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1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

1v1 balance for what? the 1v1 SPvP modes or duels? LOL

The game should be balanced around 5v5 teams, meaning some builds should smash others. I bet you think DotA should be balanced 1v1 aswell.

LoL is an example of a game were they try to make 100+ builds balanced somewhat on a 1v1 level, what you end up with is 100 different builds that are pretty much the kitten same / boring as hell.

Did you even read the OP…?

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

If you lose a 1v1 he was more skilled regardless of build/balance.

The reason being he chose to engage the 1v1 that he knew he could win, whereas you chose to engage a 1v1 where you didn’t know if you would win, or thought you couldn’t win.

tl;dr, don’t make stupid decisions.

You say that, but if you truly think there’s no 1v1 imbalance then I wonder how much you actually pvp.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

“an appeal to authority”? Where do you think you are?

Dps Guard > Bunker Guard

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Posted by: Oxstar.7643

Oxstar.7643

Depends on what you ean with strong. Bunker guards are too tough to fold before you, with your squishyness, do.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

All this will achieve is EVEN MOAR engi/mez nerfs. I don’t want nerfs anymore… up other classes to engi/mez 1v1 level.

I think i should trademark the word MOAR.lol

The only potent engineers I see are condition engineers, if you have good condition removal then that effectively gimps them.

good condi removal or not, with their tones of abilities, cc, confusion spam batman (with perplex runes its lolzorz) any class can have a lot of problem against a good engi even when both are equally skilled. Engis have access to so much good stuff from their kits its pretty guuud for 1v1

As a longtime engy… trust me, that’s not true.

What isn’t? The only thing that sucks with engi are stun breakers, everything else they’re in the top three for 1v1’s. Engis have a lot of pressure for 1v1’s with their cc/blinds/blocks and have pretty decent condi removal as well.

Bombs are easy to dodge, so are grenades, flamethrower is not worth it, the 2 skill on pistol misses a lot on longer ranges, the 1 bleeds are short, the shield throw is slow and easy to dodge, the magnet pull on toolkit bugs out, turrets lacks a smart function so that they target your target instead of whatever, etc etc. Not to mention the flamewall on FT doesn’t seem to work with projectile finishers unless you stand in them, ground-based skills doesn’t send a bolt of static discharge directly at your foe like with target skills, etc, etc, etc…

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

Ever heard of HGH engineers? lol

Engineer is probably one of the stronges duelers in this game and with a (relatively) wide choice of builds!

I am an HGH engy myself. There are classes that can remove or even corrupt boons with ease.

Yes, this still doesn’t make it one of the best 1 vs 1 classes. And you made me agree with Nuka Cola, hope you are happy now!

P.s. I think this thread lost its focus!
P.p.s. I trust Teldo way more than you, no offense. Oh, also Super from Car Crash.

Who are these people you speak of? Ah, I don’t care, tell them to go post on the forums and I’ll bast an eyelid amigo.
But anyways, back to base, I think classes are, excluding builds, unbalanced 1v1, that it CANNOT be ignored on the basis of this being a team based game, and that more work needs to go towards this.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

All this will achieve is EVEN MOAR engi/mez nerfs. I don’t want nerfs anymore… up other classes to engi/mez 1v1 level.

I think i should trademark the word MOAR.lol

The only potent engineers I see are condition engineers, if you have good condition removal then that effectively gimps them.

good condi removal or not, with their tones of abilities, cc, confusion spam batman (with perplex runes its lolzorz) any class can have a lot of problem against a good engi even when both are equally skilled. Engis have access to so much good stuff from their kits its pretty guuud for 1v1

As a longtime engy… trust me, that’s not true.

Now that you can duel, who is?

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Posted by: Oxstar.7643

Oxstar.7643

Organize duels? Dueling tournaments? Okay, I’m gonna stop you right there, Duels should be something really simple, as simple as walking up to someone and challenging him, or to to a pre-set arena where you can step in and fight. When you have to start organizing something so simple, that’s already going WAY too far. It’s much more contrived, and needlessly so, than it has to be. You’re simply buying this nonsense without giving it a second thought. Stop trying to complicate something so freaking simple.

The simple fact that what you want doesn’t and won’t exist complicates your simplicity, does it not?

Fact. You cannot and will not be able to walk up to someone in the cooperative PvE world and challenge them to a duel. (Think about game design around the cooperative part and it makes perfect sense.)

Fact. You have a means to get your dueling if you choose to do it. You can create or join a fight club. You can duel, and you can do so with like-minded duelists without ever having to worry about being declined. You could even be, publicly, known as one of the best instead of some random annoyance that keeps challenging me while I’m trying to do something else.

Can you imagine how annoying getting a duel pop up would be if you were in the midst of an event or the like?

No, it makes me think the dev responsible for this needs help dressing himself.

Cooperation should be voluntary, not forced, like everything else. It’s always best to try and cater to everyone.

Again, there is no reason to make it that complicated. Xbox One managed to mess up something as simple as sitting down with a friend on the couch and playing some games. In similar fashion, ANet botches a very simple and old concept that is standard in almost every game. People didn’t but it then, shouldn’t buy it now.

Which is exactly why every game with dueles has an option to auto-deny so that you won’t even have to see the pop-up. If you can’t turn on a simple function, who’s fault is it but yours?

(edited by Oxstar.7643)

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

Ever heard of HGH engineers? lol

Engineer is probably one of the stronges duelers in this game and with a (relatively) wide choice of builds!

I am an HGH engy myself. There are classes that can remove or even corrupt boons with ease.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

Agreed. But what class do you think has a (non build-related) advantage over another one? Because I played Guardian and Necro pretty extensively and I have wrecked/been wrecked by all classes.

Well, I’ve always felt Mesmer depends on the stupidity of the foe more than their own skills, and that in itself is really weird. My suggested nerf , or should I say balancing act, is to add a 5 second cooldown to the trait that creates a clone upon dodge roll (forgot the name) – And yes, I know I said without builds, but this is not really a build as the problem with mesmers, as I see it, comes from one single talent.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

All this will achieve is EVEN MOAR engi/mez nerfs. I don’t want nerfs anymore… up other classes to engi/mez 1v1 level.

I think i should trademark the word MOAR.lol

The only potent engineers I see are condition engineers, if you have good condition removal then that effectively gimps them.

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

I understand that complete balance is impossible.
But riddle me this: Have that ever stopped developers from TRYING?

i have an elementalist that has seen nerfs for balance changes very frequently. If that’s not trying then i don’t know what you want.

That’s good, but it should happen for every class.

Now that you can duel, who is?

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Posted by: Oxstar.7643

Oxstar.7643

This new system is horrible, we need an effing circle with a waypoint in the OPEN world, or possibly a zone – In fact, do an open world ring with instanced duel arenas and a spectator mode, not a flying eye, but actual stands where an invisible wall stops you from running in. Give 2v2, 3v3v, 4v4, and so on options. No que, no massive spvp field that is much bigger than a duel arena needs to be, just plain, everyday, no question about it, crystal clear, as blunt as an atom BOMB, unquestionable, sons of *****es, freak, freaking, mother freaking, DUEL CIRCLE WITH BASIC CIRCLE RULES!

No you don’t. No, really, you don’t. You think you do, but you actually don’t.

You have the tools in place, right now, to organize duels, to have dueling tournaments, to spectate duels, etc. Yes, it’s not a gladiatorial arena, but the fact is it doesn’t have to be. I’m willing to bet, with the right people running things it could be far superior to a generic ring in the world. You could have a cross-server guild where on a certain night everyone guests to the same server, hops into the Mists and has an absolute blast.

If you wanted to.

Organize duels? Dueling tournaments? Okay, I’m gonna stop you right there, Duels should be something really simple, as simple as walking up to someone and challenging him, or go to a pre-set arena where you can step in and fight. When you have to start organizing something so simple, that’s already going WAY too far. It’s much more contrived, and needlessly so, than it has to be. You’re simply buying this nonsense without giving it a second thought. Stop trying to complicate something so freaking simple.

And what’s wrong with circles? In fact, arenas ARE circle formed, and the inability to set up a circle with some basic rules is a huge fail when coming from a company named ARENANet.

(edited by Oxstar.7643)

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

No, 1 vs 1 balance shouldn’t be ignored but shouldn’t be a focus either. Balance the game around its (group-based) main modes (SPvP, WvW and PvE), then tweak a thing or two if a certain class has too much/too little 1 vs 1 prowess.

At least imo, it’s totally fair if a certain class in a certain build can wreck in 1 vs 1 another class with another certain build.

Yes, builds are fine, some builds are hard counters to others. That’s balanced as long as you can identify the enemy build and change yours to a better suited one. But when simply the class and the class skills, unaltered by builds, is simply much better 1v1, that’s imbalance, and no one likes to not have a fair chance, amirite?

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

I understand that complete balance is impossible.
But riddle me this: Have that ever stopped developers from TRYING?

Now that you can duel, who is?

in Guild Wars 2 Discussion

Posted by: Oxstar.7643

Oxstar.7643

This new system is horrible, we need an effing circle with a waypoint in the OPEN world, or possibly a zone – In fact, do an open world ring with instanced duel arenas and a spectator mode, not a flying eye, but actual stands where an invisible wall stops you from running in. Give 2v2, 3v3v, 4v4, and so on options. No que, no massive spvp field that is much bigger than a duel arena needs to be, just plain, everyday, no question about it, crystal clear, as blunt as an atom BOMB, unquestionable, sons of *****es, freak, freaking, mother freaking, DUEL CIRCLE WITH BASIC CIRCLE RULES!

1v1 balance should not be ignored.

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Posted by: Oxstar.7643

Oxstar.7643

Now, this might be beating a dead horse, but I feel that staying in the house would be worse, at least I’d get some fresh air even if the horse is dead, so to speak.
You see, you don’t LIKE being owned 1v1. No one does. But when it happens, muliple possibilities open. Was he more skilled? Does he have a build that counters yours? While the first two are acceptable, the third looms overhead, and it’s name is “His class is just stronger than mine”.

Now, this is a team based game, I get it, but should 1v1 balance really be swept under the rug with a “we can’t balance it both ways” broom? Because that’s just not good enough!
There are TONS of games out there, many from the previous decade, that embraced the task and managed to create a team vs solo balance that the majority is happy with.
Should then Arena Net, who claims to break the mold, shy away from a task that is standard proceedure for the vast majority? I get it guys, you want to think new, but some things are there to stay. Some concepts shouldn’t be broken. In short, IF IT AIN’T BROKEN, DON’T FIX IT. If you don’t understand this then I’m sorry to say that you’ve kinda failed.

And yes, I’ve heard some croaks and creeks that this will ruin the group balance. Mhmm. Like you haven’t been there before. Most of the MMO’s you played before this underwent that phase, you pushed through, you arrived at a better omelette that made it worth breaking a few eggs. So this really wouldn’t be a strange new concept to you.

tl;dr: All classes should have a fair chance vs all classes 1v1, only being affected by skill and builds. The CORE functions of the classes needs to be balanced, builds are what can and should decide if that guy had the advantage over this guy, not the base mechanics in themselves.

How does ArenaNet want GW2 to be played?

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Posted by: Oxstar.7643

Oxstar.7643

Apparently ANet wants you to grind the dailes and skins like an obedient little puppy while they work on content and balance. Because, you know, if you weren’t distracted by shinies, you might find something to complain about.

I personally find this very scummy.

If you thought we were pigeon holed before..

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Posted by: Oxstar.7643

Oxstar.7643

Imo, conditions have gone overboard. When there is only ONE way to gear up in order to compete in meta gameplay, you know it’s time to stop and start nerfing some things down.

How GW2 Appeals To The 'Casual Kid' In Us

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Oxstar.7643

Saying GW2 is not serious enough is utterly SILLY.
What about when Big Ted and his gang blew up a hospital or an orphanage, straight up MURDERING people inside?
Or when Big Ted cripples an old man by hitting him on the knee with a hammer?
Or that mad grizwhirl guy who wanted to hypnotize and enslave the entire human race?
Or when you face yourself from the future, and it turns out YOU heralded the steam creature invasions?
Or when Zott dies just as he is about to kiss Ellli, shot in the back?
Or when Scarlet blows up the crown pavillion, killing most of the people there?
Or Adelbern cursing his entire people with a fate worse than death?

And the list goes on and on. Sure, there’s no blood and gore, but you don’t need it to be scary or dark, more than you need swearing to be funny.

Plus, I don’t want it to be some sort of Gotham-esq dark dystopia over Tyria. I like humor, I like smiles, I like light attiude. Go find another game if you don’t.

PS: Did you know that in every risen, there is a shred of human soul? They are still in there, their spirits can’t pass on, they have to watch, in constant torment, as they decimate lots of people, even friends and family. “Rest…” “So tired…” “What have I…?”
“The light fades”… And so on and so forth. If this is not EFFED UP, you tell me, WHAT IS?

(edited by Oxstar.7643)

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: Oxstar.7643

Oxstar.7643

Saying that the lack of trinity makes the game easier is incredibly stupid. The rules of a fight still apply, healing, taking damage, and outputting it. But to do all three in the more harder areas of the game, you need teamwork. If everyonr fights for himself, you will die in the more hardcore content.

No I’m pretty sure 5 zerker geared whatever can speed clear through all the content in this game. Teamwork in this game means being competent enough to not drag down your teammates.

Mhm, just try it amigo.

Why did you make your guardian?

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Posted by: Oxstar.7643

Oxstar.7643

Starting this thread so we can share some stories.
Everything, looks, race, gender, every detail.

I made my human female guardian for these reasons.
First of all, guardians defend, which is what I like to do, knowing I turn a defeat to victory.
Second, guardians are driven by faith, and I believe in that. You gotta believe in something.
Thirdly, I made it a female because faith can drive even the weakest of us to heights that no one, least ourselves, could imagine.
And finally, made it a human, because, in combination with being a woman, even a little girl could become a defender. And humans embody faith very well, and I am also a human myself, haha!

Your turn!

Any feisable melee builds?

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

Question, the trait that makes turret blow up on destruction, do they count as a toolbelt skill and would hence proc static discharge?

I wish the combat had more spectacle to it.

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Posted by: Oxstar.7643

Oxstar.7643

Effects, yes, but no more freaking skins.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: Oxstar.7643

Oxstar.7643

Saying that the lack of trinity makes the game easier is incredibly stupid. The rules of a fight still apply, healing, taking damage, and outputting it. But to do all three in the more harder areas of the game, you need teamwork. If everyonr fights for himself, you will die in the more hardcore content.

Any feisable melee builds?

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

Rub those braincells, I’m looking for a build where I can main my wrench as weapon, and one that WORKS.
PS: I have been beating thought processes about this forever!

I wish the combat had more spectacle to it.

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Posted by: Oxstar.7643

Oxstar.7643

While GW2’s combat is very fluid, it lacks spectacle. Especially with the new auto-effect adjustment system, which seriously needs a toggle option.
Games like Aion is more clunky, but it certainly has better spectacle, doing things like trapping foes in bubbles midair, jumping strikes, flight combat, and so on and so forth.

That said, I’d still take this over that, since fluid movements and precise controls are important for success, and success is the best fun. Still though, a bit more visuals would be nice.

List of game changes that should be made

in Suggestions

Posted by: Oxstar.7643

Oxstar.7643

1. I don’t like the idea of making farming even more mandatory. I agree though that quest chains leading to legendaries would rock, but these should be altered by your personal story.

2. I personally like how people can get lucky. I agree though that we need a trade screen, and community events with gamemasters stepping in to lead.

3. Originally, ANet had lower prices than the gold sellers. They should have kept this practice as it’s the best way to encourage honesty – Make it more worthwhile.

4. Do you really care so much about skins? Rewards should be USEFUL, not FLASHY.

1) Farming wouldn’t be mandatory, it would be an optional method of gaining materials added to the list of current ways. If farming isn’t for you, you could stick to what you’re doing now for your materials and items.

2) I like how people can get lucky too but there’s a problem with the same people being the lucky ones.

3) I completely agree with that.

4) I care about skins because its what sets apart players from one another. Since it is a game, aesthetics are everything.

There’s TONS of gear and color combinations, you don’t need legendaries to stand out. Your armor is more visable than your weapon anyways.

List of game changes that should be made

in Suggestions

Posted by: Oxstar.7643

Oxstar.7643

1. I don’t like the idea of making farming even more mandatory. I agree though that quest chains leading to legendaries would rock, but these should be altered by your personal story.

2. I personally like how people can get lucky. I agree though that we need a trade screen, and community events with gamemasters stepping in to lead.

3. Originally, ANet had lower prices than the gold sellers. They should have kept this practice as it’s the best way to encourage honesty – Make it more worthwhile.

4. Do you really care so much about skins? Rewards should be USEFUL, not FLASHY.

I feel that GW2's philosophy is flawed

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Posted by: Oxstar.7643

Oxstar.7643

GW2 is a grind? I played Aion for almost 3 years, I will show you grind.

And yet Aion is still more fun than this.

Subjective. Aion sucked for a whole lot of people. If Aion was more fun than this, more people would currently be playing Aion than this…and that’s not the case as far as I can tell.

Well, they will be introducing the aethertech class this year, which is basically a walker loaded with all kinds of weapons that you can pilot. Since this is really unque for an MMORPG, I will give that a try.

I think new weapon skins should be de-prioritized

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Posted by: Oxstar.7643

Oxstar.7643

Yep. I’ve never tried to get a legendary, and I’m certainly not jealous or amazed when I see someone with one. If anything, it will make him a larger target in wvw. I much more enjoy experimenting with builds, leveling new classes, pvp’ing, or just exploring. Is grinding in WoW style (we don’t make grindy games, said the ANet president) the pinnacle of endgame content for you? What? If you’re THAT bored, maybe you should try a new game. Or maybe you are, indeed, a ROBOT now. With the tons of skins being pumped into the game, I wouldn’t be surprised if that’s actually true.

So what is my main question? Are skins being put at the bottom of the to-do list for future updates? Because if not, they should! Content that actually DOES something is always better than another shiny, anybody with even a smidge of humanity left inside him must understand this. And if they are, why are so many being pumped into the game? A game of such astonishing quality, and when I say that, skins are far outside the quality factor, shouldn’t act like it had something to hide behind pretty curtains.

Or, are you AFRAID, ANet? You feel you will drop in players if they don’t have shiny toys? I just don’t see the point. And I am aware that soon legendaries can be tweaked to any three stats, but since that’s for one item only, it’s hardly enough of an advantage to justify the terrible grind. In my opinion at least.

And that’s what this is! A little semi-rant from a tired guy who should be in bed. Good night, and please bear in mind that this is my opinions, not yours, and they never have to be. As always, discuss to your hearts content, but be nice.

Ta!

PS: Played since headstart.

(edited by Oxstar.7643)

Problems with Engineers and Legendaries

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Posted by: Oxstar.7643

Oxstar.7643

You consider race changes, that could actually change your build depending on racial skills, as crap, but you complain about legendaries, which are just skins and nothing else, and tells us that pure cosmetics ruined the game for you…

I think it’s time you might move to a new game where you can explore a new world.

Bring back old rocket boots.

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

Well, I liked having a reliable condition tool that could also get me out of a death situation. Maybe that’s just me.

Bring back old rocket boots.

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

On the simple basis that they could get you out of a knockdown, and that jumping backwards is just as useful as forwards if you know when to retreat.
Honestly, why don’t these have anti-knockback anymore? Stop shoving red hot pokers up engineers gear end.

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

I’m not trolling. But if I were, given that response, I could be considered successful.

If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Been there, done that. You’re the one having problems on a simple personal story mission.

It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…

You, go on a rant about how this game is sooooo cheap and frustrating.

It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.

Who said I have problems with it? I simply find it cheap. Now if I couldn’t solo it it would be a real issue. FYI, this thread aims at cheap mechanics and not any one example, and the ones used was just to illustrate the point. But I guess you failed to understand that, didn’t you?

From Ring of Fire - Tired of germans.

in WvW

Posted by: Oxstar.7643

Oxstar.7643

Literally, they’re 20% skill and 80% numbers. And you know why? Because when you have the factor or country as a bonding factor, then you’re always going to outnumber a multi-national server. It also doesn’t help that theres 100 MILLION of these… SCHEISSE, see? Mostly numbers.

lol really?

Poor RoF, always outnumbered.

Goes to show that we have SKILLS. I remember that day, it was epic.

entitled players vs skilled players

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Posted by: Oxstar.7643

Oxstar.7643

There’s a difference betwene challenging and cheap. And you shouldn’t have to develop nerd skills just to be able to keep up with these “challenges”.

WvW dueling needs to stop.

in WvW

Posted by: Oxstar.7643

Oxstar.7643

I truly can’t blame you for not caring for wvw “duels” – It’s a battleground, not a teaparty.
At the same time, people has the right to choose how they want to play.
But if you’re going for “red=dead” then keep doing it, because that’s what you’re supposed to and 100% entitled to do. And if anyone complains, ignore them. They need to move on.

From Ring of Fire - Tired of germans.

in WvW

Posted by: Oxstar.7643

Oxstar.7643

Literally, they’re 20% skill and 80% numbers. And you know why? Because when you have the factor or country as a bonding factor, then you’re always going to outnumber a multi-national server. It also doesn’t help that theres 100 MILLION of these… SCHEISSE, see? Mostly numbers.

Anyways, most of us are tired of this. So from us all, to you all, stop putting us up against them all the time. Enough is enough. We want some even numbers, so that skill can develop mutually.

ANet loves difficulty spikes?

in Guild Wars 2 Discussion

Posted by: Oxstar.7643

Oxstar.7643

You call this QQ? Seriously? Me and a bunch of players bring forth examples that you’ve probably never seen because you were too busy trolling the forums and make
ego inducing jerk attachements? Just go out there and do the things we brought up, then tell me how much luck you had.

Also, of course spending money is optional, well not really, B2P and all, but have I ever said anyone have to spend anything beyond that? No, I haven’t, so why are you even bringing this up? How is it relevant to my OP? Seriously, troll harder!

And if you can’t see that the game got it’s moments of cheap frustrating machanics then you’re downright BLIND. But fact remains, literally two or three people share your opinion here, the rest agress with ME. Majority>Your garbage. If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Finall, I don’t need to “LTP” – I can solo group champs, even below mid level, even when they’re higher than me. I bet you never have.

(edited by Oxstar.7643)

The Cantha Thread [Merged]

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Posted by: Oxstar.7643

Oxstar.7643

I am SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sick and tired of chinese influences in games, or asian overall. It’s probably the biggest stereotype in the industry. Please don’t implement this.

As an Asian gamer, I take offense to this.

Tubad. It’s still the fattest stereotype of them all and I never said that reflects how I feel about asians irl.

I suggest not watching Mulan. The Asian architecture is most prevalent in that movie. Looks kinda like… Cantha!

That movie is classic.

The Cantha Thread [Merged]

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Posted by: Oxstar.7643

Oxstar.7643

I am SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sick and tired of chinese influences in games, or asian overall. It’s probably the biggest stereotype in the industry. Please don’t implement this.

As an Asian gamer, I take offense to this.

Tubad. It’s still the fattest stereotype of them all and I never said that reflects how I feel about asians irl.

The Cantha Thread [Merged]

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Posted by: Oxstar.7643

Oxstar.7643

I am SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sick and tired of chinese influences in games, or asian overall. It’s probably the biggest stereotype in the industry. Please don’t implement this.

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

I’m a healer Guardian.

There’s your problem. Go full DPS zerker for PvE.

Absolutely not. That works for straggler mobs but vs groups of veterans and champion bosses you will die way before they do.

guard or warrior

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Posted by: Oxstar.7643

Oxstar.7643

Guardian if you want more options to stay alive and defend your allies.
Warriors if you want as many ways to kill as possible and big damage.

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

He… explained it. And his explanation was good.

And you admitted to not knowing that you needed to kite him.

This is the part where you say “’Doh! Silly me! Sorry! Thanks for the info!!”

No, he only explained that particular quest, and far more instances that that have been adressed in this thread. So silly you on you, because you should have read the whole thing.

What empowers Guardians...?

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Posted by: Oxstar.7643

Oxstar.7643

If I recall correctly, the official answer is Faith. Not faith in anything in particular, but complete and total Faith in something.

I like to think that it’s faith in life itself. That it’s worth protecting, to live, fight, and die for, and that this right apply to everyone who would stand in it’s defense.

After all, you have to believe.

What empowers Guardians...?

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Posted by: Oxstar.7643

Oxstar.7643

Been wondering this a lot. Some say Dwayna, but, she empowered PARAGONS which is technically not the same thing and left with the other gods.

The game says it’s their deep passion and loyalty to their allies and friends. So, are they like blue lanterns, just passion instead of hope? Or maybe their magic comes from life itself, as in, life in it’s pure form?

Whatever it is, it really fascinates me. I think they are a unique class, maybe not counting GW1.

“With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races. They are not tied to a particular race, philosophy, or group of gods but rather to a larger concept of proactive defense, of taking the fight to a foe and protecting those you fight alongside while appealing equally to humanity’s defensive nature and the charr’s desire to rule the battlefield.”

http://wiki.guildwars2.com/wiki/Guardian

I’ve read that before, and it doesn’t answer the question. Just explains what they STAND for.

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

So following this logic – as a leveling player (I’m 75 now on my guardian) shall not stop and fight at any place of Orr because 99% that enemy will keep coming even before you finish the first fight. Many times I end up with 4-5 risen on me (and some of them are stupidly annoying, not even fun…) and several times I end up dead.

Even if you kill something and want to get the * skill point, something will respawn fast enough to get you interrupted over and over again.

Anyway… I’m extremely frustrated with that part of the game as a leveling player, for sure I’m not even considering to continue or go back to those freakin’ islands.

That’s kinda my point, they go a bit overboard sometimes.

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

Anyways, now that I’ve opened the can I might as well crank a few worms out.
Imagine that the events scale, as in, for every player that engages with an event creature, all event creatures in that event zone gain a buff that can’t be purged, and if one of the involved players goes out of combat, the buff vanishes. 3 players in combat with events mobs, 3 buff stacks, and so on and so forth.

Is it hard to program? Beats me, I ain’t a programmer. But I think it’s a good idea.