I know a few players that play only their Thief and have far more deaths than that. The number has nothing to do with skill, more to do with time in game and number of alts you have.
No matter what you do in this game there is a high chance of death especially if you run a lot of Fractals/Dungeons/WvW etc. If you get a bad team comp, and certain fractals you can easily have most of your team mates repairing armor by the end of the run.
So deaths doesn’t really say anything about skill, and more about willingness to take risks and the amount of time you spend in game.
Oh.. and as someone that plays this game to kick his mind from playing silly tricks.. HUGS.. Don’t let anyone make you feel bad, especially closed minded people who don’t know anything about you.
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The thing is even though thieves’ might well be designed to do well in 1v1 roaming and less well in large fights (due to low armor/HP and the consistant amount of AoE damage coming in). And I accept that this should be Thieves’ role, and it should be otherwise all classes will become hugely homogenized.
In otherwords, thieves should be powerful in 1v1 situations.
I still would love to chance to go somewhere with a couple of thieves from my Guild and practice a) surviving more than a few seconds against them in a roaming situation b) how to make myself an unattractive target.
In otherwords some kind of Dueling has Pros and Cons
- Pros :> people can mess around in a non life and death situation and chat about things. It makes them more aware of the issues a class has, and it can become less “Oh kitten a thief has just jumped me and insta-gibbed me, they are so OP”, and more “Hmm I see Thieves have these issues, if I’m aware I shouldn’t be such an easy target”
- Cons :> Some People will call out about things being unbalanced 1v1
I personally hope that the majority of people would fall into the catagory that use it as a tool for greater understanding of the game dynamics, and it’s only a vocal minority that come on the forum and moan about 1v1 balance.
It’s also true that game Meta changes in multiple ways, either by a counter being found to a popular build, or A-Net changing the balance of skills. This is a good thing, the only time where something is bad is when the Meta doesn’t shift as that means people have given up trying to counter X Build, and just accept it’s the best build out there.
I would do a Skritt Warrior.. because they would look better than a Charr in heavy armor..
If A-Net would just release Skritt… the best race in the game. If it came in at level 80 they wouldn’t have to do any of that rubbish Personal Story stuff.. so hardly any work.
Add to that the frustration of not being able to complete the world exploration because like Aion this game forces PVE players to go into a PVP zone for a typically PVE achievement and you’ve got a formula for a foul tasting elixir.
SO, you wanted world completion in Aion to be the starter zone? because that was about the only area other than the main city that wasn’t a PvP zone. Enemy could Rift into almost any zone in the game.
There are other ways too to salvage a situation if a group messed up the 99%. After the wipe the group can take up all their instant rez skill and cycle them up on the guy who enters the room first once he gets downed. Two warrior warbanner are enough to get a guy with 25 or 30 AR up when well timed (+ his own heal). So guardian tome + 45 AR aren’t even the only thing that works, they’re just the easiest way out.
Yep it’s very possible on an Engineer to walk in there and survive the Agony on it own, With 40AR+ drop Supply Drop to stop the Maw targeting you for a few seconds, heal as much as you can, you can have 3 or 4 sources of healing. Then when your just about to go down you throw a Elixir U at your feet and it should bounce you back up when you go down.
Stack with the rest of your team and your guaranteed a couple of members will survive it as the Elixir U is an AoE.
To be honest I’ve been listening to Thrift Shop, but the Bart and Baker Elektro Swing Remix of the Postmodern Jukeboxes cover..
You moan about WvW items in your PvE daily. But when it comes down to it as someone that does PvE mainly, every day I have a choice of 7-8 dailies that don’t involve going into WvW….
However I’m heavily opposed to removing the WvW extras from the daily, they support people that do both WvW and PvE. I think it would be pretty mean to people that do both to say “You only have an hour or two to play today. NOW choose whether you only do PvE or WvW tonight to get your laurel.” As it stands you can mix the two quite happily and get your daily done, however you want.
Also on the topic of Legendaries. Oh woe to the PvE player that has to pop into tkitten JP for the chest or follow the zerg for a bit. Compare this to the WvW player that has to do every single map for world completion complete with hearts. It’s currently much harder for a WvW player to get a Legendary than it ever will be for a PvE player (not least because they make far less money).
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Er.. you only have one neck (and therefore one amulet slot), why would you be able to equip 2 of them.
I did however find it hilarious watching Warriors run into walls of rock earlier today.
OK.. what causes the issue is equipping items with AR while in a dead state. For example, if you are doing the underwater fractal take off your backpiece on the dolphin bit so it doesn’t get damaged, and then you put it on when you get killed by the krait before you respawn at the Jellyfish.
THIS!
at levels 30+ pugging with someone who has not optimal AR is not a problem, i mean when u pug under 30, as i was leveling my mesmer’s frac level id encounter LOTS of people pugging 10+ or 20+ fractals who had NO IDEA what even AR was…
had a mesmer in fracs 18, who was in green an blues, had no build whatsoever, and was a using a green GS in dredge 18… i could almost hear the veteran x200 dredge in bombs laughing at me when i asked the player what armor he had, and demanded that he pinged it.
I dont like to quit my groups, but that time i was in the verge of a nervous breakdown
I think the best one was a Thief. We had noticed he was acting rather erratically, on the first fractal he kept running into the spider wisp, where I was waiting for the countdown, dragging every spider with him on top of me.
But, he claimed 100% he was level 28 in fractals.
So we get the Dredge. He carries on doing really mad things, pulling random mobs, failing to put down SR at the right time when we ask him to. not knowing what “Doing the panel” was. I mention something about it and he says “Oh I’ve never had this fractal before”.. I scratch my head.. “level 28 in fractals and you have never seen Dredge before”.. “Yeah done fractals lots of times”….. OK well by this point we are on the 3rd fractal.. So I let it slide. We get to the boss and he goes down a lot.
Then we get to the Maw, he goes down instantly to Agony.
I ask him at the end.. “Hey, out of morbid curiostiy, can you link your jewelry” .. A real mix of greens and blues, most not level 80… and 1 rare… Can you guess what it was?
All you can really do is laugh.. But we still managed it. Though it was touch and go at certain bits of the Dredge fractal.
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How does.. “This person has not quite enough AR” equate to “This person has no clue how to play”? I know plenty of players that can do fractals without the optimal AR and not be a burden, hell any player that has done level 40+ knows how to avoid most of the Agony so does it matter if he’s on his Alt? The only point it may be an issue is on the Maw. And as long as he gets somewhere safe to rez at the stage changes it’s not even an issue.
New to fractals and doing a level to high with no AR as they don’t understand how it works. It happens, and they should not really be in a high level team.
And people should be made aware if your a bit low.
That would require them to read and understand said message. How many people do you think actually read the terms of service for example? Same issue….
Isn’t this easy? They Just make a forum for the Arena, and then ignore it.
balance alone would be a nightmare!
I wouldn’t say no to this, but with the things on the dev’s plate, it doesn’t seem feasible any time soon.
It’s not at all about balance though. A free for all with no rules is just that, a free for all.
What it does allow is for a mate to go, “I have real problem with X class in WvW/PvP, you play that kind of build, want to pop to the arena and let me try some ideas out.”
Or a guild to go, “lets all go to a the Arena and play circle of treachery” (last man standing, normally very funny as what generally happens is the weak players team up on the strongest player, but you are never sure when they are going to stab their “compatriots” in the back.)
In other words, it allows the community to run fun events, without many restrictions.
If it’s more pvp style maps, then perhaps as one poster said no broken armour?
I think it was me. I was in ta E.B. Jumping puzzle a couple of days back and we had about 5-8 from each server at the start, and we were having great fun just running in, messing around etc.. but them after some time half my armors broke and I have to go back to LA, repair, run all the way back to tkitten Jumping puzzle to just join in again.
So yeah, an small arena where everyone is counts as an enemy (possibly, unless they are in a party together), with no repair bill.. Please.
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The easier it is to farm something the less the items from that farm are worth. Look at ectos. I remember when people moaned about getting blues and greens from World Events, now they moan about getting yellows. Why? because there are more yellows in the game, so they are worth less, this means ectos are worth less. On top of that there is more gold in the game due to things like CoF farms which means that everything that is hard to get like T6 mats goes up in price.
This is the problem with rewards, balancing them is like trying to hit a moving target.
I do feel a lot of things are not quite rewarding enough for the time taken. Killing Champs/Vets, Some Dungeon Paths, FotM (higher levels) – But these are largely due to the time commitment to do these things.
I also feel that certain mats are getting to the point they are a tiny bit too expensive, so upping the drop rate on them or adding more farming zones for some of them might be really useful.
Hell what I would really love to see is a chance for mobs in all areas, no matter what level, to crit to a level appropriate Fine Mat. So I could go to any zone, play with the wildlife and have a small chance of getting a T6 for my legendary or a Charged Core. Rather than almost all farming/questing being tied to a few level 80 zones and Dragons/World Bosses.
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No, groups still woudn’t need your ranger/engi/necro…..
It’s not about making people need any class. It’s about making all classes more viable. One thing most of the perceived weaker classes have is they swap extreme damage for ability to heal and support. While the game makes healing and support less important than DPS, then yes, these classes will always be at the bottom of the field. However if getting that extra X DPS from going with a Warrior over an Engineer, meant your team would be taking significantly more damage on top of losing the healing and support from that Engi, it becomes a much less obvious choice.
It a case of making the choice much more level, rather than making X class necessary.
The other thing we need is more sustained pressure. At the moment so much of the damage comes for heavy telegraphed attacks or large circles you have to dodge. Very little damage is from fast attacks from mobs that spam a lot of small damage ticks.
This causes one of the issues, if you don’t have sustained damage coming in, it means that it’s just a case of dodge and only use heal if you make a mistake, it totally removes the role of support. You don’t need the Ele putting down team healing so the Warrior can survive the waves of spiders attacking while it’s trying to DPS the boss, or so the Warrior can survive some boses flaming aura.
I also feel that it is possible that healing needs a little look at the ratios on. It’s possible that the base heal a lot of the time is too high and the returns for each point you put into healing is too low, making this stat less useful than it should me.
I’ve said this before, Bosses should ramp up damage/speed of attack/retribution stat proportionate to the amount of DPS they are taking. This would mean your going to find it very hard to run a full DPS team without throttling your damage as you will not be able to cope with the amount of damage coming back. And teams will become much more balanced as to do a really fast clear you will need to get the perfect balance between DPS and being healed through the retaliation from the boss by your support.
At the moment there is no DR at all at taking a full team set up for full DPS, and doing so lowers the amount of damage coming back as the fight takes less time.
I believe it’s one of the level designer’s signatures.
I totally agree, I have no issue with people with low AR joining my groups. If I notice someone go down very quickly to AR, I might ask, but this is only really so I can be aware of it and be ready to jump on them if they get focused, and on Maw changes. I know if one player has a bit low AR I will run after them at the change throwing as much healing on them as I can, and will have my invulnerabilities ready, so I can rez them if they go down.
I would be happy with just having the area in Black Citadel, you know the large arena, setup so when you go in there everyone counts as targetable enemies, but you can still chat normally. Maybe also set it so that armor is not destroyed on defeat in there.
Don’t worry about balance. So no instances or system to balance side, it’s up to players to do whatever they want in there. If they want to duel they just call out to people they are having a duel. etc.
I’ve had some great times in E.B. Jumping puzzle just having a laugh with the other servers, but it’s really hard to make interest known using a few basic emotes.
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I pug AC most days, I never request only level 80s or specific classes. We don’t have any major issues finishing it. (I ran it last week with a whole lot of WvWers in our guild who had never ventured into a dungeon before and we did all 3 paths with no issues at all)
There are a few bits people have issues with.
- Some teams have some problems on the Spider bit, I think generally because they don’t run enough condition removal, or they don’t clear the small spiders out methodically (having all the Spiders jump the team at the same time as the Queen can be painful).
- A lot of teams don’t know the correct way to do the Hodkins room, after explaining we normally get it second try.
- Rumbulus is normally fine as long as I mark Grast and tell people to keep near him, keep him healed and fire off stability when he puts up the shield (so they don’t get knocked out of the bubble).
- I don’t find that teams have huge issues with the guns. However some People just don’t know how to dodge the large AoEs from Ghost Eater.
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P3 AC is far easier if you do it the proper way. I’ve had no issues with Grast recently (it was a pain just after the revamp to AC) and I run it most days. Stacking in a “Safe” spot with a lot of teams means that the team gets cleaved to death by the boss. I do however point out the safe spots and tell people if everything goes to kitten and Grast dies to run to these locations. I don’t think we have needed to once in the last month.
Why are you bunkering and caring about damage? I thought a build as a bunker to soak damage, not deal damage.
Any Stat you put into survivability over what you need to do your job are wasted. If you can face tank a boss and survive any extra stats are better put in damage than even more survivability.
But generally I would say Celestial is more for support builds than tank builds. IE builds that put out healing and remain close to the fight to buff their team.
Celestial is also not brilliant for DPS builds. Due to the way Power/Prec/Crit stacks, your so much better of pushing more stats into these and maybe using a bit of Knights on Helm/Chest/Leggings if you need a bit more survivability than run Celestial.
1) D/D ele is uberbad here.
2) S/F somehow works (DT, swirling, earth 4-5)
3) you probably had some guardians/warriors
4) if you die you lose time, and thus at lvl 38 with both sides alive seals almost resets each single deaths.
5) at 38 a “tanky” elementalist is not a good choice…knight/zerker are way better.i.e. you can do it but you need guardians and warriors…and 0 room for mistakes and fast execution:
1 mistake = seal almost resetsThus impossible for pugs
Well, obviously it must be bad for this. I mean it’s not like I’ve done it with pugs multiple times with this set up. it does the job very well. The teams were not all Zerk Warriors, they were a real mix. It’s important to pick up the mobs from the platform, this means you have to get onto the platform, pick up agro from all the mobs and get back.
A tanky Ele can do this well, it has multiple ways of blocking mobs, and keep it self up. Being downed is bad, but I rarely get downed doing this. Having a Mistform if you do go down means that no-one needs to come onto the platform to get you up (which is generally death and leads to a failed attempt), you can just fly back to the team and get rezed. Scepter/Focus is not a bad choice, the extra Invulnerability and Swirling wind is nice. But personally I just find it a bit less responsive, it’s doesn’t feel as good for rounding up mobs, it can’t cleanse the vulnerability stacks as well, and it’s lacking the mobility of D/D. I think it’s more a matter of taste both work OK here. I definitely wouldn’t run Staff.
Doing this job with a Warrior or a Guard is so much harder. What does a Zerk Warrior have to keep him alive when he is trying to round up these mobs (you do have to get quite far onto the platform to get mobs that spawn on the other side of the seal), a Guard has better chances. But if either goes down it’s a failed attempt most of the time.
BUT I obviously don’t know what I’m talking about. It’s not like I’ve had to do this with pugs multiple times, (I’ve had to come in a few times to help friends whose pugs have failed this, and normally we do it 1st time). I mean low betide anyone that suggests any class has something to offer that a Zerk Warrior doesn’t.
(Oh. yeah by Tanky I don’t mean full P/V/T. I run Knights gear, Zerk Weapons and Celestial Jewels, but I do run tank/support traits.)
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I personally would like to see the opposite come into some boss fights. Have the speed of the bosses attacks/damage from attacks scale to the amount of DPS/sec coming in, hell even retribution starting to stack at the highest end of DPS.
SO yes you can DPS it down fast, but to do this you are going to have to play better, dodge more often, deal with damage coming in. This would mean the best team wouldn’t be the highest DPS team, but the team that could get the highest DPS while maintaining enough support, it would be far more of a tightrope rather than >DPS is better.
That’s a bit of an oversimplification, there are plenty of Weapon Sets that have VERY little to no condition damage, eg D/D Necro, GS LB Ranger, S/P Thief. There are also quite a few classes where Healing is just not amazingly useful, Thief for example where your doing no real group healing and your self heal is quite long. There are definitely classes where they will get far more out of stacking more Prec/Crit than getting some Condition/Healing.
Out of all 8 classes I have only one I run as full Celestial, and I’m very pro the stat combo in the right cases. But there are a lot of cases were it it not the best choice.
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It is very possible to do. It just takes a bit more organisation.
You set up at the corner of the corridor, and you pull the mobs from that side constantly into the corridor. You will need one person that is really good at agroing mobs and getting back to safety, I normally do this job when I’m on my Tanky D/D Ele as if I make a mistake and go down, I can still mistform back to the group. They will need to keep an eye out for mobs spawning and run in there to pick them up before they start repairing the seal.
So you have one side which is being constantly agro’d and pulled into the corridor. Therefore will not fix the seal. You have most of the team just behind the corner DPSing down mobs that come in. What you now need is two people that can take it in turns to run the hammer to the other end.
I have done it 2 or 3 times at level 38 when teams mess up. You can normally do it first time if people Keep Calm.
TBH I love this fight and don’t think it needs a nerf. It’s one of the only checks of skill in the game and one of the few fights where just pushing full DPS is not the answer. However I believe it’s perfectly doable with most team comps I remember doing it at level 38 with 4 Warriors and me on Engineer. No Reflects at all.
What we need is not this fight to be nerfed, but more fights like this in the game. I think I would enjoy running dungeons more if there were more fights which involved this amount of class skills and team co-ordination.
Or even as they are already designed to be instanced. Home Instance and World Instanced. So RPers could go into the World Instance and not bother normal gamers using the map chat. It would mean RPers would have places to go and RP in peace.
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I think the problem is people don’t quite understand what min-maxing means. It’s not about having the most of X stat that you can. It’s about getting the most out of your build you can.
Now for some builds, for example Warrior DPS, they get the most bang for their buck from stacking as much in Power/Prec/Crit as possible. Why is this? because when it comes down to it the 3 stats multiply each other so the more you have of each the more each point in the other 2 does for you. (In other words, you put more points in precision, the more likely you are to Crit, therefore the more each point in crit damage does, and as criticals are based off the base damage of a weapon that it is affected by power, the more each point of power does).
When it comes to support builds min/maxing is not quite as simple. It’s not just a case of throwing all your points in 3 stats. It’s about maximising the amount you do. Vitality is about surviving spike damage. So if your min/maxing, you aim to have enough to survive most hits, but any more than that is wasted stats. Toughness is about mitigating damage. So your aiming to have enough Toughness to be the last one standing most of the time, but having any more of that is wasted stats. What’s the point of having enough to survive much longer than this. You will be taking all the bosses agro so probably won’t survive to kill it, your support so you won’t do enough damage to take it down in a reasonable amount of time. So personally if I’m min/maxing my support, I’m aiming to have just enough Vitality and just enough Toughness to do my job. Then where do the rest of the stats go, damage is good, taking down things quickly lowers the amount of damage they will do to you, and lowers the length of fights. Healing is good if your throwing out enough group healing to make it worthwhile. Conditions not bad if enough of your hits have a condition part, and preferably multiple types of damaging condition (which is why it’s more questionable on a Guardian).
SO the main point. Min/Maxing in case of support is not about choosing 3 stats and putting as much in them as possible.
This is where Celestial come in.
Pros: has 20% more stats
Cons: stats spread across the entire spectrum.
So when your Min/Maxing you have to ask does the Pro outweigh the Con. Now your probably going to need the Vit/Toughness in a support build and taking it in the Celestial Jewelery means you don’t have to take it elsewhere. Your also going to be able to take enough extra survivability, to get to the desired amount, in the rest of your equipment and traits that the Power/Prec/Crit is probably not going to be wasted either. So that leaves 2 out of the 7 stats (roughly 28% of the stats) unaccounted for the Condition and the Healing. So whether Celestial works in a min/maxed build really comes down to this, is the loss of that 8% stats from Surviability and Combat Damage to gain the 28% bonus to Condition/Healing worth it?
This comes down to rotation. As a boon support Elementalist, I’m throwing out a fair amount of conditions when I’m putting Might onto the team. I’m also throwing out a fair amount of Healing in the form of Regen and AoE heals. Therefore overall I think it’s worth it. Therefore for my build running Celestial Jewelery is Min/Maxed. I’m getting the most bonus for the least penalty I can.
I personally think on a Guardian it might not be worth it, and an Engineer it really depends on build (hell on a Ele it depends on build too.)
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As an Engineer that uses grenades, I must say I wouldn’t be against this at all.
LAST LOGGED IN. definitely, I wouldn’t say no to LAST REPRESENTED either.
Anet knows how to play on your average male mmo player’s primal fears…
You are right, I am really scared of Giant Mutant Crab Monsters. Unless you were trying to imply something else :P
do i really really need to make an warrior/mesmer for pve !??!
any comments from a-net on this problem ?no you need warrior or guardian..
Mesmer is only for CoF path 1 portal for lazy players.
Not at all. The Mesmer does a lot of other useful things. Doubles up boons, Time Warps, Pulls enemies into location so you can AOE them down, places Feedback to protect the DPS during the first part
Ah OK.. yeah I’m wrong.
Because they take three days to build, so if we could queue two at once then we could do two every three days instead of one.
Edit: Also, because once you build and use one I was under the impression you had to build another to do another Bounty Hunt.
I believe, but I may be incorrect, the upgrade you mention isn’t a Guild Bounty, it’s the allows you to create Guild Bounties once completed. I know as co-ordinator for events in my guild, I can ask a Guild Master to give me a Guild Bounty, after failing one, and it will be available for me to start fairly quickly (before we are done rescouting targets).
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1 Pristine Fractal Relic + Chance for Ecto (as if you were breaking a rare)
that way I could break the 20+ rings I have for enough PFR to get the ring I need whenever I need it.
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I would go one step further.
For a cost of 480-600 gems you get a addition Hero Panel (similar to the Town Clothes) which you can drag a set of Armor into and a 2nd Trait line linked to it. If slot is empty it uses whatever is in the 1st Panel (in the same way as if you equip D/D and Scepter on a Necro when you swap the Sceptre uses the 2nd Dagger)
This would solve a lot of issues in the game PvE builds not working in WvW well. Condition Stacking as my Necro could have a secondary Direct Damage/Life Leach build, therefore if I end up teamed with another 2 Condition people in a dungeon I could swap, and a lot of other issues.
I could also see me ending up buying 4 or 5 builds for my Engi. There are so many cool builds I would like to try. That’s 3k gems that I could be purchasing.
OK, It doesn’t necessary have to be Harder Content. But more Engaging Content.
One of the issues with dungeons is they run the same every time you do it. This means that the team doesn’t have to react at all. They just need to learn how to run it and then do it over and over. Even making it harder doesn’t change this. It’s still just the case of learning how to do it and then repeating.
So what do we need. RANDOMNESS.
What causes teams most often issues. The Cave Troll Jumping out, the team having to react to it. The Dredge boss agroing on the lever puller, so the team has to change who is pulling.
Now how do we add this Randomness. Add a number of events to each dungeon that mean the team has to react and change what they are doing to deal with them. These could be a variety of things eg.
- The route through TA passageways changing.
- A breakable door sometimes appearing on a route you normally run. Meaning you have to deal with some of the mobs you are trailing
- Extra Bosses that give enough loot to make them worth killing appearing at certain points.
- Additional phases added to bosses occasionally, that change how the team has to deal with them (Imagine if the Ascalonian Captain didn’t always go Sword/Shield -> Staff -> Fiery Greatsword).
- Mobs not always being the same, imagine the Harpy Fractal where the 4 creatures were not always the same and some had combo finishers, fields and buff that could combine in different ways. Suddenly the fight becomes fresh every run.
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BTW if the person in the Image just said Speed Run, then Yes he was at fault. You can Speed Run with any class. You just can’t do a 6 min Zerk 4 Warrior/1 Mez Speed Clear.
Nope you don’t.
However if you want to join a Zerk Speed Farm of CoF Path 1, you do. Mainly because the group doesn’t work without extreme DPS, If fights last beyond a certain point the entire team wipes.
So when you say PvE then no you don’t need a Warrior. If you mean Zerk Speed Run then yes you do.
TOTALLY AGREE
Something needs to be done. I have a Female Charr which can’t use ANY backpack as they appear floating in mid air. Even the preview window doesn’t help, I thought that the Guild Banner would work then when I got it as soon as I went into combat the bottom came detached from the body.
I don’t think it needs many settings. Just enough that you can make things fit lean/female characters and armor which is bulky.
I agree with this suggestion.
Yeah my Guild had people start it early a few times. We laid down the law no one gets in melee range of the shiny or it’s gkick. One of our more prominent members decided to be funny and go dance on it.
They are no longer in the Guild. We haven’t had an issue with people screwing around near the shiny since
So glad I’m not in your guild, sheesh.
We have had to do the same. In our case it was only for the time of the Rush (then he got reinvited). But sometimes it’s the only way to get people to listen.
But we should never have been put in the situation where it was necessary. Non-Officers should not be able to start Rushes and Challenges.
We have had the same issue. We have had Rushes and Challenges fail for this reason. Please only allow people with permission to start the event in the Guild Panel to actually activate the Gold Shiny, it would sort out the issue.. We have ended up having to do exactly the same thing, sit on the Shiny and kick any Guild member that gets close.
Guild Rush, Challenge and probably Puzzle (ours unlocks Sunday) Gold flags should only be able to be activated by Officers
Also Accepting that a Rush is completed for the Guild should only be able to be done by the Officers. We have got to the Rush to find that another Guild is doing it and had 3 or 4 mins left. Guild member runs it without telling the guild. Accept Window comes up, someone Accepts it, the Rush is wasted for the entire guild.
Sounds to me like a player problem. If people in full ‘zerker gear can’t stay on their feet they should probably think about investing in some +Toughness and/or +Vitality gear.
So just how long do we plan on taking to kill a boss? its about balance. I am not saying we need it for current content but maybe they can add it to increase depth in new content.
You take longer to kill a boss if people are on the floor. And I agree it’s about balance. There should not be a situation where 5 zerkers can faceroll all content. They should always need some support to keep them up. That should be the trade off for going Zerker. Currently there is too much content they can run through without any difficulty. The fact that some people have difficulty rezzing in combat is a good thing, it means that balanced groups might be better for at least some of the community.
TBH, when I run FotM on either my Ele or my Engi, I always slot for Ressing. In the Engineers cast Elixir S so I can get to the body and have enough invuln time to normally get them up. With my Ele, Mistform (and on some fights Focus for the extra Invuln and Reflect).
I know that when we speed clear CoF a lot of Warriors have the Elite Banner as much for the Rez as for the team buff.
Most classes have skill which allow them to rez people, if they are not running them then that’s really their choice.
I think you can’t slot full zerk and then expect to be good at getting people back up in the middle of danger. Choices are choices for a reason.
Maybe just making rezzing in battle a touch faster might be a better tradeoff.
There are traits that do this, but I don’t think anyone takes them.
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Feel happy your not playing a Female Charr. Every backpiece hangs about half a foot away from my characters back. (Not to mention that about 2 shoulders actually work on my character all the rest float a silly distance away too)
And then there are Engineers. Currently you can see both the backpiece and their kits at the same time.
If A-Net are going to give cool backpieces as rewards for events they really need to sort this lot out.
So far I’ve got Rox’s Bow on my Charr and the Jetpack on my Engineer and neither work properly. When a lot of the end game is about collecting skins rather than stats it really makes me unhappy (I think that is a decent way to put it, seeing that I had to do a lot this to get these skins and all it has ended up in me getting is 2 skins that make me annoyed when I see them).
(edited by Ratty.5176)