Showing Posts For Rentapest.6503:

Elemantalist and Engineer Unfair Advantage

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Well if it’s “working as intended” then it needs to be re-designed! It’s blatantly unfair.

Constant disconnects/rollbacks since patch

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

I am also being constantly disconnected and rolled-back since the patch this afternoon.

you are thrown back to the character selection screen with an error about how the game client has lost it’s connection to the server. You can then log back on right away, but you are rolled-back.

Excessive Chat filter needs fixed ASAP

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

Pavilion Event…

Ok so I waited for 10mins without typing ANYTHING in /s or /m and waited for the event to begin. After about 3mins into the fight I typed ONCE in /m chat to offer the percentage of my boss and couldn’t type anything after that at all.

This is rediculous and making it impossible to co-ordinate events like the Pavilion which specifically requires communcation constantly between groups.

If you wanted us to go clockwise as a single group without communicating anything, then nerf the bosses and prevent them from passing abilities to others so we can achieve the gold timer this way.

Alternatively, if your intention was to create a more ‘fun’ event by requiring organisation and co-ordination, then allow us to talk to each other using the ONLY tool available to us, (map chat) without being blocked repeatedly for trying to say more than one sentence!

Excessive Chat filter needs fixed ASAP

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

So I’m trying to organise and guide people in the Pavilion event, trying to co-ordinate the boss kills so we get gold and am constantly being blocked for excessive messaging.

Why is this even active on Commanders? We pay 100g for the prviledge to lead and need the ability to send multiple messages without being blocked for spamming.

Yet the gold sellers are able to spam you repeatedly over and over. :\ Doesn’t make sense to me.

Unable to complete Bazaar Events

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

So second day of trying to do the boring events in Pavilion …. tagged up, and fail gold, try again, fail gold, try again, fail gold and everyone left so we barely had enough dps to spend the next 30mins nuking down upscalled bosses.

Then a friend invites me and expects me to sit there for 30mins right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, just to get into a decent pavilion where things are being killed.

I tried for 5mins again, got a sore arm and annoyed and quit.

Yet again, this is what events are now about … bad overflows that cannot even organise enough people to do the events!

Yet again, why is there no queue system? Why are these events only aimed at hardcore players that are willing to stay logged on ALL night just to be in the non-coverlfow?

Unable to complete Bazaar Events

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Well, I give up now, I’m off to do something better with my time like watch a movie. This game is rediculous now and completely ruined by these new multi dimentional servers.

Unable to complete Bazaar Events

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

I have never heard of this happening, or have had it happen to myself, even with a full map with people constantly trying to get in (organised triwurm in this case). Have you got any evidence of this actually happening?

I agree that having to wait the 5-or-so minutes can get dull if you just sit around, but in the end it’s your fault for leaving.

I thought I’d waste time on this event again so trying to get into a “decent” Pavilion that can actually manage ‘gold’ on the bosses. As you can see there are NO commanders in the useless overflow that I am in and you’d be lucky to get bronze after 30mins of fail.

I have a guildy who is in another pavilion who is saying they’re farming ‘gold’ over and over, which is where I should be. So I grouped with him so I could join him, but no forget it.

So after 15mins of right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join, right-click+join .. I’m here now to complain yet again about how terrible this system is and how it does not work!

Why is there no queue system? Why are guilds and friends forced to NOT play together because of inadequate server capacities?

Attachments:

Unable to complete Bazaar Events

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Flying Dolyak race – Completed. It’s looking like a nice gold reward is due as 50ppl completed already with 6minutes to go! Awesome!

But rather than sit around for 6mins, I could get some more tokens playing Aspect Arena right? Wrong!!! Joined Aspect Arena only to be on a losing team, get no rewards and come out in a totally different mega-sigh-server to a race that has 5 ppl completed and 2minutes left!

So, yet again another event that is completely ruined by overflows/mega-sigh-servers. We had these problems with the Lion’s Arch event, where many many groups were unable to kill the Knights and participate in the event because of bad overflows and lack of co-ordination.

The exact same thing is happening with this event in both Pavillion and Bazaar. Even if you waypoint at the bazaar from top to bottom you run the risk of being thrown into another Mega-sigh-server.

It is impossible to participate in events unless you log on at 4am in the “main” event zone and camp it until people come on then waste your entire day farming it properly. Is that the kind of people this game is now aimed at? Hardcore hoboes?

Why is this game not playable by the “casual” community of players who just want to be able to log on and do the events that everyone else is doing? I log on and it’s just one bad overflow after another since release.

(edited by Rentapest.6503)

Boss Blitz Lobbying System

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Why was this not an option?

Instead of a few people who have the sense of calling for organization only to have the zerglings ignore them and zerg off anyway.

Instead of being lucky and getting into a map that do pull off organized events, which are a harsh minority.

A lobbying system would have helped where during the blitz the areas are sealed off and the entrance is through an npc with a head count and maybe a limiter.

Agree, as usual the events are messed up by overflows with not enough ppl.

state of the ranger?!

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Ranger’s need a HUGE buff in both PvE and PvP! Why is this not happening?

New Characters

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

Ok, since the patch we now need to do a rediculous amount of stupid things to get traits for a newly created character. I am here to complain about this and protest it!

I made a new Necro today (this is my 6th lv80) using Scroll, Tomes and Skill Point Scrolls. I instantly made her 80 and now cannot give her traits. Obviously this is rediculous!

Any veteran player who wants to make an alt does not want to go through the motions of doing all the nonsense involved in unlocking the new traits as is required.

If you are to purchase the new traits using the current system, this will cost you a rediculous 43gold and 360skill points!!!

That is outrageous! these traits should be FREE as they were before! Not the new scammy rip-off price that is clearly aimed at making us buy gold or grind the rest of our lives to make an alt.

Skyhammer

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Skyhammer is my favorite map BECAUSE of the knockback! It’s the only map I can actually shove an annoying player over the edge without having to spend 15mins trying to nuke him down.

OP Necro tank? No problem .. longbow #4 kthxbai \o/

Nerfing into oblivion Incendiary Powder

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Engineers need a nerf, big time. They have WAY too many toys. Stun, knockbacks, stealth, turrets that nuke you, snare you ,slow you, push you away. It’s just insane.

I see an OP engi in PvP, I don’t even waste my time trying to nuke it.

Retalliation

in PvP

Posted by: Rentapest.6503

Rentapest.6503

This ability should be removed from PvP. I’m so tired of trying to attack my enemy and losing HALF my hp to retalliation! That is not an exaggeration at all, I start nuking ppl and just see my health evaporate to this ability. Then ofc they start to attack me and I’m just insta-dead because I’m forced to blow my heal just because I touched the enemy.

This ability imbalances pvp. I play a ranger, how am I supposed to buff myself with this ability 24/7 like everyone else has it? Oh that’s right, I’m not an OP guard or OP engineer.

Nerf or remove Bunkers

in PvP

Posted by: Rentapest.6503

Rentapest.6503

By “bunker” I mean one of these OP “tanky” builds that can tank 5 players while ripping your head off.

And you’re right my attitude is terrible, but what must I do? Run in to pvp as a lemming unable to kill the OP’s and just feed them points? No thanks, I’ll rather afk in the base. I do actually try at the start of the game, but if it’s against a team that takes 5 ppl to kill one and they are ahead on points, I just concede to that and wait it out. I find it boring as hell fighting an uphill, futile battle against a better team that has tanky players that cannot be killed.

PvP should be about balace. It should be more like that “Aspect Arena” game where you all have the same stats, the same hp etc but just different skills and using them accordingly. I’m not saying PvP should be as simple/boring as that, but at least remove these tanky ppl by capping the max hp/defense stats.

And after spending 7 games afk tonight, I’m now bored enough to come post here again. =]

Nerf or remove Bunkers

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Another thought, since I have plenty of afk-time on my hands. If you’re opposition has a bunker build, you should get 3 extra players on your team to ‘balance’ things.

That’s fair because it takes at least 5 people or more to kill just 1 of their team, and if they have more than one, well, forget winning.

Nerf or remove Bunkers

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Everyone is a bunker build now (except me because I think it’s stupidly lame and refuse to stoop down to that level) and it’s ruining PvP.

If you play Zerk, you can forget killing a bunker. Because you have no defence, they’ll just nuke you while taking NO damage at all. It’s basically godmode.

If you’re stupid enough to play bunker, then you do no damage, but can survive stuff. It’s boring, stupid and ruins PvP.

The amount of games I sit afk in the base because I’m bored of being killed by ppl I cannot even damage below 90% is rediculous. I’m posting this while in a game actually, my 3rd afk match tonight.

Anyone recommend a good afk botting program for me please? This is so boring. :\

PvP = AFK

in PvP

Posted by: Rentapest.6503

Rentapest.6503

I had it in my head that this game was “balanced” in pvp because there’s no gear advantage, no healers to ruin things etc.

But that’s just not the case at all. I’m now in the 3rd game afk again. With the 15min waiting times as well, this really is a waste of time! You queue all that time only to spend the next few mins afk anyway.

What I’d like to see is REAL balance. Get rid of these bunkers, give everyone the SAME survivability and damage. Make it about dodging, countering etc. Not trying to get the current pet-class and cookie build to win.

Liadri and rage

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Laidari is too much overpowered. I wasted ~70 tickets, 10g and all festival tokens to get absolutely NOTHING from her. She needs to cripple less, have 2 at max inv buffs and spam less red fields. HP nerf would be welcomed as well.I am trying to kill her for 2 days already and Im seriously out of patience for this game.. aNET please do something about this.

Thanks in advance.

Agree, this needs a MASSIVE nerf and then some more.

PvP = AFK

in PvP

Posted by: Rentapest.6503

Rentapest.6503

So, this is my experience of GW2 PvP … always on the losing team against hopelessly imbalanced opposition who are all bunkers and take 5 players each to kill 1 of them. That means as a team we would need a total of 15 players to kill their team. How is that balanced?!? It’s not!

And it’s like this every time, in fact I’m in a game right now! All I do these days is grab 10points then afk in the base doing other stuff outside the game, occasionally moving my character to avoid the auto-kick. It’s boring as hell.

But hey, since this isn’t “botting” it’s allowed and I get free rewards while working on stuff outside the game because PvP is boring and not actually worth participating in unless you enjoy losing all the time and dying repeatedly.

Forced to chose only one reward :\

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

I was very excited when I heard that the Sovereign Weapon skins were retruning! I only started playing in Feb 2014, so missed many events last year. I was looking forward to getting the Longbow and Greatsword combination for my Ranger.

But that’s not possible because you get only ONE Favor of the Festival token, which forces you to chose one reward!

I asked yesterday if there was a way to get more, and there is. But it has NOTHING to do with actual work, it is just aimed at those lucky troll players that get everything given to them on a silver platter while the rest of players, like me, have to spend days grinding teh same items. sigh

If you’re extremely lucky, you have a chance to get 1 of 2 favor’s that can be combined to a Favor of the Festival token. Well, I’ve been doing the events in both the Pavillion and Cliffs since release and not had one single token drop!! Considering you need 2, this is a 1 in 1000000000000000000000000000000 chance of getting another token!

Why are you not rewarding players that actually play? Why is everything bulldust luck?

Festival Sanctum Sprint Achi Bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

The achievement reads as follows…

Dedicated Sprinter
Complete the Sanctum Sprint activity 1 time.
0/1 Sanctum Sprints Completed
Tier 1 of 3 Tiers

It does not say WIN the race to get an achi, it says PARTICIPATE. So why, when I lose (and I always lose coz it’s a stupid minigame) do I get NO chest and NO achievement?

Sanctum Sprint

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

The achievement reads as follows…

Dedicated Sprinter
Complete the Sanctum Sprint activity 1 time.
0/1 Sanctum Sprints Completed
Tier 1 of 3 Tiers

It does not say WIN the race to get an achi, it says PARTICIPATE. So why, when I lose (and I always lose coz it’s a stupid minigame) do I get NO chest and NO achievement?

Favor of the Festival

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Well, after opening 450 of teh boxes from the vendors and participating in all events so far numerous times, I am yet to see a single drop other than the ONE token I’ve received from the Meta achievement.

So basically, it’s farm farm farm farm farm for one weapon skin.

Phoenix Longbow Skin

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Exactly like the “Araneae” Longbow Skin. When you have the weapon ‘stowed’ it looks as it should do, facing the right way when it sits on your back.

However, when you ‘wield’ the weapon, it is inverted! The texture needs to be reversed.

As someone pointed out to me, all bows are actually “inverted” this way but as the models/skins are symetrical you don’t notice the effect.

Attachments:

Favor of the Festival

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Is it possible to gain more than one “Favor of the Festival” during this event?

If so, how is this possible?

Phoenix Longbow Skin Bugged

in Festival of the Four Winds

Posted by: Rentapest.6503

Rentapest.6503

Exactly like the “Araneae” Longbow Skin. When you have the weapon ‘stowed’ it looks as it should do, facing the right way when it sits on your back.

However, when you ‘wield’ the weapon, it is inverted! The texture needs to be reversed.

Attachments:

Ascalonian Catacombs Latency/Lag

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Everytime I enter AC, I have a 2-3sec delay on all my chat and skills! As soon as I exit and travel around the game zones, no lag at all. This seems to happen only in AC and all other dungeons are fine.

Since there is NO tech info in this post, I will at least include the IP’s of the servers that I encounter this problem on.

206.127.157.35

206.127.159.154 <— No latency

(edited by Rentapest.6503)

Started a ranger, reading alot of negativity?

in Ranger

Posted by: Rentapest.6503

Rentapest.6503

It’s not that the ranger is poor, its that most of the people playing ranger are poor.

For some reason, the ranger class attracts the most inept, lazy, selfish and stubborn players. Most random ranger players I meet seem to think that ranger = pure ranged and so we get short/longbow campers in dungeons (usually with a terrible pet in tow and bad traits/utilities) refusing to use a much superior 1 handed sword or even the greatsword.

This is precisely the attitude I have a problem with. Look at the profession name “RANGER” it does not say “melee” it says “range”. Also, when you think of a “ranger” what do you envisage? I’m sure most people would answer with something along the lines of “a person with a bow”.

I made a Ranger because I enjoy playing ranged classes and especially enjoy bow-users. But unless you spec into group-support and play as melee, you can forget people wanting you in their groups with them for dungeons etc.

I’d like to quote the discription for the Ranger profession taken from the Guild Wars website…

Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.

That to me intimates that this is a ranged bow profession. Perhaps with the option to swap into melee combat for when enemies are flanking you, but otherwise primarily ranged.

The original concept of the game was to have a feeling of both balance and uniqueness when it comes to the different proffessions. This means that since there are no dedicated roles like tank or healer, any player should in theory be able to chose any proffession and perform their desired role. Unfortunately there will always be one or two setups that will have an advantage performing a certain role, these we call “cookie cutter” builds.

My point and problem with the Ranger proffession is that they are useless in their original form. What I mean to say is that a Ranger cannot play ranged as intended because it is not viable in all scenarios.

I like to PvE a lot, but Longbow is simply not viable dps. Therefor my options are play melee ranger or another proffession thus going against the original concept of the game, which is meant to allow any proffession to perform any role.

I think that Rangers need a serious overhaul and it’s about time their ranged dps was improved to make them viable.

Impossible to make or join Fractal groups

in Fractals, Dungeons & Raids

Posted by: Rentapest.6503

Rentapest.6503

Because Ranger is the most nerfed class in game and nobody wants them in the group, it’s impossible to get into or make a group for Fractals!

I cannot progress beyond lv27 because nobody will join me and or will instantly kick me if I try join their group! I’ve been waiting for nearly 20minutes now with “swamp ready” etc to try bait people into joining, but no luck. I know full-well that it is because I am on my Ranger.

I enjoy bow classes and playing as a Ranger, but because of poor game design I am repeatedly forced into either playing as Melee Ranger or on another character JUST to complete dungeons and fractals. I think this is totally unfair and outrageous that I am forced to play another profession!

The only way to get Fractals done is to joina group that is not yet entered and quickly enter them at the level they want. That puts me in control of the instance and ensures they cannot kick me. I feel that this “exploit” is unfair to players and again, I should not be forced into taking such drastic actions JUST to do a fractal.

(edited by Rentapest.6503)

Karka Queen spaws in the middle of nowhere!

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

So I thought I’d take my new level 80 to this event to get the new trait because I think it’s a complete ripoff and joke to pay 20 skill points that I don’t have plus 3 gold for the trait that should be given freely!

Anyway, I specifically got my toon there early to the middle of the map. Since this zone is laggy as hell, I waited there for the queen to appear. Since everytime I’ve done the event, she’s spawned in the middle.

She spawns waaaaaaaaay on the other end of the map. Now since I do not have any waypoints here as this toon is new, I had to walk accross the map constantly being slowed by combat. By the time I get there and tag her, she’s dead and no credit awarded despite being in a group.

So luckily one of the groupies was in another mega-fail-server so I zoned there quickly only to discover she was waaaaaaaaaaaaaaaaay on the OTHER frikkin side of the map!!!

So two events, both missed because you spawn this thing in the kitten -end of nowhere! Serisously lame, spawn her in the middle as per usual. And don’t tell me it’s “random” I know that already, make it un-random that’s what this post is about.

While you’re at it stop forcing us to do these dumb events to get traits that should be awarded freely.

16 Lost matches in a row

in PvP

Posted by: Rentapest.6503

Rentapest.6503

It’s gotten to the point now where I get into the match, give it a try, but if I can see that it’s a loss, I’ll ask an opponent to kill me so I can afk in the base. Then it’s just a matter of watching some YouTube vids while my team tries to fight to the last man to claim 20 points vs 500 points.

A bit of an exaggeration on the points, but you get my meaning.

Temple of the Silent Storm - Tranquility

in PvP

Posted by: Rentapest.6503

Rentapest.6503

Please remove tranquility or make it simply award 20points.

We spent the entire game fighting hard to take all three bases to get some points, a lucky steal on this OP buff and it’s over. It’s not a game-turn-around, it’s a game-over buff and needs to be removed.

World bosses are a mess

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

The events generally seem to be running as well as they have ever done. There needs to be a solution for the contested state of waypoints/events on megaservers but other than that it seems to be business as usual.

It’s nothing like “business as usual” at all! The events have been completely ruined in the last nerf.

Putting timers on things means that you would have to spend an ENTIRE day playing to complete the events that you could have done before the nerf in a matter of 2-3hours!!!

Also, the mega-fail-servers are a joke! It’s basically overflow without the tag on the minimap, that’s all. So you try and do an event like Failquatl, it’s impossible on “overflow”.

Failqatl World Event Impossible To Complete

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

Why is this “world event” not nerfed? It is only possible to complete if you’re not in overflow on a mega-fail-server!! You should not have to “camp” on your home server for an HOUR before the event just to stand a chance of completing it! It’s rediculous.

Why make an event that requires more people than your zone server capacity can accommodate?!

The quickest and easiest sollution is to nerf the event and make it do-able for those of us who don’t have the time to spend camping the zone waiting for it to spawn.

Magic Find Bug (MF Non-existant)

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Since the April 15th nerf I’ve noticed that my Magic Find is only effective inside Fractals. It does not work in Dungeons, Explorable Dungeons or World.

I realise this is an extremely difficult bug to report and actually convince people that it IS in fact a bug because of the RnG nature of the problem. I expect a lot of “just bad luck” and “mine works find” comments, but please don’t waste time posting that here, this thread is to try report a genuine problem that I am experiencing.

I have 159% Magic Find. This is not a huge ammount, but enough to ensure greens/yellows from dungeon runs … until the nerf.

Before April 15th Nerf:
I monitor my loot closely and it is pretty average but consistent. I would get at least 1 rare item per dungeon run without fail. Even if this was a sigil, but in most cases a piece of armor or a weapon/accessory. I would have enough rare items to salvage an average of 5-15 ectoplasms a day. I would also have enough items/loot to salvage each day to complete the “Agent of Entropy” achivement on a daily basis and increase my MF by a decent amount.

After April 15th Nerf:
I continue to monitor my loot closely and it is pretty poor but consistent still. I now NEVER get a rare item from a dungeon run! If I manage to get a rare from world events or fractals and salvage it, I do not get ectoplasms at all!!!! I use the Mystic Salvage Kit. For example, I did world events today and managed to get 13 rares salvaged for 4 ecto’s using Mystic Kits. That shuld not be possible! This means that MF is not coming into play when salvaging in the world, even when using the “best” kit. I realise it’s RnG and ecto’s are not garaunteed, but when you compare to prior-nerf, there is a very noticeable difference. I also don’t get anywhere near the same amout of loot as before and the loot I do get is 90% blues 10% greens. this means I now complete the “Agent of Entropy” achievement every 3-5days and rarely increase my MF. Again, this is a massively noticeable difference than prior to the nerf.

I don’t know if this helps or not, but after the patch, I had the bug where my dailies did not reset for a week. This was a bug that only affected a handful of players, and I suspect may contribute to this problem.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rentapest.6503

Rentapest.6503

« Negative Feedback for World Events »

I would like to register my negative feedback towards the changes made to world events in the April 15 2014 patch. I will list my issues with the changes so as to make it clear and easy to read.

  • It is now not possible to do all or most events because of the timers, unless you spend an entire day playing and NOT doing anything else at all!!! This is the worst change to world events, timers! Before the patch people could spend a couple of hours early morning doing loads of events and then have time later to do the other things they enjoy as well.
  • Loot is nerfed! Pre-events do not drop loot at all and when they do, it’s been so severely reduced it’s not even worth it. When I participate in world events, which is rare these days because the timers suck, I don’t even waste time with pre events. I’ll just stand there watching stuff on YouTube or getting a drink while waiting for the boss or main event. This is purely because all the champions and elites that spawn on pre’s do not drop anything, so it’s simply a waste of time and effort even killing them.
  • Contested waypoints. Ok, this is something that happened before the patch, but it’s something that needs to be removed! I don’t want to spend 10minutes trekking through the map to get to an event only to see the boss go down as I finally get there. Surely people want to waypoint and be at the event or very nearby. A perfect example is Megadestroyer (which never drops dragonites btw) and Ulgoth. These two events always have contested waypoints, and the next three nearest waypoints are also always contested thus making it a complete waste of time doing these two events because it is nearly impossible to get there.

Overall it seems that you’re discouraging people from World Events because you’ve made it so hard for them to complete all the events and also made the rewards not worthwhile. When I refer to rewards, I’m talking about the lack of loot from trash and pre-events.

I really miss the “chase” of world events before the patch. Now it’s just dull and boring, which is a huge shame really.

Lastly, I have a problem with how badly dungeon loot has been nerfed too! The “bonus” chests only ever reward blues and very rarely a green if you’re lucky enough. I have 159% Magic Find, which isn’t loads, but before the patch ensured that I walked away from EVERY dungeon with at least one rare!! Now I’m lucky to walk away with greens.

I’ve even noticed that salvaging rares no longer rewards the same amount of mats. For example, I salvaged 11 rares and got 2 ecto’s using Mystic kit. I also salvaged an exotic with Black Lion kit, got the sigil and ONE wood log.

I realise ppl are going to argue with “that’s just bad luck” and “i get rares all the time” and I don’t care, I KNOW that there’s a difference. I used to salvage so many items from dungeons that I would get the “Agent of Entropy” achievement on a daily basis and increase my Magic Find by around 2000-4000 daily. After the patch I’m lucky to get that achievement every 3-4days and my MF goes up 2000-3000 every 4-5days. THAT is the noticeable different in loot and drops right there. You cannot deny that. Dungeons are now a waste of time and only worthwhile for the gold rewards.

This entire patch was just one massive nerf that completely ruined PvE for me.

Engineer Downed

in PvP

Posted by: Rentapest.6503

Rentapest.6503

When trying to finishing an Engineer, it is impossible.

Tried to finish…
Knocked back by “Grappling Line” according to combat log.
Tried to finish again…
Knocked back by “Booby Trap” according to combat log.
Tried to finish again…
Knocked back by “Grappling Line” according to combat log.

Most classes have ONE interrupt when downed or a “survival” skill, but being knoced back repeatedly 3 times within the space of 15seconds and they’re off cooldown again? That needs a nerf!!!

Events Not Resetting & Magic Find Bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Oh forgot to mention, that my daily achievements did not reset again last night. The achievements reset but I did not receive a Laurel after completing the tasks.

This now brings my lost Laurel count to FIVE Laurels!!! I seriously doubt that these missing Laure’ls will be awarded back or refunded, but it’s a joke that I’m missing so many from bugs.

Events Not Resetting & Magic Find Bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Events Not Resetting:
I did Karka Queen yesterday, got the chest/loot and trait. There’s since been a reset on the dailies, and I did the Karka event again today and got no loot, no chest. So clearly it has not reset.

Magic Find Bugged:
Ok this is either an unwritten/hidden nerf or it’s a bug. Before I go into detail, I will mention that my dailies (achievements, dungeons, crafting) did not reset for 4 days after the patch!!! I believe that is possibly a contributing factor to the bugs I am experiencing still.

As it stands, my MF (Magic Find) works fine in Fractals and World Events as I get the usual amount of greens/rares that I did before the patch/nerf recently. However, in dungeons, my MF is 0% because I get nothing but whites/blues from boss chests and bonus chests in dungeons! I have not gotten a single rare item from a dungeon chest since the patch.

Please don’t be stupid and say “bad luck rng” etc, it’s not! To give you an idea of how many items I got before the patch, I would complete the achievement “Agent of Entropy” (Salvage 200 items) on a daily basis and be able to refine around 20 Exotic Essences of Luck with artificing from the salvaged items!!! Since the patch, I have completed that achievement once over the past few days and gotten less than 20 Exotic essences of luck because I’m not salvaging anything.

There is a massively noticeable different in loot drops from dungeons. Before the patch, I would have to empty my bags with each dungeon run otherwise they’d be full. Now, I use 5-6slots on blues and a crate or two, that’s it. I can complete 5 or more dungeons without even needing to think about my bags because the loot is so badly nerfed.

Latly, the bonus “chests/crates/sacks” that contain items seem to work fine, I oen those in town and get the usual greens sometimes rares from them. So it just seems that loot from chests inside the dungeons is completely nerfed to the ground.

Mesmer

in PvP

Posted by: Rentapest.6503

Rentapest.6503

1) Mesmer illusions should not be able to kill/attack/interrupt you when you’re downed. Had a stupid illusion on me, Mesmer didn’t even both to attack just let his pet do all the work while he runs around on a rampage. OP much.

2) Mesmer illusions should not have name plates or there should be an option to turn these off so you know which is which.

Dungeon Loot - Complaint

in Fractals, Dungeons & Raids

Posted by: Rentapest.6503

Rentapest.6503

I’m reluctant to post this because A-Net will likely realise there’s something they overlooked and nerf this, but Fractals are still dropping loot as they used to!

For arguments sake lets say that a full fractal run is equivalent to a single EXP dungeon path ok? With the same amount of bosses and chests/loot.

I just completed a full fractal run, and a run in SE P3. Here are the results of the loot…

Fractal:
White/Common – 0
Blue/Uncommon – 9
Green/Masterwork – 14
Yellow/Rare – 3
Orange/Exotic – 1
Pink/Ascended – 1 (Ignore this, since it’s irrelevant for dungeon and only here to show high MF chance)

Dungeon:
White/Common – 1
Blue/Uncommon – 12
Green/Masterwork – 7
Yellow/Rare – 0
Orange/Exotic – 0

Now I certainly do not get an exotic item every time, so that is also kinda irrelevant. However, I used to get AT LEAST one rare per dungeon without failure! I am yet to receive a rare in a dungeon since the nerf.

This is not RnG bad luck, this is a clear and blatant nerf!!! It’s not like I’ve done one dungeon and gone “omg QQ no loot”. I have run multiple dungeons since the patch.

Dungeon Loot - Complaint

in Fractals, Dungeons & Raids

Posted by: Rentapest.6503

Rentapest.6503

It’s RNG… bad luck

No it’s not RnG, it’s a considerable reduction in drop chances. Everyone in my guild that I’ve asked about this has shared teh same opinion and also noticed a significant reduction in dungeon loot.

But, on the positive side I’m not having to use “Mystic Salvage Kit” which means no need to buy Mystic Forgestones from the gem store, thus saving me money.

Dungeon Loot - Complaint

in Fractals, Dungeons & Raids

Posted by: Rentapest.6503

Rentapest.6503

This is a complaint and protest about the “unwritten” nerf to dungeon loot drop rates. I saw “unwritten” because I do not recall (and please correct me if I’m mistaken) any notes on the recent patch saying that drop rates are being lowered.

I am not referring to the “one chest a day” nonsense, but the fact that dungones do not provide any loot at all anymore! I would also like to take this opportunity to note my protest and dislike for the “one chest a day” restriction.

With regards to dungeon loot, I am finding that there are almost NO rare drops at all. For example, before the April 15th nerf/patch I was getting at least 2-5 rares per dungeon run, and my bags would be almost full with blues/greens that I could salvage for mats and essences. However, after the April 15th nerf/patch I am getting ONLY blues from dungeons with maybe 1-2 greens at the most with a total of less than 10 items per run!! This is at least 1/3 less than before!

Is this going to be looked at or is this hidden nerf permanent?

Shockwave Skipper still bugged, months later.

in Fractals, Dungeons & Raids

Posted by: Rentapest.6503

Rentapest.6503

Yes I can confirm that this is definately still bugged! I have completed this achievement roughly 5-10 times. I know for certain that I have at least once 100% completed this and NOT been hit by a single wave! I checked the combat log to confirm this.

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

Hi everyone,

I’ve merged multiple threads about daily achievements not being available and dungeon/fractal/WvW/World Boss chests not spawning. We’re aware a bug of the Achievement system that is the root cause of these issues. We don’t know when exactly it’ll be fixed but are working kitten a fix.

Thanks for your understanding!

Will you/they (Arena Net) at least be awarding us the missing Laurels? I am not bothered about the achievement points so muhc, but the Laurels are extremely rare and missing out on 3+ is a massive setback in my ascended crafting process!!!

Daily reset bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

On the French forum, Stephane Lo Presti community manager replied :

*… I merged several topics that are related to the same bug system success. This bug causes several problems at different levels. It affects success (daily / monthly that are blocked) also coffers dungeon / fractal / McM / Boss of the world (not shown). We do not know when a fix will be deployed but are actively working on resolving the problem.

Thank you for your understanding…*

… We are working on a fix which will be deployed later, but do not know when…

https://forum-fr.gw2archive.eu/forum/support/bugs/Sujets-fusionn-s-Bug-des-succ-s-succ-s-bloqu-s-pas-de-coffres

So why is this not posted on the English forums? Will they be “refunding” the lost Laurels we have now missed out on?

Daily reset bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

This is still unresolved.

Dailies bugged third day in a row

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503

This is still unresolved.

Daily crafting bugged

in Bugs: Game, Forum, Website

Posted by: Rentapest.6503

Rentapest.6503