ye nice but:
" this option will work only in Team Arenas and Custom Arenas that allow Tournament Commands. "not in soloQ?
why?
I think to encourage people to team queue. Either way their design decisions to FORCE players into lame team queue by making hotjoin/solo Q so SHOCKINGLY bad is really not very clever. Thats terrible design and terrible business. They still don’t understand that most people don’t want to play bunker wars 2 in team q
Unbelievable decision to not include it in solo q. It is like they hate their player base and intend to intentionally give us half baked features. There is no reason to deny players in solo q this fix. I am baffled by this decision. Surely it is a typo?
Why can warriors use immunity skills like berzerker stance and/or endure pain and still contest a point whereas every other class cannot do this?
Doesn’t make sense, and leads to imbalance.
Why isn’t it 15 points for a kill or something? I don’t get why actually player vs playering in pvp is not rewarded?
15 points for a kill then maybe less bunkers/more fun games. More reward for combat which is what most players find fun in pvp.
Then you still have the conquest game mode to support some structure to the fighting.
Still? Admitting your mistakes is generally a good trait in life. Being stubborn and unresponsive to feedback is probably a bad trait to have if you want to design video games.
How about anet be professionals and admit we were right all along and just remove this map?
I’m not trolling.
PvP is about point capture and sometime it does not require to kill players to achieve this and that’s perfectly fine.It promotes passive play to much. You are better off tanking at your own points than trying to capture enemy or kill enemy to prevent them from capture. That is wrong.
You feel that tanking your own points and backcapping an opponent’s point when they’re not there is “passive play”? Why?
Because you just sit at a point and do nothing. The builds that pop up as a result of how PvP is are what most would consider lame and boring.
Stalling a point gives you so much, while trying to get it back from you gives almost nothing in comparison.
I’ve fought many good bunkers who are skillfully able to mitigate my damage. That is the very opposite of “doing nothing”. If you could explain what you mean by “doing nothing”, it would be helpful.
This is not about skill. If you killed a bunker chances are you also lost the game. Thats the point.
And if you don’t kill a bunker, you lose the game. Your point being? Two DPS classes can easily take out any bunker all things and skill being equal. Especially true after the engi’s AR nerf.
A skilless bunker will not last. A skillful bunker will last. A poor DPS will not kill a bunker. A good DPS can (depends on the build of course. Not all DPS builds are the same and neither are all bunkers. There’s a bit of rock paper scissors going on, but so what?)
You don’t even really need to kill the bunker. Just push them off point (easy with the right build in any map other than foefire mid).
My point being is that you end up with lose lose situation. Isn’t that obvious?
Bunkers get HUGE benefit from doing what they’re doing while the enemy gains minimal reward for spending a massive amount of time trying to kill them. Since 2-3 people are needed to kill a bunker semi-fast it means that bunker’s team can capture other points more easily.
Basically: If they don’t kill bunker, they lose. If they kill bunker, they also lose.
There is no rock paper scissors going on; it’s just rock.
Another problem is that the PvP here is not intuitive at all. A new player will have no idea how important these points are and what to do to capture them because there is no tutorial to teach them. This makes PvP really frustrating because you will get people who have no idea how to play with or against the meta.
Ye bunkers just give so much benefit it is ridiculous. I would make another suggestion:
1, Make kills worth 15 points each
2, When people cap a point give them an NPC which must be killed before the other team can cap that point. This stops bunkers running to a point and capping it.
Making or organizing a new team is time consuming.
-Gotta find people (no one uses LFG system, or actually not enough or everyone)
-Find people with similar play time
-People that don’t already hate each other
-Find people with similar playing ability or experience. No system atm to gauge this, but test them out.
-The right missing profession/role
-Get everyone to type in the right TS address
-Wait for one member to go smoke
-Repeat over again when 1 player leaves.Sometimes I just want to jump into a match do whatever and zone out while listening to podcast/music.
lol
This is precisely correct and pretty much why nobody forms teams ever. It is also not rocket science so I don’t know why anet wouldn’t give us something like 2v2 or 3v3.
killing is important because if you don’t kill anyone then you will eventually be outnumbered and die and lose the point. killing enemies prevents outnumbered situations. outnumbered situations lose points. therefore killing prevents losing points.
Eventually. But in reality you get 2 capped and then they will just bunker a node forever. By the time you kill someone another has respawned and is back. This can continue for 4-5 minutes before you eventually win the fight and by that time it is 300-100. The other team will have 40 points per player because all they have done is delay you all game. Hard to stomp vs bunker teams because they can all res. Hard to focus anyone. If you want to kill them you probably need 5 people. If you do this then you lose the other two points and the bunker team repeats the process.
So this game is a miserable experience where the way to win is to play specs which do no damage but survive (some do both like ranger/warrior/thief). Bunker specs take way less skill and are generally more forgiving than dps specs. Yet bunker specs are inherently rewarded by the game mode and the scoring system. It is boring and it is why (imo) the most talented pvpers stick to WvW and not PvP
I’m not trolling.
PvP is about point capture and sometime it does not require to kill players to achieve this and that’s perfectly fine.It promotes passive play to much. You are better off tanking at your own points than trying to capture enemy or kill enemy to prevent them from capture. That is wrong.
You feel that tanking your own points and backcapping an opponent’s point when they’re not there is “passive play”? Why?
Because you just sit at a point and do nothing. The builds that pop up as a result of how PvP is are what most would consider lame and boring.
Stalling a point gives you so much, while trying to get it back from you gives almost nothing in comparison.
Exactly. The reward for playing a bunker is huge, whilst the risk (5 points if you die) are minimal when stalling a point. Any bunker can survive long enough on a point to gain 5 or 6 times the amount of points they will lose when they eventually die in a 1v2. There is simply no reward for a team who try and kill the opposition vs a team who simply try and survive on points.
I’m having fun, couldn’t care less if the game has 1 team or 100 teams, or if there were 20 different game modes; as long as the game is fun (and according to my yoloQ queue times a lot of people must be playing) its worth.
Not every game is suited to be “competitive” (even if they want it), if you want to go pro and get all the girls with your leet skills, try League.
I agree. This game is a joke competitively, that is what I am saying. There is no point playing it competitively.
So why not actually make the game fun with new game modes and more stuff to keep things fresh in the game. If you find it fun now I am almost certain you wont say that when you have played 4k tournaments like I have.
This game isn’t even good for casual-competitve people like me who want to just have fun whilst having a bit of casual competition
Really it is.
And why? Simple. One game mode. Every poll ever done suggested more game modes as the key.
Anet have given up adding maps too. In fact we haven’t had a new “team arena” map in 18 months. So for 18 months there is no “freshness” into pvp.
New game mode seems like it is never coming because “league of legends only has one game mode!”. This sort of analogy is just so flawed.
Solo arena is a total joke. Firstly it has skyhammer. Secondly everybody has totally given up try harding and it now just a total kitten around by both teams.
Team arena is equally dull. What is there, about 4 “teams” who play a viable comp? Everyone else is just playing very casually. So that clearly shows the joke that is team arena. When compostion and “rotations” (also known as running to empty point with bunkers and dying slowly to win 500-100) are more important than actual fighting then you know you created epic fail pvp.
There is nothing to do with 2/3 friends. Do arena-net really not understand social scenarios? It is way way harder to sustain a 5 man group than it is to sustain a 2/3 man group. People have their own commitments. In a 5 man groups these clash often so playing as a “team” simply doesn’t work. People have personalities. In a 5 man group these clash so playing as a “team” simply doesn’t work. People want to play something fun. When (to win) you need 3 (minimum) bunkers (for the “pro” rotations) then you need to find 3 people who are so desperate to win that they want to run some sort of do-nothing build which thrives by just auto attacking for 100 (no offense to bunkers – someone has to do it).
So playing as a 5 man team is just not really practical. And playing conquest OVER AND OVER AND OVER again (and you dont even add new maps lolz) is BORING. This isn’t league of legends. Really…
And they refuse to address any of these issues. 15 points for a kill would help to make pvp less of a total bunker-fest of lameness. You have all seen epically skilled players on engi/warrior/ele in different peroids of gw2 and how they all just do so much for their team by rushing far and bunkering it till more bunkers can arrive. How about 15 points if they die. Actually make the risk reward of the game more sensible.
Or you can just leave things as they are. Eu is meant to be the “active” part (NA not active) and you have about 8 teams (including casual teams). So that is 40 people. Well played. 4 million to 40 players. That is horrendous. Truly horrendous.
Nobody will read this from anet and nothing will ever improve. Is there even anyone left? They all leave because they know this game is going nowhere from a pvp perspective.
It is depressing. Seriously. Please consider support for 2/3 man groups with a new game mode.
Also make kills in conquest worth 15 points each. I hate bunker wars 2.
They have solo arena if you don’t want to look for a team. You could also join a pvp guild if you’re having a hard time finding people.
Whats your point?
Seriously, what are you doing anet?
Who wants to play a game mode where you need 5 people to play with? It is a total joke.
Give us some game modes we can queue for which has 2 or 3 man teams.
Like seriously, do you guys at anet not realise how much of an annoyance it is to find 5 people in this game? Not to mention you need a certain comp (bunker guard) to not kitten yourself utterly.
Stop trying to be league of legends because it ain’t gonna happen. Sort it out fffffffssssss. Nobody has time/energy to find/sustain 5 man rosters/5 man teams. You spend half your life in this game asking people to come and play. How is that fun? Seriously, HOW?
(edited by Rickster.8752)
More money = more development
Not really. More money = more cash shop items = more money = more cash shop items = more support for the china version
Yes in my opinion.
Skilled play would seem to be back in the game.
Previously poor players that got carried on thief/warrior/mesmer/necro with lyssa runes are now being exposed like they should. Thieves who like to run into 1v2s are more likely to be punished for this poor play. Warriors cannot be as stupid to chase you out of position and not be punished. Warriors hoping to bunker a point by running to a point and stand in 3 people till back up arrives are now more likely to be punished for this nooby behaviour. Lyssa gave many specs two lives which was really not fair at all.
Thief now has to use his shortbow smarter to evade with it. They must also be more sensible about whether they hit their pistol whips.
Necros cant just spam with zero skill and put the most powerful condition on you (burning). Whilst a good necro can finally distinguish himself from others (first time in 10 months) but using his skills in a smart way.
Decap engi is now more likely to die if they suck in a 1 on 1, although good ones can still survive for ages/forever.
Honestly, this patch did amazing things for balance I think. It has been a long time since there was some motivation to improve at the game. We have literally had 10 months where skill was almost an irrelevance. Speaking as a necro, I just basically gave up trying when dhuumfire came out because it was impossible to distinguish myself from other necros like I could before this patch.
So, I am really impressed with the patch. Although skill points for traits is a joke
Balance seems good and seems to reward skilled play more than the lyysa carried lameness before
Not even close to the old lyysa carrying everyone to greatness
Loving necro. Am wrecking face haha. Feels more Op than dhuumfire patch.
(edited by Rickster.8752)
Epic
I take back any critisim
And Balthazar runes + condi engi. GG anet. I gtd thats going to be brokenly OP and I haven’t even played this patch yet.
1, Everything is such a grind. 100 skill points to unlock these traits = gg alts. What a joke. 10 gold for these amulets. Joke.
2, Celestial amulet now gives 3k stats and all the others 2k? Surely celestial is going to ridic OP?
3, What iswith all the bs micro now. Have to move open these kittenty bags, move this kitten to this character to unlock traits. Why did you make pvp an inventary management simulator? What a joke.
Seriously. Lame
Well obviously thieves
I hope you don’t actually think that.
Conquest is a game mode which rewards mobility over everything else. Literally there is no way to stop a thief getting decaps other than with another thief. Everything on top of that is gravy
Uh, the new patch introduces a new map.
Also, TotSS was added after release and is a map favorite for many people. Skyhammer is a different story.
New traits, runes, sigils, amulets count as ‘new content’ for pvp, for me at least
Not really. It is 30 traits. Hardly like a new weapon with traits per class. That would be a feature we could expect after 6-8 months of literally NOTHING.
Runes and sigils are changed for consistancy. Dont expect too much there. There is no new map except in hotjoin. Doesn’t really count. Will just make people hate queuing even more when they have to go back to player vs point for tournaments.
And 2 new amulets but then they stop you mix and matching amulet and jewel so there we go
Well obviously thieves
Ironically the feature patch has no features lol
It is the hype patch. I am renaming it.
People get hyped for some minor balance changes? Pretty hilarious how far we have fallen.
Custom arenas is just a renaming of hotjoin and charging players for it. In fact it is probably the only game which gets away with charging REAL MONEY – MONEY WHICH I WORKED FOR ANET – for custom arena and then they take it away from you if you leave the game for a few weeks.
So thanks anet, I really appreciate spending my real hard earned money on a game only to get something which you then remove from me.
It makes me so angry that this has happened to me twice. I feel robbed to be honest.
Sometimes there are people who play your game that have a life anet. Sometimes they have to leave the game/play way less because of this thing called real life. When this happens maybe you shouldn’t take away something that I PAID REAL kittenING MONEY FOR.
Seriously. This thread will be censored while this horrible business practice continues. They dont want me pointing out the truth to people because it might reduce their income from these custom arena sales.
make some new friends, join a guild.
This ^^. Find some new friends.
That is hard though. fml
Maybe they just don’t want to play with you?
Maybe thats it then haha
Literally all the people I wanted to play this game with have quit, or all but 5/6 people.
So I can never team queue in a full roster.
Please actually give people like me something fun to do. Duo/trio queuing in team queue is fun at times, but it would be awesome if you could do a game mode for 2/3 people as this is practical for people like me.
There must be tons of people who only play with 1/2 other people and so this should of been your number 1 priority since launch.
Upcoming patch looks good, but I feel like I’m burned out on the game. Will have to see the full patch notes to make a decision.
Yeh I agree. I think the patch is about 2/3 months too late. ESO is out. WIldstar is basically in open beta and will be out soon. And this game has ground people down with just consistan frustrating and lame kitten like pistol whip (which isn’t being fixed)
Please make it so you can’t swap weapons or utilities during the 10 second countdown to the match.
It is super lame to have everyone stack swiftness/life force etc. It is really tedious, frustrating and it makes it harder for casuals who don’t know about this exploit.
Also please make it so you can’t stack life force off the clocktower in khylo because that sucks too.
Well thats ridiculous and clearly your MMR isnt good enough to play top tier players otherwise you would realize who is dominant… Guarantee right now, GF, Apex, Outplayed by Children, and (Caed and tany if they field a team) will be the last four teams unless they knock each other out… No WvW team will beat them and last i checked they dont win points with a decap engi, they fight for it..
My MMR has been good enough at times to play everyone, which again is a sad indication of sPvP in this game. Because I am not good at the game, nor do I try to learn any of the game mechanics like people who truely want to compete at the game do. So if you get a casual player able to get a high MMR what does that say about PvP in this game?
WvW has more true pvpers because in WvW they primarily just fight each other. In PvP you end up fighting vs points 90% of the time. O look we won the fight at middle but nope some guy on our close already and by time we get there we are being bunkered over and over. According to alpha and beta sources alot of people who came to this game to pvp couldn’t be bothered with just playing stand on a point game play.
If PvP was about combat then you would get more than 5 points for a player kill.
Not trolling but maybe I didn’t think things through clearly. I get your point. But I also think it would be a shame if newbies come to the pvp and just get demoralised by being trashed 500-0 or by practicing and then being told that sorry they didnt get a place because they weren’t “known”.
In short, this tournament SHOULD cater to the casuals and newbies imo. It is what the game needs
I agree with this. And who is to say someone is known or not? I doubt he knows Karmy and his SW guildies, or June guild, or UC, or many, many others who definitely have a decent chance of beating everyone, including “known” teams.
Disagree, it can be organised well by the community especially with Blu who is really good. So I dont think anything needs to change in that respect.
But I had kind of hoped this tournament would bring new players into pvp from pve and wvw. I would love if this was the aim of the tournament. But if they aim is simply to reward those most hardcore players then fine. That is cool too, just a missed opportunity from my point of view.
The best 2/3 players I have ever play with or against are all people who rarely PvP but spend most of their time in WvW or PvE. And I have played with or against everyone of any renown in PvP. The fact is PvE and WvW have a way bigger player base so it is no surprise that the absolute best/most talented guys come from these game modes. The problem is that the barrier to entry for them is huge and they tend to love rewards. If this tournament could bring these people, and others who aren’t as talented, into spvp (finally) then we could really see esports get going.
First of all, I have no idea who you are, and im certain I have never lost to you or your “renown” friends. Secondly the reason Pvers dont play PvP is because they are inclined to continue clicking their skills. As far as WvW, there is little to no skill required in zergs and roamers are still not near the lvl of pvpers. WvWers rely on broken stats and gear, and are quite inferior to PvP. Even guilds like Apex, which was orignally PvP only has transitioned to WvW because they were not top tier pvpers. However in WvW they are very good.. You WvWers and PvErs will soon learn your place in the skill heirachy.
-Backpacknot gonna say I’m disagreeing but I’m disagreeing. just look at caed and toker, tons of wvw thieves can beat them 1v1 8+/10 times.
Caed and Toker play viable PvP builds and wud wreck anyone that matches spec. And if for some reason they need too, they could adapt to the shadow arts handicap, but for now that is useless top tier pvp… Cruuk was probably the best regen thief that played this game and I guarantee he would dominate any WvW thief at the game of cat and mouse…. and if stats were balanced in wvw no thief would run regen if they planed on killing something other than a misquito
Your confidence in PvP players is hilarious. PvP is decided by running to empty points. Primarily that is what wins. Combat takes a huge back seat to this “pro” tactic. In WvW at least combat is the primary factor in success or failure. The people there simply fight and have practice in fighting which gives them the edge (in many cases) over player vs pointers in spvp.
I say it again, I have played against or with anyone who is anyone in spvp. Either in solo q or a team q. And yet the best people I have fought have been in WvW. That is an unpopular opinion on the spvp forum. I get that. But maybe it is time to wind the egos in a bit. PvP players are big fish in small ponds. There are better players in WvW. And this isn’t from a WvW player. This is from an almost exclusive pvp player who has played enough to grind multiple accounts up to the very top of leaderboards multiple times.
You buy multiple alts because you arent good enough to actually play consistently and be at the top of the leaderboards it sounds like.
The primary factor for success in WvW is who has the most coverage and who can bang down doors the fastest.
To say that combat isn’t the primary factor in who wins a PvP match is absurd.
I agree wholeheartedly. I am not good at the game. I don’t try to be good at the game. I don’t play games in order to compete. I suck, I admit it. I am just in it for some casual fun like 99.9% of gamers. But that isn’t the point is it. In fact, if anything these facts support my argument. I suck and I get farmed by pro pvpers but I get farmed more by pro wvwers. .
And combat isn’t a factor in PvP. Most games are decided by a few caps/decaps which then take forever to gain back.
Not trolling but maybe I didn’t think things through clearly. I get your point. But I also think it would be a shame if newbies come to the pvp and just get demoralised by being trashed 500-0 or by practicing and then being told that sorry they didnt get a place because they weren’t “known”.
In short, this tournament SHOULD cater to the casuals and newbies imo. It is what the game needs
I agree with this. And who is to say someone is known or not? I doubt he knows Karmy and his SW guildies, or June guild, or UC, or many, many others who definitely have a decent chance of beating everyone, including “known” teams.
Also, I believe that Anet guys would organise this much, much better. At least they are not teenagers and have way more experience with this. I hope they will get inspired and host the next one, properly.
But I still have hope that this one will work out. Let’s see if it will be what it was advertised to be or it will be some type of yet another boring invitational with same teams as always.
Disagree, it can be organised well by the community especially with Blu who is really good. So I dont think anything needs to change in that respect.
But I had kind of hoped this tournament would bring new players into pvp from pve and wvw. I would love if this was the aim of the tournament. But if they aim is simply to reward those most hardcore players then fine. That is cool too, just a missed opportunity from my point of view.
The best 2/3 players I have ever play with or against are all people who rarely PvP but spend most of their time in WvW or PvE. And I have played with or against everyone of any renown in PvP. The fact is PvE and WvW have a way bigger player base so it is no surprise that the absolute best/most talented guys come from these game modes. The problem is that the barrier to entry for them is huge and they tend to love rewards. If this tournament could bring these people, and others who aren’t as talented, into spvp (finally) then we could really see esports get going.
First of all, I have no idea who you are, and im certain I have never lost to you or your “renown” friends. Secondly the reason Pvers dont play PvP is because they are inclined to continue clicking their skills. As far as WvW, there is little to no skill required in zergs and roamers are still not near the lvl of pvpers. WvWers rely on broken stats and gear, and are quite inferior to PvP. Even guilds like Apex, which was orignally PvP only has transitioned to WvW because they were not top tier pvpers. However in WvW they are very good.. You WvWers and PvErs will soon learn your place in the skill heirachy.
-Backpacknot gonna say I’m disagreeing but I’m disagreeing. just look at caed and toker, tons of wvw thieves can beat them 1v1 8+/10 times.
Caed and Toker play viable PvP builds and wud wreck anyone that matches spec. And if for some reason they need too, they could adapt to the shadow arts handicap, but for now that is useless top tier pvp… Cruuk was probably the best regen thief that played this game and I guarantee he would dominate any WvW thief at the game of cat and mouse…. and if stats were balanced in wvw no thief would run regen if they planed on killing something other than a misquito
Your confidence in PvP players is hilarious. PvP is decided by running to empty points. Primarily that is what wins. Combat takes a huge back seat to this “pro” tactic. In WvW at least combat is the primary factor in success or failure. The people there simply fight and have practice in fighting which gives them the edge (in many cases) over player vs pointers in spvp.
I say it again, I have played against or with anyone who is anyone in spvp. Either in solo q or a team q. And yet the best people I have fought have been in WvW. That is an unpopular opinion on the spvp forum. I get that. But maybe it is time to wind the egos in a bit. PvP players are big fish in small ponds. There are better players in WvW. And this isn’t from a WvW player. This is from an almost exclusive pvp player who has played enough to grind multiple accounts up to the very top of leaderboards multiple times.
no counter play? how about you deal 2k damage?
thats what? a few auto attacks? or 1-2 hits from your flesh golem?somehow can’t manage to deal 2k damage? (in some crazy alternate universe)
just slot lightning sigil, 3 second cooldown, around 1500 damage.honestly 10% of an eles health is nothing.
i don’t like the trait because i feel it is too weak
the moment someone looks at an ele that ele loses 10% of their hp.try that as a necro (and please dont come with “slot a lightning sigil on one of the weapons”)
why? condi necros spec far in the tree that grants them crit chance,
the sigil will pretty much proc every 3 seconds taking the ele down 10%.if diamond skin was really the problem that people in this thread make it out to be then you wouldn’t be against a sigil that counters them.
i for one know that if there was a sigil that instantly counters hambows i’d slot it without question.
so diamond skin can’t really be that much of an issue if you aren’t willing to sacrifice a sigil slot to counter them.
Why? Because the sigils scale with power and a condition necro does not have power. Therefore the sigil will do pathetic damage which won’t even work in the scenario you want it to work.
So that is the answer. It doesn’t counter diamond skin or berzerkser stance.
Not trolling but maybe I didn’t think things through clearly. I get your point. But I also think it would be a shame if newbies come to the pvp and just get demoralised by being trashed 500-0 or by practicing and then being told that sorry they didnt get a place because they weren’t “known”.
In short, this tournament SHOULD cater to the casuals and newbies imo. It is what the game needs
I agree with this. And who is to say someone is known or not? I doubt he knows Karmy and his SW guildies, or June guild, or UC, or many, many others who definitely have a decent chance of beating everyone, including “known” teams.
Also, I believe that Anet guys would organise this much, much better. At least they are not teenagers and have way more experience with this. I hope they will get inspired and host the next one, properly.
But I still have hope that this one will work out. Let’s see if it will be what it was advertised to be or it will be some type of yet another boring invitational with same teams as always.
Disagree, it can be organised well by the community especially with Blu who is really good. So I dont think anything needs to change in that respect.
But I had kind of hoped this tournament would bring new players into pvp from pve and wvw. I would love if this was the aim of the tournament. But if they aim is simply to reward those most hardcore players then fine. That is cool too, just a missed opportunity from my point of view.
The best 2/3 players I have ever play with or against are all people who rarely PvP but spend most of their time in WvW or PvE. And I have played with or against everyone of any renown in PvP. The fact is PvE and WvW have a way bigger player base so it is no surprise that the absolute best/most talented guys come from these game modes. The problem is that the barrier to entry for them is huge and they tend to love rewards. If this tournament could bring these people, and others who aren’t as talented, into spvp (finally) then we could really see esports get going.
First of all, I have no idea who you are, and im certain I have never lost to you or your “renown” friends. Secondly the reason Pvers dont play PvP is because they are inclined to continue clicking their skills. As far as WvW, there is little to no skill required in zergs and roamers are still not near the lvl of pvpers. WvWers rely on broken stats and gear, and are quite inferior to PvP. Even guilds like Apex, which was orignally PvP only has transitioned to WvW because they were not top tier pvpers. However in WvW they are very good.. You WvWers and PvErs will soon learn your place in the skill heirachy.
-Backpack
Not really true what you wrote though. You can keep believing it if you like. Besides it is just my opinion, you can have a different one. The best players I have seen don’t play pvp much. And I speak as almost exclusively a PvP player. So I have no bias here. I have seen wvw and pve players way better than me or anyone else I have ever played with or against in pvp. If you havent then you probably need to broaden your horizons.
Not trolling but maybe I didn’t think things through clearly. I get your point. But I also think it would be a shame if newbies come to the pvp and just get demoralised by being trashed 500-0 or by practicing and then being told that sorry they didnt get a place because they weren’t “known”.
In short, this tournament SHOULD cater to the casuals and newbies imo. It is what the game needs
I agree with this. And who is to say someone is known or not? I doubt he knows Karmy and his SW guildies, or June guild, or UC, or many, many others who definitely have a decent chance of beating everyone, including “known” teams.
Also, I believe that Anet guys would organise this much, much better. At least they are not teenagers and have way more experience with this. I hope they will get inspired and host the next one, properly.
But I still have hope that this one will work out. Let’s see if it will be what it was advertised to be or it will be some type of yet another boring invitational with same teams as always.
Disagree, it can be organised well by the community especially with Blu who is really good. So I dont think anything needs to change in that respect.
But I had kind of hoped this tournament would bring new players into pvp from pve and wvw. I would love if this was the aim of the tournament. But if they aim is simply to reward those most hardcore players then fine. That is cool too, just a missed opportunity from my point of view.
The best 2/3 players I have ever play with or against are all people who rarely PvP but spend most of their time in WvW or PvE. And I have played with or against everyone of any renown in PvP. The fact is PvE and WvW have a way bigger player base so it is no surprise that the absolute best/most talented guys come from these game modes. The problem is that the barrier to entry for them is huge and they tend to love rewards. If this tournament could bring these people, and others who aren’t as talented, into spvp (finally) then we could really see esports get going.
Might not be fair but it is the most logical solution if this tournament is to help the game actually grow. You can be all high and mighty about it, but my idea is best for the game as a whole
You think this game will grow in terms of pvp if you spit on every veteran pvp player out there? Guess what, everyone will finally leave gw2 and pvp will become pve 2.0.
I still think you’re trolling.
Not trolling but maybe I didn’t think things through clearly. I get your point. But I also think it would be a shame if newbies come to the pvp and just get demoralised by being trashed 500-0 or by practicing and then being told that sorry they didnt get a place because they weren’t “known”.
So there is no easy solution really. The arguement of people getting farmed meaning they will think “wow look at their skill, I better get playing” is similar to the reason for having gear in pvp. “Wow, we got farmed, AWESOME!! Lets spend another year getting farmed to finally get geared! Woop woop!”.
Blu is probably the gw2 community MVP, so the tournament is in good hands. But still, I dont think there is an easy solution to all this. I can see both sides but I think the needs of those coming to pvp for the first time should be put ahead of the veteran pvpers
In short, this tournament SHOULD cater to the casuals and newbies imo. It is what the game needs
Yeah it’s a huge nerf to dps warriors (with no effect on hambow, condi, and bunker).
Take this how you want, but dem the facts
It was probably done because dps warrior can get an extra roll from an energy sigil after the patch, and dodging is what makes that build strong and able to pressure a point.
Actually it is a bug fix targeted exactly at condi warrior because it is part of that build. With this trait and the blocks a condi warrior is able to block and/or dodge incredibly often. So your facts are wrong
What the hell are condition Warriors doing in Strength, its a line for people using Physical utilities and PvE.
For the confusion on interrupt trait and the condi duration I guess.
Which means they are taking Physical skills instead of Shouts or Stances.
No. They take 3 stances and then run mace/sword and longbow. I really don’t want anyone else to run this build because it is arguably the lamest of all and can just one shot you if you make 1 error and aren’t on max health.
They get confusion from the mace with the 2 interrupts on there, which both has low cooldowns.
I know this build very well because I have done hundreds of duels against someone running this build and I know how OP it is. So when people say the building momenteum nerf is nothing to do with them I have to correct anyone who says this because otherwise the devs might believe these people.
This thing is a PR disaster for anet.
The reason I say that is they promote the tournament and for the first time ever 1000’s of PvEers (the people who must be attracted to pvp for it to survive) get attracted to PvP. And then what? They will be told “Sorry you can’t play because these PvP teams are playing”. How demoralising is that for them?
In addition, the top teams should actually probably be banned from the tournament. If you have a ton of teams and actively decide teams like 55HP will be let in then what will happen? They will just 500-0 all the new players with their full on cheese mode comp and this will:
1, Be terrible viewing
2, Leave a horrible taste in the mouth of new players to PvP, as they get 333333ed down all game
I think Anet should of thought this through more. ATM this tournament looks like it will just be a PR disaster and help to kill GW2 even more.
Also if they want to put immunities like diamond skin and zerker stance in the game then they need to buff the physical damage of the scepter auto attack and buff the staff auto attack so it hits ever. They would need to make the staff have a cast time of 1/2s and travel 3 times as fast and the scepter would need to do 200% more damage or something.
Or they could just get rid of immunities…
But if there are hard counters (epsicially when you now make it easier to respec vs different comps with the new build thing) then please dont pigeon hole necro into condis.
Also if you are going to have immunities please buff ranger greatsword and dps traits to the sky. And make power necro better. Either get rid of immunities or introduce massive power creep. Those are the only options.
Trust me, fighting vs diamond skin is the worst experience I have ever seen in any game. And you have inflicted this on any condi build. SO many people will quit if diamond skin ever becomes played. Especially in solo q it will be totally broken and lame, it will make decap engis seem like childs play.
Admit you were wrong and change this trait anet.
Yeah it’s a huge nerf to dps warriors (with no effect on hambow, condi, and bunker).
Take this how you want, but dem the facts
It was probably done because dps warrior can get an extra roll from an energy sigil after the patch, and dodging is what makes that build strong and able to pressure a point.
Actually it is a bug fix targeted exactly at condi warrior because it is part of that build. With this trait and the blocks a condi warrior is able to block and/or dodge incredibly often. So your facts are wrong
I just thought you should all know that WE ALL GET 4V5 MATCHES! Stop using that as an excuse. There is a reason why Henry (Lordrosicky) had 3 accounts in the Top 10 of EU SoloQ and that’s because he was the best Necro I have seen so far. He clearly understood where he should be and how long he should stay there for etc.
Stop using that as an excuse? lol I one time got 4 matches in a row 4v5……. It’s not an excuse, it’s the reality. You need to get off that “denial train”, and jump on my “YOLO Q TRAIN” I guaranteed you’ll be a happier person
Do you not understand what he is saying? Obsidia has probably had 4 matches in a row with 4v5 too and yet he is at the top because he owns hard.
There are anomolies:
1, People at the top with under 30-50 games dont count (too small sample size)
2, You can fluctuate DOWN alot due to luck/not trying for small peroids – but good players will spend MORE time higher up
Obsidia has after 5k games in solo q. You are quoting 4 4vs 5s in a row (most 4v5 = you would lose anyway and someone rage quits). Even if these were all 4v5 where one guy didnt turn up (which they werent – probs some were rage quit) then this is 4/5000 * 100 of collero’s games. As in it is a statistical insignificance. As sample size increases then good players trend to the top over time.
I can say for myself, I am not good enough to get top 25 anymore. Not as an active player. Both necro isn’t strong enough and I am not good enough with it. Before, when I was better at the game, this wasnt the case and I felt every game I could carry whatever. So what does that show? It shows getting ranked in solo q takes skill.
Sure you should be sceptical, not everyone up there is good. But everybody good HAS been up there at some point. As they trend higher as time goes on. Currently, I look at the top 25 of solo queue and obviously taking out those with only a few games, I would say there are most of the top players in the game up there
So saying the leaderboards means nothing in solo queue is ridiculous. I think it means as much as anything can in this game. But you are entitled to your own opinion.
For me, I have experienced enough of human nature to know EVERYONE thinks they are the best. Well, I don’t care about that. If you think you are the best then PROVE IT. And not by winning some 1v1s or anything. But as a total package by getting ranked in solo q and dominating. Same if you want to be considered the best team. Then get ranked in team q and PROVE IT. Nothing else matters. And thats the truth
(edited by Rickster.8752)
No, the current matchmaking does not account for the size of the group when it is submitted.
It’s something the new system will very likely use though, but I don’t know (yet) how much weight it will hold compared to all the other new knobs.
You don’t need to factor it in because it works itself out. By which I mean people play in habitual ways. If I always duo queue then that reflects my rating and I begin to be matched against full teams of worse players who I have a chance of beating. So the system works itself out neway
I haven’t ever heard of Black Moa, but I do know that Rennoko knows his stuff, so excellent choice. I need to start tuning in to get my Necro discussion fix.
If its black moa from EU then he used to play necro for a long time and he knows his stuff. Whether that translates into good entertainment and/or current knowledge (not seen him in ages) remains to be seen. But he was a really good necro should he should have some good insight.
A lot of veteran necros thought that dhuumfire was not necessary. At the time of implementation, the necro community was asking for mobility and CC buffs but instead got dhuumfire. It’s good to have access to a powerful condition such as burning, but to have it proc on crits makes it too passive of a tool. I think having it proc on Life Blasts is a decent idea, but we won’t know how it will affect our gameplay until it’s actually implemented. I see what the devs are trying to do with making the game more active and since DS is so underused in condi builds, it forces us necros to be a little more active and to use all of our abilities.
Whether dhuumfire was necessary is debatable, but something was definitely needed at the time. They decided NOT to give additional mobility, evades, vigor, stealth, stability, immunity, or any other kind of defensive buffs…so…I think they’ve pretty much admitted now that they were wrong to give an offensive buff.
Unfortunately, they still haven’t made any material changes to defenses or LF generation to compensate for the Dhuumfire nerf…so…there is genuine concern.
If you think the nerf to Dhuumfire isn’t massive, all you need to do is record an hour of sPvP and count how many times Dhuumfire proc’d. Now, go back and count how many times you landed a Life Blast.
It’s an enormous discrepancy…plus it will be forcing you into your defensive stance when not needed just to get your 30 point talent to do anything. Condi necros will almost always be out of LF compared to now AND doing less damage.
If they think an 8% nerf to warrior healing signet is a material decrease to their survivability, maybe they should run the numbers on how much extra damage necros take with no life force…it will be MUCH bigger than 8%.
Anyone running Dhuumfire post patch will quickly realize how much of a nerf it was to BOTH damage and survivability.
Now…that being said…I can totally get on board with making the game more “active” versus passive…ONLY IF THEY ARE CONSISTENT.
The Warrior healing signet and allowing perplexity runes into sPvP are two of the most obvious counter examples. Anyone with half a brain knows these things are OP and used over other options for a reason. The major problem with these things are the passive aspect…yet they have done NOTHING to make them more active.
These turn their whole Dhuumfire nerf logic into sheer folly and makes Anet look silly.
The dhuumfire nerf is beyond massive. The new curses GM trait helps but still. It is very lame that dhuumfire is the only thing being nerfed that really makes a class seriously bad.
I mean I literally think it will be impossible to kill a warrior without burning. For 20% of the time they are immune to ALL my damage. And they they have so many condi clears and still a broken healing signet/adrenal health/cleansing ire combo of ownage.
The strength of dhuumfire is 2 fold:
1, It is a condition to cover your bleeds/poison
2, Burning does a ton of damage
This means that the amount of dps necro loses is a ton. Possibly as much as 10-15k during a 1v1 with a warrior (from testing). That is ridiculous. To lose 15k damage every minute is absurd. And all cos they nerfed fear by 17% (a ton), bleed bombing by alot (it is way less now). Like it is ridiculous. And torment is meant to be the necro condition to stop people running away and who gets it? Warriors obviously.
Warrior and thieves, and thieves and warriors. Obviously lol
After the patch?
I don’t think dhuumfire will be viable after the patch because it is in a bad line and the cast time on the ds#1 is too long for a condi build to make use of, espicially as you need to cast it probably 4/5 times for it to proc. That is ages when you could be doing other conditions for damage and/or not losing sustain. By wasting your ds on doing ds#1 you lose a ton of sustain and a ton of damage.
Lets remember that since the dhuumfire patch anet made way for burning with a series of nerfs including:
1, Losing many bleeds
2, Losing a ton of weakness duration
3, Nerfing fear damage
4, traits being moved around to nerf many builds (greater marks and terror)
5, Huge buffs to other classes condi removal
6, Addition of sigils that buff condi removal even with no crit
Necro is gonna suck imo