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Anet will never resort to full trinity. It will be like shooting themselves on the feet.
The new raid will consist of doing bunch of chores+kill trashes all the way to boss room, followed by doing bunch of chores then dps boss. You’ve already seen it @ Teq, 3xWurm, Fractals and Claw of Jormag. Put a little seasoning of attunement alike within the instance to slow down progress (my apology … ehem … masteries). The damage dished out by the mobs will be unforgiving. Challenging™.
Give it a month or perhaps within weeks, depending on masteries difficulty, players will have the optimum setup to clear it.
Then you’ll start seeing the following when ppl setting up grp.
-No xxx classes/professions (>_> necro, ranger n thief are usually the victims here)
-Zerk/Sinister only
-Selling spot for xxx gold
Traditional GW2 lfg ads.
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Trolling is having fun @ the expense of others. Sometimes, trolling can result in both parties being amused. Trolling is griefing alike when the consequence is recipient being annoyed.
Joke is usually intended to cheer every1 involves, the teller and the recepients.
Putting mesmer portal to troll is borderline griefing depending on outcome.
If you put a portal on Megadestroyer end chest to lava, resulting in lots of ppl dead, yes report away. It’s not the end of the world for the Mesmer who performed it cuz he is laughing away, for recipients it’s time wasted. The value of time is subjective to each person. So the mesmer can’t say it’s harmless joke.
For instance, 10 seconds difference could mean a parent playing a game, intending to stop after megadestroyer, failed to stop his son/daughter from hurting him/herself when playing.
Please stop justifying trolling just because you are having fun and think it’s harmless for yourself.
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No, once you have chosen it, the color sticks. U can make another one to get the color you wanted.
Expansions are NOT pay to win. Don’t expect anything when you aren’t buying the full product. It’s like playing a trial of a game, and saying it’s pay to win because you didn’t buy the product or like here, the full product. This discussion shouldn’t even exist.
Expansion in conventional sense is not p2win, in vertical progression game. Ala wow, rift, etc. GW2 on the other hand … is different.
GW2 is not a conventional mmorpg, it doesn’t have vertical progression and not promoting it at all.
If anet gets the the balancing all wrong, it could potentially turn into P2Win expansion.
Basically you can’t say to those @ f2p core vanilla, if you didn’t buy expansion you deserved to get stomped at.
OP is implying the domination of elites during beta. His/her concern is legit, given what kind of game GW2 is.
Lots of ppl truly doesn’t understand GW2.
Anet does not intend elite builds to be stronger. They are supposed to be alternatives. This is why you see some elites are underwhelming or doesn’t feel like an upgrade, like Dragonhunter and Tempest, respectively.
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It was a nerf aimed at slowing down progression. Yes, it feels very slow now. SW is the fastest way (which is awful). At the rate it piles up right now, without doing SW chest run, it’s not worth spending your spirit shard recklessly.
GW2 is an unconventional mmorpg, hipster alike, trying hard to be different.
The problem we are looking at with the vanilla core and HoT expansion is there are no vertical progression, unlike other mmorpg with vertical progression.
Assessing whether HoT is going to be P2Win will be awkwardly different too, in a sense.
Basically it will come down to this:
Will the new elites become part of the cookie cutter build (aka meta) that stomp everything else without it pvp wise?
Will the new elites become part of the cookie cutter build (aka meta) that are top builds pve and required for raid participation? Remember raid is coming, which means hc stuffs (supposedly).
If those 2 are yes, then yes, HoT is P2Win.
Everything will come down to balancing.
Sword has learning curve. Once you mastered it, it’s very rewarding.
Sinister build is competitive but has big down side when it comes to coexisting with ele’s conjured weapons. Icebow 4 is massive dps. It means when you are on sinister, you aren’t optimized for Icebow (so don’t pick it up).
N no, ranger is actually pretty good in dungeons. Obviously not ele warrior and guardian level. Play it right, you’ll do massive damage.
This game is filled with stereotyping due to huge amount of bad players. Ranger and Necro suffer from this the most.
Whatever you do, don’t camp longbow bearbowing. Bears are situational pet, for example Mai Trin fight when pair with stealth strategy.
Best pet when it comes to balance is drake which is tanky nuf, good dps, cleave, blast finisher.
Remember, pet is 1/3 of your dps. Rotate your pets (use the f2 skills) and rotate your weapons. Put pets to always on passive, bind attack n return to buttons. Pet control is important to being a good ranger.
And don’t forget spotter and frost spirit (position it properly to avoid damage)
Read this on how to take full control of your sword.
https://forum-en.gw2archive.eu/forum/professions/ranger/Unable-to-dodge-correctly-using-sword/first#post4575922
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I don’t mind these changes, because it’s a form of content to keep veterans around, and giving them something to do. Look what happened in the past.. everyone left because GW2 was too casual. There needs to be a balance, and HoT is providing that.
This is pretty much speculation. I wouldn’t be surprised, if ANet ignores raids after their first installment like they did with dungeons, fractals, guild missions, world bosses etc.
And while they say you can just walk into raids without attunement, you still need the necessary masteries to proceed.
So there is actually an attunement, because what is entering a raid good for, if you can’t go anywhere but down.Get ready to grind some masteries before you enter the raids. Doesn’t sound like content gating at all, does it.
Masteries have always been intended to gate content to slow progress. Whether it turn out to be a grind or not, it is still gating.
Well, you can all point out the few differences that still remain, but the point of the OP was that HoT seems like Arenanet admitting that they have no clue how to change the MMO formula so they rather just fall in line. And however much it may hurt your feelings or i don’t know what… OP is right.
Yah, they caved in to demand for raid. GW2 hasn’t really change from old school mmorpg formula by much to begin with. It just has no hard holy trinty. The new raid will involve mechanic ala what you see on x3 wurm and teq. Basically, do bunch of chores and dps boss.
Anyone else experiencing a sudden graphical slowdown while playing the game lately? It wasn’t like this before, I think they changed something in the graphics code (in time for the F2P release), and that change is causing this. I could play the game fine on auto-detect settings before, with anti-aliasing disabled and the character models set to lowest. Now, my client randomly drops to single digit frames per second. Even at the lowest settings, EVEN WHILE LOOKING AT THE GROUND, there’s something messing up with the frame rate that causes the frame rate to drop by 12 FPS (see second pic).
Yah i’m getting it too. Best way to describe it, i think is micro-stutter. It started since the big trait patches change. I was @ win7, patch day. Upgraded to win10 recently. It persists through both. Cores are unpark, no problem with ram, system is stable. No problem on other games. It’s definitely GW2 client.
@Pino
GW2 is mainly a PvE game, while CS and LoL are pure PvP. It has its core game mechanics more or less right.What’s wrong with PvP in GW2 is enforcing the competitive atmosphere, limitting player’s freedom while also failing to actually reach that kitten ed e-sport level, wasting manpower at wrong area. The entire e-sport concept is always created by community, not game developers. If the game is good, tournaments will suddenly appear everywhere with ‘private’ cash pool.
Meanwhile, we still don’t have easy dueling system, and simple 2v2, 3v3 arenas with ladder – core elements that keep veteran players active; and without veteran players there is no e-sport.
TouchĂ©, on the eSport and community part. I stood by my comment on the core game mechanic in this game being a big miss. It’s spamfest zerkfest left and right. It goes on both pve and pvp.
Why am I still here? I enjoy dressing up my toons, making legendaries and playing with ppl i get along with.
I’m a very new player and having a blast with sPvP, indeed I will start to see many flaw in the near future but your reply sound ridicolous.
Lol, did you even read what you typed? that is one awkward weird sentence there.
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CMON GUYS YOU HAVE MOST BEAUTIFUL COMBAT SYSTEMS I KNOW YOU CAN DO IT!
Sure, the visual cluster kitten of particle effects is glorious. Clones, phantasms, minions, pets and aoe spam… it’s… it’s… just beautiful.
Yep have necro, engi, mesmer and ranger in a single confined space or capzone. 3/4 of the screen or area will be filled with turrets, minions, pets, clones. Throw in the particle effects … voila, clusterfk visual wise. That’s only the beginning of it, then you look at the amount of stuffs being thrown around skill wise where there are no distinction between profession on what they can dish out.
Camera isn’t even top priority of concern for GW2 eSport to be successful.Pino stop whining, it helps no one, i find pvp decent enough, for me gw2 has amzing combat mechanics, they just need to develop new skills in more skill cap way after this expansion we will already see some of improved stuff. After all GW2 is 8 years old project, and skills back then were breakthrough.
Classes are fine, and combat is fine, we just need another game mode type and not conquest with 3 cap points. Simply increase of people to 7-8 and things will turn into way more interesting eSports game, and let the maps have lord like foefire and only one objective in center of the map with wide open space! Amen. And u’ll see over night there will be a lot of good teams desired to go in there and clash!
Simply b1*** :ng about how bad it is, won’t help anyone anywhere! You don’t need to discuss further, because this discussion is based around camera data delivery over clean screen with as little overlay as possible. This topic is not meant for GW2 combat system and class balance, ty.
It’s not whining. It’s called reality check. It’s subjective i know. But take a good look at the popularity, the fact speaks for itself. If you seriously think camera is the main problem, think again. Successful eSport games like Counter-Strike and LoL, etc, got their core game mechanic right, hit the sweet spot. GW2 missed miserably and it has been 3 years.
You are obviously one of the few that luvs the pvp. So there it is. Congrats being the minority i guess.
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PvP seems to eat most of their time and that is the most useless game mode. It also eats up huge amounts of money for no reason.
If you really want to free up dev time and money encourage them to get rid of PvP.
Nah, throwing money and resources @ eSport that nobody watches is extremely important. It has been 3 years, success bound to fall out of the sky sooner or later for our precious eSport #anetesport4life
… to ensure that all builds have equal viability not create another foothold for it.
That is impossible lol. There is no such thing as equal viability for all builds. The game lack of distinction between roles.
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CMON GUYS YOU HAVE MOST BEAUTIFUL COMBAT SYSTEMS I KNOW YOU CAN DO IT!
Sure, the visual cluster kitten of particle effects is glorious. Clones, phantasms, minions, pets and aoe spam… it’s… it’s… just beautiful.
Yep have necro, engi, mesmer and ranger in a single confined space or capzone. 3/4 of the screen or area will be filled with turrets, minions, pets, clones. Throw in the particle effects … voila, clusterfk visual wise. That’s only the beginning of it, then you look at the amount of stuffs being thrown around skill wise where there are no distinction between profession on what they can dish out.
Camera isn’t even top priority of concern for GW2 eSport to be successful.
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I agree with you Gorisek, a better camera is needed. At least allow to use a free camera. Back in the days, they said they wanted to just try out this static cameras with defined viewpoints on each node. And that they would consider to make a free camera, if I remember correctly. Maybe there was not enough “riot” when they announced this spectator mode, so they just left it this way because no more time for coding was needed
But for sure, this is not the only reason why GW2 PvP is no Esports. (Btw. GW1 wasn’t esports too, but it was more competitive Guild/Team-Wise and more fun to watch through the spectator mode.)
@Pino: Of course GW2 PvP has tactics, actually a lot of it. Especially the rotations are the difficult thing to master in Conquest.
Minimal tactics.
GW2 pvp is just too chaotic even on small scale.
Fix the camera all you want, won’t get your popularity up anywhere.
Camera isn’t the main reason, it just one of the many reasons.
Combat in this game is just awful for pvp. Fixing the camera will only let ppl see how bad it actually even more.
Gameplay means everything in game, having a good combat system is the xfactor of any sort of competitive pvp, aka eSport. GW2 does not have this.
Spam cripple, spam chill, spam vul debuff, spam bleed, spam knockdown, spam burn, aoe aoe, shadowsteps and stealths to infinity, knockdownfest, knockbackfest, spam poison, pet attack spam (lack of control over pets), spam greandes, spam turrets, spam bombs add whatever you want here … hrrr.
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It’s a nerf to fractal i’m guessing. With the new challenging group content coming, which seems to be raid. They are turning fractal into a farm instances, especially with ascended salvage introduction.
Not entirely sure it’s a nerf, all we can do is wait n see.
Just thinking out loud as I’ve never played WoW (got bored to hell after 15 mins): what makes a raid “raid”? What exactly is missing from GW2 that this magical word “raid” would solve?
Don’t shoot me just wondering.
-Leadership.
-Organization level required.
-The precision of players in executing their roles which are tied directly to their classes (gw2 does not have this), hence holy trinity.
-Epic boss mechanic.
-Gigantic massive pressure with 0 or close to 0 room for errors. (which is impossible for GW2)
-That kitten yah moment when you beat the boss for the first time.
-Loots.
-Lots of elitism and precision from skills to gears. (which gw2 lack of too)
When all those come together like a well oiled machine … oh yah.
In Teq for instance you have roles, but those roles are loosely interchangeable … ne1 can defense, ne1 can turrets, ne1 can dps. So you ended up with this feeling of being insignificant n just meeeh cruising through the fight. Oh yah, killed? go wp … no pressure. You can equip n trait whatever you like, no1 care and no1 will check you.
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Couldn’t Queen Gauntlet and Silverwastes be raids if instanced?
I remember they said each boss in QG was scaled for 5 players and could upscale from that point. So the raid could be 30 people, if you want gold it is 6 times 5 good players, else it becomes bronze and every boss is zerged by 30 people. Depending on your rank, different rewards.
In SW, you could also have 30 people, 5 in each fort and the rest for Dolyak runs. Then 6 people for each breach boss and 10 for each lane on VW….
Could those fit raid definition?
No matter how they gonna pull it off, it won’t be a raid in traditional holy trinity sense mmorpg. The closest in this game i would say Teq and 3xwurm but they just don’t have that awe immersive feel pre, during and after fight. Teq is probably closest. 3xwurm scale is just too big and the separation between bosses, proximity wise, just too far to the point it ruins the immersion. Even worse, in both fight, the lazy n confused could just leech n press 1.
QG didn’t feel like a raid. It just bunch of ppl spread out, smack the bejesus out of bosses. It’s the same with SW.
I say 10 for raid is probably the most a game like gw2 should implement. But again that might be too much. This game has lots of bad players to the point sometimes the situation become awkward, within guild for instance. You want to keep it casual friendly, but kitten get real when they can’t get over certain hump, in fractal for instance.
The game is promoted for casual base who doesn’t seem to want to improve or not capable doing so, majority at least. This is one of the reason, beside others, fractal is extremely unpleasant.
Another thing is the game active action combat mechanic cannot cater for pinpoint precision in boss fight. If you are those playing with 200-300+ms ping, you would understand this. Dodging out of an aoe tell doesn’t mean you are actually out of it, hence you’ll still pick up damage. Often, you’ll get downed by boss massive attack on mid dodge (which appears on your end “evade” but not on server). Beside those high ping players, low ping players also experience this when lag spike hit. This is where it can be described as “s——hit happens in gw2”. Bottom line is it’s kinda out of your control no matter how fast you react.
Small raid yes, but not big … 3xwurm alike is stupid and a nightmare to organize.
As for f2p, if it’s the whole vanilla without restriction, no no no, pls God no. I don’t mind a trial with limitation, but that’s not really f2p.
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Just give it up. A-net doesnt care…
Yep.
As long as ppl keep buying these outfits, the money is flowing in.
The latest outfit is 1000gems (for whatever reason) … here comes the flood gate. If it sells well, they’ll know ppl are willing to fork out 1000gems for outfit.
Look at the shift from soulbound to account bound for permanent mining, harvesting and logging tools. It justified the 200gems inflation. These tools should have been account bound in the first place tbh.
Pino maybe you should try taking a break from the forums.
All I see you doing is making fun of yourself by trying to force your opinion upon other people, but using horrible grammar so people cant even understand half of what you’re saying, and every time someone doesn’t with agree you, you start calling them names.On topic : I think we now know that the OP wasn’t kicked for not wanting to use a savespot, but for his other behavior and basically expecting to get carried.
What’s the point of putting On Topic
… you tried to derail the other thread by making a reference to my previous mossman thread post attacking me. Hypocrite once again.
The reason I put “On Topic” was to stop this immature discussion, that we’re both pretty much aren’t achieving anything with, and also doesn’t provide anything constructive regarding the original post
Hypocrite trying to fix the thread … k. Done.
Pino maybe you should try taking a break from the forums.
All I see you doing is making fun of yourself by trying to force your opinion upon other people, but using horrible grammar so people cant even understand half of what you’re saying, and every time someone doesn’t with agree you, you start calling them names.On topic : I think we now know that the OP wasn’t kicked for not wanting to use a savespot, but for his other behavior and basically expecting to get carried.
Ppl can understand what i am saying perfectly.
When grammar kitten attitude kicks in it’s the sign of a person losing an argument. Cheers.
What’s the point of putting On Topic
… you tried to derail the other thread by making a reference to my previous mossman thread post attacking me. Hypocrite once again.
We are replying to each other posts, you are spending as much time as me here. Hypocrite again.
I’m not forcing my opinion. I’m stating the fact on the state of the game. Grey zone is grey zone.
Skipping trash is now confirmed an exploit.
Ty for your input Pino, very useful as always!It’s very easy to argue. With agro I’ve seen games handle it multiple ways. Tethers are almost always abused to run away. The alternative is they follow… and follow… and follow. Gathering more and more aggro meaning more and more processing going and more and more strain on the system. That system strain is something they are rightfully very concerned about. It’s the reason they gave for not addressing condition stacking for a long time. In the end you can only handle so much information. So the tether system is nice. The alternative is no tether system but max amount of aggroed enemies, but then that gets funky and needs it’s own processing and has it’s own abuseable loop holes (used to gather 100-200 enemies in EQ and AE them down before they could properly react and wipe us through kiting or CC, actually getting so bad at one point they did put in new coding and even nerfed the ever living crap out of some abilities that were being used for this).
Now, does ANet consider an exploit, no, and that’s all that matters. But, exploit is a very grey term, you can argue a lot of things. Without talking to the people that designed the stuff many assumptions can be made. I’m curious for example, did the devs really understand when designing some events that guardians can lay down 44s of uninterrupted projectile defense negating enemies that we can burn down in less time than that? I’d really have to hope not otherwise they knowingly put in a boss that is completely trivial and not much more than faceroll and one player paying attention to hit a second ability after the first’s timer hits 22s. And if it’s not something they understood and intended then it can be argued as an exploit, but again, doesn’t matter, only matters what ANet defines as an exploit.
Like i said grey zone … skipping trashes feels as wrong as exploiting/glitching bosses. Both trivialized content by design or not.
Grey zone is grey zone … they’ll fix it when they have time.
Skipping trash is now confirmed an exploit.
Ty for your input Pino, very useful as always!Well, considering they were put in dungeon by design for you to fight instead of skipping so actually yes.
Actually, Hrouda made a comment about this saying they purposely gave mobs an aggro leash so you are able to skip them.
I can’t find the article right now, but I’m sure someone will be able to link it
Well then by your hypocrisy this is bad design since you can “save time”. What’s the point of putting it there if you can skip? right, hypocrite.
Skipping trash is now confirmed an exploit.
Ty for your input Pino, very useful as always!
Well, considering they were put in dungeon by design for you to fight instead of skipping so actually yes.
Hence grey zone.
Still hypocrite as always i see bladex … taking stuff out of context again? typical.
How is your mossman? lol by definition of anet from my pm to you is actually not a bug and an exploit rather bad design. Sad guy lol.
Whinge some more about every aspect of the game. The fact is GW isn’t perfect, anet knows this, whole player base knows. Well, except you n your cherry picking and hypocrisy.
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TL;DR. He was barely present thro the whole dungeon and refused to cooperate at the last boss and got very offensive so we kicked him.
Was with this group and ran into the OP as well, his actions caused him to receive an ignore and reports from everyone. Especially for the threats made against me, and having his guild members start to whisper messages to us.
Threats and having other players continuing it constitute a harassment.
The problem here is more of OP harassing then the plank itself. Self righteous at it’s best here.
This game is full of grey zone area where it can be categorized either bug or bad design.
Look at how grey and flip flopping with inconsistencies was one of anet response.
https://forum-en.gw2archive.eu/forum/game/dungeons/Safespots-and-Exploits/page/2#post4338224
Every body glitch/exploit/cheat in this game one way or another. From FGS, portal, dungeon bosses, skipping trashes (taking advantage of limited range aggro mechanic), cheating portal to JP, glitch events/champs farming, bugged traits (recent one guardian and engi), bugged runes/sigils, etc. Lots are grey zone where punishment if implemented could alienate a huge player base which anet could not afford. The silence usually means … carry on nothing to see, will fix when we have time.
The last paragraph is dangerous n intended to small segment of the player base. Do not go against this.
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By OP logic, every dungeons and fractals in this game should be removed just because players already too good and too bored with them. (most of them are 2-3years old after all)
Throw every world bosses event to the garbage too, except 3xwurm. They can be done by pressing 1.
Pathetic request and logic … tbh.So, the content has been around for 2 years, and players are too good, but you still have to pull Mossman underwater? :^)
I find it funny that you call the OP’s logic “pathetic”, but then rant on another post that pulling Mossman underwater is okay because “it saves time”(???) and the boss is too hard?
If I would base your view of the game on that specific post, you would agree with the OP, and want them to remove Mai Trin (or add a a savespot), because its long and slightly challenging
The irony of your post is that you still taken my point on that post out of context and still keep dragging it on. Get over it … seriously.
The point was, it’s a grey area that anet has known for long time. As long as the group is in agreement that, aka majority that’s the way to go, then it’s fine. It does save time for unoptimized pug grp.
No your argument is all wrong … by OP’s logic Mossman should have been removed too like every bosses and events in the game.
You are the type of person who like to take something out of context, cherry picking. Dragging it on to another thread is just spectacular as pathetic as OP’s request.
Look closely at the game you are playing. Players are exploiting and using bugs from A-Z everywhere they can. Some are considered acceptable grey zone that anet just left out of their priority. Are you telling me you’ve never picked up a glitched Fiery Greatsword? Or enter a mesmer’s portal glitching @ wherever they are? Skipping JP with portal (cheating)? Arah Lupi any1? Glitch bypassed instance door like CoF? Running through every mobs instance skipping (taking advantage of game’s npc limited aggro distance mechanic)? So … why don’t you go ban yourself from the game?
https://forum-en.gw2archive.eu/forum/game/dungeons/Safespots-and-Exploits/page/2#post4338224
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By OP logic, every dungeons and fractals in this game should be removed just because players already too good and too bored with them. (most of them are 2-3years old after all)
Throw every world bosses event to the garbage too, except 3xwurm. They can be done by pressing 1.
Pathetic request and logic … tbh.
Doubt they’ll add more dungeons.
As for fractal, they just rearrange and redecorate stuffs plus some new carrots. I find it weird ppl jumping up and down for this. The bosses will be the same with extra seasoning. So same old same old.
Okay so the first one I was trying to main was Necro but with year of playing the class I noticed that Anet gives no kittens for the class. And So far it looks like it will stay the same in HoTs. Necro – “outclassed in everything that matters”. So I took almost a two year break from the game.
Came back and started playing on my Hunter that is currently in the same state that the Necro is in. I do enjoy opening the world with my hunter so I will keep doing that for the time being.
Im interested in Mes & Ele since they always seem viable/wanted and they look like they will be extremely strong in HoT. The Revenant Looks cool but Im worried they will be Necro / Hunter level.
I enjoy Pve could care less about Pvp
There is no hunter in this game
. That aside ranger is not @ the same state with Necro. Ranger is better but buggy. Ranger play style is being forced to frequent swap mechanic on both weapons and pets, ever since the big trait patch change. Damage and support wise ranger is still roughly the same before the big patch. Perhaps you find it awkward to adapt to the forced fed play style.
I’d recommend you wait until they reveal everything to see what suits you. Atm, only mesmer is being considered as having clear cut upgrade @ HoT. Necro, Ele, and Guardian are in the meh category.
The manifesto was a marketing tool used to open up your wallet, get over it. It’s their game, they will do whatever they’d like with it.
What on earth are you rambling about? they are still walkover -_- seriously. They used to be a breeze, now they tickle … seriously. lol
I know that humans are social animals, but the degree to which players choose to empower people whose ideas about gameplay they detest amazes me. If you don’t like the way people think, then don’t hang with them and especially, don’t lend credence to their ideas by accepting them.
That’s not to say there aren’t some issues with game design, but I don’t believe the issues are rooted in the math behind the game. If that were true, you’d see similar problems in all modes. For instance, Seera pointed out the real reason for Necro hate in dungeons.
It’s either you blend in or being an outlier/outcast. It’s the same with society in rl tbh. Nothing is surprising with the meta behavior. Mmorpg wise, meta exists beyond GW2, it’s almost on every other mmorpg you could find. The problem with GW2 is extremely amplified because of the game design, which is very one dimensional, DPS with everything else being side dish only.
It is rooted to the game design. Necro doesn’t have any support considered as being substantial by community is another poor sighted design.
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The real question is: Why doesn’t ArenaNet care if someone doesn’t want to play a glass cannon?
The state of the game right now is an unintended consequences of poor game design which did not kitten (<-@ssess is censored lol, oh Anet … cmon ahaha, it’s a legit non cursing word) and predict player base behavior on long term basis.
Simple as that.
Like other has said, there was no zerk meta @ beginning but over the years, player base becomes fluid with almost everything they do in this game. (Condi is very viable now btw, though i understand what you said about other defensive stats being useless).
Time and experience trivialized everything in this game. Even SW is like a joke now these days.
I’ll give HoT xpac a month or two at most …. then every1 will sail trough it no problem.
If you couldn’t come to term with it, perhaps it’s best to move on.
It’s just the way it is in this game.
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Pve wise ranger’s build rely heavily on Quick Draw and Zephyr’s Speed traits now. These mean pets and weapons swapping on regular basis. Lots of rangers are stuck on old habit of camping weapon and pet.
Quickness as a boon is extremely powerful …. period, when you don’t swap your pet … what do you really expect.
Guardian’s Feel My Wrath is on 30sec cd.
Ranger’s with trait pet swap cd reduction is 15sec. Combine ZS With QZ and Clarion Bond, a ranger will get more up time on Fury, Quickness and throw in Might Stacking and Swiftness in comparison to Feel My Wrath. (it just you need to push lot’s of buttons for them and timing is crucial).
Start with pet stow, combat, click QZ, and you get 9sec worth of quickness right of the bat. 15 sec in the fight swap your pet, +3sec quickness and then again @ 30sec mark for another +3sec. You would have a total of 15sec quickness by the time a guardian’s Feel My Wrath came off cd @ 30sec. (imagine if you are in a group with a guard, 25sec quickness @30sec mark)
Bottom line, swap your pet and swap your weapons in combat regularly when it ccame off cd. Adjust your play style.
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They can a couple of options they can do:
1) Do nothing
2) Add boon duration to gear, which will take the place of one of your stats
2.5) Change boon/condi duration to a formula (like ferocity) and introduce new stat combos3) If they introduce 500 jeweler they can let us craft infusions. +~2% boon/condi duration infusions (personally my favorite solution). Make even more sense if they introduce some kind of base agony through Masteries in HoT
ANET : We…choose….1
They’ve always been on 1 for a very long time if you haven’t noticed.
Anet hates boon duration. Giver stat on gears has been practically abandoned since day1. It is unlikely they are going to put boon duration on gears all over again.
For PS/EA warrior your best solution is rune of strength @ insane 15g a pop. Plus consumable. I’m not sure about other classes.
^ a way to get around the root problem that cause your 2 and 3 unresponsive. It basically make the 1 auto attack on demand only, upon pressing. It also reduce the likely hood that you’ll get thrown off the ledge since you can stop your auto attack instantly.
I’ve been farming Cursed Shore this weekend. Usually there are a few players, who go in (on purpose, or not, doesn’t really matter) to defend, when the zerg is waiting outside for champions to spawn.
Most of the time many players start saying: ‘Out of circle!’, ‘Out of camp’, ‘Event needs to fail’ etc. After a few secs when the player(s) are still in the camp, escalates with cursing.
So, I wouldn’t be surprised, if before the whisper the op got, there were other players asking him/her to come out of the event area.when you need something from someone
i think the word please wasnt so hard, was it?
Doesn’t mean ppl will full fill that request and the odds are heavily against you with the age of internet trolling.
The latest math analysis of the ranger profession describes the rangers ideal DPS build as follows:
Weapon 1: Greatsword
Weapon 2: Sword/AxeOf course we have created a scenario where the ranger has now essentially become a melee class. Oh, the wonders never cease! … as this would be another industry 1st! Maybe another award is in order?
Oh wait… Rangers are melee, without heavy armor. *confused)You do realize GS/SA build while isn’t a heavy armor class, it has one of the best evasion combo, right?
You have evasions from GS 3, Sword 2 3
You have block from GS 4
You have your pet to soak damage, you can stand on top of him or slightly behind.
This build excel in dungeons since you get survival synergy boons from other classes like guardian for instance.When you run solo, that weapon combo will become nothing but hard to use. Especially @ place like silverwaste. When you are by yourself getting hit from all directions by husk troll wolves and bunch of teragriff no amount of evasions and block from that weapon combos.
LB/GS is still awesome @ openworld …. i don’t have a shred of problem @ silverwaste/dry top. Dps still excellent.
I love my GS/SA. The evades are just silly good. I even run a dagger offhand for some bosses (subject alpha etc.)
Yes, it’s an epic weapon combo. Maul, switch, PoS, auto, PoS, switch, 2x(Maul+other filler or auto waiting for CD), another Maul (squeeze in), switch rinse and repeat.
Sweet ……
The latest math analysis of the ranger profession describes the rangers ideal DPS build as follows:
Weapon 1: Greatsword
Weapon 2: Sword/AxeOf course we have created a scenario where the ranger has now essentially become a melee class. Oh, the wonders never cease! … as this would be another industry 1st! Maybe another award is in order?
Oh wait… Rangers are melee, without heavy armor. *confused)
You do realize GS/SA build while isn’t a heavy armor class, it has one of the best evasion and damage mitigation combo, right?
You have evasions from GS 3, Sword 2 3
You have block from GS 4
You have your pet to soak damage, you can stand on top of him or slightly behind.
This build excel in dungeons since you get survival synergy boons from other classes like guardian for instance.
When you run solo, that weapon combo will become nothing but hard to use. Especially @ place like silverwaste. When you are by yourself getting hit from all directions by husk troll wolves and bunch of teragriff no amount of evasions and block from that weapon combo can save you.
LB/GS is still awesome @ openworld …. i don’t have a shred of problem @ silverwaste/dry top. Dps still excellent. I run it with quickdraw and lead the wind. So much burst. You can always deaggro with LB3, wait a bit for CD or switch to GS for double or triple Maul burst.
Bottom line is certain build and certain weapons combo are best fit on situational basis. It hasn’t changed ever since the patch.
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Meh, this isn’t gonna work.
Supply for the cheap one that every1 going after will go down drastically, with high demand, price will shoot up like a rocket.
You’ll ended up with another expensive pre.
Pino… What the heck… You can do a fractals 50 run perfectly fine in 30 minutes or so without any exploits. 3-4 hours?
And use exploits because you already killed Mossman once?
It’s also nice to see that you spotted that Purple Miku was a new player. Good job
That 3-4 hours estimation is based on ^ that LFG context that i put up making mockery of u know … pug wise. You took my comment out of context again. L2read the whole thing ppl.
I’m a veteran … i know, there is no way you do pug fractals 50 @ 30mins dead on total without skipping (kill every single mobs in every single instances), non-zerk, non-meta, no glitch and no stacking. Period. Proof it if you can, i dare you. Truly i dare you.
The reason why i put all these conditions is these are generally associated with those who keep complaining about every single thing about the norm in this game.
-No glitching #selfrighteousimasaint
-No to zerk meta, #yoloswagplayhowiwant
-No Stack #stupidlamestrat
-No Skipping #iwannalootjunksoftrashes #wastingtimeisfun
Jesus ppl GW2 is not a perfect game. So are the culture and norm in the game.
@49
Even record runner need zerk meta and stacking like @ Mossy.
https://www.youtube.com/watch?v=Ll55RA5kU3o
As if this record run truly involve risk as opossed to pulling him in water? seriously (oh look FGS in that record run, lol)
Don’t tell me you ppl never picked up the glitched FGS … so lol.
@49
A single cliffside records took11mins+ …. they even skip trashes and “glitch” stun the last boss.
https://www.youtube.com/watch?v=gwpkONJptjg&feature=youtu.be&list=UUE88t-c64sJEVNXnRJQWPOA
I say you would need at least 15 or 20 mins if you killed everything and not glitching boss on a perfect cliffside run.
So don’t bull kitten me with the 30mins run total with crappy pug group as i said.
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@pino.5209 you are literally everything that is wrong with this community lol
As opposed to you are everything that’s wrong with noobs in this game … ha lol.
Well, what can i say. That’s just how thing goes generally with the community in this game. If you feel you can’t accept it and blend in, you might be in the wrong game.
You are more than welcome to post on lfg “Fractal 50 no stacking, no glitching, no skipping, non meta, non zerk welcome, any1 welcome”. No1 is stopping you.
Very best of luck to you, seriously, with your 3-4 hour/fractal a day+the amount of time you need to wait @ lfg for ppl to join you.
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Just submit report and let it run the course through proper channel in game. It will take anet awhile to process them. If anet doesn’t care then well …. /crickets ….
Both your videos has names, it’s against forum rules to name and shame. I’d suggest removing those links.
The rev n stronghold beta patch probably broke it. Try submit bug report in game. There aren’t much you can do than wait for response or a patch to fix it.
And hopefully anet personnel can look into it after seeing this thread.
Or you can try post it on reddit, you’ll get better response.
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Do you folks want to know why pet die faster than ever?
Here is the answer,
Condition Damage is now on par with White Damage. But, here is the unfair part, condi ignores armor and toughness. So pet is as good as naked with vitality that is not gonna be relevant with the amount of condi spam. Pet will still get chew out with 100% vitality buffs, doesn’t matter, since it’s naked to condi. On 1v1 may be vitality buffs will make a difference. On group and large scale fight, it doesn’t matter.
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Based on the feedback and what I’ve seen so far, the likely outcome for Rev in Pug meta will be Shiro (?) /Malyx in Sinister and Jalis/Ventari need not apply. Who knows about the Elite Spec.
It will be same old same old. It’s not like going full heal or tank not available for other heavy classes like Guardians and Warriors.
GW2 is impossible to balance when it comes to role.
Anet needs to change every encounter in the game, how credit to events being counted (try healing on event without in party, you’ll probably won’t get credit since your damage output too low), then there are tons lots of chaos amount of synergy inter weapons, traits and professions to balance.
It’s highly impossible without upsetting the majority of player base who deems dps as a standard measurement for a long time.
Reality is this, by getting rid of trinity, GW2 ended up being a very 1 dimensional game where dps dominates. So don’t expect Rev will change anything, because Rev won’t and it will be just another profession in game.
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Glitching, skipping and stacking are pretty much norm in this game. If it’s a big one that can cause a major impact to the game balance, especially like TP or pvp wvw rank, you can expect a ban. Minor stuffs like dungeon doors, mesmer ports, using terrain to kill boss … etc. Those minor stuffs won’t matter.
If it’s big stuff just don’t do it. For instance, there is a bug at silverwaste right now regarding currency, don’t do it. If you look into it, this one has a potential impact on the economy.
The game is build on old engine and extremely buggy. Fix one place … breaks many more.
Look if they ban every1 100% of the time for glitching and participating, they won’t have any customers left. For instance, we will be low on guardians and engis after the symbolic avenger and grenadier glitch. Lots of ppl took advantage of it and play around. Another example, all eles and participants that took advantage of the FGS glitch, that was like probably every1, since they left it for eternity.
Anet knows their game isn’t perfect by a mile. Though the ToS is black and white, reality of the game is very different and how anet enforce it also. Play long enough and you can tell what is norm and what is a big no touch in this game.
(edited by Pino.5209)

