Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
None, but guardian has been pretty much the same since the start of the game.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Old build was 20/25/0/10/15 for Groups GS Axe/Mace (or 30/25/0/0/15 for CoF due to no guardian)
New build for anything is 30/25/0/0/15, this does about 1% more damage than 20/25/0/10/15 with 9 buffs up permanently which is really impossible.
Did we gain or lose damage? With an average of 5 buffs we lost about 5.5% damage (and the free 1K Health).
Difference between the old and new is
100 more power
5% More Axe/Mace Damage
7% less damage
9% less crit chance
What about the 30/0/0/10/30 Axe Spec?
It actual does pretty much equal damage as GS + Axe/Mace BUT this is assuming equal amount of might on both builds, also it lacks Vuln debuff on crit from GS.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Took a while but i got it, haven’t seen the right numbers posted so i decided to make a new post for them.
Level 1
117 Base .05 HP Coefficient
125 w/ 150 HP
150 w/ 650 HP
167 w/ 1000 HP
180 w/ 1250 HP
Level 2
234 Base .1 HP Coefficient
249 w/ 150 HP
299 w/ 650 HP
334 w/ 1000 HP
359 w/ 1250 HP
Level 3
351 Base .15 HP Coefficient
374 w/ 150 HP
449 w/ 650 HP
501 w/ 1000 HP
539 w/ 1250 HP
It’s every 3 seconds.
Regen for Example is 130 Base with .125 Coefficient but every 1 second.
Guardian Passive Healing for example is 84 Base with a .06 Coefficient.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Has anyone played around to see if LB is better for open world PvE than SB now? (as in, just roaming killing mobs, farming, doing events, world bosses, etc.) Or more bluntly, is it faster at killing individual mobs?
If you can stay at max range, yes otherwise no.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
You played well, once of the best war clips TBH but warriors still don’t have much sustain, you avoided most of the big hits while the ele kept eating them and healing up, + he played like garbage i main ele and i know a bad ele when i see one.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Sticking to my hybrid BM Bunker spec, so far i see nothing better for my playstyle.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Lightning obviously.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
After the nerf for both lightening and march drakes , in addition to their normal skills , Can you give me the total F2 damage ( for all the 5 pulses (2x as it bounces twice ) ?
Are the drakes still the strongest AOE pets ( PvE ) ?
AoE, yes.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Since you were agreeing with Chopps i assumed 5v5 and group fights. Anyways i also have other alts (Ranger is my 6th 80 btw) so if i am grouping, my Ranger is the last class i would bring before and after the patch.
Anyways i don’t think the BM build was OP at all, it had good counters to it and wasn’t a win or stalemate build. Phantasm Mesmer and HGH Engi would always win against the Ranger if they were even skilled opponents while other classes could stalemate or sometimes win. Ele/Ranger/Necro/Thief could win or lose while even the warrior could just ignore you and run (but warriors have been bad since like ever until maybe now).
Lastly i ran a non full BM bunker build for most of my play time but i did start with it, also i was Power and you were Condi from what i saw on your vids, diff playstyles.
No worries, and yeah there are definitely better classes for group play. I’m just trying to offer my two cents to help those stubborn rangers who insist on playing this class no matter what.
Also, I did run a power build as well… just decided to stop recording myself playing. I mean that the whole “regen ranger” was overpowered. We really have some disgusting regen, and just because there are builds out there that can beat us, that doesn’t mean we weren’t running something that was going to beat 99% of the other players we ran into. That’s all I’m trying to say. Keep in mind that I’m talking specifically about 1v1 fights since you were using those as example for skill.
Yah im talking 1v1 and i dont think BM Regen Rangers were OP because they had counters. I guess we will have to agree to disagree on that one.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Cat auto didnt change.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Manage to get 15 mins to play before i head out and i tested Cats vs Birds.
Cats Auto Attack does EXACTLY as much DPS as Birds.
Cats attack every 1.2s with a .35 Modifier.
Birds attack every 2.6 secs with a .38 Modifier but double Hit.
Birds Swoop now does less damage then Auto Attack. Their Swiftness every 20 secs is a dps loss also. AKA Birds are bad dps unless they auto attack. Didn’t get a chance to test F2’s but i think they are worse then auto also.
Cats #2 is a nice dps boost every 8 secs and Maul barely does more damage then Auto Attack but they bleed also.
Cats/Birds Auto Attack is doing 57% MORE dps then Drakes. Drakes ate it hard. Their 2nd and 3rd ability is still good.
Ill test more once im back tonight.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It no longer shows up on the target bleeds/poison ect. Still work though.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Sword/Dagger or Sword/Warhorn with Greatsword.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To think that 5v5 takes more skill to play then 1v1 is laughable. Specially in GW2. Running alone means you have no one to carry you if you make mistakes. Ive seen many players over the years claim that group fights take more skill then solo fights just to get kitten on by me when they try to 1v1 me thinking they are better. Fact is group fights is more about communication and less about individual player skills.
You little crap buff to give grps swiftness and regen still doesnt make you good in a grp. My ele brings perma speed ( i can stack 1+ min of swiftness in 5 secs) and near perma regen/protection with 9-12 stacks of might in combat. Also a bit of fury. I cleanse and drop actual substancial heals to my grp. Also i have an actual way to stomp enemies on short CDs compare to rangers. Lastly i can do all this while still providing more dps then a ranger will able be to short of a clarity daze gimmick build. Oh i forgot to mention the CC.
Such an acidic post.
I never said 5v5s or group fights. I said “teamwork”. And while I didn’t specify, I never said that I did it on ranger. I didn’t even say what I meant by “teamwork”. You’re assuming. I purposefully kept it vague to avoid assumptions and you STILL choose to put words in my mouth.
You know what I do when I’m not on my ranger? I’m screwing around with a mesmer while I’m on my thief (or visa versa) while pulling people out of zergs, off cliffs, etc etc. Sometimes I work with him to stealth cap a tower or keep. That has nothing to do with 5v5s, but that’s what I’m doing when I’m not on my ranger. My definition of “teamwork” is different than yours. I purposefully didn’t specify what I meant by it because I didn’t want some hothead post like yours attached to mine.
Don’t look at the game in such a black-and-white manner. We both ran overpowered builds that took a whole lot less skill on our part to win in a 1v1 than it did from the opponent a majority of the time. Of course there were certain exceptions of skilled individuals who made it very tough to win, but for the most part, roaming and 1v1s were a walk in the park. You’re kidding yourself if you think otherwise.
And yes, you’re right. There are better ways to be useful to a group than spamming shouts all day. You can quote other classes just fine. Why don’t you put those creative muscles to the test? Figure out something for the ranger since you’re so deadset on bashing the one small opportunity we’ve got so far in being remotely useful in a group. If you come up with something better, then props to you – awesome job.
In the entirely likely chance that you can’t come up with something better, don’t waste your time responding to me. Vent at someone else. I’m as displeased as you are. I don’t know why you chose me to get stuck up at, but I can point you in the right direction if you’re still lost. I’m not responsible for the changes. There are other guys who are paid that made the final call on this.
Then again, the Devs will probably ignore you as much as they have any other ranger on this forum.Get mad at them, not the others still being ignored as well.
Since you were agreeing with Chopps i assumed 5v5 and group fights. Anyways i also have other alts (Ranger is my 6th 80 btw) so if i am grouping, my Ranger is the last class i would bring before and after the patch.
Anyways i don’t think the BM build was OP at all, it had good counters to it and wasn’t a win or stalemate build. Phantasm Mesmer and HGH Engi would always win against the Ranger if they were even skilled opponents while other classes could stalemate or sometimes win. Ele/Ranger/Necro/Thief could win or lose while even the warrior could just ignore you and run (but warriors have been bad since like ever until maybe now).
Lastly i ran a non full BM bunker build for most of my play time but i did start with it, also i was Power and you were Condi from what i saw on your vids, diff playstyles.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
@Ryan
Re-read the patch notes, beastmaster’s might for ranger might stacking, just got 3 times better. Also, in dungeons, frost spirit is an adept 7% group dps increase and spotter is 150 precision now to party, which is nice for people who aren’t running signets. Also, leaps for flame aura and rampage as one still exist, as they were the default might stacking mechanisms before (as well as stalker). No one took beastmaster’s might before.
If you seriously think 2 extra might every 60-120 seconds is gonna make a game changing difference, not to mention the fact you’re going 20 into Marksman which is horrid for any 1on1 spec, then you are really selling yourself short. Power has such a bad diminishing return for ranger it’s not even funny. Just go 0/30/30/10/0 w/ knights and you’ll have more sustained damage and tank across the board than any power based build spec.
Are we playig the same game? Signet cooldowns aren’t 120 seconds. Besides, I was talking wvw and dungeons there. You didn’t read the notes and you didn’t read my message I’m starting to wonder if you didn’t pay attention to anything about rangers over the last year.
First of all, I never mentioned 1v1 because it’s not a standard gametype. There are only a couple kinds of real 1v1 in this game:
- 1v1 on point
- 1v1 off point
The gvg and all the wvw 1v1 videos (sorry, Xsorsus, I do feel this way) are not really that interesting from a competitive point of view. So to me, your ideal 1v1 deathmatch is irrelevent. But let’s make it relevant for a moment. How many of you lost 1v1 fights in wvw before using regen/apothecary? Almost never? And would you all consider yourselves to be great players? I certainly wouldn’t call myself that and I won those fights too. Shouldn’t a 1v1 be skill dependent as opposed to build dependent? Yes! But it’s a team game built around capturing objectives so the 1v1 isn’t balanced and tested like a Halo or a Starcraft. Those are 1v1 games. This is a 5v5 game. Where’s the 5v5 guild vs guild battles? Why is it 1v1 or 20v20? And then, without satisfactory answers to these questions, we wonder why tpvp’ers make fun of us pve’ers. I’m just saying—1v1 and 20v20 require less skill than 5v5 which itself requires less skill than 5v5 plus objectives.
This is all very clear and we’ve known it since day 1.
This is actually one of the reasons I stopped making WvW videos. I stopped running my own build almost three weeks ago as well. Teamwork is much more difficult and skill-oriented than running around with a bunch of random red names who like to wear bag tonics.
The teamwork stuff is where the real interesting elements of GW2 are. Hopefully, despite all the bad things this patch did, it will allow us to be of more use in a group. I’ve already got a build that’s been accepted into my guild’s zerg-busting unit which was unthinkable before. So while a lot of rangers are angry at what has happened as a result to the “range” element of our class, we at least got one worth-while build (hopefully more will emerge as well) that can be used with a group.
I want to think of it as a starting point. It’s been 9 months, and this is our first chance. Build on this ANet, don’t leave us alone again without any viable alternatives to run. Stagnation is death.
To think that 5v5 takes more skill to play then 1v1 is laughable. Specially in GW2. Running alone means you have no one to carry you if you make mistakes. Ive seen many players over the years claim that group fights take more skill then solo fights just to get kitten on by me when they try to 1v1 me thinking they are better. Fact is group fights is more about communication and less about individual player skills.
You little crap buff to give grps swiftness and regen still doesnt make you good in a grp. My ele brings perma speed ( i can stack 1+ min of swiftness in 5 secs) and near perma regen/protection with 9-12 stacks of might in combat. Also a bit of fury. I cleanse and drop actual substancial heals to my grp. Also i have an actual way to stomp enemies on short CDs compare to rangers. Lastly i can do all this while still providing more dps then a ranger will able be to short of a clarity daze gimmick build. Oh i forgot to mention the CC.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Rofl, testing the damage right now..
Geez Cats are bad..
Maul does slightly and I mean slightly more damage then his auto which hits for less now it seems
yea they nerfed Cats Auto attack, It hits pitifully now…
Around 700 or so on auto attack, to give you an idea….Birds do that twice a hit
Will test once im home but i knew maul woukd hit barely higher than auto + bleed, Bite is more dps basically.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Rofl….at people who think losing 300 range on shortbow is made up by increasing the damage of 3 abilities by 15%, that all hit for less then crossfire in the first place.
Lets clear something up here…
People who are trying to pretend that kitten sandwich you’re eating is chicken are kidding themselves…
There is nothing positive about these nerfs, There is nothing is going to make up for them in this patch, You’re going to be doing less damage and with less range… The Ranger as a whole is collectively worse then it was before.
Quit pretending that everything is puppy dogs and rainbows.
This. A lot of people are in denial thinking rangers came out better. Longbow is still crap where its main damage skill is reduced greatly by how far the enemy is from you.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Bugged shadowstep really blows when you have 4 ppl in melee and that pug is at range and he blows up everyone in melee…..
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, thats pretty awesome that you run solo. i try to do a bit of it every morning before the masses come on.
i have a question. when your fighting a thief or a mesmer, you would rather have a little more dps rather then knock downs ect? i find peoples different methods intriguing.
DPS.
Link to my last video, probably staying with the same build.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Sadly i run solo so i dont need canines CC. I will still run with my trusted Jaguar.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fura asked me yesterday what i was planning to do after the patch. If nothing more is nerfed on the official patch ill stay with the same build like i said earlier to him. LB is still crap for soloing 1vX. Yah they nerfed cats Maul so it will barely do more than auto attack and less than bite but its a 20 sec CD. I should still have perma crit with Jag in my build. Also stealth allows the cat to dps since they cant see it so its the main thing.
Birds 15% boost to auto is not worth the F2 nerf and their swiftness sucks since they stop to move, birds are dead. They nerfed drakes auto and lightning breath so drakes are dead to me. I might takes less points in BM if i can boost my dps but i doubt it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Even at 2000 units that’s enough distance for you to break combat (therefore regen all hp lost and being able to catch up to people) while your pet keeps someone in combat. It was fun having 5000 units but I don’t think this is going to make that great of a distance.
SBI that explains it entirely. You are a zerg aombie, you know nothing about what the OP is talking about.
I’m on SBI
What a bad.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
It won’t change the meta because what imbalances the warriors against everybody else’s damage is the base numbers — the traits are just gravy.
You can play a warrior and any other class, at any level from 20-80 and notice a vast difference in damage output straight away, with only thief being remotely close.
It’s the numbers and modifiers on the skills themselves — no change to traits will change that. If you want to see a change to the meta, base warrior damage numbers will have to go down. Guardian utility like spirit shield and wall and boon sharing will need to take a hit.
But that won’t happen, because a )warriors are not good in spvp— the OP damage is all they bring, and b) Guardians rely on that boon sharing and utility for wvw and spvp.
They say they will make split changes, but they won’t obviously if you saw the recent patch where they gave pets universal increases in health and now say because of it they gotta nerf pets because of BM rangers. So it will affect even pve ranger who were already bad.
Except, it will change the meta. At least it will change our meta. We’re already incorporating eles in most runs right now. When the update launches and indeed, eles can pump fury, we’ll probably start running something like 1 Guard – 2 ele – 1 mes – 1 warrior. And the only reason we’d be taking warrior would be to be banner b*tch pretty much..
Eles could have already been incorporated prior to these changes. The difference still is not such that you’d replace a warrior or guardian for one, and ESPECIALLY PuG runs are not a place where LH eles will fare well.
I need people to keep up burning for me on my targets, which pugs often fail to do for me, so I have to carry signet of fire just to slap a long duration burn.
And quite frankly switching out one warrior for something else means little as the meta still revolves around bringing a warrior or two, and a guardian.
You can’t make an efficient group without a warrior or a guardian, and THAT’s a problem.
It also surprises me that people took this long to realize mesmers were overrated. I’ve been saying it since release. Their DPS is really bad in any scenario where lots of mob cleave happens, and that’s most PvE scenarios.
I will say that it’s a tad unfair to call them weak in dredge. Null Field helps a lot with stripping the dredge clean out of their 33% protection boons. A mesmer on the dredge boss also keeps him free of boons with just autoattacking. And if you’re bringing a phantasm mesmer they have easy access to vigorous revelations for group vigor without forcing anyone in the group to run deficient weapons to achieve it.
For DPS purposes even a Ranger with a dead Pet does more dps then a Mesmer. The thing that makes a Mesmer shine in groups is boosting everyone elses dps with Signet, moving mobs to walls, TW, boon stripping with sword and/or null field. Then the reflect isn’t bad either with Focus/Feedback. 1 Mesmer will always be good in a group, but never 2+.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Weakness will only stacks with itself up to 5 times for duration purposes just like stealth currently does, nothing hard to understand guys.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
No, that would be OP.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
But we’re losing Zephyr’s Speed, which affects the longbow a lot more than the shortbow. No more rapid rapid fire, you’ll save QZ for Barrage.
No, Quickness affects SB and LB the same in terms of DPS.
Wrong. Quickness has been bugged for SB for a long time. Attack speed is increased by 31% instead of 50% for Crossfire. When Quickness was still at 100%, SB had an increased attack speed of 62%. This may be due to the same graphic glitch that caused the SB Crossfire attack speed nerf in October. Because Rangers get nerfed for graphical reasons.
I will have to look into this.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Anyone know what Castaliea is going on about?
btw the bm bunker build was really awesome I watched the video and the guide he posted. A lot of information there to take it. That was a great resource and I learned quite a bit.
the axe torch and sword dagger applied all the conditions I was looking for, and the damage was enough that you really don’t need the damage from the traps either opening up space for signets for survivability. I think I’m going to model my build after that one.
However I can’t make up my mind between the birds and cats. If I’m going to dedicate myself to a certain path I’m wondering if runing two birds, or two cats would be wise. Should I always have a tank pet say a drake or a cc pet like a dog or spider. Only rotating to the bird to use his ability?
Again I’m not really sure how I should tackle that.
Wait until tuesdays patch to pick a pet, pets are getting nerfed pretty hard.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
But we’re losing Zephyr’s Speed, which affects the longbow a lot more than the shortbow. No more rapid rapid fire, you’ll save QZ for Barrage.
No, Quickness affects SB and LB the same in terms of DPS.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Sword Torch and Axe Dagger is what you want.
Something like this.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
For the warriors thinking that Pure axe will be the way to go, keep in mind that if you interrupt the chain and don’t land the last hit of Triple Chop at the end of the chain you will be doing less damage then GS #1, actually you will be doing like 5% more damage then Mace #1, it will destroy your DPS harder then canceling HB.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%”
“Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%”
Full Zerk gear 30/30/10/0/0, no traits used. Bloodlust/Force Sigil and Butternut crit food w/ power potion.
2748 Power, 61.7% Crit Chance, 122 Crit Damage, 100 Condi Damage. 5% Bonus Damage (Force Sigil)
This is vs 2,600 Armor BTW which is what the Heavy Dummy uses in the mists and its also what your tooltip number on your attacks use.
Currently
LB #1 has 1.25s per hit, at max Range it has a 0.9 Skill modifier, 0.65 Mid Range and 0.5 Min Range.
LB #2 has kitten Channel and its 0.37 Skill Modifier, hitting 10 times.
SB #1 has a 0.5s per hit and its 0.4 Skill Modifier.
LB#1 is 1,647 DPS at Max Range, 1,189 at Mid Range, 915 at Min Range.
LB #2 is 1,693 DPS.
SB #1 is 1,743 DPS, 2,028 If you Flank every hit for bleeding.
As we can see LB is pretty kittening horrible, lets see after the patch.
LB#1 is 2,059 DPS at Max Range, 1,487 at Mid Range, 1,144 at Min Range.
LB #2 is 1,840 DPS.
LB #1 gained 25% Damage, LB #2 8.6% Damage.
So LB is better than SB at Max range, but as soon as the enemy closes in 200 units SB is better, but if can flank than SB is pretty much the same DPS. Of course this is full glass cannon, the less damage you have the more SB Flanking will do, also most ranger take 30 wilderness so thats 200 more condi damage.
The 14% Damage gain on SB 3-5 will make them hit as hard kitten #1. ATM they are .35 and with 14% gain thats 0.399 so 0.4 just like SB #1. Basically they are still not worth using them for DPS over utility even in PvE/PvP.
How do the range weapons compare to the other weapons though?
Axe #1 is 1,089 DPS, pretty bad still but if you can bounce of 1 target thats decent dps, but no one in their right mind would use it in a power build.
Axe #4 is pretty good to burst people being able to crit for 3,450 per hit (6,900 combined) vs 2,600 armor. Against GC with 1,836 armor you could crit for 4,900 so thats a nice burst if it crits since its quick to use.
Axe #5 is still freaking crap barely doing more DPS than spamming Axe #1.
Sword #1 is still on top with 2,300 DPS though.
GS #1 is 1,677 DPS but if you do Maul on CD its 1,929 DPS and you get a free evade with the #1.
In closing if you plan to use LB after the patch i suggest you pick up Eagles Eye for the extra Range otherwise you won;t get much use out of the #1 buff.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yah eyeballing stuff is no way to test things, GJ at failing at that. Also Guards don’t need to spam boons, 4 boons is enough to beat 30s build so thats 1 boon a guard has to put up.
We didn’t eyeball stuff we timed it.
Well anyway people who can’t think for themselves and actually try stuff are not worth arguing with.
The fact that it didn’t beat 30/25 despite having all boons is enough for me. If just one extra boon should’ve made that build better, having ALL boons should have done overkill, but overkill it did NOT.
9 Boons will give you 5% more Overall damage to your GS/Axe rotation, which isn’t a whole lot but its still there. You can stick to your 30s build and ill stick with my 20s build since i always run with a guardian.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Full Zerk Gear, Power Potion, Butternut Crit Damage Food, Disc/Str Banners. Force/Bloodlust Sigil.
30/25/0/0/15 http://intothemists.com/calc/?build=-s;9;9;9;0TO;0E48949;54M
3787 Power, 96% Crit Chance, 117 Crit Damage for GS, 127 for Axe/Mace, 65% Bonus Damage for GS and 55% for Axe/Mace.
HB will crit for 36,974 Damage, Average Damage will be 36,148.
Axe #1 Chain will crit for 29,191 Damage, Average Damage will be 28,525
Full Zerk Gear, Power Potion, Butternut Crit Damage Food, Disc/Str Banners. Force/Bloodlust Sigil.
20/25/0/10/15 http://intothemists.com/calc/?build=-s;9;9;9;0JO-9E48-49;25;04m
3,691 Power, 96% Crit Chance, 117 Crit Damage, 68% Bonus Damage w/ 3 Buffs to GS, 58% to Axe/Mace.
HB 36,692 Crit, 35,872 Average.
Axe #1 27,955 Crit, 27,331 Average.
w/ 4 Buffs
HB 37,129 Crit, 36,300 Average.
Axe #1 28,309 Crit, 27,677 Average.
At 4 buffs Basically you break even due to GS doing slightly more and Axe doing slightly less, 5+ Buffs it takes over.
I calculated the whole rotation obviously but its too much to type.
Damage formula is pretty simple too.
Power*Weapon Damage*Skill Modifier*Bonus Damage/Armor= Damage
This is basically what shows up on your tooltip, it uses 2,600 armor btw.
Then you can add the crit damage you have to your Damage to see how hard it would crit, or use your crit chance and Crit damage to see your average damage.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)
We tested it by looking at which can kill faster, with a guard in the group. There was little to no difference. And that was by spamming all boons. Points of tactics are much worse with a lesser amount of boons. And there is no decent guard in the world that would spam every single boon in one go in a real world run. You keep stuff for when you need it, you don’t spam it for mr empowered.
Spent hours on this measuring timed differences to avoid having a too small sample influenced by RNG crits.
Now if you believe your “maths” can kill mob faster than, actually killing them, go ahead.
Yah eyeballing stuff is no way to test things, GJ at failing at that. Also Guards don’t need to spam boons, 4 boons is enough to beat 30s build so thats 1 boon a guard has to put up.
As long as a guardian is in the grp 10 Tactics will always be worth keeping for a warrior build.
We tested it by spamming ALL the guardian boons (which is an unrealistic situation) and it only managed to be as good as 30/25/0/0/15, not better. In the real world without as many boons it’s worse.
This build makes even less sense for the people who do things like CoF runs.
Let me guess, your tests where based on hitting mobs instead of actually doing the math on how hard abilities themselves will hit for when all the math to do that is available to do so. 10 Tactics > 0 Tactics a long as you have a guard in the group.
Even if 10 in tactics would be good what are you willing to drop to get it?
You will want 30 strength for berserker’s power, 25 arms for attack of opportunity and 15 discipline for fast hands. Fast hands would be my guess but that would require you to stop using any weapon swap rotations.
I will wait until the patch hits before i look into it TBH. 25 Arms and 15 Disc is pretty much a must though ATM due to Axe/GS Combo but i will see.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
As long as a guardian is in the grp 10 Tactics will always be worth keeping for a warrior build.
We tested it by spamming ALL the guardian boons (which is an unrealistic situation) and it only managed to be as good as 30/25/0/0/15, not better. In the real world without as many boons it’s worse.
This build makes even less sense for the people who do things like CoF runs.
Let me guess, your tests where based on hitting mobs instead of actually doing the math on how hard abilities themselves will hit for when all the math to do that is available to do so. 10 Tactics > 0 Tactics a long as you have a guard in the group.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
As long as a guardian is in the grp 10 Tactics will always be worth keeping for a warrior build.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
First, its awesome to see you solo dominating another game, and on top of that your not playing that rediculous necro. So I’ve skimmed through and haven’t seen anything about a second pet, do you go with a second feline ?
Its probably here somewhere and I’ve missed it.
If it dies i use another but it pretty much never dies. I haven’t settled on another pet but prob wolf since if the pet is dead then im pretty sure im in trouble and fear would let me get away.
Hey that Necro was balanced!!!! :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)
What build would you run for dungeons? I’ve been thoroughly enjoying your bunker build and this second hybrid bunker build in Spvp, but not sure if it would work in Dungeons:
1. Melee isn’t always an option
2. Pets die a lot in dungeonsThoughts?
I have builds i would use in theory but i have 3 toons i use for dungeons Mesmer/Guard/War so i don;t bother with ranger.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
screen and build plz
30-25-0-0-15 if you have 3 buffs or less. 20-25-0-10-15 if you have 4+ buffs.
this agreed ^. since 4war/1mes teams have fury/might basically only, i run the power build.
tinyurl.com/dpsgw2
notice the boons
for 4 war/1 mes (cof p1/coe) i had 30/25/0/0/15
Unless you run 5 wars or w/ a class doesn’t provide boon’ support, how could you get less than 4 boons w/a mesmer?
Edited: I use excel to confirm Puandro numbers. The difference of power base (60s duration using SoR, 3 boons by war) between 30/25/0/0/15 & 20/25/10/15 is 1485.6, adv to 30s build .A total of 1% better for the entire of 60s duration. If 4 boons are provided, 19.2 adv for 20s build. Unless my math is wrong, it’s not worth it to go 30/25/0/0/15 for the difference is so minuscule. If any class can provide 1 more boon outside of the warrior’s 3s, 30/25/0/0/15 is not an efficient built.
Does your math also include “Dual Wielding” and “Stick and Move”?
In my math yes.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Im 99% sure its not a “stealth” nerf. Even if they wanted it to be its too obvious for people to be fooled. What most likely happened (as it has happened before) is that they made the change on the test server while messing with things and then reverted it back to normal without the trait but didnt change it to the one with the trait. Basically this shows that they are at least thinking of nerfing the evade duration from 1.25 to .5 seconds.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
In spvp offhand training is currently giving 1/2 sec evade in actual combat, its not just a tooltip change.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
ppl what are Your sickness with that kittens? I nearly only see here “kitten, kitten”
(btw kittens are so sweet and furry)
Kitten is what Anet Boards change censored words to.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Almost 22K HP in WvW….
That ele that got blown up must have been GC :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its on youtube.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Sold my first 2 for 2.2 gold each on the first day, go me!
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I don’t understand why they touched it in the first place, there isn’t a problem with it..
Unless the intern they have making changes confused it with the Thief Version.
Prob planning to lower the evade length to nerf bunkers, Ranger Bunkers are OP man!!!
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Okay i just did a quick test in the mists against my friends mesmer, he summoned 3 Phantasmal Duelist (Pistol one) and then i recorded how long the Evade Lasted under fraps then viewed it frame by frame.
Without Offhand Training
Evade lasts 1 1/4 seconds.
With Offhand Training
Evade lasts 1/2 second.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Havent played my ranger since the patch but this is pretty BS, probably a nerf that slipped through the crack that they were testing. Kind of like how the Burst ability for GS Warriors once said it gave Might instead of Fury because they were testing and didn’t change it back before the patch.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
They prob slipped an incoming nerf through the cracks.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild