Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
@rickets
not entirely sure why but the forums randomly bugs out and doesn’t show the quote, +1, or any of the other normal buttons… anyways on my warrior, with the build and gear I have, I have a 100% crit chance at lv 24. Plus I think one of my traits turns crits into bleeds.
Yes, you can bleed on crit. Warriors can also pick up a major trait that adds 50% bleed duration. That is only equivalent to… you know… 5 weapon sigils. What’s 50% bleed duration between friends though?
Durz, I’m pretty sure that’s what I said… So one would assume that is also something I “do realize”.
It has 6 second non-positional bleeds. It is far and away better than the Ranger’s shortbow bleeds. 3/4 second fire rate. With no bonus condition duration at all, it allows for a stack of 8. SB can hit 6 (almost).
That’s 33% more by default. It gets worse when you start addin in condition duration! If you have 20% duration, rifle stacks 9, while SB stacks 6 still. (That’s 50% better!!)
QZ, or rather Haste from any source, does not properly affect Crossfire from Shortbow.
It goes from roughly once per 1/2 second to once per 1/3 second. I’m not a math genius… but that isn’t twice as fast if you ask me.
Yeah, whoever programmed the increased “animation time fix” just got lazy or had a moment of incompetence. It happens. But they should be acknowledging it and fixing it. But…that’s mean they knew how to handle the PR issues involved in running a MMO… but it’s starting to look like they have a serious disconnect to the player base.
Wherever they are getting thier information is really… really bad.
Luriyu, you are totally right!
Ranger is completely fine. We just need to try different builds and find one that works. That’s what I did.
I went Deadly Arts and Critical Strikes and switched to a pair of pistols. My Ranger has never been stronger.
The damage reduction is a bit more than 7%, once you factor in crit proc stuffs. And it isn’t just QZ, it is all haste from anything. And Ranger had a pretty good amount of haste uptime. (A lot, really…)
I’m narrowing it in with tests and whatnot. But I’m comfortable with up to a 20% number, for overall damage nerf on shortbow.
Ranger Shortbow already did less damage than other Proffesion’s weapons… to nerf it at all for any reason by any amount was a kick to someone already down. They didn’t even have the integrity to call it for what it was, a nerf. And instead tried to pretend it was to fix some made up “glitch” that mysterously no one has ever experienced.
I hit the level 50 milestone on my new Thief! Not too much longer before I’m 80, and back in action!! Wewt.
Seriously, just remake a thief and your shortbow gets so much better!
Hit multiple targets, on demand tagetable aoe/blast finisher (spammable) that can bleed!… evade is on 3… don’t even have to relearn that one.
Or Dual Pistol… Auto attack is fast like ranger’s shortbow…and it bleeds for 4 seconds. But you can just hit 3 instead to “unload” a REDICULOUS amount of damage.
I’ve spent so much time crunching the numbers. It is not mathmatically possible for a Pre-nerf Ranger to do as much damage as a Thief. It doesn’t matter what spec, what gear set or combination there-of… a thief can out dps it. And not by a little bit either.
Here, just one example of some numbers that illustrate the difference just 1 second on bleeds makes. (Not even comparing the positional requirement on ranger) because the actual damage each attack does is identical…
3 second bleed requires 35% condition duration to get 1 extra tick. (Puts it on par with thief’s pistol)
4 second bleed only requires 25% condition duration to get one tick.
To match that….the Ranger needs 70% condition damage… (That’s a whole 50% condition damage to even up the score…) 5 seconds… 70%.
You know what a thief does with just 5% more? 7 second bleeds. You know what a shortbow Ranger can never do? 7 second bleeds…
TLDR: Really, if you are having issues with the dev’s “plan” for the Ranger. Just reroll. The problem isn’t the game, the proffesion, or the dev team. The problem isn’t even this nerf. The problem is you are trying to make your Ranger dps, which they are clearly not intended to do.
Guess what I did yesterday? Got my last exotic on my ranger! Yay me. Guess what I’m doing today? Not enjoying my ranger at ALL and rerolling. Yay me!
That was fun >.<
Seriously this cannot be what they where trying to do. If they intended to nerf the shortbow so drastically…then, I’m not sure what to say other than Ranger is not a proff that will get shown any love at all. No fixes on dozens of actual bugs and issues… yet instead of fixing the stuff that is “actually” broken…. they fix(read: break) the only thing that is really working???
Hrm.
Go with earth. Ranger’s warhorn has plenty of quickness for everyone.
Quickness is different from Swiftness. Thanks for playing.
I use sigil of Strength, personally.
I find the quickness from Rage likes to proc while I already have quickness running… so is partially wasted. But, if you assume it procs every 45 seconds and isn’t overlap… then it increases damage by about 6%. Why not just use force at that point since it’s more reliable and doesn’t overlap other quickness we have.
Some of these are probably bugs still from day 1. Some tooltips are just vague or misleading in general. Some don’t really say anything, or use terms for things that were changed back in betas… all true. But hey…some of the traits don’t actually do ANYTHING at all… so, they go a lot of stuff on thier plate with just making everything function. Tooltips are probably not thier priority yet.
Please tell me it wasn’t an elementalist….
>.>
I’m not exactly sure, I’d have to reread the ToS etc. But I really don’t see how he/she/they could legitimately be punished for this sort of thing. Not in game at any rate… maybe I’m wrong here, and there is something in the agreement about actions taken outside of the game.
I mean, if what they did wrong (only in game) was sell something on the TP that had a price inflation from false information found outside of the game… I don’t see how that could be considered a violation of anything.
Like when Anet said Conduits would be in the Lion chests….those prices went up. Would it also have been a violation to sell a chest at an inflated price then? Because thy retracted thier statement later…so people who bought the chests at a higher price lost big time…just like people who buy the faulty pecursors would lose too.
Unless the out of game action is what you are implying is the violation…but… Are you saying Anet is in violation here of the same exact thing? Spreading false information that directly impacts the in game economy??
Like I said, I have a hard time understanding what, in a legal sense, was done wrong. I think it is rather underhanded and devious if your account is true though. Certainly shows a complete lack of morality and empathy… but is that criminal?
It is also very possible that whoever did this, didn’ make any profit off of it at all, and… to borrow a line “did it for the luls”. After all, “some people just want to watch the world burn”.
I’m a kitten, I’m admitting that up front… but I think it is somewhat humorous, personally.
Yeah, and that’s why it does matter…
It matters because if you use the better kit you are wasting money. How does that not matter? O_o
I’m 99% sure it doesn’t. Only thing that influences what you get from salvage is which kit you use.
yet it doesnt affect salvagable trophies, kit used doesnt matter
Kit used matters a LOT.
…
You waste monies using anything but basic on trophies.
It is almost the longest CC in game! But its not… I know one twice as long… and when combo’d with moa totally shuts someone down completely. Ranger’s Entangle. Immobilize that lasts 20 seconds or until destroyed…. but Moa’d peeps have a REALLY hard time destroying it.. lol.
But I digress… every class can chain some CCs too… some are better at it than others. I can keep someone dazed/crippled and/or stunned for about 11-12 seconds straight with my thief… That’s about as good or better than moa.
Is it strong? Very. Too strong? I’ve never thought so. Does it matter what I have to say? Nope.
Am I mistaken, or does grouping together in a party sync drops for the whole party? So if anyone tags…it’s like everyone did? Maybe I’m imagining that.
I’m the one undercutting you on the TP by 1 copper, its just business, don’t take it personally.
It’s only a profitable business when you can sell the item for more than its constituent parts though. The problem with most everything that you can sell that’s crafted, is your 99.99% of the time better off selling the items that made it for a bigger profit.
I saw Loaf of Omnomberry Bread go from 4s each to 1s 80c in less than 6 hours due to successive people adding 1 more loaf the to pile for 1c less. The end result is the guy/gall selling for 1s 80c should have not bothered making the thing and sold its parts instead. Any argument made to say they are made to level crafting is out with Omnomberry Bread seeing as they are 400 cook recipe.
Variable you are not accounting for is turnover. Which sells quicker or in higher quantity, the finished item, or the material to make it. I’m not agruing for either case, just pointing out that this is important in deciding to sell materials istead of finished item… even at the same prices.
I bullrush zergs and live to tell the tale frequently. Can be done on my War, my Guardian, or my Ranger. I fight in melee vs zergs on my Thief… but I wouldn’t call my tactic there a bullrush…. more of a dart around screwing people up and finishing injured off mid zerg while evading/stealthing shadowstepping.
Some times I screw up, and the full force of the zerg turns on me in an instant and I don’t react quickly enough… so I die. That happens when 50 people all decide to make you dead at the same time… as it should.
Glass cannon geared/spec’d people can’t run in to zergs… no, you’re right there too. That’s a good thing. They break easy, those cannons made of glass… should be handled with care.
Trait and gear for a little bit for survivability and CC/condition management and you’ll find wading through the unwashed masses of thine enemy as enjoyable as a stroll through the park on a sunny day mid spring.
I named my mesmer Nondescript Guard… I get a chuckle out of it, not sure if anyone else does. And my Asuran Thief is Four Ofour.
Thanks for the reply Jon. We can only hope that the adjustments you will be making resolve your customer’s complaints. More specifics would be nifty keen…but, starting to expect a shortage on those. Who knows? Maybe you don’t have those details nailed down yet. /shrug
On a totally irrelevant (sorta) side note. I kinda miss just mind control/fearing bots into terrain they get stuck in, and /lol ing at them… they’d get stuck for hours until someone came to manually fix it.
I do not like the reply. I am however very grateful that you replied.
I will have to think over my gaming purchase very carefully. The most enjoyable aspect of gaming for me, is finding the most efficient and effective method of accomplishing whatever various goals I decide to adopt within the game.
With a DR system in place I am directly penalized for my playstyle.
I am fortunate and having spending money IRL. I have every intention to continue spending far more than a paltry 15$ a month a pay to play would charge me… but I have to enjoy playing first… and right now I don’t.
I have hit the DR for loot within 15 minutes of logging in on numerous occasions… that doesn’t seem even remotely close to the “right place” that’s insane. After reading through this thread I’ve learned it is heavily affected by Magic Find how quickly DR sets in, which would make sense as I have a “full” MF set. (That’s +212% in case you where curious… though technically I could get it to 215% or even 225% “while under a boon”…so maybe not “full full”) This explains why I’ve had far more frustration with DR than other people I’ve talked to. It hits me fast and hard, and I get annoyed and logout.
Not sure how to stay constructive, it really is a dealbreaker for me if I keep getting hit with DR in my normal play. Otherwise I very much love this game, and have and will continue to try and be patient. But this hit home for me, personally, very strongly.
There really needs to be a better solution for creating a safety net to curb exploitations. This “fix” is really not constructive. The only effects it’s caused is player frustration, and increased botting.
/shrug
Here’s to hoping you get it right. I’d like to spend more money in your gem shop. Just waiting for the game to work again.
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+1 for the luls
Konvoy. If you don’t like spamming one button, play a different proffesion. Thief is very spammy. Although, good play is about timing the keypress and positioning. Spamming it is kinda lame and less effective.
But none of the skills have a CD, and all use the same resource… so whichever one happens to work best for your build wil get hit repeatedly… that’s the proffesion.
Oh, and No. Your change proposal isn’t needed. Deathblossom is fine as is. Good in some build, great in others. Why screw with it? O_o
Mature individuals, upon stating their case, step back and give people time to consider things. Children throwing tantrums yell until their parents give in just to make them shut up.
My son used to do that before he finally realized my patience was far greater than his.
Problem is though, you seem to expect people to be mature. I don’t mean to insult here…but what world do you live in where everyone is mature? O_o
To Ronin, Soulwatcher and Kimhyuna.
You have complained about it. I do not know if you put anything in the suggestion forum or contacted CS directly to complain about but we all know now that you don’t like DR.
So, do you actually think that complaining about it more on the general forum will improve this? All you will get here is the same group of people agreeing with you and the other group of people disagreeing with you.
You are entitled to complain about it, but there is no positive outcome that I can think of from reiterating your complaint. Anet will not listen more, other players on the forum have already formed their opinion about the issue.
So let me ask you the question: what do you think to gain from this continued complaint campaign on the forum? And once you’ve answered that, if you can, do you really believe it will get you anywhere?
You didn’t address me, but I’ll answer your question. They want thier complaint heard.
It’s really very simple.
They have a complaint about the way something in game is handled, and are voicing thier complaint. (A valid one, in my opinion.) And they are very passionate about this issue they have. Thus they’re being vocal.
let me ask you a question. What do you hope to gain by calling them out for being vocal? After you’ve answered that, do you think it will get you anywhere?
2: More skills, look I can get wanting to keep pvp balanced and have everyone know for certain what they are facing (for instance, see an enemy guardian coming at you with a greatsword, you can tell what he is going to do and prepare for it) but the fact of the fact of the matter is casting the same 5 skills over and over can get a little dull, maybe make it so one or tow skills are interchangeable with others
Really, they just need to fix the bugs in the skills/traits etc. It’ll open up a whole lot of flexibility in builds.
There are a lot of issues in the two classes I play primarily, and I’d assume from extrapolating from that, that there are issue with every proffesion. Traits that don’t function at all, traits that only sorta do what they say…or do something else entirely. Skills that only work while on perfectly even ground, or toss you through solid objects and get you stuck… etc etc. These thing tend to be avoided in selecting a build, lol…so you have fewer otion in that regard.
There are quite a number of builds I’d love to try out… ya know, if they worked.
Bots suck, and ANet has a plan. That’s all well and good.
But oh lawdy, this DR thing needs a good tweaking. I’m a pretty casual player, although I haven’t always been. But, for me to log in… play for 20-30 minutes (if I’m lucky) and get hit with DR is ludicrous.
I’ve spent some real $$s on gems, but that ain’t happening again until this DR thing removed. I’m not going to support the decision to hit someone with an anti-farm code, purportedly designed to stop bots, who plays for only a half an hour to an hour a day. That’s just insanity. Especially since the bot population is on the rise. Mind = Blown.
I don’t work in gaming and have almost zero gaming programming experience… (I say almost, because I messed around with some Q-Basic back in the day, lol)
But I’ve come up against some really hard to find bugs before. See, you have to find the exact instance where there is a conflict in the scripts, and the more complex the code, the more difficult that can be. I spent nearly 3 weeks once, working around 8-10 hours a day figuring out what was causing a very minor but critical glitch in an alarm monitoring code. And I wrote the kitten thing, you’d have thunk it’d be faster/easier… but when you have such a massive script and massive numbers of variables…it’s very tedious and simply takes time.
Some of th bugs will be easier to resolve than others. There are going to be a few that are going to be such a deep error that fixing it will break dozens (or hundreds/thousands even) of other lines and those will take a major patch to fix. And again, take time.
I’m not saying any of this as a fanboy, or making excuses for ANet. It’s perfectly ok to be upset about a product not living up to your expectations. You can aproach it constuctively and try to be helpful and patient in resolving the inevitables issue that arrise. Or you can be critical and negative and not help anything, and do whatever you like… free market and whatnot.
I play a Ranger or Warrior if I want to not Glass Cannon… sometimes I use the warrior for that too..
But, Hrm… let’s do a lil maths and compare.
For Thief, the highest I can come up with in sPvP for HP is 25.6K HP and that has a armor of 2k. But it’s a completely non optimal build.
For Ranger, I can get it up to 29.2K HP and has 2.3k armor.
But…Warrior, heh… 33.4k HP with 2.3k armor.
You can flip it and focus on toughness/armor instead, the results are similar. Go for a balance of the two and the results are similar. Thief just gets outclassed when going defensive, each and every time.
I’m not trying to say don’t do it. I’m not trying to say toughness and vitality aren’t important. I’m just throwing it out there, that you should ask youself what exactly it is you’re trying to do, and if a different proffesion might be able to do it better.
I like them a lot. Even as is. I know they’re not super effective, but it’s fun to be surounded by a ton of glowing spirits! That’s all there is to class balance, really. My cool visual effects will get me through another day of battle. Yup.
I agree wholeheartedly! Bumping Maul would be fantastic. I’d think that maybe an extention to bleed duration, or increased number of bleeds would synergize well with Wilderness survival traitline too.
I don’t mean to sound like a kitten, but isn’t this something people knew a month ago? Or is something new here and I’m missing it?
Thieves do glass cannon perfectly. Do everything you can to survive that opening onslaught, and if you do, you’ll win the fight. They are all burst, and then a bit squishy afterwards.
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The burning isn’t working right in my XP. Whether it’s a hidden CD or just bugged as all hell, I just use a different spirit.
Nonsense. What “tanking” in this weapon? Counterattack? That’s all? Then engineer’s wrench also tanking weapon? But it can crits nearly by 5k and ranger’s GS in “tanking” build may not issue more than 1.5K
The fact that it has a stun, a spammable evade and a counterattack whilst been directly tied to two defensive trait lines?
Evade isn’t spammable. Why is a stun a defensive ability? One of the trait lines isn’t completely defensive, it’s the Condition Damage line… Your points are meandering, and more or less irrelevant to the topic.
The Greatsword has less damage output than other Ranger weapon options. This is a given. The evade is handy, and adds utility for sure. But what weapon sets don’t add “any” utility?? Very few attacks on any weapon or any proff are just “Har har 5 damage”.
The major thing going for the greatsword is it is good at aoe attacks… not that they hit especially hard, just that it can sustain aoe.
Should it do more damage? I think so, a little. Not gamebreaking either way though.
There seems to be a lot of problems archived at the top of the list based on pet skills “not being affected by ranger stats” and such. That’s because they aren’t supposed to be.
THE PROBLEM: It’s not that the pet’s stats aren’t functioning. It’s that the pet tooltips are displaying values based on the ranger’s stats instead of the pet’s. Please correct the bug list with this information.
What is your source for your understanding of what is, and what isn’t “supposed” to happen?
Invalid answers: “Just cuz”, “Because I think so”, “I pulled it out my kitten”
Valid answer: A GW2 printed or archived source.
(edited by Ravnodaus.5130)
If the lowest sale price is vendor price +1… have the TP auctioneer enable an option to just vendor it on the spot for vendor price.
I think that’s a really interesting idea. You take the folks that are just selling junk to clear out their inventory when there’s no convenient vendor out of the market. I’m assuming you would keep the TP 15% cut as a convenience tax? I wonder how many would still just list it at the lowest rate they saw it on the market and we’d end up with a glut at 2c over vendor.
@Vaerah – there is an open source project to interface with the TP web services to chart market data.
Yeah, no reason for it to work any differently, the only thing they’d have to do is basically have an infinity sized custom bid from ANET at vendor price. That way, you could always junk your junk, and it’d get removed from the economy just like vendoring… because if it’s selling that low, there’s either too much of it, or it’s useless garbage anyway.
Try this on for size.
If the lowest sale price is vendor price +1… have the TP auctioneer enable an option to just vendor it on the spot for vendor price. This will enable oversupply glut to get eaten, prevent newbies from getting taken advantage of, stop the complaints of the folks who are upset of all the vendor +1 listing etc. etc. Just have the Trade Post also “actually” buy stuff at vendor price. Makes everything streamlined and easy.
That’s not the only thing that isn’t explained.
Go find yourself a nice spot to farm a crafting item you need, say…hm, Blood from a bunch of Skale. Farm in that area for a good long while and see if you notice what happens.
Spoiler; They stop dropping stuff after a little while. It’s an anti farming code written in, because for some reason, you’re not supposed to be able to gather your own mats for crafting. You are “gently” encouraged to have to gather a range of mats you don’t need to sell, and use that money to buy the mats you do need. Forcing yo to dump money into the void of listing fees and hidden fees instead of being self reiant and gaining anything from your farming time…
I could keep ranting… but, yeah… there’s a lot going on that isn’t as it first seems.
PS, remember… if you run out of golds, you can always buy them for gems/real $s… you know… but they don’t encourage that, nope… and certainly they don’t sneak multiple methods in to sink your gold earning potential to almost nothing… certainly.
Edit; Forgot to add, they also don’t crash the TP and wipe half your gold saving off the map either. Cuz that wouldn’t happen…
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I like LIFO. It penalizes you if you are asking for a price that is on the upper end of the value range, if you undercut your commodity will be more attractive and sell faster, and have less competition as fewer people will want to sell a your same lower price. It also means that if you sell at a value that induces a state where supply is building and demand is lessened, that you will have to wait for that to change before your commodity sells. It’s a good system imo.
The listing fee is actually taken from the money you already have. The missing money is the extra hidden 10% sales fee that isn’t explained anywhere.
I’m not sure I understand how any decision made about reducing the cost of gear, or increasing the token pay-out, could ever be considered “unfair” to anyone…
If I have gone through an collected a full set… and then they start giving more tokens afterward… how does this effect me? Oh right, it doesn’t.
Well, unless I’m petty and spiteful and just think everyone should have to suffer because I feel like I had to suffer.
Guys, the Op is completely valid in his complaint. ANET really needs to nerf the thief hardcore, and then buff the Op’s proff… Thief. That’ll fix everything.
I’ve used a D/D condition damage build for my thief while leveling. I focused on stacking up condition damage for equipments. And in traits for more initiative/dodge/stealths. It basically just spams Deathblossom, the d/d combo skill, and stays moving the whole time, like seriously never stop moving. The caltrops on dodge skill was handy for keeping the enemy just out of range, else Dancing Dagger works for that just as well.
The Heartseeker missing bug is not only while at max range. You can litterally be right o top of your target and it’ll miss anyway. Critters, Mobs, even stationary objects like quest destructables or gates etc. Miss miss miss, a lot of whooshes for a skill with “seeker” in the name.
Aside from simple balancing changes and fixes which I’m sure ArenaNet will have in the works (maybe even for the 1 Oct patch!), I’d really love to see a weapon more focused on the “Nature Magic” style. I know that’s not to most people’s taste, but that’s okay – it’s fun to dream anyway!
My personal wish would be for staff to be considered for the next Ranger weapon – but used as a melee range martial bo staff rather than as a point-and-shoot caster weapon.
Some example abilities off the top of my head:
Staff skill #1 – Jab
Strike a quick upper blow to multiple enemies in a cone before you.
- Damage: 175
- Range: 180
Staff skill #1 – Twirl (chain)
Spin your staff to damage multiple foes.
- Damage: 175
- Range: 180
Staff skill #1 – Slam (chain)
Launch a powerful downwards blow by arcing your staff overhead.
- Damage: 240
- Range: 300
Staff skill #2 – Winnowing – 10 recharge
Rapidly dodge and weave between adjacent foes as you strike each a ringing blow, causing escalating damage for each additional target beyond the first. (This skill teleports you from enemy to enemy striking once per target, and ends when there are no new enemy targets in range, returning you to your starting position).
- Damage: 150, increasing by 40 for each additional blow (up to 5 times)
- Range: 300
- Duration: 4 s
Staff skill #3 – Falling Leaves – 15 recharge
Whirl your staff in sweeping circles, stirring up leaf litter that blinds adjacent enemies.
- Damage: 200
- Blindness: 3 s
- Range: 180
Staff skill #4 – Brambles – 25 recharge
Cause a ring of thorny brambles to grow around you, entangling and bleeding enemies who attempt to pass. The brambles also grant your pet protection upon entering.
- Damage: 50
- Bleeding: 3 s
- Crippled: 3 s
- Protection: 8 s (pet only)
- Radius: 240
Staff skill #5 – Fertile Season – 45 recharge
Plant your staff to grow a spirit tree that blocks enemy line of sight and activates any nearby ground magic (ie, pulses a blast finisher).
- Block Radius: 60
- Effect Radius: 240
- Duration: 15 s
- Combo Finisher: Blast (every 5s)
Not critiquing this or anything, since I just feel nuetral about it in general. But, your CDs listed are far too long for the weapon to be useful. Take a look at other weapon CDs to see there is a pretty strong trend in CD lengths.
I can confirm that pets interacting with boons is all kinds of screwed up. Badly and horribly screwed up.
The trait that increases pet boon durations is broken.
Pets don’t benefit from your increased boon duration properly either.
Pet boon base durations are not all correct to begin with.
Fortifying Bond durations are nothing remotely similar to the original durations.
There’s more… basically all of the boon duration interaction with pets… yeah. No good.
I know it’s listed, and I’m basically whining. It would be really, really nice if they could iron this out though. I play ranger for the pet, it’s why I’m not playing a warrior etc… so being able to utilize them fully and properly would be awesome. This would help that.
Fern Hound – Gully
Jungle Stalker – I Might
Lynx – Might Not
Jaguar – Four Ofour (In homage to my Thief, of the same name)
Drake – Chubs
Raven – Blue (Ranger’s named Raven Blue…)
Carrion Devourer – Chick Magnet
Moas – Harmony
Bears – Default
Jellyfish – Juvenile Cake
Shark – Theme Song
Use a bird. Spec 20 BM to have it AOE Vigor on activation. Send it to attack and recall for swiftness. … … … Profit.
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