Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If you delete all your toons you can transfer once a week for free, not hard to understand.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.
Huh? It looks to work as expected. Why wouldn’t it?
4 + 4 * (0% – 65%) = 1.4
4 * 0.35 = 1.4
4 + 4 * (0% – 65%) = 5.4
This is simple math and you are failing pretty hard so far.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Does anybody consider shortbow to in any way do too much damage while flanking and applying bleeds? I sure don’t, it should get it from all angles would only make it a great ranged weapon for condition builds but hardly too much.
I do consider it doing too much damage from flanking, but its balanced by facing the ranger.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It is pretty much a counter to bunkers and ele. Has a high skill ceiling though. The only thing that puts it over the top is the battle sigil. Other than that it has its counters and it shouldn’t be changed much other than the might stacking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
its .5 for SB. def not .33
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You guys seem to be all over the place, you are welcome to download my spreadsheet and look at the cast time and damage modifiers if you want.
https://docs.google.com/file/d/0B3A3Op-Hj3dOUkJRU0xvcng5ZWc/edit
Just switch to the ranger tab.
alot of them are copy pasted off that wiki and are wrong :<
also that is one giant clusterkitten of spreadsheet
Actually the wiki copied it off my spreedsheet. It’s not really hard to use.
Use the “classes” spreadsheet to set up your class/gear/spec and then click the “ranger” tab and add traits if you wish to.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
1st) your way of thinking that’s how it should work is flawed. You thinking your condi duration should counter his condi reduction but what if you have 0 condi duration? Then the reduction does nothing. So it makes sense it works like I posted up top.
2nd) I don’t think the runes are OP. 25% from the runes are fine. If you run into the melandru + food combo then it sucks for you but you should pretty much destroy anyone who doesn’t run it. If they run into a non condi class then their combo is useless.
Pros and cons.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You guys seem to be all over the place, you are welcome to download my spreadsheet and look at the cast time and damage modifiers if you want.
https://docs.google.com/file/d/0B3A3Op-Hj3dOUkJRU0xvcng5ZWc/edit
Just switch to the ranger tab.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/30/x/x/x/ with berserker gear. Stick to fire attunement and spam spells dont bother swapping attunements as its a DPS loss, you save that if you need CC/Healing ect not damage. 10 Earth gives you 5% more melee damage, 10 water gives you 10% more damage if you are at 90%+ health or 10 arcana for Vigor on crits.
Dont listen to this guy lol
You could actually post reasons you know, if you actually have some.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I believe roamzero was suggesting the reduction and duration bonuses be applied as follows:
4 + 4 * (100% – 65%) = 5.4
His formula is wrong and it makes no sense.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I dont get your math.
I probably worded it badly, but runes + food is a 65% duration reduction, which cannot be effectively countered even if you spec into 100% condition duration (going to an 8s bleed on the 4s base example is still 8 *0.35, or 2.8 s).
What I’m saying is that the behavior should be factored against the duration buff % (-65% duration against a 100% duration boost will make it a +35% duration boost on your end, or 5.4s)
Bad math is bad.
100% duration vs 65% duration reduction.
4 + 100% = 8 – 65% = 2.8
4 – 65% = 1.4 + 100% = 2.8
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/30/x/x/x/ with berserker gear. Stick to fire attunement and spam spells dont bother swapping attunements as its a DPS loss, you save that if you need CC/Healing ect not damage. 10 Earth gives you 5% more melee damage, 10 water gives you 10% more damage if you are at 90%+ health or 10 arcana for Vigor on crits.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Mesmer has a good shot at them if you can avoid the granades :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
“Can’t wait until they nerf no skill engi”
“All you use is your mouse to win, so easy”
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Groups I’ve been with don’t even do it this fast and TW is down 30-40 secs on the slave driver. Also 20/25/0/10/15 does more damage.
Interesting that your running empowered as a trait line, but I think 30/25/15 gives more dps.
http://wiki.guildwars2.com/wiki/Empowered
2% extra damage per unique boon, so in this case it should be roughly 6-8% extra damage, but an expense. You miss out on stick and move (3% extra damage), 100 power and axe mastery 10% crit damage on axe.On the positive side, if the mesmer runs lyssa runes, you’ll get 9 boons for ~seconds giving everyone an 18% extra damage boost. In this situation I believe your empower build will out DPS my variation, but this is based off the probability that your mesmer wears lyssa runes. I’m thinking your empower build is more accustomed a more organized farming group.
Duel Wielding does more damage than Axe Mastery BTW.
20/25/0/15/10 (w/ 4 boons) does as much dps as 30/25/0/0/15 (w/ out Stick and Move active)
If you have 6 boons up it does as much as when Stick and Move is active.
So yes the 30/25/0/0/15 does more damage since you only have 3 buffs up (Might/Fury/Swiftness).
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
D/P thiefs are far from unkillable, range and ground aoe is a counter.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
In WvW/PvE but not sPvP.
So let me get this straight Jon Peters, a change was made to the reveal debuff due to thieves being too good at being invisible in WvW due to culling. So now that you see this was a bad change because culling is no longer existant you will revert the reveal debuff for PvE (Good) and WvW (Good) but not sPvP (WTF!). Im not saying thieves are in a bad state atm in sPvP but IMHO they should revert the nerf in sPvP also.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
A glass D/D Ele build ends up surviving more than my toughest Necro, cleanses all of it’s allies of conditions, does nonsensical burst/condition damage -AoE (Better than a Thief)-, heals itself better than any Guardian I’ve ever seen, CCs better than my Necro or my Engineer even when I BUILD for it, can turn invincible to stomp and res at any time MULTIPLE times, has access to an endless supply of boons and cleanses, and has better mobility/escape power than a pure stealth thief.
Sure, and people need to ask why people think Ele D/D is OP.
I just watched 2 D/D Elementalists kill 5 players in a time span of 13 seconds in tPvP, out of those 5 players:
2 Guardian bunkers/support
1 Necro in Lich form
1 Shatter Mesmer
1 Engineer (and all of his turrets)It’s to the point to where every server I join has atleast 1 Elementalist, or as many as 4. They’re overpowered in every single map, but shine most specifically in both Temple of the Silent Storm and Spirit Watch.
Whenever I see an Elementalist, it makes me physically ill. I actually cheer and compliment any staff Elementalist I come across, and thank them for not being one of the ten thousand OP generic D/D abusers I’ve met. Whenever I actually kill an Elementalist by pure luck, I feel like I ran a Marathon and won 12 Olympic Gold Medals by pole vaulting on my kitten over a 20 foot tall mound of CRAP that happens to be my current class. (Necro)
After reading all of the above, take a look at my Necro in comparison, I can’t even do 1/10th of the things other classes can do, let alone Elementalist… then look at warrior… good lord.
Warrior looks like a tiny spec of kitten particle compared to the monolithic D/D Elementalist.
Not sure if troll or just very bad at PvP……
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Groups I’ve been with don’t even do it this fast and TW is down 30-40 secs on the slave driver. Also 20/25/0/10/15 does more damage.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
How tanky are you?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Thief couldn’t kill a Bunker if he landed his full combo with Signet, Engi on the other hand could.
Also Stun breaker would break thief’s combo but for an engi unless you had a teleport like shadowstep, blink, lightning flash, the stun breaker wouldnt work off magnet pull because you character was still in the “air” when the Barrage landed so stun break’s didnt work.
Lets not even go into the fact that Engis have more health and stealth doesn’t really work against reliable AoE, although not every class has access to that.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Approve of this post.
Also we need more slow apparent hard hitting attacks then fast weak attacks that become impossible to dodge in melee even with Vigor.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You can’t look at Ele skills in the vacuum of pure DPS. ESPECIALLY with Staff.
Why? Because from the outset, the Staff is built as a support weapon. Yes, some of our largest AoEs, but also most of our best combo fields.
As an example, playing with a Thief the other day, we were just bumming around in Gendarran Fields, doing a few random DEs. We decided to do the Tamini Mogul group event. He was a D/D and Shortbow, I was using Staff.
To put it bluntly, had I stayed in Fire, we both would have died, and quickly. By cycling attunements, using all my CC, rotating earth elementals, providing water combo fields for healing, kept burning up, etc., etc. we prevailed.
Was my damage as high as just spamming 1,2,3 in Fire? Probably not. But people asking that question make the incorrect assumption that a Staff Ele can sit back safely and nuke, never needing to dodge, or kite, or support teammates. Since the game does not work like WoW, you don’t have the luxury of sitting at max range casting arcane missiles or whatever.
Which is why I always laugh a bit when I read people asking about DPS charts, meters or builds, as if that’s the be-all, end-all of consideration. Every profession in the game needs to bring DPS, support, CC and rez ALL the time in every battle. To think otherwise is to miss the point of the combat system.
This is accurate. Pure DPS, go Fire. However, attempting to be “pure DPS” all day, e’rr day doesn’t work as well in this game as it does in WoW.
As long as your other team members have the other things covered going DPS works quite well, thats what wars do in a war/guard/mesmer grp.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Attunement swapping eles revolve around fury gain while swapping and might gain from fire attunement swap, battle sigil and lastly any combos being done.
My PvE spec revolves around staying in fire and using http://wiki.guildwars2.com/wiki/Pyromancer's_Puissance.
First let me say D/D > Staff but Staff doesnt do too bad, scepter sucks.
Full berserker gear.
Top 10 skills in terms of DPS (Note that i used DPS not Damage) starting from the highest.
Burning Speed
Ring of Fire
Fire Grab (when burning)
Drake’s Breath (Only when no burn is on the target)
Churning Earth
Ring of Earth
Lightning Whip
Dragon’s Claw
Earthquake
Cone of ColdEven attunement swapping, gaining might and fury it does not do more damage then sitting in Fire, gaining might, and using traits to boost your dps in Fire.
If i take Internal Fire, Dragon Claw does more damage then lightning whip and then the only 2 attacks that do more damage is RoE and CE in earth. Also if the party is providing some Fury it makes attunement swapping even less attractive.
Fire staff is also waaaaay better than any other attunements. Lava font is just too freaking good.
Another thing of just sitting on fire attunement is that you can swap to your CC or heals on demand when you need to.
How can Burning Speed and Ring of Fire with 10 s CD the highest DPS skills xD. They might have high DPC ( damage per cast) because of the short casting time but no where near the top DPS skill. Some candidates for highest DPS skills might be Lighting Whip, Drake’s Breath or Fireball + Lava Font.
DPC is a bad way to see if a skill is good, if the attack takes 10 seconds to go off but does the highest damage of all your skills then its the top DPC ability. Basically if the attack will increase your DPS over spamming your auto attack then its a good DPS skill.
if Damage / cast time > Damage spamming #1, then its worth casting.
Also dragon’s claw does more DPS alone than spamming Fireball + Lava font.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Attunement swapping eles revolve around fury gain while swapping and might gain from fire attunement swap, battle sigil and lastly any combos being done.
My PvE spec revolves around staying in fire and using http://wiki.guildwars2.com/wiki/Pyromancer's_Puissance.
First let me say D/D > Staff but Staff doesnt do too bad, scepter sucks.
Full berserker gear.
Top 10 skills in terms of DPS (Note that i used DPS not Damage) starting from the highest.
Burning Speed
Ring of Fire
Fire Grab (when burning)
Drake’s Breath (Only when no burn is on the target)
Churning Earth
Ring of Earth
Lightning Whip
Dragon’s Claw
Earthquake
Cone of Cold
Even attunement swapping, gaining might and fury it does not do more damage then sitting in Fire, gaining might, and using traits to boost your dps in Fire.
If i take Internal Fire, Dragon Claw does more damage then lightning whip and then the only 2 attacks that do more damage is RoE and CE in earth. Also if the party is providing some Fury it makes attunement swapping even less attractive.
Fire staff is also waaaaay better than any other attunements. Lava font is just too freaking good.
Another thing of just sitting on fire attunement is that you can swap to your CC or heals on demand when you need to.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Eles are good, but def not the best 1v1 class.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I dont think anyone i denying that staying in Fire will grant you the highest dps if specced for direct damage.
Oh I deny it whole completely. In fact, it is patently wrong. I will do more overall damage than someone staying in fire no matter how they spec.
This.
Staying in fire and gaining might is more dps than gaining fury while swapping atunements using lower dps skills.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro here, thats an old spreadsheet. If you want the updated one with the correct casp speeds you can DL it here.
https://docs.google.com/file/d/0B3A3Op-Hj3dOUkJRU0xvcng5ZWc/edit
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/30/10/0/0 is the highest else dps spec while using staff or D/X.
Not really. You aren’t going to spike anyone down that isn’t wearing zerker gear like a noob anyways, and while you may have slightly higher initial dps, you are going to lose the total damage race very quickly.
Its the highest dps but it doesn’t mean its viable in PvP, it is a great PvE dps spec if all you care about is dps.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
One shot every time a magic find leech joins. I’d be dead from alcohol poisoning by now.
- finish off the entire bottle when no skins or rings come from the daily chest at the end.
those magic find people are only sacrificing their vitality/ toughness. They still deal enough damage, so I don’t know why you would label them as leeches.
To the original poster – your post made me laugh. All the fractal pug runners would end up dead drunk after this XD
Could just run full berserker and actually contribute to the group.
they still contribute to the group. If you would be able to run faster WITHOUT the person at all (with only 4 people) THEN you could claim that they don’t contribute.
If the person goes down and I have to rez it slows the group. If I don’t red then I have to wait for them to WP back. If they have aggro and kite the mobs then it lowers dps for the rest of the melee and makes the run slower.
MF people are lame, if you can run with full MF gear and not die then run full berserker armor and speed up the run.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Although i agree ele stacking is whats makes Ele OP in group fights (1 Ele by itself is good but not OP IMHO) limiting 1 class per team is a bad idea.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
One shot every time a magic find leech joins. I’d be dead from alcohol poisoning by now.
- finish off the entire bottle when no skins or rings come from the daily chest at the end.
those magic find people are only sacrificing their vitality/ toughness. They still deal enough damage, so I don’t know why you would label them as leeches.
To the original poster – your post made me laugh. All the fractal pug runners would end up dead drunk after this XD
Could just run full berserker and actually contribute to the group.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It is pretty sad in ANet’s part.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Someone posted an elementalist picture with lupi dead but no video IIRC, but there are vids of wars/necro/thief/mesmer/guard.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Bump, i want this too!
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/30/10/0/0 is the highest else dps spec while using staff or D/X.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I run a 20/20/0/25/5 with GS and Sword/Pistol which I find superior to pressure.ranged targets. If you are loosing 1v1 with this build on your mesmer you are getting outplayed. Ele and engi will be the easiest classes to kill you though but like I said they have to play better than you.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
No.
Else have a cool down per attunement.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
We’re starting to split PvE/WvW in the upcoming patch.
But we want them to be things that keep consistency across the game types as much as possible.
Splitting between PvP and PvE is understandable, but this news made me wince. I would have liked to see the dust settle before breaking WvW off into its own piece. It may be necessary, seeing as how we haven’t seen what changes are being considered, but I am apprehensive about this decision. I have always been a big fan of seeing my PvE build play out in WvW.
Nothing good will come of this, only nerfs.
Some very much needed.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Not bad, but I probably would have gone full zerkers. Similar to the build I’m using now, but yours has much less crit damage and with all the toys the mesmer has to escape situations, you’d be better suited with full zerkers.
Not bad though.
2 weeks of playtime on mesmer (including leveling) so I went 50/50. 3 days ago I got full zerk trinkets so the only non zerk pieces is my armor which is knights and my cavalier back piece. I added butter squash food so now I’m seeing 8K Duelist channels on squishy people.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I cant find the traits in your link?
YouTube link. Tiny URL.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
With all these ’’fixes’’ it’d come to one huge nerf. Class close to not worth playing on.
Nerfing heals, boons, viable attack potential (attunement swapping), condition cure.If Ele is going to be drastically nerfed, so thief, mesmer and few other proffessions build should.
The thing Symbolic is missing that this build (with 1.3k healing power, toughness, close to no criticals) is to provide group support and tank. Elementalist like that basicly doesn’t deal much damage and anyone who isn’t cannon can out-tank that.
You take damage runes/jewel/sigils so when you assault far you can kill the back point defender easier on a cantrips ele. Without Fire elite out cantrips ele have more damage than most targets have sustain so you can eventually kill. With fire ele elite out you can end the fight in a good 30-45 seconds against most classes if not faster.
Going full support team fight ele is viable and effective and maybe slightly OP, but nothing absurd. It’s also not the reason people are complaining about elementalist, under focus fire they are forced to run or die. Playing an ele effectively in a team fight is something to be admired and I don’t think many can do it well enough to justify bringing an ele to a team fight. I will admit there is some finess to optimizing your attack on far point as a cantrips ele but whether you are a good player or not it is automatically extremely effective because your fire elite and you can win just about any 1v1 especially against what people bring as back point defenders.
I don’t think symbolic is suggesting to do all these nerfs at once, they are just singular ideas. And to those interested, I didn’t help him with this lol. He’s dedicated.
With Mesmer and Ranger being the most popular back point defender atm. I main ele and play mesmer at the side and I just don’t see how mesmer lose to cantrip eles 1v1. If its taking 30-45 secs to win WTH is the roamer doing on their team.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This is an old build that I used when I first started with mesmer… same gear as well other than used divinity runes and no ascended was around yet (I still use the knight/ruby combo on my guard even today). I had LOTS of fun just doin /dance in front of some one while my phants killed them after they were downed lol
It’s pretty bad for group situations though… that’s why I run 20/20/0/0/30 now and can flip between shatter and glam/condition on the fly. It’ll be stronger after they fix Izerker as well ^^
I actually find the shatter spec inferior to phantasm in group scenarios.
Neither shatter nor phant are good at those roles, but with the same trait lines you can change the individual traits around into glam… which is far better for groups.
When doing shatter it has everything I want in it. Shorter cd’s, boon ripping etc.
When doing glam/cond the only things it gives up vs a full on glam is longer lasting glam’s and shorter glam cd’s. You still get the confusion on enter/exit, and blind/confusion when you place the fields. Having desperate decoy and clone on dodge isn’t a bad tradeoff. Being able to shatter more helps with the times when some one calls for a smaller group to go off from the main objective (although I agree it’s not totally optimal for ZvZ).
I just find myself switching roles a LOT in WvW from solo to small group to zerg and I’m able to with just swapping gear and changing trait choices without having to visit a npc to totally retrait.
Not knocking your choice at all, phant is solid for smaller fights.
Back in the day I also tried it with phants regen and then protection when you regen. Made my mes REALLY tanky (but the protection side of that has been nerfed hard and isn’t worth it anymore).
Btw the zerker comment was about phant builds… reads kinda funny with how I wrote it before lol
I have a Rabid set when i want to do group busting with another mesmer and a necro, sometimes throw a ranger in there. But for duo or trio i stick to this spec.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I hope not.
10 char.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
HGH Condi Engi.
Necro, engi.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This is an old build that I used when I first started with mesmer… same gear as well other than used divinity runes and no ascended was around yet (I still use the knight/ruby combo on my guard even today). I had LOTS of fun just doin /dance in front of some one while my phants killed them after they were downed lol
It’s pretty bad for group situations though… that’s why I run 20/20/0/0/30 now and can flip between shatter and glam/condition on the fly. It’ll be stronger after they fix Izerker as well ^^
I actually find the shatter spec inferior to phantasm in group scenarios.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
In the description below the YouTube video.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
http://i.imgur.com/nfudppy.jpg
6.5K + 265 bleeding per crit (possible 2,120 if all 8 crit). Not all 8 bullets crit i think 6-7 did, the last one did not as you can see by the SS.
Light golem has 2,200 armor.
Heavy Profession base armor is 2,127
Medium is 1,980
Light is 1,836Keep thinking shatter spec is the best mesmers have right now, ignore utilities i obviously don’t run that in TPvP.
Been playing Mesmer for almost 3 weeks now and i fear no ele 1v1 if they try to take my home point solo.
Even with Rune of the Eagle, Phantasmal Strength and Empowered Illusions and berserker’s amulet all together I don’t get more than 4 – 4,5k on average. Pls tell me your build
20/20/0/25/5 10/30/0/25/5 actually does a bit more damage but I prefer the GS CD.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
http://i.imgur.com/nfudppy.jpg
6.5K + 265 bleeding per crit (possible 2,120 if all 8 crit). Not all 8 bullets crit i think 6-7 did, the last one did not as you can see by the SS.
Light golem has 2,200 armor.
Heavy Profession base armor is 2,127
Medium is 1,980
Light is 1,836
Keep thinking shatter spec is the best mesmers have right now, ignore utilities i obviously don’t run that in TPvP.
Been playing Mesmer for almost 3 weeks now and i fear no ele 1v1 if they try to take my home point solo.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)