Think about player housing, but for guilds. Some people like the idea that in an MMORPG, players get to spend most of their time in an instance instead, making once highly populated cities completely deserted.
If you want to roleplay, you are REQUIRED to join a guild and stick with them. Megaservers have long since destroyed all sense of community in the game, and will continue to do so. Roleplay is just one of many victims of megaservers.
If you think it’s bad now, it’s going to get much worse. With the announced Guild Halls, you can expect the RP community to take another massive dive. Join a roleplay guild now, or risk never seeing a roleplayer on Guild Wars 2 again.
We are still waiting for ArenaNet to wake up. To realize the nearly absolute negative impact megaservers have on the game. That not being able to choose which map copy you play on is unacceptable. That the algorithm is absolutely broken. That new players are confused to no end, and that veterans are unable to explain what megaservers actually do because it’s purely random.
Just like everywhere else, if you’re going to be part of a minority, you’re going to suffer for it. Either give it all you’ve got, or give up.
You do not get placed randomly in a map. The megaserver map you get placed in is influenced by your home server, your guild, your friends list, and your party.
Keyword: influenced.
I’m representing a guild from my home server Tarnished Coast with dozens of people in Divinity’s Reach, I have a few friends in Divinity’s Reach, and I’m in a party with some of said friends, and I STILL get shoved into some other random map copy.
Since April, the algorithm has hardly gotten any better. It’s still extremely difficult to make it into the same map copy as my friends, no matter what. If we’re not in a party together, it’s an absolute nightmare to go anywhere because we keep getting split up, even though we’re all from the same home server.
Until we get either the option to choose which map copy we want to play on, or the option to opt out of megaservers altogether, you are REQUIRED to join a roleplay guild and constantly ask for a taxi. There is no other way.
Guild Wars 2: Heart of Thorns, a live action movie about Trahearne’s life!
It’s either that, or 30 minute queues. ArenaNet can’t create players out of thin air. Everyone has losing streaks and winning streaks, but they’ll always focus on the former.
Wish they’d hire designers who didn’t think about boobs and butt and put some thought into what characters will be running around their world in.
They did. Those designers were in charge of designing the Asura and the Charr. 
Problem is, I can see why it is this way. Lacking breasts, the male design is slightly easier to copy over to the asuran (or charr) models, and this way there’s less work involved in creating armor.
Design once, copy&paste on Norn/Humans (I think they design on Sylvari, seriously), then copy&paste&adapt for Asura/Charr. Total designs needed: 2.
If they were to change this for a unique style for Asura (and I guess Charr), that’d be 4 total designs.Still, stop giving me copy&paste implementations of bookah armor!
I might be repeating myself here, but here’s what I think.
While Asura and Charr are by far my favorite races, and I’d love to see unique designs just for them, we’d probably get the same issue: what if someone actually wanted the human male design instead? Or the human female design? And why are these two specific races getting so much more love than the rest? Why not make 10 designs?
A lot of armor look pretty much the same on everyone. Rawhide, Pirate, Chainmail, Reinforced Scale… and many more. I don’t think most of these armor actually belong to a specific culture, so it’s great that they look the same on everyone. It looks like pretty standard armor.
Some armor, however, looks very different on human males and human females. Acolyte, for example. I like to imagine that it is because these armor sets originated in a culture where men and women dress differently because of their different body types (or where women love getting stabbed, apparently), such as humans.
Inquest armor, for example, originated from Asuran culture. As a result, the “human male” version and the “human female” version look very similar (for the most part). Boobed creatures might have to modify a thing or two to make it fit, but the theme is the same. Arah armor, on the other hand, originated from Orrian culture, and the two versions look vastly more different. One of those could hardly be worn by a boobless creature, however, so the “male” version gets picked by boobless races.
I don’t think it’s a bad thing, but I do think having more options is always better. Town clothes used to look different on everyone, and the Cook’s Outfit still does. I really wish they’d bring town clothes back as outfits, and add some of the generic NPCs’ clothes as outfits in the same way. But that’s a whole different topic.
Scoreboard used to matter. The amount of Glory points would be proportional to your personal score.
Now, if I’m not mistaken, everyone gets the same flat amount of Rank points, equivalent to a personal score of 120.
This change was made mostly because defensive play styles do not award as much personal score as offensive play styles in general.
I think all outfits/armor should be unisexed. Human, charr, slyvari, norn. If someone wants to wear a dress, they should be allowed to even if they’re male or female, charr or human.
I agree. I think it’s safe to say everyone would be happy if that were the case.
In WvW/PvP, outnumbered fights become easier because the number of players reviving each other is impacted. Skill becomes more valuable than numbers.
Actually, in WvW and PvP, people will more often be revived by the an opponent’s death. An outnumbered group still doesn’t stand a chance because it only takes one death on their team to revive every downed player on the other team.
Since you’re already being appeased it would not bother you if they released a few more skirts then for those of us who want other options then what is given to us. I don’t mind my humans/slyvari/norn’s options. If they want to look normal, they can, if they want to look like they just slapped on a swim suit and called it good, they can. If they want to look like they are a high noble, that option is also given to them. They have plenty of options to choose from here (though one can argue medium and the kitten coats but that’s for another forum topic) BUT if you’re an asura or a charr your options are severely limited. If you LIKE what’s being given you’re great! If you don’t….
I’m not sure I understand. All races of either sex have the same number of armor sets and outfits to choose from.
I think the problem is specifically wanting one sex of specific races only to have more options than everyone else. There’s simply no way to go about it. There’s always people who are going to prefer the “human male” version, and others the “human female” version. Currently, there’s no way to make the “human female” version fit on an asura or a charr. They would have to make a third version, and that’s too much work for no good reason.
Just look at the [Ancestral Outfit], for example. The boob window on Asura and Charr looks extremely out of place.
At the end of the day it’s just ANETs decision as to how unisex is defined in Tyria but as an honest question to you: Why should unisex mean flat chested? What if female would be the default and unisex armors should be designed for creatures with female characteristics?
Because human, norn and sylvari females are the only exceptions with the particular characteristic of prominent breasts, and they are the only ones with different armor skins as a result. You can cut a hole in pants for a tail, but I don’t think cutting holes in a breastplate for boobs would be in everyone’s best interest.
Logically speaking, if Skritt or Tengu became playable races, both sexes would also wear the “human male” versions because of this.
The reason why I do not agree with the male dominance in Asura and Charr clothing is simply that it takes away armor variety for these races. I do not care the slightest how you label unisex, or which types of armor you deem adequate or how you call these… I just think choosing the male armor over the female one in the majority of cases means less variety. As an exmaple: An Asura should be able to look cute. Cute is neither male nor female, it’s just cute. You can do that with the current armor sets, but why not give us a bit more options?
That’s a strange way to put it. As a character, you only have one sex. In the end, you don’t have less choices than anyone else.
And yes, an asura should be able to look cute, the same way a human, norn, sylvari, charr, skritt, hylek, grawl or even mursaat should also be able to look cute.
There’s just no way of giving more options, unless they take away potential future options. It’s always a binary choice, and if one fits better than the other, it will most likely be taken.
I would much rather have 1 set of GOOD armor designed for all the races then 10-15 sets of crap armor (which I, as an asura main, am currently getting).
Now, that’s only a matter of opinion. I find most armor sets to look very good on my asura females. As a matter of fact, I find most “female human” versions to look hideous. If I had those versions available instead of what we have now, I would be very upset.
I think it’s worth repeating.
Golemancers are exclusive to Asura. There exists no non-Asura golemancer. Golemancy is part of the Asuran culture.
You can summon golems and a pilotable power suit as an Asura character. If you would like to be a golemancer, create an Asura character.
Practice Mode might as well be renamed “Sabotage Mode”.
At the beginning of a match, players will join either team. As soon as a team begins losing, players immediately leave that team. This causes auto-balance to trigger, and players now in spectate either volunteer to join the losing team (for a guaranteed win), or wait for someone to get switched to take their place on the winning team.
Most players aren’t in practice mode to play. They’re in practice mode to win. And when players want to win, it doesn’t matter how they do it, so long as they do it.
In most of my matches in Practice Mode, not only do players leave their team constantly to trigger auto-balance, but once they’ve been switched, they refuse to play; after all, they’ve already won no matter the outcome.
Rules should be changed in standard Practice Mode servers. I see three options:
- Remove rewards. Practice is inconsequential. Whether you win or lose doesn’t matter, so long as you’ve learned from your experience.
- Pro: Players are no longer able to abuse Practice Mode to get “free” rewards.
- Con: These players are most likely to swarm Unranked and Ranked Arena instead.
- Normalize rewards. Winning or losing gives the same reward.
- Pro: Players no longer have a reason to stack in the winning team.
- Con: More players going AFK as soon as they have 5 points.
- Bring back personal rewards. The amount of points you get is directly related to your score.
- Pro: Encourages players to do their best. Even if a team isn’t doing well, a player in that team still has a chance to get a relatively good reward depending on personal performance.
- Con: Personal score would require a lot of revision and balancing to support all classes & builds, maps and game types.
The third is my favorite. Players have a tendency of making the game as miserable as they possibly can for others if it means personal gain for them. This isn’t something that can be overlooked.
And 30-40% MAYBE a minority but it’s still a BIG minority of players Anet is completely ignoring with their lack of skirts.
Made up statistics are not pertinent.
Unisexing shouldn’t default to male.
Unisex armor isn’t designed for males specifically. It’s designed for flat-chested creatures.
They are their own race and have their own looks. If it wasn’t just lazy design on their part the Asura would have a completely different look then just ‘male skin move over’. Same can be said about Charr.
“Lazy design” allows for an overall much larger variety of armor available. Besides, if each race had their own custom design for each set of armor (which would take 5 times more resources each, and so 5 times the development time), I can guarantee you players would ask to make them available for all anyway.
As of right now, players can wear armor from other races except for cultural sets. For example, a charr can wear Inquest gear, and an asura can wear Flame Legion gear.
I still think the best option would be unisex armor design for all races, and release new unisex armor sets with the skimpy human female design themes. That way, everyone can enjoy butterflies or no butterflies on their carapace armor.
All golemancers in the Guild Wars 2 universe are Asura. A class cannot be race-exclusive.
Here’s another one.
General Options > Camera
- Lock Camera In Third Person — Enabled by default, this option prevents the camera from zooming into first person and making the character model fade out. The objective is to allow players to disable this option, whether it is to take screenshots, be able to see something in cramped areas, give an alternative for charr in jumping puzzles, or simply for better overall immersion. Being able to have the camera on the point of rotation would be extremely useful in many situations, and not having that option is a major step back from the previous title and competitors.
This has probably been suggested a thousand times.
Megaservers in their current state are extremely confusing for everyone involved. From experience, it doesn’t matter what home server I’m from, what guild I’m in or how many of my friends are on the map, I get thrown into a map copy at complete random.
Sometimes, when I’m in a party with other players and we move to a new map, we get separated into multiple map copies. We’re in the same party, for crying out loud!
And better yet, because of how megaservers work, I’ll get thrown into a map copy that’s about to close. Again. And again. And I’ll have to keep switching map copies every 10 minutes.
The algorithm is broken, and players need to be able to select which map copy they play on. The game may have to change certain mechanics in consequence, but as of right now, anything would be better. I’d gladly opt out of megaservers if I had the choice.
And I can’t even start to explain this garbage to confused new players who don’t understand why they can’t find their friends…
There are two types: Armor Skins and Outfits.
Armor Skins come with a full set of skins you can apply once for each armor slot for free. After that, the skins are unlocked in your account’s wardrobe, so you can use them again at the cost of transmutation charges.
Outfits are a single item that override the appearance of your entire armor at once. They can be toggled infinitely for free once unlocked. However, outfits offer less customization as you can only dye up to four colors for the entire outfit, and only the headpiece’s visibility can be toggled.
Hope this clears up any confusion!
ETA: You can only apply skins of the corresponding armor weight class to a piece of equipment. In other words, heavy armor skins can only be applied to heavy armor. Some skins, like the Lawless skins for example, do not have armor weight class and can be applied to any weight class.
(edited by Rangelost.4857)
I want that dyes on armor not change so extremly depending on the zone you are
while haircolors for example don’t change.
That’s a bug, actually. Lighting affects your equipment, but not your character.
A few of my friends once made the remark that my harp sounded very bass-y all of a sudden, but it sounded just fine to me. I think I know what they meant, now.
I just entered the Heart of the Mists and I began wondering where the creepy music was coming from. I noticed someone playing the harp next to me. All I can say is that these were not normal harp sounds.
Here’s a 2-minute audio sample I recorded: https://www.dropbox.com/s/zvg5ndo78nw29ga/ominous_harp.mp3?dl=0
(edited by Rangelost.4857)
Perhaps that’s a translation issue?
100% possible. Self-taught English over here.
The same goes for Human female armor – not to derail the thread but I would like the choice to look fierce rather than sexy there also.
I tried making a human female in Light Armor multiple times, but I just couldn’t. Why does everything have to be a poofy dress? 
I think every single person I know who plays Guild Wars 2 much preferred the old town clothes system. And why wouldn’t they? It was vastly superior in every way.
Unfortunately, players have no say in the matter. The best you can do is contact customer support and ask for a refund for the outfits you purchased prior to the April 2014 Feature Pack.
I don’t see the problem?
I’ve been playing the game for over 2 years now and that’s pretty average loot for me. If you were guaranteed exotics all the time, they wouldn’t be called exotics, would they?
Why does it feel like I’m talking to a bunch of Flame Legion up in here? Just because things aren’t binary doesn’t mean they aren’t different.
And this has nothing to do with my original point, anyway. You keep generalizing and stereotyping human gender roles to a universal level all you want, see if I care.
Back on topic.
Honestly… all I got from that was put the square peg in the square hole and the circle peg in the circle hole. Do you really think the vast majority of people would enjoy if their clothing were nothing but a utilitarian shield against the environment?
[Stuff about self-expression and pretty clothing design]
Clearly, then, you didn’t get the point I am trying to get across. According to you, I’m suggesting all armor should be purely utilitarian, in which case there would only be one set of armor for each weight category. That’s not it.
Following my example, you can have cubic armors and spherical armors with pretty patterns all you want. The point is that a cubic robot can’t wear a spherical armor and vice-versa because they’re not the same shape, and the small red robot (in Guild Wars 2, the asura/charr female) is going to wear the same armor as the blue robot (in Guild Wars 2, the male characters) because they share an essential property that is the shape.
Not the color.
Seriously Justin….this is absolutely abhorrent, I have not played any ranked/unranked in ages due to how bad it was…but gave it another chance today…and this happened…
500-10 was the final score.
If you haven’t done arena in ages, how do you expect the game to know who to match you with? A wild guess is as good as it’ll get when you first start. The more you play, the more accurate it should get.
And like I said before, no amount of coding can prevent sabotage, so keep an eye out for that as well. It happens to me a lot.
I would be interested in reading about these cultures. Please give the names where the hunters are females and the males are caregivers.
afaik there have been no such cultures except in fairy tales and anime.
Yikes. Way to dismiss minorities…
There are certain tribes that still lead this kind of lifestyle
I said ‘as far as I know’. So I included the possibility I could be wrong.
notably the Aka people.
The Also Known As people? :P
Sorry, that one was too easy.
To be fair, if I’m not mistaken, the Aka people live right next to the Baka people. 
Back on topic: how about this? “Male armor” is actually unisex armor, and “female armor” is actually boob-fit armor.
I would be interested in reading about these cultures. Please give the names where the hunters are females and the males are caregivers.
afaik there have been no such cultures except in fairy tales and anime.
Yikes. Way to dismiss minorities…
There are certain tribes that still lead this kind of lifestyle, notably the Aka people.
Would a sentient non human species, if females were warlike and males the caregivers, think harps or soft sound as female?
[…]
Female Asura and Charr are feminine but not by human standards and certainly without being pretty or soft.
* Traditional Euro-American standards
There are human cultures in the world where females are hunters are males are caregivers, and others where both can fulfill either role. The whole “boys are superheroes and girls are princesses” religious stereotype is not universal in any way.
Assuming that feminine = T&A is grossly offensive to me.
A flower is pretty to me and yet it’s not showing off it’s boobs. Think about that for a second. I also play the harp and my music is decidedly soft, a little bit sad but overall feminine in sound. My music has no boobs.
Seriously! What’s wrong with you people! This is why women are still paid less for the same jobs!
Are you associating flowers and soft music to females? Now, that’s offensive. I don’t live in the US, though, so I’m not very aware of your cultural issues.
And they don’t matter here.
We’re talking about clothes. Clothes that are designed to cover a body. A body that differs in shape depending on sex for some species only.
Let’s change some terms here, and you’ll understand why things are the way they are. Let’s change characters for cubic robots, races for size, and sex for color. Say we have the following sizes:
- Small robots
- Medium robots
- Large robots
And the following colors:
- Red robots
- Blue robots
And the following exceptions:
- Medium red robots are spherical
- Large red robots are spherical
When we design an armor for these robots, we are going to have to make something different for the medium red and large red robots because they have a different shape. We are not going to give this different, spherical version to the small red robots because they share the same shape as the blue ones.
It’s not offensive, it’s not lazy, it’s not unfair, it’s common sense.
I played the original Guild Wars. I always liked the universe, but I was kind of bummed that I couldn’t play as a charr. I always thought they looked really cool, and Ascalonians were jerks anyway.
When I saw the trailer for Guild Wars 2, I was sold. The art style looked amazing, the gameplay revolutionary, and best of all, it was an actual MMORPG.
Then, I learned there were no monthly fees, and I’ve been here ever since. With a game that encourages you to play with other players and not against them, I haven’t looked back. Not that any game in the genre is going to match this one anytime soon.
The NPE was designed to make the game less confusing for new players. They never said anything about making it less confusing for veterans, now, did they? 
There are still players who hate the Charr for taking back their homeland.
Reasoning leads nowhere; there is such a thing as a lost cause.
At this point, it’s pretty much an argument between people who want characters to look lore-friendly and people who don’t mind if their charr/asura look like they were dressed up by some fanatic human.
If I had the choice, armor would be unisex for all races. There’s honestly no reason why a piece of armor normally full-plate on a human male would transform into a bikini when worn by a human female. Both sexes should have the full and the skimpy versions available separately.
I do NOT want my asura and charr females to dress up according to human standards of a specific culture.
They. Already. Are.
Masculine =/= neutral. Masculine = masculine. Your asura and charr females are dressing according to human standards specifically set on males.
What I mean is that human female armor is designed to accommodate (and sometimes focus on) prominent breasts and wide hips, dresses especially. Putting a large and skimpy froo-froo dress on an asura or a charr — species who do not share these human physical traits — would make no sense whatsoever. And I’m not even mentioning the difference in cultural standards for these races…
No.
Either allow both sexes to wear both versions of armor for all races (which is twice as much work for each set of armor), or don’t change a thing.
I do NOT want my asura and charr females to dress up according to human standards of a specific culture.
It’s a breath of fresh air to have non-human fantasy species like asura and charr that don’t have primate breasts. It would look really awkward at best if they wore armor designed for human-like races.
When people play games like it’s a chore, do they feel satisfaction as though they were actually working? I’d love to know.
Personally, I play for fun. I much preferred when PvP rewards were rank-based armor because there was something to look forward to, but that was just a plus.
It would be great if every single match ended in 495 vs 500, but that’s hardly realistic. Even if we put the same 10 “equally skilled” players with the same characters on the same map twice, the final score would most likely be very different each time.
The match making system could be better, yes, but how do you suggest the game calculates your level of skill? It’s currently based on match outcomes. Should it be based on personal score instead? Or numerical contribution? A combination of those three?
Courtyard, yes that map is terrible, its not the traditional GW2 point capture. Nobody wants Deathmatch style GW2.
Skyhammer, that map is good and great way to test your skills.
Now, that’s a subjective statement if I’ve ever read one.
Bad idea. Playing should be its own reward. Increasing the rewards will make people want to win, not play (not that it isn’t already the case).
From what I’ve noticed from the personal story, in charr society, when two charr are talking, the charr with the higher rank stands straighter than the other one.
In the original Guild Wars, most charr had a hunched over stance, whereas some casters had a more upright stance. Since they couldn’t give players the choice in Guild Wars 2, I assume they went with the most common.
http://wiki.guildwars.com/images/4/45/Charr_Bladestorm.jpg
http://wiki.guildwars.com/images/0/0f/Charr_mesmer.jpg
Personally, I think it’s a breath of fresh air to get to play a species that doesn’t look anything like a human. I don’t understand why people keep complaining about the armor, though. It looks just fine on my screen.
While I wouldn’t want my asura or charr in a dress, I do wish everyone had the option. I can’t stand playing a female human/norn/sylvari in Light Armor because 95% of the leggings are poofy dresses I couldn’t care less for.
If I could choose the male version for both sexes, I’d be happy. And I’m sure some people would love their male characters to be able to wear the female version of some armor.
Outfits would be a good start. It would be a lot of work to make twice as many models for each piece of equipment and outfit, though, but hey. In a game like Guild Wars 2, customization matters.
There are some things best learned from other players. I learned from experience, and I’m sure others can too.
Like I always say, if you don’t queue with a full party, you can hope for the best, but you must prepare for the worst.
I find them useful because I have a habit of deleting my characters once they’re Level 80 and geared in Exotic. I mostly do PvP, though, so there isn’t any way to level up other than with Tomes of Knowledge.
If I ever have all Level 80 characters I want to keep, though, I’ll just destroy any extra tome I get. That’s already what I do with all these ascended materials. No need to re-purpose items for compulsive hoarders.
Well, this is still relevant. I’ve got another idea or two.
Black Lion Trading Company > Trading Post
- Only Show Locked Dyes — A similar option to a previously suggested one, this one being for dyes. There is no need to display dyes that I already own if I’m looking for new ones!
General Options > Competitive
- Team Color Skills — A popular demand. This option applies a color filter to all skill visual effects according to the color of the team the user is on.
It actually had more of an effect than you seem to think. […]
I don’t think anyone who enters Ranked arena without a team of 5 players should expect everyone to be good at all.
Algorithms can be efficient. They can try to match you with other players who’ve had similar outcomes as you. If they wanted to make it even better, they’d evaluate you based on your contribution to the team (damage dealt, healing done, boons and conditions applied, etc.) and try to match you with equally useful individuals.
But there are things code can’t detect. Sabotage, for example. If you queue up with a team of 4 and your fifth member decides to purposefully disrupt your team (for example, by constantly casting area stealth whenever your team attempts to capture a point), that’s just bad luck you can only prevent by never queuing without a full party.
The bug may be annoying, but I’d much rather have clean patches rather than constant hot fixes that add up to over 10 GB of unused files after a few years (looking at you, Blizzard). If you want to test out a new build, Practice mode is good for nothing but providing semi-intelligent target dummies.
Believe it or not, it is not entirely random ^^
I am aware, but if the algorithm cannot so much as guarantee party members to get on the same map copy, it might as well be completely random.
If there’s one thing the original Guild Wars couldn’t have done better, it’s the channel system. Being able to not only see but also to select which map copy to play on is undeniably a must for this kind of system.
Megaservers don’t necessarily mean you are going to see a lot of players. It’s an extremely buggy system with a sole objective: destroy any potential sense of community.
What it actually does is regroup a certain number of players from random worlds onto different map copies. When players begin to leave the map, it will more often than not result in shutting down the copy and shove the players left on it into another random existing copy.
Think of it like overflow maps, except there is no main copy. You are simply thrown into a map copy that needs more players. The system makes it an absolute nightmare to try and find people from your own world (for WvW or other homeworld-related matters), or even to participate in a large guild event, because players are scattered across different map copies at complete random.
So in other words, megaservers prevent maps from being empty, but they do not, by any means, increase the number of players on a normally highly populated map (like a city).
NCSoft and Anet can’t seem to understand it was the single item of cultural reference which every single gamer could instantly identify with.
What did you grow up with, a Super Nintendo? An NES? An Atari 2600, even?
Keep in mind that gamers today might not have. A 16 year old kid today was born around 1999. Their first console might have been a GameCube, or a Wii.
Tons of people, if not most, won’t even know what “retro” refers to. They’ll think it’s some kind of artistic choice to make things “non-HD”. The last thing they’ll do is identify with it.