Showing Posts For Rickster.8752:

Thief is uncounterable and OP

in Thief

Posted by: Rickster.8752

Rickster.8752

It has been OP since the day came out.

I am the dude who won the solo queue only leaderboards back in the day with the highest MMR and win percentage.

I know what I am talking about and I guarantee that thief is totally broken.

Official winner of solo queue MMR leaderboards – EU

Rangers op and you buffed them

in PvP

Posted by: Rickster.8752

Rickster.8752

gotta learn to dodge the longbow 4 knockback. I suggest getting on a ranger and using the skill a couple of times to get familiar with the animation. after that learn the pet animations. if you got those 2 things down then you can beat rangers.

Firstly necro only has 2 dodges. SO you have to save a dodge for the bristleback burst and probably the other pet burst. Leaving noting for the knockback.

Secondly, the ranger will usually knock you back from stealth. So yeh.

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

Some of you guys should separate the discussion about balance and the discussion about new things/improving build diversity. The balance at the moment is quite oke, with every profession being played in PvP. However, the build diversity falls behind heavily, and this is something Anet doesn’t do anything about. They never improve old traits and utilities. Not even some simple tweaks. They could try for example to move Unholy sanctuary to the Blood magic trait line. Maybe it works, maybe it doesnt. But a disaster it won’t be, while it is a disaster right now. They need to grow some balls instead of giving a 5 sec cd reduction on spectral wall. I mean, that just illustrates how they really don’t have an idea to improve core builds.

Balance doesn’t mean much though. It is more about making the game fun and building hype. This is done by making new specs and trait lines viable. There is no esports anymore so balance risks can be taken now.

Official winner of solo queue MMR leaderboards – EU

(edited by Rickster.8752)

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

To be fair this Balance Patch looks more aimed at PVE side of balancing with a bit of Spvp balance thrown in. Not really a full blown SPVP balancing.

After 3+ months it shouldnt be tiny cd reductions. There should be reworks of many traits that underwhelm. They must be running on a skeleton dev team.

No wonder this game is dead.

No. lol. That’s the easiest way to induce power-creep. Slower and smaller balance patches don’t shake the game as much. That’s a positive thing, if you didn’t know. The meta is in a great spot right now, and spvp on the whole doesn’t alienate players with these kinds of balance patches. Think about it, every single season has had a substantial meta change. Is that not enough change for you?

What are you talking about. Imagine the style of play you like is a condi necro or a dps ele or a bunker/support guardian. It is fine for these to all suck for a few months or even for 6 months. But often complete styles of play are terrible for about 2 years. So people just quit because there is nothing fresh ever. It is boring

I just saw you are a thief so that explains why you are so happy. The most OP class ever with the most OP spec ever (d/p) didn’t get nerfed at all. SO you can still headshot spam and get tons of 4.5k PI procs. Great. Another year dealing with that. Again, repetitive and boring.

Official winner of solo queue MMR leaderboards – EU

say no to useless cooldown reductions

in PvP

Posted by: Rickster.8752

Rickster.8752

gw2 is everything else than remarkably well balanced.

What did you feel was so egregiously overpowered last season?

the whole game is in a state of overpoweredness and spam. core specs are basically useless, half of or even more of all skills / weapons are useless and should in no way be buffed with cooldown reductions. gw2 pvp used to be all about dodging high impact skills/combos or baiting dodges so you can land yours. this aspect of the game is close to nonexistent these days. balance looks different. just because it is playable doesn’t mean it’s well balanced.

You nailed a very important concept here. The dodge mechanic of this game is so unique and is really what made it special for pvp. They keeping giving more and more block/evades to the point where dodges are becoming less and less relevant

Yup, it used to be clever use of dodges was key. Now you simply have to chain all your dodges/blocks/evades as much as possible because all skills are spammable with short cds and hit so hard.

Too many dodges, blocks and evades which are just spammed to avoid the massive damage skills on low cd with hugely powerful passive traits behind them.

Official winner of solo queue MMR leaderboards – EU

This update is depressing

in PvP

Posted by: Rickster.8752

Rickster.8752

They have a history of disappointment so I really wasn’t expecting much but they still managed to surprise me with how utterly worthless this patch was.

Agreed. I went in with no expectations and was still amazed how bad it was lol

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

To be fair this Balance Patch looks more aimed at PVE side of balancing with a bit of Spvp balance thrown in. Not really a full blown SPVP balancing.

After 3+ months it shouldnt be tiny cd reductions. There should be reworks of many traits that underwhelm. They must be running on a skeleton dev team.

No wonder this game is dead.

Official winner of solo queue MMR leaderboards – EU

This update is depressing

in PvP

Posted by: Rickster.8752

Rickster.8752

Still no amulets too because reasons.

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

So i assume youre a software programmer urself then? im also fast when it comes to thinking about what to change but im just too uninformed to blame them for that long timeperiod when i dont even know how long it takes to implement such changes.

You mean this (pic)? Yeah so hard to do m8.

Somehow I think MMORPG balance is a little bit more complicated than FPS games.

So you are happy with basically no updates every 3 months beyond tiny changes which doesn’t effect the builds you play with or against?

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

Well values such as cd timers should be stored in such a way so that a single value can be edited per game mode and all algorithms using that value will now use the new constant. That doesn’t take much time.

This.

Balance patches are done slowly not because of manhours, but because they need to do proper data collection. It typically takes at least two months for the meta to shift out and often longer. S5 was a good example because it caused a bunch of meta shifts independent of any class changes.

This isn’t a MOBA where you can just whack random things with a sledgehammer every 2 weeks and call it balance.

Then they should be done in small changes but frequently. Instead we get tiny tiny changes every 3 months. Nothing changes. No new builds. Condi necro has run the same traits, same weapon sets and same skills since HOT released. This is crazy. It is the same for other classes.

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

in PvP

Posted by: Rickster.8752

Rickster.8752

400 posts asking for a nerf and nothing arrives. GG anet you really do not listen to your player base. LITERALLY nothing lol

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

So i assume youre a software programmer urself then? im also fast when it comes to thinking about what to change but im just too uninformed to blame them for that long timeperiod when i dont even know how long it takes to implement such changes.

Have you played other games? HOTS have a ton of heroes to balance and yet they make significant balance changes and reworks on a regular basis. If you are waiting 3/6 months for changes then you get something significant which really shakes things up and keeps things fresh. This patch gave nothing. It is totally worthlesss. These are the sort of changes that you would expect in a small monthly balance patch.

Official winner of solo queue MMR leaderboards – EU

February 22, 2017 Changes / Feedback

in Necromancer

Posted by: Rickster.8752

Rickster.8752

Only considering wvw/pvp buffs for power here~
In my honest opinion the deathshroud buffs are over the top. The GS corrupt was basically all needed to make gs really viable in spvp.
GS/A will prevail in pvp now … and welp the dmg you press out in wvw on gs is kittenin insane now.
They buffed the wrong stuff for wvw imo, we need stab or mobility not mooore dmg.
Gs4 buff is good tho~

No it won’t prevail in pvp because the cast times are too long and its melee. So you will go into a team fight and get destroyed. and CC chained.

Official winner of solo queue MMR leaderboards – EU

February 22, 2017 Changes / Feedback

in Necromancer

Posted by: Rickster.8752

Rickster.8752

PVE dps increase.
Very good, hopefully enough to make us a healthy choice for the dps spot.

PVE group support.
Still nothing. So were selfish only dps, that does medium tier dps.

PVP dps increase.
Ill take it, but its minor. Damage was never lacking, its always ladning your skills and enemy defenses that are problems.

PVP " RELIABLITY " changes.
NOTHING.

  • We have 2 pulls – both dont work. DH has 2 pulls – both work 100% when they should. Ok 1 is now actually dodgeable
  • HEALING. No passive healing allowing 1v2 kiting. Still interuptable. Healing well still not unnfered from math test fail and no blast to combo it.
  • No get out jail cards , basic mobility , were still glass and we get 100-0 even in 1v1
  • Free kill at start with 0 lifeforce , extreme min/max difference
  • RELIABILITY aka FORTUNE TELLING : you still praise RNG that your skills land, that enemy is bad, that no random blind comes up…

Its decent patch, PVE poeple will love it, I just dont want my actions in high PVP to be outside of my control and my combos being filled with unintended counterplay.

In pvp this patch was a huge nerf to necromancer. It got nothing to fix its issues

Official winner of solo queue MMR leaderboards – EU

3 months of work?

in PvP

Posted by: Rickster.8752

Rickster.8752

This balance patch was 3 months of work (actually over 4 months on necro changes)? I could have solo made these changes in 3 days. They are simply a few cooldown reductions (obviously more power creep).

There is nothing new to keep the game fresh. Just a load of cooldown reductions or damage increases involving random numbers.

Pretty terrible. You would expect reworks to traits and moving traits around at least. But nah, just some changes I could do in about 15 hours work. You still leave 50% of the traits in the game as just close to worthless in every game mode. And it hasn’t changed still. Pretty funny honestly. I refuse to admit you have full time staff working on balance changes.

I had low expectations for how significant the changes would be and it was still disappointing.

Official winner of solo queue MMR leaderboards – EU

(edited by Rickster.8752)

I don't understand why

in PvP

Posted by: Rickster.8752

Rickster.8752

Its because they don’t have a clear direction. They never specified their perfect ranked system and matchmaking system so they just jump back and forward doing random changes.

Its a failing in software development imo

Official winner of solo queue MMR leaderboards – EU

Explain Signet Of Vampirism's Passive?

in Necromancer

Posted by: Rickster.8752

Rickster.8752

Its bad. Thats all you need to know.

Official winner of solo queue MMR leaderboards – EU

So you voted No for Profession Leaderboards?

in PvP

Posted by: Rickster.8752

Rickster.8752

Who cares. There is no solo queue so all you see is who is good at duo queueing.

Official winner of solo queue MMR leaderboards – EU

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Rickster.8752

Rickster.8752

This is a terrible idea but I still voted yes because at least its a change.

It is a bad idea because it leads to more bad feeling in games with things like 3x necro or 3x thief comps which are not fun to fight with or against.

Secondly, you are the designers. It is literally your job to make these decisions. You have the experience not us.

Hopefully it will force their hands to stop Profession stacking, or to actually balance the classes for the game mode

Profession stacking is a red herring. That is what I am saying. Anything they could do to fix profession stacking will have much worse side effects than the small benefit of fixing profession stacking.

I would like to see this chage for a laugh though

It is not a red herring are you telling me there are no such thing as comp losses? Even though it evens out over time I would perfer these kinds of uncompetitive matches not to exist. They could at least try and see how the queues explode if it even does. You know most people just chase what they think is most powerful thats why we see so much stacking to begin with. They could also look at trying to ban duplicate builds/amulets instead of classes. There is plenty of things they could try. I don’t understand the fear of experimentation. They could hot fix stuff in a day if it was that bad if they wanted to. Stop making excuses for them. Lots of people want fairly rigid class rules against duplication in the matchmaking why in the world couldn’t we try it and see what happens?

Comp loses only occur when skill is very very close. So skill is the overwhelming factor in deciding games. Any change which makes the skill based MMR worse (as it must) in order to stop profession stacking is counter productive. All that matters is that balanced and fun match ups are created. Any additional constraint on the matchmaking algorithm will prevent this.

Putting this decision out as a poll when ALMOST NOBODY has knowledge of how matchmaking algorithms work is utterly ridiculous. It is why we have representative democracy and not direct democracy. What next, are we going to get a poll on what programming language they should use for guild wars 3? It is absurd.

They are the designers. Any change that prevents profession stacking in the matchmaking algorithm will have unintended consequences which anet have no explained. I have tried to explain it. As someone with actual knowledge of such algorithms I am trying to educate people about this. If you open your mind up you will see that what I have said is logically infallible.

Official winner of solo queue MMR leaderboards – EU

(edited by Rickster.8752)

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Rickster.8752

Rickster.8752

This is a terrible idea but I still voted yes because at least its a change.

It is a bad idea because it leads to more bad feeling in games with things like 3x necro or 3x thief comps which are not fun to fight with or against.

Secondly, you are the designers. It is literally your job to make these decisions. You have the experience not us.

Hopefully it will force their hands to stop Profession stacking, or to actually balance the classes for the game mode

Profession stacking is a red herring. That is what I am saying. Anything they could do to fix profession stacking will have much worse side effects than the small benefit of fixing profession stacking.

I would like to see this chage for a laugh though

Official winner of solo queue MMR leaderboards – EU

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Rickster.8752

Rickster.8752

It is a bad idea because it leads to more bad feeling in games with things like 3x necro or 3x thief comps which are not fun to fight with or against.

I am assuming, perhaps naively, that if “yes” wins the poll they’ll start using profession-based MMR and better profession-balancing algorithms in the matchmaking.

Choosing teams on the basis of professions just strains an already strained matchmaking algorithm. Adding another variable to the algorithm will just ruin it.

Again, they are the designers. They should understand this and ignore all the posts saying “we had 2 thieves and lost” forum posts.

The sacrifice of making the matchmaking algorithm worse to include profession balancing is not worth it. It is 1 step forward and 10 steps back

Official winner of solo queue MMR leaderboards – EU

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Rickster.8752

Rickster.8752

This is a terrible idea but I still voted yes because at least its a change.

It is a bad idea because it leads to more bad feeling in games with things like 3x necro or 3x thief comps which are not fun to fight with or against.

Secondly, you are the designers. It is literally your job to make these decisions. You have the experience not us.

Official winner of solo queue MMR leaderboards – EU

Is there going to be a Pro league??

in PvP

Posted by: Rickster.8752

Rickster.8752

It is negative publicity. They waste a ton of money on it and then it just looks terrible and doesn’t draw anyone in because it is just a spam filled cluster-kitten

Official winner of solo queue MMR leaderboards – EU

Is there going to be a Pro league??

in PvP

Posted by: Rickster.8752

Rickster.8752

No, there is never going to be pro league ever again. If there was going to be, it would already have started by now. It is a real shame because I loved watching it and playing against the pros in ranked was great. All taking away pro league does is cause the best players to leave the game (like Helseth’s team already has) and kill and kind of competitive aspect of the game. It was a terrible decision for Anet to make, but it has already been made now and there is nothing to do about it. The worst part is that there are a lot of people who are actually happy about this decision who have no idea about how if affects the top level of ranked. Before the end of the year every single player who has played in pro league will be gone. I am pretty sure of that.

They will only be gone if they hate the game honestly. Do you really think these players are going to go to DOTA 2 and make millions? Come on. GW2 “esports” is a joke, there are no talented esports players in it.

There are plenty of very talented players in this game. Saying otherwise just shows you have very little knowledge of ESL-level play because they are all much, much better than all the randoms we see in ranked.

It is not because they hate the game that they will leave. They are competitive players. What they want is to compete. There is no way for them to do that in game so it is no surprise that they will look for a new game if this one doesn’t offer them what they want.

They are better on the basis of learning match ups not mechanical skill. They know to do a certain rotation in each duel because they know all the damage modifiers and how those duels play out. They go sit on mine for hours at a time and learn how to play that ranger vs warrior match up. And they know all the traits and skills of other classes.

So it is knowledge and not skill. Knowledge anyone can learn if they are prepared to put the time in. Talent would be things like skill shots, crazy peels, twitch heals/interrupts in team fights. Those do not exist in gw2. And if they did then the top players would possibly not be the top players.

Official winner of solo queue MMR leaderboards – EU

Is there going to be a Pro league??

in PvP

Posted by: Rickster.8752

Rickster.8752

No, there is never going to be pro league ever again. If there was going to be, it would already have started by now. It is a real shame because I loved watching it and playing against the pros in ranked was great. All taking away pro league does is cause the best players to leave the game (like Helseth’s team already has) and kill and kind of competitive aspect of the game. It was a terrible decision for Anet to make, but it has already been made now and there is nothing to do about it. The worst part is that there are a lot of people who are actually happy about this decision who have no idea about how if affects the top level of ranked. Before the end of the year every single player who has played in pro league will be gone. I am pretty sure of that.

They will only be gone if they hate the game honestly. Do you really think these players are going to go to DOTA 2 and make millions? Come on. GW2 “esports” is a joke, there are no talented esports players in it.

Official winner of solo queue MMR leaderboards – EU

Is there going to be a Pro league??

in PvP

Posted by: Rickster.8752

Rickster.8752

For the last excruciating time…this is a MMO not a MOBA, there is nothing here closely related to ezport or similar, all you do is forcing a MOBA kind of balance on the game for the sake of just using the word “ezport” and sound apparently cool in the process, because apparently if you use the word “ezport” suddenly everything gain some sort of..“importance”.

All ezport did for GW2:

1) Destroy build diversity as the company impose a MOBA balance on a MMO with 9 professions…like GW2 offers 100+ professions to choose from so you can afford to have 1-2 viable build for class…d’hu

2) Create an overly toxic environment like PvP mode in a MMO need any help in that department to start with

3) Money better spent elsewhere..get wasted to pay few individuals who to the contrary of general belief only supported the game to keep the cash cow flowing…they left as soon as the money dried out

No..ESL is dead and I am very happy about it, hope it remains dead

This ^^

The ESL players were almost all very toxic and abusive in game and whenever they streamed.

Secondly, it was a waste of money that could have been used to help other areas of the game.

Thirdly, they balanced around it. So they killed build diversity to make it easier to balance for their terrible esports.

Fourth, if you took away giveaways the pvp viewer audience would barely break 1000. This game sold 5 million copies and is free to play now. And yet your pvp audience is about 1000 people with another 4000 (at most) pve players there for giveaways.

Esports needs to die. It must be replaced with regular tournaments for small cash prizes. Let the scene grow organicially or die.

Official winner of solo queue MMR leaderboards – EU

Duo queue = breaks matchmaking

in PvP

Posted by: Rickster.8752

Rickster.8752

And just ruins the game in general. It is stupid.

Scenario:
The highest 10 people queueing are 8 people around 1850 and 2 people around 2050.
If the game was solo queue only a balanced match could be created.
Instead, if the two people around 2050 are both duo queued together then it is impossible to create a mathematically fair match up, so the result will be a one sided boring game.
In addition the duo queue will likely be playing classes that compliment each other.

The result:
Everyone quits or gets toxic because the games are all blow outs.

Solution:
The game should be solo queue only. If someone wants to duo queue let them go unranked.

Except it is mathematically possible. You place that duo queue with much worse teammates to balance out the average rating between two teams. The system currently doesn’t do this, but saying it isn’t mathematically possible is just plain wrong.

Also, for those that want ranked to be nothing but solo queue only and think teams should stick to unranked yet you come to the forums every day to complain about bad teammates……..yeah, no. I mean think about it, you are playing a team game that requires you to work together with 4 other players, but you don’t want to put in the effort to find other people to play with and then complain about the team anet gave you. Anet acknowledges they can’t accurately judge how an individual player performs in a match, yet you guys think your individual rating is somehow accurate. You say population is too low for Team Queue to exist, yet anet can put together a team for you to queue with in less than a couple of minutes.

Solo Queue doesn’t belong in Ranked. Ranked should be Team Queue only. If players really want to judge how they play in 1v1, 2v2, 3v3 etc, then a 5v5 game mode is not the place to do it. It will never be accurate unless Anet was somehow able to measure individual contribution in matches that couldn’t be exploited. What you guys need is a new game mode that is made for smaller teams or a 1v1 game mode.

I suppose the system could put the high rated duos with much lower people. This would make sense from a fair match perspective. Pretty bad that it does not do this alreeady.

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

No one would take a 15% damage nerfed ID on a 10 second cd. EA outweighs it by far.

Ea needs a nerf too then

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

in PvP

Posted by: Rickster.8752

Rickster.8752

350 posts = all the evidence needed that pi is op.

So lets shift to how to nerf it. I think it should do 15% less dps and should have a 10s icd. Still an amazing trait but maybe more balanced.

The trait is so op that any nerf must be two pronged. It needs two of: damage reduction, not proc on autos, icd addition, headshot increased cost.

At least two of these are needed. That is the consensus.

Official winner of solo queue MMR leaderboards – EU

Warrior OP

in Warrior

Posted by: Rickster.8752

Rickster.8752

Warrior isnt that bad. Thief and mesmer though…..

Official winner of solo queue MMR leaderboards – EU

"Matchmaking" sucks - EVIDENCE

in PvP

Posted by: Rickster.8752

Rickster.8752

I am sitting in a match facing Sind/Rom duo (top 5 player), they are like 500 ahead of me, i have teammates in gold (according to my teammates info) and 1 afk. I lose wooping 11 ranks (1 win worth of points vs normal team) for this. Evan where does it fit, please tell me? In what world 2200 = 1700? 11 points loss vs team that is 500~ ranks above me. Is this what you call fair pvp system?

The point loss does not matter. You should never be placed in a game with those players. The system should be much slower about expanding its matchmaking criteria.

Official winner of solo queue MMR leaderboards – EU

Necro soloq

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Posted by: Rickster.8752

Rickster.8752

You have to run soul reaping basically. I initially played a glass cannon spec but its just miserable in solo queue. You have to run a spec which creates a lot of death shroud as that is your sustain. Then just go to the fights where you are against engis, rangers, eles and (in a team fight) warriors.

Do not go to the fights where there are mesmers and thieves because they own necros. If there is a 2v2 you could go to and there is your warrior there and its vs a mesmer and warrior then dont go, you will get farmed. If there is a 2v2 with your engi/ele there and its vs a warrior and ele then go there as you can do stuff in that fight

tl;dr: play soul reaping (soul marks) and avoid mesmers and thieves.

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

An alternative to nerfing thief and PI = to grant stability to more skills and classes.

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

No smoke without fire. 3 pages now. This is an issue that needs looking at.

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

in PvP

Posted by: Rickster.8752

Rickster.8752

I’m a mesmer main and I’ve seen this type of thread many times before. So I will post what I’ve always posted in these threads.

You have to look at the grand scheme of things in terms of PI. In those terms nothing about the Thief is OP. The only class that actually has a,decent gripe is necro, but if you should never be left to 1v1 a thief anyways. If you find you are in one vs a thief and die….that is a l2p issue on you and your team. Same with rev.

Now on each of those classes while you are countered you can survive a 1v1 long enough for a +1.

Now the other 6 classes pretty much hard or soft counter thief. This is with the OP PI trait too. So if you are dying 1v1 to a thief on one of these other classes then PI is not the problem. You are. Also if you are unable to hold out in a 1v1 with a thief long enough for a rotation to help you while on a necro or rev, PI is not the problem…you are.

No changes at this time are warranted to PI based on the current state of the entire game.

Thank you and /thread

^ what he said.

Also a side note, since rev is nerfed and you want to nerf thief do you guys realise what impact this will have to the meta? It will end in not being able to kill any bunker classes so we will have season1 all over again. Also another thing that you guys seem to not grasp is that thief is already stuck being in a +1 role since theres no teamfight capabilities and theres no 1v1 capabilities against any decent players whatsoever except rev/thief.

All in all, l2p issue – if you face an enemy thief and you are 1v1ing keep track of the map see if he’s gone and be ready to kite/jumping puzzle. *t’s near impossible to kill a good druid/engi/war in a +1 unless I have a mes with moa or a heavy counter to any of those classes then again your rotating was off if you got into this bad matchup.

Any sort of stab/block/reflect/anti projectile negates headshot as well and there’s plenty of this in the game.

The only nerf I could support would be that PI would be dodgeable and then you get room to play around it, everything else is nonsense

Surprised you say this /s

Seriously though, I think 100 posts proves that it is too strong. Time for anet to take a nerf to it. Do it small if needed then increase it until it is balanced.

So the amount of posts equals the truth? Good to know, regardless PI don’t need tweaking at high tiers, perhaps against people who have no clue how it works but if we are gonna balance gw2 around that then yeah….. Have you ever played thief yourself and tried to outnumber an engi/druid/war? Try it and see what would happen, if you do it successful against a good player then try to imagine PI nerf ontop of that and then perhaps realise what a joke this whole thread is.

I do sincerely hope anet don’t touch PI because if they do you’ll have no power based roamers available anymore since rev/thief will be a joke compared to the tankyness of bruisers. If you however only touch PI to dodgeable you actually make it skillfull to evade the damage and a way to play around it. Damage nerf = unkillable bunkers same goes with ICD, theres too few casts with long casting time to actually be able to headshot anything to get PI valuable, include /stab/reflects/yada yada and you’ll see that again it needs to procc on AA

this is my 5 cents. unless you play high tier thief you do not know how hard it is to kill good players even with PI right now, imagine a nerf to that, it would be a joke.

And last but not least, if we do nerf PI thief will 100% be unviable in competitive mindset with communication team v team.

If they do however by some dumb chance nerf PI to satisfy the lower tiers then I defo hope they make heartseeker cast time 50% quicker and increase the dmg by a lot. Remove stealth attack cd add damage to backstab to justify the pi nerf and to be able to kill bunkers

So many lies here

But we get it. You want to keep your class as the number 1. Stop pretending and just admit it

Official winner of solo queue MMR leaderboards – EU

Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

I’m a mesmer main and I’ve seen this type of thread many times before. So I will post what I’ve always posted in these threads.

You have to look at the grand scheme of things in terms of PI. In those terms nothing about the Thief is OP. The only class that actually has a,decent gripe is necro, but if you should never be left to 1v1 a thief anyways. If you find you are in one vs a thief and die….that is a l2p issue on you and your team. Same with rev.

Now on each of those classes while you are countered you can survive a 1v1 long enough for a +1.

Now the other 6 classes pretty much hard or soft counter thief. This is with the OP PI trait too. So if you are dying 1v1 to a thief on one of these other classes then PI is not the problem. You are. Also if you are unable to hold out in a 1v1 with a thief long enough for a rotation to help you while on a necro or rev, PI is not the problem…you are.

No changes at this time are warranted to PI based on the current state of the entire game.

Thank you and /thread

^ what he said.

Also a side note, since rev is nerfed and you want to nerf thief do you guys realise what impact this will have to the meta? It will end in not being able to kill any bunker classes so we will have season1 all over again. Also another thing that you guys seem to not grasp is that thief is already stuck being in a +1 role since theres no teamfight capabilities and theres no 1v1 capabilities against any decent players whatsoever except rev/thief.

All in all, l2p issue – if you face an enemy thief and you are 1v1ing keep track of the map see if he’s gone and be ready to kite/jumping puzzle. *t’s near impossible to kill a good druid/engi/war in a +1 unless I have a mes with moa or a heavy counter to any of those classes then again your rotating was off if you got into this bad matchup.

Any sort of stab/block/reflect/anti projectile negates headshot as well and there’s plenty of this in the game.

The only nerf I could support would be that PI would be dodgeable and then you get room to play around it, everything else is nonsense

Surprised you say this /s

Seriously though, I think 100 posts proves that it is too strong. Time for anet to take a nerf to it. Do it small if needed then increase it until it is balanced.

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Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

I also dislike the Headshot spam but I think having a fast interrupt is crucial for PvP, maybe increase the ini requirement to 5 so they can only do 2 in a short span of time.

I agree. A better solution is a nerf to PI damage. 25% should do it

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Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

Honestly, before I read this thread, I wasn’t aware how big a problem this was. But when every defender is suggesting spamming things like stab and blocks, which the thief can then just not IP, it’s become obvious there is zero sensible counterplay to headshot spam, which is not a good thing to exist in an engaging and interesting pvp environment, which should be the end goal of balance.

The balance to head shot spam was that it did no damage. Now that it does damage it’s broken. HoT broke the balance of this game by removing counterplay with their overloaded defenses and adding damage to skills that should only be used as utility.

Exactly. The balance is that it did no damage. Now that has been broken. Getting PI procs for 3k each really sucks.

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Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

Or just dodge it, block it, reflect it, destroy it, apply Stability, use an Invuln. And so on there’s counter play to it just saying.

Let the salt flow!!!

That is my point. You should be able to dodge it. Hence why a 0.75s cast time is fair to all concerned.

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Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

You could also take a leaf out of revs books and make headshot a longer daze but with kitten CD….

Either way this thread will be a salt mine, let me grab my popcorn.

I think a cast time on headshot of 0.75s to add counter play would be a good idea.

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(edited by Rickster.8752)

Pulmonary impact or headshot must be changed

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Posted by: Rickster.8752

Rickster.8752

One or the other. It is very overpowered.

So either headshot should have a cast time (maybe 0.75 seconds to add counter play) or PI should just do about 25-50% less damage.

Things are really not fun.

Time to act.

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2 duo vs all solo should be impossible

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Posted by: Rickster.8752

Rickster.8752

Literally should never be allowed to happen. I mean wtf. No other game would do this. This game has been out 4 years. How does this still happen.

Official winner of solo queue MMR leaderboards – EU

Warrior is a little too strong.

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Posted by: Rickster.8752

Rickster.8752

To be fair, Power War/Zerker it’s stronger than any of the other A tier professions when played well. It’s barely in the meta if it even is. Though I don’t think any top team plays a War? I like to play Power War in WvW, but I can think of a quite few other Prof I’d rather have or play on my team than one in Conquest. It isn’t useless, but It doesn’t delete players with F1 either.

When you see a Pro try-hard, the last thing you see them on is a Power Warrior. I’m not saying it isn’t powerful, but it’s not close to the strongest bully on the block in Conquest. And I don’t think anything changed for the good recently for Power Warrior. At least a yr? I’m pretty sure if anything it’s only been nerfed since HoT. I think it’s close to the least of pvp’s problems atm.

Edited to add Meteor Shower is 1200 range..Almost 3x the range than Arcing Slice. Though making it 400 I’d agree wouldn’t kill the skill. Any more than that would be too much. I mean, they already killed Rifle.

There is no meta. There are strong specs but there is no 5v5 meta. The competitive game mode is solo queue so it should be balanced around this. And warrior is too good. I suspect it would also be exceptional in 5v5 teams too but we will never know seen as that not what this game is about

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Warrior is a little too strong.

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Posted by: Rickster.8752

Rickster.8752

The f1 gs is fine, the mace f1 could use a change since it does too much. I think the biggest offender is whirlwind cut if I have the name right. It’s a short range leap but also can hit for 6k on 3k armour. This coefficient needs tuning.

That would be fine. I think in general the warrior greatsword is doing too much dps

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Warrior is a little too strong.

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Posted by: Rickster.8752

Rickster.8752

The damage is simply too high and too hard to avoid given how tanky and mobile they are. I think a reduction of the f1 on greatsword would be suitable. In addition, i think the defy pain trait is too good.

I think most agree with me on this. Mesmer is also a little too strong.

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Placement matches have too much value

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Posted by: Rickster.8752

Rickster.8752

NA doesn’t count. Seriously, I rolled on NA during the last solo queue era and was shocked how bad the standard was. There are a few good players there no doubt. But in general its woeful. I would estimate that 100th best player on NA isn’t in the top 1000 on the EU.

So NA leaderboards are an irrelevance anyway.

Official winner of solo queue MMR leaderboards – EU

DH Spear pull should NOT work on evade!

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Posted by: Rickster.8752

Rickster.8752

Yeh getting pulled whilst evading is pretty lame

Official winner of solo queue MMR leaderboards – EU

Necro is so brainless and skill-less now

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Posted by: Rickster.8752

Rickster.8752

I didn’t play for 18 months. I came back about 10 days akitten so I still need to learn alot. But necro is so brainless and boring to play now. I expect all the classes are the same.

In the past a good necro would be a kiting god with spectral walk and flesh wurm. Now you just sit near your friends and get rallied, healed and ressed for ALOT which spunking out a load of condis (with zero effort).

Secondly, in the past I actually used to use my weapon skills for damage and had to use them intelligently. Now, I have learnt, that you do damage by passive proc traits. So going into death shroud and then switching weapon for all the procs is my spike lol. WTF is this about? Passive proc wars 2.

Thirdly, I used to have to manage my cooldowns so that I could time a death so that I would have mark 3 off cd for the poison. Now (except mark 4) I generally just spam all my kitten on the clusterkitten in a team fight. When someone goes down I just spam repear shroud 4 and everything usually just dies. Skill? Nope, it is brainless spam.

I know that if you get rid of all these passive procs then necro would never kill anything because of all the invulns and immunity you gave to other classes. But I have had random 1 shots on classes like dragon hunters where I go into repear shroud and proc chill of death, plague signet transfer, vuln from chill of death, chill of death gives bleed due to deathly chill, I get the axe 3 proc going into death shroud and the weakening shroud proc.

Where is the skill? It doesn’t exist. Necro is brain dead now. Sad

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Give us more data please anet

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Posted by: Rickster.8752

Rickster.8752

We should be able to see the win rates of each profession at each mmr bracket like you can in other games like mobas.

The leaderboards should also show the % of games played as a duo queue so we can see how it effects the situation.

Official winner of solo queue MMR leaderboards – EU

Please dont remove leaderboard or solo queue

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Posted by: Rickster.8752

Rickster.8752

Duo queue is super exploitable. Plat player goes on alt bronzie account to boost his friends MMR.

Either Duo queue should have a bigger rating win/lose penalty, restricted in some way, or removed.

It is simple. When you lose as a duo queue you should lose 25% extra points than you do solo and should gain 25% less points when you win. This would allow people to continue playing with friends but would help make the leaderboard actually skill based.

Official winner of solo queue MMR leaderboards – EU