They just recently upped the drop rates on black lion keys. Sure it’s still very low, but it is something. They only pulled loot away from areas which would cause ppl to farm in a bad way, like the PS or events where failing or manipulating to get more mobs and thus more loot. Lets not go back to the days when ppl ignored Jormag just to farm his champs. Silverwastes works without drops because you get rewarded for the completion of the event – exactly how it should be.
So drops are still in game and mostly as abundant as ever.
Doesn’t mean the discussion on loot quality or RNG shouldn’t continue though..
Would be nice to know if blooms will be returning. I haven’t got many left so I’ll prob just delete them if we don’t hear today since it’s been nearly a week and a half waiting for the answer Gaile asked the team for.
Shouldn’t this have a spoiler tag on it..? Not everyone wants to know this about Mordy and are waiting for the expac to hit before knowing about the effect on Sylvari’s…
To the OP’s point, it would be complete lore and immersion breaker for non-sylvari’s to hear his voice since he is commanding the sylvari specifically to do his bidding. That would make no sense to an non-sylv character since they can’t be turned..
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Who are you asking? The devs wont confirm any post HoT plans on the forums and the community wont have the answer to this.
What sort of update are you expecting? We know the core zones aren’t scheduled for additional updates beyond the new map reward system, but that’s about it.
Do you mean because it will be harder to complete due to less players?
When they fixed the PS issues a couple of months back, they ensured old LA from 2 years ago was restored to its rightful place in your story’s timeline. It is a nice touch and means all new players will be able to see some if its old glory.
That’s a lot of finishers going. Wonder if the experiment never paid off for them.
It’s an entertaining idea, similar in concept to the “bad guild” you fight in various maps across Tyria, but that not enough was made of. Were some good fights in there though at least for the early era of the game.
In the background is a shadowy something. Could be landscape, something more spiritual, maybe a large pet?
Is that a large pet or a weird shaped rock in the background?
If you are asking will HoT DE stack with GW2 HE, then yes. Otherwise I’m not sure what you are asking at all.
Anyone serious about making a new legendary already has already saved 250 of each brick. Anyone else wasn’t really serious about it.
This. Many of us converted a big stash before the consumers came out.
Left for Dead 3 confirmed
Thx for the post Colin! So many people are statistically misinformed on so many levels.
Erm he told us nothing of any real meaning in relation to the point he responded to.
I don’t know, below sounds like a near direct answer to the post he was responding too.
The current system is making the player base smaller by the minute.
Nope.
No that was a half truth. New player population grown from new f2p model. That’s not the same thing. Since the vets numbers have gone down, and over time the new f2p players will as well.
Half truth still equal half lie.
If you read the whole post, it was growing before it went free, focussing on the first and last part of the sentence, not just the middle.
PvP has steadily grown in population and play hours going on nearly a year now. It’s sky-rocketed since the game went free, and the two weeks before this have been our best weeks literally since the week the game launched
You need to ask support via a ticket since only they can answer and potentially fix it for you. The forums can’t answer this for you I’m afraid
You wont get an answer from a dev, they do not come to forums to answer Q&A’s, especially on expansion related content.
That said, continue to make suggestions a they may get picked up by those reading the forums
That looks like the old trait menu?
Teq is Tequatl, the big dragon boss in Sparkfly Fen
This wont end well…
It just strikes me odd that it’s an update that’s not mandatory for everyone. so some areas and maps will be exclusive for Heart of thorns buyers?
I’m a bit confused about how it works.
That is exactly right and fundamentally how an expansion works. It also means those who don’t purchase the expansion wont have access to the content in all subsequent updates and stories since the expansion is mandatory to for progression.
You could in theory play the core game and areas forever and never upgarde. You just wont ever progress beyond what currently exists right now.
Just in case you aren’t joking (i’m certain you are and it did make me chuckle), say hello to my little friend Super Adventure Box Monkey!
wakka wakka wakka
Those are actually Kodan on a secret undercover mission.
Think it is just the equivalent of a Kodan nudist beach…
A tick box that says “do not show this message again” would solve this for all sides
No, it wouldn’t. An annoyingly large fraction of players would click this the first time they spend more than a few shards. Then, 3 days later, they would complain that they didn’t get a warning message.
No one likes being slowed down by a message, until the first time they accidentally buy an extra something — and then everyone wants it.
(Mind you, I personally prefer fewer warnings and having individuals take more responsibility for their own mistakes. However, not every player is as overly cautious as I am about spending and so I can’t really argue against ANet’s choice to offer more warnings.)
Well then it is their fault 100% then if they choose to unclick the box. Can’t hand hold people forever.
Aaarrh this will be for Talk like a Pirate Day!!
They did this last year too
Shiver me timbers!
Gratz!
If you’re angry now though..I’d hate to see your post when you get to the centaur boss one…!
I think increasing the tiers beyond 1000 would be good. Gives something extra to keep aiming for.
Have you asked in your guild? I blitzed this achievements with mine.
Failing that,a request in helping players subforum will prob gain the help you need
A tick box that says “do not show this message again” would solve this for all sides
Silverwastes rewards system for old content
in Guild Wars 2: Heart of Thorns
Posted by: Randulf.7614
Mats will be farmable on all maps (tier will depend on map level) when HoT goes live. It is part of the new map rewards scheme.
As seen in the Beta, you can see every map reward on your map overview next to the zone name (eg Vicious Claws in Cursed Shore). This changes daily iirc
It has been suggested for 3 years. The fact that they have nerfed the dungeon and made it solo friendly, both based on player feedback and yet ignoring the feedback of the problem of the big fight, suggests Zhaitan will never get fully updated.
It is perhaps too late now anyway
Dunno, feels a lot better than it used to be tbh or at least on par.
Forums are places many ppl like to vent and say things they wouldn’t necs say to a group/persons face since the keyboard and anonymity empowers them.
Just keep staying positive and/or constructive and let others do what they will. Or else the below becomes your life
Why did you dig up a year old thread to attack…the entire community?
GW1’s final expac Eye of the North set up Primordus. It doesn’t really touch on the Elder Dragons beyond that (some prequel stuff for Svanir and Drakkar as well). It just sets up what is to come later and introduces some early lore for them to build on.
As for Tequatl, we were told shortly after his re-launch we would get an explanation for his increase in power. Much like a few strands from S1, this was either dropped or forgotten about.
Or they can leave it as it is, since they seem extremely happy with the system in hand. I’m pretty certain a “cash on delivery” (CoD) was likely considered during development and subsequently dismissed.
As one would expect, nothing has changed in 2 months. If you didn’t like the game then, you prob wont now.
The only thing that might sway you is the expac on the 23rd Oct.
That really is all there is to say on the subject I’m afraid.
Allow human players to kill charr! .
Fixed it for you
I wouldn’t expect a sale so soon after release. maybe 6 months to a year earliest, if at all.
50% off after 2 months would be completely bonkers, especially at Xmas.
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
should answer all your questions
Yep, in 4 weeks your wish will be granted
I can understand that coding events do take precious time away from Devs. But what I’m wondering is why there seems to be hate for the idea of Anet trying to please a segment of their player base? Again, this game is mostly Casual friendly. The dedicated, Hardcore player base is getting Raids, I understand. But unique 1-time events would be Open World, and anyone who logs in at that time can participate. The only prerequisite to this is that they need to be on when it happens. This by no means discriminates between Casuals and Hardcores. The only thing that separates the two would be that Hardcores will arrange their real life schedules to make it: i.e. taking vacation days, finding a babysitter, stocking up on snacks, reschedule anniversary dinners (yes I’ve done this, God Bless my wife).
To use a real life example, think of 1-time events like having free tickets to the Super Bowl or the World Cup finals. The game doesn’t repeat over and over (DVRing don’t count). You can’t ask the teams to play again simply because you couldn’t make it. If you make it to the game, you get the great feeling of “being there”. You get unique rewards, like rushing the field and taking the game ball home when no one is looking. If you don’t make it to the game, life goes on, and you can hear about from your friends.
For what possible purpose? Who does this actually benefit? The overwhelming feedback was for these things not to occur again. It doesn’t benefit the game by wasting dev time on it as has been said. Casuals want fairness, hardcore want raids and challenging content (which is not related to one time event)
So it comes down to if you are lucky enough to be able to be on at exactly the right time. I’m failing to understand why this is a good thing and why resources should be allocated to something which the community has overwhelming been against since Karka and through S1
You should be doing the 1 at a time recipe. This will increase your number of attempts which will cause your results to be closer to the expected average outputs.
By doing the 10 at a time recipe, you’ve cut your number of attempts to 1/10 which makes you much more susceptible to variance.
But..the thrill!! Think of the thrill man!!
cracks knuckles…OK…I’ll play the game too!!
First 10..nothing!!!
Then 2 lots of 10×.
So marginally better than yours…but I wont be jumping up and down with joy
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Or flatten Black Citadel and take back Rin! Commander, to me!
#rememberAscalon
Of course. It can be adapted for almost anything like that. Although I think you mean Ellen digging up dirt on the evil Evon
However, since they ruled out any further development of the core game, I’m not expecting any of that to happen
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Think of the GW1 locations we could be sent to find. Imagine going to the Priory and being sent on a “lore quest” which involves finding something in dungeons or JPs or from specific vendors in the open world. Or by visiting libraries in other towns.
Hundreds, upon hundreds of possibilities using a system popular and that has worked already – I typed that up in less than a minute whilst fighting a Breach boss. Now imagine what a real developer and imaginative storyteller could do.
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I think the way Mawdrey and the Karka hunt and also the Marriners Plaque achievement should be the way they continue to plug lore during “downtimes” rather than traditional quests. These fit the game much better and as Marriner showed, can really highlight the lore in exceptional ways.
And are 10x more fun imo.
Interesting! So put in more pieces of lore scattered about the world – maybe hidden in dialogue – and possibly set up an Achievement track to reward searching them out?
I see no reason why not. Let people search for them who want them and be rewarded for it. I thoroughly enjoyed looking for the Plaques after Sea of Sorrows and using the book rather than Dulfy to find them.
More of that is welcome
I think the way Mawdrey and the Karka hunt and also the Marriners Plaque achievement should be the way they continue to plug lore during “downtimes” rather than traditional quests. These fit the game much better and as Marriner showed, can really highlight the lore in exceptional ways.
And are 10x more fun imo.
I’d advise just getting the consumers. That will solve the problem.
Dragonite – LA Karka hunt
Empyreal – (Wintersday quest, not available atm)
Bloodstone – Mawdrey treasure hunt from S2
I would move elementalist to the hard category because, like the engineer, you have to have 3 hands and 15 fingers to play one well.
Necro I would put into the medium category as they are not hard to master.
This was my exact thought
SW was designed as both events and chest farming and I have not seen any issues between chest or event players in a long time.
Since players are open to choose which type they use, LFG taxi is an excellent tool for finding the map for you. It’s not for anyone to say ppl shouldn’t be chest farming since it is their time and they aren’t deliberately upsetting anyone.
I shall make a new engineer called Shatner. Because he will be a ROCKET MAN!
Don’t you mean Elton John? =P
https://www.youtube.com/watch?v=-LX7WrHCaUAAs for the scrapper, I like the name and it really makes sense for engineers out in the middle of the maguuma after all the fleet crashes and such. The AI stuff is a bit worrisome, but hammer still is really appealing.
I most certainly do not!!! https://www.youtube.com/watch?v=lul-Y8vSr0I
Elton John might be the original, Shatner though ….nailed it