About Hambow with 4 swap sigils and fast hands. Sigil of intelligence on hammer = almost every hammer attack will crit whilst they can use solider amulet to never die and still have mad dps? Might which goes up and up due to sigil of battle and longbow fire field. Many dodges with sigil of energy. Massive hammer damage which also cc’s the opponent. Fire field which covers the point. Still massive health regen. Remove about 4-6 condis every 7-10 seconds (on demand). Immune to condis for over 1/6 of the time. Immune to direct damage almost the same amount of time. Full condi cleanse every 48-60 seconds with all boons and stability up time of about 50%. Plus heavy armour and the highest health pool in the game. And perma swiftness.
Are the devs concerned about hambow going forward? They should be. We all should be. Things are about to get even more ugly. We need a commitment to a balance patch some time in May at the latest.
I was right btw. No new game mode. They lied to us again. The new map will be marginally interesting but at the end of the day it is just zergjoin. An unbalanced mess is what it will be.
The PvP community isn’t even second rate. We are just not even a consideration at all. They don’t care about us at all. What does pvp get this patch? Nothing at all. Which is hilarious. We don’t even get a balance patch after 5 months of nothing. And that was after a tiny insignificant december patch. WHich we had to wait ages for.
They just need to bug fix Pistol Whip. In PW descrition there is not a evade so i believe its not a intended behavior for the skill. Probably they will fix that in the future.
It is a bug and needs fixing because it is hurting the game a lot.
Everytime I play on this account I go straight back to rank 1 due to no decay on the system and because when I was giving full effort in solo q on this game then I did just crush everyone with my necro. I carried so hard in team fights. But this was before decap engi was played as much, and before the thief iniative buff lowered the skill cap for them to make them all a threat.
I have another account which is in the same position. Whatever I did I just trended to the top of the leaderboards so I don’t think it was luck.
However, for the last 2+ months I have just given up completely with this game. On my lordrosicky account I just messed around with troll builds and got myself way lower in rating. And this is the only place you can have fun. Lower down in the leaderboards you get way less queue times which really does make the game more enjoyable. However, right now I have more or less quit solo q on all accounts because of decap engis.
The lack of permanent decay sucks totally. I basically can’t play on 2 of my accounts because I go straight back to where I was before I stopped playing (rank 1). I don’t want to go back to rank 1 because:
1, Queue times are insane
2, I am so much worse now than I was then so I can’t justify my rating whilst playing which sucks
So I have to play on my mess around account. Which is now how I see solo q – as a joke.
Right now the way to get ranked and stay there =
1, You have to play either decap engi, thief or warrior as these specs do whatever is needed can can carry
2, You have to be good
That is it really. Luck doesn’t come into it. Before I just gave up on this game when I was consistently top 10-20 on 3 seperate accounts then I was there because I was amazing at the game. The people who can’t take that will say solo q is luck or whatever. But the truth is if it is so easy to get to the top of solo q with a good win % then why don’t they?
Even if I try harded now I would have a terrible solo q ranking (as an active player) because I am way worse now. Which shows skill is required.
Obsidia above is probably one of the most under-rated players in game. Sure he runs OP thief but he is a good player. Way better than most of the guys on top teams. He is near the top because he is better than most people, even people on “top” teams are way worse than him, as team q revolves more around running to empty points, 1v1ing and team comp. Which all require less skill than carrying team fights/games in solo q.
Duke Henry/Henry Rank Million
I doubt feedback from the community has priority when I look at things like “Immobilize-Stacking”, “Skyhammer still in SoloQ”, “Dhuumfire”, “Diamond-Skin” or general “Powercreep”.
Things the community never asked for or sometimes even protested against and still ignored by A-Net.
To me it looks like the Designers want to create their own world and be creative in general, without cleaning the mess they’ve left. Since the dhuumfire patch the balance was and still is in a horrible state.
They had nearly 1 year to fix things. But instead we get more abilities and traits, which will cause even more issues. I don’t get the strategy behind this nor how the management can’t see such crucial faults.Playing the nice guys in the forums and telling us everyday awesome things will come “soon” and it’s only the “tip of the iceberg”, won’t get you any further in the long run.
Agreed Empa. But things have reached new lows with this feature patch. No thief nerfs, no decap engi nerfs and warrior buffs (sigils will be a HUGE HUGE HUGE BUFF) have really hit feeling in the REAL community hard (in game).
I made a thread an hour after the sigil change was announced informing them how 4 on-swap sigils would make warrior an unkillable machine. Anet DO NOT take feedback into account because they haven’t made any adjustments based on this feedback. Despite the fact that even on the forums everyone can see how huge of a problem this will be.
I disagree with anyone who says AR is the problem. That will not fix the decap engi (decap engis are hard to fights for anyone, not just condi spec attackers).
For me, the issue is all of their heals. Basically an engineer can use the cleansing burst (which gives a water field), and then immediately use 2 or 3 blast finishers. The heals are too much on too short of a cooldown.
So, my “easy” fix. Remove the water field on cleansing breeze and instead give it a dark field (area blindness) or ice field (frost armor).
The alternate would be to double the cooldown on the healing turret.
Either option works.
You confirmed in plenty other threads that you have literally no clue about engineers.
Do you even know the cooldown of the blastfinishers? You have 30sec on your shield 4, 27 1/4 sec on your big ol bomb (which is actually a pretty² bad blast finisher in combat), 20 sec on your turret-explode (you should pick it up in most situations anyways) and 180sec on your supply crate.
If you nerf the general healing of engineers you’ll pretty much delete them from this game.
Engineer isn’t rly viable atm anyway and there is no need to hurt any engineer build out there just because you obv can’t handle them.
Are you even playing engineer yourself? I bet you’re a thief. If not it’s even more funny, because every profession besides a thief should be able to stomp a engineer (some of them with ease).
Also remember this topic is about decap engineers, not engineers in general (we actually need a buff or rather a nerf of multiple meta setups). If i’m running a usual engineer build i don’t have any problems with decap ones besides AR.
The one and only problem with decap engineers is their invincibility in a 1vs1 in combination with their knockbacks (if you nerf the durability the cc isn’t going to be that much of a problem because you’re just going to kill them). The enemy team is forced to send at least 2ppl to their close-point to actually defend it, which leads to a disadvantage in any other fight going on at this time.
So basically you have to nerf the durability of decap engineers. You could nerf all kind of stuff like vigor, regen, cc etc and hurt other (not broken) engineer builds as well, or you could go and nerf Atomated Response. In this case engineers lack condition-removal and can be stomped by any condition profession in 1vs1.
Atomated Response is for sure the key for nerfing decap engineers and passive gameplay in general. If you’re going to nerf multiple things it’ll just hurt engineers in general (we are already in a tough spot due to the current meta).
Yeh all they need to do is nerf ar.
It is funny that AR is MOST effective vs other engineers. Kind of ironic.
It won’t happen though so who cares.
There’s actually no need to open a bazillion threads about this issue.
Doesn’t really matter. We might as well. This forum doesn’t matter anyway. Whatever we say about balance is insignificant compared to who wins a duel out of two anet devs. This is how they balance.
They could give us all that we want. New game modes (which they aren’t), lots of new stuff and features (we get no features again apparently). But it wouldn’t make the game fun whilst builds carried by immunities/evades/passives are the most powerful and easiest builds to play
From the looks of it the only balance changes will be those already spoilt in the “balance preview” which was months ago.
What does this mean?
It means no nerf to decap engis – so solo q is still unplayable
It means no nerf to pistol whip
It means no nerf to thief sustain in general (withdraw)
It means no nerf to AH guardian (so another year of bunker guardian required)
It means no nerf warrior (8% healing signet change doesn’t count sorry – espicially with sigil buff for them)I kind of knew this would be the case based on:
1, Previously their announced balance changes (even when months before a patch) = their only balance changes.
2, Devs already announced they were “keeping balance changes to a minimum”I think the rage when this balance patch comes out will hit new heights on these forums. Personally I would be astonished if they don’t address things like AR and pistol whip
Considering these are overview blogs are not only aimed at PvPers, but rather the community at large and that decap engi, AH guardian, PW thieves aren’t of great importance to them. I’d recommend that you should try and keep your panties out of a twist for a few more weeks, Rick.
Trust me. Those are the balance changes. We have 6 more months of decap engis and pistol whip thieves to look forward to.
I mean, dude, warrior is one of the things I don’t even care about right now. Warrior is balanced and fun to fight against compared to those two things.
What a complete and utter disaster this feature patch is going to be.
The SAME OLD PROBLEMS. I am VERY ANGRY NOW. SAME. OLD. PROBLEMS.
Anet: None of your new traits, sigils and runes matter for kitten. You can theory craft some new epic necro/ele/whatever build but it won’t matter for anything. You will have an awesome coherent build and then you go to play it and you just get pistol whipped to death over and over by an unhittable thief. What ruins this game isn’t what is not there. It is what is here. Addition by subtraction is something you people should be aware of. There is no point in this patch if we just get pistol whipped over and over still, or if we can’t even fight a 4v4 because of a decap engi on our close all game like a braindead idiot
This patch is going to be the worst ever produced. And I was excited about it. None of it matter anymore. New map? Who cares. I will just get pistol whipped 7 times in 10 seconds on that map too. So who gives a kitten.
From the looks of it the only balance changes will be those already spoilt in the “balance preview” which was months ago.
What does this mean?
It means no nerf to decap engis – so solo q is still unplayable
It means no nerf to pistol whip
It means no nerf to thief sustain in general (withdraw)
It means no nerf to AH guardian (so another year of bunker guardian required)
It means no nerf warrior (8% healing signet change doesn’t count sorry – espicially with sigil buff for them)
I kind of knew this would be the case based on:
1, Previously their announced balance changes (even when months before a patch) = their only balance changes.
2, Devs already announced they were “keeping balance changes to a minimum”
I think the rage when this balance patch comes out will hit new heights on these forums. Personally I would be astonished if they don’t address things like AR and pistol whip
You can purchase any of the trait guides. Prices depend on tier and whether it’s new or not. So for every trait there will be an option to go out into the world and unlock it via specific content or just purchase it if you choose to go that route.
I hope the moderators aren’t at lunch. They are going to have work clearing up all the rage which will ensue.
Fwiw, Karl and Roy are good guys who do a good job for this game. It isn’t their fault the game has a PvE direction.
The titles of the upcoming blog post seem to suggest all the “features” are just PvE features. There is no title which suggests a new game mode will be coming.
These are the titles:
mar 21 The Art of Combat – Probably some bluster about sigils/runes.
mar 21 Critical! – Stupid PvE change nobody cares about to critical damage. They get huge balance reworks apparently. Go figure.
mar 24 A New Way to Explore the Looks of Guild Wars 2 – Fluff and BS. Nobody cares about looks in pvp. Probably get looks based on finding them in their stupid pve world.
mar 24 A Colorful Outlook – Probably dyes being account bound. Who cares
mar 26 Looking For Group? – Use this at your peril in pvp
mar 27 Removing Restrictions – Probably some PR BS nobody cares about.
mar 27 Account-Bound – Probably account bound wvw ranks which is more ways for wvw nubs to feel pro with gear/buff advantages.
mar 28 A Solid Foundation – Solid foundation could never be used to describe pvp. SO must be PvE.
abr 2 Facilitating Friendly Play – LOL – more hand holding BS. We want to own people not play in rainbow land.
abr 3 Facilitating Friendly Play: Part Two – Two parts seriously?
abr 4 Facilitating Friendly Play: Part Three – Three part mwhahahahah. perhaps they will make it so we all fight with feathers in PvP. Dying is unpopular.
So no new game modes confirmed?
Also wtf. April 15th. About 18 weeks we wait for ANYTHING. PvP has had LITERALLY NOTHING for kittening 18 weeks. WTF not even A SINGLE BALANCE CHANGE. Other games do expansions in this time. What a total, utter, total, JOKE. Your game was released half finished from a PvP point of view and EVERYBODY hates the meta because it is full of passives, immunities and things.
Total fail.
(edited by Rickster.8752)
This trait is terrible guys sorry. Conditional regen? Not really going to help vs 8k pistol whips or 12k ele bursts. Seriously this trait is one of the worst GM traits in the game.
Depends what they did at 5 15 and 25. If they did nothing there is an argument to be made it is pretty weak. That said, it is still way better than minion focused GM traits for someone who doesn’t use minions.
And to the discussion of it being in the wrong tree, it could be a buff you get going into DS that gives you “shrouded regeneration” increased by boon duration lasting in DS and 5 seconds after leaving DS or some such + boon duration. I wouldn’t pass judgement withouth knowing the mechanics yet.
It clearly isn’t a boon as said in the description. You guys can want it to be good all you like. Heck, I want it to be good. But mathematically it is just horrendus. 30 points for conditional regen? That really is all it is. In PvP I am talking about so maybe its good in PvE (probably is) but in PvP condition build it sucks. Could be better in power build But I doubt it.
@Rickster Your grandmother could play staff? Really? You have clearly never used the staff in PvP. Try it, then come back to this thread and apologize. You are more likely to die fighting any class/weapon combo with staff ele than anything else. Those AoEs are mad easy to dodge, even impossible to hit with unless you have a very fast cpu…
Sure you hit lots in WvW, but that’s just because you can’t miss when assuming at a 20+ zerg army. If you don’t agree, meet me in PvP mists, you choose my class and weapon set, you take staff ele, we see how it goes.
Rotfl
I can’t really be bothered proving myself to lowbies sorry. It is mindless. Just like HGH. Just like power necro (wells and 1 spam). Just like any mass aoe spec in this game mode.
What’s more funny is a decap engi and a mm necro arguing. Those are two of the most broken specs in the game right now.
Except MM is a bad spec which doesn’t really do anything except vs total nubs
They buffed initiative across the board and didn’t increase the costs of all the skills. SO now all their skills are even more spammable. They should double EVERY thieves skills initiative cost. Trust me, they would still be viable.
Thief = more sustain on glass specs when it needs WAY WAY WAY WAY WAY LESS.
Ranger = more unstoppable 1 spam. Please never buff longbow auto attack. Getting pinged by rapid missles from 1500 ranger is NOT fun.
Mesmer = Makes mesmer even more dominant vs things it dominates already and does nothing vs specs it struggles vs. TBH though everyone struggles vs thieves. Being a necro in a team fight vs pistol whip is just gg
Engineer = ai buff. Why???
Ele = seems interesting. Please don’t make staff ele a thing though. My granny could play it. Spam 8 aoe’s on a point! Skill!! NO
Guardian = Nobody will play this ever
Warrior = Maybe in the condi spec. Would need testing.
Necro = Could be useful. That line being reworked should help necros survive better
The mesmer trait seems brokenly OP to me. And once again is useless vs thieves lol
New traits are awesome idea guys. We have needed them for ages and now finally we get some. Even if there are issues with them it will take a while to be fully abused and it will add more fun to the game in the mean time (along with sigils and runes).
The trait system has LONG been broken and lame so any change is good. Thank you Karl and Roy for giving us something awesome
More of an issue is that they don’t have damage statistics or healing statistics. This is remarkable. There is literally no other game in this genre which lacks such information. It really does suck. Probably a bigger issue than anet realise as these stats could add competition within games and even within hotjoin.
I diff agree with the disbanding of the balance team if one exists. A whole new crew for that one. And a PTS would be nice
Balancing a game like this is impossible. There will always be lame things which creep in. They need a PTS. That really is the thing. The balance team need a PTS. Otherwise their job is impossible. The meta will always descend into easy to use lame specs
I wish I could, but it doesn’t make any sense.
Decap engies have destroyed solo queue and the bunker meta makes team queue equally painful. PvP is a lot like this now
It is amazing how 1 spec (decap engis) and the bunkery meta have destroyed this game. That is so true. Warrior and thief are the cause of the bunkery meta. Thieves can overcommit and still get away from even 1v4 situations. And warriors do everything. High mobility, high damage and massive survivability. It really is a horrible state of affairs right now.
Decap engis in solo q are just devastating to the whole solo q concept. And the bunker meta has destroyed any tiny bits of fun which remained in team queue.
The no timeline isnt a problem. Its their way of setting the pace which is their fundamental right as the creators of the game.
Where they lack is
admitting mistakes,
reverting them,
solving easy problems quicky,
being transparent on what they are working,
and in general treating pvp as kitten with too slow changes and not acknowledging its issues for months.
The talk about features but no actual pvp balance, which should be monthly.The only revert i know of is ele heal signet (yet to happen), and only good hotfix was dhuumfire, took less than month, to not wreck PAX.
then 3 months for tooltips
3 motnhs for 15 to 30s per win+ tomes + small warr nerf + burn spirit nerf
3 months of sigil/runes + reward systemSo its 3x months / 1x most broken thing getting slightly less strong. The changes should be much faster, especialy for easy-to-play stuff cz it spreads like a plague
As stated before, when its not about combat mechanics, but something just simply broken by math , why does it take forever to tweak a number? Or why try to solve it with a new problem aka power creep?
Great post. They don’t admit their mistakes. Everyone hates AR or whatever? They don’t admit their mistake.
Can the balance devs please try and consider skills and traits which they buff/add from both sides. Almost everything which sucks in this game has come from clueless buffs.
Let me continue by way of examples:
- Decap engis – Is this a FUN build to play against? Is full immunity fun to play against for a condition spec? Is immunity for immobalise/cripple FUN for other damage specs to play against (hard to land burst as melee on them)?
- Pistol whip thief – Is it fun to get burst and stunned out of nowhere for about 7k? Is it fun that they can teleport without line of sight over and over? Is it fun you can’t interrupt their heal?
Warrior – Is it fun when they are immune to everything which a huge up time (with stances)? Is it fun getting stun locked? Is it fun when they lay down a fire field which covers the whole map? Is it fun getting impaled and you can’t even cleanse it?
Spirit ranger – Is it fun not being able to see what is going on? Is it fun losing to someone who simply presses “1”?
Imo good game design should take into account how fun it is for the guy playing against the spec and the guy playing with the spec. Sure 1 shotting people might be fun for the guy using it but is it fun to play against? Some eles might find diamond skin fun to use at times, but is it fun to play against for a ranger/engi/necro who are pigeon holed into condi specs because many of their weapons do not scale well with power?
I believe that if you designed the game in this way then you would have more people who find the game to be fun. Currently the meta is in the worst state it has ever been in. Your balance changes (which you told us about months ago) are utterly insignificant and don’t seem to address most of the big issues like AR, spirits, immunities, etc.
In future, my advice would be to try and consider skills and traits from both sides. I have never seen a game fail so utterly in this regard. That is my honest view. If you were in charge of call of duty you would put in a “nuke” which wipes the battlefield as a 3-kill kill-streak bonus I expect. Really fun for the guy nuking, but really sucks for everyone else.
It is just shocking to see how the game has degraded in terms of its meta. I am not sure you can bring it back to be honest. Will things get worse or better?
Edit: Just wanted to say I think the devs are smart and talented. Jon Sharp always seemed clever and so does Karl to be honest. So I hope they can turn things round. I just don’t know what is going on and it makes me sad
(edited by Rickster.8752)
lol I just love how angry I made everyone by introducing decap engi to NA.
Btw it’ll be nerfed soon
Trololol
It won’t be nerfed. AR won’t be nerfed and that is the build. Because it isn’t a counter to just condi specs. All specs, like dps guard, power necro, power anything – they all rely on conditions to get close enough to the engi to kill him.
This game is totally unplayable in solo q right now because of decap engi. It is a joke.
i think the worst part about decap engi is that when i fight somebody (i’m a condi engi), regardless if i lose or win the other guy will be like “you suck noob decap engi”
No the real worst part is that a build exists which doesn’t even try to kill you, in fact it doesn’t even need to kill you. It has too much of everything. AR needs to go but we said that for a year and nothing changes. I would rather they didn’t nerf the knockbacks but in hindsight maybe they could make them knockdowns instead of knockbacks. Im not solo queuing again till they fix this. So maybe in 2015 I will be back
And the problem of decap engis is mainly solo q. It literally does make solo q unplayable which is why alot of people quit it. There is no counter to having to 2v1 someone to succeed
all is vain
Decap engies and HS warriors have completely destroyed tPvP in this game. This is true.
please tell me how my HS zerker gs/lb warrior destroyed pvp,
are you so cluelessDouble warrior bunker meta – everybody hates it, except the clueless ones who think they are awesome because they play lolwarrior. It’s hated so much that the last remaining high-rank competitive teams refuse to run it.
so do i, but what does it have to do with hs warrior in general? that’s what i was asking, like how exactly my hs zerker gs/lb destoryed pvp in anyway. i dont get it.
if you ask me what i hate the most right now, condition necro, mace/sword war(more op then hambow dualing lol), s/s war, berserker stance, double endure pain, sp thief, mm necro, decap engi, spirit ranger.
Minion master is not a good spec. Lame? Sure. But it isn’t a strong build. Meh in 1v1 and horrible otherwise.
Funny anet nerf it when its bad and yet won’t REALLY nerf spirit rangers for about a year.
I can’t wait to delete the old PvP servers!
Chaith.8256 is right though, a lot of those changes were in response to what the playerbase wanted at the time.
Maybe pvp shouldn’t be balanced on what the pve players want then
name 1 pvp player that wanted glory gone, pvp only armor, or rewards gone in favor of gold only reward system.
If you can name one pvp player that would favor gold they wouldn’t be a pvp player since pvp players couldn’t make any gold (less selling dyes and such) till it was just added a short while ago. This change seems heavily in favor of the pve masses (aka pve players and tp flippers already sitting on large masses of gold) instead of helping the pvp players. In fact this next patch is a big downgrade to all pvp players why all you are doing is taking away their rewards and not fixing anything…………….and you wonder why long time pvp players are leaving
I am a PvP only player and I would rather gold over glory any day of the week. I think removing glory is a great thing to do. The only way to make use out of glory is to do about 1 million clicks. I cba with this because it is lame and BS.
So speak for yourself. I know many players (who pvp and don’t use the forums) who couldn’t care less about glory being removed. And if they do care then they are happy about it because the current system is horrendous.
if you are only interested in gold then you are not a pvp player because pvp didn’t have anything to do with gold until they tried to flood pvp with pve players with the lure of gold only thing that pvp rewarded was glory, boosters, crafting mats, and reward chests for over a year.
also if you cant see how gold favors the pve champ train and tp flipper masses then its time to open your eyes or try explaining how pvp players have so much more gold than pve players.
Maybe its just me but I feel their time would be better spent fixing the many things broken in pvp already rather than trying to delete everything pvp players attained over the last year and a half or don’t you remember when they tried to delete ranks that failed now they are deleting everything else in favor of gold yah…….
Stop just beating on anet for no reason and calling them out for changing something which SUCKED. Glory SUCKED. Totally sucked. You find me a pvp player who enjoyed getting rank reward chests with all the clicking required to salvage all that bs.
And don’t tell me I am not a pvp player. I don’t even use skins because that kitten doesn’t matter to me whatsoever dude. It is all pve nonesense. Customising my character for pvp? Who cares. It is a joke, I am here to fight people and have some fun/social experience/competition. I am not here to play “dress the barbie” with my avatar.
Removing glory is awesome because glory is just grind. Clicking salvage, blah blah blah.
wow someone needs a reality check you claim to be a pvp player but you are fine with anet deleting everything that is pvp its called denial need a dictionary (too harsh truth hurts)
lets take a stroll down memory lane
what is pvp player vs player what was rewarded in pvp
rank
glory
boosters
rank/ reward chests
what did anet try to delete or plan on deleting all of the above
enough said
How do I need a reality check? What is “pvp” about having to salvage a load of BS from chests. And then having to do more clicking to turn those into dyes. More clicking to open them and more clicking to sell that. That is just a waste of time. I would rather have no rewards at all than that. Glory/boosters is just spam not anything good for pvp. It just clutters up pvp with nonesense. Getting gold is way better. It is there with no need to do a ton of clicking.
I can’t wait to delete the old PvP servers!
Chaith.8256 is right though, a lot of those changes were in response to what the playerbase wanted at the time.
Maybe pvp shouldn’t be balanced on what the pve players want then
name 1 pvp player that wanted glory gone, pvp only armor, or rewards gone in favor of gold only reward system.
If you can name one pvp player that would favor gold they wouldn’t be a pvp player since pvp players couldn’t make any gold (less selling dyes and such) till it was just added a short while ago. This change seems heavily in favor of the pve masses (aka pve players and tp flippers already sitting on large masses of gold) instead of helping the pvp players. In fact this next patch is a big downgrade to all pvp players why all you are doing is taking away their rewards and not fixing anything…………….and you wonder why long time pvp players are leaving
I am a PvP only player and I would rather gold over glory any day of the week. I think removing glory is a great thing to do. The only way to make use out of glory is to do about 1 million clicks. I cba with this because it is lame and BS.
So speak for yourself. I know many players (who pvp and don’t use the forums) who couldn’t care less about glory being removed. And if they do care then they are happy about it because the current system is horrendous.
if you are only interested in gold then you are not a pvp player because pvp didn’t have anything to do with gold until they tried to flood pvp with pve players with the lure of gold only thing that pvp rewarded was glory, boosters, crafting mats, and reward chests for over a year.
also if you cant see how gold favors the pve champ train and tp flipper masses then its time to open your eyes or try explaining how pvp players have so much more gold than pve players.
Maybe its just me but I feel their time would be better spent fixing the many things broken in pvp already rather than trying to delete everything pvp players attained over the last year and a half or don’t you remember when they tried to delete ranks that failed now they are deleting everything else in favor of gold yah…….
Stop just beating on anet for no reason and calling them out for changing something which SUCKED. Glory SUCKED. Totally sucked. You find me a pvp player who enjoyed getting rank reward chests with all the clicking required to salvage all that bs.
And don’t tell me I am not a pvp player. I don’t even use skins because that kitten doesn’t matter to me whatsoever dude. It is all pve nonesense. Customising my character for pvp? Who cares. It is a joke, I am here to fight people and have some fun/social experience/competition. I am not here to play “dress the barbie” with my avatar.
Removing glory is awesome because glory is just grind. Clicking salvage, blah blah blah.
why on gods green earth did they have in place for 1.5 years if it was such a trash system?
Don’t know. I think they realised it was a trash system about 3-6 months ago though. And they have been working on a replacement since.
Guys, I figured it out. OP is a Pistol Whip thief. See signature for details.
You sig doesn’t work. Thief is involved in paper, scissors, rock and nuclear bomb. Thief is the nuclear bomb. Counters everything
Just get a competitive balance, without passive kitten and unfun builds aka condi-warrior, decap-engineers or spirit-rangers. The game got totally unfun, since the dhuumfire-patch. Build a high skill-ceiling, make the game challenging instead of easy.
Yup. Game has got way worse. I hope staff ele doesn’t get buffed. It is more mindless AoE
Again, this thread is not about your views on class balance. Staff ele is not mindless, please take your opinions to the profession balance forum.
Yes well it is relevent to the discussion, and sometimes discussions evolve into other areas. Why should either me or Empa go to the profession balance forum. Have you seen it over there? Nobody there has a clue about pvp balance. I would rather stay here and read the occasional insightful post.
And yes staff ele is mindless. In a team fight you just spam all your 10 aoe’s on the point. Really it is the ultimate in brainless. You dont need to find targets really. You just spam on a point. Anyone could do it
Well let’s be honest..
THIS PvP is “competitive casual” because there’s no competition at all. It’s not even close to be any competitive since it doesnt reward anything (#eSports)
As an exemple, the difference between a good and a bad guardian is fairly less important than a good and a bad prot/heal monk in GW1.If you want an online game to be “casual competitive”, GW2 in its current state is perfect for you, considering it doesnt reward good players
The difference between good and bad anything is almost non-existant in this game. Too many spammable skills, passives and immunities. It takes no skill to be immune to all condis at 25% health. No skill to passively heal with AH. No skill to proc that dhuumfire passively. No skill to give aoe dhuumfire passively with sun spirit.
The game is utterly brainless. Those are the facts.
lol, wildstar is pretty bad compared to gw2.
I’ll probably try it and quit for gw2
Well they have arena. 2v2 and 3v3 I think. That sells me instantly as I often have 1/2 other people I want to play with. 5 man teams are just too many if you want to try hard in this game. Which is the reason I just mess around when I play this game (which isn’t often) for a while now.
No more winning a team fight and being 2 capped again because they player vs pointed onto our close. That is what I want
Give up Henry, it doesn’t matter what you bring up as an argument. Too many ppl on this forum think too one-sided. Mostly because they only look from a one-class-perspective or because they choose to ignore bad skill-design.
“It doesn’t affect the meta” or “I played it and I failed, so it must be underpowered and useless”. If I read such things I have to facepalm myself for stupidity. I hope you realize in 2 months when staff ele gets buffed, that this trait will change to a real threat. Besides that it is just a horrible hardcounter (if it’s played or not doesn’t matter), but it seems like you are not able to think further and in bigger patterns.
Well…it doesn’t affect the meta and it does fail right now.
As for later on when eles get buffed:
1) It depends on what buffs they get. Not all buffs will suddenly make 30 in the earth tree viable.
2) We have no idea whether they will nerf Diamond Skin at the same time, but the point has already been argued to death that it’s a badly designed trait. If ANet doesn’t get that by now, then dragging this argument out all over again now and beating on the same tired arguments won’t change anything.When they start talking about what ele buffs are coming and whether diamond skin will change, there will be something worth talking about here. In the meantime, this is just serving as a springboard for people to rage against tired, unconstructive arguments.
lol @ diamond skin being changed dude. Anet don’t reverse their changes even when feedback is almost 100% negative. Look at things like Healing signet, AR, Diamond skin or not giving us new game modes.
Seriously. They have shown that they are stubborn developers who just think they know best DESPITE constantly kittening up. Like with refusing to do new game modes. They didn’t listen. As usual, the community was right and they were wrong. But it takes them 3 years to admit this. SKyhammer. community almost to a man hates this map. PvP hate this map. In game it is a joke. Developers don’t listen. They think they are right and we are wrong. People quit solo q as a result.
They have confidence in their decisions (the devs). Unfortunatly they aren’t as smart as they think they are. And we aren’t as stupid as they think we are. They don’t tell us anything because they think we are a bunch of clueless kids. They treat our views like those of 10 year olds. I would hope they would learn from their experiences and previous failings. Everyone makes mistakes in every walk of life. Learning from them and having humility is important.
Besides. If you don’t want to discuss diamond skin then why are you here. Go post in a topic you do care about. The whole forum doesn’t have to revolve around your personal views. I don’t go to the living story forum and make post after post on things saying it doesn’t matter.
In your opinion will the feature patch help the game? We might as well speculate on what is coming based on leaked information and prior experience.
We have already been told the balance changes (in ready up and on the balance forum). Prior experience shows us that these will be close to all the balance changes in the actual patch. So it is unlikely thief will be addressed. AH bunker guard (bunker), spirit ranger (support), warrior (transition class) and thief (roamer) will thus all likely still be the apex predators of the game for another 3-6 months. Necro gets hit really hard which is a good thing in isolation, is there still hope anet will do similar significant nerfs to other strong builds in your opinion?
Then there is the sigil and rune changes. And the addition of at least one amulet. Obviously these are both frightening and good. To outwiegh all my concerns, I am really impressed they are doing this sigil and rune rework. It has been needed for a long time and REALLY should freshen things up for at least 3 months. Really will be interesting to finally be able to buildcraft and have fun testing things out again as a team and individually.
However, this general happiness comes with some concerns. Obviously warriors are receiving one of the largest buffs possible as they will be able to equip 4 on-swap sigils and get 4 such buffs every 10 seconds. Thus, however the sigils are balanced – warriors will always be top of the tree. I suspect warrior will come out of these sigil changes really dominant again. Perhaps, though, an overdue lyssa rune nerf will give warriors something to think about. As warrior and thief are the two classes which abuse lyysa runes the most. My main concern with this is that arenanet will follow their usual “buff everything mindlessly” approach. So maybe they will make lyssa runes the power level which they will buff everything to.
New game modes are obviously what everyone has wanted for 2-3 years. During alpha it was leaked that gw2 designers went against strong feedback on conquest being the only game mode being bad. Finally they have relented and listened to the community. But how much have they listened is the question. Do you think this game mode (as has been rumoured) will be hotjoin only? If it is hotjoin only how frustrated will that make you? Personally, if it is hotjoin only I am 100% (instead of 95%) done with this game. I rarely play for 3 months now, and if the new game mode is hotjoin only then I will feel lied to again and will uninstall. Surely they wouldn’t make such a mistake? I hope the rumours are incorrect, although usually they are not.
So overall, I am hopeful about the feature patch helping the game. If I was a betting man I would bet on the following:
1, Balance becoming more cheesy with more power creep
2, Sigils changes making warrior unstoppable
3, The new game mode being hotjoin only
Number 3 on the list above is the big one of course. Time will tell. The fact anet haven’t come out and said whether the new game mode will be hotjoin only is just indicative of the poor communication we receive from them. Good developers share their vision of the game. We aren’t talking about time tables here or even specific features. We are talking about a high level vision that players can buy into. If they came out and said their vision is a new game mode that is only in hotjoin then we could all happily quit now.
Give up Henry, it doesn’t matter what you bring up as an argument. Too many ppl on this forum think too one-sided. Mostly because they only look from a one-class-perspective or because they choose to ignore bad skill-design.
“It doesn’t affect the meta” or “I played it and I failed, so it must be underpowered and useless”. If I read such things I have to facepalm myself for stupidity. I hope you realize in 2 months when staff ele gets buffed, that this trait will change to a real threat. Besides that it is just a horrible hardcounter (if it’s played or not doesn’t matter), but it seems like you are not able to think further and in bigger patterns.
I agree. Well said empa.
@Sensotix.4106
We didn’t promise anything, we shared our high level road-map plans.
Justin, you kind of did (well, Colin did):
“In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.”
Source: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
“We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013”
Source: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
That “looking forward” contained a roadmap. And it did make promises. There were no dates, just a huge window. A six month window. And, somehow, something went awfully wrong and very little of what was forecast was implemented over those six months.
How could something go so horribly wrong that major milestones were missed by up to a full six months? And what does it say about ArenaNet if they were not able to communicate these changes to their customers over those 6 months?
I’ve managed large software tasks with large teams ($15m+ USD yearly budgets). I know how to lay down a schedule and manage a budget. I’ve never laid down a plan so aggressive that I miss 50% of my milestones in a 6 month window. Whenever I believe I am going to slip a milestone, I immediately let my management and customers know and replan.
This is why we don’t like sharing dates. I know you’re waiting on things, and the wait is driving me crazy too, but saying we made promises when we clearly did not does not help get the content out sooner.
If you want greater transparency, like I do, then you must accept that dates, features, and plans are not a static promise. Things can happen to shift priorities, dates, or designs, causing things to changed, be pushed back, or accelerated.
Please stop.
/personal rant
Justin,
People don’t want greater transparency. They want applicable, measured updates in a reasonable time frame. Sensotix has a right to be upset. He’s been one of the biggest advocates for PvP in this game, and the lack of timely updates and broken meta (cheese meta) has soured his opinion. That’s not his fault.
Take a look – warriors are broken and the community knows it. The Balance Team, however, thinks they are fine. Thieves make all other berserker builds and all other roamer builds non-viable. The Balance Team, however, thinks they are fine.
Changes don’t arrive every couple of weeks. Rather they arrive every 4-5 months. !!! That’s insane. Take a look at League of Legends. They push balance fixes out every 2 weeks.
GW2 is supposed to be a AAA MMO. It is self-proclaimed. So, why shouldn’t the community expect the same quality and quantity of maintenance as in a AAA MMO?
The bottom line: there is no reason why the PvP community should not expect reasonable balance changes made to the game every 2 weeks. If such a reason does exist, it should be the imperative of ArenaNet to remove that reason.
People like you need to keep posting. You talk a lot of sense. Arenanet are like politicians by how they talk. In an age where that sort of political talk is regarded as VERY unflattering. People hate politicians in europe for this stuff. Maybe americans have a different perspective and this explains how anet communicate with us.
It drives me nuts how they treat us like little children all the time. Apparently we are to be kept in the dark about what all the clever adults are doing.
Going to bump this in a desperate attempt to get a developer to give us some information.
Grouch pls. <3
It takes them 6 months + to nerf healing signet by 8%. A change like this (which actually will take time to do) is just not going to happen. It should happen. But it won’t. Because they don’t support the game at all.
In the balance preview the following changes were listed for thief (after 8 months of eliminating ele and mesmer from the meta on its own):
Thief:
Much like the engineer, we wanted to take this opportunity to tone-down excessive poison stacking through poison fields.
Choking Gas: Reduced the poison per pulse from 5 seconds to 3 seconds.
Do you think one change which has no effect whatsoever is sufficient after 5 months of no changes to the most broken class.
This game takes no skill.
Does anyone want to argue that it does?
The game is based on spamming skills and on abusing whatever is the most OP mechanic. A skilled game existed in the old days before the power creep took over.
Then if you wasted your steal or got caught in the open you would die on your thief. If you spammed all your necro conditions into condition removal then you would have a hard time reapplying them. If you wasted your time warp then your team would struggle to win the fight. If you wasted your warrior burst you would get owned.
Now what?
Bunker guardian – the ultimate skill-less spec. Based around passive healing from AH which just keeps you alive when casting skills. Completely brainless and the ONLY spec that I can personally run at a resonably high level after literally 5 games (and no pve or wvw) on guardian.
You can claim that you’re good at guardian but really, only very few people are TRULY good at guardian. In this case, I’ll see it before I believe it.
There are others that take no skill. Fresh air ele takes little skill. Go into air and ping a guy, get some crits. Yeh not really hard to play. Phantasm mesmer and minion master are two of the most brainless specs also.
I wouldn’t put ele in this. Any player who can last longer than 5s to condi spam as an ele in this game is getting a thumbs up from me.
So in conclusion. If you want to get a big ego about being “best players Eu/NA” then really I wouldn’t bother. It just makes yourself look like a fool. This game takes ALMOST no skill. The game has been dumbed down to such an extent with all the highly powerful and low risk builds. Those who succeed most are generally people who just try the hardest to succeed at all costs either due to specs or team comps. They have got the least bored with the mindless spam, and so are able to bring themselves to concentrate during matches. In reality winning in this game proves very little with respect to skill. So next time you win a 1v1 or a 3v3 vs some other players then just consider that maybe you didn’t really prove so much and that maybe they had just given up with this skill-less game. Or you just won due to spamming skills.
In conclusion, you’re just a tad ragey.
Really no. Guardian with AH is utterly brain dead. The healing is just ridiculous and something which just happens without having to think about it.
Fine OP. You can be correct in what you say. But you are missing the point utterly. We don’t moan about balance in terms of classes having a balance of power. What people hate is the “balance” as defined as the strength of lame and no skill builds. I am pretty sure it isn’t hard to just make spirits worse across the board so people can see what they are doing. This is an example. SO if you are new here then hello. But this post is nothing clever because we care about the “meta” rather than balance. The game is well balanced at this point. But it is an unfun meta which seemingly only gets worse.
If they keep adding immunities, passive and Ai. Or buffing these things then that isn’t because balancing is hard.
Ah ha, you brought me to my next question xantosnightwish, when should balance patches come in relation to the season? If we had our perfect world, how often would balance patches happen and how would that affect the duration of a season? Some people have suggested fairly lengthy seasons which is at odds with more frequent balance patches. If a balance patch comes out should there be a waiting period before the season begins? If so, how long?
If getting seasons and ladders means we have to wait longer for balance patches (just like PAX) – so as not to upset the meta mid tournament then please just don’t bother with the ladder system. I would rather have no ladder system if it means we get EVEN LESS balance changes.
tl;dr – balance is more important to me (and many others I am sure) than some ladder system. If the ladder and seasons system means we have to wait for balance (like with PAX) then PLEASE just don’t give us ladders and seasons. Before #esports must come #fun
Soloque takes no skill, team que takes no skill, 1v1 takes no skill. Why? Because no rewarards = no competition. But it does take skill to play good this game, good cooldown management and not wasting dodges do benefit you, but as there is no competition there is no point mastering the game cause it really doesnt matter if you are 1st or 100th on leaderboards.
If they add seasons + good rewards (arena gear sets for example), then people will actually put effort into playing better than others.
Maybe it does`nt take skill to kill newbies with warrior but it definetly takes skills to actually play the class good, otherwise soloque wouldnt be filled with these garbage warrs.
Not wasting dodges? Cooldown management? These are MINOR issues in gw2 which have become less severe since the power creep. You used to be right. Playing a warrior and not wasting your frenzy too skill. Playing a necro and not wasting your corrupt boon/bleed spike took skill, playing a thief and not wasting your backstab out of stealth took skill. Dodging an illusionary leap took skill.
Now this is all but gone or minimised. A thief doesnt have to manage anything. He has so many evades it really doesnt matter. And his cooldowns are basically non-existant. Same with warrior. Can just spam his stuff and suceed. They replaced skill based corrupt boon/bleed bombing with permenant dhummfire on necro. So you don’t manage any cooldowns and instead just spam to win. Every other class is the same. It is ridiculous. So you are correct to a degree. But not really because dodge and cooldown management has been made less and less significant over the last year to the current situation where everything is so readily available that any differences in how you manage your cooldowns are marginal.
Take necro vs necro as an example. It used to take skill working around the 2 condi transfers and the heal. Now it doesn’t take skill. It is about spamming on the other guy basically. Yes you should signet of spite into his heal but you can ALMOST not worry about the heal and you spam them down anyway.
You all need to separate the poster from the content. He is correct that those specs mentioned are skill-less.
The only change I’d make is calling out mm necro. That’s too easy of a spec.
I also called out this spec I believe.
As for me being the poster then lol. I used being rank 1 to try and get some impetus behind some actually coherent balancing ideas which aim to add skill back to the game by reversing power creep and nerfing all the spam. If people can’t realise this then they are total fail and need to spend less time with a chip on their shoulder and more time considering why someone might post something on these forums.
There is so much mindless feedback on these forums from people over from the “dungeon” forums who have never played this game at a respectable level. Their views should not be listened too, and instead anet should listen to some of the better players. Sensotix posted a thread (a while ago – since been locked) on anet listening to the wrong players and this is at the heart of GW2’s current probelms. Any chance I get to put my own views (which are more reflective of top 100-200 players) ahead of those of people who say “anet hates thief! Make sure you buff iniative regen!” then I will take it. If you are too jelly to look past your own insecurities revolving around a video game with no competitive environment then really that is on those people.
Do you think it is a problem that the devs must watch and play only on NA?
Is this the reason for lack of attention balance?
If they watched high level EU team and solo Q would they address the broken specs in a more timely manner?
Remember things like nerfing sigil of paralysation. I don’t really think many top EU warriors ran that but anet thought fixing the bug might influence the meta. Were they basing their information off NA? There are many other examples of when devs don’t really have a clue what people play (minion master being nerfed – nobody plays this at the top of solo or team q in EU – although nerfing it is a good idea because it is BS).
It is worrying that NA died completely and few good players remain there. Because I think it is causing problems with anet basing balance decisions off flawed builds
Longbow is a serious problem. The aoe field from the burst skill is just way too big. And the damage from LB#3 is too high and pin down is stupid. Hammer is still really strong. The damage is probably still too high considering how much CC it provides. Lowering the cast time and way that hammer #4 worked was really a HUGE buff and one that we are still coming to terms with now.
However, warrior will be broken until they address the core issues and those don’t include hammer.
They gave up on PvP and they avoid the forum because it is quite negative.
Since when do bunker guardians run AH wat
Since always. 0/0/10/30/30 is played on occasion but not really as AH is just easy mode