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What would make GW2 better?

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Raging Bull.5048

True open world PvP. Kill the WvWvW instance, and instead make thoe whole world one huge WvWvW together with quests and DEs!

True open world PvP

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Posted by: Raging Bull.5048

Raging Bull.5048

“…what ANet is trying to do…”
“…the vision…”
“…doesn’t fit into GW2 lore…”
“…go back to WoW…”

Listen, everything taken into account, I believe we can all agree that not everything is going according to the “master plan”. GW2 is not revolutionary, is not moving the genre forward (it is in fact degrading MMORPG genre into a casual soup), and has not impressed the world. ANet might as well admit they made a mistake, and actually make something awesome of this game.

ANet philosophy, just as everything else, is prone to change. The market dictates what is in demand, not the manufacturers. Their job is to hit the golden vein and get as many people interested. If “their vision” has failed to impress, maybe it’s time for a new vision?

True open world PvP

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Raging Bull.5048

Lore or not, griefing or not, be aware that many, MANY people chose PvP servers in WoW. When I say many, I mean at least half of the 14 million player base. People LOVE open world PvP, even if you don’t. If you found your refuge in GW2, it’s also one of the main reason people avoid that game or get bored of it quickly.

Blizzard already came up with a solution – offer people both PvE and PvP servers – to each their own. I wouldn’t mind BEING ganked or BEING griefed. I wouldn’t mind getting attacked during a DE. How things are at the moment – the GW2 is a drag, a bore, a care bear paradise which I am starting to despise.

ANYWAY, I only asked for an explanation for the technical aspect of the problem, it wasn’t an open invitation for the fan-boy community to flame and go berserk. Calm down.

True open world PvP

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Raging Bull.5048

Umm why would any races wanna be fighting each other…

Aside from humans and charr…

It could be done like in WvWvW? Server vs server?

This would mean all the pveing chars on 3 servers all being in the same worldmap.

Potentially tripling the server load (while leaving 2 empty).

And I still don’t see the point. If you want large-scale open PvP then go to WvW.

Well it’s not really the same thing. Actually not at all. Anyway let’s not derail the conversation, I am only asking whether it’s possible, and hoping for an official answer.

True open world PvP

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Posted by: Raging Bull.5048

Raging Bull.5048

Umm why would any races wanna be fighting each other…

Aside from humans and charr…

It could be done like in WvWvW? Server vs server?

True open world PvP

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Posted by: Raging Bull.5048

Raging Bull.5048

I have a simple question for any relevant ANet developer: is it POSSIBLE (with the emphasis on that particular word) to ever incorporate PvP-like servers where true open world PvP could exist?

To clarify, I am not asking whether you have this planned, I just want to know if I could ever hope, theoretically, to see this in GW2. So is it technically/logistically/conceptually possible, or have you passed a point of no return when you based your game the way you did?

I hope I am not asking a tricky question. I am just asking, hypothetically, IF you for whatever reason wanted to enable it – could you?

Well, it finally happened...

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Posted by: Raging Bull.5048

Raging Bull.5048

DEar OP. You seem to suffer from a known disease called WOWits. It’s symptoms are:

- comparing every aspect of the game you play with wow with prejudice towards the newest game you are trying
- missing dearly wow but not returning
- an unfinished case of addiction towards wow
- trying to prove to yourself that all games are not as good as wow till you convince yourself to return

The case here is simple. For some reason you decided to move away from wow, maybe a desperate attempt to solve your addiction, maybe you got bored from the same features you praise, but the fact is that you are clearly fooling yourself in Guild Wars 2 or any other MMORPG.

You don’t want to be in another MMORPG. You want to be in wow. You come to any new MMORPG to immediately bash it and not try to have fun. All you want is to prove to yourself that they are not as good as wow.

I suggest going back there and finish your addiction (psycological one) with World of Warcraft. Many players have become like you and i understand that it is hard to forget something that owns you.

Still it is your only way of ever having fun again in the world of MMORPG. You see a dilemma. You got bored of wow but everything else isn’t as good as wow for you. What you are forgetting to see is that wow isn’t all that thing, but like our kids we tend to see only the best of them.

It’s up to you to return to wow and end your addiction. Only then you will be able to enjoy another MMORPG free of guilty of betraying your beloved one. It’s not about Guild Wars 2 or any other MMORPG you might get from now on. It’s about your unfinished businss with your wow addiction.

Woah, this is a real gem. So let me summarize your post:

- I, although clearly being obsessed with WoW, stopped playing it, and now I keep spending money on other games trying to NOT have fun with the intention to bash them?

That’s… Just woah, mind blowing.

People aren’t having WoW addiction symptoms. WoW simply does things best (in opinion of us addicts) and it’s only natural to compare other games with it. WoW isn’t perfect, far from it, I could write an essay on what I’d like changed there, but on the current game market there isn’t a worthy competitor.

I’ve played WoW for 7 years. Monthly subscriptions became too much to handle and they put a stress on me to log in as often as possible, making me feel guilty if I missed a moment not using my paid game time.

By the way, you aren’t helping GW2 by “defending” it. The game clearly needs to evolve, a lot. It might not be in the direction I am wishing for, but it does need to evolve a lot. I said this in one thread before, and I’ll say it again: justice – fan boys who claim this is as good as it gets should keep playing this version of GW2 forever, while the others get to play the patched content.

You know, the worst “friends” are the ones that pat you on the back all the time, telling you you’re perfect just the way you are. You should appreciate criticism, especially one that is aimed at your well-being.

Well, it finally happened...

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Posted by: Raging Bull.5048

Raging Bull.5048

Ok, you like Wow better, that´s fine. But why the hell did you have to make this post?
Seriously I don´t get it. Do you think arena is sudddenly going to change this into WOW 2 (And lossing most of it´s playerbase you know the ones that are here because it is NOT wow) Why id you even “force” yourself to play this game to beginn with?
That´s an honest question I just don´t get it.

I explained twice why I made this post, and if you still can’t get it… I’ll refrain myself from continuing as I don’t need an infraction.

I don’t think ANet will change GW2, I HOPE they will. Which player base is “minority” or “majority” only ANet knows, we can only guess, or LIE that we know in order to sound more important that the guy with a different opinion, calling them “vocal minority”. And I don’t wish for WoW2, I wish for certain features that worked better in WoW (in my opinion) to be used by GW2. It doesn’t have to be in identical way, ANet could iterate further.

You, dude, need an attitude change. I can have a dialogue with people whose opinions differ from mine just fine, as you can conclude based on this whole thread so far. You, however, are just being rude for no reason at all.

Well, it finally happened...

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Posted by: Raging Bull.5048

Raging Bull.5048

4) Shared nodes for everyone.

I’m fine with yoru other points but not this. Having limited resources is fine. That is already controlled by the long respawn timers and 24 hour timers.

We really don’t need to have yet 1 more limiting factor built on top of it.

That level of scarcity is just as artificial as GW2 implementation but I do feel GW2 does a better job here of making it feel that even though resources are limited, they aren’t so limited that you can’t scoop up some mineral just because someone in the area just did so a second earlier.

Honestly I am comparing everything with WoW. It is by no means a perfect game, but in my opinion it does certain things best. Crafting/gathering materials being one of them. It carries more weight collecting materials in WoW than it does in GW2. It just doesn’t feel satisfactory. I really can’t offer any comprehensive explanation of why that is, it just is.

Well, it finally happened...

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Raging Bull.5048

\But, its probably too much to expect that all MMOs players are going to be happy – and don’t some of the things that aren’t too positive about the game arise from Arenanet trying to please everyone (such as open world PvE & events being too easy etc.) and falling between several stools in many cases?

This is indeed the truth. If you try to please everyone, you will in the end please no one completely. They should pick their direction and stick with it through thick and thin.

Well, it finally happened...

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Raging Bull.5048

I thought of something I consider good regarding GW2 – jumping puzzles. They are awesome. I love it how they are seamlessly integrated into the world, discrete but noticeable. I only wish they lasted longer and were a bit more complex than they are. Also, their numbers should greatly increase. But overall a really good feature.

Not everything is black and white, world functions in the shades of gray. GW2 HAS potential. I hope the developers will manage to hit the sweet-spot with this game.

Well, it finally happened...

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Raging Bull.5048

I believe issues you mentioned are not some design aspect of a new mmo playstyle. They are results of a poor game mechanics design. It feels like the game designers took evreything into account but not the players psychology. Every selling point in this game is something great however interaction with them is very poor. Long story short the game is something like an empty yet beautiful shell.

GW2 needs freedom to play and everything you touch turns into restrictions or repetitive no brainer gameplay.

Very well put. The things you mentioned definitely ring a bell.

@Rock – I am not crying. That’s what forums are for, and I am posting here (“crying”) for so long because I was playing the game during that time. AND as I said, my “crying” has a purpose. I want things to change. I’m not trying to complain just for the sake of complaining.

Well, it finally happened...

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Raging Bull.5048

If you feel like this game isn’t as fun as you had expected, just remember this: you own this game forever. If it’s boring, take a break. Set it aside for a month or two, wait for Anet to add more content and balance tweaks or whatever else you feel is missing, and then try again. This is why I love the no subscription fee model, I can always set the game down and pick it back up when it’s interesting again.

This is why I post my issues to these forums. If I had no hope things could change, I’d just forget about GW2 because until/unless things drastically change for the better, I won’t be playing it.

What do you think will be in the next expansions, and how many of them?

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Raging Bull.5048

If ANet keeps going down the same path, I predict the following features:

1) ability to /hug bunnies
2) when you enter a new zone the ore, wood and vegetables are automatically delivered to your backpack
3) when a DE starts, all players from the zone in question are teleported on top of the DE boss, because you can never have enough, nor big enough zergs
4) all professions get to spawn their clones (mesmer style) in tPvP
5) rewards are no longer existent. It’s about “fun” and rewards are derailing the vision developers had

Well, it finally happened...

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Posted by: Raging Bull.5048

Raging Bull.5048

EVE. Yes, I like that game. Again, subscriptions are “stopping” me. And I wasn’t asking for advice, I was just telling developers what I think and how I feel like. My money is the same as yours, and so are our rights to have an opinion of the product we paid for.

Raap, yeah, I knew that but I was hoping that it would change my mind once I got to play it. And yes I agree that moderators can be too strict sometimes here.

Well, it finally happened...

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Raging Bull.5048

Another thing that I believe GW2 is lacking – profession distinction.

Professions/classes in GW2 don’t really feel unique enough. Again, I am not offering a “solution” to this as it’s a complex matter. I just offer my observation.

Ranger pets feel more like a gimmick than a competent companion. And only one pet skill a player can control, everything else is up to the pet to randomly use when not on cool down? WoW hunters are Science Fiction, a bloody space shuttle for GW2 rangers.

Same goes for other classes.

Well, it finally happened...

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Raging Bull.5048

The OP makes some very good points. Most compelling is the comment about the game feeling bland and vague and missing something. I really liked this game at first but now I find it lacks the addiction factor MMO’s must have. I suppose I am in the minority that does not like the graphics all that much. I dont find the world immersive and it lacks atmosphere. Some of the artwork is stunning, and Divinities Reach is amazing, but after a short while fairly shallow. Its pretty but thats about all.

I did something I was sure I would not do and tried playing MOP and immediately noticed the difference. Ok the graphics are looking tatty, but the game does draw you in and make you feel part of it, not a spectator. There is also so much more to do. I am not at all sure I can re enter the WOW fray for long but it does still have something.

TSW has me hooked, its incredibly atmospheric. I like its graphics, its voice acting and characterisation and it has a brilliant skill system. The instances are clever, and the game is challenging. After playing it GW2 seems really shallow and childish. Still its new, and has promise, so we shall see. Now I have purchased it, its also free. I cant help wonder though if that business model really promotes continual development and improvement in the same way a subscription model does. It seems unlikely.

Is TSW a subscription based game?

Well, it finally happened...

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Raging Bull.5048

This ain’t WoWars 2 most of stuff you hate they said will be in game even before beta.(node share,no open world pvp,weapon bound skills etc.)
So i guess you can only blame your self for buying game you either did 0 research or imagined in your own head what it is.
DE are boring and not complex……..yeah like killing 10 undead and finding 5 flowers was really complex before.
Only thing i little bit agree is dungeon part but im guessing they will be improved.

If you’d bother reading the whole post you’d realize I did inform myself before buying. I just hoped it’s not gonna be as bad as it is. And why the heck do you feel the need to flame a guy? Does it make you feel better about yourself? Are you angry I don’t enjoy “your” game as much as you do? Seriously, I’d like to know.

On topic, how could I have forgotten the downed state. Yuck… And just how many loading screens do I have to look at? Even in tPvP when I am defeated, I have to look at the loading screen before reappearing on the starting point. (!?)

(edited by Raging Bull.5048)

In my opinion, this game lacks challenge

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Raging Bull.5048

I want to talk about one thing in this game I’m pretty concerned about: challenges.

As the title already states I think this game pretty much lacks challenge overall.

I’ve done quite a lot of PvE with my friends and yet there was nothing, literally nothing, we needed a second try. Neither the dungeons, be it story or explorable mode, nor one of these DE gave us the slightest bit of a challenge. That said we’ve run through every dungeon and done almost every path.

I kinda miss the feeling I know from other games and even GW1: getting your kitten beaten up due to a lack of strategy. For instance UW after it’s change was giving us a hard time before we finally managed to succeed killing Dhuum. But it’s exactly that moment making it worth playing the game. It’s not another achievement popping up, but you knowing that you as a team have achieved something, after hard work and a lot of coordination. PvE in GW2 simply doesn’t include the chance to fail. It’s nothing more but casual gaming.

But even PvP in this game doesn’t feel like a challenge. WvWvW is all about zergs and requires just some good coordination and what’s more important: enough players on your server willing to defend your stuff at any time. What I’m trying to say is, it again comes down to not skill making much of a difference but a lot of other facts like server activity having the most impact on the weekly WvWvW outcome.

Eventually there’s sPvP which is like the most casual mode in the game. It’s all about joining a random game, on a random team, smashing up some enemies, being switched around on teams and finally losing or winning, which doesn’t really have that much of an influence on your score. This game mode completely lacks seriousness.

The only thing that kinda stands out so far is tPvP. But once you get used to the game and work as a team you’ll most likely crush every single pug. In most of the games with my guild the enemy team ends up having less than 100 points at the end of a game, which eventually became more frustrating for us than for them. Even though I see the most potential in terms of challenge in this game mode.

There have been so many very successful game modes and challenges in GW1 (e.g. HA, GvG, UW, Mallyx and HM). How could they drop every single bit of standard they used to have and make this game so straight forward without any difficulties?

How is you’re experience so far? Is there anything you’d say that’s taken you more than one try to accomplish? Am I missing out on something?

I completely agree with what you said. And because of the lack of challenge, GW2 feels just… Vague. Not believable. Irrelevant. kitten I can’t find the right word for it.

Well, it finally happened...

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Raging Bull.5048

Honestly I read your whole post, and what I see you saying is that you prefer a different type of game. That’s okay nothing wrong with that. I hope you at least got your monies worth of entertainment.

Taking everything into account, I think you are right. Whatever type GW2 is, it’s not for me. At all. I was hoping it’s gonna be the next big thing but I’m just so disappointed. I’ve read things about it before release and, while I had my issues with it, I hoped it’s gonna work out in the end somehow. Needless to say it didn’t…

The lack of the "trinity" is just killing my PvE enjoyment

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Posted by: Raging Bull.5048

Raging Bull.5048

Honestly, different paths don’t feel like a different experience/different dungeon at all. It feels just the same, and it’s monotonous.

Well, it finally happened...

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Raging Bull.5048

Let me say this before the hard-core fan-boys do: I would go back to WoW if it didn’t have the monthly fees. That and the graphics are the only thing GW2 did good. Ok, fort designs are awesome too, they feel big and believable. I really don’t want to waste tons of money constantly for a single game, nor do I want to feel obligated to log in as often as possible because I want my money worth. But GW2 lacks that “special something” to keep my attention.

I don’t have any insights whether GW2 is a success or a failure. Yes I’ve seen some graphs of people playing less and less. If ANet recognizes this as the truth, it should be a warning to them. I’m saying IF.

In which case, they should admit to themselves they started off in the wrong direction, and should change things. Drastically. I don’t think it’s too late. But I’m not sure if it’s possible either.

The whole post is intended to GW2 developers, I’m not asking for other people’s opinions that much because reading the forums – we all have a different one. If someone does feel like I do, however, let’s let GW2 devs know. I still kinda “care” what happens with GW2 because I do feel the potential that’s wasted, and maybe, just maybe things could change for the better? Bots and bugs aren’t their only concerns, honestly, because the game fundamentals were flawed from the day one.

True open world PvP alone would make me play GW2. I hate it that GW2 has separate PvP, separate PvE and separate WvWvW.

Well, it finally happened...

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Raging Bull.5048

I knew it would. I wrote about the shortcomings of GW2 for a while now, but I still managed to find a reason to log in. I find an excuse to play GW2, never actually feeling the appeal I felt with WoW. But I kept going, until yesterday.

I wanted to play TA exp for that chest piece I’m missing. I started with a group, everything went smooth, as always. No wipes, no downs, awesome. Or is it? I felt the need to get out of there. I just couldn’t force myself play anymore. It’s bloody boring, I asked myself WHY am I doing this? So I apologized to the rest of the party and left.

What shall I do now, obviously I’m bored with the dungeons? Oh yeah, queue for some WvWvW. Anonymous zerg after zerg, no-real-point fighting… Right, let’s try some tPvP…

It took me just minutes to realize I’d best log out because NOTHING really manages to pull me into the game and keep me there. GW2 is just… Vague, bland. Not charismatic. Not managing to immerse me into the game play. I thought how weird that was.

Even now, the morning after, when I think about GW2 I feel no need at all to play the game. So what’s the missing piece? Actually there are several of missing pieces as far as I’m concerned. I’ll point them out one by one:

1) True open world PvP. I really am missing this. That constant feeling of competition, danger lurking out in the virtual world. It’s just awesome even though I can’t exactly put my finger on it, express it in words so that a person who doesn’t like that actually understands. It’s like the biggest thing for me, and WvWvW doesn’t even come close to it. MAYBE if ANet made their whole GW2 world one HUGE WvWvW, and kill the separate WvWvW instance. You know, you quest there, you gather materials there, you have huge fortresses you can cap and opposed factions, either by races or servers. But I do hate separate gear for WvWvW, for tPvP and PvE and separate instances. I wish it was all mixed up in one instance – one game. Lack of true open world PvP is the BIGGEST issue I’m having with GW2;

2) DEs. They are boring. Plain and simple. The lack of any complex, challenging mechanics in GW2 is killing the PvE content.

3) Dungeons. Poor design. Again lack of any deep, complex mechanics. Add the lack of rare drops from mobs/bosses and over-predictable token rewards and… YAWN

4) Shared nodes for everyone. Seriously? Care-bearing the game even further? I can understand what ANet initially wanted to achieve but… Really guys, it’s not working out. Yes, I prefer someone to STEAL my node that for it to be eternally waiting for me to mine it/chop it/harvest it. I want to steal someone’s node and feel “good” about it because hey, nodes are hard to find. Well, not in GW2. Everything is rainbows, hearts and unicorns. I miss the feeling of a “cruel”, unforgiving virtual world I have to SURVIVE in.

5) Community. Someone else said this already, and I agree completely. GW2 feels like a single player, co-op game and I’ve never felt more alone while playing it. Seriously. I don’t know why that is, exactly. No need for grouping? Zergs? Ability to be a member of multiple guilds simultaneously? There just isn’t that bond I found with other players like in WoW. Everything feels not-that-important and relative.

6) Crafting. Don’t get me started. Just boring and pointless.

7) tPvP. Lacks ladders and rankings. Ok I know that’s coming. I miss the DM arenas from WoW, I miss the CTF mode.

8) Skills. Ok having FIVE “main” skills per weapon, with weapon switching is NOT enough. It’s boring, really. I prefer having a plethora of abilities which I’ll be able to combine. If GW1 had only a handful of viable builds, it’s 2012. now! Make GW2 BETTER, make MORE viable builds with a lot of different skills! I don’t care, this really is boring like hell.

The lack of the "trinity" is just killing my PvE enjoyment

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Raging Bull.5048

You are 100% right, Sojou. I miss the trinity too, it’s not a step in the right direction as ANet thought it would be.

What is hurting GW2 for me (and maybe you!)

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Raging Bull.5048

Oh there’s a lot of depth. Have you ever tried researching into the lore? Ever followed a Dynamic Event from beginning to end? And from beginning to end i mean more than following a pack bull some place. See the conversations, follow NPC’s. There is a whole lot of depth and backstory if you look for it.

Also, excellent post by Zinwrath. And a difficulty buff would be really nice. I think dungeons are fine, but the PvE world is too easy.

If by “depth” you mean only lore, I’ll always read a good book over reading in-game stories. In-game stories might intrigue me if the game is absolutely astonishing on all levels. GW2 is mediocre at best. GW2 needs depth in encounter mechanics (DEs and dungeons), combat, skills, traits, crafting etc. but that’s exactly where it is lacking.

And btw, personal story is bad. Like REAL bad. Predictable and juvenile. Totally excitement-free.

What is hurting GW2 for me (and maybe you!)

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Raging Bull.5048

You guys are too demanding.
I played all MMOs since UO and I can’t name a game with this much content and depth at launch.

You found depth in GW2? Wow… I guess “depth” is a relative term.

What is hurting GW2 for me (and maybe you!)

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Raging Bull.5048

I agree with the OP on all points. I’ve even posted about the same things he mentioned, so yes, it’s definitely a problem for me.

This game would be mind blowing with open world pvp

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Raging Bull.5048

This is my biggest wish regarding GW2. Everything you said is true – GW2 would KICK kitten with true open world PvP!

PLEASE ANET, HAVE MERCY!

the slide to Dungeon Easymode... and so it begins...

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Raging Bull.5048

One more thing: different paths are nothing than just a slight variation to the same dungeon. I am speaking in terms of dungeons not varied enough. You really do need more dungeons, many more. The few available with different paths and different boring bosses doesn’t cut it.

Be careful who you listen to regarding difficulty

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Raging Bull.5048

This is how things are:

the dungeons are too easy at the moment. I log in day by day, KNOWING I’ll just farm my 180 TA tokens so I can gear myself with the armor I want. There is no fun, no challenge involved. When I think about it, it does feel like a chore.

My intelligence is not challenged, my gaming skills are not challenged and believe me, after only a few days it became very stale. As I tend to say, we need much more COMPLEX mechanics/encounters in both DEs and dungeons.

The cool part, in WoW for instance (while the dungeons and raids were still good back in the day), was that you needed MONTHS to “crack” an encounter. Yes it was hard, yes not everyone could do it. But that’s the point. When you are having a hard time obtaining something or achieving something, and you FINALLY do it, the fun factor kicks in. You are happy you did something not everyone could, or at least not everyone could right away.

The way you set things now, ANet, is that you are degrading your own work! You made those instances, but you trivialized them beyond belief. The fact remains that you definitely need deeper, more complex mechanics for both bosses and mobs alike.

I join a PUG and we complete everything without any problems. I have the time to do all 3 paths in explorable mode in only one evening. I hardly pay attention to what happens anymore, it became a routine. And for how long has GW2 been out now? Is that what you really wanted to achieve?

People complaining how it’s hard shouldn’t be taken into account. Because it’s supposed to be hard, and IT ISN’T. If it isn’t hard everyone will stomp over available content, and then what? What happens when it becomes a boring routine for everyone, like it has for me? What do I do in GW2 now? For the moment, I need a chest piece and a hammer. Once I get those, what do I do? I move on to another routine, and farm CoF for an example? Is that fun, challenging?

One more thing: you took away the surprise/thrill factor when you removed the chance-to-drop items. It’s too predictable, knowing what and when you’ll get with the token system. A proposition: leave the token system as it is, but add chance-to-drop items (LOW chance) which are better than those you can obtain with tokens. That will be the incentive to run the dungeons over and over again, and people will always be on their toes, hoping they’ll get the drop they need.

You made a huge, huge mistake by trivializing everything, making everything available to everyone. Easy is bad. We need it difficult, or at least SOME instances really difficult. But please change your philosophy of what difficult means. It’s not huge HP pools and hard hitting mobs, OR swarms/zergs that overrun your party and poison-stun everything. Use your imagination, I’m sure you can do a lot better.

RIP Searing Effigy

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Posted by: Raging Bull.5048

Raging Bull.5048

The Nightmare Tree in TA? I literally afk there. I do the same with that spider-lady boss, forgot her name. We pull her inside the tunnel, i switch to melee and afk. We literally kill her this way.

ANET FIX YOUR DUNGEONS. Give us a challenge, for the love of God. I also feel like the dungeons need to last a little longer than they do now, they’re too short.

I sincerely hope developers arent considering this.

in Dynamic Events

Posted by: Raging Bull.5048

Raging Bull.5048

Sky, people asking for more difficult content aren’t pretending anything. They are asking and genuinely hoping to get challenged more by GW2. Why would they ask for something they in reality don’t want? Does that make sense to you?

I never complained and asked for nerfs. Ever. I complained that ANet’s definition of “difficult” is flawed, as it means simplistic, shallow mechanics, huge HP pools and extremely hard hitting abilities.

Nothing needs to be impossible. Developers need to find a sweet spot – difficult content, but not impossible. Slow progress, but not tedious or overly frustrating.

That’s what developing is all about, finding that balance. If it was just slap-infinite-HP-on-this-mob and make-it-one-shoot-me, everyone would be successful game developers.

Guild Wars 2: It's alive!

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

Whether the game is dying or not I don’t know. What I DO know is I’m rapidly losing interest. If nothing changes drastically for the better in both PvP and PvE, GW2 will be dead. To me.

Just like WoW is dead. To me.

That showed me.

Should I feel bad at this point? I am confused, was this supposed to mean anything? Fine, whatever. I’ll play along and say I’m not interested in WoW for quite a while now. Mostly due to monthly subs. I wish, however, that a game appears which will be actually better by today’s standards than WoW was back in 2004.

GW2 – if you tried of making a comparison between the two – is way, way, way inferior to WoW. Let me remind you: 9 years old WoW > a several weeks old GW2.

One would think people build up on ideas, improve further, compile good features etc. instead of starting from zero and falling short overall.

For clarification...

in PvP

Posted by: Raging Bull.5048

Raging Bull.5048

Anyone wanting to play “pandas” might not be missed by you, but you are no one relevant anyway. Leaving customers are always missed by the companies who try to attract them, as they are supposed to spend/keep spending money on their product.

Another thing about “pandas” – WoW, a game 9 years old now, still beats any other attempt of an MMORPG, GW2 included.

Was that an attempt of GW2 elitism?

Guild Wars 2: It's alive!

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

Whether the game is dying or not I don’t know. What I DO know is I’m rapidly losing interest. If nothing changes drastically for the better in both PvP and PvE, GW2 will be dead. To me.

GW2-you need more advertisements for the game!!!

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

@ Gabi:

I COMPLETELY agree. The hype (the lies) that surrounded GW2 is the only reason for it’s success. Well, whether people in charge consider GW2 succeeded or not I don’t know, but it might be more accurate if I said that people wouldn’t be remotely as interested if there weren’t such bold promises which went unfulfilled.

What GW2 needs is overhauling and making the promises they made come true.

Guild Wars 2: It's alive!

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

GW2 needs major overhauling in order to improve and actually last for years and years.

1) open world PvP
2) deeper encounter mechanics
3) better stimulation for dungeons and WvWvW
4) competitive PvP – Arenas, CTF modes + ladders
5) …

Underwater Combat: The issues I have with it

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

Respawn rates are something that needs to be prolonged drastically under water, as well as on land.

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

The problem is there are WAY TOO FEW different armors in GW2. Some are ugly, some are fine – but the real problem is the small number of available armors.

GW2 is not for casuals and thats why some are quitting.

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

Gw2 IS for casuals, and THAT’S why some are quitting.

Mounts [Merged]

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

Yes please – we DEFINITELY need mounts in GW2. That would be so awesome.

Do not scale waypoint costs by level.

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

Teleport costs should be based on DISTANCE, not level. Always on distance – the farther the location you want to teleport to, the higher the price. And it’s fixed, no matter what level you are.

GW2 Dungeons need re-balancing, imo

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

Game being balanced around downed state (which is a horrible mechanism on it’s own) has a huge F A I L written all over.

I sincerely hope developers arent considering this.

in Dynamic Events

Posted by: Raging Bull.5048

Raging Bull.5048

Everything, everything in GW2 is too easy.

I’m pugging TA explorable, all 3 paths, with no wipes. With RARE downed players too. It’s not just a matter of how often people get killed inside dungeons or DEs – the fact is that all encounters feature shallow mechanics, are too simplistic and boring.

Just add easy on top of that and voila, you get the picture of what state GW2 is in.

Zergs Trivialize Champion Events

in Dynamic Events

Posted by: Raging Bull.5048

Raging Bull.5048

@ Turgon:

hahah, very well said. It’s true, I’ll repeat myself all over again – we need more in-depth mechanics, much much more. You can apply what I said not only to DEs, but to dungeons as well.

Marriage

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

ANet needs to allow scanning IRL pictures and the ability to apply them to your virtual partner.

I can see a genuine problem of my wife becoming jealous and suspicious. This way I’d have the excuse to say “but baby, I can’t even play the game without having you by my side. There you are, in our home instance, cleaning and cooking just the way you like it. Now, let me get this jumping puzzle right…”

Dear Robert Hrouda and JonPeters <3

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

Facts:

1) The game mechanics are stupid and broken. Insta-killing mobs/bosses and extremely large HP pools don’t make contents satisfyingly-difficult, only frustrating and irritating;

2) Even so, the game is too easy. Just did TA explorable forward-forward with no wipes in 1 hour and 5 minutes. The trick was to separate the knights on the boss fight and take them down one by one. If that was a glitch, and the fight would actually have to take place with all the mobs at the same time it would be impossible. Not hard, not challenging, impossible.

We need the whole mechanics reworked from the ground up.

Edit: oh and the downed state is the worst “feature” I’ve ever seen in a game. In PvP and PvE. It’s horrible, and the fact the game is balanced around it is sad. That’s one of the reasons (not the only reason though) that all encounters suck.

1) If something insta-kills you – your gear sucks or you didn’t dodge some really obvious ability. Large HP pools? Guess you never were in a bis geared group, where bosses drop in 1 minute or less (not all ofc)

2) If you’re clearing TA in 1 hour, and state it’s too easy – you’ve got a serious problem. And killing 3 knights in same group is really doable – unless you’re in group with 5 individuals, all looking only on damage done.

3) Game is not balanced around downed state (at least not in pve). It just helps you learn the encounter and gives you 2nd chance if you kitten something up.

If all encounters suck for you – why do you bother playing?

And by the way: AN stated that explorable modes are made for organised groups – pugs are not meant to do them all.

You know what would be the real justice?

ANet eventually fixes the broken mechanics in GW2, both DEs and dungeons related. However, the fan-boys get to play THIS version of the game, considering they find it flawless obviously, while the rest of us can enjoy the game the way it’s supposed to work and be played.

Justice.

LOVING my storyline

in Personal Story

Posted by: Raging Bull.5048

Raging Bull.5048

Oh, brother… As soon as someone (like me) criticizes an aspect of the game, a new thread pops up with the opposite impressions.

“I love my story! Yay! The joy!”

Good for you buddy.

#Abridged, Improved Combat System!

in Suggestions

Posted by: Raging Bull.5048

Raging Bull.5048

The sad thing is that it seems community is supposed to do the developing these days, but still pay the “developers”.

The good thing is there are people intelligent enough and with enough good will (and spare time) to do other people’s jobs for the greater good of us gamers.

ANet, take the free advice you’ve been offered right here and do GW2 some justice. Shame on you.

sPvP - things to come.

in PvP

Posted by: Raging Bull.5048

Raging Bull.5048

Is this guy Milo trying hard to be John’s new best friend or what?

It is just NORMAL to expect your rights as a customer being respected. They asked for 60$/150$ for the game. It was either that or nothing. We didn’t have an option to pay 20$, just like the developers don’t have the option to sell us a half finished, poor with game play product instead of the advertised one.

“The game is only a month old”?! It was in development FOR YEARS. God’s sake.