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Raiders do raids because they enjoy them because the rewards are decent etc. I doesnt have to be a matter of difficulty but also a matter of time investment (but i wouldnt mind doing a series of 100cm’s types of fractals or even harder to get it). Funnily enough id argue pvp has less ppl playing lol. I am ok with not getting that particullar set even tho id love to have the medium armor and the light one. Again im not suggesting the same thing in other parts im suggesting diff forms of it in diff parts so if you like that particular set this is the way to take it. Also wvw and pvp having legendary armor thats a huge incentive to play it long term. Same with fractals.
Raiders are usually associated with exclusivity, ie. high tier, end game gears. “Decent Rewards” won’t get many playing even with good game play mechanic due to the grinding nature of raid for it’s associated reward.
I was raider for years, not in this game though. Trust me, no one is going to grind over decent rewards.How does wvw is going to have difficult nature beside time investment? running around with train, kill and flipping nodes.
Spvp with high rating, yes.Fractal is the new dungeon, it’s not going to have an exclusive legendary armor set attached to it. I can see legendary trinkets on it though, like backpack.
Open world pve? what? kill 10,000,000 Mordrem Sniper?
Highly unlikely they are going to open up access to legendary armor for non raider.
They are for sure not going to come up with new seperate set anytime soon too.why not? The end game goal for gw2 is basically get enough gold and raids are a good source of gold for once per weeb also there are unique skins which you cant get anywhere else titles etc
Raid is not only source of gold. Raiders are also required to consistently beat mechanic which deemed to be hard and challenging in a consistent basis. It takes lots of coordination, skills and massive time investment to be specific. Excluding ppl that cheat and buy run of course.
It would be hard to replicate that level of challenge outside raid.
spvp high rating may be, but that’s the only one.
Well honestly seeing the skins I dont mind them being tied to raids, let us craft blank legendary armor pieces and skin them ourselfs in other game modes bam easy to implement.
Very interesting idea.
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This is what we get for fueling a company that runs on hype motor and they fell short.
Imagine if these images were shown before HoT release date. How many would really buy HoT to exclusively raid?
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Raiders do raids because they enjoy them because the rewards are decent etc. I doesnt have to be a matter of difficulty but also a matter of time investment (but i wouldnt mind doing a series of 100cm’s types of fractals or even harder to get it). Funnily enough id argue pvp has less ppl playing lol. I am ok with not getting that particullar set even tho id love to have the medium armor and the light one. Again im not suggesting the same thing in other parts im suggesting diff forms of it in diff parts so if you like that particular set this is the way to take it. Also wvw and pvp having legendary armor thats a huge incentive to play it long term. Same with fractals.
Raiders are usually associated with exclusivity, ie. high tier, end game gears. “Decent Rewards” won’t get many playing even with good game play mechanic due to the grinding nature of raid for it’s associated reward.
I was raider for years, not in this game though. Trust me, no one is going to grind over decent rewards.
How does wvw is going to have difficult nature beside time investment? running around with train, kill and flipping nodes.
Spvp with high rating, yes.
Fractal is the new dungeon, it’s not going to have an exclusive legendary armor set attached to it. I can see legendary trinkets on it though, like backpack.
Open world pve? what? kill 10,000,000 Mordrem Sniper?
Highly unlikely they are going to open up access to legendary armor for non raider.
They are for sure not going to come up with new seperate set anytime soon too.
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I prefer a thousand times raids fractal updates and gen 2 legendaries over profession themed legendary armor. The best i could hope for is for other partsof the game to get their legendary amor wvw>pvp>fractals> open world and dugeons maybe?
I don’t see how they are going to balance the difficulty of obtaining it outside raid to be on par within raid. Without upsetting raiders that is.
They need carrot for raid and they have decided it as the carrot.
If you could obtain it outside, regardless how difficult. Raid participation will dip even further, being the least played game mode already.
That’s just the way it is … roll with it. Most of us won’t see those armors. This is what it feels like playing conventional mmorpg and not raid. GW2 is no longer mmorpg that seeks to be different.
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soooo 9 armor sets times 5 for each race… yeah seems legit…
It would have been a huge project. If they didn’t go with raid content and 2nd gen legendary weapon in HoT, they could have pulled it off. The side effect would have been huge content drought.
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I think legendary armor should be avaliable to obtain in some way in every game mode pvp, pve and wvw. Yes it should be extremely hard to get in any type of game mode. But it should not be locked behind a game mode a majority of guild wars dosnt play.
This sums it up in a nutshell. I certainly hope ANeT is actually reading this thread instead of tooting their horn. It seems like they ignore the concerns of players who dislike the raids.
Why would they listen to complaints about having to do Raids to obtain Legendary armor, when it was announced 2 years ago that the first Legendary armor was going to be locked behind raids. I don’t see them changing the current model, however I do see them developing armors for other game modes.
No, apparently they won’t with the current way they ignore the concerns of the MAJORITY of players.
As soon as it was announced that they would lock something that players were actually wanting behind a game mode most players dislike ANeT could have said they would be also developing armor for outside the raids. But they did not. Instead they did what they did with WvW when they decided to turn every borderland into a desert and ignored the feedback they instantly received. You see, with the desert BLs they had done so much work developing them that they sure as kitten were not going to shelve the project. Now it is the same with Legendary Armor. They’ve put too much work into how to get them, along with design, that there is no way that we will see anything outside of raids coming to our game mode any time soon. So I’m not holding my breath that ANeT will actually announce that they will create a non-raid way obtain Legendary Armor. Thanks for ignoring us, ANeT.
Sounds like you were ignoring what Anet was telling you they were going to do, hoping that community would be able to sway their opinion, and on somethings, they have. Been when they flat out tell you what it is and how it is to be obtained, if you objected to that, you should have not bought HoT.
Well, this is true.
Players has been saying/wanting it outside raid too. Anet already said NO to that with HoT expansion. Is it a correct path to take? Anet think that is a Yes.
Mind you this is the same ppl who thought their e-sport was going to take off and HoT expansion’s pvp contents was going to be a success.
./shrugsI don’t think Anet has ever said “NO” to Legendary armor outside of Raids. They just said that the first Legendary armor in the game, would be earned in Raids. This leads me to believe that they intend(ed) to make more, that could be available through other game modes.
I really can’t recall when did they say the “first” legendary armor? ie. implying there are more to come.
I could be wrong.https://www.guildwars2.com/en/news/designing-challenging-content/
Second to last paragraph: “Secondly, raids will introduce the very first ever set of legendary armor.”
From the context of the paragraph wise, it doesn’t seems they were trying to imply more are coming. More like to enforce the hype into the upcoming legendary armor.
I dunno, that’s just my perception.
Regardless, at the rate they were working on it, if there are new one coming, we won’t be seeing 2nd set for years. Hello 2020.
I think legendary armor should be avaliable to obtain in some way in every game mode pvp, pve and wvw. Yes it should be extremely hard to get in any type of game mode. But it should not be locked behind a game mode a majority of guild wars dosnt play.
This sums it up in a nutshell. I certainly hope ANeT is actually reading this thread instead of tooting their horn. It seems like they ignore the concerns of players who dislike the raids.
Why would they listen to complaints about having to do Raids to obtain Legendary armor, when it was announced 2 years ago that the first Legendary armor was going to be locked behind raids. I don’t see them changing the current model, however I do see them developing armors for other game modes.
No, apparently they won’t with the current way they ignore the concerns of the MAJORITY of players.
As soon as it was announced that they would lock something that players were actually wanting behind a game mode most players dislike ANeT could have said they would be also developing armor for outside the raids. But they did not. Instead they did what they did with WvW when they decided to turn every borderland into a desert and ignored the feedback they instantly received. You see, with the desert BLs they had done so much work developing them that they sure as kitten were not going to shelve the project. Now it is the same with Legendary Armor. They’ve put too much work into how to get them, along with design, that there is no way that we will see anything outside of raids coming to our game mode any time soon. So I’m not holding my breath that ANeT will actually announce that they will create a non-raid way obtain Legendary Armor. Thanks for ignoring us, ANeT.
Sounds like you were ignoring what Anet was telling you they were going to do, hoping that community would be able to sway their opinion, and on somethings, they have. Been when they flat out tell you what it is and how it is to be obtained, if you objected to that, you should have not bought HoT.
Well, this is true.
Players has been saying/wanting it outside raid too. Anet already said NO to that with HoT expansion. Is it a correct path to take? Anet think that is a Yes.
Mind you this is the same ppl who thought their e-sport was going to take off and HoT expansion’s pvp contents was going to be a success.
./shrugsI don’t think Anet has ever said “NO” to Legendary armor outside of Raids. They just said that the first Legendary armor in the game, would be earned in Raids. This leads me to believe that they intend(ed) to make more, that could be available through other game modes.
I really can’t recall when did they say the “first” legendary armor? ie. implying there are more to come.
I could be wrong.
There are plenty of reasons on not doing raids one the person may have a busy life with work, family or college. This will cut into their time to be able to find a raid to take part in. On top of this due to the meta for raids if the class you normally play is taken then you have to play another class meta thst is not taken. That means to open up your chance to take part in the raids you need multiple armor sets as well as classes that you are skilled at. If you have a pretty busy life outside of guild wars this is hard to do.
Another reason is anxiety some people may be comfortable with doing things with a select few people but may get overwhelmed and not be able to do the raids due to new people new requirements as well as social communication.
Social communication leads to another thing alot of people require some form of vocal communication while doing raids. In alot of groups of you cant be in chat you cant be in the group. There is a huge group of mute and deaf people playing guild wars so for them to be able to find a raiding group to work with them is hard.
Let’s add the fact about how it’s hard to find a decent raid group that raids constantly. To top it off usually they want you to be apart of that guild. Plenty of people have full guilds forcing them to look to lfg for a group. Alot of the groups you find are pretty toxic making it none enjoyable.
On top of all of theese reasons you play guild wars to do things you enjoy you shouldn’t be forced to do something you hate giving up what little time you may have to enjoy yourself. For a set of armor they can easily put in all game modes.
Sounds like you are still living in GW2 circa 2012-13 expectations. GW2 is no longer that game.
For example:
-Power creeps are often associated increament in level cap with expansion pack in conventional mmorpg.
GW2 has had 2 power creeps since release:
1. Ascended gears (though it was small at first and gradual).
2. Behind paywall, Elite Specs.
Power creep is still power creep, whether it is associated with increase in level cap or not. We might as well have level cap increase, it would have made no difference.
The so called horizontal progression was long gone, they just put a sugar coating on it.
-Raid, to draw raiders. Commonly associated/called WoW’s crowd.
Get over it ppl. Legendary armors are locked behind raid. Period.
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I think legendary armor should be avaliable to obtain in some way in every game mode pvp, pve and wvw. Yes it should be extremely hard to get in any type of game mode. But it should not be locked behind a game mode a majority of guild wars dosnt play.
This sums it up in a nutshell. I certainly hope ANeT is actually reading this thread instead of tooting their horn. It seems like they ignore the concerns of players who dislike the raids.
Why would they listen to complaints about having to do Raids to obtain Legendary armor, when it was announced 2 years ago that the first Legendary armor was going to be locked behind raids. I don’t see them changing the current model, however I do see them developing armors for other game modes.
No, apparently they won’t with the current way they ignore the concerns of the MAJORITY of players.
As soon as it was announced that they would lock something that players were actually wanting behind a game mode most players dislike ANeT could have said they would be also developing armor for outside the raids. But they did not. Instead they did what they did with WvW when they decided to turn every borderland into a desert and ignored the feedback they instantly received. You see, with the desert BLs they had done so much work developing them that they sure as kitten were not going to shelve the project. Now it is the same with Legendary Armor. They’ve put too much work into how to get them, along with design, that there is no way that we will see anything outside of raids coming to our game mode any time soon. So I’m not holding my breath that ANeT will actually announce that they will create a non-raid way obtain Legendary Armor. Thanks for ignoring us, ANeT.
Sounds like you were ignoring what Anet was telling you they were going to do, hoping that community would be able to sway their opinion, and on somethings, they have. Been when they flat out tell you what it is and how it is to be obtained, if you objected to that, you should have not bought HoT.
Well, this is true.
Players has been saying/wanting it outside raid too. Anet already said NO to that with HoT expansion. Is it a correct path to take? Anet think that is a Yes.
Mind you this is the same ppl who thought their e-sport was going to take off and HoT expansion’s pvp contents was going to be a success.
./shrugs
Saw the link to the artist on INKS channel’s comment section:
https://gr.pinterest.com/pin/335799715948630186/
https://www.artstation.com/artist/dokdie
My expectations of legendary armors would have been something similar/inline to that artist’s taste and work.
Legendary armor should have sent shiver down your spine and make you say: “I want one too” … not roll around on the floor laughing at it.
No animations are going to save those cringey trench coat and blooming butt cape from being ugly. Heavy armor animation alone already cringe worthy enough to give me Michael Bays’ Transformers vibe.
No one has mentioned this yet but I think the medium and light will look horrendous on Sylvari.
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The heavy armor screams warrior’s theme. Passable on Guard but not Rev’s theme.
The medium armor is horrid. Period.
The light armor could be saved by animation. But butt cape is a big no. Theme wise, it will work on ele. Mesmer and necro can go cry in the corner.
It doesn’t really matter for me, since I don’t raid.
Thread topic wise, i think it would have been perfect to make legendary armors based on profession rather than armor class. But in order to do this, they would have needed to start far earlier than 2 years ago. It would take lots of resources. Indeed, if they didn’t make 2nd Gen Legendary weapons, they would have probably half way done by now.
There is one more theme that Anet should have considered if profession based was too much work. It would have been awesome, if the legendary armor was based on ‘Cultural Theme’. A thing that has been literally untouched since the beginning.
I think with profession or cultural based, there would have been probably no excuse to lock it behind raid. So every one in any type game mode can work towards and enjoy it. They’d just have to find another carrot for raider.
Regarding access to legendary armors, being locked in raid. I’m sorry to tell most ppl that has been complaining and envying about it that GW2 circa 2012 vision has long left us. Anet has literally drew the line in HoT expansion that they were heading to conventional mmorpg route. Sad truth, but seems lots of ppl still live in the nostalgia of 2012 promises.
It would have been literally insane and stupid if you thought that the upcoming expansion after HoT is going to be anywhere near the premise of original GW2 visions.
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its kinda true tough… i also wanted to unlock elites for my altes to play around with them and even make a few more alts for this exact reason – now im still going to unlock my elite and i will try to enjoy it- but im not gonna do that 10 more times, that would drive me nuts
The map design of Tangled Path and Dragon’s Stand are absolutely horrendous. The first 2 maps are borderline bearable. HP and Mastery are just the tip of the iceberg of how horrid HoT as a whole.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Pino.5209
Players and guilds are going into EB, going in circle cooperating flipping and capping in turn to level quickly lol.
Flipping Train for Hero Points. Truly a joke. Hear hear.
Would have probably finish mapping Verdant Brink in an hour if it wasn’t for mastery XD.
Sugar coat all you want Anet “we don’t believe in attunement”, it’s very grindy lol. Same kinda of crap.
This is by far the worst druid design I have ever seen in any computer game in the last 30 years.
This must be the most gated short duration class mechanic I have ever seen in a game ever.
Bad
Game
Design
https://www.youtube.com/watch?v=MLk_Pr5pU5Q
Can’t beat this … lol.
Daily Reminder:
“Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun”(…) – Mike O’Brien.
Lol, this game has veered off course from this statement to the point of no return.
Mastery is grindy as hell to the point it’s extremely agitating and rage inducing.
And it’s design choices like this that makes me say Ventari will be better in the long run. There will be less goofing around.
I really dislike the way this healing spec is designed. CA form should be made a stance/toggle and adjusted appropriately so players can just heal without gimmicky mechanics.
Revenant is looking better and better honestly.
+1
This is a nerf, very unlikely a bug.
With no option to gain CAF quick other than staff and base healing nerf means hybrid build is out of window.
Druid probably has to camp 2xstaff on raid and full healing gears, while dealing bottom end damage. Once players figure out the meta which will involve the minimum healing as possible while maxizing damage, no pro group will need druid. Just a speculation but still … seems to be coming.
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Getting short end of the stick is typical ranger’s treatment from Anet. What do you really expect?
Not having other weapons, other than staff, to quick generate CAF is more slap on the face than the stupid decay that made me ditch warrior few years back. Both still awful though.
This looks like a pvp balance.
Lol rip druid, day 1.
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The underlying system of combat is built around area attacks. This is why the majority of base weapon attacks strike multiple targets in the affected area, unlike other games which strike one target – the one you have selected. Our system makes things like positioning and facing far more important and engaging; this also means that the concept of ‘AoE’ is not as easy to distinguish and thus handle in different ways.
That said, we are currently looking at systemic ways to help with player pet and minion survivability.
The problem here is the lack of control precision over pet movement and terrible skills and f2 root. Pets often overrun and lagging behind from players movement. Yes, even when one dodged out of aoe and press the pet to return instantly all together.
Therefore, the whole positioning argument when it comes to pets is just completely out of the window.
Pets AI and movement need improvement. The request for AOE damage reduction on pets make sense when those 2 are problems with no solution on horizon.
Druid has abysmal healing ratios
Base Heal Scalings are all 5% or less on Healing Power, only 1 skill uses 100% of the healing power for its ratio…
Healing Power is pretty much worthless on a class that is intended to be a HEALER
+1
This a major issue, a dedicated healer elite that can’t take full advantage of it’s supposedly primary stat, healing power.
Sounds less broken than what I am experiencing.. my pets are perma stowed all of the sudden after the recent patch.
Just happened to me. A friend of mine had his disappear the day before.
I heard the solution is to go in water or die in water. I’m not sure which one.
Pay attention to it’s hp and swap whenever low or it’s dps rotation done. Plus, pick proper pets for the encounter, aka not too squishy one and can dish out dps. Drake probably is the most balance between tanky and dps. Ferals bit squishier, you’ll have to swap quicker and more often.
Mai Trin, Thief Group Stealth and Ranger 2xBears strategy, utilize this and show how good you are at managing pets. Same applies to playing your ranger in general. You need to manage your pets.
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I don’t think they fix the AI.
Why? you can find the answer on 1 yrs old post.
https://forum-en.gw2archive.eu/forum/professions/ranger/December-10th-Ranger-changes/page/8#post3162139
Basically … too complicated to fix, no time and we prefer Band Aid solution.
It encourages pet management skill. Attentiveness and timing.
If this detune turned out to be permanent, another Casual™ move.
Terrible adjustment.
The UI in this game is extremely subpar and lack of customization option.
Everything on the UI should be movable.
Lacking customization on damage pop up and skill effects compound to visual sensory overload even more.
The raid UI looks very basic and raw.
And yes like Trenker said, if Anet wanted people to heal, there should be an option to make the health bar visible permanently and bigger. Otherwise, we just gonna have to spam like maniac all over the place.
Increase Damage Modifiers and Boons’ targets to include 10 ppl for raid. So that it increases the variety of professions can be brought into encounters.
I hope they put this in. If not, no <insert professions> will be extremely common.
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Are you guys sure that Resounding Timbre is better than Companion’s might?
Yes. Low cd on Strength of the Pack or Sick Em, is more valuable plus, team regens.
The might on pet is lousily short and the bleed damage is kinda low, Companion’s Might.
In normal dungeons, there are no need for renewal and stone signet. So yep. Frost spirit is a must.
I didn’t meant SoR in place of FS, I meant SoR in PUG-survival situations in place of SotW or QZ.
I’ve seen too many PUGs get floored by that dredge boss and the CM bandit bleeds to trust PUGs to keep themselves alive. If we don’t have some obvious condi clear, I’ll take SoR.
Still you will not need Signet of Renewal for condi removal, even on pug dungeons.
Under Skirmishing trait, Major Adept, there is 1 trait that is extremely valuable. Trapper’s Expertise. Yes, Healing Spring is a trap now. Your Healing Spring will be extremely OP, with virtually almost no downtime.
You still have to drop it with discretion so that it doesn’t interrupt fire field.
Your bleed damage under Sharpened Edge Major Adept will be minimal if you are zerk.
You don’t want to dodge most of the time in normal dungeons, to take full advantage of 10%damage modifier from Steady Focus (Marksmanship). This is where sword’s evade come in handy. Hence, Primal Reflex is not needed.
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There are fights where stone and renewal come in handy. Situational.
Mai Trin for example. Stealth strategy with thief, 2 Bears. Rotate them when low on hp hit Stone signet to protect them when low on hp from heavy damage spike. Longbow and warhorn for extra blast on smoke for stealth. You need to set up the trait to make your Bears extra tanky.
Legendary imbued shaman, is another. Spirit is just pure useless in this fight same like Mai Trin. Signet Wild, Stone and Renewal. Bear and hound. Bear is for emergency tanking, when group wiped and you can run out of combat. While bear tanking from edge, you can run to another edge to ooc. Bear also serve as protecting pet swap cool down for hound (which is handy for the aoe imob). Run entangle. Axe/axe and Longbow. Axe5 will come handy on elemental phase. Longbow 2 and 5 must be ready when his shield up.
In fractal, as ranger you need to swap traits, utilities, weapons and pets on regular basis for almost every fight to be effective. Mai Trin and Imbued Shaman ^ for examples, require extremely different play style, pet, weapons and traits.
In fractal, playing a ranger properly is harder than a warrior for example. You can face roll whole fractals without changing trait as phalanx.
In normal dungeons, there are no need for renewal and stone signet. So yep. Frost spirit is a must.
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I doubt 10 IBs will be a thing, people will still want Phalanx.
That will all depend on how the Raids start. If there’s a small amount of down time before the boss spawns so people can pre-buff with 5 Eles + whatever blasts the other 5 party members can contribute, that’ll be enough Fury and Might for a 10 IB opener.
People will still want Phalanx, no doubt, but how many slots will that leave open?
It has always been my concerned when it come to raid composition. Boons and damage modifiers are limited to 5 ppl.
Guardian is king of defensive boons ;and warrior is king of offensive boons and damage modifiers. You’ll need 2 of each for every 5 ppl, 4 spots gone. There will be more than 1 eles, say 2 for example. That leaves 4 spots open. Less spot, if grp decided to make it rain with icebow.
The other 2 classes that carries damage modifiers are rev and ranger.
Engi and mesmer bring lots utilities that can be useful.
Then what gonna happen to thief if blind and stealth not needed?
Necro? … good god lol.
4 spots or less for 6 professions.
Just be happy i guess, a ranger carry damage modifier. Whether we’ll be preferred … god knows. I guarantee you though, anet will fail to balance when it comes to composition. Somehow ranger will probably get the short end of the stick.
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No, Pino. They gave a definition of end game (at launch). They specifically started that ‘the entire game is endgame;’ however, that means different things to different people. Additionally, not everyone knows how to ‘direct’ themselves, considering we are used to games doing it for us. Those things (in conjunction with several other things) have led Anet to give us more specific types of end game – raiding, mastery building, extended fractals, etc.
“Entire game is endgame” pretty much can be easily interpreted as do whatever you want as endgame. This is where players defined them themselves. Some ppl content with exotics n play pve pvp casually, calling it endgame. Then comes the “optional” argument from them. It’s not entirely about not knowing hot to direct themselves. Asking around and google is a child play in these era. Mmorpg is all about socializing after all.
Anet giving use raid, masteries, revamp fractals are more like desperate attempt to fill in the void of market dominance right now (knowing wow is losing it) and also recapturing back all those left complaining about no high end game contents as such.
GW2 is currently stale after 3 years to the point projected income probably plumet without expansion factor in.
It’s hard to argue back and forth about this stuff.
All i can say “optional” argument for GW2 not being grindy doesn’t really cut it nemore.
The argument for GW2 is not grindy because everything is optional is getting old, seriously.
In game like WoW, Rift, etc like you guys mentioned. End game is defined, which is Raid. Yes it’s grindy.
GW2 has lack of definition when it comes to end game.
If one see Legendaries as endgame, yes it’s grindy as hell too.
Fashion wise, skins need golds, need tokens, grindy too.
Achievement Points hunters, yes grindy.
If you don’t aim for anything in GW2, of course it’s not grindy. So does for ppl who play Wow, level up max and call it.
The excuse for it being optional just doesn’t cut it. GW2 is grindy, it’s mmorpg, if you really wanted to achieve anything in the game.
Your argument would make sense if these events were any fun to play. For example, the Silverwastes events are pretty fun, and I also enjoyed the Verdant Brink previews even though I wasn’t being rewarded (temporary beta characters).
These events, however, are not fun to play, and also not rewarding, and are therefore doubly bad.
Fun is a subjective thing. I personally played the new event once, and have not stepped back in it. But hey, that’s me.
Apparently there are some people enjoying this. Apparently the “bad gameplay design” is a non-issue for them. More power to them, I guess.
Drinking Kool Aid is awesome for some ppl.
To me it may be some sort of stress test indeed.
Some twisted way to have the number of “actives players”
What’s this? stat padding accusation? blasphemy.
It’s not stress test on the servers.
It’s stress test aimed at your head i think, lol.
Anet defined grind so that nothing in their game could ever be defined as a grind, while in reality you would need to grind much more than any other game in existence.
And people will actually defend this like you were trying to murder their child.
Good luck.
You have clearly played very few games. There are a rather large amount of game that are waaaaay more grind than GW2.
Saying that doesn’t make GW2 not or any less grindy lol. Look it’s mmorpg grind is in the blood. GW2 is grindy too, no exception.
Calling stuffs optional not gonna work too. It has always been optional to grind in any grindy games, you can always quit lol. Grind is grind, it’s mmorpg. GW2 is no exception.
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Readjust the bloom reward, mail it out. I don’t want extended play time on this garbage.
Ha, lol. No such thing as grinding? Karma train, zerk train, chest train, shovel train etc … grind grind grind.
We also don’t have attunement. We called it Masteries
No, no kill 10 rats quest. We have Heart system, go kill bunch of skritts fill up a bar on your top right. As if there is much difference.
Dynamic events, revolutionary. Reality, heavily scripted events.
Bottom line, don’t believe everything they tell you.
I thought anet was actually moving forward in this, having used the event reward system in Silverwastes (every event pops a reward box) I am somewhat unsure why they have neglected to follow this route for this event.
Surely being rewarded 1 token per event (maximum is going to be what 20? per event) is far better than having to build up to 10 stacks of whatever -oh dw guys if you dc or have to log out in the middle of it, you get no rewards!
I really don’t understand why Anet thinks it’s okay to assume that people will stay connected when there are threads upon threads in this forum that are to do with;
DC AT TEQ NO REWARD
DC AT VINEWRATH NO REWARD
DC HERE. TY FOR WASTING MY TIME
GAME CRASHED KITTENOFF NO REWARDS- I mean I understand they want to prevent people event hopping like in silverwastes.. but having this buff just encourages it.. so.. -
Also a lot of players have pointed out that is really simple to avoid at least the loss of the reward in case of DC. The same way the stats are saved in the server, they could save your actual status that is already in memory in the server when you disconnect or log out. This is the case with the food buffs, you log out and next day you have the remaining buff. The reason Anet do not do this with the last boss tagged or permanent buffs (like the ones in SW) is out of my comprehension, that way at least you could finish the event and get the reward.
3 years and simple stuffs like this can’t be fixed. Lousy and Lazy lol.
Hit 20 stacks and dc … dat feeling is amazing, i’m telling you.
This isn’t the worse event but very close to it. Imo recycled events were even worse.
Cheap very cheap, feels cheap, crappy tactic/strategy to expose f2p players to mordrem to get them to buy HoT. It’s just awful. Badly design.
Good decision making isn’t one of anet strong virtues these days.
There is mount coming @ HoT expansion, it’s called glider. Poor man’s flying mount but still a mount nevertheless ;P
It even has the proper old school gating to access it ala attunement, called masteries. Access Glider fill 1 bar, Ride Updraft upgrade fill another bar
It’s like attuning to faction to access 60%speed mount and 100%speed mount alike :P
Too bad it’s limited to HoT maps only.
(edited by Pino.5209)
Thread delete in 3 2 1 …
The haven’t addressed this in 3 years and they never will. Deal with it.
Lol, the negativity on chat can’t be good for the new f2p players. When players are upset, they chat about all negative stuffs anet has pulled off over the years. Not good.
Cancel and push it back till it’s fixed.
a 2nd icebow over ranger is better sustained DPS by a mile.
Icebow has always been only for burst, you don’t camp icebow. 4 3 2 … drop bow. IB dps dips after those 3 skills on cd. IB4 is long cd, you don’t wait for it. Icebow has never been for sustained dps.
This build has been around for like 18 months…
Not exactly, it actually become a very different build after the trait patch revamp.
The old build didn’t have Quick Draw and Zephyr’s Speed.
The current build is focused on frequent weapon swap burst and pet swapping with lots of quickness. Huge improvement on dps.
It was a very different build and play style, old one you only used LB for opener and closer, with SA’s sword being sustained dps. The rotations were very different.
I’m probably speculating when it come to this but. How does raid balance gonna really works when it comes to professions?
Most boons target are limited to 5 people. So, with that you’ll have 2 guards for important survival boons, 2 warriors for damage modifier and boons (banner n might stacking), 2-3 eles for conjured weapons and might stacking perhaps.
3 Professions with 6 at least guaranteed spots out of 10men. The rest of 4 spots filled with engi, mesmer, rev, rangers, thiefs and dead last necro.
Engi and mesmer bring lots of utilities.
Rev and Ranger brings optional boons and damage modifier that probably can be replaced with food and utility consumable.
Thiefs is only needed when there is stealth.
Necro, all i can say is auch. Optional survival utility probably.Balancing is hard :/
2x parties of 5?
Not sure yet how the party system will be reworked or if anet just makes it split into 2 groups with 5 men each to keep it consistent with the boons share stuff limit of 5… unless anet actually reworks the stuff in the raids to be 10 limit…We’ll have to wait and see to answer your concerns but balancing the raid is probably least of my worries… everything anet has added in PvE is beatable by any profession or any group of profession… raids won’t be any different.
I’m not referring to the parties number. We know it’s gonna be 10. If you read most skill boons and damage modifier only limited to 5 people.
1guard 1war for 5ppl and another 1 guard 1 war for another 5ppl.
2 eles are a must.
4 spots left …. -_-
I’m probably speculating when it come to this but. How does raid balance gonna really works when it comes to professions?
Most boons target are limited to 5 people. So, with that you’ll have 2 guards for important survival boons, 2 warriors for damage modifier and boons (banner n might stacking), 2-3 eles for conjured weapons and might stacking perhaps.
3 Professions with 6 at least guaranteed spots out of 10men. The rest of 4 spots filled with engi, mesmer, rev, rangers, thiefs and dead last necro.
Engi and mesmer bring lots of utilities.
Rev and Ranger brings optional boons and damage modifier that probably can be replaced with food and utility consumable.
Thiefs is only needed when there is stealth.
Necro, all i can say is auch. Optional survival utility probably.
Balancing is hard :/
