Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Once again you keep assuming a thief can’t chain D/P for infinite stealth, yes he will take damage but its not significant from a necro to cause any worry.
And you don’t seem to understand that he can chain all he wants, because that BP is an indicator of creating a stealth window and most importantly an indicator of where to bomb aoe into (you can’t dodge while using HS).
And a single stack of 3 bleeding at base 1300 condi damage is not “negligible” as you say. 3 stacks by themselves will eat about 1/4 any berserker geared thief’s HP in a few seconds.
It’s not about killing you while in stealth. It’s about detecting your movements and denying you the backstab because the moment you push hard for backstabs is the moment you get killed.
You’ve got shadowstep and the signet as utilities to close in on your target without having to spend initiative and that’s it.
I don’t know how you think a 4k backstab is going to kill a bunker ranger. My ranger has 17-18k HP even if you landed 3 in a row without pressure I’ll heal it back up. My spirit elite and passive regen will heal it back up. And I will self-rez with spirit elite if you pop all cd’s and manage a lucky streak.
Bleed isn’t going to do anything when it will be removed as i enter stealth. Also why do you think i am full berserker. 15K HP and 2,600 armor is not full zerk. I play a BM Bunker Ranger and know how sturdy they can be but they can still die to pressure damage. If the thief is good you die to him or its a stalemate at best no good thief will die. Also ive been talking from a D/P + S/D PoV, 3 sec daze when you get low will mess you up try to heal and you regen will get stolen.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You can see me fighting a D/P thief in this video
Thief played really bad. He chased you then BP + HS instantly instead of BP as soon as coming out of stealth to force you out of melee then HS for stealth.
Also he kept using Shadow Shot waaay too much from stealth to get a BS off on you causing him to waste too much initiative.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Tested patience, used initiative until i was at 0, then i waited for my initiative to tic then use Blinding Powder. My initiative didnt go up by 1 instantly unlike when you use Infusion of Shadow where you gain 2 Initiative instantly. 3 Secs into your stealth i see myself gain an extra initiative very quickly, thats the Trait Patience ticking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
How are you beating bunker rangers as a thief? The backstabs at best crit for 4k on a proper bunker ranger, and all the ranger needs to do, because if your stealth only lasts 4 seconds is to circle strafe to deny his back initially and then just use his eveades even when you are stealthed so you’ll be forced out of stealth or use another black powder to HS again, in which case he just uses the wolf fear or entangle to delay your backstab to the point it happens or you can’t get enough backstabs in to outdamage his healing.
And a necro with terror build will screw a thief over pretty badly. All he needs to do is lay the mark, to know when the thief has approached, because even if the thief dodges through the mark you can see it trigger and go into DS or dodge.
All the condition removal won’t matter if you can mess up his momentum with some spike and a muddy terrain or entangle. Hell, go spirit elite and he just blew all his cooldowns to kill you just for you to get back up.
The only thief you can’t kill is a thief with /d offhand because your kitten pet won’t dodge cloak and dagger, so he can regen all he wants.
Your fighting thieves who you somehow are making them run out of initiative too quickly. Marks/traps ect can be triggered on purpose walking/dodging in stealth and with D/P you have perma stealth and remove all the condis then start the fight with 12 stacks of might. Really to kill a thief you have to blind side him and burst very very quickly 1v1. As long as the thief is patient and knows when to pressure and when to back off you wont win. Stalemate is your best bet or die.
Stealth doesn’t make them immune to damage. In stealth you will remove a condition every 3 secs. If they can hit a condition more often than that the thief will still take significant damage, enough that when he does come out of stealth, you can burst him to put fearon him and make him back off again or die.
In that scenario, where you can stall enough, you can retreat and recover or he can keep resetting but someone will interfere and kill him.
Patience doesn’t matter because the ranger’s survival is on a low cd. If a thief doesn’t want to die, he won’t, but neither will the ranger.
It’s not about purposely walking through the mark with the necro either. The fact that you triggered it and you have a 4 sec period of stealth to land a backstab, which he can delay with smart positioning and layer with death shroud or dodging means you will rarely be getting off backstabs. Any smart necro or ranger knows to save all his dodges for the stealth period.
The necro will know you have triggered the mark, and he has more aoe abilities than you have total dodges, so you will eat some aoe regardless, and if the necro wants to be cute and also bring well of darkness to foil black powder spam. He’s got 3 fears at his disposal with traits, aoe weakness and bleeding to reduce endurance regen, and a cripple. A good necro even with all your stealth condi clear will not let you stay condition free when he knows you’ve approached him.
A single terror will take out 1/4 of your thief’s HP bar. You can do a reset all you want but time is not on your side as it increases the odds of someone passing by in wvw or in the case of spvp you’re just going to get screwed by reinforcements.
D/P is very effective at gibbing distracted people, but it’s always predictable because like any stealth build you know their period of effectiveness is confined to 4 seconds which you can stall or burden. Once they’re out of stealth they are easily pressured.
The moment you see a black powder go down it’s also very obvious to interrupt what’s gonna come next. All you need is to place a CC on top of it and they’re gonna waste a portion of their newly acquired stealth.
Once again you keep assuming a thief can’t chain D/P for infinite stealth, yes he will take damage but its not significant from a necro to cause any worry.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
How are you beating bunker rangers as a thief? The backstabs at best crit for 4k on a proper bunker ranger, and all the ranger needs to do, because if your stealth only lasts 4 seconds is to circle strafe to deny his back initially and then just use his eveades even when you are stealthed so you’ll be forced out of stealth or use another black powder to HS again, in which case he just uses the wolf fear or entangle to delay your backstab to the point it happens or you can’t get enough backstabs in to outdamage his healing.
And a necro with terror build will screw a thief over pretty badly. All he needs to do is lay the mark, to know when the thief has approached, because even if the thief dodges through the mark you can see it trigger and go into DS or dodge.
All the condition removal won’t matter if you can mess up his momentum with some spike and a muddy terrain or entangle. Hell, go spirit elite and he just blew all his cooldowns to kill you just for you to get back up.
The only thief you can’t kill is a thief with /d offhand because your kitten pet won’t dodge cloak and dagger, so he can regen all he wants.
Your fighting thieves who you somehow are making them run out of initiative too quickly. Marks/traps ect can be triggered on purpose walking/dodging in stealth and with D/P you have perma stealth and remove all the condis then start the fight with 12 stacks of might. Really to kill a thief you have to blind side him and burst very very quickly 1v1. As long as the thief is patient and knows when to pressure and when to back off you wont win. Stalemate is your best bet or die.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well if you are staying 3 secs in stealth with it then the extra initiative will help you. I run infiltrator signet and it makez a difference and thats 1 every 10 seconds. I can see how an average of 2 initiative every 10 secs will be useful assuming you are staying 3 secs in stealth for it. Ill have to test it tonight. I did test the regen trait few days ago and its still not stacking regen.
Yea the Regen never did stack, I’d only recommend using that talent if you run Healing Power (Then it becomes a 5 Second Regen everytime you stealth that heals for 300+ and stacks with Shadow Rejuv)
I actually ran it with my old Condition Build that used Condition/Vit/HP, the amount of health you can get from that build doing that is silly.
Anyway I think the way the Regen works is it only activates when you actually stealth someone, staying in stealth won’t give you the regen, You actually have to stealth someone.
I don’t run Infil Signet in my build I opted for Shadow Refuge/BP/The Speed one…
Yah i scrapped my Shaman gear Thief when they announced the culling fix and 4 sec reveal debuff, good thing j did too. The regen indeed only procs when you gain stealth regardless if you are in stealth or not unless you have regen….
Speed signet/infil signet/ Shadow Refuge here.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well if you are staying 3 secs in stealth with it then the extra initiative will help you. I run infiltrator signet and it makez a difference and thats 1 every 10 seconds. I can see how an average of 2 initiative every 10 secs will be useful assuming you are staying 3 secs in stealth for it. Ill have to test it tonight. I did test the regen trait few days ago and its still not stacking regen.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its easy to test but im not home atm. Ive tested it to confirm before when i used to play P/D Condi and it was bad.
As for the damage. Depends how glassy thieves are. Im at 15K HP and 2,600 armor with 0/20/30/20/0 build. Also i am D/P and S/D. 3 sec daze is pretty dumb.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its funny how you complain that you cant take 3 ppl at once anymore when really no kne should be winning a 1v2 due to downstate in this game. Most people are happy to win 1v1s 50% of the time lol. I do hate down state in WvW though, killing 8 people at once with proper kiting like in DAoC? Not with downstate you wont.
Anyways stuns usually arent longer than a second so im not a fan of the AC bread. I edited my Ranger spec tonight and hopefully soon ill get to try it out in WvW.
Not really complaining about it, But i’m pointing out what my limit is now. I mean to kill 3people they’d have to be idiots flat out cause like you said, The Downstate. In 3v1’s I can easily down someone fairly easy, But stomping on them is basically impossible.
Hell even in 2v1s It can be hard to stomp someone since one person can rez faster then I can stomp, which is the dumbest system i’ve seen in PvP to date.
Stuns also don’t have to be long, But most of the heavy bursters in this game stun you usually before they do it.
Thieves with basilisk venom, Mesmer’s, 100b Warriors, Even some Engineer’s
The best one though is Basilisk Venom, which basically becomes a 20% Damage nerf for the thief whenever they use it.
Mesmer imobolize you not stun. Wars are 50/50 but really they are no threat.
Im unsure thief works. Its not a stun or daze. Its not affected by paralyzation sigil. Its effect is “Stone” and you could not use stun breakers against it then they coded it to be affected by stun breakers. I think it works like fear, sure you can stun break it but its still not a daze/stun its a condition.Its possible on Mesmer’s, it always felt like a Stun to me though, Warriors usually do that stupid charge before they do it
I know the Basilisk Venom counts as a Stun and it works against it.
If you ever get a chance, try running it, you’ll notice a massive difference.
Think when they changed it they just made it breakable
Mesmers do have stuns but its 1 sec and its just used to setup the imobolize IF they even use it. Warriors really are no threat and bull rush can be seen a mile away. With lithning reflexes down to 32 seconds i dont find basilik stun an issue if they use it on you at low health.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Most of the D/P Thieves i’ve seen don’t run it.
I mean if you’re D/P you basically run Patience and Infusion of Shadow if you’re 20 points, and if you go 30 points you can run the Condition Removal or Shadow Rejuv.
I suppose you can get by without Infusion of Shadow but that kind of goes against the D/P Build.
I should of been more clear about the Leap and Stealth, what I mean is most use Heart Seeker to Leap to you to hit ya and then do Backstab.
If you throw Spike Trap onto them, They waste that Leap, and that Black Powder, that’s a lot of init to use to get nothing out of it.
Those thieves are making pretty dumb decisions then.
First 10 pointa for D/P is Infusion of Shadow, this is pretty much a must.
2nd 20 goes into shadows embrace. 1 condi removed when you stealth and another 3 secs in. With 15 points you stealth lasts 4 secs so if you time it well its 2 condis removed per stealth before you backstab.
3rd 10 points usually go into shadows rejuvination.
Patience is garbage, its 1 initiative every 3 seconds but it only ticks after you are in stealth for 3 seconds so it doesnt work like shadows embrace where it can do a double tick.
Shadow protector regen does not stack with itself or other regen so its pretty bad.
I can perma stealth with D/P chaining BP and HS so i will regen and wait out timers if i need to.
Also aa for your imobolize. Yes you will avoid the HS but a good thief will do 2 more HS and gain 4 more stacks of might then go BS you.
Edit: sure post them ill watch it when im home.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)
Xsorus i really wonder what kind of people play on your server. No condi removal on stealth with D/P is pretty fail. Also imobolize dont stop thieves from using heartseeker for stealth so it doesnt counter them.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If the thief is worth their salt you wont kill him.
This. Honestly this is currently the problem with Thieves in WvW. They can simply not die due to how much disengage they have. Even if they don’t kill you.
If you stick around they will kilk you eventually.
Depends on your build. If you’re a more glassy build, yes. If you’re a regen/bunker no. He’ll never kill you. But you’ll never kill him either.
I am D/P and S/D, i will kill any bunked ranger given enough time.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If the thief is worth their salt you wont kill him.
This. Honestly this is currently the problem with Thieves in WvW. They can simply not die due to how much disengage they have. Even if they don’t kill you.
If you stick around they will kilk you eventually.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If the thief is worth their salt you wont kill him.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
The guards are secretly taking bets on who will win, the pet or the player.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its funny how you complain that you cant take 3 ppl at once anymore when really no kne should be winning a 1v2 due to downstate in this game. Most people are happy to win 1v1s 50% of the time lol. I do hate down state in WvW though, killing 8 people at once with proper kiting like in DAoC? Not with downstate you wont.
Anyways stuns usually arent longer than a second so im not a fan of the AC bread. I edited my Ranger spec tonight and hopefully soon ill get to try it out in WvW.
Not really complaining about it, But i’m pointing out what my limit is now. I mean to kill 3people they’d have to be idiots flat out cause like you said, The Downstate. In 3v1’s I can easily down someone fairly easy, But stomping on them is basically impossible.
Hell even in 2v1s It can be hard to stomp someone since one person can rez faster then I can stomp, which is the dumbest system i’ve seen in PvP to date.
Stuns also don’t have to be long, But most of the heavy bursters in this game stun you usually before they do it.
Thieves with basilisk venom, Mesmer’s, 100b Warriors, Even some Engineer’s
The best one though is Basilisk Venom, which basically becomes a 20% Damage nerf for the thief whenever they use it.
Mesmer imobolize you not stun. Wars are 50/50 but really they are no threat.
Im unsure thief works. Its not a stun or daze. Its not affected by paralyzation sigil. Its effect is “Stone” and you could not use stun breakers against it then they coded it to be affected by stun breakers. I think it works like fear, sure you can stun break it but its still not a daze/stun its a condition.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
snip
Thanks, Spirit!
Okay, so, here we go! MOAR DATA.
http://i366.photobucket.com/albums/oo101/zTales/Guild%20Wars%202/JAGvsWOLF.png
http://i366.photobucket.com/albums/oo101/zTales/Guild%20Wars%202/JAGvsSNOW.pngThey came out blurry. Not sure why.
Can we get a TLDR for ppl at work?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I’m not sure if it’s a bug or not, so thought I’d ask here.
How is it possible for a ranger pet to bypass all the NPCs in a supply camp in WvW and not get agro? Had this happen a couple times, so thought I’d ask .. do the NPCs automatically ignore any ranger pet?
Last patch they made it so npcs dont aggro pets if their master doesnt have aggro. So since the Guards dont have aggro on the ranger they will ignore the pet. I do it all the time when people run into the supply camps thinking they are safe lol. Half the time they die to my pet.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
But you are using sic em only pvp wise, do you? Although it is quite strong, a stunbreak should always be inluded in my opinion. Furthermore what are the exact problems with sic em and stealth of jaguar? I didnt fully grt it
Yours
Ira
I dont use Sic em in PvP, maybe if we had a 4th utility :p. It isnt Jaguar related but when you use Sic em if you give yiur pet any other command it will end. Examples are F2, attack, return and it will randomly cancel too. Just not reliable atm.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its funny how you complain that you cant take 3 ppl at once anymore when really no kne should be winning a 1v2 due to downstate in this game. Most people are happy to win 1v1s 50% of the time lol. I do hate down state in WvW though, killing 8 people at once with proper kiting like in DAoC? Not with downstate you wont.
Anyways stuns usually arent longer than a second so im not a fan of the AC bread. I edited my Ranger spec tonight and hopefully soon ill get to try it out in WvW.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I have some small Ideas to change the Thiefs skills and survivalability a little bit more:
Steal:
1. Steal could be a Strun Breaker…..I think its not OP with whis and the Thief has this Mobility/Steal mechanic and is one of the professions with highest mobility so, why not?
2. Add a Trait, that steal removes (1-2) Condition (s).Shadow Step:
1. Shadow Step should last 15s instead of 10s for Shadow Return.2. Shadow Step also should remove 1 Condition when used first time, and two more, when usind Shadow Return. So u can use it much more better within fights as well as for Condition remove.
What do u think? In my opinion this are not really OP-Buffs.
OP, Thief doesn’t need any of those areas buffed.
Nerf dagger main, buff sword. There isn’t a reason to use sword atm.
Edit: *in WvW.
Im running Sword/Dagger atm and its very good, must be a problem at your end.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Keep in mind that roaming with melandru and lemongrass isn’t ideal. I never run into roamers running lemongrass. They are always in specialty groups stomping people. You lose so much killing ability running that combo that it destroys your ability to roam.
That’s why I don’t consider it a threat really. If I were to run into someone running that (which I very very rarely do while roaming), it would be pretty easy to just run away if the battle is too much effort. Rangers are pretty mobile as you already know
If thats your experience then Condi is good for you. Im on JQ and the other 2 servers seem to like the condi reduction, i guess its to reduce the effectiveness of all the aoe condis that go around in zergs.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Clerics gets gutted by Protection and Toughness, but yea… You’ll probably kill Glassy people fairly fast with it, but at the same time, If they’re specced glass, Condition is going to mow through them as well.
Glass Specced people really aren’t that much of a challenge.
Yes glass specced are really not an issue. Condis do much better vs tanky players but Power builds do better against low toughness players. Cleric builds do 1.2X more physical damage vs Condi builds. Thats nothing to scoff at.
Really the biggest advantage i find from condi builds is that i can kill BAD bunker players quickly with it but if they are good they won’t die even with that. My cleric build takes longer but if they are bad this will die also because i time my poison on them.
65% Condi Reduction just stomps on condi builds though. To give you an example, my Cleric build with 300 condition will do more condition damage with each attack vs people with no reduction food then your build vs people with 65% Reduction. Protection will slow my dps by 33% but its only temporary, the food and runes are not.
BTW I did this assuming Ranger condi builds use Rare Pizza, if you don;t then your results will be much much worse. I find currently both Pizza and Lemongrass should be significantly nerfed because they are too powerful.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Thanks for the leveling advice puandro. my pet’s are monsters on a long leash, and my pet consistently hits 1k-1.3k and can hit 2k when RAO and sic ‘em are popped together. already level 53, so it won’t be too long.
Glad you are enjoying it, it was very fun to level mine also.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ah, guess we’ll have to agree to disagree in this one Puandro. I do fight clubs frequently and small group versus group battles with “skill players” they would call themselves. We fight eachother enough to know eachother’s builds, and we choose food and runes sometimes to counter them.
In my experience, even when they are running minus condition duration stuff, I can still stack conditions enough to still do a decent amount of damage while allowing pet to do the rest. I just work more on CCing them than I normally would.
I run your build too btw Puandro. I’ve been running various BM/regen builds for a couple months now, but this one is still the most effective I’ve used for roaming… at least in my limited experiences in T4/T5.
If you are killing then and they are running Melandru and Lemongrass at the point they are dying to pet damage really. I will not say they are good or bad because i personally have not fought them or seen them fight so it would be arrogant me to say so. Condi Ranger does more damage then cleric vs tanky opponents while Cleric usually kills glassy enemies quicker. Both are good specs with pros and cons but the reason i say condi is obselete is because a 65% damage reduction to condi duration is a pretty significant number and really anyone wkrth their salt shouldnt be dying to it.
Im not home atm so i cant really post all the info i used to decide fot a Cleric BM Ranger vs Apothecary but Condi Reduction was the main contributor.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I’ve played T1, unless its something like a P/D thief, Condition Removal won’t be a problem because the way BM Bunker build is designed is to apply lots of conditions very quickly with a very short cooldown.
The only class that really could keep it off for a long time was a Elementalist, which was still a joke to fight as a BM Bunker build.
Thieves can do it if they spec for it, But they tend to all go D/P now, which is an absolute joke to fight (They don’t do enough burst to bring you down, and alot of them aren’t running the condition removal with it cause they want init gain)
The main problem you’re going to have in T1 if you do decide to play there isn’t Condition removal in 1v1’s..Its you getting absolutely stomped 24/7 by big zergs..
T1 zergs arent such an issue for me but thats not really the point of the post i guess. Condition removal is not enough to warrant not runnjng condi ranger builds but condition reduction from Food and Melandru runes are enough to make condition builds obsolete. HGH Engi being the only Condi build that is still usable mainly because of all the power you can stack making your damage not crap.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I’m not sure what you mean by not having viability in pvp before, since the builds being used are the same builds that have been used in pvp since around launch.
In pvp, the class really hasn’t changed at all. It’s other classes changes coupled with top players popularizing certain builds (which is even more prevalent with spectator mode and shoutcasted tournaments).
I’m not disagreeing with you at all, I’m just really not sure where the idea that rangers weren’t viable in pvp came from, since they’ve always been viable.
Rangers werent viable when SB could be side strafed for 0 damage, pets couldnt hit moving targets. Also some other classes have been toned down. GS used to suck also. Really it doesnt seem like much but in the grand scheme of things a lot has changed to make rangers what they are today.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Both are viable and both have pros and cons. Most people go apothecary for condis or Cleric (some mix it with knight or soldier) for power. Every ranger build that does good vs good players (which is not your average player) has a good amount of heal power 800-1000 and runs signet of the wild. 30 BM is common also.
Ranger makes very little use of non toughness gear like berserker or rampager btw. The reason is that rangers do about 50% damage other classes do the other 50% comes from pets. So adding dps gear only boosts your dps and not your pets.
He’s asking for dungeons though I say got more or less full berserker then aslong as he doesn’t want to make some kind of support spec with alot of healing and little spirits and kitten.
Berserker is best for group dps kill kitten faster is good, go berserk. /nod
Yes i replied to go with zerk below my 1st reply fof PvE.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Speed signet ftw.
Do you ever use the active ability? :o
See, I’d have to replace Sic ‘Em with SotH if I used it. I’m not so sure I want to do that.
Yes, first you can preload it cause the buff lasts 16min or something so you can start with having both speed aswell as 50%damage on your pets next attack, second it’s pretty nice to use it on petswap when pets start with their big cd attacks to boost them even more especially if you have raven or cat this alone will produce 5k+ crits on a squishie.
Regarding Sic ‘Em I don’t like it because it’s so unreliable, it’s a totally kitten skill and virtually anything can and will cancel the buff even some pet abilities wich you have no control over whatsoever will cancel it if I’m not mistaken, mindboggeling how stupid that is really.
This. Sic Em is a bit buggy in PvP. I dknt use the signet active once im in a fight though because it will slow my pet down.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Speed signet ftw.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I got a piggy back question. If you went the power route how much should you have assuming you have 1k healing power?
Depends how tanky you want to be. Soldier vs Knight.
Knight does more dps even if it has less power due to the precision. Its also imho harder to die in due to more toughness but requires you do play well.
Soldier is less dps but you are harder to burst down.
Im assuming this is for PvP since Healing Power is bad for PvE so i dont recommend berserker gear.
This just my opinion but Toughness > Vitality except for Ele/Thief/Guard. You usually want enough to avoid being 1-Shot (like backstab) by pure zerk players. 15K HP is what i aim for on those classes with about 2,500 armor. Thats my baseline minimum atm for a balanced build. Ranger has medium health so i dont use vitality gear if i can avoid it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes. Poor warriors :/
It’s like ANET feeds on their hopes and dreams.
The boon hate trait so laughable and dumb.
1) You do more damage going cookie cutter dps build then going 30 into tactics even if the enemy has lots of boons. Esentially its not a dps boost because its so high in the tree.
2) Even if it was lower in the tree you should not be punished for having boons, stealing boons is okay in its current form since you can steal them back or remove them. Removing boons is good also. Corruot boon is also good. More damage for having boons….. laughable.
3) The CC reduction trait is a good change but should be limited to only when having melee weapons or being moved up to 2nd tier like the ele one. Overall good though.
4) Passives for having Adrenaline at 100% should be removed. Its lazy design and its 1 of the reasons its OP in PvE. Need more “fun” active traits.
Warriors have been asking for many of these but ANET has their head up their kitten taking forever to do any significant changes. Warriors waiting for changes every patch is the same as Rangers waiting fof Longbow changes. You think this patch is finally it but every patch you are dissapointed at their failure to even try.
Anyways this is getting too off topic atm.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Rangers are indeed in a good place. We could use tweaks but overall good and viable. The class with the need for most changes is a warrior. A joke in PvP and its making every dps class not wanted in PvE.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Thanks for the replies! Keep in mind I was talking about pve. Also, which weapon sigils are considered good for shortbow and longbow?
If you are going PvE i suggest a jaguar for ST dps a Marsh Drake fof AoE. 30 BM and 15 Nature Magic. Sword/warhorn with SB or Greatsword depending on the dungeon. Full berserk gear if you can dodge properly or add some pieces of knight if you feel squishy.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Both are viable and both have pros and cons. Most people go apothecary for condis or Cleric (some mix it with knight or soldier) for power. Every ranger build that does good vs good players (which is not your average player) has a good amount of heal power 800-1000 and runs signet of the wild. 30 BM is common also.
Ranger makes very little use of non toughness gear like berserker or rampager btw. The reason is that rangers do about 50% damage other classes do the other 50% comes from pets. So adding dps gear only boosts your dps and not your pets.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
A good thief will never die to any other class even another thief. They will keep resseting the fight and blow your cooldowns and eventually kill you if yiu stick around.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
We’ve been preaching agility training, chills, cripples, and stuns for pets to land hits for a long time. The problem is that many players don’t like that gameplay. They want to drop powerful attacks while the cat lands every hit, right? If you run cat beastmaster you have to control your target. Sword is great for this. Has anyone tested cat vs dog when using mainhand sword?
You can perma cripple with sword making jaguar awesome. You need to pair the right pets with the right weapons.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I give you mad respect for bringing hope back to so many Ranger players. Ranger was my first character, and I had long since given up on it. I didn’t think we had any good builds. But after seeing your vids, and reading this thread and a couple of others, I think I might actually give it a shot again.
Many thanks!
Gl and have fun, Ranger is an awesome class.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This may not be a super exciting 1vX video but it is a great example of the reality of Tier one this is what a lot of people don’t understand when they give tier one people crap about not roaming and not having a good dueling build.
I havent watched the vid yet (at work atm so tag for tonight) but there is no excuse for zerging unless thats your playstyle. No one is forcing you to zerg.
Who are you killing in Tier1? There are a tiny number of people outside the zergs in the current (this week) game. Your videos don’t even show any up-to-date thief footage. I’m not saying YOU have to be in a zerg I’m saying 95% of the enemy will be in a zerg.
Im saying just cause the enemy is in the zerg it doesn’t mean you have to fight with a zerg with you, there are plenty of ways to get kills by picking off the “slow” people or creating your own action. Nothing wrong with zerging and its a valid playstyle but don’t try to defend it by saying there is no other option is dumb. Ive played DAoC for 7 years and zergs there were HUGE and they had Speed 6 which is basically means they moved 3 times faster than you. Soloing in GW2 is super easy specifically on a Thief this is a walk in the park. I laugh at people who claim soloing is “hard” or impossible in T1.
http://youtu.be/k6wYKDHtvXo – Mesmer Video posted April 3rd
http://youtu.be/J-e12TUKoXE – Elementalist Video posted April 29th
http://youtu.be/tI7ouz1xt9E – Ranger Video posted May 5th
Those are pretty new and im working on a Thief video as we speak.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its the sole reason i run Signet of The Hunt, for the speed on my pet, the speed on myself is just a bonus.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
10 BM for master bond and get a Jaguar.
Sword/Torch and SB
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I’d really enjoy seeing a video like this on necro. That could be your next project c’mon you know you wanna!
Necromancer will be my 7th 80 and my 5th WvW project but i cant say how soon. I have a theory build on paper with gear and such atm but nothing solid. My free time varies from basically all week i could sit down and play to for example this week where ive played barely enough to do my PvE daily. Last week i finished my new thiefs suit and that is my current project. After the thief i will return to the ranger for a 2nd video. After that its either a Necro or back to my mesmer depending on the state of the game.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You guus are funny thinking buffs and debuffs and nefing HP by 50% is going to bring in more classes. Mesmer is already the best boon remover and all 3 classes have condi removals for the grp.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Check out my build and video here. Porb what you need.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I ran CoE on my ranger and my jaguar pet couldnt live during the alpha aoe. In path 2/3 before the patch. Im a min maxer and i run zerk gear on my PvE toons and with proper evades i rarely go down. If i have to run a tankier pet so my pet has a chance to live through big aoe from mobs because it cant dodge ill just play my other toons. I find ranger fun and i love my jaguar and making me use a drake is BS.
In that case your pet will need lots of protection and support. It’s a paper tiger. I’ll take reliable dps over a cat, partcularly when it blast heals. Drake plus five standing people beats dead cat plus three standing people. Be flexible.
Pet was dying with perma protection and 30 BM with toughness signet. This was prepatch and i refuse to run a weaker dps pet because of Anet bad mechanics. I dont want aoe reduction like in other MMOS i just want my kitten pet to dodge.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I ran CoE on my ranger and my jaguar pet couldnt live during the alpha aoe. In path 2/3 before the patch. Im a min maxer and i run zerk gear on my PvE toons and with proper evades i rarely go down. If i have to run a tankier pet so my pet has a chance to live through big aoe from mobs because it cant dodge ill just play my other toons. I find ranger fun and i love my jaguar and making me use a drake is BS.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Rangers are really good in sPvP.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
2 min cooldown? Its 45 secs….
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This may not be a super exciting 1vX video but it is a great example of the reality of Tier one this is what a lot of people don’t understand when they give tier one people crap about not roaming and not having a good dueling build.
I havent watched the vid yet (at work atm so tag for tonight) but there is no excuse for zerging unless thats your playstyle. No one is forcing you to zerg.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild