Go Ahead and Nerf Dungeons, But Give Us Hard Modes w/ Epic Loot In Exchange.
Posted by: Quiznos.4296
Posted by: Quiznos.4296
story → easy meant for pugs. In it’s current form, dungeons doesn’t seem to satisfy this unless you are spec’d in vit/tough and running as a non-pug, and/or studying up about the dungeon out of game.
explorable → make it as difficult as you want, just reward adequately. (which we may be rewarded adequately and the rewards are just broken) Give it time and lets see what happens.
Just ran AC with the guild for explore mode… and will never do it again. The mechanics are terrible, flames that will one shot you when you are clearly out of their range, guild mates getting trapped between doors after destroying the burrows, and finally destroying the master elite to receive several Ascalolian Tears, 1 Ghostly Tonic, Apprentice Gloves, and.. 1 copper! Yes! You heard me right, a whole 1 copper for the 14s+ repair bills.
Kill the flame heads, though I agree the hit-box and animation are certainly off. Did you bug report the trapping between doors? If not please post one. type /bug in game. Chests never really dropped much coin, several tokens is good though. The trash gloves, though, I agree is kinda like “really? a white/blue? that’s it?” Coin should come on completion of the dungeon, not from chests. Though it may not seem adequate on completion because the reward system is bugged.
Consider each paragraph from your post numbered.
1. I like this idea, Dynamically scaling dungeons to level definitely seems appropriate.
2. Yes, the rewards system blows. It’s currently bugged. They’ve acknowledged it. They are working on it. Let’s see what happens.
3. Token system should NOT be universal. It encourages players to “take the easy way out” and play only one dungeon. A previous poster (perhaps in this thread, perhaps in another) Suggested spreading the gear so all each dungeon has a different dungeon piece. (i.e. AC has all boots, CM has all gloves, etc.) There are exactly the right number of dungeons (9) for this (but 2h weapons wouldn’t have their own dungeons, just make it so they require an even split of offhand tokens and main hand tokens)
4. Agreed, I suggest a full armor repair at the end of each dungeon. That way they are always profitable (and I’ll play them if I have some guarantee that I, at very least, won’t be losing money.
5. Also, very agreed. very very agreed. I wonder if the in-house testers ever tried pugging story. I wonder if they’ve talked to the dungeon designer (which unless its “hey! Whats up? You check out that coffee place on Elm St. yet?” is definitely an advantage the rest of us don’t have). It would be nice to hear something from the QA team every once in a while. I’m sure they’d have plenty to say, and advice to give.
Thank you for your post. It is constructive & has good points.
EDITED: Because formatting didn’t work.
There’s an easy solution: stop doing dungeons.
“But I’m level 80… that’s all I can really do…” Stop playing the game if that’s all you can do.
If Anet is paying attention, this will have 1000x more impact than talking about it here. Every post you make on this kind of thread buys them time to fart (1) around until their next work cycle. But if people stop doing the dungeons, and the endgamers leave the game completely, Anet will have to fix the issue (2) sooner rather than later. And if enough people abandon the dungeons and/or game, they will simply turn off DR because the cost is too high. That’s Economics 101.
Speaking for myself here (and likely several others):
I have stopped playing dungeons.
I have stopped playing the game.
I agree that doing so will have more impact than “just a forum post.” However, providing both, especially if the post provides helpful suggestions, or state why we aren’t playing the dungeons/game (instead of just flaming the staff’s and other player’s posts/opinions/prior actions) Anet (if they read the posts, which I truly believe they do, or at least skim the posts) will be able to use such information to fix the problems the dungeons/game are facing. Honestly, posts like yours, IMO, would make them less likely to read the forums, and less likely to post in them.
The option of BOTH never occurred to you, it seems. Leaving AND posting should, or is at least worth a try, draw more attention to the issue. And even better the specific issue. Without posts, they’d see people leaving and have no idea why.
You stated you wouldn’t return to this thread. But for me, the opinion of other players matters. By showing a dedicated passion towards getting this resolved it prevents the thought process of “people complained for a while, but now they’re not posting . . . they must be used to the changes and have accepted them.”
My activity here, on this thread, and a few others in the “Dungeon catagory” should make it clear that I have not been playing the game. In its current state, I actually find the forums to be more entertaining. (Maybe I just like ranting :P)
SE is the only example I can think of where combat’s actually different. Most everything else is DPS, dodge, kite, hope you get lucky and you’re not the one who gets focused by every single mob.
“We will have a sticky thread with the most recent patch update pertaining to dungeons. This thread will be LOCKED. That way, when we need to update things or get new information out regarding the patch, there is a place to do it where information is easily found.”
Wasn’t this how it was working? and then they started locking all of the user threads and funneling us here?
By having multiple threads on the same topic People actually read more posts on that topic, now they just read the OP, additional dev posts (if that), and skip right to the last one or two posts on page 16. This leads to A LOT of redundant information for you guys to sift through. Whereas before you guys could simply read the popular topics of 1 or two pages, the forum tools wouldn’t break, and the forum would actually display posts on the first try when page 14 is the last page (it’s ALWAYS page 14) dunno why.
Maybe make a sub-section of Dungeons > Updates with the updates stickied and locked at the top and the rest free for all below?
Why aren’t there more sub-sections like Dungeons > Suggestions (or Suggestions > Dungeons) or Dungeons > [specific dungeon]
When the bug’s are corrected with the rewards system is there any change we could receive what the actual payout should be? I’m talking raw numbers; it would help us to help you. Also, it would keep us from complaining about how your patch is awful and too harsh (unless it is), and instead post bug reports. Even If it’s a complicated formula; I don’t care.
Something like exp = (20% of exp earned since character creation + 1,034*minutes taken for completion) * .5^(number of consecutive completions)[/i] for example.
If you can’t (or aren’t willing to divulge such information to the player base) and explanation of why would at the very least be appreciated.
So many people don’t understand the changes it’s unreal. I’m still making plenty of money from runs and getting okay XP, but I’m also not speed running story modes or single paths. Dungeons weren’t the best way to make money anyway. Thin the herd a little more. =)
how is less people playing a good thing? And No, we don’t understand the changes. That’s the point. We’d like to, but they’ve not been working as explained.
Actually, I’ve never played CoF. I’ve been playing CM. As a human I wanted the “most human gear.” Also, even with the update, AC is still significantly harder than CM; the rec levels don’t match-up very well with the dungeon difficulties. CM, post update, is still easy. Frustrating, unrewarding, just as easy and as fast as before but with 1-5 one shot deaths that are determined by luck. P.S. I’ve played with pug groups and guildies alike where we played story ~5 times to organized, then went to explorable with them on mumble. End result, money loss & unhappiness put me off of doing the dungeon at all past the story once. And so I came HERE, to the forums. where I’ve spent the better part of the last 24 hrs asking for fun to be back in the game. I honestly don’t enjoy the game much anymore. Everything feels broken and unfinished. A step backwards from BWEs
The bomb planting part is fine in how it’s currently run. It’s literally only longer, do you what you did before for an extra 90 seconds. I do agree though that it would be a lot nicer if they made it an actual fight and not a kite fest though. That’s just a lot more fun than running around in circles for 3 minutes.
No, see, by making it take 100s longer they made it an actual fight, and not a kite fest. Wasn’t that obvious? (I’d call out a certain dev, but we aren’t allowed to do that)
…
Well that’s fine, and it’s what so many have said in this thread, but it just validates my point. In my opinion the reward of a dungeon is not the coin, levels, or gear, (i.e. digital compensation), it’s the experience of doing it, and eventually when done enough times, doing it well. If the price paid to obtain that reward is tons of wipes and loss of coin, so be it.
Ok so you lose some money, then you lose some more money, then you’re all out of money and so are your friends and all your armor’s broken. You can no longer complete the dungeon. Now what? still having fun? Or are your friends saying “gee, thanks so much for wasting all my money and destroying all my gear that was awesome!” XD
I mean tbh after spending 70hrs or so of gameplay doing something (to get a skin) around hour 20 it’ll be stale for ANYONE. I’m sure it would even be stale for you.
Eviator, I agree the first ever completion of story provides a feeling of accomplishment. As it stands though, with the update, you should not lose any money the first run through. It should still be profitable.
Even still, losing money once or twice doesn’t bother most of us. If we’re running the dungeon consistently (for the gear) it should be pretty obvious by the fourth or 5th time of seeing the same exact content we want to at least be rewarded. Even if we spread runs across the various paths available we don’t get a proper reward (though we should).
I could do SE all day, it is by and far the best dungeon… but I don’t want the gear, As a human I want CM gear 1st (it’s the closest to home). And CM… well blows. I like your suggestions A LOT. Got any CM ideas?
Great idea! Very original. It would take away from the flavor of I have X gear because i did X dungeon, but add for a lot more variety of gameplay. You could’ve explained it a bit better. Maybe edit your post to include:
Ascalon – foot gear
Caudicus – glove gear
Twilight arbor- helm
Sorrows Embrace – leggings
CoF – Offhand weapon
COE – chest
WoH – shoulders
Arah – main hand weapon
They could make 2handed weapons require tokens from both the offhand and mainhand.
also, don’t bump. it’s rude & against the rules.
pre-patch
lore: AC
gameplay: SE
My least fav gameplay was: TA
least fav lore: CM
i don’t get why they have the normal ones tbh
@ObiWan I agree with you on feeling forced to go range.
This isn’t the case with every mob or evey boss in GW2, but going melee is insta death with most bosses. Why not have one that ENCOURAGES people to go melee range? That’s something I KNOW I haven’t seen before.
blah blah (see above)
Please try to keep this about the Dungeon update. Though I may agree it seems a little absurd for the staff to do these things. (and locking out threads without giving a valid reason)
Why not look at some of the suggestions herein? and post you’re opinions on those?
Otherwise, please, start a new thread.
Keeping on topic reduces their aggravation. It improves the likely hood they will read and take the time to understand to what we have to say. Who knows? they may even make some changes for the better.
For me, 9 is my utmost limit. At that point I consider the dungeon failed (usually due to 1 person that doesn’t listen, or understand how agro works).
For an enjoyable experience, I’d like to have 3 (for my group’s first run together for that dungeon), that way the challenge is there, but it’s not just obscenely frustrating.
On repeated runs, where my team and I have completed that particular mode several times. 1 wipe would be acceptable to me.
0 wipes at a first run would be a good indicator that a dungeon is too easy.
I’m looking for numbers & opinions on “What is fun?,” not an argument.
Just trying to quantify “Fun” which is an entirely subjective topic.
Disclaimer: I think this patch was a good idea. Clearly I, as well as many others agree, the patch was poorly executed, and doesn’t appear to work as intended. And may, in some cases (like mine), put players off of dungeons completely.
Difficulty Plan:
Leave it as it is for a week or two. We’ll see what happens, I guess.
Increased difficulty was definitely needed though for some dungeons.
Difficulty should scale from AC being the easiest to Arah being the hardest; or, at very least, the req levels should be updated. (IMO AC and CM should switch places as far as req lvl & reward output)
Rewards Plan:
1. Armor repair on completion.
2. Money
Dungeon: X silver for first story completion. 50%X silver subsequent stories. 150% X silver for an explorable run. 150% X silver bonus for each completion of all explorable options.
AC: 2s first story complete. 1s subsequent stories. 3s explorable run. 3s bonus each time all explorable options are completed.
CM: 3s first story complete. 1.5s subsequent stories. 4.5s explorable run. 4.5s bonus each time all explorable options are completed.
TA: 4s first story complete. 2s subsequent stories. 6s explorable run. 6s bonus each time all explorable options are completed.
SE: 5s first story complete. 2.5s subsequent stories. 7.5s explorable run. 7.5s bonus each time all explorable options are completed.
CoF: 6s first story complete. 3s subsequent stories. 9s explorable run. 9s bonus each time all explorable options are completed.
HotW: 7s first story complete. 3.5s subsequent stories. 10.5s explorable run. 10.5s bonus each time all explorable options are completed.
CoE: 8s first story complete. 4s subsequent stories. 12s explorable run. 12s bonus each time all explorable options are completed.
Arah: 9s first story complete. 4.5s subsequent stories. 13.5s explorable run. 13.5s bonus each time all explorable options are completed.
3. Experience:
3000x the money reward.
For example a non-initial/repeat story run of CM would award 1.5 silver 4,500 experience. AND an armor repair! Don’t forget the armor repair!
Compare to current for the same situation (for a lvl 64) 1silver 4copper 3,815 experience. Need to repair armor (net loss of money).
4. Tokens: Leave them how they are. IMO it should be a grind. I think they’re a little pricey. I can deal with it though, if I also receive some form of immediate satisfaction (even if minuscule in comparison to pre-patch).
If some dungeons are easier to complete than others, so be it, most players will know this and thus the “prestige” of the gear from those easy dungeons will be lessened. It self balances on that.
Any chance of “We’re looking into making some further changes.” or something from a person in QA that may have an opinion on the topic?
Funneling us all into one thread seems to be a bit, “sweep under the rug”ish. I’d really like to feel we’re being listened to. The dungeon designer who got back to us (sorry, I can’t remember your name, and due to said funneling I can’t find it) was nice to hear, but only covered 1/9th of the dungeons. And 0 of the rewards changes. Jon Peters made an attempt on explaining how the new rewards system should work, but it still isn’t very clear, nor does it even appear to be working properly. More transparency on the topic would likely go a long way.
Clearly this update is not working as intended.
As you say, more details are needed.
Please Anet, give us more details like you used to. What happened to your transparency?
Why is efficiency being punished? I get the forced rotation, but I didn’t buy a game to stare at a clock and make sure another 3 or 4 minutes pass before playing the game.
“I intended for you to fight those guys, not circle strafe them and aggro leash chain them”
So, to encourage you to fight those guys you need to circle strafe for 200s instead of 100!
-wont fix the strafing
Give the guys a solid speed buff, long range pulls, make the room smaller, etc. Problem solved. Everyone dies, has extreme difficulty completing the dungeon, and aren’t rewarded for it, but they’ll be fighting those guys.
Max, what about story mode?
Someone in your guild asks for help with story, normally you’d help them, run them a few times, enjoy and get used to working with them, and they’d then help you with explorable.
Now someone asks for help with story, you don’t help them because you’ll lose money by doing so. (end reward 1s, repair > 5)
OR you do help them, the added difficulty increases the team’s tension, people throw around noob this noob that & disconnect mid dungeon. Players that haven’t done that dungeon before, or don’t watch youtube videos on how to do them because they don’t want spoilers, simply can’t complete the dungeon.
The difficulty buffs, for explorable, I completely support.
Story difficulty was about where it should be, only story rewards needed nerfing. I don’t feel the req levels were kept in mind. Nor the fact that story IS meant for pugs unlike explore.
The reward nerfs I DO NOT support.
I understand why they are there. And support the general concept of them.
They don’t appear to be working.
The nerf was far too much. esp in conjunction with added difficulty.
If bugs were fixed and difficulty adjusted then rewards would need very little adjusting (and vice versa) doing both at the same time, not fixing the bugs, introducing more bugs…. that’s a terrible idea.
Give us a full repair on completion (thus making dungeons reasonably profitable) & I’m good.
Anet true colors come out, plain and simple guys here are the facts the game does not cater to casuals like they said, it is actually for “fanboys” and “elite groups”
1. lower dungeon rewards to not even cover travel cost and repair cost
2. go broke
3. look at gems at gem store
4. convert gold
5. Anet happy, they made moneyThey don’t care for the majority of the player base they only care about the hardcores and fanboys
You already bought the game they could careless what happens now, they are too proud to admit mistakes specially when a good chunk of players don’t like the changes they make, but again they don’t care you already bought the game and they made their money.
Its wrong to have your own version of fun didn’t you know that, only Anet dictates what kind of fun you should be having, ohh and don’t forget the fanboys they will tell you that this is fun because Anet said so
I’M a fan boy! I hate WoW. And I refuse to believe Anet has forgotten or is ignoring their player base. However, I DO think they really screwed the kitten up on this one… My belief in Anet is wavering.
I do dungeons because i like it.I want more challenge and i can get it only in dungeons.So i don’t run them only for gear but because it’s fun,interesting and the best pve experience that i can get from GW2.
ME TOO!!
But right now, its get into organized teams with voice chat and go through everyones skill list and traits so we can set up cookie cutter combos and inform one another when we’re about to drop a heal just so we dont end up in a bad pug and end up paying 8 silvers for repairs with a 3silver reward.
So I’m not really enjoying doing any dungeons at all at the moment because of the amount of work it takes for the minimal rewards it yields.
Voice chat and good combination of classes is needed only for explorables.Story modes are so easy that you can do them even with a pug.If people know what they are doing then it’s not hard at all.
story mode CM gives 1 silver… even the amount of time for the first boss isn’t worth it. Dungeons should be worth the same as 3 Group Event Boss battles. I mean c’mon broodmother in the charr starting area is worth more than a whole dungeon now!
When you lose something instead of gain something for working in an MMO, it’s intensely flawed.
Some people just dont get it. Money and gear are not the main part to play a dungeon or a game. Its to play with friends, to enjoy the game, to work together, to relax after a long day of work. If I lose money every time I play a dungeon then i’m oke with it. Because I had a great time and the experience I had was a lot greater then the money and gear I can get out of it.
Ok so you lose some money, then you lose some more money, then you’re all out of money and so are your friends and all your armor’s broken. You can no longer complete the dungeon. Now what? still having fun? Or are your friends saying “gee, thanks so much for wasting all my money and destroying all my gear that was awesome!” XD
My point was that getting 200g in such a time WAS possible by crafting OR dungeon runs. We had OPTIONS. Anet has determined getting gold that quickly WAS A PROBLEM (and/or due to exploits) so they slowed dungeon completion rate, increased difficulty & nerfed dungeon rewards. Crafting they made require some extra mats here and there, but it makes no difference because the added difficulty is just balanced by the games economy.
Now, with this patch you have 1 way to get that kind of money, crafting. You also have a pointless (except once through) game mode.
I like to be rewarded for killing things in game; it’s what I find fun. Using excel, databases, and crunching numbers is what I do for 8 hrs a day at work. I occasionally find it fun, but it’s not why I play video games. I find meeting new people, forming a team, having, and achieving a common goal are fun. I don’t like to play a MMO by myself or with the same 4 people all the time. Then I’d buy an XBOX.
Why don’t you want me to have fun? Why do you want my video game experience to feel like work? Why do you support the removal of a feeling of rewarding? Why wouldn’t you want me to play a MMO with a massively large number of other players?
You say you do dungeons for the challenge. Why’d you do crafting then? Where’s the challenge? Or did you do it for an easy reward? (which is what you WERE accusing us of, and now you’re saying we’re dumb for not taking the easy way out)
Buy gems. Currency Exchange. Bang Bang
Think so?
Yes, I’m looking at YOU, kitten who thinks he’s better than everyone else!
The Rules:
1. Story mode must be completed AT LEVEL.
2. Story mode must be completed WITH PUGS.
3. Story mode must be completed WITHOUT VOIP.
4. Explorable mode must be completed AT LEVEL.
5. Explorable mode may use organized teams.
6. Explorable mode may use voip.
7. Please enter the dungeon with 10s.
8. Please enter the dungeon with an empty inventory.
9. Enter with fully repaired armor, repair before leaving.
10. If possible, “sell junk” after leaving the dungeon.
11. Note the # of drops better than your gear going in.
12. If you’d like Salv all items you won’t be equipping.
13. Try to provide, live or post recorded, detailed descriptions of why you chose the build you did & why you used certain skills when.
14. DO NOT FINISH A RUN IN UNDER 30 MINS! Arenanet doesn’t respond well to such things.
Please post a link to your video walk-through below.
Thanks in advance! – Quiznos
Thank you Anet for not giving in to the screams and sticking with your design. My static group and I just completed all 4 paths in Arah today and we were totally blown away with some of the events and boss fights. The scenery and atmosphere is spot on and all 5 of us really enjoyed our 5 hours today.
In those 4 wings we ended up with 100 tokens or so but that wasn’t why we were running them. We wanted the challenge. We wanted the atmosphere. We wanted to have our efforts rewarded and we got exactly that.
It wasn’t the loot that rewarded us. It was the satisfaction of knowing we 5 are doing things that most here on this board says is impossible. We were rewarded with the laughs we shared when someone goofed and got capped or how one of our members just cant figure out that running ahead just isn’t bright.
All in all, it was a fantastic day of dungeon crawling and we want to thank you for it. We haven’t had this much challenge in a game since Eq1.
Thanks.
Let me re-write this:
“Thank you ArenaNet for not giving into the QQing today, because me and my 4 buddies were in the first group of 80s who didn’t get shafted in the “Kitten” and got to free farm out CoF gear before you ruined the game for everyone else. Now we have the gear to viably run Arah, so keep up the good work only catering to me and my 4 friends and make sure you don’t screw us too because were the last happy people you have left."
Signed,
The guy who has no idea what the problem of today is.
Umm CoF gear wont make you 1 bit stronger than the exotics you can buy from the trading post. The ONLY reason to get the gear is for the looks . Everyone who logs in can have the exact same stats I have by going to the trading post.
So why are you doing something you really really hate that doesnt measure up to your standards when you can get the same stats by crafting or buying them?
The game isnt broken. Your mentality is.
You really aren’t intelligent… one its horsekitten for you to sit here and tell me you and your buddies aren’t all in CoF gear.
Secondly to buy the Exotics for 3-5 gold if not more a piece on the TP you need to farm money. And now the repair cost > Money earned from dungeon grinding which means either way you slice this pie my friend you are thanking arenanet for screwing everyone else but you and your 4 buddies.
Roll another toon and join the crowd who got shafted lets see if you sing the same tune when you get to 80 on that character.
Bud you just don’t have a clue. I have over 200g already and I didn’t get it by running dungeons. I logged on day 1 and leveled weaponsmith as I leveled my character. I sell at least 1 weapon a day and depending on materials I have sold 4 a day. I don’t corner the market, i don’t undercut anyone. All I do is craft a weapon, sell it and boom gtg.
Oh and I am a jeweler as well.I have 2 pieces of CoF gear and have done all 3 paths in CoF. We didnt sit there and farm magg because we KNEW it would be changed.
I bet you right now I can level an alt and staert it out fresh with 0 help from my main and be ahead of you in days. Why? because i dont whine and think things cant be done. I just go do them.
2 types of people in this world and ONLY 2 types.
Those that get stuff done.
Those that dont.Twitch.tv + Xsplit….challenge accepted mate…put your money where your mouth is.
No sending gold from your pre-patch toon, no taking mats from your pre-patch toon.
Straight up fresh 1-80 and you tell me how easy / time consuming not having CM to farm / CoF to grind your gear works out for you.
Do all of it while streaming so the video footage is there. I’ll be an avid watcher.
But a lot of me doubts you will put up…so instead why not shut the praising of this ridiculous patch when you know you are one of the vocal minorities who didn’t get screwed.
the challenge has been made twice already. (he ignores those posts)
Thank you Anet for not giving in to the screams and sticking with your design. My static group and I just completed all 4 paths in Arah today and we were totally blown away with some of the events and boss fights. The scenery and atmosphere is spot on and all 5 of us really enjoyed our 5 hours today.
In those 4 wings we ended up with 100 tokens or so but that wasn’t why we were running them. We wanted the challenge. We wanted the atmosphere. We wanted to have our efforts rewarded and we got exactly that.
It wasn’t the loot that rewarded us. It was the satisfaction of knowing we 5 are doing things that most here on this board says is impossible. We were rewarded with the laughs we shared when someone goofed and got capped or how one of our members just cant figure out that running ahead just isn’t bright.
All in all, it was a fantastic day of dungeon crawling and we want to thank you for it. We haven’t had this much challenge in a game since Eq1.
Thanks.
Let me re-write this:
“Thank you ArenaNet for not giving into the QQing today, because me and my 4 buddies were in the first group of 80s who didn’t get shafted in the “Kitten” and got to free farm out CoF gear before you ruined the game for everyone else. Now we have the gear to viably run Arah, so keep up the good work only catering to me and my 4 friends and make sure you don’t screw us too because were the last happy people you have left."
Signed,
The guy who has no idea what the problem of today is.
Umm CoF gear wont make you 1 bit stronger than the exotics you can buy from the trading post. The ONLY reason to get the gear is for the looks . Everyone who logs in can have the exact same stats I have by going to the trading post.
So why are you doing something you really really hate that doesnt measure up to your standards when you can get the same stats by crafting or buying them?
The game isnt broken. Your mentality is.
You really aren’t intelligent… one its horsekitten for you to sit here and tell me you and your buddies aren’t all in CoF gear.
Secondly to buy the Exotics for 3-5 gold if not more a piece on the TP you need to farm money. And now the repair cost > Money earned from dungeon grinding which means either way you slice this pie my friend you are thanking arenanet for screwing everyone else but you and your 4 buddies.
Roll another toon and join the crowd who got shafted lets see if you sing the same tune when you get to 80 on that character.
Bud you just don’t have a clue. I have over 200g already and I didn’t get it by running dungeons. I logged on day 1 and leveled weaponsmith as I leveled my character. I sell at least 1 weapon a day and depending on materials I have sold 4 a day. I don’t corner the market, i don’t undercut anyone. All I do is craft a weapon, sell it and boom gtg.
Oh and I am a jeweler as well.I have 2 pieces of CoF gear and have done all 3 paths in CoF. We didnt sit there and farm magg because we KNEW it would be changed.
I bet you right now I can level an alt and staert it out fresh with 0 help from my main and be ahead of you in days. Why? because i dont whine and think things cant be done. I just go do them.
2 types of people in this world and ONLY 2 types.
Those that get stuff done.
Those that dont.
200g already? And not from dungeons. Clearly then something is broken and/or you’re exploiting. Screenshot to prove this 200g? And clearly whatever is broken isn’t dungeons, since you can oh so easily get 200g without doing them. You sell 1 crafted weapon a day? how do you think people could afford those weapons? possibly from dungeon rewards… right? oh my! you’da been kitttened without those dungeon rewards.
Also, the game wasn’t broken, neither was (or is for that matter) our mentality.
So they fixed… what? exactly?
You said yourself, you like the challenge and don’t care about the rewards. WE DO.
You refer to liking the challenge of a dungeon NO ONE is complaining about.
Does us getting rewarded hurt you in any way? would you getting additionally awarded hurt you?
If our suggestions: fix bugs & improve rewards to match new difficulty; don’t hurt you, then clearly it is your mentality that is broken.
Let’s say your a calc teacher. The gov’t decides everyone who can solve blah blah super complex calc equation can have 1000 dollars. You’d complain that you’d be getting money?
We’re saying “hey this kittens hard; it’s worth that 1000 dollars” and your saying but I love math sooo much I don’t need a reward and so you shouldn’t have one either.
Guess what people. My static will go run another dungeon tomorrow. We might be back to Arah later this week. You guys are focused on getting something now now now instead of looking at it from a bigger picture of.. This is just 1 step of a bigger picture.
My post stands. The game isn’t broken. Your mentality is.
Do CM story at level 40. No, voice chat. With 4 other people you have never played with (as close to 40 as you can find).
Tell me they didn’t overboard it a bit.
Fraps it. you tube it. post the link here in the forums.
Please, enlighten us as to how you’re so leet. Or do you care nothing for community helping community? Cause that’s what Anet claimed to want. Those are the players they wanted playing their games. If they’re making us Community oriented folks upset and making you “screw everybody else i’ve got my kitten on lock” players happy they messed up.
Also, keep in mind I can’t gather in Dungeons. I need to make more money in dungeons than outside to buy mats. They have no achievements, like the rest of the game, why not have a little bit extra money and exp to compensate?
100 tokens in 5 hrs? That’s 138hrs, or 46 hrs doing each of the 3 runs, For full armor set and 4 (2h) weps (some of us even like to match with our underwater, ok). Doing the same exact thing 37 times is worth the skins, but it’s also worth A LOT more than 74 silver. (assumed 2s/run)
I agree with the original OP, I understand that people feel entitled to want a better reward that a lot of people do the content for a reward and perhaps some compromise can be made. That said you should be doing the content for the content not the reward.
Then why do we get tokens? and dungeon armor? They now cost money and time. problem.
In any case, my hopes and expectations are that effective strategies for all the explorables will appear on the internet in time and then hopefully, doing explorables will become a bit less chaotic, less costly and more frequent across all dungeons.
Effective strategies for explorable DID appear on the internet and doing explorables became less chaotic, and yielded higher profits. AND WE WERE PUNISHED FOR IT!
again not how hard it is..
jesus don’t you people get it?it’s the fking rewards, you get 2s for running it when repair cost 9s
Two words.
Dont Die.
Psst it can be done if you have group members who can get you up from a cap, rangers who use pet rez abilities, warriors who use the rez banner or just playing smart. No deaths = money made. You say it isn’t possible? My static and I are doing it as well as others.
I told you this in another thread. Stop being a braggy kitten bag and provide suggestions instead of just saying “oh me and my static blow this kitten up it’s so0O0o easy” If its so easy for you guys fraps it, put it on youtube, (don’t monetize it though anet will pull it) and show us that yes. it is in fact easy.
And even if it is easy, it’s not as easy, nor as fast as feeding cows some bugs and watering corn, but the reward is the same (minus karma, but plus some crappy blues).
I haven’t run CoF, but I’d call that patience. Not an exploit. Then again the term “exploit” is as defined by Anet. Also, don’t post potential exploits/exploiters here in the forums. Report them to support or with the bug report tool in game.
I completely agree with you. My friend and I were really excited to do the first dungeon “AC”. We were pleasantly surprised at how difficult each encounter was. We thought that maybe we were doing the fights wrong, but later realized that there isn’t much in terms of the game giving you warnings or indications as how to deal with certain mob or boss abilities (excluding the whole red circle “get out of the fire”). That 3rd boss with the pair of humans was basically a graveyard rush our first try. My friend and coworkers went on to try that instance again and did much better the 2nd time around.
I gave ArenaNet the benefit of the doubt with AC (even though my friend and his coworkers basically quit because of the terrible dungeon design) and came upon CM a couple days ago. I was happy that the run was not as time consuming and also felt alot more balanced compared to AC. I thought, “see I knew there were more manageable dungeons.” I’ll admit the exp was too much for story mode…then I found out about the nerf.
So what do I do? I try the explorable mode with a level 80, 72, 5X, 5X, and me (46). It was hell. The mobs HP were way too high. It was either slap this one mob for 3 minutes until it dies or fight 4 at once and continually get downed/die. My endurance bar cannot keep up with all the huge hits I end up needing to dodge. Throw on top that some terrible boss fights. One boss was literally a tank and spank while killing the sword it summons. Seems simple enough yet somehow me and others were getting 1 shot downed occasionally. I’m pretty sure it took 10+ minutes to down that boss. The fight was EXACTLY the same thing for 10+ minutes. Why have this game design? We ended up not even being able to finish the dang instance because one player got feared out and couldn’t rejoin our dungeon ID.
The dungeons are really turning me off from what otherwise is an amazing game so far. Not to mention I see patch notes about punishing players for “speed-running” instances. I understand trying to prevent players from exploiting, but punishing players for doing them “too” fast is just silly.
excellent summation. Same for the OP
5 hours or so to run all 4 paths. That’s borderline speed clear. AND you had FUN?!?
Why’d you tell Anet? They’ll make the fun go away for you too.
Anything that your “static group” has done before tonight don’t count; you were significantly rewarded at the time and it was easier.
If it was so easy why not offer a suggestion? Or some helpful tips? Instead of being a kitten bag and just bragging about it, and blaming “WoWians”?
I actually started dungeoning because over the course of 4 hrs I finished a map and saw 2 DE’s, 1 was broken. I’m on Borlis Pass so WvW clearly isn’t an option. So, dungeons it was. And they were 100x more fun and less grindy than I ever expected. I hated the weak chests though. And then Anet went and broke that too. I’m coming back to GW2 in a week. Hopefully things will be fixed by then. I don’t want to throw my laptop across the room.
“hamfisted solutions” can’t be worded any better
difficulty 7/10
Good idea, much needed.
The rec level seems to have been ignored. (May be too difficult for lower lvls)
Story mode should be significantly easier than explorable.
Enough KD and close range 1 shot to kiss melee goodbye. You should just go right ahead and remove all warrior weapons except rifle.
The difficulty for story, was enough for a hodgepodge pug to make it through. Then that team of pugs worked together to then move on to explorable. Now, there’s little incentive to party with people you don’t know. When you do, and there’s several wipes in story mode people play the blame game and throw n00b this n00b that around. No friendships formed. No fun.
1-3 wipes per boss in story is fine for a random group of newly req lvl people that have never played with each other and have never played that dungeon or watched a video guide on that dungeon. A group of 5 lvl 80 people who have run the dungeon 15 times shouldn’t wipe; and should finish in AT LEAST half the time as the random group.
rewards 3/10
Good idea. Esp needed for story.
Timed mechanic is a weird idea (why encourage people to not play the game for random spurts of 5-10 mins?) and looks not to be working.
WAY too extreme of a cut 21ish silver → 1 silver… Now I’m mad I only started playing dungeons last night.
I’m left with a feeling of missing out, there are people who easily garnered 1 gold / hr from dungeons. Now those of us entering into dungeons get 4 silver / hr (assuming we don’t take dmg.)
XP adjustment works. I get that 200 skills points should take forever. First ever run for each mode should be ~1 lvl.
Chest rewards still blow. A dog should not hold better items than a big kitten chest.
“Forced” rotation of explore modes. Good idea, why limit at more than 1 and not all three?
Reward Idea:
Exp: 1 full lvl for the initial completion of story, and each of the 3 explorables, after that… who cares?
$$$: Free full repair at dungeon completion. 1 silver for AC story, 2 for AC explore, 3 for CM story, 4 for CM explore, 5 for twilight story, 6 for twilight explore, etc. (difficulty should scale as the req lvls do! CM shouldn’t be easier than AC)
Instead of forcing a rotation, encourage rotation. Lets say you give 3s / explore in CM, everytime each of the three explores is completed a bonus of an additional 3s is given.
Chests: If they’re full of kitten I can’t kitten use they may as well not exist.
maraconover.2947I just ran the Lvl 40 dungeon as a level 60..fully geared in yellow vitality toughness gear and was ONE SHOTTED.
this just means you haven’t discovered the evade button yet. use that, guarantees invincibility for an instant.
What happens to the 20 instants after that while your bar is recharging?
Like with the 5 CM snipers. I see the red rings. 2 dodges, f3 aegis, retreat, uh-oh I got targeted by the 5th sniper, dead. I respawn and run back kill the 5 snipers eventually, get 6 broken lock-picks, and a white hammer. The chest drop is 2 blues, that are unusable by my profession… my repair cost is now 1-2s. My end reward ~1s & 3.8k exp.
In the future, If changes are to be made, they should be a bit more gradual.
For example,
Lets say Tome of courage’s 5 skill was insta cast and had a cooldown of 1s, it would clearly need a balance.
Good solution: Give it a cast time of .5s and increase the cooldown to 5s. Still not working? further, but still gradually, increase cast time & cool down. Rinse & Repeat.
Bad solution: cast time 100s, heals for 1/4 health. Tome of courage ends and has 1000s cooldown.
This is honestly how I feel the dungeons were treated.
My take on completing CM first run today (within 24 hrs) Story mode (as a test).
Increased difficulty:
Acceptable & Necessary
Bug or “increased difficulty”?
The door guard though randomly became invulnerable, moved to the door, and healed from 1/8 to 1/2. This was from the center of the room, by the steps nearer the door.
Also with the door guard, he seems to damage me with non-projectile greatsword attacks from a range larger than my greatsword’s range.
Sniper’s one shot me about 1/5 times. Sniper’s projectiles work through Sanctuary.
Decreased reward:
KITTEN, KITTEN, KITTEN (I typed kitten, this post has not be censored)
I attached my screenshot reward with armor repair cost in background. Yes, I know the repair cost would be less, if my team and I played with more skill. Even still, This is an unacceptable reward. Granted, if I were to merch EVERYTHING that dropped I would get ~5 more silver, profiting ~1 silver but then I’d not gain any mats.
I have not completed any runs since, and assuredly won’t be completing any further. “Rewarding Gameplay” Went right the kitten out the window with this update. Now, with the way this is working, not only are the Dungeon items time consuming to get, but now they ALSO cost money.
Also, getting this problem. It only happens with a large population density. (such as gate smashers, WvW “portal waiters” in LA during a reset, crafting areas, etc.)
They removed all fun from dungeons. . .
I mean, “Added a system to limit the experience and gold that players can receive from speed-farming dungeons.” The thing they left out is that they also, apparently, increased dungeon difficulty.
Patch notes:
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-17th-2012
achievements are account bound
Has anyone having this issue tried Anthem’s suggestion?
I was about to say the same thing.
Also, anyone use H to close the hero panel?
bugged in borlis pass. catapult isn’t even selectable
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