Ultimately, it all comes down to what you have in mind. If you want a more physical sword & shield fighter, Warrior is your best bet. If you want a more paladin-like spellsword, Guardian is the class for you.
Don’t try to aim for what’s better. It never is better enough to beat what’s fun.
Isn’t the new content also going to be “stale” content once you go through it for the 7th time…?
It doesn’t matter how many matches you’ve played.
It doesn’t matter how many matches you’ve won.
It doesn’t matter whether or not the other team is a pre-made and yours isn’t.
If you join an arena match solo, you have extremely high chances of getting saboteurs on your team. In my experience, more than 1 player out of 2 is going to either pretend to be playing, or blatantly screw you over.
They couldn’t care less about PvP, they just want the rewards, and if your team begins to lose, they will make sure the match ends as quickly as possible.
As long as PvP continues to give PvE rewards, if both teams aren’t parties of 5 players each, matchmaking will make no difference whatsoever. It simply cannot.
Let us know how it goes since I have a ticket concerning account creation: in the last step when I try to create a password for the account it tells me that my password is incorrect, which is funny since I DON’T HAVE AN ACCOUNT!!! (of course the format of both passwords is correct and both are the same, but anyway…)
If you already have a Guild Wars 2 account, and you are trying to use the same e-mail address to create your Guild Wars 1 account, you have to also use the same password as your Guild Wars 2 account.
Hope this helps!
Map chat recruitment is obviously not the way to go, and the existing Looking For forum here is guaranteed to have very low signal to noise by the way it’s designed. To repeat a suggestion from a while back – that forum needs to be split into two or four forums: […].
The idea is to give players an in-game tool to search for/advertise a guild.
Maybe more players would visit the forums if they had some sort of button or interactive bulletin boards in-game that would bring up the Guild Wars 2 forums using the Coherent browser (AKA the technology used for the Black Lion Trading Company panels). But that’s an idea for another time.
I’d prefer Gem Store outfit.
I think it’s pretty cool that ArenaNet are making costumes from the original Guild Wars available in Guild Wars 2.
What I’m wondering is, did players in the original Guild Wars whine so much about these being costumes in the cash store? The Guild Wars 2 forums are getting unreal. Every little thing ArenaNet adds into the game causes some sort of riot.
The problem: Players constantly spam map chat with guild advertisements.
The solution: In the Contacts and LFG panel, add a new tab called “Looking for Guild [BETA]”. The tab contains three sections: filter, list and info.
The filter section is where you check/uncheck features you want a guild to have (PvE, PvP, WvW and/or RP oriented) and enter other optional requirements such as minimum number of members, home world, etc.
When you’re done, you click the “Search” button. The list section is where the search results are displayed. It shows the emblem, name, influence, members online/total, and other potentially relevant information.
Clicking on a guild in the list will display additional details in the info section, such as a guild description containing all the stuff they would normally advertise in map chat.
Guild members with appropriate permissions can toggle the listing, and modify the advertisement’s options and description accordingly.
Simple and efficient for recruiters and recruits alike. What do you think?
With more and more items being added to the Gem Store, it’s starting to become a bit of a mess. The Trading Post and the Currency Exchange both got revamped, and I think now’s a good time for the Gem Store’s turn.
My suggestion is to simply add more grouping to some of the tabs with a short description for each group. For example:
- Style
- Armor Skins — Sets of skins that can be applied to pieces of equipment of a specific armor weight class.
- Headgear — Skins can that be applied to headgear of all weight classes.
- Outfits — Toggle-able skins that replace the overall appearance of your character.
- Weapon Skins — Skins that can be applied to weapons.
- Lawless Skins — Skins of the Lawless armor set that can be applied to all weight classes.
- Shadow of the Dragon skins — Skins of the Shadow of the Dragon armor set that can be applied to all weight classes.
- Miscellaneous — Backpacks, scarves and other skins.
- …
- Special
- Black Lion — Packages, chest keys, salvage kits and more!
- Gathering tools — Logging axes, mining picks and harvesting sickles of all kinds.
- Dyes — Dye kits and swatches.
- …
- Toys
- Miniatures — Get a miniature version of your favorite NPCs to follow you around!
- Musical instruments — Express your creativity with beautiful music.
- Kites — Floating things on a string.
- Mounts — Travel with style and no movement speed bonuses.
- Costume Brawl — Toys to beat up your friends with.
- …
- Upgrades
- Account — Upgrade your account.
- Node Packs — Upgrade your home instance with nodes replenished daily.
- Finishers — Customize your finishing move in PvP and WvW.
- Mail Carriers — Customize the way you send and receive game mail.
- …
The idea is to display more relevant information at once, and to prevent players from making potential mistakes (like purchasing an outfit thinking it’s an armor set).
Oh, and making the grid cells a bit smaller wouldn’t hurt either.
What do you people think? Would this improve your experience when browsing the Gem Store, or do you think it’s good enough as it is?
ArenaNet seriously needs to fix the game so players can no longer take advantage of other players in PvP as a means of farming rewards while AFK. At least one player out of two I encounter exploits flaws in the PvP system one way or another.
In the meantime, your only solution is to get in a party with four other friends to PvP.
It is already possible to play both healers and bunkers as a player. Most players just prefer berserkers lying on the ground.
The majority of players I meet in arena aren’t there for the match, but for the rewards. You’re going to win a lot more if you play with friends, even if they’re not that great, because they can learn.
Most random people you’ll get on your team will never learn. They’re there to either be carried to victory, or to make sure you’ll lose as quickly as they can sabotage your match.
I wonder if there is a way to “play” with the cable once down to force “lag” and abuse it to stay un-stompable while downed.
I’m not sure if you can do it here in GW2, but I’d watch anyone who does this consistently when it isn’t happening to anyone else on the map.
It’s called a lag switch, and it can be used to cheat in any game that has major netcode flaws, such as Guild Wars 2.
There needs to be a billboard in the Heart of the Mists that reads:
If you enter a queue for arena on your own, prepare to lose.
Honestly, what do you think MMR is? All it does is keep track of your wins and losses.
If you keep losing, it won’t find try to find good players to carry you. On the contrary, it will look for people who keep losing just like you, so you can all lose together.
If you keep winning, it will look for players who keep winning, just like you. Unfortunately, those people might be in a team, so in the end, you’ll end up getting whatever the game can find.
You can keep blaming the game all you want, it just can’t create players out of thin air.
Gotta love it when someone leaves the match before it even starts because of the map or someone’s class/level/achivement points.
Gotta love it when as soon as the enemy team begins to win, your teammates instantly give up and sabotage the match so it ends faster.
Gotta love it when in a team fight, you notice your teammates swinging their melee weapons blindly at thin air.
Gotta love it when you’re downed and an enemy slowly fires projectiles at you, and your teammates standing next to you don’t even bother trying to revive you.
Gotta love it when your teammates don’t finish off downed enemies, and end up reviving all of them instead.
Gotta love it when all your 4 teammates die to a single engineer at far.
Gotta love it when you spawn under the map, and have to wait 30 seconds for the /stuck command to teleport you back up.
Gotta love it when the daily class win is Thief.
Actually, I don’t love any of those things. :c
Here’s a simple solution for all matches:
If a player logs out after the match started, then logs in with the same characters, do not reset skill cooldowns.
If a player logs out after the match started, then logs in with a different character, kick them out of the match and apply dishonor.
Hell no.
Don’t punish all players who play Ranked arena just because you want to solo queue. You’re the one at fault, and you’re the one who should be punished for not being on a team.
You act surprised, yet players have always exploited every single design flaw in the game to their full potential for as long as I can remember. The problem is that those exploits get fixed extremely rarely. Out of a dozen, I can think of one that’s been addressed.
It is very, very, very easy to make a PvP match absolutely miserable for everyone involved, because of how insanely inconsequential it is to break the Terms of Use in Guild Wars 2.
Since April 2014, the PvP community has been getting worse daily. That’s what happens when you reward players for disrupting the game.
While it is related to latency to a certain extent, it is absolutely a bug, and a fault on the net code’s part. Upon being downed, the downed character’s position should be sent to all clients within render distance, but it isn’t.
I’m wondering if they ever intend to fix bugs like these. They’re game breaking, extremely easy to fix, and yet, they’ve have been around since day one.
Dragon Ball is second favorite activity, after Southsun Survival. It’s tons of fun, but just like any other PvP in the game, it can easily be ruined if players decide to manipulate the match’s outcome.
I admit, it would be a lot easier to aim with a crosshair, though. The reason why people get “Obstructed” so much is mainly due to the game’s failed attempts at leading targeted enemies. Because the default projectiles are so slow, they tend to completely miss the target.
That’s always ironic.
“Oh no, we’re missing a player. Well, I better make things twice as bad and make it a 3 vs 5, because there’s no way we can possibly win with one player down!”
You’re both dishonorable.
As soon as someone begins to insult you, right-click their name and block them. Don’t wait.
I noticed that your team always has different characters in it. Is it safe to assume you are queuing on your own? If so, the matchmaking is not at fault.
The game currently does not gather nor use nearly enough information to figure out how “skilled” you personally are. It’s all based on how many times you were lucky enough to win a match.
Because of this, if you don’t have a full team, you have extremely high chances of getting people on your team who will do everything in their power to make you lose as quickly as possible. When this happens, it becomes nearly impossible to carry your team to victory.
As long as you continue to sodomize yourself by queuing alone, your complaints will fall on deaf ears.
Why heavy have more armor than light?
Why shouldn’t have light more precious than heavy?
Because professions are restricted to one armor weight class.
If everyone could wear any type of armor — guardians in light armor and elementalists in heavy armor —, then they could lower offensive and increase defensive stats on heavier armor.
However, this is not the case. As it stands, the armor attribute on equipment is nearly insignificant, and you shouldn’t pay any mind to it. It hardly makes a difference compared to toughness.
In the original Guild Wars, intoxication had multiple levels that progressively affected movement and speech, and forced characters to talk and gesture at random, in addition to causing heavily pronounced screen effects (sometimes with a tint unique to a beverage).
It’s a bummer that Guild Wars 2 does nothing more than adding a little blur, especially considering the wide variety of alcoholic beverages in the game.
Since armor divides damage, it doesn’t make much of a difference. Besides, other things like base health depend on the profession. It’s not supposed to make much sense.
I honestly don’t understand what all the complaints are about. Dragon Ball is one of my favorite activities, next to Southsun Survival.
Granted, it would be a lot easier if we had a crosshair on the screen. It’s impossible to hit a target who’s lagging with projectiles because of the “obstructed” bug.
One possibility, you got there after the majority did. Those maps filled up and you landed on an overflow map with only a few people. Those people gave up and started leaving, starting the transfer off process. Then everytime you transferred, it was to a map that was done with the event and people were leaving from there, causing that map to also try to close.
Like I said, if those other map copies had been done with the event, I would have been able to access the post-event vendors. As it stood, no map copy out of the dozen I was shoved into had the 4/4 settlements secured, which is what allows the event to be done.
And that’s just one example amongst many others. The last straw, if you will.
I bet that’s what happened to the OP. If he got there right as the Karka Queen was ending then as all those people left, the map would shut down. The people remaining would be shuffled off to other maps with the Karka Queen just ending but still a good population, which would then also close down as those people leave.
If that’s what had happened, it would have been fine since all I was trying to do was access the post-event vendors. What was happening was actually the opposite: we were unable to complete the event. In every map copy, we’d have just a few players trying to secure settlements, but we not nearly enough to secure all four and lure out the Karka Queen. And being random players, we couldn’t communicate with other map copies to try and figure it out.
If you waited ~10 minutes before clicking the button, you wouldn’t have that problem. Continuously getting the message is the result of overflows collapsing due to everyone leaving, such as when a world boss is complete.
[…]
Don’t show up late? The first few instances have already killed the boss and started to leave.
It’s not just because of events. It happens very frequently in cities, Black Citadel in particular.
Megaservers ruin my gameplay
From experience, I already know that trying to participate in a large event is nearly impossible because of how counter-intuitive megaservers are. Either players enter an infinite loop of closing map copies, or they are stuck in a map copy with not enough players to complete an event, and incoming players are sent to other, less populated map copies.
If you think that’s fun, here’s better: trying to participate in guild events. Throw a large number of players in a hurry on two or three different copies of the same map.
Not only are parties limited to five players, they are the only way to join another player in a map copy.
When players in the same party are in different map copies, they try to join another player. When that other player is also trying to join someone else, players begin to move around map copies and never quite reaching a destination. Eventually, they all join the same person, and the problem is solved.
But when players in different parties are in different map copies, that’s when the real fun begins. They have to replace a party member with a player from another party that’s in the right map copy, and the party member being replaced has to join the party the former came from. It’s a mess, but it can be done. That is, if you have… two, or three parties at most.
Now, add a guild bounty time limit, and it’s just became an absolute nightmare. No one should have to deal with this, especially not while in a hurry.
Megaservers ruin my interest
Every time I play the game, megaservers continue to haunt me. And since April 2014, none of these issues have even been so much as acknowledged.
New players continue to wander around, confused as to why they cannot see their friends on the map.
Veterans continue to become tired of it all, isolating themselves on closing map copies, never to be seen again.
The volunteer reward icon continues to strangely resemble a sad Lickitung. No, seriously, just look at it. It’s like, two little eyes and a tongue coming out of a big, open mouth.
And yet, the solution is so simple. It has been suggested thousands upon thousands of times, inspired by the original Guild Wars and its flawless implementation. And I am suggesting it again, after 9 months of suffering with no relief in sight:
Show us the list of open map copies. Tell us which map copy we are on. Allow us to select which map copy we want to go to.
You already have drop-down lists. You already have queues. You already have everything you need to make it happen. For the sake of Tyria, please, stop ignoring this outrageous problem. This is simply insane.
Ah, what a beautiful day to go on an adven—
“There are few players remaining on this map”? Alright, let’s move to a more populated version of the same map.
*Ahem* Ah, what a beautiful day to go on an adventure. Today, my goal is to complete the Island Contr—
“There are few players remaining on this map”? Seriously? I just got here! Fine, whatever. Let’s just go, I suppose. It’s not like I have much of a choice anyway.
So, like I was saying, my goal is to—
“Few players”?! It’s literally been three seconds! Why would you put me on this map copy if you were just about to close it? Urgh.
My goal is to complete the Island Control event in Southsun Cove. It is going to require a lot of coordination, but I’m sure megaservers will help us gather enough players to make it possible. With that said, to Southsun Cove!
Now then, the first thing we— Oookay, few players. New map copy. The first thing we need to do is— Few players. New map copy. We need to help defend— Few players. New map copy. Defend this village against— Few players. New map copy…
Alright, is this supposed to be fun? Honestly, is constantly getting shoved from one empty map copy to the next supposed to be an enjoyable experience? Because it’s not. It’s obnoxious. And not only that; ironically enough, it’s game-breaking.
And before you ask: yes, the story above is my own experience. And no, it is not hyperbolic in the slightest.
Ever since they were implemented back in April 2014, megaservers have been the bane of my existence. Along with the rest of the quality-nosedive features that were introduced in the feature pack, megaservers feel like they were tacked on at the last second. The system is a like an enormous, jarring glitch the developers have been trying to sweep under the carpet ever since it was implemented.
Megaservers ruin my community
What do megaservers do? They shove players onto different map copies at complete random. Don’t you even dare pretend that anything remotely influences the map copy I am put on. On multiple occasions — and very recently —, I have tested it.
In Divinity’s Reach, several dozens of my guild members are on the same map copy, along with a few players on my friends list. They are all from my home world. I am in a party with four guild members. Initially, I am on a different map copy. I relog 100 times. Over 90 times out of 100, I am on the wrong map copy. Simply unfathomable.
But what does it matter, right? You can just right-click on a party member and join their map copy. Well, yes, but how am I to meet other people from my home world?
What if I would like to watch roleplayers, but they are unable to find each other because they are constantly separated by megaservers? Not only are they now required to join guilds in order to find each other again, but how is a new player interested in roleplay even meant to even know that it exists on a game where everything is hidden away?
What if we need reinforcements in the Mist War, and I would like to call my world to arms? I haven’t even a single clue who is in map chat. I may be the only one from my world out there. Or there might be enemies listening!
What if I would simply like to preserve a sense of community in the game, where people are not constantly on their worst behavior, because they know they might never come across those people again? It isn’t too much to ask, is it?
(edited by Rangelost.4857)
That happened to me as well a while back. I assume it has something to do with using a different e-mail address for each account.
Your only option is to contact customer support and to be patient.
The year is 2015 already. You had enough time to fix the existing issues and try to better in the future, Anet.
It’s sad and embarrassing(for you) to see this after the constant bragging how Anet has one of the most talented people in the industry.
I can go and find older and even f2p games with no clipping issues.
GW2 claims to be AAA, yet such clipping passes QA? Nah, just kidding,why QA, people will buy it anyway.
That made me laugh.
What, are you talking about those games where the armor is just a texture overlay on the character? Or those with a vast collection of… what, 6 armor models at most? Is it one of those games where the races vary between humans, long-eared humans and green humans?
See, I haven’t played a single MMO that did it better, and I’ve played a lot of ‘em. And yeah, it’s super easy to criticize, but are clipping issues that big of a deal considering the vast amount of customization available in Guild Wars 2?
In the modern gaming industry, rigorous testing has become extremely rare. Devs are being given extremely tight deadlines at all time and for no reason whatsoever, and they aren’t the ones making the decisions. I highly doubt they have the time to test every new armor with every possible body type, hairstyle, horns, ears and whatever else, that’s thousands of combinations for each race and sex.
So yeah, it’s 2015, but no company has an AI capable of creating perfect quality games in their stead. So we’re using the exact same techniques we were using 10 years ago, but with better technology. You can be condescending all you want, it won’t make you right. Y’know, unless you can do better.
People complain when both the genders get the male version, and then people complain when they have different ones.
Yup. That’s what happens when you don’t give players the option.
Uncaught exception: cultural armor.
I would have bought it if the other version had be used for asura and charr females. I find the current one very unimpressive. But hey, you just can’t please everyone.
One outfit that fits all of your characters is a lot more convenient than weight-class restricted armor skins. Don’t like it? Don’t buy it.
And besides, if they released new armor skins, people would complain about “urgh trenchcoats” and “urgh skirts” instead. Some people are just never happy.
I go Engi, I kill people, we win. Hooray?
[…]
Anet killed their own game. I really don’t understand how people still play PvP, and that includes me. I feel like its a chore, not for fun anymore.
If you don’t enjoy playing a game, the best course of action is to stop playing it. Take a break, at least. There’s no monthly fee, that means you’re not losing anything by not playing, and you can come back anytime.
The same specs for 3 years…yeh not very fun. The fact there is almost no spec diversity. Only 8 classes.
The same “meta”, maybe. Players love to convince each other that there is only one viable build per class. If you actually believe that, well… I don’t think anyone can help you. 
There’s nothing that trumps your competition like sabotage from the inside, and it looks like sneaky Nexon is at it again! 
Gliders just a worse version of flying mount
in Guild Wars 2: Heart of Thorns
Posted by: Rangelost.4857
AION made it work okay and it seems like the mechanics will be similar anyway..
Aion was built with that in mind and gw2 old world aint
I played Aion and I can’t even count the number of times I thought to myself, “hey, what’s over there?” then proceeded to glide over to some low-resolution scenery right next the edge of the map. Yeah, it wasn’t as “built with that in mind” as some people might remember.
It’s already possible to jump out of most maps in Guild Wars 2. If they added gliding, they’d also have to add thousands of invisible walls, and in the end, it would all be for nothing (aside from ruining most jumping puzzles).
More character customization, more Gem Store opportunities. It’s a no-brainer, really.
Ah, yes. The confusing error which used to displayed nothing more than “Error attempting to sell”. I agree, it is annoying, especially with the insane amount of loot we get in no time at all.
Even at snail’s pace, you’ll eventually run into the error. It simply limits the number of operations within a certain amount of time. A limit far too low, if you ask me.
In other words, because they were too lazy to make the camera zoom out from first person when entering combat.
Agreed. The [Cook’s Outfit] works very well, and I’d love to see other every other previously available town clothes that were made into tonics available in the Gem Store as outfits. And all of those super cool cultural outfits NPCs get to wear, but players never got access to. I’d pay for that!
No amounts of unrelated restrictions will prevent your situation from happening. The only physically possible way to minimize the chances of this happening is to make your own team.
If you queue up with less than 5 players in your party, you agree to let AFKers, leavers and other saboteurs into your team to ruin your match. Think twice before doing it.
How about a character creator like that of Black Desert Online?
No thanks. Whenever I play an MMORPG with a character creation screen this advanced, I’m met in-game by a bunch of characters so deformed, the animations don’t even know how to apply anymore. Giving this much freedom to players is great in theory, but in reality, it’s monstrous at best.
There’s a bunch of people in this thread with the same strongly dogmatic opinion, but none with a single argument to back it up. Strange, isn’t it?
I’m not a fan of most Legendary skins. If you want the stats and don’t like the looks, use a Transmutation Charge. It’s as simple as that.
I always throw runes and sigils into the Mystic Forge. Sometimes, I get lucky and make a few gold coins out of it. Most of the time, I don’t.