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Veteran pvper's problems in GW2

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Posted by: Raging Bull.5048

Raging Bull.5048

WoW duels were immensely fun to watch. It’s because they were complex and unpredictable, all due to a wide array of skills you could use. And unlike common opinion among GW2 crowd you HAD to use MANY skills in WoW in order to be successful. All skills were also very easily noticeable, animations were clear and you just knew what’s happening in the fight.

GW2 PvP is often confusing, too many pets, too many effects, you can’t clearly see and recognize what class you’re dealing with before the fight starts and you can’t recognize their build right away.

As a former WoW player – the only thing I miss now is the good and fun PvP. Not the gear grind or any form of face-rolling, just fun and the thrill I felt the first time I tried WoW PvP.

The "Fear of being like the masses" crowd

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Posted by: Raging Bull.5048

Raging Bull.5048

I also often mention this, but crazed zealots will never listen to logic or try to be rational. Because of that, posting in such manner should be sanctioned on the official forums. It’s the only way to keep things in order.

EVERYONE should be able to express their opinion without being flamed by fan-boys. And the final decision on which way to go is up to the company that developed the product.

Good post OP, I feel it was a necessary reminder to many.

Veteran pvper's problems in GW2

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Posted by: Raging Bull.5048

Raging Bull.5048

WoW PvP, as something that is an afterthought, is BETTER than the GW2 PvP that’s been thoroughly thought through and is the core of the game.

Ouch.

That is your opinion my friend, if you feel that strongly about it, play WoW, do not try to change this game.

My opinion however differs, WoW PvP is a joke, having hugely unbalanced classes that change each couple of months to force players to keep leveling and grinding new classes to stay fotm works very well with a subscription business model.

Having a rating system that encourages exploitation and wintrading alongside Boosting for rating and RMT operations and no rating decay makes a very stagnant competitive scene.

Personally I prefer balanced classes and skill based PvP, I say this very tongue in cheek but if you prefer WoW PvP, ’go back to WoW.

That’s exactly what I said. WoW uses FOTM on purpose, If they really wanted to balance the classes, they could.

However, GW2 PvP NOR PvE doesn’t require any special skill-play style worth mentioning. Nor is it balanced, to tell you the truth.

“The game is out for just a short while” isn’t an argument since there has been a long development time, along with the “when it’s ready” motto. It’s supposed to be ready now, right?

And of course it’s my opinion, we all have one.

Veteran pvper's problems in GW2

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Posted by: Raging Bull.5048

Raging Bull.5048

Of course. 14 million subscribers were totally deluded, WoW fails so hard. What an awful game that is, and how Blizzard made a huge mistake with that one.

It’s typical how people love to bash on those who are the most popular/successful. It’s like when I hear people yelling “Michael Jordan!? That ape is nothing special, there are so many players better than him”. I actually HEARD people saying stuff like that. Well, the NBA halls of fame beg to differ. So does the rest of the world.

Please, note that WoW has RESULTS backing it up. RESULTS over a LONG TERM PERIOD. GW2 just came out and is lacking BADLY, no matter how much you refuse to believe that.

So no, it’s not players who need to adapt. It’s GW2 that needs to adapt if it wants to survive for all it’s expansions, game store and for a possible sequel. Not to mention the company reputation.

The fan-boys get to be arrogant only after GW2 survives for AT LEAST 7 years and builds up a huge player base. Not before.

WoW is a PvE game with PvP ‘tacked’ on to placate the PvE players, the whole concept of PvP in WoW is designed around the ‘grind’ and having better gear than your opponents.

GW2’s PvP has been designed from the ground up to be challenging, competitive and first and foremost to be BALANCED, it is like comparing chalk and cheese.

They are two different games, if you like having a gear advantage in PvP, play WoW, if you prefer balanced PvP based on skill alone, play GW2, it is really that simple.

WoW PvP, as something that is an afterthought, is BETTER than the GW2 PvP that’s been thoroughly thought through and is the core of the game. GW2 skill-based play is a very delicate topic.

Ouch.

Edit: I have a theory of WoW class imbalance, for which I agree it exists. Blizzard does this on purpose to hold the “appeal” of waiting for the next patch, where the random class that’s been underpowered for a while now finally receives well deserved buffs. That’s how you get people who stopped playing to return and pay the monthly fee. That constantly happens – one patch shamans are overpowered, the next they are underpowered. Then they are overpowered again.

(edited by Raging Bull.5048)

Veteran pvper's problems in GW2

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Posted by: Raging Bull.5048

Raging Bull.5048

lol
Wow and MMO veteran should never be in the same sentence. Never..

agreed.

Of course. 14 million subscribers were totally deluded, WoW fails so hard. What an awful game that is, and how Blizzard made a huge mistake with that one.

It’s typical how people love to bash on those who are the most popular/successful. It’s like when I hear people yelling “Michael Jordan!? That ape is nothing special, there are so many players better than him”. I actually HEARD people saying stuff like that. Well, the NBA halls of fame beg to differ. So does the rest of the world.

Please, note that WoW has RESULTS backing it up. RESULTS over a LONG TERM PERIOD. GW2 just came out and is lacking BADLY, no matter how much you refuse to believe that.

So no, it’s not players who need to adapt. It’s GW2 that needs to adapt if it wants to survive for all it’s expansions, game store and for a possible sequel. Not to mention the company reputation.

The fan-boys get to be arrogant only after GW2 survives for AT LEAST 7 years and builds up a huge player base. Not before.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

How on Earth did you come up with the conclusion that we are the minority? Awesome.

Here, I’m calling YOU a minority. Just like that. A very vocal minority, since you ARE coming off aggressively.

GW2 lacks tons of functionality and convenience features. If ANet doesn’t integrate those in GW2 it will always lag behind other games.

I pointed out a simple, and yet a realistic example. You will be seen when you meet up with a group. Do you propose that we all wear curtains over our heads so that no one can see if we have the fancy gear or not?

Do you actually think a feature like armory will serve for someone to not take you onto their dungeon group? If so, the same person will kick you from the party the second they see that you’re not wearing any rare armor pieces. Yes, GW2 has visual customization. VISUAL, you will be seen.

Unlike WoW, no one is gonna check your armor stats in the armory.

Will DE's become more engaging or complex?

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Posted by: Raging Bull.5048

Raging Bull.5048

They need a strong overhaul, and it scares me that there are NO DEs similar to the one I described above.

relax. DE’s dont need any kind of overhaul. they need to scale better so theyre a lot harder for larger groups. this way, they can fail and we can see the other branches of the events.

Unfortunately, I don’t believe this. However, new DEs can be added and slowly replace the current set…I’m all for that.

But as it stands, the current crop of DEs are very plain. They aren’t really dynamic and are more like simple, “events.”

In their next zone release, itd be great if they could create a truly dynamic event system….where each failure or success resulted in a new part of the storyline and where all the events were dynamically linked with each other.

I assumed, like many others, that Zaitan would have been at the end of the lvl 80 Orr zone. Where players would push forward from the edge of the map, completing DEs, and eventually culminating in a huge zone wide boss fight with the dragon…lol…and you know how that turned out.

Instead we get the same old same old. Lazy DEs scattered around the map that are just on and off switches with no true relation to the zone at all. Locking us out of waypoints turns us OFF from that area, it doesn’t bring us over to it.

I would love to hear from a.net about future plans for DEs. About their limitations and expectations as to what they themselves expect to create. We’ve already heard exaggerations, and got our hopes crushed by a severely average quest system, so now lets get some facts as to how the core system (which …seems… flexible) is going to be ramped up.

Very well worded. And more importantly, you hit the nail on the head.

I thought DEs were actually supposed to effect the game?

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Posted by: Raging Bull.5048

Raging Bull.5048

The changes are subtle, short and can overall be neglected. DEs simply don’t deliver. Make them better, please.

What are Swords for?

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Posted by: Raging Bull.5048

Raging Bull.5048

One thing that has always been bothering me in GW2 – condition removals.

Bleeds shouldn’t be removable. Not sure about poisons and burning, but bleeds should definitely stay on target until the time runs out.

Guild Wars 2 As a Competitive Game and Potential E-Sport

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Posted by: Raging Bull.5048

Raging Bull.5048

Oh boy, the OP just spared me a few moments of my time and said everything I was about to say. Thanks for that.

The unfairness of pet classes in this game (an opinion)

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Posted by: Raging Bull.5048

Raging Bull.5048

Agreed with the OP. So much randomness with all those pets around really kill the buzz.

Derps, thread after thread I see you flaming people for their opinions, being very rude and hostile. Chill?

Disappointing

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Posted by: Raging Bull.5048

Raging Bull.5048

Agreed with the OP.

On the side note, there are actually people advising “well this game isn’t for you” and “go back to wow”!? Really?

There should be some sort of condition to be able to take part on the forums, like, being 15+ at least?

Veteran pvper's problems in GW2

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Posted by: Raging Bull.5048

Raging Bull.5048

Every single guy/girl who argues against former WoW players just because they ever played WoW and have liked certain stuff in that game should be warned once, then banned from the official forums for a month. You spill your intolerance and hatred without any rational basis, derail conversations and kill any attempts for constructive discussions.

On topic, I agree with the OP completely.

dont understand the last update

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

There HAS to be grind if the game is supposed to last long term.

I don’t have a problem with that. What I do have problem with is that the grind needs to be made fun, and that’s not the case in GW2.

Thank You Anet

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Posted by: Raging Bull.5048

Raging Bull.5048

“It wasn’t the loot that rewarded us.”

I think everyone can agree that a challenge is awesome, but being thoroughly disappointed by terrible loot doesn’t have to be a part of the equation.

We can have the best of both worlds, people. Don’t settle for anything less.

^
How can anyone accept any different?

Either allow add ons or give us some way to measure our dps

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Posted by: Raging Bull.5048

Raging Bull.5048

Because WoW failed, rofl?

Yeah I heard Blizzard went bankrupt. They can’t even afford the rent anymore. :/

Some people and their statements, seriously…

Wowwww.... Srsly?

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Posted by: Raging Bull.5048

Raging Bull.5048

I don’t understand. Why have an anti dungeon farming system? The dungeon isn’t being farmed by bots. People are spending legitimate hours and hours to earn their gear. Why dampen their hard / well earned efforts? Not to mention making explorable dungeons an absolute waste of time now.

^ This. SO, we can play the game anyway we want, except:

- we need certain class setups to finish the dungeon

- we have only 5 skills per weapon, which aren’t even customizable

- we are anonymous in WvWvW with no OPTION to reveal our names, for those who wish to do so

- we can’t run the same dungeon multiple times in a row

- we can’t trade player to player

…………. (I’ll cut the story short)

The amount of freedom this game allows us… Just epic.

Holy trinity, it's still lingering.

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Raging Bull.5048

i will always support the trinity. trinity is good.
people tend not to like it because non-dps roles are more important
and few choose to play tanks/healers, resulting in frustrating situations.

while i support the trinity it doesnt mean i support cookie-cutter roles.
a good example would be the shaman from warhammer.
an all around support class offensively and defensively.

and tanks are good too. having the role of pushing forward, taking hits for the team,
forcing people to attack you instead of you squishy allies (ironbreaker style).

trinity is good. it gives more variety to the game, just not for each individual.
without trinity, everyone has a little bit of everything, dps/heal/cc/survival/boons/conditions.
resulting in everyone being able to do everything, which is boring for the game as a whole.

and dont get me wrong, i dont mean to limit each class to one role.
im just saying that you should spec within your class to fullfill one of those roles.
and be able to respec of course.

imo those roles should be:
-control: low damage, high defense, many cc.
(role: push, share damage, get dps off other people’s backs via slows and knockbacks)
-support: medium damage, low defense, little cc.
(role: heal, cure, buff, debuff, purge)
-nuker: high damage, medium defense, some cc.
(role: kill :P )

I agree with this post.

To devs: Dungeon exp-mode rewards?

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

While this was said so many times on the forums, I don’t see the reason to not say it again and again, since we received no info about it from the developers.

It is true, we need rewards with a drop chance to make it interesting, while not removing the current system.

9 year old leading CO explorables

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

I don’t think the dungeons are difficult, they are just not fun to play. If I want to run around like a headless chicken then I wouldn’t play an MMORPG.

^ This, a thousand times over.

Either allow add ons or give us some way to measure our dps

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Posted by: Raging Bull.5048

Raging Bull.5048

I wouldn’t mind it. An overall good player is just that – all round quality gamer. Does good amount of DPS and has high survivability. I vote yes, but I can understand why some oppose the idea.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

Hey of course man, I’m all for both sides being heard. And I did say I see where you’re coming from. The fact remains however that you WILL be seen once you people meet up for a dungeon run. So armory or no armory, if someone is set on being a kitten, there is nothing that can stop him. I’ve taken part in various dungeons and so far nobody minded how my gear looks or what level I am.

If you DO happen to run into a guy that wants to make a problem out of it, fine, there are 99 other invites for the same dungeon run going around.

Personally, I consider myself a casual as well since I recently got a daughter and I really can’t devote lots of my time to playing video games. It doesn’t stop me from wanting to experience the ANet’s “visual system” to a full extent.

We need Outward Scaling, not just Upward.

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Raging Bull.5048

I would really appreciate if we could get someone from ANet to comment on this. Do they take this as a valid point of view or not? It’s a game-breaking decision, really.

GW2 dedicated page similar to WoW Armory

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Raging Bull.5048

Hold on for a second, you are confusing me. I’d agree with you if we had the classic gearing system. But since our gear will all be on the equal level, only the looks will differ. And I think it’d be pretty cool to be able to see who obtained what, and what style they went for with their character. That’s all.

Not always. Some guy might has a couple of rares, a couple exotics while the other guy has full exotics or I dont know, green ones.

Yeah I get what you’re saying but come on, let’s not be paranoid here. Where does it stop, seriously? So he will be able to see you when he meets up with you in the dungeon itself. If you don’t look epic enough, will he kick you from the group?

I think we’re over exaggerating here, honestly. Features such as armory and inspect are not only ok, but are essential in GW2 which utilizes a system where style and fashion of armor is all the progression we have.

Game Improvement - Suggestions

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Posted by: Raging Bull.5048

Raging Bull.5048

After discovering some areas of the GW2 world I must say this:

the bulk of GW2 world looks pretty generic. Plains, hills, trees here and there, swamps… Fine, you can’t do without those. But I feel like GW2 lacks more unique areas that people can remember. There ARE some of those, I’ve seen one yesterday and I loved it (kill me now, but I can’t remember what area it was), but they are too far in between.

The area I saw was a tunnel that goes up the mountain with one side open, and I could see the abyss bellow on my left side as I climbed up. Then, as I came out of the tunnel, I stumbled upon some suspended planks that served as a suspended bridge, of some sort. It was awesome.

We need more memorable places. More in each area. More densely placed. Not just hills and plains.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

Friend, I’ve said that name visibility in WvWvW should be optional. So if someone is a “noob” and doesn’t want his name seen, simply check a small box in the options meny that says “hide name in WvWvW”. Problem solved.

And me personally, noob or not, I don’t mind having my name visible. And I’d want to un-check that option.

No one is at loss, everybody wins.

I haven’t seen your post about optional visibility of nicknames in WvWvW, maybe I was just not reading haha. It would be a nice feature, you should start a suggestion topic.

However, this is not the point, point is the armory thing that is never coming to GW2. If a player wants to pick only the well-geared guys, sorry but this is not that kind of game. That type of thing is old as any other MMO than GW2, this is a new game with a lot of new, nice features.

Hold on for a second, you are confusing me. I’d agree with you if we had the classic gearing system. But since our gear will all be on the equal level, only the looks will differ. And I think it’d be pretty cool to be able to see who obtained what, and what style they went for with their character. That’s all.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

I think nothing from WoW will be implemented to Guild Wars 2, since this is a game that is trying to be something different -as much as it can-

Also, as said many times above, it would cause elitism against casual players. ANet is well aware of elitism, you can see that they are from many features of Guild Wars 2. So if I were you, I’d never expect a feature to be impletemented to GW2 from WoW because these are two different games.

That one sentence alone is a recipe for fail. Being different just for sake of being different (dismissing quality features just to be different) isn’t something one should take for guidance.

They’re not being different for the sake of being different. they’re being different because they don’t want certain attitudes in the playerbase. Yes, I do mean yours. No, I’m not trying to be hostile or snarky.

Gearscore and Recount should stay where they belong, in the old dinosaur that constantly remakes itself.

If I wanted to play WoW I would. I don’t. I’m still trying to decide if I want to play GW2. Start incorporating the features that half the people don’t want (e.g. Gearscore and Recount to name only 2) and they’ll help me with that decision immensely.

Would you mind defining my “attitude”? Because I have no special attitude worth avoiding that concerns GW2. Would you also please quote me saying I wanted Recount or Gear Score features implemented in GW2?

If you can’t, please don’t put your own words in my mouth so that you can justify your point of view. I said good features from other games (so not only WoW exclusive), and there are plenty out there.

Please, stick to the topic AND to the things I DID say, don’t make stuff up.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

That one sentence alone is a recipe for fail. Being different just for sake of being different (dismissing quality features just to be different) isn’t something one should take for guidance.

I sincerely hope ANet would rather make a COMPILATION of all good things ever implemented in a game and improve on them further, rather than try and fail in being pioneers/revolutionaries.

There is level scaling because ANet doesn’t want upper-level guys to come farm on lower-level areas and ruin casual players’ game experience.

User nicknames are not visible in WvWvW because ANet doesn’t want some smart nolifers to keep running after the same players that are known to be ‘noobs’.

Here are two quick examples for you, that show ANet’s vision on this topic. The feature you’ve been talking about would make things terrible for casuals.

By the way I’m not a casual. As a full exotic level 80, I’d like to see casuals in my dungeon party because to be honest, they are the ones who know how to enjoy a game. It is the time a game starts to suck when casuals are pushed out of it.

Friend, I’ve said that name visibility in WvWvW should be optional. So if someone is a “noob” and doesn’t want his name seen, simply check a small box in the options meny that says “hide name in WvWvW”. Problem solved.

And me personally, noob or not, I don’t mind having my name visible. And I’d want to un-check that option.

No one is at loss, everybody wins.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

I think nothing from WoW will be implemented to Guild Wars 2, since this is a game that is trying to be something different -as much as it can-

Also, as said many times above, it would cause elitism against casual players. ANet is well aware of elitism, you can see that they are from many features of Guild Wars 2. So if I were you, I’d never expect a feature to be impletemented to GW2 from WoW because these are two different games.

That one sentence alone is a recipe for fail. Being different just for sake of being different (dismissing quality features just to be different) isn’t something one should take for guidance.

I sincerely hope ANet would rather make a COMPILATION of all good things ever implemented in a game and improve on them further, rather than try and fail in being pioneers/revolutionaries.

This game needs PvP Arena

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Posted by: Raging Bull.5048

Raging Bull.5048

There is absolutely nothing from WoW pvp that GW2 needs

I admire your in depth knowledge and understanding of what GW2 needs. I personally vote that ANet enlist you on their payroll.

Implement Death Match, it could work, and here is why.

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Posted by: Raging Bull.5048

Raging Bull.5048

2v2 or 3v3 would be a zergfest with thieves, mesmers and guardians.

Because at the moment, that’s not the case in tPvP?? xD

This game just needs to be balanced.

rated 2v2-3v3-ratings-Duels. or no need to pvp

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Posted by: Raging Bull.5048

Raging Bull.5048

as the title says ….or no need to pvp
know why?

because the whole point of pvp when you reach a big goal get a high rating you are able to show your skills to all the players you are basically becoming the IMBA player on the server but when you say Nah its gonna be like wow , well i would love to see an answer from arena net.

PS:wow arena failed because of healers and tanks and gear problems and the huge Unbalance issue in game while in guild wars 2 there is You and that all matters , all the classes you dont know how to play good its not the class its you.

I agree buddy. Completely.

The PVP in this game will die if...

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Posted by: Raging Bull.5048

Raging Bull.5048

It baffles me how anyone can speak of SKILL, when current PvP depends on the time of day you play it and the current population of WvWvW maps. Also, you SPAM stuff in HUGE crowds, so the combat is really completely random most of the time.

Just an example, as a Ranger you can control only ONE pet ability (F2), and everything else is up to the pet – again random use of skills. As a Necromancer, you can’t even control your pets.

In WoW you could control every single aspect of your play. Small scale battles (2v2, 3v3) are actually much more responsive, they depend on YOUR decisions (not on decisions on 300 people) and actually reflect skill. It’s a mode of play where the responsibility is up to YOU.

Skill?

Downed State.

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Posted by: Raging Bull.5048

Raging Bull.5048

TL;DR
Downed stat is horrible, 1 thread for it .. 10 against ..

Yes, way more threads that are against the DS, at least in PvP. And I myself am against it too.

GW2 dedicated page similar to WoW Armory

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Posted by: Raging Bull.5048

Raging Bull.5048

Hello, guys. Will you agree with me if i’ll say that having something like WoW Armory would be really cool? You could check scads of statistics regarding characters, guilds, sPvP, WvW, etc. You could also show your character to your friends and vice versa and boast about your achievements.

Greetings,
GOJU

I want it. Actually, I’ve been missing that feature ever since I started playing.

*Crazy Idea* Enable *Trading Between Players* Without Using Mail System

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Posted by: Raging Bull.5048

Raging Bull.5048

so adding it is only going to please more people, while not hurting the people that don’t necessarily want it.

WRONG – it would promote trade spam. There is already enough Gold spam out there.

If you want to trade in the field mail it. If you don’t trust them enough to mail then use TP.

Actually, in WoW the “spam” you speak of made the game feel more alive. Like the stock-market, people offering stuff, people buying stuff etc.

The solution is more than simple and WoW already did that – there is a separate channel for trading, and if you don’t want to read the “spam” simply leave that chat channel. Yay, modern technologies make our lives easier!

This game needs PvP Arena

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Posted by: Raging Bull.5048

Raging Bull.5048

I seriously don’t understand people opposing an ADDITION to the game, an idea to implement variety while not taking away the already existing features.

So what has been said over and over – if you don’t like it don’t play it. Stay in WvWvW or tPvP. Why shouldn’t people who enjoy Arena and CTF modes be able to enjoy themselves?

The answer is that there is no real reason. You are just selfish people who want to impose their own personal taste upon others. No, I haven’t played WvWvW and I won’t because I think it’s a terrible form of PvP. Do I come here and bash it? No I don’t, I can simply NOT play it.

But I do want to play Arenas.

This game needs PvP Arena

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Posted by: Raging Bull.5048

Raging Bull.5048

So you want a game where , time played> actual skill? Please. The conquest pvp the devs have made so far is good for now and I do hope there will be more modes, just not your stupid WoW arena.

There is no competitiveness unless everyone is on equal playing fields. WoW and many games like WoW are in no way competitive once you put a gear grind in.

Who ever mentioned gear grind and time played??

And the skill you speak of – you mean mesmer clones, thieves guild and rock dogs galore?

This game needs PvP Arena

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Posted by: Raging Bull.5048

Raging Bull.5048

Also agreeing that arenas could easily be detrimental to the game by creating highly situational balance issues that impact the rest of the game negatively. It’s one thing to nerf something that generally is overpowered and another to nerf something only because it is broken in a very specific environment (arena.)

“Put 4/6/whatever people in a box and watch ’em go at it” should not be a high priority.

Aaaand we have people who have no clue what arena is or how it works voting against it.

First, inform yourself before joining the discussion. Second, if you don’t like it, don’t play it. Third, if there are people who do like it, they should be able to play it.

Live and let live.

I love dungeons...and here's why.

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

I don’t CARE what loot I got from this boos. What the dungeon-reward was. I don’t care how much I’ve spend to repair my armor. I’ve had SO much fun playing this and overcoming our weaknesses. Figuring out what to do…as a TEAM.

This is really the answer for all those people asking what the point of dungeons is, complaining about their difficulty and lack of epic loot rewards. ANet made the game to be fun to play as they see it, and I suspect a lot of their customers agree with them.

There’s no point in grinding away at a dungeon you like to get better gear because that’s not the kind of game the developers at ANet wanted to play; they wanted to play a game they enjoyed. I want to play a game I enjoy, and I do enjoy this game immensely.

Dungeons are difficult, yes. I’ve wiped hard on some dungeon paths, yes. My mesmer power/precision build gets beaten to a bloody pulp by some mobs if I’m not careful, yes. But you know what, I’m not playing dungeons because at the end there’s some golden treasure that I have to torture myself to get to; I play because I like the combat system, I love that skillful play will make me an effective, contributing member of my party and that coordination and communication turns a wholly impossible foe into a challenge that’s just sokittensatisfying to beat.

Dungeons are NOT fun to play, that’s exactly the point. Since you obviously missed it, here are the two reasons for it:

1) no drop chance loot – this eliminates the randomness and the expectation/surprise factor when something awesome drops for you. There is no real incentive to do dungeons, at least not more than once.

2) the “difficulty” you speak of is artificial. No one here objects difficult content, but we want it achieved without 987897907080 HP mobs who can kill you in one or two hits. We want intelligent encounters with some in-depth mechanics, complex encounters we need to learn and develop strategies for.

Giving DE bosses a bajillon HP doesn't make them difficult.

in Dynamic Events

Posted by: Raging Bull.5048

Raging Bull.5048

Its not related to lack of trinity. WoW could easily drop trinity and keep scripts as it is, and i’m sure Blizzard would drop tanks and healers if it weren’t such a drastic move.

Raid encounters for tanks have almost exclusively been tank swaps and picking up adds. High auto-attack damage and Tank swap mechanics are made specifically so that a raid needs multiple tanks, ergo if there is no tank, there is no need for such a mechanic.

No, the problem is that DE bosses and even a lot of dungeon bosses don’t have any script at all.

The problem is that it’s boring and shallow as it is. How will they fix it – it’s up to them. Hopefully we’ll be pleasantly surprised.

PvP is a major cluster kitten, and I fear the future if it remains this way.

in PvP

Posted by: Raging Bull.5048

Raging Bull.5048

Agreed buddy, agreed completely.

Game Improvement - Suggestions

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

1) Arena DM 2v2 and 3v3 modes

2) CTF mode

3) Armor changes it’s looks after a while fighting in it – blood splatter marks, scratches

4) Character animation improvements

5) Camera improvements

6) Downed State removal from PvP OR revamping it so that the downed players have as three times as less HP, can’t teleport/knockdown/turn invisible. In addition, time needed to stomp a downed player needs to be at least halved

7) Finisher moves for the Downed State that are profession/armor specific. Also, for some downed state finishers the downed player needs to not be on the ground, but rather standing up – Mortal Combat style.

For instance, as a warrior, I want to be able to grab my enemy head and impale it on my shoulder spikes, decapitate him, step on his head with my heavy armor boot, impale him with a sword, split his head with an axe etc.

Casters might be able to incinerate, summon a portal through which demon hands appear dragging him inside, turn him to stone/ice and then chip his head off, mesmers covering downed players with some cloth after which the player disappears – like a magicians trick, etc.

Rangers can order their pets to go for the throat, stick an arrow in the enemy head, send a flaming arrow to set the downed player on fire etc.

Rogues could jump on their back, stabbing them multiple times in the chest, throw a dagger that sticks in the throat, send a barrage of arrows that impales the victim etc.

8) Implement items with a chance to drop in the dungeons, while not removing the current system

9) Mob AI needs to be drastically improved for both DEs and dungeons, and we need much deeper and more complex encounters – again both DEs and dungeons. As a reference see the “We need outward scaling, not just upward” topic in DE forum

10) Make it so that players in both tPvP and WvWvW aren’t completely colored blue/red/green, but instead wear colored capes or banners

11) Allow showing names in WvWvW – toggle-able through game options

12) Allow weapon skills 1-5 to be customizable. Each skill should have 2-3 different possibilities so that players can additionally differ, and so that we can customize our play styles

13) Ability to wear sPvP and WvWvW armor in the PvE part of the game

14) Better rewards from DEs and dungeons

Compilation List of Suggestions & Improvements

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

1) Arena DM 2v2 and 3v3 modes

2) CTF mode

3) Armor changes it’s looks after a while fighting in it – blood splatter marks, scratches

4) Character animation improvements

5) Camera improvements

6) Downed State removal from PvP OR revamping it so that the downed players have as three times as less HP, can’t teleport/knockdown/turn invisible. In addition, time needed to stomp a downed player needs to be at least halved

7) Finisher moves for the Downed State that are profession/armor specific. Also, for some downed state finishers the downed player needs to not be on the ground, but rather standing up – Mortal Combat style.

For instance, as a warrior, I want to be able to grab my enemy head and impale it on my shoulder spikes, decapitate him, step on his head with my heavy armor boot, impale him with a sword, split his head with an axe etc.

Casters might be able to incinerate, summon a portal through which demon hands appear dragging him inside, turn him to stone/ice and then chip his head off, mesmers covering downed players with some cloth after which the player disappears – like a magicians trick, etc.

Rangers can order their pets to go for the throat, stick an arrow in the enemy head, send a flaming arrow to set the downed player on fire etc.

Rogues could jump on their back, stabbing them multiple times in the chest, throw a dagger that sticks in the throat, send a barrage of arrows that impales the victim etc.

8) Implement items with a chance to drop in the dungeons, while not removing the current system

9) Mob AI needs to be drastically improved for both DEs and dungeons, and we need much deeper and more complex encounters – again both DEs and dungeons. As a reference see the “We need outward scaling, not just upward” topic in DE forum

10) Make it so that players in both tPvP and WvWvW aren’t completely colored blue/red/green, but instead wear colored capes or banners

11) Allow showing names in WvWvW – toggle-able through game options

12) Allow weapon skills 1-5 to be customizable. Each skill should have 2-3 different possibilities so that players can additionally differ, and so that we can customize our play styles

13) Ability to wear sPvP and WvWvW armor in the PvE part of the game

14) Better rewards from DEs and dungeons

(edited by Raging Bull.5048)

Animations

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

This has been reported ever since BWE1. I really don’t see it being changed.
And yes, it’s obvious that different animators were working on the Asura. The lack of quality consistency in GW2 is jarring.

Indeed my friend, indeed.

Colin, if not easier, then more incentive is needed

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

Well, I obviouly exaggerated, about 1-2-3 in WoW. Played it myself for a while, and sure, enjoyed raiding with my guild. But, being player, who learns fast, I facepalmed oh-so-often when meeting ppl in raids who kept making same mistakes over and over again, like about 10+ times in 1 day, and just refused to learn. Well, in GW2 I see the same players (some pugs are learning in the battle process though) while there is no LFG system here.
Lazarial, may I ask, when your 8/8 HC was obtained. Because you know… Got 6/8 HC myself, but got bored and quit.

Raging Bull, because of that “1-1-1” you fail in dungeons probably. And yes, wow now is very casual.

Well, in time, all will be stabilized. WoW-ers in wow. GW-ers – in gw2. Some in both. What I am writing here, I wonder…

I don’t FAIL in dungeons. I completed the dungeons I tried so far. What DOES fail in regards to dungeons is that they are boring. Boring as hell. Combat is boring and is not engaging. Mob and boss mechanics are next to none.

Did you see me complain about the difficulty? Would you please not take people’s words out of context, it makes discussions derail too often.

Animations

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

Indeed. Humans especially look like they move with a steel pole showed down their throats.

Is dungeon token system really an improvement?

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

I wholeheartedly agree with you. A chance for a drop is what builds the excitement up, rather than keeping track of how many tokens you gathered so you can walk over to the NPC and simply buy the armor.

So no, it’s not the progress. It’s exactly the opposite.

Joins you behind your flame shield

Invulnerability while loading...

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

That would totally make sense. It has my vote.

What we want to see next.

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

The game is 2 weeks out, why not play the game and explore until you have done all and then sit around the table and talk again?

“Explore” is not content many people care about, we want progress, rewarding gameplay, balanced pvp/WvW,…

I dont agree with you about this. There is a hugh PvE community that dont care about balanced pvp/wvw. They just want to play the game

I agree with him. So the fact is that we have 2 groups of people – one for and one not really against, but instead one that doesn’t really care if it happens or not. Meaning, the latter group wouldn’t be damaged, and the first group would benefit.

I believe it’s not difficult for one to draw a conclusion out.