Showing Posts For Rance Webster.2635:

Switch precise strikes for rending strikes?

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Posted by: Rance Webster.2635

Rance Webster.2635

2 options for some minors would be nice… (tactics tree i’m looking at you >.<)

Yeah… tactics tree’s minors suck kitten , give might when you revive someone? THE HELL?!

Edit:And… now I finally understand where the “kitten” trend came from, kitten

Edit 2: OH COME ON! they edited the word even when I used – ?

(edited by Rance Webster.2635)

Switch precise strikes for rending strikes?

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Posted by: Rance Webster.2635

Rance Webster.2635

Yeah, and that’s the problem, it’ll be both a nerf and a buff to certain builds… if only we could choose the minor traits, huh? XD

Maybe… low chances, but can we just have them both on the same minor trait? That way, it would benefit both

K pop war wish list

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Posted by: Rance Webster.2635

Rance Webster.2635

I like the idea of stability on signet of rage, that would make me actually WANT to use my signet, instead of it just laying around on my build

For cleansing ire, just make it take off cooldowns based on adrenaline when you activate your burst skill (even if it doesn’t hit) and just give it a cooldown, I believe 10 seconds would work.

And about rush… seriously, am I the ONLY ONE that almost CONSTANTLY hit people with it?

Switch precise strikes for rending strikes?

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Posted by: Rance Webster.2635

Rance Webster.2635

I know that most condition-based builds will be mad at me for suggesting it, but that is why I added in a “?” and not a “!”

For me, basically, it feels kind of dumb on my greatsword, having something that doesn’t really benefit me whatsoever (only 200 condition damage in PvP), and the weakness part sounds better for me as the minor trait, and could be useful even for condition-based builds for a bit more burst damage, AS WELL as the condition damage

Thoughts? (again, I want to know if people want to switch between the 5 minor trait at arms to rending strikes, or not)

Class mechanics not being used

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Posted by: Rance Webster.2635

Rance Webster.2635

Necro… minions, are not popular? WHY ON EARTH ARE THEY NOT POPULAR?! O_O

Seriously, a good build around them can kick my kitten in general 1v1…

Rate the Charr Name Above You

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Posted by: Rance Webster.2635

Rance Webster.2635

9/10. I really like how “Raghnall” sounds and Scarskin is a good surname as well.

My first Charr ever created: Drai Throatreaper. Female Warrior from the Blood Legion. Tiger fur. Yes, I wanted her to sound kinda male-ish.

7/10, while the last name sounds quite good, the first name doesn’t sound very
charr-ish to me.

My turn: my iron-legion engineer, “Duncan Steelstorm” of the storm warband, with tiger-like fur, he’s currently trying to prove himself to the legions, and reminding others that isn’t like his shaman father. (which is why he worked on engineering, the opposite of magic )

(edited by Rance Webster.2635)

How long until warrior nerfs?

in Elementalist

Posted by: Rance Webster.2635

Rance Webster.2635

As a longbow/axe warrior I concur. Let’s shut those greatsword warriors up before they’re stuck being kitteny forever.

Oh heck no, my greatsword mobility is the only thing that allows me to keep up with those pesky mesmers when they go all teleport, stealth and clones – it helps me close the gap to kill them.

MH axe's chain skill DPS > whirling axe's DPS

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Posted by: Rance Webster.2635

Rance Webster.2635

PvP, and Bacon… I also tried with berserker’s power, seems to lower the difference a bit, but the chain skill still does more damage.

And Daecollo, it isn’t like people can just dodge whirlwind axe as well while unlike the 1 chain skill the axe, the whirlwind just SCREAMS “something to avoid” XD

To bad it does less damage then the sword chain. That video was made almost a year and a half ago when people.

Whirlwind does more damage to the warrior in spvp do to retaliation damage.

1 Didn’t know how to spec properly.
2 Didn’t know they could dodge.
3 Didn’t know they could spec defensively.
4 Didn’t know they could move while attacking.

This is why warriors are trash now.

Wait, whirlwind axe does less damage then MH sword chain skill? O_O

MH axe's chain skill DPS > whirling axe's DPS

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Posted by: Rance Webster.2635

Rance Webster.2635

PvP, and Bacon… I also tried with berserker’s power, seems to lower the difference a bit, but the chain skill still does more damage.

And Daecollo, it isn’t like people can just dodge whirlwind axe as well while unlike the 1 chain skill the axe, the whirlwind just SCREAMS “something to avoid” XD

MH axe's chain skill DPS > whirling axe's DPS

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Posted by: Rance Webster.2635

Rance Webster.2635

Yeah… just tested it out, it seems the damage of the chain skill when it hits completely gives about 600-1000 more damage then whirling axe off-hand…

Let the raging begin XD

P.S: I got to find it a bit absurd then, shouldn’t whirlwind axe give atleast a bit more damage? XD, it does have 15 cooldown after all.

Could use help with a build. [sPvP]

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Posted by: Rance Webster.2635

Rance Webster.2635

I never understood why people like using the sigil of superior fire…

I calculated the chances of it activating , and the chances are 14.4% only per hit without fury, and 20.4% with fury…
Basically, about every seven hit only without fury, and about five seconds with fury, so are you sure you want such a thing? it also has a five seconds cooldown…

And as someone pointed out, having two sigils of hydromancy with fast hand isn’t that good, due to the cooldown of swapping being 5, where the sigil’s cooldown is 10.

So… there are four sigils in my hand that could be useful in my opinion:
First the obvious one: the permanent 5%+ more critical chance or 5%+ more damage.

The two others are 60% on hit, making the average chance per hit, making the chances per hit without fury to be 28.8%, which means they are usually meant to work after 3-4 hits, and with fury: 40.8% chance per hit, about 2-3 hits.

Those are: Nullification – 60% on crit, remove a boon
Purity: 60% on crit, remove a condition.

The main problem with them, is that they have a 10 second cooldown, so it is up to you, and whether you count on random numbers or not

How long until warrior nerfs?

in Elementalist

Posted by: Rance Webster.2635

Rance Webster.2635

I think everyone is missing the point here…

IT WAS NEVER ABOUT SUSTAIN OR BUNKER-LIKE ABILITIES, IT WAS NEVER ABOUT HOW BROKEN AND UNKILLABLE ELES WERE. THE QQ WAS ALWAYS ABOUT RTL AND RTL ONLY, AS IF THAT WAS THE SINGLE MOST GAMEBREAKING ASPECT ABOUT THE BUNKER BUILDS.

And it got nerfed. Because the mindless (saving some adjectives) players only have eyes for things that deny them kills.

So now it only makes sense that the warriors get nerfed. kitten all your excuses or attempts at logic, they are too mobile, they deserve the nerfs.

Right?

Actually, no… I read about RTL, the recharge rate is halved if it hits something, making the recharge the same as warrior greatsword’s rush.

Then why you have a higher recharge time when it doesn’t? simple, yours isn’t affected by any slows… do you know how annoying it is when someone chills me or cripples me? I get far less mobile during that time, making my “running” skills not strong enough to make any gaps, or even worse, to CLOSE IN that gap…

in return, eles are useless for 2 seconds if they get immobilized.

You do realize that can happen to warriors too?
<ins>besides, never had of “cancel” just cancel it and use your other moves to deal damage while you are stuck.</ins>

Edit: turns out that I can’t cancel rush or whirlwind even with esc and sheathing, oops XD. the first part still stands though – you can ask to gain the normal 20 cooldown if you get immobilized while using it, instead of asking a warrior’s mobility nerf :O
And turns out underline text doesn’t work, go figure.

(edited by Rance Webster.2635)

How long until warrior nerfs?

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Posted by: Rance Webster.2635

Rance Webster.2635

I think everyone is missing the point here…

IT WAS NEVER ABOUT SUSTAIN OR BUNKER-LIKE ABILITIES, IT WAS NEVER ABOUT HOW BROKEN AND UNKILLABLE ELES WERE. THE QQ WAS ALWAYS ABOUT RTL AND RTL ONLY, AS IF THAT WAS THE SINGLE MOST GAMEBREAKING ASPECT ABOUT THE BUNKER BUILDS.

And it got nerfed. Because the mindless (saving some adjectives) players only have eyes for things that deny them kills.

So now it only makes sense that the warriors get nerfed. kitten all your excuses or attempts at logic, they are too mobile, they deserve the nerfs.

Right?

Actually, no… I read about RTL, the recharge rate is halved if it hits something, making the recharge the same as warrior greatsword’s rush.

Then why you have a higher recharge time when it doesn’t? simple, yours isn’t affected by any slows… do you know how annoying it is when someone chills me or cripples me? I get far less mobile during that time, making my “running” skills not strong enough to make any gaps, or even worse, to CLOSE IN that gap…

How long until warrior nerfs?

in Elementalist

Posted by: Rance Webster.2635

Rance Webster.2635

So… let me get this straight… so currently warriors got good mobility, yet theirs sustain is very low… I don’t get the argument O_O.

If someone makes a build to make him mobile, good for him, so long as there isn’t something annoying that comes with it, like… thief’s stealth + high burst damage…

Also, if you want to complain about people that can escape battles, try mesmers or thiefs:
In PvP, I have a build that helps me mobile and fast, and even then I can’t catch up to mesmers that constantly use stealth, teleports and clones (and trust me, I keep targeting the real them, doesn’t help when a clone is in the middle of my eviscerate all the time >.<).

While thiefs… well, it’s obvious but I’ll say it anyway, try and catch a thief when he goes stealth, and you can’t even tell which route he is going to run through… and should I even mention shadow refuge, which the thief can stay inside to let it give him about 10 seconds of stealth? >.<

So... about s/tPvP greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

I have to say, I feel sometimes that the greatsword is being underestimated here: the greatsword gives two gap closers, and hundred blades can be useful on opponents that try and stand close – even if they move after the first few strikes, you can continue with greatsword whirlwind towards.

Moreover, the normal greatsword attack (the 1 skill chain) isn’t something one should underestimate at all in my opinion

(edited by Rance Webster.2635)

So... about s/tPvP greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

I could do way better pre patch. this patch nerfed gs lb zerker build and gs build in general by alot.
leg spec nerf, bp hf both in 30 points…

and you could have killed that mesmer way faster with the same bc frenzy hb combo pre patch.

Considering that he died JUST from hunderd blades, any more would really be OP O_O.

So... about s/tPvP greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

i like to be sephiroth

I think Sephiroth might be a guardian, with all those magic sword slashes and magic balls he can make…

So... about s/tPvP greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

Well, I want to hear your thoughts about greatsword in PvP

Honestly, after the patch I thought my greatsword build got nerfed, but I managed to work around it while changing my other weapon set accordingly to fit… I started kick kitten to the point that sometimes I can’t help but emote /laugh when I finish some of my opponents XD (such when my bull’s-charge + frenzy +100b finished off a mesmer, though I got the feeling he didn’t invest at all in defense )

rabbit style rawarr

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Posted by: Rance Webster.2635

Rance Webster.2635

Sees mobile strike on traits
can’t see any movement skills that can be used for mobile strikes
… You better explain this O_O

How to deal with clone mesmers?

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Posted by: Rance Webster.2635

Rance Webster.2635

Yeah, that’s stealth.

From my limited experience, you have your best chances by fighting them in narrow spaces: one of their heaviest defensive mechanic is teleport. By forcing them in a narrow space, you limit the effectiveness of the teleport and its gap-creating capability. Same with stealth.

Good to know it’s stealth, that way I can still know that I can hit something even while they are in stealth mode, even though it gets harder to find them once they do >.< (I just keep pressing tab to find them XD)

How to deal with clone mesmers?

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Posted by: Rance Webster.2635

Rance Webster.2635

Best way I found to beat them is to retreat to let the clone regroup and use AoE with the longbow while trying to dish as much condition damage to the Mesmer. But any competent Mesmer can make sure you won’t run away.

I’m afraid that won’t work for me, while I might be able to retreat with my current build, I only have melee weapons on me with it, so the only way I found is to keep targeting those kittens with my melee until they fall, the problem for me is – they tend to teleport or something like that, I can’t tell if that’s stealth while they leave a clone behind or not.

Legendary Two Handed Axe

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Posted by: Rance Webster.2635

Rance Webster.2635

Huh… just want to check, will they actually put two handed axes in the game? if so, sweet more weapons to try out. (NOT a fond of the warrior-hammer… feels clumsy for me)

How to deal with clone mesmers?

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Posted by: Rance Webster.2635

Rance Webster.2635

I tend to get into quite the problem when I go against mesmers that keep using clones (Aren’t they all? XD), so I want to ask: what is the best method of defeating them in general? defeating some of their clones while fighting him for less DPS damage, or trying to kill him quickly, things like that.

Also, any advise against the mesmers while they are downed? their clones still do DPS, and their ability to avoid the finisher by making a downed clone of themselves is annoying.

P.S: If anyone didn’t notice, you can check who is the real one by checking if they have the “downed” icon on them.

Rush/Bulls Charge not working as intended!!

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Posted by: Rance Webster.2635

Rance Webster.2635

Huh… I am playing back with my greatsword build, I don’t see something wrong with bull’s charge, it usually hit for me O_o (But maybe because that I use it with shorter-range in mind? I still hit opponents from a distance while their are back are towards me fighting my partners)

However, I experienced when my bull’s charge knocked someone away, but he was too far away for my hundred blades.

And I don’t know about you guys, but I like my rush XD, good gap closer, and I actually hit people with it when I use it. (I don’t use it for short-distance though, mainly to close back gaps, heck, I use a build that helps me keep that short distance for my melee weapons )

U must be some godlike person if rush don’t miss for u. Just 2 days ago i died in 1v1 just bc rush missed in a person that dindt move at all. and he recovered up.. (ele) pure bs

Or maybe the opponents I use it for don’t know how to dodge, my main plan for it 1v1 is to get the short distance I desire (got no long-range weapon in my build), and to make my opponent think that I might be using bull’s charge so they dodge, giving me more chances to hit with my actual bull’s charge.

It has nothing to dodge, they can stand in one place without moving at all and i still tend to miss

Then I don’t know? Frankly, I don’t use rush that often, so perhaps that’s the reason – I was just being lucky XD.

Rush/Bulls Charge not working as intended!!

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Posted by: Rance Webster.2635

Rance Webster.2635

Huh… I am playing back with my greatsword build, I don’t see something wrong with bull’s charge, it usually hit for me O_o (But maybe because that I use it with shorter-range in mind? I still hit opponents from a distance while their are back are towards me fighting my partners)

However, I experienced when my bull’s charge knocked someone away, but he was too far away for my hundred blades.

And I don’t know about you guys, but I like my rush XD, good gap closer, and I actually hit people with it when I use it. (I don’t use it for short-distance though, mainly to close back gaps, heck, I use a build that helps me keep that short distance for my melee weapons )

U must be some godlike person if rush don’t miss for u. Just 2 days ago i died in 1v1 just bc rush missed in a person that dindt move at all. and he recovered up.. (ele) pure bs

Or maybe the opponents I use it for don’t know how to dodge, my main plan for it 1v1 is to get the short distance I desire (got no long-range weapon in my build), and to make my opponent think that I might be using bull’s charge so they dodge, giving me more chances to hit with my actual bull’s charge.

Whats is our favorite weapon?

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Posted by: Rance Webster.2635

Rance Webster.2635

GS for me, I managed to find a build that is still useful for me, and I tend to beat people with that build 1v1 actually (clone-abusing mesmers can still be a problem, even if I KO them, they still get all those clones doing the DPS >.<)

Rush/Bulls Charge not working as intended!!

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Posted by: Rance Webster.2635

Rance Webster.2635

Huh… I am playing back with my greatsword build, I don’t see something wrong with bull’s charge, it usually hit for me O_o (But maybe because that I use it with shorter-range in mind? I still hit opponents from a distance while their are back are towards me fighting my partners)

However, I experienced when my bull’s charge knocked someone away, but he was too far away for my hundred blades.

And I don’t know about you guys, but I like my rush XD, good gap closer, and I actually hit people with it when I use it. (I don’t use it for short-distance though, mainly to close back gaps, heck, I use a build that helps me keep that short distance for my melee weapons )

Anet do you even Warrior

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Posted by: Rance Webster.2635

Rance Webster.2635

Hey, Furiousbeard, I’ll advise not to think they are going to be an easy kill just in case, even more so if they use four sigils instead of five.

Viable PvP build - By Deranged Duck

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Posted by: Rance Webster.2635

Rance Webster.2635

For me, what that bothers me, is that I can’t manage to see you finish off someone after the initial burst damage, or being able to keep up with someone with your greatsword speed, even with the range closers the GS gives:
People can use things such as cripple or immobilize or things like that to delay you, which I don’t think your build, even with lyssa and II on power can help: I know it sounds silly, but here’s the thing: those two things remove only the current conditions you have, and there are those that can put those conditions again if needed (I am talking things like cripple and immobilize here).
also, one of them is also your heal, which means that if bad things go bad from there, you’ll might get screwed.

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

While the runes of the undead might be a good idea, I am not fond of the cleansing ire, when I try to do my flurry sometimes my oppenent run away, and I tend not to switch between weapons that often actually XD.

But well, I’ll try it out again though, but I keep my sigils, I am not fond of sigils that grant me an “on kill” bonus, as I don’t always kill people.
Also, I keep my 25% more speed with melee weapons, sound a bit lame, but unlike the greatsword, I got only one movement skill, and the 25% more speed helps me get those capture points quicker by going from place to place – I just stand unseen and get the points when the enemy walks away XD (I mostly play tournaments for the armors and weapons)

Nice Job ANET...

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Posted by: Rance Webster.2635

Rance Webster.2635

RNG = Random Number Generator.

It’s a reference to a skill proccing random (%chance to occur).

I see, thanks

Not personally that fond of such things (such as those 5% chance things as the last bonus for a rune…), but at least some of them work well

Nice Job ANET...

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Posted by: Rance Webster.2635

Rance Webster.2635

Wait, what RNG means? sorry if I sound dumb, I am not usually a guy that is that invested in PvP, it is just that I play PvP thanks to the fact that it isn’t gear based or level based, unlike other games XD.

And I actually do use signet of stamina, even though sometimes I don’t notice when I need to use it… that is what bad about me, I don’t notice my own conditions >.<

Nice Job ANET...

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Posted by: Rance Webster.2635

Rance Webster.2635

Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.

Or, you know, use longbow.

I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.

I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.

Warrior needs more Combo Fields.

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Posted by: Rance Webster.2635

Rance Webster.2635

Honestly though, can you explain the warrior using any other type of fields? I am afraid that combo fields are just not one of the warrior’s potentials, hell, even the longbow burst field skill is a bit of a stretch.

Maybe give “Stomp” a smoke field, as in, you hit the floor so hard that dust gets out?
Probably not be added, but that’s the only thing I can see that will might work.
That, or make is so that the rifle’s burst also does a small smoke field at the end, similar to the thief’s offhand pistol 5 skill, but again, doubt it’ll be added.

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

This is an old build that was made slightly better in this patch

Hey, old or not, it is still a build I made up XD, I came up to it while using a mace/mace+longbow build someone brought up with distracting strikes

Anyway, I eventually changed my sigil of bleed to duration to a sigil that grants “60% on crit, remove a boon”, sound a bit weird, but well…
it doesn’t actually increase the condition DAMAGE, only duration, which I feel is good enough as there is still a stack of bleeding on my enemy even if I go down before hand, so the remove boon sigil will help me take those pesky things off my enemy, like stability, regen, might, protection…

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

I was thinking something very similar but I have to ask, why dogged march and not leg specialist? sword has two sources of cripple which means two immobilizers.

Oh… yeah, forgot the third chain sword skill does cripple… yeah, sounds like a good idea XD

Thing is though, I got nothing else when I’ll get immobilized, chilled, and things like that, even with the doylak, I generally only use the doylak on finishers >.<

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

Hello, I decided to make a new build to replace my pre-patch greatsword build (waiting for a more detailed build for my greatsword, I miss it )

Here it is:

http://intothemists.com/calc/?build=-sFFo-BFSKkO0d4NL-60M4RLFP0a4kG;5T9-T;127A1;352B8Jl2;2hoHAhoHA7Zp

The build is a crit/condition based build, sword/sword, longbow.

6 nightmare runes, rampager amulet+jewel

sword 1 -> sigil of superior agony -> 10% more bleed condition.
sword 2 – > sigil of superior earth -> 60% on crit, 5 second bleed.

longbow – > sigil of superior smoldering -> 10% burning duration.

So far, I noticed that while it helps in team fights by giving conditions to enemies while they are busy with other people, in 1v1 fights… well, while the conditions clearly do their job (I can stack around 22 bleed sometimes, and the total damage from impale is around 8000 for example), either they take too long to kill the opponent before I go down, they cancel the bleed, interrupt me when I am about to use my burst, and the recent necro I fought managed to stay alive with regen…

So… any tips?, I thought about changing the sigil of earth to the sigil that on 60% crit, I remove an opponent’s buff (What I had on my greatsword back then actually, proved useful ), but it still won’t fix the fact that my actual sword damage is lacking, I can’t even destroy a trebuchet or healing turrets properly on my own.

Defektive is our master

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Posted by: Rance Webster.2635

Rance Webster.2635

Because of that please post here all your tested builds. Think would be nice for other people, either.

Because you cannot figure out a build on your own,and have to rely on using the builds from other people… ? And therefor thinking,that the people that bost these builds have the best builds..? The best builds arent being shared you know.

Some people aren’t that great when it comes to making their own build XD, I tried to make my own build for the thief… it sucked so much that I could have heard Grenth weeping for me for the amount of times I get killed XD

Rate the Humans name above you

in Human

Posted by: Rance Webster.2635

Rance Webster.2635

7.5 …my reasons are a little esoteric.

Tomo Funes
Necro

Got to say 5, it reminds me of “Tomato” and “Fungus”, sorry >.<

Warrior – Conan Reok.

Defektive is our master

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Posted by: Rance Webster.2635

Rance Webster.2635

HOLD IT! Rampage? O_O… I would say “Are you kidding me”, but I am not that great when it comes to making builds (even though my first one when the game launched, turns about to be one of the variations people used for their greatswords pre-patch XD)

(edited by Rance Webster.2635)

[BUG]Blademaster trait in Arms (VIII)

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Posted by: Rance Webster.2635

Rance Webster.2635

I hope it is only a display bug, since seriously, it’ll suck kitten if it does, I am planning on using it in my build! O_O

Defektive's "New Meta": New Patch? New Build.

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Posted by: Rance Webster.2635

Rance Webster.2635

I see, thanks for explaining I am currently thinking on another build I have in mind, so it is good to know that ignite is based on power and crit damage.

Defektive's "New Meta": New Patch? New Build.

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Posted by: Rance Webster.2635

Rance Webster.2635

Got a question, why do you use runes of hoelberk? and wait, the AoE flame blast… stays, and gives burning?

PVP Power/Condi - Heavy CC/Heavy Condi Build

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Posted by: Rance Webster.2635

Rance Webster.2635

Sounds interesting, and since it feels like my greatsword build received quite a hit, I think trying out a new build and a new weapon in PvP should be a good idea (I’ll miss my greatsword though… got krait greatsword and svanir greatsword )

Patch encourages no weapon diversity

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Posted by: Rance Webster.2635

Rance Webster.2635

Problem is, greatsword’s burst skill isn’t that useful compared to them.

Help - need a new pvp build for greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

Oh, and I hope I won’t have to make a guardian actually for PvP, before the change, I managed to fight against guardians 1v1 and win thanks to being able to keep up with the burst damage, while also having a sigil that on crit, got 60% to take off a boon.

Going to take a while until I’ll be able to get my feet wet in PvP with a build I feel comfortable with…

Help - need a new pvp build for greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

“Dorceful” greatsword? XD

Help - need a new pvp build for greatsword.

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Posted by: Rance Webster.2635

Rance Webster.2635

Hi there, as you guys could tell, the warrior’s skills and traits got changed a bit, and well… I kind of feel awkward with it at the moment.

If I recall correctly, I ran 20/30/0/0/20 before the change, using the runes of strength and having 49% crit with might gained per each crit, greatsword skills doing 10%+ more damage, together with the two traits that increase your damage, and crit chance per adrenaline.

Now… I can’t figure out what to do, as those things got spread out to the higher trait tiers… >.<

P.S: I also run a rifle as my secondary weapon by the way, mainly for use in ranged combat to lower someone’s HP and stamina before I charge for burst damage, or to finish them off from a distance.