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Warrior -Recharge on burst skill-

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Posted by: Phantom.5389

Phantom.5389

Hi there.

I was wondering if the new -Versatile Power- which grants 15% faster recharge on burst skill will have the possibility to stack with -Forceful greatsword, -Merciless hammer-, -Crack Shot-, -Sundering mace-, -Axe mastery- or -Blade master- which grants 20% faster recharge on their specific weapons skills.

Basically, I know that currently weapon skill recharge doesn’t affect burst skill recharge even if the weapon you use for it is the specific weapon you are traited with. But I was wondering if the decrease in burst skill recharge from discipline trait line would be compensated with the addition of a faster recharge while using specific weapon.

Discussion on Adept trait : -armored attack-

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Posted by: Phantom.5389

Phantom.5389

Indeed. I did read a bit of the others users thought on all the warriors changes. Most of them are positive and I am also seeing the changes into a positive way. Most of the traits that were not used will now have a chance of being used depending on the build you run.

The only other trait that seems to recieve almost no love is -Death from above- as an adept trait in strength. But the traits it is paired with doesn’t seem to utterly overwhelm it. The 2 others traits are more combat oriented while Death from above is that utility you might enjoy. 50% dammage reduction from falling can be utterly fun in a wvw scenario where you have people following behind as you jump down… for you it is safe, for them it is not… they follow and die -insert evil laught here- :’) Also take into account the new WvW map coming with HoT which is more vertical, it could very well become combat oriented

I’m not asking to bring an OP trait. Just something which could make me want to try it. Basically, if the trait allows me to leave behind Dogged march or Shield master with a heartbreak OR make me choose Shield master/Dogged march with a heartbreak.

Because right now → you use a shield? Shield master. You don’t? → Dogged march.

Discussion on Adept trait : -armored attack-

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Posted by: Phantom.5389

Phantom.5389

I’m super excited about the changes coming in! Awesome work Anet ^^

Only thing I noticed in the whole traits of warrior is how weak the adept trait -Armored attack- is. We had 10% as a passive when going into defense and now is it reduced to 7% while being a trait we must chose… especially if you look at the traits in which it is paired with.

Dogged March is considered one of the best wvw/pvp trait for warriors. It grants a passive which heals you when impared with movement restricting ability while reducing the duration of the soft cc itself. You can look at the many builds on Metabattle for warriors, Dogged march is almost always there -> http://metabattle.com/wiki/MetaBattle_Wiki

Shield Master is really situational, but does wonder when the requirement for it to be used are met (it still gives a cooldown reduction and might stacks as a passive which is not to be overlooked).

Armored attack : 7% tougness converted to power. On a full ptv build it can amount to maybe 150 power or so (did not do the maths). It can be considered pretty useful, yet in comparison to the 2 other traits mentionned above it seems fairly weak.

My suggestion : makes some change so the adept trait in order for it to give you the hard question of : ‘’Should I take this or should I not?’’

Ideas on how to obtain this kind of feeling :

1. Merge -Armored attack- with -Thick skin-. Gives a static 5% of your toughness as an increase in power while maintaining the passive from thick skin and bring forward a completly new trait for the now non-existent Adept trait. The new trait could be more in the line of -Cautious dodge- : At the end of a dodge roll, heal yourself for X amount of hp OR increase toughness by 150 for 2-3 second. Basically something which is the opposite of -reckless dodge-.

2. Just replace -Armored attack or -Thick skin- and bring forth a new trait which either bring an interesting mechanic with dodge roll (if a dodge roll successfuly makes an ennemy miss an attack, increase toughness and power by X amount for 5 seconds -> make it rewarding to time your dodge rolls, yet the reward is higher.

3. Just replace -Armored attack and bring forth a new trait that can compare with Dogged march or Shield master (in need of ideas, please share).

Those are my thoughts on the subject. Let me know if you disagree with me (maybe I am wrong and -Armored attack- is seen as an incredible trait) or if you enjoy my ideas. If you have other ideas, feel free to share them!

WvW is so lagy.

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Phantom.5389

This my friend is indeed server lag. Doesn’t have anything to do with FPS.

I had some similar problems since a couple weeks. I guess I am lucky since I did not run into such massive skill lag. As for me, the lag would usually be around 2 second delay during massive fights (don’t know if the fact that my computer is a bomb helps on skill lag, but atleast I know my FPS is not a problem, nor is my ping ^^ ).

Fights>PPT

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Phantom.5389

I just baited the troll and he took the bait. I’ve been polite and let his insult towards me or others who play ‘for the fights’’ go. I just could not take anymore as he was inscinuationg my place was not in WvW. Sorry if I offended you also Coglin. I just could not take the condescending tone of Beaumrdier post anymore.

As you may know. The thing I’ve said was a reference to the movie Batman. It was meant as a funny side joke for those who knows the movie.

By that I only meant that he thinks I’m no part of WvW because I don’t PPT everytime I log onto GW2.

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

[quote=4918162;Sirbeaumerdier.3740:

Maybe WvW is not for you if that is a problem.
[/quote]

Thanks for your concern. I still enjoy WvW enough to still play it after 2800 hours. Been in WvW since level 2, it is the reason why I bought this game along with my brother and my friends. It is the best mode for players who like chaos and outmanned fights. You won’t find that in PvP, you won’t find real players to fight in PVE, you won’t find any challenge in EotM.

Oh, you think WvW is your territory. But you merely adopted WvW; I was born in it, molded by it. I didn’t see the PVE/PVP side until I was already a man, by then it was nothing to me!

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

I see a lot of irrelevant answers that make it sound like the problem is being a roamer or having duels. It’s not. It never was and it never will be so stop the straw men already.

The problem is the intent and the attitude regarding fights and PPT. Competing for PPT will naturally bring fight if the opponent care to defend. So if you want to fight, just wait for the ennemy to come to any objective. The question is, do you roam, or duel because it will let you cap something (directly or indirectly), or you do this in spite of your team?

I know what you mean. But ‘’for the fights’’ players do not take an attitude regarding PPT on itself, atleast that is not the case for me. I think PPT is not a bad thing to fight for but the way I see players defending a keep/tower is just no to my liking.

Exemple : 4-5 AC’S on the wall firing on the people trying to invade when in fact, the ennemies field 20 person while we field 20 too. I would love to ’’defend’’ if it meant getting open field fight in the lord room or by the gate.

As for capping towers/keep. The same thing apply, but this time I am the one that can’t see the sun since there are too many arrows firing down on me.

You also have to take into consideration that blobs usually goes hand to hand with the PPT/karma train. Those fights can be fun for some people, just not for me.

Fights>PPT

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Phantom.5389

You are right about bloodlust. But it is almost always up (atleast on my server). Also, I said +1 as in I might only give a few points, some finisher here and there and then a few camps here and there. My point, in a more general aspect was that I might not be the biggest PPT hero but I’m still contributing. I’m pretty sure a ‘’for the fights’’ player will give points to his server, even if some might point out that if he used his time sieging and sneak caping towers he could be of more ’’use’’ to the server score.

(edited by Phantom.5389)

Fights>PPT

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Phantom.5389

Ohh kitten Coglin… I see what happened there. Just looked into the history of editing on the official Wiki. Also saw that people did edit prior to you. Basically, we have no definition of WvW to support anything except what we think? Or maybe I am wrong?

And sorry maybe this wiki is not a good source in the end. I thought that since it was the official GW2 wiki it was only possible to edit it if you were an Anet employee… https://wiki.guildwars2.com/index.php?title=World_versus_World&action=history

I just can’t see WvW as being only PPT, nor is it only Siege battle, nor is it only duels, nor is it only zerg against zerg, nor it is… You see the point? WvW is an open world where you fights against other servers. Maybe killing one person only contribute to the PPT score by adding a +1 to it. But you are still not an anti-gamer. You are not violating any rules by playing for the fights. Same as a PPT player avoiding fights in the open to rush to the objectives (sneak cap) is not an anti-gamer, he is not violating any rules.

This is only my personnal view on such a game mode. Some people set their goal to be the score battle while others don’t. I am a player who aims to increase his personnal playstyle in a 1vX scenario. I also aim to improve myself and my teamplay every week when I run with my guildmates. I don’t really focus on PPT even if I probably contribute to the score more than any PVX players since I only play WvW. I doubt for the fights players play without any objective. Their first objective is just not the scoreboard. As for myself, I truly am happy when I see that my server win the matchup but I am even more happy when I know I’ve won a good 1vX or that my guild had some great fights over the week.

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

Phantom earlier was specific to point out that they do not: (by the way, nice stealth add of your own, that is not actually on the wiki)

[…]

I tell you. It was there…. Maybe Anet removed it? I don’t know what to say.
Tell me I’m a liar if you want… I’m sure someone can confirm that it was there…

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

Are you guys for real? Read all posts before going on a subject that has already been discussed. Go look under -Roles- Sections on the official Gw2 Wiki about WvW.

In most WvW, there is some form of zerg where large numbers of players congregate to capture objectives. Zergs are usually led by 1 or more commanders. This allows friendly players who are not part of the zerg to know the current position of the zerg. […]

The combat among zergs can also be divided into open field and wall fighting, where the latter describes the situation of one team fighting from the top of the walls of a tower, keep or castle. Front-line role occurs in open area combat. It is usually filled by tank professions such as Guardian or Warrior. They can push the line or flank the enemy zerg in an open area fight. In the case of wall fighting, front-line role is at a minimal.

Roamers are usually individuals or very small groups that go behind enemy lines to achieve objectives that would normally be impractical or impossible for a zerg. They include:

Killing or deterring enemy stragglers and reinforcements
Defending and destroying supply caravans
Capturing enemy camps
Tagging (or tapping) – Attacking an enemy keep sufficiently that it (and its waypoint, if any) becomes contested
Providing intel about enemy zerg size and position
Creating diversion for enemy zerg

For the fights players plays within the rules as much as a PPT player plays within the rules.

Please read before speaking. Thanks for your understanding.

Fights>PPT

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Phantom.5389

Lots of new posts all over. Basically, from what I’ve seen so far in this conversation. There would exist 3 kind of mindset for GW2 WvW gamers. There exist ‘’PPT players’‘. There exist people who play ’’for the fights’’ and then there are those who will troll/Bad manners others for playing only PPT or only ‘’for the fights’’. It is the only conclusion I can come up with.

As it was mentioned before, ‘’for the fights’’ players do participate in PPT, they might not drop their swords and run in order to waypoint back home once engaged in a battle to go save a WP, but they will eventually give some kind of PPT to their server.

The ‘’PPT players’’ while contributing to the server score will build up waypoints and such (which makes travel a lot faster for ‘’for the fights players’‘). They will also come down and fights in the open field alongside their server mates who play ’’for the fights’’ once in a while.

The last category would be the kind of players who build troll siege and insult the ‘’PPT players’’ for how they play the game OR the kind of players who run into an obvious GvG/duel in order to make ‘’for the fights’’ players angry while insulting those who don’t focus on PPT.

I simply hope we can be civilized and find a way to actually cohabit. Play your part and be confident in what you bring to your server even if the trolls will tell you otherwise. Don’t blame each others and enjoy the time you spend on Gw2 ^^

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

The jumping puzzle is outside the actual WvW realm.

As well, you cannot argue that you contribute to the PPT unless your ensuring bloodlust is active or you are honestly killing guards and yaks.

I’m sorry if I gave the worst example of how WvW is open. But yes there is still a JP in the borderlands and I sometimes see people heading over there or towards the skritt town to do what one would call PVE.

As I said earlier, even ‘’for the fights players’’ will give PPT to their server even without bloodlust. *PPT is the magnet used from ‘’for the fights players’’ in order to get actual fights. It’s just that once they get an interesting fight in the open, the PPT notion is lost for the duration of the fight usually.

I will try to give an example of what I mean.
-A person runs 5 miles per day in order to gain a better cardio. His main goal is to gain cardio. While it is true that his main focus is to increase his cardio, he may also lose extra weight and gain some muscles. A person doing heavy lifting (on his leg day) might tell him that from what he is doing, he won’t gain muscle, because for him the most efficient way to do so is to lift weight (see here squat/deadlift and such). Hope this helps to clarify the misconception that the ‘’for the fights players’’ contribution to PPT is non-existent.

Fights>PPT

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Phantom.5389

Roamers who contribute to ppt and roamers who don’t want to aren’t the same. Beside, nice try, but no cigar. It is still is a ppt field no matter how you seek to twist it. Ppt is the only way to realistically win.

To illustrate the ridiculousness behind the line of thinking some of you have let’s use spvp or tpvp. Yes, killing opponents gives points in pvp, but if you refuse to play the capping part (PPT) your team will have every right to hate you because winning without capping is not realistic all things being equal. The same applies in wvw.

There is no such thing as roamers who contribute to PPT and roamers who don’t contribute to PPT.

As I said a ‘’for the fight player’’ will eventually give his server a portion of PPT. Same as a ‘’PPT player’’ will sometimes join in the open field battle.

For sure one might spend more of his time killing enemies while the other will spend more time playing the objectives, but eventually both are contributing to their WvW community.

I agree that PPT is the only way to actually win the matchup. I can yield you that point (unless PPK comes back).

But is playing PPT the only way to play WvW. The answer is no. It might be the most efficient way to win, but not the only way to play. I know for sure that some people only join WvW because it is open, you are not forced to play in a SPvP playground. You could even walk around and do the jumping puzzle if you like. it is an Open PvP game mode.

Fights>PPT

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Phantom.5389

There is no such thing as pure skill. There is always more than ‘just skill’ involved even in the most controlled setting. Chaos is part of any fight or war.

Skill includes the reading of the situation. How you deal with those uncontrolled factors. Here is an example of such a player. Lady luck is everywhere, but I like to think that some players are able to push lady luck in their favor ^^

Fights>PPT

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Phantom.5389

I never understand this separation between PPTs and Fights, honestly.

As someone who used to (quite a while ago now) be i na guild which only wanted fights, I remember some days where we’d run around and do nearly nothing all night because we spent so long looking for the “perfect” open field relatively even fight, which of course almost never happened.

Contrast that with now, where I am not in a guild but rather follow one of the guilds doing an open raid and we go around attacking / defending none stop, and we have fights every 5 minutes all night long, without fail.

So really, in my experience trying to playing"just for fights" results in you actually getting very few fights and no points, and playing to capture or defend objectives results in more fights and more points. The 2 really aren’t seperated.

Agreed with you. If you just sit and do nothing, fights won’t come to you. As I said before, PPT is the magnet for the fights (as it stands for me). Once I get a fight, I won’t stop it to save a fully upgraded garrison or such.

The difference is that contrary to a PPTer, I will almost never use my time repairing objectives, building defensive siege, upgrading structures, I won’t run from a fight in order to save an objective and I won’t besiege a structure that is heavily defended. The fight is there and I’m enjoying it ; PPT is only something that happens while I’m looking for a fight.

(edited by Phantom.5389)

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

Pure skills and GW2 is mutually exclusive since there is RNG in how much dmg you do

There is indeed a bit of RNG. like in any other MMO or RPG. Does it negate what I said, I doubt it :S

A good player is easily noticeable. The way he manages his cooldown and the way he dodge. The way he read what his opponent is doing. That my friend is pure skill.

Fights>PPT

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Phantom.5389

i never said anything about avoiding fights.. just maybe fight guilds can fight for an objective more important than the sentries surrounding sm?

I truly wish we could fight on a lord room more often.

The only problem is that there are usually too many annoying factors when engaging ennemies near a more important objective. I like to be on equal footing when I fight someone. If the camp is mine and I see a solo roamer. I leave the camp and fight him. If he wins he can take the camp, if I win I keep it. It is much more rewarding to win a fight with pure skills and tactics. I dislike fighting when I see AC’s raining down and I dislike fighting as a solo roamer when 2 enemies go hide into a camp to get the NPC advantage. Some may like it, but I truly don’t…So I don’t do what I dislike to others

The only reason why I would use those annoying factors when my enemy can’t is when I am outnumbered (see here the portal to get into a structure to recover my HP, fighting down in the open while my servermates use AC’s to rain on the outnumbering force or running into a camp to get assistance from my NPC when I’m in a 1 versus X situation).

Fights>PPT

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Phantom.5389

You just have to be content with people playing how they like. You obviously don’t like being pressured to give up the PPT battle, trying to pressure people who don’t like PPT to play that way is no better.

But there is a difference. This IS a PPT field. In the same way you can walk a golf course without playing golf, it goes without saying that the priority is for golf and the golf players. You are welcome to walk as long as you don’t have any negative impact on the current games.

Sir, you are wrong on that point. It is not a PPT field. It is WvW.

World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists.

http://wiki.guildwars2.com/wiki/World_versus_World

Look at the -Roles- Section.
-The combat among zergs can also be divided into open field and wall fighting.

-Roamers are usually individuals or very small groups that go behind enemy lines to achieve objectives that would normally be impractical or impossible for a zerg. They include : Killing or deterring enemy stragglers and reinforcements.

To each their taste. I highlined the aspect of WvW that I do.

Fights>PPT

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Phantom.5389

During NA prime we have 3 to 4 guilds of about 15-20 ppl who sit in Eb waiting for fights. Theres almost always a Que.. And ik what people will say that its my own fault because im in a upper tier.. but ive been with this server thru its up and downs, it wasnt always like this. So they may be distracting the other team with their pointless fighting but no one is capping points around the battle.

Not much you can do to force them. As I said 2 different mindset on a same game mode.

But! Doesn’ mean you can’t do a thing about PPT! Players initiative is the key.
Tag up or ask your friends to follow you. Rally the PPTer and start the machine. If it doesnt work. Try to rally people in your borderland or in an ennemy borderland. WvW is an open environnement where you forge what you want to do. I know there exist a few PPT focused guilds. Maybe you could try to rally the PPTer on your server under a same banner. Don’t give up because the fighters don’t want to PPT. Everyone can be happy if they give the efforts into what they are doing. My best advice is to always be polite even if you don’t agree with the way they are doing things. Don’t blame them for that. Instead use them as a bait and go PPT around them! That would be what I would do if a situation like this happened and I wanted to gain PPT (which I don’t XD).

Fights>PPT

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Phantom.5389

Thank you guys for the feedback, And awesome vids Phantom!
but again I still dont see why guilds cant help defend and cap points to bring out the fights. It seems everyone wants to be in a Zerg Busting guild now. Which is great, my guild does it too, but if theres a point. I just feel pugs should have the confidence to call in a zerg busting guild to come save the day and you know….zerg bust. But guilds dont wanta fight with siege or structures in the picture.

Thanks

I know the feel. To be honest sometimes for the fights players join in the fray in a keep/tower. It always depends if they have their hands full at the moment (unless your WvW reality is different on your server).

I often rush in to help my server (mostly because there is a fight ongoing there and I am not currently in a fight). The PPT is secondary to me, but since there is a fight there I will gladly join even if I won’t use siege engines, I leave them to be used by someone who likes it while I do what I’m best at -> going in and fighting in the open.

I believe both kind of players do play together to a certain point. But sometimes there are friction since both kind of players expect something from the other. Sometimes a PPTer will expect a ‘’for the fight’’ group to leave everything they were doing to save a structure and it won’t happen. Sometimes ‘’for the fight’’ players will expect PPTer to leave their tower/keep to help them in the field and it won’t happen.

-You will often hear things like : We only lost it because they were fighting down at south camp instead of garrison!
-We only lost that fight near South East tower because you guys were busy building siege and waiting in that South East tower!

Sorry for the long post. I find this discussion quite pleasing ^^

(edited by Phantom.5389)

Fights>PPT

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Phantom.5389

Since for how small, there are reward (ticket, AND small bonuses) for winning a wvw match, AND said match can only be won with ppt, the game mode is about to take more ppt than other server, for who play only wvw this are the game mode reward , this is Not an open pvp arena with no purpose, is a open pvp arena with a ppt goal… When they will change that wvw will become (do what you want)….
Example: sPvP , the goal is to reach 500 before other team, Not a deathmatch, so blame in who in a ranked match dont work for that,mmmok? So, why in wvw are people doing all they want AND call tryharder who want to play as the game mode is designed? Sorry to explain like that but is the only reality here….

I don’t call people who play PPT ’’tryhard’’. Maybe some people do. Same can be said from PPTer who insults ‘’for the fights players’’. There is just 2 mindset playing in the same game mode. I love Gw2 for its combat mechanics, they are the best.

On a side note. People who go for the fights will occupy another group from attacking your server usually (see here the scenario with me and my friends dueling -> both servers had spectator, both servers were dueling). In that mindset. I just think we lost those keeps to their PPT players while our PPT players failed to stop them.

1 game mode. 2 type of war happening.

-As for PvP. My favorite map is courtyard. Guess why ^^

Fights>PPT

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Phantom.5389

ArenaNet : World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists. It features open-world combat on five large maps with up to several hundreds of players per map. In World versus World, players can besiege structures such as Keeps and Towers with siege weapons, and battle over resources, to win rewards for their world and World Experience for themselves.

-It is not ONLY a PPT battle. Find what you like in WvW and play it.

Fights>PPT

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Phantom.5389

Why do you not take it to PvP where there is no risk of you taking a spot that a player who wants to participate in the game mode doesn’t get put in queue? Or any of the other adverse effects your play style may cause to others in the population?

I don’t need to fear about that problem arising since I am on NSP. We usually don’t queue EB during the week and on weekend we only queue one map (most of the time it is EB). My choice of server was not random. I did chose a low population server because of what I intended to do.

Thanks for your concern.

Of coarse you do not fear the problem. You are creating and promoting the problem.

As much as I can appreciate your desire to have fun on a personal level, the fact that you are unwilling to aid your team when called upon, and only in what they consider the most dire of situations, is evidence that you do not care for the game modes purpose. Your behavior in this situation adds to the reason players such as myself, will leave a particularly server. you mentioned your servers population and standings in a negative way, when it is likely your desire to ignore your team entirely , has contributed to it.

Thanks for the constructive critism. Everyone is open to their belief. As for me… my team game is when I play with my friends. PPT is, as I said secondary. I do PPT like everyone once in a while. I just don’t make it my goal.

Maybe I contribute to the problem of my server being low populated. Who knows But as for myself (maybe I really am a selfish person :O ) I don’t mind NSP staying low pop. I like outmanned fights. Here are a few videos featuring some of my friends. This, is what I play Gw2 for.

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Phantom.5389

Why do you not take it to PvP where there is no risk of you taking a spot that a player who wants to participate in the game mode doesn’t get put in queue? Or any of the other adverse effects your play style may cause to others in the population?

I don’t need to fear about that problem arising since I am on NSP. We usually don’t queue EB during the week and on weekend we only queue one map (most of the time it is EB). My choice of server was not random. I did chose a low population server because of what I intended to do.

Thanks for your concern.

(edited by Phantom.5389)

Fights>PPT

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Phantom.5389

Wow man, that is very poor of you. Your fellow players ask for help where good fights are, and you blow them off entirely. That strikes me as toxic

If you want good single group size fights, go to PvP. You post as if you turn up your nose at the guy who could have kept territory had you aided them. Yet others have complained about problems with commanders. It seems to me as if they become jaded by selfish players who react or participate with them in this way.

Indeed it was sad for him. I told him I am sorry.

-As for the argument about PvP. I tried it. Disliked it. The point of PvP is a cap objective battle. You often run into mor tanky builds and even some wierd build people call -Decap build-. No offense to them. Some may like it, but to my taste… roaming offer more adrenaline as people run builds that are made to kill and not to simply hold a cap while waiting for backup.

-My servermaters seems to like me. I am in no way an aggressive person or offensive person. I did build a good relationships with many players on other servers and my own server. My followers list is also quite big since I sometimes tag up if there is no commander online and simply take towers. Even if they are defended. There is only 1 wall to take down… If there are defenders, I build siege to make the ennemy come to us so we can have some open field fights. The winner usually keep the tower as you may guess ^^

Fights>PPT

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Posted by: Phantom.5389

Phantom.5389

-I can agree on that point Coglin Fights need an objective. So indeed I get to earn my server points when I attack something or when I dunk someone We need this magnet to attract fights.

-But as the OP said. Why do fight oriented players don’t leave their fights in the open to rush and defend what is theirs? It is because PPT is a secondary objective for them (for me atleast). While a PPT oriented player (from what I understood when they are angry because I’m fighting ennemies where there is no objectives) will often give it is all to defend and keep the upgraded structures. Once I get a fight. I don’t need to use the magnet that I call PPT (see here attacking an objective or defending an objective).

-As for the argument about Obsidian Sanctum. I can only tell that I don’t often fight there. The fights in the open are much more fun and diverse. The plays you can do with the line of sight (a good exemple is the small wall near the south sentry in a borderland) makes it so much more entertaining. OS offers no terrain variation. I prefer to take terrain into account when I play and take it to my advantage.

Fights>PPT

in WvW

Posted by: Phantom.5389

Phantom.5389

-I will speak as a roamer. It is what I do the most afterall.

-Do I flip camps for the score? No. I flip them so ennemies come. If ennemies come and fight me, do I run and flip more camps? No.

-I once had duels for 2 hours with my friends versus other roamers in my borderland. Map chat was asking for help on Bay and it was fully upgraded/sieged. We lost Bay.
Map chat was asking for help on Hills and it was fully upgraded/sieged. We lost Hills.
Map chat was asking for help on Garri and it was fully upgraded/sieged. We lost Garri.

-In the end the guy wrote a wall of text saying thatif the duelers/spectators came to defend those objectives we could of defended it since it was sieged but had no one to use it. We had around 10 spectarors from both server (total of 20) and about 3 different duels taking place each minutes.

If I ever get in the same situation. I would act the same way. This morning will never be forgotten for me.

Fights>PPT

in WvW

Posted by: Phantom.5389

Phantom.5389

-Forgot to add something. I sometimes defend/attack a keep (if there are ennemies worth fighting inside the lord room or such). But if I find a fight I enjoy in the open field. I will go for it instead of fighting under siege weapons and playing by the portal of the keep/tower.

-Open field fights > keep fights for me. I prefer using my character skills instead of the skills of an arrow cart.

Fights>PPT

in WvW

Posted by: Phantom.5389

Phantom.5389

-To be frank with you I would not consider PPT the end game content of GW2.

-The end game content for me is improving as a player in term of battle skills. The way I dodge, the way I land my big hits. The way I predict my oppenent movement, the way I calculate my cooldowns and rotate them.

-Even after 2800 hours total (2400 on WvW and about 100 in PvP… the rest beign PVE), I still find ways to improve. Be it as a solo roamer, a player in a small men roaming party (see here 5 players and below) or in my guild playing for the fights (bags). On a good friday night I often gets 100+ heavy loot bags when raiding with my guild. Those bags are my pride. The tears of the fallens is my happiness.

-This is my personal point of view. Everyone is allowed to theirs.

NSP's rise

in WvW

Posted by: Phantom.5389

Phantom.5389

NSP got a strong NA presence. As you can see, there is strong push at around 4:00 P.M. eastern time. But as Ark said, they have a really low OCX or SEA presence.

Exemples :
http://mos.millenium.org/servers/view/42/
http://mos.millenium.org/servers/view/42/249

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Guardians are not running staff because of lack of ranged weapon. They run it for the might stack+heal (Empower). Also the use of lines (skill 5) when disengaging. Also an easy way to get swiftness (staff 3). Anyway they use it for teamplay reason.

But yes, we shall see. I just hope melee are still fun. I love being the one running to the target and dodging the spells they cast on me. I will never play a ranged class because I just don’t like the playstyle of caster/ranged class.

I just want to see more of that :
https://www.youtube.com/watch?v=i-lwMH-SZQE
https://www.youtube.com/watch?v=AgzR7rtVsV8

Do you see Ac’s in those fights or tower humping? The adrenaline must have been pumping during those fights. 10/10 would play that for years to come. In here we see a melee train AND ranged class. Dont tell me they dont exist in WvW. They do and are essential for what they can provide to the team (see here spike/burst aoe dmg from necromancer + boon strip, water field from engineer/ele, fire field+static field from elementalist, veil/time wrap from mesmer).

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Ya every knee junk reaction makes me lost a bit more faith in at least the gaming comunitly. Every time something is changed its “game over.” Images if these ppl lived real life that way images how backwards things would be still…..

Any way we have no ideal how the duration is going to work how many stacks you get per stab. The only comparable thing that we have is might stacking so each stack set has its own cd and the lowest duration will get pulled off first and well if its that way it will not effect game play at all.

To be honest, at first my post was not oriented to GvG only. As I am not part of a -GvG guild- I wanted to point out that a group running together with every hour spent in wvw should be able to deal (somewhat) with outnumbered fights. I am on a server where we are stuck against much larger oppenents (see here T2 rollign down to t3).
-Here is my fear. We constantly have outnumbered buff and how are we supposed to go at 60+ when we field 20 to 30 once this new stabs hit. We will get CC’ed like there is no tomorrow and our feets stucked underground (remember when stab did not exist? I think we will experience something similar….
Anyway, sorry for the long post and the rage. Alas, we got no information from Anet except from that Poi where they spoke of it in for less than 30 seconds.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?

You nailed it brother. 10/10 for that post.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.

Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.

You do know that even the best WvW guild is -in the current meta- not rushing head on towards an enemy blob? If you see one, send me a video of a 20 vs 60 where the 20 rush in and win.

Currently, a WvW guild will try to stretch the enemy zerg, will try to make them blow out their cooldowns before the actual engage or they will try to approach while stealthed (blind spot + veil). Because in the end, numbers still hurt, even if it seems easy to your eyes.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Anet will reduce WvW to pure ppt and/or roaming. Melee classes will be destroyed in large scale fights. So people wont run melee anymore! Ergo, no zergs or guilds.

Thanks Anet, like, really? This has made me so negative towards this game.

Anyone with me on the CU bandwagon?

Noo they can’t do it. wvw warrior guardian blob 1111 spam meta is so much fun.

I don’t know which server you are on. But apart from WvW guilds. People tend to run ranged class and stay far from that melee train.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

You guys do realise that people who spent time building a good party. Using a third party system for communication and rotating skills through hours of playing together (stab/water/fire/empower/ using dodges in crucial moment) is not just -2 guardians putting up stab-.

Guards are essential sure, but its not —> I got stab I win! The other party also have stabs you know? And necro wells remove stabs, mesmer can do the same. It is a team effort, not just 2 guards and 3 scrubs to form a party.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Funnasisstant, I know
Its How I see it!
Maybe some new players complained because they saw their outnumbering blob getting killed by a guild group… and dev thought those people coming over once in a month were worth more attention than those who constantly make WvW fun.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

I wanted more of this. https://www.youtube.com/watch?v=BaRGUCXfqfQ

Hope a skill group investing every hour spent on this game in WvW can still be able to kill a much larger group without just being perma stunned in the middle of all this red. 2 second not moving in that many red is instant dead. End of the line.

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

I hope you are right about it.
Otherwise you can tell goodbye to open field fights… Especially since people already flee from fights when they are outnumbered. Now they will have a reason to not even try with this massive disadvantage. Because the other party will have much more cc to break through the layers (on top of the already pre-existent advantage of the damage bonus/survivability they had).

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

Stability was not and never was out of jail for free.
→ Boon strip = no more stab.
→Immob → counter stability.
→ Slow/chill → pass throught stability.

And for a group to have permanent stability. You did need to grab more than 1 guard per party (that is without counting boon strip or other random factor : out of range to receive buff because the guard in your party or you got picked off/your guard died).

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

As the last PoI showed. Stability is being changed. From what I understood :

Stability will not stack duration anymore. Now it will stack intensity (layers of stability).

So basically if you have 8 layers, you can tank 8 crowd control skill (stun/fear/pull for example)

What will happens to WvW? Please Anet. We need more information. You can’t just throw such a big change in a PoI without even talking deeper into it.

Stability is too important in zerg vs zerg or guild vs guild or guild vs blob.

Sincerely a guy who only plays WvW.

Siege disabler trap

in WvW

Posted by: Phantom.5389

Phantom.5389

After a few days with the siege disabler trap.

All I can say is that siege disabler need to be rebalanced *for rams*. On the first day siege disabler trap was already being used against rams to perma disable them. After only a couple days it is already the meta (Speaking from a top bronze-bottom silver perspective, don’t know about top tier but over here PVD is not always possible).

For the people who don’t know what I am referring to → Place siege disabler trap from within the fortification and disable rams on the outside of the gate. Rinse and repeat the operation.

Result is…Rams are now only used on sneak attempt. As soon as 2 or 3 defenders shows up against 15-20…we need to turn tail and go resupply to set catapults/trebs or simply hit another target (Yes 20 is what we start calling a zerg from that wvw rank perspective when it is not prime time). On NA prime time queuing a single map is a big kitten night for us (Friday reset night excluded since queuing one map on reset is the norm on EB).

As for catapults/trebs. It doesn’t seem to affect them as much and there should not be major change for them.

Siege disabler trap

in WvW

Posted by: Phantom.5389

Phantom.5389

Not every server have 24/7 zerg. Without a zerg PvD is not really an option. XD

Siege disabler trap

in WvW

Posted by: Phantom.5389

Phantom.5389

Nothing against the idea behind this trap. But a fix seems to be required otherwise rams are now only usable in a sneak attack. I’ve already seen superior rams on outer gate of garrison being disabled 4 times in a row from 2 to 4 defenders putting trap from the inside to disable the rams that were placed outside the gate (after that we just let those ram be since it was pointless and went to resupply to cata the walls).

Either put a diminishing return so after a few use rams can’t be disabled anymore or make it so a siege trap cannot bypass the gate. Putting trap outside to buy time for a defensive response seems like a great mechanic. But spamming traps from within the bastion to permanently disable rams seems a bit overwhelming.

Maybe rams are not as neccessary in higher tier server with massive amount of players, but over here we do enjoy battering ram. It feels more realistic and immersive than… Players Vs Door (PVD). PVD is a last resort when a door is almost down and we are out of supplies.

-Yes there are other siege engine to use. But having the choice and not being forced to use catapult/treb on every takes seems more appealing. Even then, those engines are mostly used against wall and not against a gate.

-