I want to know who thought it was a good idea to have a scoreboard pop up when I’m in the middle of another attempt, or even worse, reset the JP right as I reach mid-point. That is one of the more annoying things to date.
That drove me crazy with the Clocktower, and it’s driving me crazy here. I appreciate the benefits of making it a PvP-style activity, but getting reset when you’re in the middle, or even near the end, is rather frustrating.
It’s not enough to keep me from playing it, because I’m really liking Winter Wonderland otherwise, but it’s still not good.
A few things on our list of projects for 2013 will be extended into 2014 as we continue to revise, test, and polish to ensure we put out features we think are the best for the game in the long run.
https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review/
Of course, precursor crafting is almost certain to be expensive, and, if it’s not, there’s the matter of upgrading it to legendary, so if that’s something you’re looking forward to, you should probably be saving up some coin anyway. =P
…This raises some questions about what Evon Gnashblade has been selling.
I mean, he’s probably selling actual copies of the clothes, right?
I mean, it would be ridiculous to assume we’re all in some “Emperor’s New Clothes” situation, with everyone wearing Phoenix armor, right?
…Right?
Why would they allow you to make crystals that they can charge you for?
How long does it take for yours to sell, generally? If I put something up (usually rare gear,) and it doesn’t sell quickly, I don’t start second-guessing it until at a day later or so.
If I want something to sell immediately, then I’ll bite the bullet and feed a buy order, but, otherwise, I rarely find myself eating the listing fee to relist an item.
I didn’t do the Wintersday jumping puzzle last year, but I think the ghost orbs were an improvement to the Clocktower. I can understand the complaints about it being treated as a PvP activity (so you couldn’t do it with friends, for example,) but the ghost orbs were pretty useful. I could see how other players were doing, but they were less distracting than full models were the previous year.
I haven’t heard anything about it, but I’m hoping we will!
Taken with the appropriate grain of salt, the past two have been very good at setting expectations for the coming half-year. We might not know when particular changes will come around, but it’s nice to get the occasional top-level view of where Anet wants to take things and what to expect, rather than having to piece it together out of remarks from individuals here and there.
If you’re new, don’t worry about it. Just be sure to upgrade your gear as you can (talk to the karma vendors who appear from completing hearts on the map,) and you’ll be fine. You don’t need to worry about what stats you use or what skins you use, because you still have a lot of time to figure out what you like.
Best gear advice I can give, besides upgrading occasionally, is to try out different weapons to see what you, personally, like the best. I mainly play a staff elementalist, but others will swear by daggers, or a scepter, or whatever they like.
You’ve got a fair way to go learning what classes or weapons you like, and you’ll have plenty of time to figure out a finished look or build as you learn the ropes of the game. For now, try a bit of everything to learn what you like best.
Welcome to the game!
I think it would be neat, but I’d rather see other weapons get a second legendary option before Greatswords get another. ;P
With transmutation splitters, it actually is possible to move statted items around between characters.
At least, for armor and weapons you can. If it doesn’t have an appearance, like trinkets, it can’t be transmuted, so it won’t work with a transmutation splitter.
Bravo. I knew I didn’t have nearly enough gold for the Mystic Forge to ever be worth my while, but it’s nice to see that, expensive as precursors are, gambling is simply a worse idea than saving up and buying one outright.
Thanks!
And if they do make a node, I’m crossing my fingers for a mineable snowman. If only for the fact, that I want to use my molten pickaxe on it.
+1 for mineable snowman. That would be fantastic.
Although, I wouldn’t mind seeing him work with sickles or axes, since we already have two mining nodes.
…Ice sickles, anyone?
Well, to clear up a little terminology, what you’re looking at is a drawing tablet. A “lightpad,” or light table / light box, is something more like this. Basically, a drawing surface with a lightbulb in it, used for tracing. Extremely useful, but not to be confused with a drawing tablet.
As far as drawing tablets go, Wacom is easily “the name brand,” and they’re very popular with digital artists. Personally, I use a Wacom Intuos3, which is an older model, and I’ve always been happy with it. There’s a learning curve to drawing on a screen, instead of under your hand, so she’ll have to adjust to that (and I’m still not as good drawing as I am with a pencil,) but it’s great stuff once you adjust. That one you’re looking at is a smidge larger than mine, and it should be plenty big for her unless she’s a professional illustrator…although I’d expect her to have one already, if that were the case. It’s a good tablet, is what I’m saying.
There are three separate Intuos lines:
Intuos Pen (basic tablet)
Intuos Pen & Touch (multi-touch controls; you can pinch/flick to scroll/zoom/rotate)
Intuos Pro (touch controls plus a bunch of hardware buttons)
The one you linked is a Pen & Touch, and while it doesn’t have the hardware buttons my old Intuos3 has, the touch controls sound a lot more useful anyway. If your budget is $200, I don’t think you’ll do better than the one you’ve picked out; it’s a very good tablet. If you wanted to save money, you could get the Small version, or drop the touch controls, but I think it’s a comfortable size she won’t get frustrated with, and the touch controls sound super useful.
If I had to guess, I’d imagine the artists at Anet probably use the Pro tablets (naturally,) or tablets from the Cintiq line, which incorporate a screen that you draw on, instead of looking in one place and drawing in another. They’re very expensive, however (starting at $1000,) so they’re absolutely not a place to start. I wouldn’t recommend starting with the Pro ones, either; it’s just overkill.
I hope that helps! If your sister-in-law is getting into digital artwork, it includes Photoshop Elements, which I used for years in high school and college before buying Photoshop. (The other models include it as well, except the Manga line, which includes Manga/Anime Studio. I left this line off my list because I’d rather have Photoshop, and it’s otherwise the same as Pen & Touch. )
Have you tried asking Support for help? I’ve never had to deal with them, personally, but they seem nice enough, and it can’t hurt to submit a support ticket to see if they can help you.
Just be sure to be polite, patient, and descriptive with your problem, and hopefully they can help. Worst that can happen is they’ll tell you no, right?
You’re not the Pact commander— I am. Back in the ranks, soldier.
/thread
But, in seriousness, I would say you got the job for your instrumental role in taking back Claw Island. You were also, along with Trahearne, one of the two people to witness the Pale Tree’s vision of Orr, and were more or less appointed by the Pale Tree for special tasks in Orr. (Trahearne to cleanse the land, and you to slay Zhaitan.)
Avatar of the Tree: To know the future, even a mere possibility, can be a great burden. I am sorry, brave heroes, that you must walk this path.
Trahearne: Must these things come to pass, Mother? Must I take up Caladbolg and travel into the heart of Orr?
Avatar of the Tree: You must both take up this mantle. Trahearne, your duty is to cleanse Orr. Your friend shall aid you…and then face the dragon.
Asking a staff member might not be helpful, since I think it’s their policy not to review individual applications, since that opens an impractical number of other issues.
Gaile GrayThe best way for a player to kitten whether a specific third-party program could have any impact on another player or a PvP opponent is to ask:
- “Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn’t use it?”
- “Does this program allow someone to ‘play’ when he/she is not at the computer?”
- “Does this program allow the user to gain undeserved rewards?”
It doesn’t sound like your application provides an advantage (at least, any more than having an event timer with chat codes open on a second monitor,) so I wouldn’t expect it to be a problem.
I don’t believe you can transfer trinkets between characters once they’ve been soulbound, since, not having appearances, they’re not compatible with transmutation.
I’d recommend trying a heavy class, if only because you have a light and a medium already. It might make for a nice change of pace to be able to stand there and soak up damage for a change.
Staff Ele is my absolute favorite, but if it’s just not clicking with you, there’s no sense forcing it. Ranger might be an all right alternative; all-range might get dull, but Longbow/Greatsword is pretty fun to play, for me.
I’m doubtful there will be “log in on this day or miss the achievement” achievements, at least for each of Tixx’s stops, if he does that again. This year, they’ve really pulled back from the “Be there at XX:XX on MM/DD or miss out” events, like the destruction of the lion statue, the karka attack on Lion’s Arch, and the Ancient Karka showdown.
I wouldn’t be surprised if they has some time-limited achievement, like the one for Mad King Says or the Dragon Bash fireworks, but I wouldn’t expect several of them. Given that Christmas is usually full of travel and spending time offline for a lot of people, I’m sure it would have to be pretty flexible, if they even do one.
A more common way I see this idea expressed is the concept of “Underflow” servers.
Basically, if you enter a map with fewer than ____ people in it, you get sent to an underflow instance that, like an overflow, combines people from different worlds. It’s not as clean a solution as overflow servers are to their particular problem, but it’s an interesting idea for effectively consolidating low-population servers, for low-population maps.
Ill post 2 pictures, and check for yourself, why i am talking abaut Old-New artwork and ingame reality….
The first is the original Sylvari concept, that was called “sidhe” (something like fey or fary). I really liked it. They look exotic, but still generally adventuring type.
The second one is a “new” reworked Sylvary concept, that is the current one. Its is also fine, buti its way to “cute” and “enchanted” . It does not look like a real “adventuring” character. More like a “for show”.
The last is the well known “trailer” screenshot, but i chose it because its still perfectly represents what igame is actually like compared to the amazing artwork.
Are you sure the second image is the new look? She just looks like a little girl in green clothes and somewhat leafy hair, and the redesign of the sylvari was what lead to the more plant-like designs we have now, with leaves, veins, bark, etc. She has smooth, pink skin and human ears, and…really just doesn’t look like a modern sylvari at all.
Kristen Perry’s article on the sylvari redesign[bad link] is no longer available, but I’m pretty sure this concept art is quite a bit older than it is. It’s kinda my go-to example for why sylvari needed a redesign.
Duuuuude, Norn are not overweight, big boned or whatever label you want to give them. Neither does this armour make them look so – it’s all that extra padding to help keep out the cold, they do live in the cold areas after all!
Extra padding is for weak humans. A real Norn can sleep naked in the snow in the middle of a blizzard and he won’t catch a cold !
A REAL norn will catch a cold.
With his bear hands.
Then unleash it on his enemies, drive them sneezing before him, and add to his legend.
I think the player base is kind of fed up with all the various currencies in the game. Adding more seems counter productive.
Ditto. The last thing I want is yet another currency.
I wouldn’t mind earning new skills in a new way, like Healing Tome: Antitoxin Spray. They just need to be a little more interesting in their acquisition than “Do I want to pay ____ gold or 25 SP for it?”
Perhaps they could be implemented as a meta-achievement? That could handle the “do this, this, and this” aspect of it, reward a tome at the end, provide something for AP hunters, and provide some interesting, permanent goals, like Tequatl and Aetherpath’s achievements do, without being quite as location-limiting as they are, or requiring the introduction of yet another currency.
Edit: Scratch that idea; I don’t like how it would play with achievements being account-based instead of character-based.
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http://wiki.guildwars2.com/wiki/Category:Invisible_bags
Any of these will prevent you from accidentally depositing crafting supplies or miniatures in those bags, as well as preventing their contents from appearing in vendor windows. You can craft them yourself, or buy them on the trading post for a reasonable price.
I’m a big fan of invisible bags, and most of my characters have one or two on them for all the junk I want them to keep around, like extra clothes, extra weapons, miniatures, or crafting supplies.
This basic idea is the reasoning for Companion’s Defense getting revisions over time, first to make it on dodge roll instead of pet-swap, then getting reworked to adjust the timing on each to make it more useful.
That said, it’s a bit underwhelming, since you have to go 15pts into Wilderness Survival to get it, it only reduces the damage done to your pet instead of preventing it, and once you’ve dodge-rolled, you’ve probably avoided the attack, which makes protection on you afterwards a little redundant.
I don’t know how much an improvement this would be to rangers, or if this would screw with the pet AI/animation system (see: Why Pets Can’t F2 Immediately,) but it would make a certain amount of sense. A good ranger might be able to do a lot with F3 and F4 to avoid AoE, but it’s not particularly easy or intuitive like dodge rolling is.
It’s not pretty, but I don’t see why the transmutation method Uvatha is suggesting wouldn’t work. 5 Crystals (not sold individually) and 1 Splitter would cost 500 gems, or 42.9g, which is very expensive, but still way cheaper than buying/crafting another greatsword for the guardian. Doesn’t do your warrior much good, but it might be better than trashing it, depending on how much you play your guardian.
I generally don’t mind ascended gear being in the game, but, on a personal level, I’m having a hard time bringing myself to craft my ascended staff. I might have a level ~450+ artificer, all the ascended materials I need, and enough gold to grind my way up to 500, but I’m not so sure I want to drain my bank account on a weapon instead of gear for my alts, or everlasting tonics, or holiday outfits, or another character slot, or…
I’ll probably bite the bullet eventually, but I pity anyone who wants to outfit more than one character, change builds, or use two one-handed weapons.
Don’t worry about who will be your main; when you’re just starting out, you have a long way to go before you have any really significant decisions to make regarding end game armor or weapons. Pick a character class and play it for as long as it interests you, and if you’re just not feeling it, start another character. The best way to identify what playstyle suits you is simply to try on a few different classes and see what fits.
While I do have a “main” that I use for most Living Story stuff, dungeons, and for equipping with top-grade equipment, what really makes him stand out isn’t his equipment, but how experienced I am with his class. My alts wear relatively inexpensive gear, but I rarely, if ever, have trouble completing content with them, and then it’s because they just don’t feel as natural as my main, more than because of their equipment.
The catch is that, while the original Medium armor was uncommon, and the original Heavy armor downright basic, the Flamekissed armor was made out of t3 Human Cultural armor, one of the most expensive armor sets in the game. Not only was that look no longer exclusive to humans (the Cultural aspect of it,) but a lot of people who paid 119g for it weren’t exactly thrilled that a version of the same armor, but enhanced with particle effects, was in the gem store for ~65g, nearly half of what they paid for the exclusive version.
So the problem wasn’t that it was a reused armor set (although some people did complain about that,) but that, unlike the other two, it significantly undercut a much more expensive, race-exclusive set. That’s why Flamekissed is getting change while the other two are staying the same.
Hope that clears up the situation! Whether changing it is the right call or not, I leave to countless other discussions on the subject.
I blame all the stripes, hah. They’re going to make anyone look a little…wider…er…
Man, he does look sad, doesn’t he? Time to eat those cares away!
I’m not interested in WvW enough to have made myself do it just for the achievements, but, man, I do envy the little Dolyak.
TREAT THEM WELL.
IF YOUR OWNERS ARE BAD TO YOU, FEEL FREE TO COME LIVE WITH ME. THERE ARE NO WvWers TO ATTACK YOU WHERE I LIVE, SO YOU WILL BE SAFE AND FREE TO FROLIC AND PLAY WITHOUT WORRY.
They probably pop up in the middle of the screen so that they get maximum attention, so you’ll deal with them immediately. They’re distracting from whatever you were doing before, but, as they signal the end of the wait for something else, that’s part of the point.
While they’d still be noticeable if they appeared off to the side, appearing in the middle makes sense, and it’s really what I’d expect from a UI design perspective.
I feel like this thread is dealing with the issue in a very superficial way. I mean, do you really think someone is going to read it, do a spit take, and shout “WHAT? HAPPY CUSTOMERS ARE REPEAT CUSTOMERS? WHAT?”
No; that’s staggeringly obvious. What isn’t obvious is how to maximize sales while appealing to a wide range of players’ likes and dislikes, and everything else that goes into developing a game. It’s not enough just to say “If you respond to players’ complaints, they’re more likely to give you money!” If it were that simple, don’t you think they’d be doing it?
There are a lot of debates about what is done well or done poorly in the game, both as a money-makers and as a fun pastime, but with this thread…What kind of response is there? “No, the game can’t be made more fun?” “No, player enjoyment doesn’t correlate with player investment?” Or is it just fishing for agreement and the mutual validation of a bunch of people nodding at each other and the sentiment “We know better than the out-of-touch company big-wigs” ?
Remember, the people running the show are people, too, and many of them are business people. That they should try to make players happy has probably occurred to them.
While I don’t think that particular armor is the most attractive outfit, I’m not really concerned about it being too risque. I don’t really see a connection between it and the quality of the game. It’s certainly more suggestive than most armors, but I see that as an issue of preference, rather than quality, and it’s a staggeringly small part of the game.
I’m against changing it because, hey, some people have already bought it and they like it the way it is. It’s a very small part of the game for everyone else, and not worth changing.
Urmaug’s secret. It’s extremely easy, it’s fast to get through, and it’s in Lion’s Arch, which is loads of convenience all on its own.
I’m afraid this analogy is just grasping at straws; while you can find some points of comparison, the two just really aren’t that much alike. Not to mention your analysis of the Wii and the Wii U is kinda off; Nintendo’s greatest strength is its first party properties, and they’re strong enough to keep them going despite troubles with third party developers. The Wii U is having trouble more because it lacks the mainstream enthusiasm the Wii did, while struggling to attract third party developers over from PC/Xbox/Playstation markets. What that even means in the context of GW2, I have no idea; it’s just not a very clean metaphor.
That aside, I think you might be oversimplying the “bring content over from GW1” option. Porting over areas from GW1 would require more than a little sprucing up, and isn’t really the problem; most of GW2 is overlaying GW1 areas, after all, which shows you how little effort is saved by “reusing” areas from the previous game.
As for skills, GW1 has such a different combat system from GW2 that I’m not entirely sure what “bringing over skills” would even look like. They could share the same name and maybe the same concept, but they couldn’t function the same way. As with areas, I think it’s more an issue of people wanting to see more content, regardless of how it’s skinned, and reintroducing it into GW2 would take more whole creation than tweaking of old assets.
As for questions like “What happened to all the skills/classes we used to know?” I’m not sure what kind of question that even is. That’s like asking “Why weren’t there thieves in the original GW?” It might make sense to ask that in-world, but as a question of game development, it’s overlooking a lot of factors.
Thank you to everyone who explained art to Krait! Living underwater, krait do not have paintings like landwalkers do, so it is an exciting new world for Krait.
Why we even have a year-round holiday called Meatoberfest, being held in Diessa Plateau at the Village of Butcher’s Block! Maby you’ll find some -really- good fish there, cooked to absolute perfection!
Krait will check it out immediately!
(Btw, is there any difference of taste between the meat of a blue quaggan and a pink one?)
Krait has never eaten baby quaggan, and Krait would prefer not to ask those krait who might know.
Meanwhile… QuaggaPults have been invented. Does krait appreciate?
Oh no! Krait do many things in war, but rarely fire combatants out of catapults!
Yaarrrr!!! See here Mr.Krait, why don’t ye forget about them old fancy pants artsy stuffs and come on down to th’ ole bar! Tis’ right across the way! Tis where me pirate gang and I hang out to have a good swig before we embark to Southsun Cove! All are welcomed!
So many have suggested that Krait try this, so Krait’s next adventure it will be!
You win an award for missing the point.
I am not acting like it’s universally tasteless and trashy. It is universally tasteless and trashy.
…If it is universally tasteless and trashy, why don’t you act like it’s universally tasteless and trashy?
I am not acting like it’s universally tasteless and trashy. It is universally tasteless and trashy.
…If it is universally tasteless and trashy, why don’t you act like it’s universally tasteless and trashy?
The fact that a female human character has to run around shooting arrows, slashing with daggers or throwing granades while half her underboob is hanging out from her armor, is not only trashy but also degrading to women.
Now there is a can of worms. While I don’t like the armor much myself, I’m not convinced that it’s particularly degrading. There are too many non-revealing sets, or moderately revealing sets, for me to look at this one (which isn’t, as I’ve said, even the most tasteless set in my opinion,) and say, “Yep, they’re objectifying women, and that must be stopped.” In the context of the game, which has a lot of strong female characters as well as decent armor selection, it’s just a revealing set, not an inherently degrading set. Context is important.
You do realize you’re insulting players who like the said armor by saying that they lack the correct taste? Do you realize that you’re ignoring subjectivity and generalizing?
You do realize that admitting to liking said armor automatically shows lack of taste.
Shows a lack of taste in your opinion.
I think lace is almost always hideous (on anything; table clothes, curtains, clothing; anything) but that doesn’t mean I go around telling people how surprised I am that they have lace curtains in such an otherwise high-quality house. Again, tact.
Edit:
Go home, folks.
I hope you’re right. Show’s over, time to move on with our lives. \o/
(edited by Redenaz.8631)
And again, I am not requesting the removal of this extremly tastless piece of armor nor trying to offend the people that bought it. I am questioning its existance in a supposedly high quality game.
You’re implying that the people who like the “extremely tasteless” armor have poor taste. Whether or not you’re trying to offend people, you have to realize that the way you’re expressing your feelings on the subject, you’re going to offend people. You’re not phrasing it as “I don’t like this armor,” or “I don’t feel comfortable with it.” You’re acting like it’s universally tasteless and trashy, and you’re implicitly insulting the people who like it.
It’s like saying “No offense, but your clothing tastes are awful.” Whether or not the armor is tasteless is a matter of opinion, but you’re arguing the case in a tactless way and insulting way.
Do you go into clothing retail stores and request that they change the style of clothes you don’t care for?
If the retail store was selling clothes that belong to an adult store, I would most definitely request that they change the design.
This is an impressively concise boiling down of the situation.
I might not care much for the armor design, but I don’t want to see them change it, because a lot of people have already purchased it and like it the way it is. So there’s an armor set I don’t care for; there are plenty of those, and plenty of alternatives. It might be a little shocking, depending on your sensibilities, but it’s not incontrovertibly indecent, and it’s certainly more tastefully designed than some other armor sets I could name.
As for the game being PEGI 12, if you find this to be a problem, you should probably take it up with the ratings authority. They reviewed the game, and while they labeled it (mildly) for language and violence, they looked at the sexual content in the game and decided it wasn’t even noteworthy. Heck, even the ESRB couldn’t care less about its suggestive content, and they labeled the game for Teens.
(edited by Redenaz.8631)
I was actually looking more at the mermaid on top of the statue, more than the serpent.
(edited by Redenaz.8631)
…Are we talking about Loot Bags or Bags of Loot, or both?
I think the OP is talking about loot that drops on the ground, separate from the mob’s corpse, but it seems like a lot of people are talking about container items.
However I did find someone that new Storyteller’s adress and I was able to send the files I promised Sophiere to send him. I hope he likes it.
Much appreciated; I’m used to dealing in rumors and hearsay, so it’s not often I get a more scholarly perspective on these things.
As it happens, I was stumbling drunkenly rambling around Divinity’s Reach tonight when I noticed a statue I hadn’t paid any attention to before. I figure some folks might take an interest in it.
If you’re worried about grouping with efficiency-minded players, start your own LFG listing and say “Casual” or “Newbies welcome!” in the description. Elitists will steer clear, and you’ll be providing a group for others who worry about getting kicked or being dead weight. I don’t go down a lot anymore, but I still avoid elite groups because I’m so chatty.
Good luck!
Does Kraits communicates withs Drakes?
Pleasse helps poor fishershuman, tells drakes to spits him outs!
Sorry, but Krait doesn’t speak with drakes any better than charr speak with lions. Maybe try a ranger?
And while you’re at it I’ll try to hunt up a big enough pile of furs that you can come visit Hoelbrak and not turn blue
.
Krait are cold-blooded, so furs don’t keep krait warm. That’s why krait don’t wear lots of clothes like warm-bloods do.
Wait a minute… are “Kraits” the new “Quaggans”?
If krait are the new quaggan, what are the old quaggan now?
On another note what class are you in krait society, are you an Oratuss?
Oh, no, Krait is not smart enough to be an Oratuss. Krait is a Damoss. (But, remember, it is only polite for other krait to call Krait by caste. Humans should call Krait “Krait.”)
<Hands krait a dozen shiny apples>
Every good krait should be filled with apples…….
Krait can eat apples, but krait prefer fish or meat. Who was your friend?
Krait continues to ponder the mysteries of art.
It’s by design. Other players will get one of the random transformations, while only the witch will get the witch-frog, which is the only transformation she’ll get.
I’m not sure how I feel about it, personally; I like the frog, but it’s a little ehh that I never get to use the other transformations myself.
Oh! That’s exactly the explanation I needed. Thanks!
While I’m sympathetic to the situation around the Triforge Pendant, what’s a good solution?
I mean, celestial stats, while flashy, aren’t exactly useful enough that it would be worth discontinuing Syzygy and making Triforge Amulet the only way to get those stats, and buffing the Triforge Amulet throws its balance out of whack with other ascended gear.
Given the limited usefulness of celestial stats, if you’re making a Triforge Amulet, I think you’re probably not doing it because it’s the most effective, efficient choice. (Since “all stats” wasn’t exactly a coherent build before Charged Quartz.)

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