresh air zerker builds did.
I’m mainly a pvp player, but I run fractals from time to time, I have my full zerk ascended w/ agg gear. And staff is so kittening boring easy (the game is really). The recent switch up with traits made it a little better but in a good group comp you just have to know when to dodge (ie. I play pvp, pretty decent at that) and the cookie cutter rotation when storm/bow is off CD. obviously you need to know the fractals but that’s just a run or two to learn each one. I’ll play d/f or s/f and its much more fun but just not nearly as effective and a massive increase of risk vs reward.
Tempest isn’t going to make an impact in pve. It doesnt supply enough condi pressure which would be the one thing that might be needed in new raiding (stat changes) and you cant evade (the most critical aspect in pve as the lowest hp armor class…) and even if soemhow fire does supply enough burning your litterally going to be running s/wh fire overload rotation… that sounds fun…
And dont even bother trying to defend it in pvp, its going to be unviable at a competitive level just like every other current spec other than d/d cantrip has been for 3 years.
But overloads blow, there not fun, and they are not viable in ANY game-mode. They don’t synergize with the entire base design of the class.
Look at the other elites so far, every single one not only doesn’t disrupt the current class, but augments it in a shifting, but synergistic way.
Temp is the only elite that straight up PUNISHES you for playing the old way. So many of our traits in other lines are balanced around us constantly swapping atune, our abilites damage and cooldowns are ballence around that idea. Our auto attacks are kitten, balanced around that idea. Our passive defense is kitten ballenced around the idea of swaping to be defensive and offensive.
Shouts aren’t offenseve but auras aren’t a viable defense either so they fall in a wierd half decent sub category. Our elite is well… we all know that one… and yeah the traits are unsynergistic with themselves, let alone other lines… Also for some kittening reason all 3 minors should be the first trait and the other 2 should be traits that compliment the base classs (you know like every other elite)
Tempest is bad, no exceptions.
Ele is just going to sit on the shelf, like it has been for many of us who have been playing the same d/d cantrip build since pre release 3 years ago. Were sick of it and tempest was the change to revamp some play and they somehow managed to kitten it ups so badly it astonishes me.
I’ll just play rev/mes/necro with some rang/war/guard/theif/engi on the side. And run fractals on my ele when i wana afk and press 1 ez as that
Overloads would also work if they gave you a new set of skills to use when overloading.
But then Anet would have to design 20 new skills…
So Ele is never getting a new 2-handed weapon then?
They clearly couldn’t come up with 12 skills (swd) so they went with warhorn… No way were getting a 2 hander
Thief is not Ele. Ele already has 95% of what they need to be an effective class, so Tempest was never going to be anything beyond a “win more” elite spec.
Thieves on the other hand have everything to lose if this elite spec (and/or the uptick in developer attention that comes with it) fails to pan out.
We’ve played the same build in pvp since beta 3 years ago… It’s because our class is designed from a fundamental level badly, just like thief. And just like thief has only one option “all in” we have one option “all defense” This was our chance to leave defense behind and have a burst spec, or a effective condi spec or a active, non boon defense. To have a spec that doesn’t rely on massive spam rotations. Making the excuse that “ele are viable right now so your spec doesn’t matter” is just silly. Thief is completely viable right now as well, doesn’t mean you don’t want a new role viable role that brings a new working mechanic.
Not a bad idea. Makes Rebound a bit more useful; even though 33% still isn’t amazing for an elite, at least it recharges all attunements.
actual changes
“We heard that you guys think Overloads are a bit too strong, so we’re tuning them down a bit. We don’t want the other elite specializations to get jealous
-All Overloads now take 10s to finish casting.
-Casting an Overload now puts your attunement on a kitten Cooldown.
-All Overloads now do 80% less damage/healing while casting and after finishing the cast."
-You are now forced to cast overload upon being in the attunment for 5 seconds (well make you kittening like it)
I think you’re looking a little too much into a teaser pic.
Best to reserve judgement until Wednesday (when some stuff are hopefully revealed)
THEN go crazy
Eh I’d start throwing concerns as early as possible.
Look at the tempest
Originally datamines sword eles = stoked
Finally a true melee zerker option with auto attack chains! we can finally camp attunements and be effective!
Later datamined WH eles = disappointed/denial
Well lets just hope its still sword, if not i guess summoned storms and CC spec could be cool
Confirmed WH (teaser) = Attempted to speculate best case but seriously concerned
Dont freak out guys. We can play a storm summoner class and get a control AOE damage style of play
Announcement (wend) = Where getting kittened boys
Just wait until the full reveal, I’m sure the traits will be good
Full Reveal = They didn’t bring lube either
Just wait until we play it, I’m sure it can be viable in some small niche market!
Beta = Literally no one left in support of tempest other than die-hard anet fanboys and even them are very hesitant.
well um maybe beta 2, but i guess they cant redesign that fast so the number boosts should fix the entire class with bad mechanics, traits, utilities, and elite right!
Seriously you guys are in for it if they still let Karl own this spec. Start telling your fanboys to gtf out or hes going to think he did a good job, like he thinks he did with the tempest.
The biggest is that the tempest offers no new way of playing. There certainly is a new playstyle in the overloads. I’ve experienced a different feel when using the tempest, others I’ve talked to and read reviews from have experienced it…
I’ll avoid going into detail about everything else but I do agree that the overload mechanic would be a new playstle.
The unfortunate part is it doesn’t work with 90% of the current class and its mechanics. Ele has 2 useful auto attacks, its only burst spec is based on swapping. And nearly all of our defensive capability are located in water/earth (non damaging attunes) and generated via swapping attune.
On top of this, we only have 1 form of stability generation making it nearly useless in pvp, you cant dodge while channeling making pve impossible. [I wont comment on wvw, I don’t spend much time there] (all this not even considering the damage or utility output or lack there of and the fact we have the lowest armor/hp in the game to be point blank channeling, do you even churning earth?)
Without providing a weapon that can supplement the extra time required in an attune with defense and offense the concept of staying in a attune as a mechanic is bad.
If they wanted to generate an anti constant swap play-style there were much better ways to go about it, and they would have had to include traits/utilities/weapons to supplement it. Make increased benifits the longer you stay in that youd normally get from rotating. Unlock teirs of new skills activatable by the attune similar to a kit weapon swap or something. maybe upgraded skills or shorter cds, higher damage mods etc.
The concept wasn’t bad. The execution was just abysmal.
I wouldn’t say anything yet. The same dev is responsible for both.
Oh kitten your kittened then sorry, thought we at least had different devs. See ya guys in the rev forums!
AKA People can still have fun with something that is not viable because the game is easy in pve, so they should cater to this larger playerbase that just cares if a concept is new and shinny, not if its good.
Exactly.
All that matters is that the majority of the players are having fun, even if they’re “wrong” to be having fun with something that The Forum clearly disapproves of.
If that was the case they should not bother trying to balance it at all and just leave it as is, don’t change a kittening thing.
Catering to the new and shinny doesn’t matter because anything they make is new and shiny that’s just unintelligent lazy game design.
If they cater to the forums 100% of people are happy because the people who need specs to be viable are happy as well as everyone else its a win-win instead of a loss-win.
You posts are getting to be very evasive, you should probably stop. You can’t defend the bad gameplay and mechanics of tempest with “well you didnt pay for good mechanics in beta you can complain after release, and well actually no you cant then because you didn’t pay for that either”
That logic is so bad, and the statements are wrong.
People who have “PRE-PURCHASED” -the concept of paying for something now and receiving it later. The access to betas are a bonus of pre-purchase as are other benefits, that is not what was paid for. So someone who pre-purchases, has already purchased, currently owns the game, and will gain access to it upon release. Someone who as already paid for something has full rights to say they are unhappy and request changes. No one has demanded a change for beta 2 yet you bring that up over and over. People have demanded MECHANIC CHANGES, Re-Work, and most importantly COMMUNICATION of when and what these will be. Ever heard of customer support? Well neither has arena net (trust me, they literally will give your account away to hackers and take 3 days to respond)
As paying consumers we deserve to know how our product is doing, what will be done to it, and have the right to ask for changes. As a supplier a-net has the responsibility to meet customer satisfaction. It’s basic business.
Your logic behind you cant complain because you didn’t pay for it is so dumb i’m not sure you an idiot of a genius troll honestly i commended you if your the latter.
At least daredevil as a spec cant possibly be as bad as tempest!
They tend to concentrate highly engaged players, highly competitive players, and highly experimental players in higher numbers than the general population. The Tempest does not work for what a lot of those players are looking for, but that does not necessarily indicate that there are not a lot of players in game who are enjoying themselves.
So the forums contain:
“highly engaged players” = players who understand the class due to experience and dedication
“highly competitive players” = Players who play the class and understand viability
“highly experimental players” = Players who are good at trying new things and figuring out if they work
“but that does not necessarily indicate that there are not a lot of players in game who are enjoying themselves.”
AKA People can still have fun with something that is not viable because the game is easy in pve, so they should cater to this larger playerbase that just cares if a concept is new and shinny, not if its good.
Yeah, think about this. And re-access.
So basically your whole argument boils down to “I know they couldn’t have done anything substantive to make anything actually better, but they did a poor job with their PR bullkitten, so my anger is justified.”
I’m sorry, but I just have absolutely no respect for that position.
Your attack on me is so off point I’m at a loss how to explain to you your wrong, it’s like I’m talking about baseball and your saying how great the Kings are.
Their PR is bad yes, do they need to improve yes. But they blatantly ignored feedback and pretended we all loved tempest when its overwhelmingly clear it’s kittening horrible and the community wants changes. Instead okittennowledging this Anet will do nothing. IF they wanted to use the “we cant make changes that big so soon” bull kitten excuse then they could have layered it with the acknowledgment that they WILL BE MAKING CHANGES AND ARE LISTENING. The point I was making is we need to complain until they make a statement saying they will be reworking mechanics of the tempest, fixing the trait line, scrapping our elite or adding serious kittening buffs, and much more.
Go look at the rev forums. That’s how a forum between a dev and consumer base should be, and that’s for all the classes. The fact of the matter is they don’t give a kitten if we like tempest or not, so lets blow up this forum till they have to literally delete it or change their ways and work with us.
I’m sorry, we should kitten in complain. All they had to do was make a post saying.
“We have heard your complaints and concerns with the Tempest spec and are going to be taking them under consideration. For the time being we will not be able to create mechanical changes that will make it to the upcoming beta weekend, for now we will be improving numbers to see how that factors into the cost benefit of overloading, but we do understand there are many problems currently with overload mechanics. We will be looking into changing the mechanics, reworking traits, modifying shouts and redesigning the elite. Some of the suggestions we liked were X Y Z. Please continue to make suggestions and post concerns as we want to deliver the best possible experience for all members of the elementalist community, and Guild Wards Player-base all around.”
That’s how you work with your player-base, you know the people who allow you to survive…
Again it all comes down to design for anything. There are plenty of gaps in each class, even Elementalist. Everything however has to be taken into consideration, and it wasn’t. The whole thing feels fairly rushed in fact and really makes me wonder how far along they were with the other version (sword) before they switched and whether or not it woulda been better if they just made sword into Axe instead and kept going with their original plan.
Regardless…the Tempest situation just makes you appreciate the current Glint design. Even if the numbers don’t work out on Auras to be as good, it’s at least a different role that we didn’t have before and that’s what Specializations are all about.
Roy’s our boy
I mean what exactly would you have liked to see from the Ele Elite Spec? A Greatsword melee like the Necro? A Condi or Power bow? I mean what could they have added that offered a different playstyle to the Ele. A straight up melee build like the Necro is the only thing I could think of that they lack. The have great damage builds both Condi and Power and they are one of the best Healing and Support classes in the game. They can also be excellent bruisers. The argument that they are “already really good” is valid because they are so well rounded that even the devs couldn’t find a gap to fill with their Elite Spec. The Rev was designed with the knowledge of receiving an Elite Spec and honestly it doesn’t seem like a complete class without it. The Guardian has had the worst ranged options of any class in the game since launch and finally got something halfway decent. So you tell me what is worse. Having those 2 classes (who essentially crutch on those Elite Specs to provide them with essential things they lack) not be functional minus their Elite Spec or have Ele’s Elite Spec fail to add something new to their already perfect kit?
- A condition based spec
- A defensive based spec that doesn’t rely on boons
- A spec that encourages staying in an atunement, (they tried this but the mechanic is bad, they could have used a “synergy” bar where it increases and unlocks benifits the longer your in it. Maybe paired with a burst/overload ability ie: not a 4 second channel…)
- A true melee cleave spec (im talking 130 range) with auto attack chains useful in ALL attunes.
- idk maybe an actual elite ability…
- A high burst spec that can match mesmer/theif with survivability
Ele have had 1 spec since launch in spvp, the current one, bet you cant name another class like that. We wanted something viable to break the mold, not the same kittening role that will either A be better and overshadow, or B be worse and be forgotten, and thats what tempest is. They can only buff overloads (a poorly designed mechanic) so much before they become OP and finally become useful, and no one wants that…
I’d honestly rather they not scrap all the work they’ve done and just look at ways to enhance what they have.
Making posts that try to speak for the majority is wholly useless. I mean, it completely ignores the players that are really excited about the Tempest currently, it underminds the opinions of those that think it’s bad but should be tweeked with to improve it and is just disrespectful to those that paid money (regardless of if they agree or disagree with you) since you’re trying to divert what they paid for toward a direction you want.
Please continue feedback though. Make more constructive posts about what you’d like to see (more than just “throw what you have in the garbage and start over” though).
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-BW1-Let-s-Vote/first
This isn’t even the first vote thread the first was actually better rated if I recal. The overwhelming number of people are extremely unhappy with this spec and all of its mechanics. Number changes are not enough. Nearly all suggestions have been major mechanical changes and reworks that would roughly equate to starting over. I’m suggesting they take the additional time they need to bring an elite spec to our class that receives the welcome that specs such as the chronomancer received.
And that linked thread is not the only one there are PAGES of threads since the initial reveal we would get warhorn daunting at this spec and its somehow gotten WORSE than we imagined. This spec needs a serious rework/overhaul/scrap many concepts and ideas, and with that I recommend they take time to deliver something that a MAJORITY will be happy with, not a MINORITY of the randoms who think its cool.
I know I joke and mess around A LOT on the forums, but the future of this elite spec is actually a serious issue and needs to be considered far past simple number changes or adding stability here and there. Complete mechanical changes are needed to make this viable in SPvP, WvW, AND PvE. Now this thread is not ment to point out why that is, you can close your eyes and click anywhere on the ele page and find the answer of why.
To simplify, Lets make this thread about Anet taking additional time to work on the tempest (or renamed spec as needed) that would extend past the release date of HoT as required possibly utilizing aditional beta weekends for the spec. This process would intake our feedback and work the tempest into being something the MAJORITY are content with and open a discussion with devs and forum members about what is wanted and needed for the tempest spec
Scrap the tempest for now.
Wait until 1-2 months after the release of the expo for redesign. We understand the time constraints have forced you to just balance numbers at this point. We are okay with waiting to get a truly unique, useful and accepted elite spec rather than a rushed and useless one. Please do not release this and be forced to stick with it, delay and rework is 100% acceptable.
Sincerely me and everyone who posts below me.
…except that one guy who thinks being avatar is cool and it justifies this spec…
The devs post in the ele forum! Woot continue the uproar.
God I love the forums more than this game, which I guess isn’t saying much since the ele game hasn’t changed for 3 years…
wait is this real? you guys didnt touch the elites, cantrips, traits…. you just buffed damage?!
someone, is this fake?
The majority of us wish it was fake.
The majority of us are wishing that we can wake up tomorrow and read a “haha got you! Here are the real changes”
The majority of us are hoping they didn’t dismiss our several pages of feedback and basically told us to kitten off.
Reality though is harsh. This is the truth. This is what we get for trying to provide feedback.
And most importantly, this is what we get for pre-ordering.
Lesson learned.
“hey lee, I know you sweep the floors here at Arenanet’s building, but could you stay a little after hours to balance a part of our game called the elementalist? I’ll give you a $20 and buy you coffee in the morning. you da man bro”
Lee here, I would’ave done a much better job with a hour of over time than this! kitten you for relating me to them!
Have you seen the ele forums today? You guys were blessed by the 6, the pale tree, supported by the char legions, gifted the patents of the asura, and declared legends by the norn.
Truthfully the ele forum made me kinda sick. Elementalist in my opinion was already one of the strongest classes in game that could do more then any other class already. Yet people are in an uproar because now was added to the class. I personally enjoyed it in beta.
The tempest mechanics are trash though, mechanically they are bad, as a trait line they are bad, what the spec brings to the table is nothing we couldn’t do. the elite is god tier bad.
The devs took no input from weeks of feedback and an overwhelming amount of suggestions and improvements/alteration ideas of improving the tempest, all aspects.
Its appalling that they can disregard an entire community like that, its no wonder everyone hates the devs over there, I completely support them in that.
Have you seen the ele forums today? You guys were blessed by the 6, the pale tree, supported by the char legions, gifted the patents of the asura, and declared legends by the norn.
LOLOL
What the actual kitten… It’s not april first…
Greatest Post from devs to ele to this day. Absolutely amazing.
I’ll be playing Revenant and Mesmer for now on, 3 years of d/d cantrip from pre launch betas to pre launch expo betas is kittening amazing. Every class has gone through different builds and metas over and over except for ele. They can’t even make a change with new mechanics. Seriously kitten tier ele development, they give no kittens about us.
I’m sad it got nerfed but it was OP
Hey Everyone,
All of you discussing play-styles and such with the new upcoming changes, here’s some ranked game-play and duels I had over the most recent beta weekend. I believe this was one of the most viable builds last weekend with the issues swords had (changes appreciated)
Don’t hate on my glorious editing skills :}
Tempest defense squad, you rang?
Seriously though we all can agree that the warhorn is the best part of the elite sepcialization, as evidenced by the voting thread. And honestly all we really need to make tempest good is to make the overload storms actual storms in their potency and changing traits/skills/mechanics to be overall more impactful, and hopefully with a healthy dose of stability!
Yes and thats the sad part, because being the best of something bad doesn’t make you good, your just the least bad.
It’s not the same as going into a match and ripping your shirt off. It’s like in RL I’m not going to wear some half shirt to show off my abbs, I’ma rip that kitten off.
Honestly though the reason is the don’t want people running around naked to keep it pg… kitten that kitten <—-see pg as hell.
Yeah I realize min/maxing will happen, I bought it up because it feels like players want to min/max Tempest INTO Elementalist. Basically, they want to play it exactly like ele and want it to be an upgrade. It’s hard to condense a lot of the feedback on the forums into suggestions to improve Tempest because most suggestions just want overlaods to be spammable add-ons that players can do while dancing through all their attunements unimpeded.
To min/max Tempest should require playing and building differently from Elementalist!
I disagree, the Chronomancer is an amazing upgrade to the mesmer, it gives them new skills and mechanics they can integrate perfectly into their current build. It doesn’t require them to play against their class mechanic and the shield works with all their main-hand weapons.
The tempest is just something that is unusable by the elementalist class as it is currently played. It doesn’t work with scepter well, the overloads make no sense at staff range, and warhorn doesn’t have what it requires to fulfill its function of a melee weapon. Overall in my opinion Tempest has either been rushed or it is a badly conceived elite profession.
This. Look at Guard/necro as well. Both modified their class mechanics to change abilites and it effects the playstyle BUT it still is playble with previous builds as well as allowing room for new ones.
Tempest however doesn’t do this. It was lazily slapping on 4 abilities to the attuns. They don’t synergize with A: a new play-style or B: an old one.
If they wanted it to be effective it needed to work with all weapon sets and trait lines. It doesn’t work with staff or scepter. It also doesn’t synergize with trait lines as ALL trait-lines have on swap effects AND not only this but all of our weapons were designed in mind with constant swapping of atune, as shown by horrible autos long CDs and specific utility/control/healing/damage placed exclusively in separate lines. Our weapons are literally balanced around this and then they thought we’d think it was okay to stay in an attunement for 10-20 seconds???
If they wanted us to stay in atune they would have given us a new mainhand to allow for auto attack chains. Or an overload that modifys the current weapon such as reducing CDs, Upgrading the auto chains, new abilites (like an internal atune wep swap)
Alternatively they could have made the overload an actual overload that bursts high amounts of that atune for significant damage/heals/cleanse/controls/mobility etc that would be a risk to blow your atune for 20 sec but a great reward if used properly, this would have to be instantaneous after swap because otherwise there’s no skilled play and decision making involved.
They could have added a synergy bar where the longer you stay in an atune the more it raises. Each teir it goes up you gain benifits such as bonus stats, move speed, regen. At the end you can enter full synergy which gives you acces to abilites or great benifits for staying in a line (again maybe an internal weapon swap or transform to compinstate for the weakness of staying in one atune)
These are new playstyles that could still work with the current ele. If you modify for on attune effects to be On atune and overload it would also help the concept a lot.
The current tempest is just a trash attempt of doing the same thing we can already do
They apparently couldn’t find a player bad enough to out-way your awesome to put on your team. Seems surprising to me since a bad play can have a much greater effect than a good one… but opinions i guess.
To those who have a lot of trouble not waking in and out of ring of fire I recommend this:
1. STOP MOVING -Unless you need to evade away from drakes breath, or walk into the ele to kitten up the hit box on flame grab, there’s no reason to run in and out of circles. Then once you realize the massive amount burns missing from your buff bar and significant loss of dps done by the ele you might learn a bit.
2. Learn to start moving but stay in the circle. This will help with the evasion of drakes and fire grab.
3. This is some next level kitten. Don’t try this unless your ultra MLG and ready for the next WTS. Evade THROUGH the ring if necessary. I know crazy hard right? It’ll take some practice, the ring of fire is only the most noticeable ground fire in the game.
They should just make it not tied to the gear. Sometimes I gotta flex my giant norn pecs and don’t want to wear a shirt, why should I lose 400 armor…
Yeah, this is a terrain issue. Not sure if you played Rev this last weekend but the Yellow Brick Road skill on the mountain king legend showed issues with terrain very well, it would just stop half way and think it hit a wall on slightly inclined terrain…
I’d even take a no if it’s not going to happen, I’d just like a response
Will we get a QA session about leagues this week or can we put one in place?
Myself and many others are very worried about what is to come. Leagues are likely to make or break the holding of new pvp player base coming with the expo.
At least let me join a duel server while I wait …
Don’t you think you will only be paired up with people in the same tier, and mmr won’t factor in as much? That way losing a bunch means you won’t win any easier. You also will have a hard time getting to the top this way since near the top, losing drops you tiers.
The blogpost said you can have matchups between divisions though. You’ll be able to win a pip if you get a good score even if you lose, just like the current system.
Yes, so if the divisions are a mix of all ranges of MMR. And you still are only fighting in your own MMR to climb. And you can’t fall past certain points. What’s stopping you from artificially lowering your mmr to get easy stomp streaks to climb to the next point you cant fall past? You need to be able to fall out of tiers, which would then relate tiers to MMR which is a good thing.
Honestly us pvp could say the same about pve. We all agree we would be okay with a split anet doesn’t want to though so blame them.
Don’t you think you will only be paired up with people in the same tier, and mmr won’t factor in as much? That way losing a bunch means you won’t win any easier. You also will have a hard time getting to the top this way since near the top, losing drops you tiers.
No my guess is that the Pips and tiers will have nothing to do with matchmaking. I’m assuming the current matchmaking will be in place so even if your not high mmr you just have to beat other not high mmr people so you still have the same opportunity to get legendary as top tier mmr.
Pairing high variance mmr will just make for even worse matchmaking and because you can’t drop tiers people who get carried enough will gradually end up where they don’t belong and get stuck there.
If it was mmr based then you could drop tiers and I would be okay with that, that’s how it should be the tier should be a representation of your skill level not farm dedication…
And you wouldn’t drop mmr by not playing your variance of your rating would increase so the next time you play your games count more to solidify any decay in your level of play.
This is how I foresee the leagues system being abused if the tiers are not mmr based.
1. Purposely lose to drop significant mmr
2. Win streak to next league tier
3. Repeat
Please please please make the tiers mmr based or this will happen.
My issue with it is not that, its that the class is meant to be primarily a ranged magic caster.
Where did you read it?
Clearly it was something similar to this “Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Although that class still hasen’t been put in the game yet
funny how if overloads were a burst rather than a channel…
