Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Awesome change. +1 to Anet.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It also adds another Combo Finisher which is really nice to have.
It always was a Leap combo finisher, it just never listed it in the skill description for whatever reason. Unless you’re saying both the pull and the immobilize are finishers now.
I’m still waiting for my download to finish (its taking its sweet old time) but this sounds rather interesting, looking forward to playing with it in-game. Is the pull a 0-cast time attack, letting you pull yourself while casting other skills ala Arcane utilities? Because that would be really awesome.
Even if its not, though, I can definately see some good coming of this. Having an option to immob + pull or just immobilize alone is nice.
Also, which part of the attack does the damage? I assume the pull does, but thats just a guess.
I do hate that this wasn’t listed in the patch notes, though.
Magnetic Grasp is a Projectile Finishers.
Magnetic Leap is now a Leap Finisher.
Awesome change imho.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Will have to mess with it for a bit. Hopefully this fixes the bug that roots you in place.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Currently the D/D build has the same burst power of a Thief, same mobility as Thief, same survival as Thief (through damage reduction rather than stealth tho, i.e. backstab hits them for 4-5k).
Considering it’s a melee spike build it’s fine tho, the real problem to me seems to be overpowered healing that comes with it.
Getting from almost dead to full in seconds is the sort of thing tends to get a lot of hate like WoW Paladins.Anet wants to nerf AoE dmg but honestly it seems wrong to me. AoE is ok.
Healing on the other hand should be like it was planned to be, i.e. your heal skill is your only reliable heal everything else is flavor minor healing – if your health gets low and your 6 is used, you either escape or die, you don’t reset a fight.Also, if a nerf is to be handed to Eles next patch I hope they will get staff buffs in return.
It’s a joke that against a melee Ele it’s a tough fight and a staff Ele is a free kill, find some balance Anet…
Burst of a thief, what.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Die to BS Thiefs.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It’s not my problem, i am fully aware trying to stick to 1 attunement to max my dps in a dungeon group is horrible thats why i don’t do it, and i think its dumb that if i decide i want to play that way i can’t achieve high dps. You say our utility is a swap away but really if you go full dps you aren’t putting any points in arcana or water, and you are using arcane spells for dps. Lastly i wouldn’t call a small ground target heal in water and Healing rain real heals, or an imob. Warriors go 20/25/0/10/15 for max GS dps and they can carry a 2nd weapon set for cc and buffs also and swap back to GS in 5 seconds. Don’t give me that crap that we can bring so much more utlity and heals/cc than wars when the tradeoff is not worth it.
I didn’t mention much about swapping attunements for DPS (actually, I believe a build can outperform an attunement dancer at specific tasks if built for it, specifically a fire mage focused on maximizing burn, burst, might and positioning).
I was pointing out the discussed comparison of potential; that a max geared DPS elementalist can’t reach the same geared warrior.
And I point you back to the video you seem to be QQing about (the solo arah one). No, he’s not using a secondary weapon for CC. He’s using a secondary weapon for range and that’s for self preservation, not utility, because equipping a mace or hammer (traited or untraited but likely not) in PvE isn’t going to tip your survival any if you don’t have the toughness to get in the mob’s face.
As for the ‘crap’ you’re referring to, I’ll simply say that’s YOUR personal problem and either suck it up and deal with it or play a different profession with the hopes that one day we can throw away water or air attunements and get a bigger bang from fire. Disregard the heals and CC you INNATELY get all you want, but they’re still there and Anet has balanced the class knowing an elementalist will always have access to them REGARDLESS of what weapon they use or how glassy they trait themselves.
1) Yes a 30 Fire Spec with D/D is your best DPS option, problem is Dragon Claw doesn’t cleave.
2) Im not QQing about any Arah video, Wethospu (sp?) is a great player and knows his stuff but that’s not the point, the point is that you can attempt to do what he does on his warrior on an Ele and you have much less room for error then a warrior due to your low health and armor. Heal’s don’t matter when you get 1-shot.
3) I dealt with the problem of an Ele not being great in a dungeon group with rolling a guardian for one (months ago). I use my Guardian for Dungeons, i use my Ele for PvP. There is no reason for me to bash my head against the wall when i can roll a better class for PvE.
I have 1,500 Hours played on my account across 4 characters and 700 are from the elementalist itself. I have 5 different gear sets for my ele depending what i want to do. I consider myself pretty good when it comes to game balance and i KNOW that giving eles the health of even Mesmers (Mid Tier) would be freaking broken because tanky DPS eles and Bunker eles would be out of control but thats where the problem lies.
You cannot play a Pure DPS eles like a Thief/Mesmer/Warrior can because eles just fall over in PvP and this weakness transfers over to PvE. A warrior can be tanky and he can be bursty, a Mesmer can also do the same. A thief can pseudo tank with blinds most mobs in PvE and can be pretty hard to kill with stealth in PvP, although only viable in WvW not sPvP, and be a bursty BS build, they can also be tanky and DPS with S/D.
Some characters have many options and some very little, eles aren’t the only ones with this issue but it is an ele issue and since its my main i will drop what i think about it on the forums because i know the devs read them.
Also if you have time to burn.
http://www.youtube.com/watch?v=llHO8EFnGlE (Me soloing AC in full zerk gear).
http://www.youtube.com/watch?v=3rHXZ2VjKBs (Last WvW Video i made).
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
The problem is that ATM there is no way an ele achieve warrior DPS in PvE even if they give up all of their utility and buffs. Let’s not even mention being twice as easy to down in PvE if you decide to go that route.
There is currently no way for an elementalist to ‘give up all their utility and buffs’. Regardless of if you use them or not, take advantage of them to their fullest or ignore them, they are still there when you DO need them.
The difference here is, a full-on DPS warrior cannot provide the team support that a full-on DPS elementalist can be that support via heals/regen, CC or damage buffs from might stacks off of fire fields. All they have to do is press F1-4 and those utilities are at their fingertips.
Conversely, a full-on DPS warrior is likely using a GS which only has vulnerability and cripple as side-benefit and a rifle or something (but why use that? 100blades all the way!! :P) The amount of support available to him at any given point will offensive in nature and therefore limited in application.
I believe that might be your (and others’) problem. You can try to specialize elementalist as much as you want but that doesn’t erase the fact you do have versatility in your other attunements no matter how hard you try to ignore them…versatility that a warrior lacks.
How much you value that versatility is probably a whole other topic.
It’s not my problem, i am fully aware trying to stick to 1 attunement to max my dps in a dungeon group is horrible thats why i don’t do it, and i think its dumb that if i decide i want to play that way i can’t achieve high dps. You say our utility is a swap away but really if you go full dps you aren’t putting any points in arcana or water, and you are using arcane spells for dps. Lastly i wouldn’t call a small ground target heal in water and Healing rain real heals, or an imob. Warriors go 20/25/0/10/15 for max GS dps and they can carry a 2nd weapon set for cc and buffs also and swap back to GS in 5 seconds. Don’t give me that crap that we can bring so much more utlity and heals/cc than wars when the tradeoff is not worth it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I was kidding, sarcasm is hard across the interwebs.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
The problem is that ATM there is no way an ele achieve warrior DPS in PvE even if they give up all of their utility and buffs. Let’s not even mention being twice as easy to down in PvE if you decide to go that route.
There is no reason for a ele and warrior dmg to match up exactly. A guardian could complain about the same thing. A warrior can complain that they don’t have the boons and buffs of a elementalist and a guardian. Point is, the dmg gap between a warrior and ele is honestly not that big. The dmg done at the end of a boss fight might be the difference of 20-30k tops.
I see no problem with ele’s dmg being slightly lower. Even if you spec full power, you still have more mobility and healing than a warrior could.
It would be a rather boring game if everyone hit for the same direct damage, applied the same conditions, and had access to the same defensive.
Warriors give the group Might and Fury without giving up DPS.
Eles give the group short term buffs of might/fury/regen/protection/swiftness. You have to reduce your dps to do so.
See if i decide to go full berserker and do top dps with my ele i have almost no existent support buffs and heals, while being twice as easy to down as a warrior. Warrior can go full berserker and still bring FGJ and Discipline Banner.
I warrior can go healing shout build and bring buffs with condition removals AND still do more dps than a support ele while living longer?
Ele isn’t very good in PvE compared to warrior, it’s simple math.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ive played D/D ele in PvP since Beta. As long as it stays fun and viable ill keep playing.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
When you have Guards and Mesmers Eles bring nothing to the table.
You could easily build a ele to have 3.4k attack with 50+ crit dmg and 40+ critical chance just like the warriors. The only difference is they have 100 blades. So, a ele could easily pump out a lot of dmg while still add conditions. Not just two conditions, but around 5 while still having control on their weapon set.
My main is an ele i am proficient with all weapon combinations and i am aware how good the ele is in certain scenarios. Ele will NEVER pull the DPS a warrior can, + a warrior has FGJ and Discipline banner to further increase dps. For you do add buffs to the group you need to attunement swap and that lowers your own personal dps.
Maybe that is okay. Not every profession should be 100% alike. Not every profession in this game should be able to hit a max of say 20k crit dmg. If you were able to pull a 20k crit off with a ele like you can with a warrior’s 100 blade then you would need to give the warrior all the buffs the ele’s get. You want to complain about a dmg gap of maybe 5k dmg ( which is not all that much) when the defensive gap is unthinkable. I would kill every Charr in Guild Wars 2 to have a perma vigor, swiftness, and fury boon on my warrior.
I don’t understand everyone’s agruement for lower dps on attunement swap. When I swap attunements my skills are on CD, it is gaining dps swaping to another element to have more skill. So fire->earth->fire, when I am in earth my fire skills are on cd anyway. You can say, well take longer for your attunement swap to recharge than the skills. Well, maybe skill 1 and 2, but for 4 and 5 that is untrue. Your hard hitting spells are are cd (Fire Grab for instant) for what? 45seconds? Or a little less? 30seconds? It takes all of 9 seconds for a attument to recharge with max arcane.
You are confusing Burst with DPS.
Fire Grab on a 45 Sec CD is good burst, its not good DPS.
HB on a 8 sec CD is good burst AND DPS.
I have NP swapping attunements to gain utility AND buffs for the group while lowering my self DPS. The problem is that ATM there is no way an ele achieve warrior DPS in PvE even if they give up all of their utility and buffs. Let’s not even mention being twice as easy to down in PvE if you decide to go that route.
It is NOT gaining dps if you attunement swap from Fire to Earth on an ele even for CD’s. Your fire Auto Attack does a little less than 10% of what Ring of Earth does if you could Spam it (which you can’t) The auto attack isn’t great if you are going full dps.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
ITT, People who don’t know how attunement swapping works on Eles want a CD which already has a CD…
Sigh.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Arcing Slice has the same DPS as spamming #1, and #1 debuffs. Warriors have plenty of Fury atm, its useless.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
When you have Guards and Mesmers Eles bring nothing to the table.
You could easily build a ele to have 3.4k attack with 50+ crit dmg and 40+ critical chance just like the warriors. The only difference is they have 100 blades. So, a ele could easily pump out a lot of dmg while still add conditions. Not just two conditions, but around 5 while still having control on their weapon set.
My main is an ele i am proficient with all weapon combinations and i am aware how good the ele is in certain scenarios. Ele will NEVER pull the DPS a warrior can, + a warrior has FGJ and Discipline banner to further increase dps. For you do add buffs to the group you need to attunement swap and that lowers your own personal dps.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Because what we need right now is more easy as kitten bosses, amirite? Let’s just make everything like Hotw! Loads of fun! Challenge in the form of “will I be able to stay awake for this entire run?” Brilliant.
But yeah, fix the AoEs. I’ve gotten used to it now but it really punishes the uninitiated. And I think P1 needs a revamp, now that everyone has figured out the 100% best way to pass it (stacking method) it’s just really boring now. And I don’t like the concept of the grubs punishing you for the rest of the fight either, how about make them spawn through all the phases, but the buff they apply wears off after a while? You’d have to balance not dying to lupi and not letting lupi eat grubs. It could be neat.
Best way to pass p1 is stacking method? Since when?
To make this phase more fun, grubs should be spawned on all 5 players and grubs should start moving towards lupi after much less time.
and you cant dodge the grubs anymore!
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I hope we at least get SOME changes next patch.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Hah! 2.7k attack only and you “destroy” things? Don’t wonder then why people don’t take you seriously when you consider such a mediocre attack stats (berk warriors easily boast over 3k) to be “destroying”.
That 3k attack warrior can boost all he wants. It means nothing when he is on his back.
That is all the warriors have is that “over 3k attack”. They give everything in their lives for that 3k attack. I give up nothing to get 2.7k easy. “Zerker” warriors sit around 3.2k – 3.4k attack unbuffed. The only difference between my ele and them on attack is 500 at best and 700 at worst.
But tell me, what good is that attack when they can’t even take 3 hits before kicking the bucket? That is right, it is useless. Not to mention I have on protection. So their “over 3k” power is more like 0 power if they don’t have a baby sitter. Also, they have crap healing while the ele has extremely awesome healing. Ele also has protection which everyone knows is one of the best boons in the game. You write off the ele as weak and you don’t even understand their strong points.
Add Guardian, boom perma protection. Add Mesmer and you get Phantasmal Defender + perma Regen. Now add 2 warriors for DPS. Last spot goes to a guard if you want more utlity or a warrior for more dps.
When you have Guards and Mesmers Eles bring nothing to the table.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
1 Banner is enough for Perma regen, a banner build should never have more than 1 banner IMHO.
Shouts do more HPS than banners yes but like i said it requires for you to save them to heal and therefore not benefiting the group.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Because Necros use Axe’s.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
The grub isn’t even much of an issue if you are full berserker, its the KD that will own you if you fail to dodge.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If you run 30 fire for Might on spell cast lava font + fireball is top dps for Staff. If you don’t and weapon swap all the time then it MIGHT break even with Fury but i doubt it.
Lava Font + Fireball spam also is about 2-3% more damage than spamming Dagger Auto Attack.
To the people who say Warriors don’t bring utility i guess FGJ + Banner of Discipline + Shake it off is nothing. Warriors do too much damage while bringing damage boosting buffs to the group.
Wethospu (sp?) can get Lupi to 25% in about 90 seconds in his latest video IIRC. On my D/D Ele with full berserker and arcane spells i can do it in 2 min and 30 seconds. That’s 1 minute longer than him. I already shaved off 30 seconds from my usual 3 mins so i doubt i can get much more faster than 2:30.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If they nerf Lupi then i prob won’t bother finishing my Arah path 2 solo run on my Ele, been making steady progress on Lupi each time i go in. Also WTB less random resets when he goes up against the wall.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
So warriors have higher HP base by default, why can’t we have higher toughness too?
What do you think Heavy Armor does compared to Medium and Light?
I know what it does. But we meant to have sturdy body, so it’s the easiest way to make us sturdy
Top tier health and top tier armor, most sturdy class in the game by default. Add traits and gear, diff story.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Alpha is def 1 of the best bosses, could use an hp reduction, it feels it takes a bit too long at the end even with TW and high dps. Other than Evolved destroyer CoE is my fave dungeon overall.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I wonder if a Necro can do this. Shining eyed excitement
Power necro with wells for burrows, pretty sure you can do it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Then go shouts. but then you have to save them to heal up instead of using them to boost party dps because you risk of having them down when you need to heal.
Banner covers a pretty good area with the trait and its not hard to pick them up.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Hm. I don’t like using banners.
You don;t HAVE to use banners but IMHO 1 banner providing perma regen for yourself and the group allows you to live longer but healing shouts is another viable option.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If you wanted to “Tank” Full Cleric would let you live longer than full Soldiers.
http://intothemists.com/calc/?build=-sBCCx;0NKkN0_4cKVQ0;9;49-TT-2;316A47Ax
Something like that would work, im personally a bigger fan of using a banner for Regen for the whole group than running healing shouts.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
you’re not taking into account that the 3rd phase does more damage than the first
It does more damage per attack and total however, it takes 0.5 secs per attack while phase 1 attack takes only 0.25 secs. If you calculate the damage per second you will see that first and probably second phase (again, guessing second phase attacks take 0.25 secs each too) perform much better than third phase.
Chop is .75
Double Chop is .95
Triple Chop is 1.9
Axe #1 is basically 3.6
Double Chop is your highest DPS followed by Triple Chop finally by Chop.
Using #2 after Double chop will increase DPS but not #3 (or #4/5).Didn’t really get those numbers, is that .75k damage therefore 750? is that per second or per attack?
Anyways, i agree second phase is your highest DPS, however skill number 3 attack is also very fast (0.25 secs) and does a reasonable damage so it should be a viable skill to use after Double Chop.
However (again) i just tested it and it seems there is a delay after you use skill 3 and start phase 1 again, weird. This delay also happens if you use skill 3 then 2. I think there is a bug with the tooltip and although skill 3 hits in 0.25s secs, it takes 0.5 secs to complete.
What i posted where cast times while taking Delay into account. Triple chop does more DPS then Chop.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I watched just to see how you would get past the door.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Chop is .75
Double Chop is .95
Triple Chop is 1.9
Axe #1 is basically 3.6
Double Chop is your highest DPS followed by Triple Chop finally by Chop.
Using #2 after Double chop will increase DPS but not #3 (or #4/5).
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Does the dungeon reset timer reset when the daily achievements reset? I did 1 dungeon run before the reset time and 1 run afterwards…
No it doesnt.
Yes it does.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
How did you test this?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Also one thing to realize is that your “melee” skills seem to be 300 range.
I think Warrior damage is bit too high in PvE (6.5 min lupi kill for example https://www.youtube.com/watch?v=JQ2KTFw3CaI , I rarely do it this fast in pugs..) but honestly I would like to see a proper comparison. I have done my best to find optimal DPS-spec. I’m quite tired of pvt-gear users complaining about my damage.
https://docs.google.com/file/d/0B3A3Op-Hj3dOUkJRU0xvcng5ZWc/edit
DL that.
Its a damage calculator for Eles/Rangers/Thiefs/Warriors with ANY PvE gear Mix.
Warrior GS damage is fine, HB damage is actually very fine. What makes GS OP in PvE is the CD, increase the CD and GS would be balanced.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
LOL Poor spider.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Building Momentum the 2nd minor trait of strength gives +15 power.
Came to post this and see this, was throwing my math off with power.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Same, guess its not a priority.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
First time in AC tonight with 2 others (also first timers), we beat Kohler easily, but that troll was impossible. We gave up and left him there and then we got stuck on the burrow part – hundreds of mobs swarming us. Think we need a couple of extra DPS in order to finish this dungeon path.
You should probably look up info on the dungeon before you run it, it shouldn’t be hard at all once you know what to expect.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Good news: we have a potential fix for this issue in the next full update!
Thank you for your patience, everyone!
Yay thank god, can finally turn my auto attack back on and save my clicking finger.
Ditto,
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Scepter/dagger with staff is the pvp choice condition build.
Scepter/(dagger/warhorn) with staff is the wvw choice condition build
If you want to level with a power build run Dagger/Warhorn with Axe/something (or staff) and run the 2 wells that do damage and speed signet. Stack power/toughness gear and blow mobs up.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
So you are saying SE path 1 dredge potion is the way to go?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ill be surprised if HB isn’t nerfed in PvE, very surprised.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You mean CoF 1 Meta.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It does work, tested.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
You give up defensive stats for precision to make then work, i disagree.
What does this even mean? Do you even know what Omnomberry pie does? You get a 66% chance to steal life on a critical strike. With no internal cooldown that means the less defensive stats you have the better. The more crits you are doing the better off you are defensively as you are going to be healing like crazy.
Fully aware what they do. I said that you give up defensive stats for precision to use them. Pies are good for low consistent damage but not that great for spikes.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
You give up defensive stats for precision to make then work, i disagree.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It’s definitely not the Warrior’s issue. This player dodges like a boss, and I am confident that an Elementalist, for example, could also solo this path given a talented enough player.
Yep very possible for an Ele, though I struggled a bit with the first scepter since Hodgins kept dying until until I got the hang of it.
This video makes me wanna try it with my Warrior sometime, nicely done!
Path 1 has been soloed by an Ele already.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Alright, continued this with a guard, it’s not possible with my build due to lack of dps. I can’t kill the burrows fast enough to get back to Hodgins in time. So in that regard, I can’t full clear path 1
Can kill kohler, gravelings, and spider in one run. But holes are too difficult to do, and even if I get lucky, it’s hard to do a perfect clear (no death) with the guard due to the lack of dps. So I can see how people think warriors are more built for dps based parts of dungeons, but it does take a lot of skill to solo other parts.
You need full berserker to have a shot.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
And I’m going to keep derailing. As if dodging the grub summon is some secret knowledge. I don’t know if you’ve played Engi or not, but endurance regen is bad, even traiting for perma-vigor. Sigil of Energy wouldn’t cover enough ground to dodge the grubs, his melee attacks, and not be nuked by locusts. That’s just phase 1.
If we want to discuss AC, you need a prof capable of the burrows for the first scepter in p1, being in multiple places at once and high cc abilities for p2 (traps and cannons respectively), and again capable of downing burrows quickly for p3. I don’t see any of the actual boss encounters being impossible for any prof, just the intermediary steps to get there.
I have NP on my ele dodging enough during p1 with just Vigor, engi shouldn’t have an issue.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild