First off, I’m not saying this would fix all the problems that warrior have such as the requirement for certain skills when playing in a competitive environment. There are already many threads covering those subjects.
This thread is about basic skills behavior being broken.
(1) First skill that comes to mind : [Rush] (Greatsword 5 skill). This skill has been failing to hit a moving target (no dodge, no blink involved) on a really high ratio (about 40% of the time). Best scenario will result in a direct hit and your character will be on the enemy so you can get some melee hit on him. Sometimes the skill will get close to the target and hit before the enemy thus resulting in a failed strike (but at least you got close to the enemy so the gap closing part of the skill was effective). Worse case scenario will result in your hero bypassing the enemy completely and hit the air about 200 to 300 range behind him. In this scenario, the skill failed to deliver the damage while also failing to get you on your enemy. What did the enemy do in order to ’’dodge’’? He walked left or right or simply in a straight line. This is the biggest case of a skill behavior on the warrior profession.
(2) Second but nonetheless is [Bull rush]. This skill is similar to [Rush] in its behavior but it doesn’t not behave that poorly. The ratio of the skill not hitting a moving target is much much lower than [Rush]. But it still often happens (I would say about 10% of the time, hit me up if you think I’m in the wrong). The skill behavior is mostly broken when you find yourself behind your enemy while the target doesn’t get hit. The opponent basically only ran forward and the skill did not connect.
I think the reason why [Bull rush] lands more often than [Rush] is the speed at which the skill goes. Since [Rush] is so slow, it often fail to evaluate the destination where the opponent will be in the next second. On the other hand, [Bull rush] is not god speed but it is still not really slow, thus resulting in a better evaluation of the destination it needs to reach to connect.
(3) [Savage Leap]. This skill movement behavior seems fine. But, the hit that comes after the leap will often miss the target simply because the opponent is moving and the skill failed to determine where the ennemy will be the moment it lands. More often than it should, you will see your warrior hit the air after he lands on the ennemy.
My suggestion would be to actually make those ‘’gap closer’’ moves faster, or maybe give them a leap at the end of the skill so it corrects the error in the destination calculated.
Not gonna say warrior would be in a perfect spot after those skills are fixed, but that would still be better than what it was before! Imagine a guardian using [Judge’s intervention] and being sent 400 range behind the enemy while missing the hit. At least that would only be for about 25% of the time you cast [Judge’s Intervention]. Pretty sure Guardians would cry bloody murder…
Warriors simply don’t cry bloody murder on those skills anymore since it’s been this way for so long that we somehow almost view those skills behavior as a normal and inevitable end. Especially since [Rush] has been reworked and got slightly better than what it was before, yet still not in a healthy situation…
Thanks for reading and comment!
If you have any other skills that are bugged, feel free to elaborate and I will add them to the list.
It’s one small step for a healthy profession, but one (somehow) giant leap towards an happy profession.
(edited by Phantom.5389)