Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Using the 1435 healing power given, Water Trident would be 144.15 hps (2883 heal with 20 second cooldown). Assuming you’re running scepter of course (which seems to be more popular now? Haven’t played my ele in awhile)
S/D is more popular due to fresh air but thats a burst build and not a sustain build (uses 30 air). Trident heals for more than cone but its on a much higher CD so you can only use it every other water swap.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
The big difference, is ele can actually do damage. lol.
No if you try to attain the heal power of 1,400+ your damage will be as bad as warriors. Its really simple math if you look up the skill modifiers. My heal power in my build btw is almost 700.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Im off to bed know, btw as a reference here is my last warrior video and ele video. Ele vid was right before the cantrip nerfs.
Warrior
http://www.youtube.com/watch?v=GfeyFJVZuZI
Elementalist
http://www.youtube.com/watch?v=aVny96Hqu7g
Night.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Um.. each of those creates a water field which gives regen which you can also get regen from switching to water attunement and using a cantrip.
PERMA-REGEN.
What creates water fields? also no one uses the trait to give regen from cantrips since the double nerf to them.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Since you are pretty bad at this (probably due to your lack of ele knowledge) ill help you out.
Regen is 309/s
Healing Ripple x4 = 273/s
Evasive Arcana x4 = 273/s
Soothing Mist = 151/s
Ether Renewal = 361/s1367 HPS.
Sadly eles can;t get perma regen, its more like 50% up time even with 30 arcana so you are down to 1,112s.
Soothing Mist is also not permanent, its about a 70% up time if you have 30 arcana and swap to water constantly.
Down to 1,066 HPS
Finally Evasive Arcana has been nerfed to 50% in sPvP so that leaves you with 930 HPS.930 HPS is not bad when you have about 50% up time protection, which helps since you will have almost 8K HP less than a warrior.
That’s assuming no heals from water trident or cleansing wave or geyser or cone of cold.
Cleansing Wave is 68 HPS.
Cone of Cold is 120 HPS. but then you will have to stay in water a bit longer to initiate the cast time and that is bad bad for staying alive, its alright for dpsing though. You will actually get less HPS doing this.
Also i used Ether Renewal in the calculations but no should be using that (i use the signet even after the nerf) because you are just asking to get interrupted and die, using your 90 sec Stability to to make sure it casts is freaking bad and what are you going to do 15 secs later. I like to use the signet which is about ~250 HPS.
Anyways point is warrior sustain is not bad, it pretty much is around ele levels, also eles have less health/armor but protection, warriors have more health/armor but no protection.
If you want to make warriors live longer i suggest giving them more blocks (or better access to vigor FFS!) but no protection.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Just to clear up some misinformation in this thread, Veggie Pizza DOES NOT cancel out Lemongrass, not completely. Veggie Pizza adds 40% condition duration based on the base duration, Lemongrass removes 40% duration based on the applied duration.
Example: 10 second bleed, veggie pizza makes it 14 seconds
Lemongrass reduces that duration to 60%
so 14*.6=8.4 seconds.
This has been stealth changed, try to keep up man.
dafaq? When?
I can say more than a month ago but less than 2. I know for sure since i tested the duration of CC with -98% reduction vs friends who had 100% Duration (food/runes/traits) to all condi and CC would instantly disappear. Then few weeks later i started to notice i would get crippled for 1-2 seconds, immobilizes weren’t instantly disappearing AND corrupt boon from a necro would give me a 15 seconds or so of cripple.
There was a post about it but i forget where it is, basically they test it and basically lemongrass does nothing vs vegi pizza, they cancel each other out.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Since you are pretty bad at this (probably due to your lack of ele knowledge) ill help you out.
Regen is 309/s
Healing Ripple x4 = 273/s
Evasive Arcana x4 = 273/s
Soothing Mist = 151/s
Ether Renewal = 361/s
1367 HPS.
Sadly eles can;t get perma regen, its more like 50% up time even with 30 arcana so you are down to 1,112s.
Soothing Mist is also not permanent, its about a 70% up time if you have 30 arcana and swap to water constantly.
Down to 1,066 HPS
Finally Evasive Arcana has been nerfed to 50% in sPvP so that leaves you with 930 HPS.
930 HPS is not bad when you have about 50% up time protection, which helps since you will have almost 8K HP less than a warrior.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Nobody uses Cleric Warrior in PvE because it does absolutely nothing damage wise, your literally bleeding all over your target for damage, but as the guy said above can switch for that and do other things.
Im not using Cleric, im using Apothercary gear. Essentially its what rangers do and its very effective damage.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Just to clear up some misinformation in this thread, Veggie Pizza DOES NOT cancel out Lemongrass, not completely. Veggie Pizza adds 40% condition duration based on the base duration, Lemongrass removes 40% duration based on the applied duration.
Example: 10 second bleed, veggie pizza makes it 14 seconds
Lemongrass reduces that duration to 60%
so 14*.6=8.4 seconds.
This has been stealth changed, try to keep up man.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.
Im still waiting on that 1K HPS ele build you were talking about.
That was a LOT of work..
Elementalist with 1,435 Heal Power means. (40 seconds.)
Geyser (x2) = 29.16975/s
Regen Boon = 309/s (Perma Regen Easy! <3)
Evasive Arcana (x4) = 273.7/s
Water Blast (x30[Max Could be 35? Easier to say 30.) = 114.1/s
Soothing Mist = 151.75/s
Glyph of Elemental Harmony (x1) = 122.35/S
(The CD for it is 25 seconds, so I can only get 1 instead of 2, 5 seconds off.)In 40 seconds, 39566.76 (If I got 5 more seconds I could go a lot more, probably jump to 55k due to the 4 seconds on the heal.)
Add Mango Pie and you have 42966.
I could add even more from the water fields, but yeah that would be way too much work.
1) Since i see you spamming Water Blast how is the ele achieving perma regen since you gain regen when swapping INTO water, also this means no protection.
2) No one uses Glyph in PvP to heal, to gain the regen you have to use it in water attunement, and in actual fighting if you are locked out of it and need to heal you will use it then not until water attunement is done.
3) You are using Staff as a weapon to do this, i used a realistic build that can actually kill people, Staff ele is only viable in WvW Zerging.
Edit: BTW Water blast only heals around the target you hit, not you, do you have to be in melee range of the enemy you are hitting…..
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.
Im still waiting on that 1K HPS ele build you were talking about.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Access to high Health and Armor
Honestly, they should give them protection and lower there health.Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.
Yes i do know.
Without any extra stats just wearing armor.
Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.
An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).
A warrior has 96% more health. Even with protection you won’t even get close to a warrior.
Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.
Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.
Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?
Either warriors need a huge healing boost or protection.
I would like to see this math, ive showed mine.
Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.
I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.
All elementalist have 0/0/0/0/30, its one of the major complaints of the class.
Might as well have 40 trait points.
Show me a video of achieving 40k healing in 40 seconds please.
Don’t need a video, simple math.
My current build atm is 0/5/20/30/15 S/S + LB condi build.
Full Apothecary gear gives me 1265 Healing Power.
I run a tactics banner for perma regen and also 170 more Heal Power and 10% more boon duration.
I run around with tactics banner roaming so when i initiate combat even if i have to leave the general area of my banner i have 40 seconds up of regen, which is very nice.Warrior with 1,435 Heal Power means.
Healing Signet = 463/s
Adrenal health = 566/3s = 189/s
Regen Boon = 309/sThats 961/s Total, add some Mango Pies and you are now at 1049.
Thats almost 42K in 40 Seconds.
Now where is your proof of eles healing 40K in 40 seconds?
I had no idea anyone would imagine playing a build like that which does almost no damage.
At that point I would just roll a guardian. I could have way more utility and actually do something besides carrying a banner and hitting people for 420.
You are changing the subject, i have posted that a warrior can reach that high of healing, where is your proof eles can do this also? BTW my main is an ele so don;t try to BS me.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
lol srsly?! you would challenge a fresh lv80 to a duel? (Especially a spec you have some experience in, I’ve seen that video) That wouldn’t prove anything would it.
OP builds dont need more than a day to be good on them. Also since you claim to know so much about it then it cant be hard to pick up.
You realize that dueling builds are different from roaming builds right? If you know what build I’m gonna run, then you can just run a build specifically tailored to beat this one. How is that even fair?
So you are saying the build has counters????
Should be able to run from the few counters with greatsword mobility and -98% condi duration.
So a warrior should run from its counters but a thief shouldnt?
That great logic man.
When did I say a thief shouldn’t run from its counters? Common sense you run from your counters….
You posted earlier
“Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.”
Hence you believe a thief shouldnt run from a warrior even if it counter the thiefs build, this is why i can’t take you seriously. Instead of trying to keep warrior the best roamer in WvW you should strike to make thiefs more relevant in the department they lack in.
ANET is responsible for balancing, so I can’t dictate what they do; the only thing I can do is to speak out when I feel something is op or out of line.
Just because you “feel” doesn’t mean its correct. The build has plenty of counters and its not OP due to them. How can you think this build is OP in WvW and think thieves are fine in WvW when they are over the top since mobility is KING in WvW.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Access to high Health and Armor
Honestly, they should give them protection and lower there health.Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.
Yes i do know.
Without any extra stats just wearing armor.
Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.
An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).
A warrior has 96% more health. Even with protection you won’t even get close to a warrior.
Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.
Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.
Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?
Either warriors need a huge healing boost or protection.
I would like to see this math, ive showed mine.
Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.
I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.
All elementalist have 0/0/0/0/30, its one of the major complaints of the class.
Might as well have 40 trait points.
Show me a video of achieving 40k healing in 40 seconds please.
Don’t need a video, simple math.
My current build atm is 0/5/20/30/15 S/S + LB condi build.
Full Apothecary gear gives me 1265 Healing Power.
I run a tactics banner for perma regen and also 170 more Heal Power and 10% more boon duration.
I run around with tactics banner roaming so when i initiate combat even if i have to leave the general area of my banner i have 40 seconds up of regen, which is very nice.
Warrior with 1,435 Heal Power means.
Healing Signet = 463/s
Adrenal health = 566/3s = 189/s
Regen Boon = 309/s
Thats 961/s Total, add some Mango Pies and you are now at 1049.
Thats almost 42K in 40 Seconds.
Now where is your proof of eles healing 40K in 40 seconds?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
lol srsly?! you would challenge a fresh lv80 to a duel? (Especially a spec you have some experience in, I’ve seen that video) That wouldn’t prove anything would it.
OP builds dont need more than a day to be good on them. Also since you claim to know so much about it then it cant be hard to pick up.
You realize that dueling builds are different from roaming builds right? If you know what build I’m gonna run, then you can just run a build specifically tailored to beat this one. How is that even fair?
So you are saying the build has counters????
Should be able to run from the few counters with greatsword mobility and -98% condi duration.
So a warrior should run from its counters but a thief shouldnt?
That great logic man.
When did I say a thief shouldn’t run from its counters? Common sense you run from your counters….
You posted earlier
“Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.”
Hence you believe a thief shouldnt run from a warrior even if it counter the thiefs build, this is why i can’t take you seriously. Instead of trying to keep warrior the best roamer in WvW you should strike to make thiefs more relevant in the department they lack in.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
You do the videos for spvp and show us how OP it is, really i want to see, you dont need to lvl up for that, just enter the mist, show us how much of a talker you are by not doing it or puting some excuses or not even answering this post.
Man, it has to feel very bad to not beign able to be carried by the most op stealth class in the history of mmorpg, you should stop playing video games for the sake of your dignity.
You’re forgetting it’s only OP in WvW with Lemongrass. That’s where this thread is right now.
But vegi pizza cancels out lemongrass so……???
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Access to high Health and Armor
Honestly, they should give them protection and lower there health.Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.
Yes i do know.
Without any extra stats just wearing armor.
Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.
An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).
A warrior has 96% more health. Even with protection you won’t even get close to a warrior.
Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.
Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.
Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?
Either warriors need a huge healing boost or protection.
I would like to see this math, ive showed mine.
Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.
I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Access to high Health and Armor
Honestly, they should give them protection and lower there health.Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.
Yes i do know.
Without any extra stats just wearing armor.
Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.
An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).
A warrior has 96% more health. Even with protection you won’t even get close to a warrior.
Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Boon duration because almost perma regen/protection and 25 stacks of might is win! You don’t need a whole lot extra boon duration after spending 30 points in arcana to keep perma fury/swiftness in combat if you run auras.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I don’t think i can ever agree with giving warriors protection with their current access to high health and armor.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Pretty sure i just made Excalibur agree that the build is not OP because for a build to be OP it has to have no counters.
So you are saying the build has counters????
Oh god, it’s delicious. Omnomnomnomnom.
That is hilarious. lol
LOL.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If enemy is against wall you use HB + full WW.
If enemy isnt you use HB then 1 auto attack of the #1 chain then WW and weapon swap as soon as its up, doing this properly will land the full WW on the enemy and leave you right next to the enemy to start using axe.
With axe you always open with #2 then hit #4/5 if its up otherwise auto attack. Try not tk interupt your axe chain with #4/5 if you want to maximise dps. Once your #2 is up use it even if you interupt your auto attack. Then you swap to GS and repeat.
Basically using axe #2 at the start and then when its up is a perfect timer to keep track of HB since you lack forceful GS trait.
If there is movement stay with axe then when its safe swap to GS for a HB.
Can I ask why no rush? I mean it does hit very hard and never bugs out if cast in melee range, does it just lower your dps proven, or just preference?
Bugs out on big enemies, not worth it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
lol srsly?! you would challenge a fresh lv80 to a duel? (Especially a spec you have some experience in, I’ve seen that video) That wouldn’t prove anything would it.
OP builds dont need more than a day to be good on them. Also since you claim to know so much about it then it cant be hard to pick up.
You realize that dueling builds are different from roaming builds right? If you know what build I’m gonna run, then you can just run a build specifically tailored to beat this one. How is that even fair?
So you are saying the build has counters????
Should be able to run from the few counters with greatsword mobility and -98% condi duration.
So a warrior should run from its counters but a thief shouldnt?
That great logic man.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
lol srsly?! you would challenge a fresh lv80 to a duel? (Especially a spec you have some experience in, I’ve seen that video) That wouldn’t prove anything would it.
OP builds dont need more than a day to be good on them. Also since you claim to know so much about it then it cant be hard to pick up.
You realize that dueling builds are different from roaming builds right? If you know what build I’m gonna run, then you can just run a build specifically tailored to beat this one. How is that even fair?
So you are saying the build has counters????
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
lol srsly?! you would challenge a fresh lv80 to a duel? (Especially a spec you have some experience in, I’ve seen that video) That wouldn’t prove anything would it.
OP builds dont need more than a day to be good on them. Also since you claim to know so much about it then it cant be hard to pick up.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
Once you hit 80 hit me up if you want to duel, im up for some free kills.
Im on JQ btw.
Edit: kitten double post.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If this spec doesn’t get nerfed next patch, I’m taking my warrior (currently lv2) to lv80 in WvW and I’ll stream/make some videos with him to show how easy mode it is.
I was levelling my warrior earlier, but then I remembered with next patch comes account balance so I’ll be able to level my FotM warrior much easier.
When you hit 80 hit me up man, ill be happy to duel you for some easy kills.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I was running a trio of thiefs last night. Soooooooo much cheeeese. We were running around with perma stealth and BS poor ppl when they had no idea where we were coming from, then slipping away. I have to admit it was very fun but im sure many ppl broke their keyboards.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I know of no other action MMORPG that scales as well as this game. There probably is one out there and I would like to hear about it. I know DAoC was close but even it would at best struggle mightily under the fast pace, near constant zerg on zerg fights GW2 offers.
Darkfall routinely has sieges with >1K players in the same area, more than all 4 WVW instances combined. In the same area. Also, it’s an MMOFPS, faster-paced than GW2.
Also, planetside1 & 2, savage 1 and 2… there are quite a few games with faster gameplay and higher player density.
Planetside is a shooter… if GW2 eliminated boons, removed most conditions, streamlined damage types, reduced gear modifiers and made most skills single target they could likely handle Planetside numbers with relative ease. There is A LOT more going on in a GW2 battle than Planetside 1/2.
Darkfall I don’t know much about (never played it). Looking at it quickly it seems it too has a pretty simplified combat system more akin to an FPS than a typical skill based MMO. It also falls under the… if it was so good why aren’t more unhappy GW2 people playing it banner.
In both cases these games were designed from the outset to be near solely PvP and every design decision is based around that.
DAOC in it’s prime could handle numbers of all the BL and EB maps combined in one frontier. DAOC had tons of buffs, debuffs, stats and far more skills than GW2. Yet it managed to be able to handle more players and not have an AoE cap, and it’s over a decade old.
And yet we are playing GW2 and not DAOC. I wonder why. Is it just graphics?
I didn’t play DAOC and not a programmer so I’m being silent in this debate over which engine is superior. But I’m really having hard time believing DAOC engine had to deal with anywhere near same amount of work GW2 one is dealing with.
Just looking at YT DAOC videos battles seem to be so less dynamic than GW2. And i’m not talking about number of skills you need to keep track of and use timely, simply the general feeling of fight dynamics as an independent observer.
You never played daoc how can you say it seems it looks less dynamic when you dont even know exactly whats going on.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This thread is amazing.
This. Excalibur just went full kitten.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Warriors Whirlwind doesn’t auto target, think of it this way, if burning speed needed auto target you wouldn’t be able to do damage to enemies in stealth.
The game needs more skill shot moves then auto target moves imho.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This has always functioned like this. Essentially, the best way I can describe it is that even though rangers cast Entangle as a pbAoE, the vines themselves are like their own AI entity (thus making them targetable, etc), and their attack is a single target attack. That means that when a player stealths, it does to the vines what it does to the player, and it drops the target.
That means, that the vines can no longer target that player until they come back out of stealth. It has always worked like this, although I don’t believe anybody has ever made it a point to call it a bug before, since from a mechanic perspective, everything that is described is working as intended (no broken mechanic), but because the attack itself is unique, it seems to be broken within that unique niche, as stealth really shouldn’t be a direct counter for the only pbAoE rangers have.
What i was thinking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
750-800 is what i aim for in a build that uses healing power to sustain itself.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If i run dogged march and melandru anf lemongrass i have -98% reduction. If the enemy runs vegi pizza its down to -58%. Few months back this math was being done multiplicative resulting in condition duration being worthless vs condition reduction but it has been fixed. Example a necro with 30 in its power line and vegi pizza has 70% duration to all condis, add runes or weapons and you can push 100% to all condis. This means im not immune to soft cc anymore its actuslly a wash.
This is why if you remove lemongrass you need to remove vegi pizza.
Hmm yeah agree indeed… (didnt know that) i saw old posts complaining the +% issnt good againt -% conditition..
remove that vegi pizza also.. freaking condition meta!! :-P
wait, do you have a source? It doesn’t make sense it’s all being done additively for some reason.
Thinking logically…140% condition duration does nothing when it’s negated by -98% condition duration.
Sorry, that would end up with 42% Condition Duration left, they changed it awile ago so it subtracted from the additictive, not the base.
I complained about it before.
https://forum-en.gw2archive.eu/forum/game/suggestions/Lemongrass-Food-Nerf/first#post2102649
According to that topic, lemongrass works off the total, and rare veggie pizza works off the base, so the lemongrass hard counters the pizza.
Has been changed, they now add/subtract each other.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
So finally home and watched the video, you lost because it was a 2v1, like most thieves they suck so its easy to outplay them.
@ Yamsandjams.3267
Yes M/S GS can have problems but so does every warrior build thats melee. Unlike callahans build though M/S GS has more defense vs thieves. Also don’t underestimate the damage you can do with shield bash and WW alone.
As for thieves healing in stealth, its actually pretty low, usually they use their heal in stealth though so thats why it seems like they heal a lot. Warrior signet alone heals more per second than a thief in stealth, waaay more.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Equip mace/shield and GS. You can face Chuck Norris with it and stand a chance. If you also equip Healing Signet, win.
Noo… I’ll remain one of the underdogs who refuses to conform to the cookie cutting latter
Then dont conplain about a build when you have options to fight it on better ground. I do agree D/P is cheesy as hell in WvW but using stuns on him is a good counter a long with berserkers stance. Range weapons are better than melee weapons too but depends on your class.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.
Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.
Except lemongrass is countered by pizza.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If i run dogged march and melandru anf lemongrass i have -98% reduction. If the enemy runs vegi pizza its down to -58%. Few months back this math was being done multiplicative resulting in condition duration being worthless vs condition reduction but it has been fixed. Example a necro with 30 in its power line and vegi pizza has 70% duration to all condis, add runes or weapons and you can push 100% to all condis. This means im not immune to soft cc anymore its actuslly a wash.
This is why if you remove lemongrass you need to remove vegi pizza.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If you nerf lemongrass you need to nerf rare vegi pizza. They both cancel each other and removing 1 but leaving the other is bad.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
@ Puandro
Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.
Stun breakers are used when you mess up and eat the stun. 2nd it can be used every 7.75 seconds but it should be used every 10 when you weapon swap is up for HB. Im starting to think you dont even know this build very well even if you have a warrior.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
As someone who has played all classes in PvP a pretty good amount and has 6 80s, has WvW constantly on 5 of them AND has a M/S + GS warrior WvW video ill add my 2 cents.
The build is very good and strong but not OP. It punishes people who blow stun breakers on the wrong things and dodges. The warrior is 0 danger unless you eat the mace stun. Btw its a 4 sec stun with the sigil not 3.75 and its 3.6 for HB not 3.3.
This is a HUGE L2P issue vs this build. I cant tell you how many people panic and use cooldowns when i daze or shield bash them and then they eat the mace stun and its GG.
Lastly if you think this build is OP and are in T2 WvW atm vs JQ ill gladly duel you, send me a PM.
Ps, hi callahan :p
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
“Omg xxx you are low dont worry i got you” drops shadow refuge “bro im at 90% health….”
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Condition builds are actually stronger in WvW than sPvP due to conditikn duration food.
Anyways a mesmer will play keep away with phantams and remove any condis with mantras NP. Sure most mesmers dont run them but they have them for use and they are not bad. You think phantams dont hit hard but they do.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
When i speak perma regen i mean running 30 tactics and getting regen from the banner. As ive said before you need multiple sources to make heal power viable in a build and dogged march itself is not enough to keep regen up a good amount. As for warriors being free kills, thats your average noob. We can talk theorycraft all we want but it really comes down to a player skill now when facing a warrior.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
From what I’ve experienced on my warrior, Adrenal Health doesn’t benefit from any stat, it’s flat 360hp/3sec (unless there was some epic change in last weeks Imissed). Also, keep in mind that regeneration is provided only in range of banner they plant. Tertio; Nobody plays healing power warrior, so you won’t spot any serious in pvp or wvwvw(I agree some may run in zergs, however they’re meatshields). It’s because even if warrior can get that regeneration, he has to stand still, don’t use his burst skills, can’t kite/chase and is very vunerable to poison. Without protection, still worse tank than normal guardian by far.
It gets healing power bonus, Adrenal Health does, with a paltry 1100 healing power you’ll knock it up to around 520hp/3 seconds. Natural Healing which is a 30 point Beastmaster Trait heals for 180/3 seconds by Comparison. There are multiple Ways to stack Regen on a Warrior, lets not kid ourselves. Hell I stack it on my Ranger Mainly from Dyawana Runes. You can also use your burst skills, I’ve done it, You can regen your Adrenal Bar up very quickly as a Warrior. You can Kite and Chase just fine if you use the right weapons (Sword or Greatsword, so pretty much the same as a Ranger) and all classes that use any type of regen are vulnerable to poison. Warriors don’t use Healing Power gear because they’re so use to 100b exploding people.
Rangers learned to use Healing Power Gear cause we simply didn’t have any better options
Don’t even need 1100 healing to break the 1k barrier, I’m currently running 800 healing from only trinkets and I’m at 1k/sec
Sure I kill stuff slower, but it gives way more breathing room and is easier on the nerves. You also don’t need to be hitting something to heal up, that is just priceless in some situations.
Not only that, Banner is the most OP heal in the game IMO, the range is ridiculous compared to guardian heals and its a fire and forget spell on top of the stat bonus.
But glass warriors will always dump on anything that isn’t clad in full berz and god forbids you dare trait into Tactics/Defense
Just curious on the calculation. How 800 healing power end with 1k/sec? If you don’t mind breaking it down for me.
800 Healing Power gives you
432/s from Signet Passive
230/s from Regen
471/3s for 157/s from Adrenal Health
819s
Not bad
Ranger with 800 Healing Power is
110/s from Signet of the Wild
230/s from Regen
133/3s or 44/s
thats 484/s
But warrior can;t use their #6 at all but rangers can, Troll unguent is 357/s if used as soon as its up. Thats 841/s overall. 484/s when Troll is down, 1430/s when troll is up for 10 seconds.
Still not bad TBH.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Don’t forget to eviscerate
Pretty sure it was concluded that when using Berserker’s Power and Heightened Focus, Eviscerate actually lowers your overall damage.
Corrrect
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
If enemy is against wall you use HB + full WW.
If enemy isnt you use HB then 1 auto attack of the #1 chain then WW and weapon swap as soon as its up, doing this properly will land the full WW on the enemy and leave you right next to the enemy to start using axe.
With axe you always open with #2 then hit #4/5 if its up otherwise auto attack. Try not tk interupt your axe chain with #4/5 if you want to maximise dps. Once your #2 is up use it even if you interupt your auto attack. Then you swap to GS and repeat.
Basically using axe #2 at the start and then when its up is a perfect timer to keep track of HB since you lack forceful GS trait.
If there is movement stay with axe then when its safe swap to GS for a HB.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Still full melee.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Not sure if serious.
… do you think to be able to kill a full condition engineer (for example) ?
with 1800 toughness, 20k hp, 1400 condition damage and 40%+ crit change ? i don’t think there is a full zerker warrior who’s able to kill it…. the only way is to go for another full condition build… and hope.
Condi engis are a PITA and 1 of the best 1v1 builds but not impossible to kill. If i wanted to win 100% of the time i would bring my phantasm mesmer out and kill him, its basically impossible to lose as a phantasm mesmer unless you mess up.
Condi engis #1 counter is a condi Necro, or hell just a power necro with condi transfers. But the best counter to condi necros is a stun warrior so…… funny how things work huh :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild