Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Why not just melee and do more ST damage and ckeave…..
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
1) Pure Axe cant keep up with the GS Axe mix, im not sure if pure GS beats Axe but it doesnt matter since GS Axe mix is superior.
2) 30/0/0/10/30 is superior to 30/25/0/0/15. This is assuming equal amount of might. If your group cant give a constant 22-25 Might then run 30/25/0/0/15.
So since in CoF you should be might capped 30/0/0/10/30 is the build to go.
What if you are pugging. 30/25/0/0/15 is an option to do self max dps if your group mates arent the best (this is prob what i would run outside of CoF in pugs). 30/0/0/10/30 is overall better for the grp since you give then 150 power so if you think your groupmates can play well enough to make use of the 150 power go for it.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its 30/25/0/015 vs 30/0/0/10/30 btw.
Do you use + % damage per boon or + 150 power for every ally? I think they are both very strong traits and I truly miss them with 30/25/0/0/15.
+150 if only war in grp. Damage per Boon if another war is running it.
Gs Axe mix for both btw.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Its 30/25/0/015 vs 30/0/0/10/30 btw.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Give that a whirl.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ewww birds, Im still sticking with Wolf/Jag for my Condi Bunker build in sPvP.
As this point with the way weakness is in PVP, I could be using a dead horse and still be effective
So true
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Axe has a .25 activation time and .75 aftercast. Basically it means 1s per attack.
There is no mention of an after cast on the skill in game or on the wiki though.
Doesnt mean it doesnt exist. People who test stuff (like me) know about it since Beta. Aftercast is a real thing.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Axe has a .25 activation time and .75 aftercast. Basically it means 1s per attack.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Full zerk Empowering Allies is slightly weaker than 4 buffs with Empower, it is better than 3 for sure.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/25/0/0/15 gs axe/mace is superior to the pure axe build 30/0/0/10/30 build.
This and only this.
Where did this axe 30/0/0/10/30 even come from?
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
30/25/0/0/15 gs axe/mace is superior to the pure axe build 30/0/0/10/30 build.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ok thanks. I tried it and it seems indeed to stack.
It’s useless however since CD on the burst is not up when your adrenalin is full again.
Not if you use 2 weapons burst.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
woops wrong thread
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Tested Companions Might.
Might lasts 5 seconds.
69% Crit Chance
Warhorn #4 manages to do on average of 10 might stacks for the duration of the hits, not bad.
Sword Auto was managing 7 stacks + 3 from Chain for 10 total
Axe #5 was doing 7 Might stacks average per channel.
SB Auto was doing 6 Stacks
GS Auto was doing 4 Stacks
at 39% crit chance, something i would be able to achieve with full cleric with Fury.
Axe #5 4 stacks
Warhorn #4 7 Stacks
Sword Auto 4 Stacks
SB Auto 3 stacks
GS Auto 2 stacks
Im looking at an average of 4 might extra if i took the trait, 140 power….. Meh not worth it for anything i will lose.
The trait is a must for PvE for sure though.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Rofl, you have to be a special kind of bad to lose to a sub 80 in this game.
LOL pretty much, reminds me of the gray theurgist killing ppl in daoc :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Ewww birds, Im still sticking with Wolf/Jag for my Condi Bunker build in sPvP.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
@Puandro
Care to post the math on the DPS? And a video if you can. So we can finally get some solid evidence that Feline based BM builds aren’t dead.
I will post my pet damage calculator when im done with it, much easier. ATM they only nerfed maul which the pet used once every 20 seconds. Cats still do same dps with auto and with Bite, we lost our 2 sec quickness but it was garbage after the quickness nerf also i didnt pet swap. BM isn’t dead, you just have less pet options.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I think its Bite or something that still hits fairly hard, but Maul and the Auto Attack are just awful.
Cat Auto hits as hard as it used to be. I dont eyeball damage i actually wrote down the coefficient. Bird Auto hits twice every 2.6 seconds. Cat Auto hits once every 1.2 seconds. They do the same dps over time.
When cats use Bite their DPS goes up.
When birds use swoop their dps goes down since it does less damage then their auto attack now.
Cats Maul got nerfed but its still better than their Auto.
When birds use their swiftness they stand still for far too long and let the enemy move away too easy. Birds overall do less dps than cats.
You can keep believing birds are better by eyeballing damage but you are mistaken.
The damage feels less on their auto… I remember fairly consistent 2k hits with auto attack on crit.
But yea, Bird Swoop still is as lame as ever.
I just know I’ve been hitting for a bout 1.9k on their auto attack on crits (that’s per hit) and the Cat isn’t getting anywhere near that. But yea…I can see Birds doing less damage over time just cause of swoop alone.
Cats auto damage hasnt changed. You play Ranger much longer than me but i use cats exclusively and i know from a “feel” point of view and from a testing point of view its exactly the same.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I think its Bite or something that still hits fairly hard, but Maul and the Auto Attack are just awful.
Cat Auto hits as hard as it used to be. I dont eyeball damage i actually wrote down the coefficient. Bird Auto hits twice every 2.6 seconds. Cat Auto hits once every 1.2 seconds. They do the same dps over time.
When cats use Bite their DPS goes up.
When birds use swoop their dps goes down since it does less damage then their auto attack now.
Cats Maul got nerfed but its still better than their Auto.
When birds use their swiftness they stand still for far too long and let the enemy move away too easy. Birds overall do less dps than cats.
You can keep believing birds are better by eyeballing damage but you are mistaken.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes it does 15char
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
looks like an interesting build. I’m going to give it a try myself. Why the Scholar Runes instead of just going with Beryl orbs? With orbs (6) wouldn’t you get 120 power, 12% crit and 84 vitality…
More damage.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Then meditations.
Comparing Meditations is like comparing Vigorous Shouts.
You should compare Virtue of Resolve to Adrenal Health.
Oh wait, shocker, Daecollo is comparing guardians to warriors again.
/facepalm
Pretty much this. Trying to compare active healing to passive healing. Do you even try to not sound mentally challenged to everyone else Daecollo.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
There might be a cap. I know i can get my Ranger pet to 102% crit chance and it still doesnt crit all the time, every 9-10 hits i get a non crit.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Eh got 108 per second at 300 healing power on my guardian’s virtue of resolve, 128 if I take the trait to make it a condition cleanser and it heals 1850 health to boot when I activate it, along with some regen.
Anyways, the real issue is how kitten backwards adrenal healing is with burst skills and cleansing ire. It’s just bad design that 5 points above it there’s a trait that encourages adrenaline use to get rid of conditions. If there was a moderate heal for using burst skills as well I don’t think too many people would have an issue with it.
The Burst system needs more options to make it worth using on other weapons at this point as well. The adrenaline traits also should have been reworked to reward using burst skills. It just shows how haphazardly the class was designed, with traits working against each other.
Wouldn’t it be nice if it healed us when we use a Burst skill?
In all honesty, I don’t think sitting on Adrenaline should even be a thing. Yay, you don’t use your main mechanic… get rewarded for it?
I agree with both of you but as it stands the HPS from it isnt bad.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.
My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.
It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.
The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.
Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.
Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.
I can’t imagine the old one had an icd that would be madness seeing it was only a 1s nuff then, regardless you can always go to the mists just to see how it stacks up and so, even if you don’t change anything in your normal spec now.
Rampagers amulet. Max crit chance and using axe #5. ICD was 1 second it seemed. I have 11% crit chance and perma fury so 31%. 5 more points into skimishing thats 2.5% crit chance. Add crit pot instead of power and i should be touching 40%. Maybe that high it would be worth using omnom pies instead of mango.
Like i said earlier though i just dont want to give up sword CDs due to the gap closers and uptime on poison and i dont see myself giving up shout cds for sic em since its down to 32 secs which syncs up with stealth on jag at 30 secs. Also i still run Masters Bond as much as people think it sucks :p.
Is it 1s? perhaps you’re right, I was thinking none cause I have racked up 20+ mightstacks with hunter’s call and sword alone so I assumed there was none
I can definetly see you wanting the sword cd though, I first thought you had 25bm though cause I was looking at your video and was thinking dropping those 5 for skirmishing, thought it seemed worthy to point out seeing you already have the setup for it with only a few alterations if you decide to try a higher crit spec later it’s defiently a must have I can say that.
Masters bond is fantastic even though I don’t use it, but it’s actually gained in value now as I see it because there’s no longer any reason to petswap for quickness burst with a fresh cat so I think I will actually take it now that you reminded me of it.
Yes it was 1 second, was never able to get more than 1 might on pet. Also sword gives might to pet, 1 per target hit so keep that in mind when testing.
Edit: Yes i used to be 25 BM but after the vid i dropped to 20 to pick up 20 WS to get my sword CD reduction.
More than 1might per second you mean right? I know sword also gives btw it was still 20+ stacks and I don’t think sword can give more than 3-4 on it’s own.
Edit: I just tested it on a golem using nothing but hunter’s call companion’s might absolutely does not have an icd now.
Cool, will check it out once im home.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Bumping this for Chopps because he at least tries, but rangers do less aoe damage after the patch than before. ST with cats is slightly better but not so much.
Thanks, Puandro. I’d just like to politely disagree. The damage is greater, the drake and arrows aoe (as well as sword) and frost spirit is actually a great option, requiring only 10 in NM for extra spirit health and double chance to proc. Ranger now buffs the party better than it ever has and can actually replace guardian in instances where aoe stability is not a concern. A ranger does more damage than guardian in general (since guard cookie cutter is knights gear) and with Whirling Defense, reflects for the team on a similar cooldown. Not to mention protection and dps increases via spirits. Stop saying spirits are bad. They’re good. Break out of your mold and try them. I know you’ll be happy.
No Drakes do less AoE than before even with 25 might. I mean before you could stack some might on your pet outside of Elite so it isnt like its 25 might now to 0 might before. I dont eyeball numbers i have actual numbers to back up my claims, im not home atm but if you wish i can give them to you after work.
Also Rangers dont get even close to Guardian dps dont kid yourself. Yes Guardians run some Knight geat to be an Anchor for the other zerk players but its silly and unfair to compare and Anchor vs DPS build. DPS guards kitten on rangers while bringjng all their good utility 7-9 abilities. Guardians arent warrior DPS but they are 2nd or 3rd in the aoe dps department. Also they are the highest range dps in the game on stationary ST enemies like the shaman.
Yes you can do fine on a Ranger even if its the weakest class but thats because PvE is pretty easy.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes, we care about the forums.
We also care about all the classes equally.
1) Then why did pets get nerfed instead of being split in PvE like mesmer phantams? Pets actually needed to be buffed in PvE.
2) Any plans to make pets hit moving targets, AKA attacking while moving.
Hah, the moving target thing is great! I absolutely love when my pet runs by an enemy then has to turn around to get them. If you take a trait to make them faster it isn’t as big a deal; it helps you catch runners and get your pet out of trouble too.
I run Perma Swiftness build for my pet, pet has issues landing hits on enemies with swiftness or even speed signets.
Sounds like you need a Predator’s Instinct or a greatsword/frost trap for your BM build. Let’s see them outrun you in frost trap…hehe
No sounds like they need to fix pets hitting moving targets. Me and my pet has Perma Swiftness and the enemy is running away. If i use sword so i can perma cripple my pet still has issues hitting the target about 50% of the time if the enemy has Signet or Swiftness. If the enemy uses a leap or port i swap to GS and swoop. Pet catches up and im landing all my GS hits but since i dont have sword to cripple my pet misses most of his attacks.
If i as a player have NP hitting the enemy my pet shouldnt. They nerfed pets because apperently they hit more reliably now but that only works on stationary targets.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Bumping this for Chopps because he at least tries, but rangers do less aoe damage after the patch than before. ST with cats is slightly better but not so much.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes, we care about the forums.
We also care about all the classes equally.
1) Then why did pets get nerfed instead of being split in PvE like mesmer phantams? Pets actually needed to be buffed in PvE.
2) Any plans to make pets hit moving targets, AKA attacking while moving.
Hah, the moving target thing is great! I absolutely love when my pet runs by an enemy then has to turn around to get them. If you take a trait to make them faster it isn’t as big a deal; it helps you catch runners and get your pet out of trouble too.
I run Perma Swiftness build for my pet, pet has issues landing hits on enemies with swiftness or even speed signets.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.
My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.
It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.
The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.
Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.
Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.
I can’t imagine the old one had an icd that would be madness seeing it was only a 1s nuff then, regardless you can always go to the mists just to see how it stacks up and so, even if you don’t change anything in your normal spec now.
Rampagers amulet. Max crit chance and using axe #5. ICD was 1 second it seemed. I have 11% crit chance and perma fury so 31%. 5 more points into skimishing thats 2.5% crit chance. Add crit pot instead of power and i should be touching 40%. Maybe that high it would be worth using omnom pies instead of mango.
Like i said earlier though i just dont want to give up sword CDs due to the gap closers and uptime on poison and i dont see myself giving up shout cds for sic em since its down to 32 secs which syncs up with stealth on jag at 30 secs. Also i still run Masters Bond as much as people think it sucks :p.
Is it 1s? perhaps you’re right, I was thinking none cause I have racked up 20+ mightstacks with hunter’s call and sword alone so I assumed there was none
I can definetly see you wanting the sword cd though, I first thought you had 25bm though cause I was looking at your video and was thinking dropping those 5 for skirmishing, thought it seemed worthy to point out seeing you already have the setup for it with only a few alterations if you decide to try a higher crit spec later it’s defiently a must have I can say that.
Masters bond is fantastic even though I don’t use it, but it’s actually gained in value now as I see it because there’s no longer any reason to petswap for quickness burst with a fresh cat so I think I will actually take it now that you reminded me of it.
Yes it was 1 second, was never able to get more than 1 might on pet. Also sword gives might to pet, 1 per target hit so keep that in mind when testing.
Edit: Yes i used to be 25 BM but after the vid i dropped to 20 to pick up 20 WS to get my sword CD reduction.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes, we care about the forums.
We also care about all the classes equally.
1) Then why did pets get nerfed instead of being split in PvE like mesmer phantams? Pets actually needed to be buffed in PvE.
2) Any plans to make pets hit moving targets, AKA attacking while moving.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Every class that wants sustain takes HP with toughness and maybe a little vitality. What class can build sustain with full zerk? None. I want some of what you are smoking.
If sustain is HP with toughness and vitality, then why are we talking about Adrenal Health? I thought sustain was defined as health regeneration values here, and if that’s the case then warrior has some of the worst, 9k on Adrenaline Surge might be awesome, but it’s a trade off of not using your burst skills, and Adrenal Health is still dismal in terms of regeneration strength, 100 per second at 3 bars of adrenaline is pretty low if you’re a burst user.
Warriors are tanky as kitten, and can build that way pretty well, but in a fight that lasts a long time, warriors would lose out hard due to attrition.
HP = Healing Power, should had been more clear. You need toughness to lower damage. Vitality was mentioned since some classes need it due to low health but warriots dont need it.
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Old chain was 2.5s now its 1.9
Final Thrust has a 1 sec cast time for damage and .7 aftercast for a total of 1.7 delay on the skill.
The old chain had a higher overall DPS, since the final thrust hit was about x2.5 damage, making it as strong as two and a half regular hits. I used to get something like 430/430/1100. So roughly x4.5 damage every 2.5 seconds. Compare that to the new chain, which is x3 damage every 1.9 seconds
Old Chain: 1 hit worth of damage every 0.55 seconds
New Chain: 1 hit worth of damage every 0.63 secondsIt’s not as big a damage nerf as everyone seems to think , but it is there, 10-12% give or take, for a power build.
I actually like the speedier chain, but the overall DPS is lower. I’d like to see the chain sped up even more, maybe something like 1.7, which would bring it up to 0.56.
Also, final thrust #3 is SLOW as anything, it really needs it’s animation sped up quite a bit. Cooldown of 15s is also a bit high.
5.5% less damage in a power build than before. But more condi damage until you hit the cap. TBH i like the change. Power builds use sword as a CC weapon to setup their burst on their 2nd weapon or to gap close. Both of those aspects have been improved and now you have a #3 that hits as hard as Eviserate below 50%. Condi builds do more damage now too.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This is the most insulting thread in the entire forums.
Here is what you sound like
“So what if if they did massive nerfs to the weakest class in the game and killed all of our builds while only adding tidbits here and there, stop being cry babies and be pro like me and only play PvP/WvWvW with this cookie cutter build that is even more cookie cutter because you no longer have a pet choice’.
Couldn’t have said it any better.
And they did this crap all the time in the first game too… Kill off all the semi-viable RP’ers builds, when trying to kill one Meta build they thought was 2-STRONK. …but <spooiler alert> == really wasn’t. :\ …yeah, it rarely ever worked.
Don’t make excuses for them, plz, just b/c you wanna sound more 1337 than you really are
Not making excuses for them. I said they are going down the same path as elementalist when they keep trying to nerf the bunker build but instead they keep nerfing other builds more than the bunkers because their ability to nerf something without affecting another is freaking crap, they seem to have their head up their kitten .
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.
My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.
It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.
The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.
Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.
Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.
I can’t imagine the old one had an icd that would be madness seeing it was only a 1s nuff then, regardless you can always go to the mists just to see how it stacks up and so, even if you don’t change anything in your normal spec now.
Rampagers amulet. Max crit chance and using axe #5. ICD was 1 second it seemed. I have 11% crit chance and perma fury so 31%. 5 more points into skimishing thats 2.5% crit chance. Add crit pot instead of power and i should be touching 40%. Maybe that high it would be worth using omnom pies instead of mango.
Like i said earlier though i just dont want to give up sword CDs due to the gap closers and uptime on poison and i dont see myself giving up shout cds for sic em since its down to 32 secs which syncs up with stealth on jag at 30 secs. Also i still run Masters Bond as much as people think it sucks :p.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Since people seem to miss my post.
Old chain was 2.5s now its 1.9
Final Thrust has a 1 sec cast time for damage and .7 aftercast for a total of 1.7 delay on the skill.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This post is a little poorly phrased, Puandro :p I don’t think you’re bringing the message across that you intended to. That aside, your videos are what got me into WvW roaming on my ranger and I love the mobile playstyle. I haven’t had the chance to test it yet since the update, so I’m glad it still works =) Are you going to try 30 NM for the shout trait?
I dont run speed signet and i have perma swiftness for me and my pet as it is. About 85%-90% uptime on Regen.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.
My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.
It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.
The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.
Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.
Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Every class that wants sustain takes HP with toughness and maybe a little vitality. What class can build sustain with full zerk? None. I want some of what you are smoking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.
My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I like running dungeons and I like running a ranger. Unfortunately those two don’t go together very well.
Yah they havent since Beta. Apperently they are afraid of making Ranger pets OP in dungeons while they let guards mesmers and warriors run the Meta.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
I can see the rage still strong with most people here (and rightly so). All im saying is that if you ran some sort BM build its still viable, you just have less pet options which sucks. I dont use SB but my friend who played Ranger since Beta uses it and while the range nerf sucks he is still killing ppl NP solo. He had to swap to cats from birds though.
As for cookie cutter build, no i dont run one but if i did i dont care i play whats fun regardless of what other people play.
If you like the ranger its still fun and competitive but now you have less options, welcome to the nerf club along with elementalists.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Over the screams of my enemies as my Jaguar rips them to shreds. So they nerfed maul on cats and jags F2. Who cares my pet still perma crits in stealth and maul is once every 20 secs. I didnt have any problem killing 2 thiefs at once last night and 1v1s were still a pushover (the patch didnt magically make people good).
All the patch did is exactly what the first patch did to elementalist when they tried to nerf bunkers. Slap on the hand on their suposed target build while doing more damage to the other less viable builds. Before the patch we had more options on our pets. Now our only option for dps is cats since birds got neutered hard and drakes got hit with an A-Bomb.
Ill be suprised if this is the end of the nerfing to BM builds.
Edit: In case you are wondering im still running my BM Hybrid 0/15/20/15/20 Cleric Power Build. Pretty much the same thing as in my last video.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)
Old chain took 1.75 seconds to execute.
Old chain took about 2.6sec, then new is ~1.9sec.
Old one was 2.5m but yah new one is 1.9. Overall the dps is higher in a power build due to the new speed even if the 3rd hit is lower damage.
BTW Final Thrust hits just as hard as a level 3 Eviserate so i don’t know why you guys are complaining about the damage. I do agree it could be a little faster.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yes its every 3 seconds.
Adrenal Health is good as it is atm. You arent supposed to rely solely on adrenal health to keep you alive. There is also regen, shout healing and your #6.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild