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Posted by: Phaedryn.3698

Phaedryn.3698

*I don’t rent games.

However, I have purchased a good amount of gems to support ArenaNet*, I like that I can show my support when 1) it fits in my budget and 2) I approve of what they are doing with the game.

That sounds a lot like renting to me.

No. Renting is when you lose access to your account and characters if you don’t pay a fee that month.

Terrible way to monetize games, gamers got smart and subscription fees are going the way of the dodo.

I have no problem paying a monthly subscription for an MMO…if it is a good game. I currently play Eve Online (and have been for years) and do not mind that it is sub based in the least. GW2 just doesn’t live up to that level of cost.

Longevity

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Posted by: Phaedryn.3698

Phaedryn.3698

Have to agree on the shallow PvE. When half the dungeon runs I have ever been on boiled down to skipping, or glitching, content I was done trying. WvW is all I really bother with besides the daily chest farming (thank you guildwarstemple.com). Now, if they could rework that to bring it up to oldschool DAoC standards we would have a game I would be playing for years. GW2 truly has some of the worst PvE I have come across outside of F2P asian MMOs.

Subscription

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Posted by: Phaedryn.3698

Phaedryn.3698

Absolutely….not.

This game would need a LOT of changes to be worth a monthly fee.

Hell, at this point I have no intention of paying for an expansion.

Why no option to remove gliding camera?

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Posted by: Phaedryn.3698

Phaedryn.3698

Will the OP please come back and explain wtf he is talking about?

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

Well said. I am not looking for an equivalent to “8 hours spent in the same spot in DF just for one bubble of XP” farming. As it is, the drop rates on stuff really isn’t that great in GW2 to begin with. Just end the DR. Everything else can stay the same.

Increasing the drop rate by a bit can be a good idea. Ending DR is a really bad idea.

Not really. I would bring some life back into the game. Not to mention rejivinate dead zones. Or, I guess, players can just continue to do the chest farming and ignore the rest of the open world content, as they have been for quite a while now. Or just keep doing one path of one dungeon (and doing everything possible to do it as quickly as possibly) as they have been…because that is so healthy for the game. There is a reason the boss/event timer websites exits you know, and it isn’t to fullfil you idea of complete gameplay. But sure, ANet can go ahead down this road. It isn’t as if many haven’t already left the game…oh, wait…they have.

How bad is degenerative drop?

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Posted by: Phaedryn.3698

Phaedryn.3698

Check out:

http://wiki.guildwars2.com/wiki/Diminishing_returns

You will never see any in-game indicator of DR status. It states that it is not designed to affect the “average” player. If average players saw how often they were playing under DR the forums would be on fire. This is why you will never see a DR indicator.

DR, as a concept, is flawed. What exactly is wrong if a player wants to play DE’s for four hours in one area? Do we really need a minder micro-managing our playstyle to this degree?

Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing. This is my “solo” content, it’s what I do when I just want to relax a bit (usually Im just chatting it up in vent with friends). The DR makes this a nearly pointless excercise however since after, a far too short, period of time I might as well be sitting in LA staring at my screen.

Just farm in different areas. Surely it’s not that hard. If you farm in Orr, then farm in Southsun Cove, then farm in Forstgorge sound, you won’t end up hitting DR.

Except you do end up hitting DR. I have hit DR in Orr (minimal xp per kill), switched to Frostgorge and still be getting minimal xp per kill. DR is on your character, not the zone you are in.

According to the wiki it’s supposed to be character/zone/time based. I personally don’t think its accurate. Switching characters/zones is supposed to drop DR after 30m or something like that…I noticed it still “seems” to follow me no matter where I farm or on which character I farm on. Maybe it’s just me.

It isn’t just you. I tracked XP/Drops over the course of a Saturday afternoon once and made a really nice spreadsheet out of it. It definately stays with the account. You can change characters, you can change zones, it won’t improve. Worse, it seems to have no decay either. Once you hit rock bottom, it’s time to play a different game for a day or so.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

Having the ability to do something if you want does not encourage everyone to do it. The whole thing about this game, and the players, was to be a game everyone could play and be on semi equal footing. That part of the game is a success (so far).

The part of the game that is not a success is the inclusion of people who aren’t either a) Casual or b) Hardcore . What about the everyday gamer?

There is very little middle ground and this is why you see so many posts about people out of things to do besides alts.

what would happen in your opinion if farming was made really profitable, but some people wouldn’t want to do it? How much on an equal footing would they be do you think?
And like I said regarding loot/ gold, the balancing should be done very carefully.

I agree with this, I’m not asking for an earth shattering adjustment and every mob to be chock full of t6 mats and exotics. There is a fine line they need to find, they are just way to far to one side of it at the moment.

There should be a reward for playing the game how you would normally play it. Currently this is not the case for a large chunk of us who came from games like EQ, DAoC, and others. Killing monsters was a large part of any MMO I have played, and it seems to me this is the only game I can think of that actively punishes you for killing monsters. I’m sure there are more out there, and some of them are worse, but I have not played them.

Well said. I am not looking for an equivalent to “8 hours spent in the same spot in DF just for one bubble of XP” farming. As it is, the drop rates on stuff really isn’t that great in GW2 to begin with. Just end the DR. Everything else can stay the same.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

If you are not playing the game as anet wants it then you can go elsewhere, you just paid for it but its still their game.:D:D

Or, I can continue to play my way and refuse to give them another dime by not buying gems until they decide to pull their heads out and reverse some of this stupidity. You see, they have to pay for the resources we use but I don’t have to actually provide them with any funds out of my own pocket (if you want to do so, more power to you…I wont). I will use the game, for free, until such time as something else entertains me more.

good thing that you’re not the only one playing then, isn’t it?

As I said, if others wish to put money in their pocket, more power to them. I will not. Not as long as this is the direction they intend to take the game. I will not buy gems, I will not pay for an expansion, I will not feed them money. You can, that is your perogative after all. If you are satisified with the product they are offering, by all means.

How bad is degenerative drop?

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Posted by: Phaedryn.3698

Phaedryn.3698

Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing.

So why should a player who just mindlessly lols about wacking the same spiders in the head for months without “paying much attention” get rewarded as well as people who put in focus to engage the content more fully?

Seriously, I have never seen more people willing to tell others HOW to play a video game in my life. After 100% map completion what, exactly, does “engage the content more fully” mean? And at what point, in my post, did I say ANYTHING about “wacking the same spiders in the head for months”. When you have to put words in someone elses mouth to make a point you have no point.

How bad is degenerative drop?

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Posted by: Phaedryn.3698

Phaedryn.3698

Check out:

http://wiki.guildwars2.com/wiki/Diminishing_returns

You will never see any in-game indicator of DR status. It states that it is not designed to affect the “average” player. If average players saw how often they were playing under DR the forums would be on fire. This is why you will never see a DR indicator.

DR, as a concept, is flawed. What exactly is wrong if a player wants to play DE’s for four hours in one area? Do we really need a minder micro-managing our playstyle to this degree?

Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing. This is my “solo” content, it’s what I do when I just want to relax a bit (usually Im just chatting it up in vent with friends). The DR makes this a nearly pointless excercise however since after, a far too short, period of time I might as well be sitting in LA staring at my screen.

Just farm in different areas. Surely it’s not that hard. If you farm in Orr, then farm in Southsun Cove, then farm in Forstgorge sound, you won’t end up hitting DR.

Except you do end up hitting DR. I have hit DR in Orr (minimal xp per kill), switched to Frostgorge and still be getting minimal xp per kill. DR is on your character, not the zone you are in.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

If you are not playing the game as anet wants it then you can go elsewhere, you just paid for it but its still their game.:D:D

Or, I can continue to play my way and refuse to give them another dime by not buying gems until they decide to pull their heads out and reverse some of this stupidity. You see, they have to pay for the resources we use but I don’t have to actually provide them with any funds out of my own pocket (if you want to do so, more power to you…I wont). I will use the game, for free, until such time as something else entertains me more.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

Sure you’ll get into the low tier ones, but the game is up to 15 tiers by now. Only about 5% of the whole game population actually seen the end game.

I dont even play WoW and know this to be false. You shouldnt lie to make your point.

For years now WoW has made raids easier month after month to make sure everyone that wants to see them can do so. Yea you are not the very first person to see everything, always. But you can see everything if you care to queue for it (they even have automated raid finding to spare you the hassle of social interaction).

This is actually why I left WoW. When they nerfed the requirements way back in Burning Crusade I was done. After all the work to do the quest lines, and get attuned/keyed, and we get what? A title? Yeah, no…

The grab for cash, where's your reach stop?

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Posted by: Phaedryn.3698

Phaedryn.3698

I’m really confused as to what is in the Gem shop that’s so kitten precious

Bag Slots: Are you really carrying 100 items with you at all times?
Bank Slots: What are you hording? Especially since crafting items have free slots
Character Slots: Maybe for an Alt-aholic
Dances: I agree. Dances are OP
Town Clothes: Because everyone deserves to look ugly
Mining Pick: Someone did the math, and you would have you have to use it constantly for like 6 years to break even?
Mini Pets: Baby lions are the only things that matter, right?

Too be fair….if you’re doing WvW your bags fill up quite quickly if you’re fending off a huge zerg on stonemist.

I read that as “feeding off a hurge zerg on stonemist”, I guess either is accurate

PvE and WvW, two worlds apart?

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Posted by: Phaedryn.3698

Phaedryn.3698

Title sounds like a cool rock song or something…like Van Halen.

I disagree with your builds portion BTW.

A neat suggestion for some linkage of the PVE world and WVW. If youre running around the PVE world, and if your server is getting hammered or some major keep is being attacked…maybe a small message on the screen saying so would be nice. Letting you know…“Hey your keep is being sieged…”

“Oh crap, let me get in there and help real quick”

Right now there is no motivation to “go help”, because winning/losing means nothing. I would rather see significant buffs awarded to entire servers based on their WvW success. Preferably by bringing back the orbs, and making the buff server wide, something like +500 power, or something similar. Now PvEers have a reason to participate in WvW, to protect (or acquire) their buff. Quit screwing around and make WvW a war with consequence.

Of course, they need to remove the queues as well, just for the reason you point out. If we are under heavy siege I cannot drop what I am doing to go help if I just get caught in a queue.

The grab for cash, where's your reach stop?

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Posted by: Phaedryn.3698

Phaedryn.3698

I’m here today just because I’d really like to address something that I know 99% of all the readers will be sticklers or sympathizers. The 1% may just be dev’s or GM’s(if I’m so luckly) But I’d really like to start by addressing the buffs/nerfs that have been going around the last few weeks.

So to state simply why all this was compiled inside my brain, I was hacked and lost all of my gold. It was about 465g some of you may say “Pfft pocket change” but to me that was a lot… I opened a ticket a few weeks later and Anet couldn’t do anything because I took so long to report it(partially my fault I admit) but none the less this was very discouraging and disappointing. So I started farming, back to the grind as we would say, but nay nay says Anet. So I understand buffing an event or four because they’re too easy but over the last few weeks not have I only seen events become almost three times harder but I have seen that they are also dropping less and less valuable items. So how did this make me feel? Well your reading this so you obviously want to know, It kitten me offfffffffffffffffff. Farming has become even more of a tedious and uneventful aspect of the MMO game experience with these changes.

Next, the nerfing of popular dungeon’s loot, I don’t know if zorromos paid Anet off but c’mon! My farm group is getting less and less loot from these dungeons we used to rely on for currency all the while I see top end T6 mat prices going back up?!?! why? because nerfing loot drops = higher demand which = higher supply pricing.

Now to get to the topic of all this, Anet. We are sooooo happy you made GW2 and made it F2P at that! BUT! you’re pushing people even harder towards the gem market. I have gotten to the point where I feel I almost NEED to buy gems in order to get back on my feet after being hacked. Which I don’t have 200 dollars to get 16k gems so I can be back at my 465g… We know you need money to survive in this world but how far is your cash grab reach going to go?

Maybe this is just me? but honestly I see where they’re going with this. This needs to change, We use cash markets for exclusive items and rewards/boosts not as a necessity. Anet, please if you think this will push people towards your gem market please remember if you deter people too much into your what is beginning to look like greedy palms they will go to 3rd party vendors. We all know you can never truly destroy a 3rd party vendor. I’m not saying I’m going to buy gold from some shady kitten website but others will. I’ve always believed in earning my gold through farming and hard work. Then again the past few weeks have yielded such low profit I just want to smash my face against my keyboard till f,c,u,k,d,e are all permanently embedded in my skin feel free to rearrange those as you see fit!

So I’ll say this in short to sum it all up, We know you like money, we love money too. We enjoy your game but you’re killing us with your push to your cash grab market. We know it’s a necessity and we already pump money into it like gas into a H2 hummer. So please ease off the throttle. Drive the hybrid for a bit and bring the RNG back to where it was or should be so people like me(which make up the majority of game players) can kill Grenth and Champion Wraiths…. and get something better than a Blue while wearing 185% MF….

Sincerely yours,
-Forge.

I simply refuse to purchase gems at all until they reverse this policy. I had, shortly after release, purchased ~$100 worth. However, this trend of altering game mechanics simply to push people towards the cash show is something I find offensive, and I refuse to erward it with gems purchases.

Stop trying to balance around sPVP

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Posted by: Phaedryn.3698

Phaedryn.3698

Because they want people to sPvP and a great reason many don’t (or have tried and given up on it), is because the balance and core fundamentals are kitten.

I don’t sPvP for the same reason I didn’t do arena’s in WoW, I hate pointless cage fights. No amount of “balance” changes will amke me care about sPvP.

PvE and WvW, two worlds apart?

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Posted by: Phaedryn.3698

Phaedryn.3698

I am not sure what the OP was expecting. Of course WvW is completely different that PvE (I assume sPvP is different from both of those, but I cannot say for certain as I don’t do sPvP). I would expect players who do both to adapt to each. Yes, this means multiple sets of gear and trait builds, among other things.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

To copy/paste from another thread..

I’m a farmer too and I do it because that’s what I like to do in MMOs. This game up until January was pretty good for farmers. I supplemented this with gems and supported Anet with $800 in purchases.

Since then I have not bought anything due to the constant farming nerfs by Anet. I’m very disappointed and it’s no coincidence that I’m not playing or enjoying this game as much as I used to.

There are only two really good farming areas in this game, one of them being Cof1 which I don’t do. But if they nerf the other, I don’t envision myself playing this game as before.

I’m already a wealthy player with lots of gold and legendaries but my fun is through farming and they’re removing that.

This is where I am at, minus the lengendary (honestly, the effort to get one is way out of ballance with what you are getting…a skin, so I have no desire to bother with them). I bought gems previously, but now I refuse to in light of thier policies. It’s seems, more an more, they are altering game play to drive people to the gem store. I understand that is how they make money, but the heavy handed manner in which they are doing so is offensive, and I refuse to play that game for this reason. I will consider buying gems, or using the gem store, after they revise their stance on this issue, but not before.

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

at this point i wouldnt listen to his arguments anymore, you cant make money by doing nothing, and “playing the game” is an awful way to get you anywhere in terms of a legendary.

and if some people want legendary weapons?
I just really don’t understand Anet’s mentality
I got 100% map completion I’ve seen all the world has to offer
now what?
other than a legendary what else is their to do?

you’re both essentially crying “I want my legendary now”. A legendary was designed to take years to get, hence legendary.

You obviously didn’t get the point that MANY people farm for a legendary. Also you don’t know why DR is in place only an Anet employee knows how it works and why they really use it.

People play mmos in different ways and some players actually enjoy farming.

those people then should probably find an MMO that allows it. Besides while Guild Wars 2 community is crying, Tera has a far harsher DR and people seem to be okay with it.

Lol at the Tera “community”! Have you read map chat in that game? That’s not a community that’s a daycare center with RNG and a cash shop with hello kitty mobs.

LOL…yeah, I thought the terra comment was pretty humorous as well. Tried that “game” when it went F2P, laughed for half an hour then uninstalled it…how did it ever charge a monthly fee?

IMO, Farming nerfs are killing this game

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Posted by: Phaedryn.3698

Phaedryn.3698

Why is Anet nerfing every single farming location that players find?

Because this game never intended to allow you to farm in the first place. Hence in launched with diminishing returns in exp, money and loot.
Why keep nerfing things you ask? Because people like you still didn’t get the point that you are not supposed to farm in this game. *

because of the gem store and being able to convert gold to gems. if people were able to bring in loads of gold they could essentially buy everything in the gem store without paying anet any money. they dont want that.

it’s not that hard to be able to buy everything in the gem store with gold. That’s what I’ve been doing, that’s why gold to gems exchange ratio is so high. If people were buying gems and exchanging those to gold gold to gem ratio would be extra low.

Nothing more annoying that being told HOW to play a game…

Sorry, but if I want to farm (I don’t do it for cash, I do it because I find it relaxing) why should I be penalized? It’s one thing to say “farming isn’t necessary” (and it isn’t), it’s quite another to say “you can’t do it”. One is ok, the other is for control freaks.

BTW, there IS farming in the game…1 path of 1 dungeon and the daily “chest” farm. I hate dungeons, so I just do the chests.

(edited by Phaedryn.3698)

How bad is degenerative drop?

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Posted by: Phaedryn.3698

Phaedryn.3698

Check out:

http://wiki.guildwars2.com/wiki/Diminishing_returns

You will never see any in-game indicator of DR status. It states that it is not designed to affect the “average” player. If average players saw how often they were playing under DR the forums would be on fire. This is why you will never see a DR indicator.

DR, as a concept, is flawed. What exactly is wrong if a player wants to play DE’s for four hours in one area? Do we really need a minder micro-managing our playstyle to this degree?

Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing. This is my “solo” content, it’s what I do when I just want to relax a bit (usually Im just chatting it up in vent with friends). The DR makes this a nearly pointless excercise however since after, a far too short, period of time I might as well be sitting in LA staring at my screen.

Unofficial "Dueling" Area in WvW: Look!

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Posted by: Phaedryn.3698

Phaedryn.3698

Lol, just spent an enjoyable hour in wvw. Pointed out the duelists hanging around, and we kept zerging through to smoke ‘em. One of my friends from dungeon running is on DH (we’re IoJ) and is trying to get them to do the same to our “duelists”.

Bit of a pity they’re out of the way of anything really tactical, but whatever. Worth the detour just to stomp ’em.

This is pretty much what I expect to happen now. The duelists will become entertaining fodder for the WvWers.

Champion loot is bad

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Posted by: Phaedryn.3698

Phaedryn.3698

it goes like this

Normal < Veteran < Silver (from dungeons) < Champion < Legendary

Works for me, I hate dungeons so I didn’t even think about the silver tag…thanks for the catch

Who is still waiting for "Guild Halls"

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Posted by: Phaedryn.3698

Phaedryn.3698

I’ve given up on expecting “Guild” wars to ever return to “Guild Wars”. Though perhaps ‘ever’ is too definitive of a word and I should say that I don’t expect it to return in any fashion for 2-3 years from now.

Seriously, who scraps the entire foundation to and even the name of the game when making a sequel and thinks it is a good idea? ::points at arenanet::

You should give Traihern’s (not sure if I spelled it correctly…the annoying tree dude in the personal story that end up taking over the story…that guy) dialog when you travel to the dream world. He talks about the guilds, and thee guild wars, and how they almost destroyed society. I don’t think we will see a return to that game style any time soon.

You’re right, “The Guild Wars”, lore-wise, is a thing of the past, but as a foundation-building game mechanic it was as much “Guild Wars” as the fantastic musical score continues to be in this incarnation of the game. I just find it very disconcerting, not so much due to GW2 not going in the direction I had anticipated or desired it to go in, or of the direction ArenaNet has taken it, but to the extent to which ArenaNet doesn’t seem to actually know what direction they want to take GW2 in. And even from what statements you can dig up of theirs stating what that ‘direction’ actually is for the game, as guarded and vague as they are, we’re not seeing those statements actually realized within the game. Guild Wars 2 feels stuck in ‘limbo’ to me, where it doesn’t know what type of game it is anymore. I attribute this void in direction primarily to ArenaNet seeming to be pulled in two directions. One direction is to allow for the next chapter in the wonderful story of Tyria to write itself into our hearts and to allow the game to grow into the MMORPG it could and should be, and deservedly so. While at the same time there seems to be a darkness that has taken hold of the directional reigns of the game, and from this seat of power it has focused its will toward shunning the destiny of the world of Tyria, and the characters and players in it, in favor of a much less poetic and epic a tale of mediocrity in offerings.

It is probably the writer in me over-dramatizing the situation, but it doesn’t change this feeling I have that there is something foul working its way through ArenaNet, and it’s leaving its sickened slime over much of all that it touches.

:)

I think the part I bolded says it best…

As far as housing (be it guild or personal) goes, I thought that was supposed to eventually be the whole point of the “home district” in each racial capital?

Who is still waiting for "Guild Halls"

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Posted by: Phaedryn.3698

Phaedryn.3698

I’ve given up on expecting “Guild” wars to ever return to “Guild Wars”. Though perhaps ‘ever’ is too definitive of a word and I should say that I don’t expect it to return in any fashion for 2-3 years from now.

Seriously, who scraps the entire foundation to and even the name of the game when making a sequel and thinks it is a good idea? ::points at arenanet::

You should give Traihern’s (not sure if I spelled it correctly…the annoying tree dude in the personal story that end up taking over the story…that guy) dialog when you travel to the dream world. He talks about the guilds, and thee guild wars, and how they almost destroyed society. I don’t think we will see a return to that game style any time soon.

tbh, I really hope there is more lore to either the original war, or give us a GW2 like WW2…or rename the 3 orders as guild…or GVG

Just bring me something so I can understand why they make it named “Guildwars 2” not “DragonWars”

I understand your point, but I really doubt it will ever happen. PvP is, either, sPvP or WvWvW. They made it quite clear that GvG was viewed as a terrible mistake (lore wise) that should not have occurred.

Champion loot is bad

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Posted by: Phaedryn.3698

Phaedryn.3698

Actually, all loot tables should scale.

Normal < Veteran < Champion < Boss

Other Players Hero Panel

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Posted by: Phaedryn.3698

Phaedryn.3698

No. You want to know what gear I am wearing, ask. What I am wearing is MY business, not yours.

Reduce toughness importance in aggro

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Posted by: Phaedryn.3698

Phaedryn.3698

Please don’t, I like being able to actually tank on my Guardian, and it is only possible due to this mechanic.

Desperately needed, at least in WvW.

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Posted by: Phaedryn.3698

Phaedryn.3698

BEST
SUGGESTION
HERE

ArenaNet, make this happen!

unlimited gathering tools

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Posted by: Phaedryn.3698

Phaedryn.3698

I am trying to find out why, all the gathering tools you get are account bound, But the molten alliance mining pick that you have to buy with real US money, is soulbound. I think this is a mistake. please let me know the reasoning behind this.When I have to pay real money for something it should be for the whole account.

The reason it is soulbound is highlighted above. If it was account bound you would only need to buy one…do the math.

Of course, I suspect this is also why they have nerfed any efficient form of farming, they don’t want people buying gems with in game gold…

(edited by Phaedryn.3698)

Who is still waiting for "Guild Halls"

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Posted by: Phaedryn.3698

Phaedryn.3698

I’ve given up on expecting “Guild” wars to ever return to “Guild Wars”. Though perhaps ‘ever’ is too definitive of a word and I should say that I don’t expect it to return in any fashion for 2-3 years from now.

Seriously, who scraps the entire foundation to and even the name of the game when making a sequel and thinks it is a good idea? ::points at arenanet::

You should give Traihern’s (not sure if I spelled it correctly…the annoying tree dude in the personal story that end up taking over the story…that guy) dialog when you travel to the dream world. He talks about the guilds, and thee guild wars, and how they almost destroyed society. I don’t think we will see a return to that game style any time soon.

Not enough abilities? New player concern

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Posted by: Phaedryn.3698

Phaedryn.3698

Another thing – you dont need tankers/healers in pve, u also cant see the dps of the group
so how you tell which player is good in pve or bad?
how can you tell this group will do X doungen much faster then Y group?

I really wouldn’t worry too much about this. The PvE in this game is so bad that most dungeons follow the line of “skip this, glitch that, skip this, glitch that” through the entire run. If it actually had good PvE, the lack of dedicated tanks and healers would be a massive hindrance. Just level to 80 ASAP, and head out to WvWvW. The good news is, that with no subscription fee, you can always take a break and do something else for a few months then come back.

Where is everybody?

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Posted by: Phaedryn.3698

Phaedryn.3698

Just add some events with bonus chests and the areas will be burting with people again. Lots of people are just bouncing between the events that give an easy bonus chest (fire elemental – jungle wurm – shadow behemoth – golem mark II – shatterer – tequatl – claw of jormag and from time to time fire shaman)

This. Nobody “plays” the zones any more, they just hop between events that reward chests. I am working on my 4th 80, and have never been happier that my primary focus is WvW, since the rest is dead.

Why only two heavy armor classes?

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Posted by: Phaedryn.3698

Phaedryn.3698

If only “weight” of armor had any real impact, this might matter. When the difference between my cloth wearing Necro and my heavy armor wearing Warrior are negligible, it is clear that armor weight doesn’t mean a whole lot.

Who is still waiting for "Guild Halls"

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Posted by: Phaedryn.3698

Phaedryn.3698

i would prefer player housing instead of guild halls. In other games where guild halls were there,i never used it, i dont see the point of it

guild halls allow players to have a place to get together. Housing is just a waste of server space.

First, server space isn’t finite. Second, depending on how it is done both can be served quite well. Personally, I’ve played games with “guild” halls (or something similar) and found them to be of no interest, whereas personal housing does appeal to me. Probably the best route is something similar to how DAoC implemented it, where housing is done in clusters and there are different sized houses. This allows guilds to have their own “neighborhood”, and even designate on (very large) house as a “guild” house. Best of both worlds and everyone is happy.

Unofficial "Dueling" Area in WvW: Look!

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Posted by: Phaedryn.3698

Phaedryn.3698

Nice idea. Until some idiot guild starts camping it for free kills.

Pretty much this, though I wouldn’t use the term “idiot guild”, sounds like a smart move to me. I remember dueling going in in the frontier in DAoC as well, and it had to be treated like Fight Club (first rule and all that) since if word got out you could be certain it was going to get steam rolled. Which will certainly happen here now that it has been made public. I know it will on my server without a doubt.

(edited by Phaedryn.3698)

I think I've just hit a wall

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Posted by: Phaedryn.3698

Phaedryn.3698

Go for a Legendary?…Sorry but I don’t think the ‘Legendary’ weapons in are truly legendary

I understand this one. When I first heard about legendary’s I thought it would be something to shoot for, long term. Then I realized they were only skins, and had no stat benefit over exotics. To which I thought…wtf?

When I see the amount of effort necessary to create one I cannot help but laugh. There is no way I would ever bother with that much work in a game for nothing more than a skin…it’s absurd. I have never really cared how my gear looked, only the stats is carries.

Southsun update May 14th

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Posted by: Phaedryn.3698

Phaedryn.3698

Ive been to Southsun Cove once, ever. Got there, saw little gain/reason in being there and left. Only place Ive been, outside of a dungeon, where a single mob can get my Guardian below half health yet the rewards are non-existent. Give the mobs better, and more frequent, drops than other level 80 zones and I would be happy to spend time there. As it is, there is really no reason to bother entering the zone.

I feel farming is mandatory, so why keep nerfing it?

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Posted by: Phaedryn.3698

Phaedryn.3698

It’s not the game that’s farm inducing, it’s your view on it that’s wrong.

I love when people claim that the play style, and method of enjoyment of a game, is “wrong”. Arrogance can be so amusing when it isn’t annoying as kitten.

True, but in reference to the post, it makes sense. The post says that farming is mandatory. It is not the play-style that is wrong, it’s “farming is mandatory” that is wrong. Farming is not mandatory, it is one avenue to achieving something. People do it in this game, just as any other, to get what they want faster. It’s not required/mandatory.

You can get your legendary via normal play, by just depositing collectibles as you gain them. Every now and then, check your bank and see how much you have. Over time, you’ll get what you need. It won’t be as fast or direct as farming, but you’re more likely to have more fun that way.

This I would agree with, the statement above that I quoted just rubbed me the wrong way entirely.

I feel farming is mandatory, so why keep nerfing it?

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Phaedryn.3698

I remember that WoW had “Legendaries.” They seemed so far unattainable that it was ridiculous to own one. Now, that game was all about the grind, so is that what differentiated the WoW legendaries from the GW2 legenaries? An immeasurable grind? Cuz if so, I like our legendaries the way they are.

Wow legendaries are actually a pretty substantial upgrade however. The fact that ours are really nothing more than a “skin”, I find the effort necessary for ours way out of whack with the reward.

I feel farming is mandatory, so why keep nerfing it?

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Posted by: Phaedryn.3698

Phaedryn.3698

It’s not the game that’s farm inducing, it’s your view on it that’s wrong.

I love when people claim that the play style, and method of enjoyment of a game, is “wrong”. Arrogance can be so amusing when it isn’t annoying as kitten.

When WvW and World Completion Collide

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Posted by: Phaedryn.3698

Phaedryn.3698

Honestly it’d make more sense if you had to complete the points of interests in each dungeon instead of the WvW maps, WvW is a player versus player competitive environment for players who enjoy that kind of thing, if you’re a PvE player you’re forced to PvP to get your map completion.

I would make two comments regarding this. First, guild wars is a PvP oriented game, always has been. This leads to the second comment, and that is that PvE is dogkitten in this game anyway. If you are a PvE player you really should be looking for another game.

I’m sorry but you just said a lot of wrong things. Guild Wars 1 was a PvP oriented game in which the PvE was dogkitten. However through expansions they improved the PvE of it and it became an all ’round great game.

GW2 not only is not a PvP oriented game but GW2 gets more PvE attention than it does PvP. I personally play PvE, WvW, and PvP. I mostly play PvE, I’d play PvP more if there were more people playing PvP but this game has a LONG way to go before PvP gets good, and WvW is now playable with some recent updates because it was dogkitten before.

In the end GW 2 isn’t a PvE game, and isn’t a PvP game – it’s just an all ’round great game. It has good PvE parts and good PvP parts, has some PvE flaws and some PvP flaws. But as it stands PvE is getting most of the love and is the most complete part of the game.

However whether GW2 is a PvE or PvP game isn’t even the point of this thread. The point is WvW should either not be part of map completion because of how it works or should be fixed to better suit the map completion needs it serves.

First, when I say PvP I mean WvW. I haven’t stepped foot in spvp and have zero desire to ever do so as I am not a fan of pointless cage fights.

Second, while I plaued GW1, I stopped before there were any expansions so I do not, and can not, compare this game to that one.

I do know that the three way fight mechanic of WvWvW was the primary selling point and only one I ever saw talked about leading up to the launch of the game. It is also the only reason many of us came here, or play at all. The fact that it’s had so many problems and is, frankly, quite a disapointment, has caused many to stop playing but that doesn’t mean that the PvE is “good” by any stretch of the imagination. The story is horribly written, the combat mechanics are chaotic at best (broken at worst), and don’t even get me started on the glitchy dungeon mechanics.

Please make legendaries account bound on use.

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Posted by: Phaedryn.3698

Phaedryn.3698

If they did this, I might even consider working towards a legendary. As it is they just don’t seem to be worth the effort.

Stealth and why it reduces depth and skill

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Posted by: Phaedryn.3698

Phaedryn.3698

Actually, with the lack of the trinity I find it odd they kept the gimmicky stealth of “rogue” classes. Would be more appropriate to move away from the core mechanic that stealth is when they remove the trinity.

I mean, former healer and tank players have adapted, why shouldnt the stealther community be able to adapt?

Atleast most other MMOs have some form of stealth detection. I far prefer the “old school” stealth system that included perma stealth, but if you got hit you got knocked out of stealth. It was a good system for letting the stealther get the opening, but if they failed they had to suffer the consequences.

Current GW2 stealth is far better than other MMO stealth, since no one can really stop a thief that fails and wants to run off.

First, who says they have “adapted”? As a tank player the lack of a trinity is why I don’t even bother with PvE content. A good portion of my guild (WvW only) feels similarly. Second, what leads you to believe the two things are even remotely similar, or related? I know there are a lot of people that are happy that the trinity doesn’t exist in GW2, but believe me there are also a lot of people who are unhappy about it.

When WvW and World Completion Collide

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Posted by: Phaedryn.3698

Phaedryn.3698

Honestly it’d make more sense if you had to complete the points of interests in each dungeon instead of the WvW maps, WvW is a player versus player competitive environment for players who enjoy that kind of thing, if you’re a PvE player you’re forced to PvP to get your map completion.

I would make two comments regarding this. First, guild wars is a PvP oriented game, always has been. This leads to the second comment, and that is that PvE is dogkitten in this game anyway. If you are a PvE player you really should be looking for another game.

Dead man scouting in WvWvW

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Posted by: Phaedryn.3698

Phaedryn.3698

Or just have the client stop drawing enemy players once you are dead (not downed)?

Idea about bringing alive the E-sport scene

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Posted by: Phaedryn.3698

Phaedryn.3698

And risk AN placing a higher priority on “fixing” classes based on percieved e-laugh-sports? No thanks.

When WvW and World Completion Collide

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Posted by: Phaedryn.3698

Phaedryn.3698

I’ve started trying out a bit of WvW. I don’t often hang with the zerg, but there are plenty of corners of the map to be involved in even when the main action is somewhere else. Unfortunately I’m not that interested in my server doing well right now, and it’s entirely because of World Completion.

[Emphasis mine]

That is because there is no motivation to care about your server doing well, but there is a motivation for map completion. Huge design flaw of GW2. People just don’t care (as a server whole, not as individuals). This isn’t DAoC, with a relic system that made people care about the state of the frontier and actually drop what they were doing to take (or more importantly defend) relics. Of course, with the queue system this become highly problematic also.

Stealth and why it reduces depth and skill

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Posted by: Phaedryn.3698

Phaedryn.3698

Edit@Phaedryn: Regarding your comment “I don’t consider any class in GW2 to be a true stealth class”. As a DP thief, with the right traits, I can stay stealthed permanently if played right. I have stayed stealthed for well over a minute while roaming WvW. If that’s not a stealth class I don’t know what is.

Any class with a toggle for stealth that is designed, from the ground up, to operate (primarily) in/from stealth. A Thief can be sort of perma stealthed, but it is not intended to operate that way. What I consider a stealth class, Assassin/Archer/Minstrel in DAoC, Rogue/Druid in WoW, etc. In GW2 stealth is a utility, not a way of life.

Annoyances in GW2

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Posted by: Phaedryn.3698

Phaedryn.3698

1. Gravity doesn’t seem to work consistently: On any class using a gun, or bow, “target out of range” should never occur if something is nearly straight down. I can DROP a friggen arrow and be certain it will hit the ground below, range is infinite in that direction. Targeted skills can miss but don’t tell me that range is an issue, especially for ground targeted skills (Ranger’s Barrage).

2. 5 target max on most AoE, but let 100 targets stack up in front of a melee player and watch the damage numbers fly. Either it’s 5 max always, or remove the cap entirely (my preference).

3. A reason to WvW as a server besides “scoreboard”. There is no sense of “team” on a server scale since there is nothing of value for the server to fight for and defend. If your server is losing (based on a pointless scoreboard which, frankly, should be removed), everyone just shrugs and stops playing because they know a reset isn’t too far off. Bring back an Orb type of mechanic with a buff system that is server wide and worth fighting for.

4. DR for ob XP/Loot needs to go. If I am happy sitting in a smallish area farming mobs why go out of your way to frustrate me? Let me play how I want to play.

5. This is just a pet peeve of my own, but…I hate playing in a group with the lack of any dedicated roles. I understand that breaking the trinity is something a lot of people like, but I personally hate it with a passion. As a result, I would rather get a root canal than do any group PvE content.

I recently came back after quite some time away, but with so many other MMOs on the market I can’t see the draw to GW2 given many of these items. Item 3 actually ended up making me resub to DAoC after many years away.