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Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I’ve had a ranger not only DPS bosses faster than the zerk war but also take out the gate in about as fast as my theif.

Did he use a bow?

Yes and no. He was clearly a skirmisher with short bow and greatsword;sword/dagger (he’d switch between them at times). The gate went down instantly but I didn’t see what he used on it. I was so impressed I didn’t ask him just complimented him.

I’ve had a ranger not only DPS bosses faster than the zerk war but also take out the gate in about as fast as my theif.

So you played with horrible warriors and thieves. We all did.

You are being unclear at to what you are insinuating. I neither said I did or did not play with good or bad thieves/warriors and that I was the thief (unless you are saying that I am a bad thief). I’ve been in the ping gear $$$$ groups quite a few times and there have been warriors that take the bosses/gate down quickly but no one could rival that ranger. He was a beast who knew his class and how to play it well. Also I said as my thief not other thieves who originally showed me just how fast they can burst the gate down. I have played with both good and bad warriors/thieves however I’ve played with more classes outside of the ‘meta’ set that have proven to be more effective. What I was show casing is that leaving the power up to the community has proven that they don’t know how to use that power correctly as they often operate under assumptions that are often untrue.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

You still haven’t answered my question though… how does inspecting gear provides that information? You said zerker gear while traiting for condition damage… you’d only see zerker gear. How would you know how they are traited? How would you know that they are carrying the utilities that are needed to provide group play (other than signets) or that they will swap out those utilities later? Weapons can be visible but in the heat of battle you won’t see those either or if they swap out right before a battle. Therefore an inspect gear option is neither helpful to your mentioned information nor is what you are actually looking for.

As I see it, /inspect feature gives information about gear, trait and utilities. Similar to PvP Spectator Mode.

Ah I see. That does provide all the necessary information except one: is it conductive to group play?

We could argue that if you know all the classes well enough you could determine if someone is or isn’t bringing something to the group in their set up. However most people barely understand their own class before trying to understand another player’s class let alone all the classes. I still get taught something new by other players from time to time and I like to think I know all my classes inside and out. Also there are many classes that need to build towards more selfish areas to be effective i.e. my zerker thief does better in some instances than my venom share/support thief (no one ever expects the thief to heal or provide 6 to 9 stacks of might) yet both have done well in many dungeons. Likewise some people feel a sword on a thief is not very good overall or a scepter/torch on a mesmer yet I can use them both creatively to tank/support along side the cookie cutter zerker mesmer build. BTW just dropping this in just in case someone brings it up a zerker warrior is just as selfish as a signet warrior, the only difference is that sometimes the zerker warrior may equip 1 or 2 group utilities.

Also creates the idea of “The One Build” for each class that is a community created meta ala 4 zerk wars and 1 mes even though I’ve had a ranger not only DPS bosses faster than the zerk war but also take out the gate in about as fast as my theif. I’ve also had an amazing ele running the cookie cutter build w/ staff dps school me. This also helps to foster this idea in the community that if you’re not running with the current then you have no idea what you are doing. This creates even more boring build diversities than we currently have atm and stagnates the game.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

MF is such a small aspect for such a large request though. Also it’s being proposed in a much larger scope so yes please do an elaborate post.

Omitting Magic Find, another example of being not suited for group play is not using certain utilities that in certain cases are crucial for success, using burst weapons and zerker gear while traiting for condition damage and vice versa, using 5 signets as a warrior or using gear and/or traits with odd and randomly mixed attributes regardless of class.

You still haven’t answered my question though… how does inspecting gear provides that information? You said zerker gear while traiting for condition damage… you’d only see zerker gear. How would you know how they are traited? How would you know that they are carrying the utilities that are needed to provide group play (other than signets) or that they will swap out those utilities later? Weapons can be visible but in the heat of battle you won’t see those either or if they swap out right before a battle. Therefore an inspect gear option is neither helpful to your mentioned information nor is what you are actually looking for.

Also don’t bother with MF in explaining this because MF indication can be done in other ways without an inspect feature as well is a minor issue overall to warrant such a huge feature.

Except for sigil of luck, what are those other ways? Even if someone pings a set of gear, he may as well carry two sets and wear the other one.

MF or even AR can be proved as a number on the party menu along with the other important party member info. It doesn’t even have to be an icon can be text based showing you the total MF/AR the person currently has making it easier to see. Inspecting gear is a feature with larger repercussions for something that can be easily implemented in other ways. You can suggest other ways instead of just holding onto inspect gear that doesn’t even do what you want it to do as stated above.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

(edited by RoChan.1926)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I guess I should ask more directly… how does gear tell you that I am built for group play?

If your gear contains an inkling of MF, you’re not built for group play.

That’s just one example, others really depend on your class.

That leads directly tho the only two things necessary on a /inspect:
- MF
- AR

all others are not relevant and lead to elitism.

Or this information could be displayed in the party window.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I guess I should ask more directly… how does gear tell you that I am built for group play?

I could write an elaborate post, but the best way to answer your questions is to type two letters : MF.

MF is such a small aspect for such a large request though. Also it’s being proposed in a much larger scope so yes please do an elaborate post. Like Microsoft’s current handling of information, being vague is only doing you more harm than good.

Also don’t bother with MF in explaining this because MF indication can be done in other ways without an inspect feature as well is a minor issue overall to warrant such a huge feature.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I guess I should ask more directly… how does gear tell you that I am built for group play?

If your gear contains an inkling of MF, you’re not built for group play.

That’s just one example, others really depend on your class.

Regardless of MF as that everyone knows isn’t group play oriented. You still haven’t answered my question though. You can provide me an example, I’ve got most classes except a necro up to 80 and understand their basics and have taken them into a variety of dungeons so I’m fully aware of what each class can bring to the table in a group setting. Therefore any example you provide me won’t be outside the scope of my understanding if that’s why you didn’t want to answer.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

My gear is none of your friggin business.

Another fine example of not understanding the difference between solo play and group play.

I guess I should ask more directly… how does gear tell you that I am built for group play?

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Why no /inspect ?

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Posted by: RoChan.1926

RoChan.1926

Horrible in THEIR view, that’s the problem here. My characters all have great builds and can hold their own in most fights, I don’t need elitists whining about my build because it doesn’t measure up to THEIR standarts.

That’s great. For solo play. In a group it is more than reasonable to expect everyone to play with the group’s interest in mind.

I am sorry but this is a poor argument for a gear inspection and leads me to believe that what those who want a gear inspect really don’t care about group play at all. If they knew anything about group play then they would already be aware that gear information provides no knowledge towards a group build. It neither tells them what build or utilities the person is using/planning on running with or hints towards their willingness towards a cooperative effort. It also doesn’t tell them if the person is using the gear to accentuate certain aspects of their build or using the gear to make up in what they lack in the build. What is being suggested is a good indicator of cooperative play is akin to looking at someone’s achievement points as an indicator of skillfulness. It’s arbitrary at best and guess work indefinitely. Also one never really knows if what the community has deemed a ‘fail’ build truly is a failed build if it is in the wrong hands. Just like community deemed ‘good’ builds can be failures in the wrong hands a ‘fail’ build could be amazing in the right hands.

What the inspect option does, based on the comments for pro inspect, is provide a sense of familiarity with an antiquated attitude from other MMOs (i.e. gear score = bad dungeon partner). I suggest leaving that baggage at the door for this game and focus on other aspects such as possibly learning what group play actually is and how creative builds can be more beneficial than some per-determined meta. This may enhance the view of other classes and builds not just for this game but for future games as well.

There is nothing that an inspect function tells anyone other than the gear information which people then assume certain things from.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

WvW build

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Posted by: RoChan.1926

RoChan.1926

You can use TinyURL.com to make it clickable.

It’s interesting but I don’t like Mirror as a healing especially if you are producing clones like crazy. I do like the GS/Staff combo though and might also play around with this while I figure out where to go from the nerf.

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Converting from Full Confusion to Power

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Posted by: RoChan.1926

RoChan.1926

Hmm… I built something similar with knights/zerker for more damage. Same stats though 0/20/20/0/30.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

WvW Build: Looking for thoughts

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Posted by: RoChan.1926

RoChan.1926

Just looking for a more balanced build that can work in small to large situations. Main DPS is sword/torch (can be switched with scepter/torch or sword/focus) with staff for control/defense. Null field for condition removal and elite interchangeable with TW.

http://tinyurl.com/cfdulqa

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“Kitten the yaks, so persistent about everything.” -Ebay

One Last Huzzah for Confusion!

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Posted by: RoChan.1926

RoChan.1926

I think I’m going to respec into shatter build… I just don’t want to have to regrind all my armor/weapons/trinkets again… Kinda wish there was a way to turn in armor/weapons/trinkets for a different set of stats each time the nerf bat hit. Even if it was a half the price it would help at little for the loss of time.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

State of the Game - Upcoming Mesmer Changes

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Posted by: RoChan.1926

RoChan.1926

My point in my original post is that ragequitting the class and/or game is a massive overreaction to a nerf of one mechanic.

That being said, I vehemently disagree with this change to confusion. People make the argument that confusion is balanced in spvp, but ignore the issue that it is in fact useless in spvp. The reason you see no confusion builds there is that confusion damage is so low that it’s completely ignorable. Now, they’ve made this the same in wvw. They completely destroyed one set of Mesmer builds, severely damaged the strength and viability of most Mesmer condition builds, and strongly decreased the possible auxiliary damage from Mesmer shatter builds (all while claiming mesmers are in a good place in the actual Mesmer portion).

I really can’t overemphasize how bad of a move this is. Confusion used to be one of the best mechanics in gw2, because it actually punished poor play. Now, it is once again irrelevant. No one needs to care about the purple swirly because the purple swirly won’t do any damage to them. This was a horrible change, and I’m monumentally disappointed in the dev team for rolling this change out.

Just goes to show how balancing on the small, vocal, and unskilled population of this game leads to poor choices.

You’re right ragequiting because of this is silly, I mean I’m still holding onto hope for my ele, engi, and ranger (I’m starting to think I have the kiss of death syndrome here…). There is still hope in mesmers yet even if it is pigeon holing a bit (and not nearly as bad as other classes). What I don’t like about this at all is as you’ve said they are rewarding poor play and ignoring the fact that sPvP dismisses confusion builds as terrible/useless. I am angry however that I’ve put time and gold into a confusion armor/weapon set that is now lost time and gold. I’d like to reclaim those if I could but I know won’t happen thus frustration.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Support has lost its meaning ; too broad

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Posted by: RoChan.1926

RoChan.1926

But is there such a thing as ‘just dps’ or ‘full support’? If you take the elementalist for example, each fire field they cast to deal damage also supports their team by allowing their finishers to cause burning. An attack that also causes vulnerability supports the team by allowing the others to do more damage as well. The same goes for many things: often it’s a side effect of dealing damage. And even defensive side effects can reduce the pressure on glass cannons to give them more room to concentrate on dealing said damage.

The bottom line is that I feel that there’s no such thing as a build that’s only dps, just like there are no full healer builds. Each character is a combination of things and dismissing support in favor of damage is just cutting yourself short of your full potential. Especially as not all dps comes directly from dps skills (like crippling a fleeing target so you can hit it more often for example).

No.

No as in ‘no there isn’t’ or ‘no you’re wrong’?

No as in I will not debate over a transcendental argument. There are 3 roles in the game thus the three links if you want to debate if there is or isn’t full DPS say so and bring points as to why this is but don’t frame up the discussion with your first paragraph.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Support has lost its meaning ; too broad

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Posted by: RoChan.1926

RoChan.1926

I think this debate got a little derailed here based on the wrong focus. Even if it irritates and/or upsets, you and other support players must come to terms with this: Regardless of preferred playstyles there are more effective playstyles than others and are reinforced by gameplay mechanics. Support roles need a lot of love but has a long way to go and I think that those of us who stick with it through future changes will find ourselves more skilled than pure DPS.

But is there such a thing as ‘just dps’ or ‘full support’? If you take the elementalist for example, each fire field they cast to deal damage also supports their team by allowing their finishers to cause burning. An attack that also causes vulnerability supports the team by allowing the others to do more damage as well. The same goes for many things: often it’s a side effect of dealing damage. And even defensive side effects can reduce the pressure on glass cannons to give them more room to concentrate on dealing said damage.

The bottom line is that I feel that there’s no such thing as a build that’s only dps, just like there are no full healer builds. Each character is a combination of things and dismissing support in favor of damage is just cutting yourself short of your full potential. Especially as not all dps comes directly from dps skills (like crippling a fleeing target so you can hit it more often for example).

http://wiki.guildwars2.com/wiki/Support
http://wiki.guildwars2.com/wiki/Control
http://wiki.guildwars2.com/wiki/Damage

No.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Support has lost its meaning ; too broad

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I know you wish support was “more viable”, or comparable to DPS, which is your preferred playstyle, but so many people still play great supportive builds, and I hate it when someone even hints that they are not using their character “as effectively” just because they didn’t go full DPS.

I think this debate got a little derailed here based on the wrong focus. Even if it irritates and/or upsets, you and other support players must come to terms with this: Regardless of preferred playstyles there are more effective playstyles than others and are reinforced by gameplay mechanics.

Consider these few things from gameplay:
1. Power x Crit % x Crit damage x % damage scales incredibly well and better than any other stat
2. Conditions have a 25 stack limit causing any other stacks of condition to be null/voided.
3. Dodge correctly negates all single target damage, reduces and/or negates aoe/condition damage (i.e. dodging correctly can possibly allow for no damage in any situation)
4. CCs are short and on long CDs. Mobs can/have ‘Defiance’ stats which negate any and all CC and cannot be stripped from them.
5. PvP and PvE are connected if loosely. Therefore changes made to PvE effect PvP and vise-versa (Although Anet has said they are looking to help separate them more).
6. There are no traditional roles therefore Anet is purposely avoiding allowing any class to go full support/tank with the exception of full DPS i.e. GC

When it’s said Zerker > Support it’s only because the game reinforces this through gameplay and not ideals. Damage has no cap and has a full spectrum so someone can go DPS all the way but doesn’t allow for full support in any direction (condition, healing, CC, boon strip) that doesn’t run into a limitation/cap/non applicable situations or defense (toughness does not scale as well as power does). However this is not to say that support cannot be done just that it’s got a lot more blocks that it can hit before becoming ineffective.

Now ideally the situation would be like my current team composition where each of us bring some support (a team skill i.e. fields, boon share, shouts etc) while some focusing on more specialized roles (damage, healing, boons, cc, etc.). However that does not work with every class (warriors are better for dps, engis for cc, eles for healing etc), requires coordination and practice, and doesn’t work for every situation.

The thing is that until gameplay changes support will never be equal to or greater than damage. That is what we need to continuously nag Anet to fix before trying to change the mentality of the community. Support roles need a lot of love but has a long way to go and I think that those of us who stick with it through future changes will find ourselves more skilled than pure DPS.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Legendary Bows....

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Posted by: RoChan.1926

RoChan.1926

Also I realize that you picked up on something because you’re being extra sensitive due to your previous situation and while not always possible, please try to leave your baggage at the door in discussions. The irony of this situation is that you’re telling me not to read too much into what he said at the same time reading too much into what I said. :P

Previous situation? About the joke?

No, it didn’t bother me in the slightest. It’s just an example, because we are not communicating face to face the information conveyed by body language and voice is missing, so it’s easy to misinterpret what is being said. That’s why you need to be willing to let things go. When someone says he’s not insecure then assume that he means it…

Looks liker we’re breaking down in conversation here. What I can draw on from your last post that we’ve been discussing about nothing really and just supplementing a discussion based on well.. nothing. I stand by my original post then. There is nothing embarrassing about the skins just a difference of tastes.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Precursor Quests?

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Posted by: RoChan.1926

RoChan.1926

Don’t get me wrong, RNG has it’s place but it shouldn’t be incorporated as much as it currently is. 77 lucky clovers, from what I understand, is very difficult to obtain and then add in precursors plus the other smaller RNGs… well that just makes the process unbearable than an interesting goal to achieve.

The clover just looks bad, what people dont realize is a majority of the time you end up getting tier 6 materials which you need for another gift. In large sums to if you do the x10 recipe (like x44 Armored Scales) .

The Only real pain in the kitten kitten is the juggernaut silver doubloons as there is no recipe for upgrading copper to silver yet there is recipes to upgrade gold to plat etc. Hell there isnt even enough on the market to make the gift.

Really? I’ve asked people how they went about it and any advice and the ones that get repeated the most are: leave your precursor for last and the clovers for second to last. T6 mats are such a pain for me right now because I don’t farm Orr at all so I might just go ahead and venture forth on the clovers if it helps me achieve the other gifts as well.

Hmm.. that DOES sound terrible and that’s fully RNG. Sorry to hear about that. I’d try starting a suggestion thread to request a recipe that allows the upgrade from copper to silver or any other variant to craft them. I don’t even know if there’s a reliable way to get copper doubloons at all either. I’ve only ever gotten them from chests… randomly.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Precursor Quests?

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Posted by: RoChan.1926

RoChan.1926

Have you considered the system as it stands now was not designed for your play style?

There are people who will happily spend all day sitting at a slot machine putting tokens into it and pulling the lever. I don’t because I don’t find the activity rewarding, but some people actually like the thrill of not knowing what will happen or when they will hit the jackpot.

Anyway, designing an entirely new system or even adapting the current system to a new series of precursors and Legendaries is a monumental task. The OP’s problem seems to stem from frustration that the issue has not been dealt with within a very short span of time. If done correctly, and at least trying to avoid some of the bugs and problems that exist with the current system, it will indeed be a long time before they have anything to say on the subject.

Whatever happens, I wouldn’t expect to see anything about it until shortly before the 1st anniversary date, at the very earliest, and probably not until quite a while after.

You might see an official post in three months or so. But to expect an update on something that, last I heard, was not even being discussed strikes me as a bit foolish and whiny. And people have been doing it ever since the last comment was made about it, something to the effect of “we’ll consider talking about making plans to look into this someday.”

I think you’re over contextualizing it but lets go ahead with your point. As I said RNG has it’s place and the system was clearly designed to incorporate many different things, RNG, PvP, Dungeons, Exploration, PVE etc so to completely remove RNG is a bad idea however when we compare all the other aspects of the current system RNG out weighs a lot of it.

RNG for a recreation is good. RNG for a goal is bad. Those who play the lottery or the slots aren’t trying to do so pay their bills. That’s the hopeful result but not the end goal (not to mention we already view as a society those that do so as having unhealthy addictions). It’s mostly to have fun, enjoy the trip, or just to throw a penny into a wishing well in our routine filled lives. But it is not a means to an end and should not be used so heavily to create milestones.

Human do not like having things out of their control and it really frustrates them when it is not recreational. In the context of the game a legendary, by Anet’s concepts, is something to ‘work’ towards i.e. not a recreational task. Can it be fun? Sure. I’m having loads of fun and many others have shared the same sentiments. On the flip side many share opposite sentiments for it not being fun for many different reasons too. But don’t confuse working towards a goal as being an entertainment it’s not. The game is an entertainment, the legendary is an extra, but it is still a personal goal to achieve. The semantics are important on this aspect. However that’s enough real life juxtaposition as in the end this is still a game and the end result is to have fun.

So even if the system is or isn’t made for my playstyle is irrelevant. What is relevant is how much one system out weighs the other. Currently RNG has it’s fingers in many steps which can be frustrating. It’s a good block but if done in excess it’s an artificial block due to lazy design.

While MMOs are special in that developers continue to work on the game after release, it does help to keep prodding them every once in a while reminding them that there are still issues/concerns/requests to be filled. And while communication can be taken out of context or held as the final word, it’s still appreciated to the consumer that just wants more open conversation/transparency. There is nothing wrong with asking for those things in relation to individual concerns. I too don’t expect to see the quest system any time soon but hey who knows they might surprise us or move it to more priority state if people keep asking about it.

Optee Kaal Allusion | The Evil Empire
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Legendary Bows....

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Posted by: RoChan.1926

RoChan.1926

My comment was my opinion,and you all know the old saying.I should have stated i would not use such a bow,as i am not into unicorns..They should have gone along the lines of the lore of the game.

That sounds interesting and I agree they could have pulled a lot of stuff from lore to create the lengendaries making them incredibly interesting while rich with history. Any specific lore or aspect you’d like to see translated into the bows?

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Legendary Bows....

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

His second post gives more context but also doesn’t dismiss it as a joke post. Also there is no inclination that it was a figure of speech, and/or poking fun in either so I am taking it for what it is in context to the thread.

There’s a concept called “giving him the benefit of doubt.”

Is it really worthwhile to get all bent out of shape over a casual comment? A few days ago I made a lame joke and someone jumped on me and accused me of being sexist or something because of it.

When someone says “that’s not what I meant,” why insist that he did mean it? Just say, ok, whatever, and get on with life.

Interestingly I am not ‘bent out of shape’ over their comment. As I said previously I am taking it as it is said in context to the thread as they are not giving any sort of indications as to being serious or not. Since the OP is being serious in their request then I can assume that unless obvious, people posting will be a response to the OP. Not to mention that if it IS a spoof then why can’t it be address publicly for those who DO share that mentality? I didn’t attack him personally or jump down his throat. I merely asked why would it be embarrassing and why it couldn’t have been phrased differently to show a difference of taste? A social statement if I may like you’re implying their comment was.

Also I realize that you picked up on something because you’re being extra sensitive due to your previous situation and while not always possible, please try to leave your baggage at the door in discussions. The irony of this situation is that you’re telling me not to read too much into what he said at the same time reading too much into what I said. :P

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Precursor Quests?

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Posted by: RoChan.1926

RoChan.1926

Don’t get me wrong, RNG has it’s place but it shouldn’t be incorporated as much as it currently is. 77 lucky clovers, from what I understand, is very difficult to obtain and then add in precursors plus the other smaller RNGs… well that just makes the process unbearable than an interesting goal to achieve.

I too thought that they should abandon the system and start a new one but like you said its tricky and can make a lot of people mad on both sides. I wouldn’t necessarily recommend it to them because it seems the less fruitful overall but a new system can be incorporated into the quest for the precursors. Which can allow Anet to win in some aspects even if they lose overall as long as they don’t make the same mistakes with creating the legendaries. This gives players more options while at the same time respecting those who have or are close to legendaries time/effort/etc. They can also re-gain prestige and sell the idea of a legendary with this new system for precursors. Will people be mad? Yes unfortunately however I think Anet will win more in smaller battles than overall which is not so bad.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Support has lost its meaning ; too broad

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Posted by: RoChan.1926

RoChan.1926

Just for the hell of it I went to the wiki to take a second look at the definitions of the combat roles they defined for gw2 and I think it breaks out support fairly well.

http://wiki.guildwars2.com/wiki/Support

  • Gives boons
  • Removes conditions
  • Heals (very little)
  • Provides combo fields (meh….)

In essence, providing other players with greater capability than they can do alone.

Ideally I think they wanted us to contribute a little bit of support/control/damage into each build so that as a group you can enhance each other’s weak points, not just one person is running DPS while someone else is control and then another is support. Instead it seems that DPS is king for the most part.

rest of the roles and combat defined for those who care to look
http://wiki.guildwars2.com/wiki/Combat
http://wiki.guildwars2.com/wiki/Control
http://wiki.guildwars2.com/wiki/Damage

This is what I think too however DPS has taken a greater role simply because it’s the only side that scales the best state wise. I think the problem lies in the attempt to do away with roles Anet were afraid to inadvertently creating those roles as specializations. On the one hand we have everyone playing DPS or hybrids with a few specializing in other areas: CC, support, anchor, etc. On the other hand the LFGs would revert to the same ol’ way of doing things “LF 1 tank, 1 healer, 3 DPS.”

Anet really needs to focus on looking into those other specializations and letting them grow as roles but they tip toe around it because really who wants to be constantly CC’d until they die? Also with so many dungeon bosses being ‘defiant’ and resisting CC skills how much does a player really bring to the fight if half their skills are useless?

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Legendary Bows....

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I bolded the part for you where they show their insecurity. Why be embarrassed? Just say it’s silly and request a less sillier skin. Why go into “being embarrassed” as if it’s shameful to like that? What exactly is so embarrassing about it? Nothing it’s just a preference of tastes. No need to indirectly insult those who do like those for whatever reason just because they are of a different opinion.

It’s a figure of speech, and/or poking fun at the stereotypical macho attitude that a lot of gamers have. There’s nothing in the post to indicate that he was serious, so why take it so seriously?

His second post gives more context but also doesn’t dismiss it as a joke post. Also there is no inclination that it was a figure of speech, and/or poking fun in either so I am taking it for what it is in context to the thread.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Precursor Quests?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Well, the main problem is intent vs. reality.

Anet’s intent is that a Legendary weapon is the result of many months of dedicated playing by the minority of serious gamers who enjoy chasing such things. The reality is that most of the people who want one also want to find the shortest route to getting one instead of spending many months chasing the goal.

Currently, the shortest route is to “farm” or buy (through legit means or not) gold and purchase the weapon directly. Lacking the gold to do that, the next best thing is to purchase the precursor and at least some of the other materials needed. Some things, like 100% map completion can’t be shortened, so crafting it will take some time no matter what. The least desirable method, if you don’t have the time/patience/cash to farm gold is to play the Mystic RNG engine. It has the potential to be the fastest route, but more often ends up taking more time and gold than other methods.

Basically Anet is in a no-win situation. They WANT the weapons to be special, and to take a long time and dedication to get. But they also allowed them to be sold on the TP, which creates a shortcut to getting them and reduces the prestige factor because anyone with enough gold can get one pretty easily.

So if the “scavenger hunt” that may or may not be in development is as easy and fast as buying a precursor/legendary from the TP then it will please the “I want it now” crowd but further erode the prestige of owning one, because it’s now even easier to get one.

If it takes longer than current methods but is more reliable than playing the RNG, then people who can’t afford to buy it will be pleased, but the impatient ones will dismiss it as being just another boring grind.

And if it takes TOO LONG or is not guaranteed to at least reward a random precursor then no one will do it and everyone will complain about it.

Basically, no matter what happens people will be disappointed and complain, and it will probably reduce the social value (such as it is) of owning a Legendary weapon in the first place. So no matter what happens, Anet loses.

I agree that making them sold on the TP really created a part of the problem with the prestige. I’ve said it before, they failed to sell people the idea behind legendaries if they can be purchased directly without putting forth the ‘effort’ to create it. I say these two terms in conjunction because there is some measure of effort involve to obtain gold in game and cash out of game but it’s not the same. It isn’t the only one (there’s a hole list of them) but a major one as the magic essentially fails.

Regarding precursors however I think they failed the moment they made that integral part RNG. There’s already a RNG block (Gift of luck) plus smaller RNG blocks (ectos & T6 mats + whatever specific mats for the legendaries i.e. Bifrost’s 250 unidentified dyes) and it just a lot of artificial blocks that create the problem and now they’re trying to solve it which ends in a lose/lose situation for Anet. At this point there is no going back, unfortunately, there’s too many problems they’ve created that may have looked good on paper but doesn’t translate well in reality. So even if it is a lose/lose situation for them they still need to work on it and people should continue to ask about it so that they don’t ignore it just because it is harder to solve than other issues.

What I’d like to see in such a quest is hard to obtain unique materials that are for creating the precursor (what legendaries should have been). Make them account bound before and after the precursor is made so that people have to put that ‘effort’ into creating their reward instead of circumventing it through a different effort that is easier/less challenging. And no RNG. Seriously that is the one thing that ruins all great ideas.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Legendary Bows....

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I’m sorry,but i would be embarrassed to shoot a bow that had unicorns and rainbows coming out of it,guess its fine for the hello kitty set..but my ranger don’t shoot unicorns

doesn’t sound too insecure to me. …

I bolded the part for you where they show their insecurity. Why be embarrassed? Just say it’s silly and request a less sillier skin. Why go into “being embarrassed” as if it’s shameful to like that? What exactly is so embarrassing about it? Nothing it’s just a preference of tastes. No need to indirectly insult those who do like those for whatever reason just because they are of a different opinion.

+1, I concur. I want a more MANLY Legendary Bow please.

I’m a girl and they’re too girly for me! I guess they are just trying to appeal to the female player base perhaps?

You two are a problem that isn’t helping to the gaming community nor to developers/artists. Let me ask you something… what makes something manly or girly? Is it because it’s flowers/ponies? Is it because it’s pink/purple? Why can’t a guy like those things? I mean pink was a boy’s color way before our culture thought of it for a women and purple was a color for the rich/royalty. Nature is not exclusive to women either and why can’t guys be considered nurturing if that’s what you’re trying to imply?

Basically what I am saying is that using those terms ‘manly’ and ‘girlie’ doesn’t do anyone any good or help to create more diverse skins that more people will like. So far the steampunk & crossbow suggestions have been the only ones that give Anet some semblance about what to they should be working on making. So as a caution for the future, not just in this case, try to stay away from creating gender stereotypes as that doesn’t help anyone, least of all you.

That being said, I like both skins for their own reasons BUT I’d love to see more variations overall to all skins (except GS those have more than enough). I really love the idea of a steam punk compact bow for a long bow and the crossbow for a short bow. They could really incorporate some Charr culture into them with their design and style. Or they could for more futuristic ancient technology that creates interesting juxtaposition.
[Edit] Perhaps I’m taking this a bit too seriously but when people throw out generics like that from an artistic standpoint all I can think of is.. “What then do you REALLY want because you’re not telling me anything useful.”

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

(edited by RoChan.1926)

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: RoChan.1926

RoChan.1926

If this is still going on I’d love to learn Arah.

Optee Kaal Alusion
Profession: Mesmer
Traited: Zerker DPS/Reflection build or Condition Glamor
Experience: None
Time: Weeknights and Weekends
Other: I am willing to learn and will do as told.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Molten Alliance Pick [merged]

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

It is “soulbound on use.” Altaholic here, and I’m definitely not buying eight of them.

That’s exactly why my sister, my father, I and my guild mates are not buying one. The price tag is fine for the perma pick but since we all have alts and love to play on all of them we have no need for such a large tag with “soulbound on use” when it’s much easier to just buy the picks we need and it’s not exactly expensive.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

"LFM Berzerker Wars ONLY!!!"

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Now some players pretends that war are OP only in COF1?

How about fractals, ARAH, and any dungeon?

Really when you simply look at the output damage of warriors it takes 0,5 seconds to understand where the issue is.

A class cannot do more than 2X DPS than most other classes expecially since the more you go on the more DPS matters.

If you need some defense then its the time of guardians…

Mesmer are good mostly for portal on cof1…..like thief is good for dredge in fotm….

But there are 2 class atm that are way more than OP in PvE

Guardians and Warriors.
Sad thing its they are the same to ask for “difficult content”.

Dude yesterday ive been fractals with 3 wars and 1 guard and we gotten shaman and we wiped out 3x times because wars just doesnt have enough aoe they were all good players its just not every encounter is designed for 100b….

CoF farm is a joke i cant believe anet dont want this to change….

15 groups looking for zerkers and mesmers…

16 groups that dont care looking for players.

Let people play how they want.

oh i dont mind wars at all if ppl wants to play only with wars iam kinda ok with it my problem is that those 6-9m CoF p1 speed runs. Its just lame that such an boring task is the most efficient way to make gold and lets be honest tokens/gold is the reason 99% does dungeons…My suggestion would be slithly nerf income from CoF p1 and buff income from other dungeons…

If they nerf CoF p1 it’ll just become like AC, a ghost town. AC used to be a contender for CoF p1 but since it’s change everyone has crammed into CoF p1. There are also other dungeons that actually do better and can be done fairly quickly CoE for example and from what I understand HotW p1. I’ve even found TA Up to be faster than CoF p1 and still provide a fairly good income. The perception of the dungeons need to change and the community needs to be educated towards other dungeons. Although I wouldn’t mind a buff in rewards to other dungeons at all. :P

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

"LFM Berzerker Wars ONLY!!!"

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Honestly, I have no problems whatsoever with warrior profession but Favoring a profession in LFM than the rest are Problematic. It is Obvious by now the majority of the Community knows what defines an Elitist.
You will Never see LFM Ranger or LFM Engineer , Obviously you know why.

Certain professions are indeed better in certain situations, and usually not just a bit better but better by heaps and bounds. Nothing we can do bout it. But thing is, do you not hope for a guardian to appear when you are in that group with 3 rangers?

Difference between you and me is that while you depend on RNG, I take matters into my own hands. Idk why you call it elitist but I just don’t wanna do charity by bringing in weaker professions/magic find users and in doing so, potentially depriving the guardian in my group of his chance at a much smoother run?
Sorry but I don’t wanna bring in potential burdens to give everyone a 30min run. Rather than carrying them in my party(and make new players think that their profession is good. Cruel much?), I want to help them by encouraging them to re-roll.

Ah looks like someone was unlucky enough to roll both a ranger and a engineer? I feel you man my 1st 80 was a ranger(by far the worse in a dungeon engis and necros are still ok imo). The way things are now certain professions are just really lacking, sad but true. wish it weren’t like that. Most people don’t prefer them in a party, Just that some say it while others don’t.

Speak for yourself, I would play with any Profession combination, as all Professions in good hands have plenty to give to a party situation, no matter how difficult the Dungeon may be. Your exclusivism (some Professions are better than others") is the only cruelty in here-you just believe the lie that they have an innately inferior character just because it’s not the one you think it’s “more powerful.” Five any Profession (the “bad ones” in your expert appraisal) can do any content played well-they need no “carrying” as you are suggesting.

I have a level 80 Guardian, Mesmer, and Warrior, but I didn’t level them up because they were “powerful”; frankly, I would refuse to join parties with them that would exclude other Professions due to any exclusivist bias.

This is partially false. I will say that class diversity in a party makes things a heck of a lot smoother than just a set of one class. I’ve run in one of those 4 warriors 1 mesmer and I cannot count the number of times one of them would drop like a fly. As someone who plays Ele/Engi as my mains and mesmer, I have seen my fair share of terrible players and elitists groups but never once was I kicked (even after they broke Engi more than it is) from a party. Even when it was one of those days and I was just TERRIBLE.

The thing that I hate about these threads is that it paints the community as some horrid monster that should be avoided when in truth those ‘baddies’ are so small that the chances of running into them are as often as getting a precursor. The rest of the community is helpful, nice, patient and accepting of many, many classes and have come to the same conclusion: Diversity in classes is much better than having one singular class group as each class has its own merits and brings these things into a group. THAT is the current state of the community not some terribly perceived notion off a website that doesn’t list EVERYONE that uses it.

Again 3 classes of any type IS looking to walk into failure and/or extended length of the dungeons so looking for a little diversity isn’t wrong and shouldn’t be called out as elitists as that is narrow minded and poor perception of game play. Even I have considered to either ask current party members or post when we end up with 3 thieves/mesmers for something else. I’ve even considered doing it myself to jump onto my Engi to just break up the multitude of classes (Ele/Thief are tied to a static group so can’t always bring them).

I can’t help but feel that the problem lies in the player looking at the LFG website than the people who post. I’ve always have been proactive in my LFG posts and avoid the unnecessary ones. I’ve never NOT found a party easily with my “least wanted” class so I can’t help but feel that this is more a whine post then an actual concern because there are things that you can do to dissuade such parties. Just don’t join them and post your own.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Talk about elitism

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Yeah I don’t think I’ll ever touch a dungeon now. Seems to happen in every mmo nowadays as well. mmos just suck in general

Like Tommy has said, don’t feel discouraged. Many of us like newbies and teaching them and in gw2lfg.com you can find the party that fits your style. You’ll even find teaching runs where one or two party members will teach newcomers how a dungeon goes. Often I’ll run a newbie party or if someone joins up even if I asked for experienced, I’ll explain to them how it goes patiently and no one really cares often pipping up to put forth information. You only need to tell people you are new and the community here is really really nice in game. Just avoid the spoiled ones for the good ones and you’ll have a fabulous time.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Talk about elitism

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Elitism is part of every MMO, I never have problem finding a cof group. There are a lot of non elitism out there, gw2lfg.com is your best bet, and as long as you know what you’re doing, doesnt matter the group or class, you should finish in an efficient amount of time.

This.

My sister and I run a zerker warrior/mesmer set because we like to kill things fast (considering that our mains are Engi/Ele respectively you can see why we do). What cracks me up is that for a long time I was running around CoF in greens and none of those elite groups ever seemed to care that my mesmer didn’t apparently DPS fast enough. I also popped off stuff incorrectly or occasional misspulls but over all they never even knew that I wasn’t ‘geared up.’ The reason I say this is because they would ask me to run again afterwards. :/ Goes to show they really don’t even know what they’re looking for.

Secondly, because my sister wanted the full gear from CoF, I would post up a request for grouping on gw2lfg.com. Originally it used to be: LF3M P1 & p2 /join. Over time it’s come to be what I use now: LF3m P1 & P2. Any class welcome. No gear ping. /join. o__o It’s crazy that I have to even go so far out to say that there are no real requirements other than you know the dungeon fight. Best of all neither I nor she have ever noticed a difference in speed when we have a diverse group of classes. It takes roughly about the same time each time even with a deaths/resets.

But it’s not just CoF that suffers from this. CoE is also specific on class requirements just not as noticeable as CoF. I had posted for CoE runs for my mesmer because I wanted the bottom from the dungeon it wasn’t until I started posting Zerker Mesmer into the comments section that people would add me and then I had to know “the trick” as well.

In any case, elitism will always exist and to a point we all do it. I do it in terms of knowledge of a dungeon because I don’t want to have to bother to type out how fights go and what people are supposed to do, I try to exclude newbies from the run (this is not to say I don’t do them just not always). However my advice to you and to everyone else that doesn’t like it is just don’t join up with them. I start almost all my parties now and take on anyone willing to do so. I’ve had amazing times out of it. Have some fights been longer than others? Yeah but not enough that it felt like a chore just that I would notice 3 mesmers, 1 warrior and 1 necro would take longer to beat down the final boss is all (class diversity IS important but not a HUGE deal).

It also bothers me that if a person in the party makes a small mistake or gets trapped (which happens a lot in the acolyte room) that they say “I’m so sorry!!!” like it was some grievous offense. :/ My sister and I always have to go “It’s no problem. Things happen.” because well.. it does. No one can play perfectly every time, every second. That’s unnatural.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Are large guilds necessarily evil ?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

- We don’t know all the people in the guild ; does that matter ?

This is what mainly is off putting about large guilds and, I am generalizing here, is what most people don’t like about the large guilds other then their silly restrictions. Consider two things about social interactions and people’s daily lives.

Firstly, most video gamers have a awkward social encounters and have trouble making friends in real life because they have to work with the people around them that can be very limited in shared interests ( unlike the internet where people can find more shared interests to bond over). There are also people who are more shy in RL but feel liberated by the internet’s anonymity or those who have trouble expressing verbal thoughts well but can express in writing well. I am not saying that all gamers are unable to make friends but that the circumstances are much more narrow than on the internet. On the flip side of this the interent is much to broad so making friends that way is also just as hard because of it, then couple it with the idea that trusting someone who you can’t see is against human nature (most of the time) and you have yet again even more awkward social encounters in RL and Online. So if someone manages to get through all that an collect a group of friends that is considered immensely valuable.

Second thing to consider about this statement is that people are also emotionally/socially drained from feeling like a faceless number in every day situations. College, work places, etc can foster situations where there’s a large collect of people sharing similar interests without creating relationships beyond courtesy.

Large guilds aren’t inherently bad but they can be restrictive but mainly off putting because you are losing valuable relationships and interactions that all humans seek for normally. So when large guilds offer nice things but become a faceless number… well it goes against human nature and thus is still seen as an evil entity.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Small Guild Alliances

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I realize that the new content is exciting and maddening but no one has anything to add?

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Small Guild Alliances

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I am going to start this out by saying that please keep recruitment off this thread so we don’t get it closed/moved in error. Thanks in advance!

This is a discussion amongst ourselves for suggestions so that we can make/create small guild alliances easier to maintain/manage without dissolving guilds. Post suggestions, ideas, etc for a more unified workaround to our current issue.

Some suggestions I have for these are:

  • If your server has a WvW alliance message board/mumble/chat area to contact one of the admins to see if they could facilitate a place for small PvE guild alliances. This could in turn cause them to also help in the cause and create more opportunists to help each other.
  • Small guilds should create a rank in their guild for alliance members only with the appropriate restrictions so that more communication can be made through MotDs as well as helping each other earn some influence through small representations (i.e. 2 DEs or 1 Dungeon to help create influence to the guild that will be hosting the guild mission that week).

Any other suggestions I will update on this post. So please post ideas and things that we could use to help each other through multiple servers. All the suggestions may not be for everyone but we can at least work out some cool things to make this difficult time easier.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Small guilds can access the content, they just need to work towards it. I don’t see what’s so hard. It’s like complaining that dungeons have level gates. Oh, we’re a casual guild of 5, we don’t have enough time to play, we’re all only level 40+, why are dungeons so high level, it’s unfair ….. wah, wah, wah.

Why does everyone expect all content to be accessible immediately? Why can’t ArenaNet patch in content that requires some amount of effort to access?

Firstly your analogy is incorrect. It’s more like if dungeons didn’t exist in the game and suddenly dungeons are new content but only available to those at lvl 80. Yeah people could level up to play the dungeon and rush through content or people could be invited to a group and let themselves be carried but why should they do either and how does that the effect the community/game long term? The person who rushes through content will feel as though the game is shallow and doesn’t have much to deliver causing them to leave after a while because they consumed it all too quickly. The second we’ve seen with fractals already, who is going to allow lowbies in high level dungeons? This fractures the community between high levels who don’t want to carry lowbies and lowebies who feel extremely left out and eventually leave the game causing a cascade of problems to high levels.

We’ve all seen the butterfly effect that these issues cause in other MMOs and since GW2 tooted itself to be different from other MMOs causing the same problems that kill others seems counter productive don’t you think?

I’ve not seen anyone complain that large guilds SHOULDN’T have harder content to do that their sheer mass numbers can do, however excluding small guilds from even participating isn’t right either.
[Edit]Grabbed the wrong quote.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

(edited by RoChan.1926)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Why are small guilds complaining (5 or less) the game is full of content for you, give the larger people a bone please, something that can be done together. Anyway if you can’t get 78 gold between 5(!) people in 16(!) days, I don’t know what to say. 1 dungeon run gives 1g6s at the absolute minimum. If you want something, go out and do it sell some ectos or something – It’ll be over before you know it AND you can do guild events the whole time, they will be popping so often this month the servers will cry.

This post already answered that: https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/2#post1489601

My concern as a guild leader of a group of 7 people with anywhere from 3 to 6 people online at the same time, is that there isn’t enough information to go by and that Anet is terrible at communicating anything of value. So they shed some light at the last minute but what does that entail completely? Is this going to be like the Ascended gear grind where it’s poorly implemented, ill thought out, and last minute rushed in a way that encourages more people to not participate than to actually participate? Where after the fact Anet admitted that the way they released it was bad?

There’s a lot of unknowns and waiting for the patch is a poor way of addressing concerns. What is Anet’s definition of a small guild? What metrics are they looking at when they determined this path? How does what they have been saying about ‘small guilds can do it too’ acclimate to ‘you need tier 5 of AoW?’ How are small guilds going to be encouraged to be sustained through this patch until the next one that offers smaller, simpler missions? Why is the first mission so far up a tree branch that doesn’t correlate to a PVE centric guild?

As people who like the game and have been interested in the guild missions, we’re left with not enough information and no one stepping up to the plate to answer them. This also doesn’t help the community stand together but further pushes others to alienate, belittle, and mistreat one another through assumptions, opinions, and educated guesses. I really just wish for once when Anet drops a bomb on people that they come out from the safety of their ‘boxes’ and have a sit down with us and not AFTER the fact like they did with the Ascended items.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

(edited by RoChan.1926)

Will Guild Missions need a levelled Guild

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Yeah I agree with concerns here, it does seem a little unfair but on the flip side maybe this is what we need. Surely a focus of Guild Wars 2 is to being a strong guild? This kind of thing would give players a reason to seek out other players to join their ranks.

Quite the opposite. This practically kills casual guilds, encourages people transfer from smaller to bigger ones, and discourages everyone from joining smaller guilds. It also runs contrary to the original suggestion that this content is aimed at both smaller and bigger guilds – it isn’t.

No, it depends on the individual player. If you want access to everything now with no wait then yes, you will need to transfer to a larger guild that has done the work for you.

If however you gleen any satisfaction at all from doing things for yourself then you may want to start expanding your guild or enjoying the journey towards what you want. I think the problem with MMO gamers these days is they expect everything, open access to all content regardless of how much effort to have put in.

I remember the big guilds in WoW (yes aim here for even mentioning the W word. ) you knew if you got in you were then running with a group who would give you access to end game content because they had put the work in to form a well structured guild. If you want to bimble about with seven players in your guild then fair play to you but why should you get the same rewards as a guild where all the officers spend hours of none game time every week running it so there are many members all enjoying prearranged events?

Because in GW2 influence is earned by the number of people you have not how hard you work. If anything smaller guilds work harder than larger guilds yet larger guilds get handed more stuff to them without putting in that much work for the return. Ironic isn’t it? That the smaller group that works harder than the larger group isn’t the one that gets things handed to them on a silver platter.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Just entered on GW1 and...

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

easter eggs and references?

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

No one’s mentioned the Ghost Busters event?

In the Charr starting area, near the Old Duke’s Estate, there is a Charr and an Asuran arguing about a new protype weapon that needs testing. The Charr is part of of a legion of Spectrals which if you find the rest of them have interesting set of names. The weapon he wants you to test in the dynamic event is to capture ghosts and bring them back into a ghost vault. 8D

When my sister and I found this we ran around screaming “Don’t cross the beams!” There is also a POI that takes you to this so called ghost vault!

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Yak's Bend Needs Oceanic Transfers!

in WvW

Posted by: RoChan.1926

RoChan.1926

Yak’s Bend has been my home server since launch and I have to say that our WvW has always been an amazing and fun time for me. From wonderful commanders to an awesome community I really cannot recommend Yak’s Bend enough. If you’re looking for a new home or want to have a challenge experience, join our server!

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: RoChan.1926

RoChan.1926

It’s true that light armor is in general not amazing looking as other sets, I will say though the best looks come from combinations of different things. The only problem with mixing and matching is that you have to imagine in your head what the combos would look like together until you start amassing some pieces and even then it may not look like what you’ve envisioned.

I’m having doubts on my top but since it’s a cultural T3 top I’m going to keep it anyway.

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Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

If I was forced to have a group/guild in order to progress I would quit and find another game.

The only reason Everquest succeeded with this mindset is because it was the only choice on the market, Final Fantasy XIV tried to force players to group and it died one of the quickest deaths in MMO history.

We cannot have this attitude going forward.

MMOs offer a very unique proposition in the way that they foster cooperative or competitive gameplay with progression intertwined. There is no other genre that offers it, and the core differentiator is the group content that makes it all possible.

We cannot any longer try to facilitate solo players into this content designed for groups. It’s making the overall experience for everyone anemic and any unique advantages about the genre are evaporating.

The NFL doesn’t field teams of volunteers. The Rolling Stones are not compromised of walk-on musicians. They are well practiced and consistent teams. The same must be said for MMO group content unless we want to see the genre wither away.

Can you explain why you are comparing a professional, paid atheletics/mucsian to liesure? Please understand that your analogy makes it that you want this to become some sort of pro gaming section that then becomes so niche that it dies as people who are even willing to do so are so few that it would die faster than its current development. People who play games are already busy in life with jobs, their families, school and are not trying to be MLG PRO they are looking instead for an escape to enjoy themselves away from those pressures. That is why developers are designing to solo/casual players because they are a larger group then any hardcore players.

While I can appreciate more challenging content it doesn’t have to revolve around a group in order to facilitate that.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

i’m glad almost everything can be solo’d in guild wars currently as its a pain to find a group without a LFG tool, especially if i’m not doing the flavor of the month dungeon and wish to do something obscure.

That’s what guilds are for.

Everyone – especially the developers – is hell-bent on facilitating solo players in mutli-player content. This is to the detriment of the genre and has to stop.

False that is NOT what guilds are for. Guilds are meant to be a group of people with a common philosophy to gather not to run obscure dungeons with. I really tire of this mentality that people like you keep trying to foster, that you have to find a guild in order to do content in a game. That’s really bad game design if it falls to that terrible logic.

OP I have a small guild of 6 members (we’re all just friends) who have very busy life styles. We’ve tried other MMOs that created artificial groupings based on game mechanics and it didn’t really work out for us because we couldn’t go too far or someone would always be left behind, or our healer/tank wasn’t around so our DPS was just milling around etc. It became so frustrating to have to create sets of characters to play with each other that we would eventually just stop all together.

GW2 has been the game for us. The past 2 days we managed to 5 man group it around for a bit and had a blast. We were experiencing the world but having fun with each other. Kind of like going to a bar or playing a table top game. The game doesn’t necessarily matter as much as the group is enjoying themselves with each other. Now if your guild of 150+ people couldn’t manage to enjoy themselves when they play together then I believe that it stems from something else and not GW2.

I will agree though that there is little to do with Guilds other than manage them and level them up for the convenience of the members. I don’t really like that GW2 allows multiple guild joining but at the same time kinda do. I my first paragraph we could have benefited from that in other MMOs where forced grouping was mandatory but in GW2 it’s not necessary so it doesn’t fit to the game model. Still it would be nice if they brought back Guild vs Guild battles or something that Guilds could do together like an instance that scales to the number of people joined in. But remember that guilds are not meant to be built just to do content together anything that is built for a guild needs to also be built for a solo player, as sometimes people just don’t like to group up.

In the end I think it’s more than just GW2 that caused the decline in your guild. Perhaps they are tired of MMOs or perhaps your guild is too large that people can’t enjoy themselves with each other. You may want to consider those as well before trying to solely lay blame on a game for the lack of dynamics in your own group.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

(edited by RoChan.1926)

Getting banned for being kind?

in Account & Technical Support

Posted by: RoChan.1926

RoChan.1926

The price of keeping gold spam down is that occasionally someone that isn’t selling gold gets banned for a couple days until it’s sorted out. In my opinion that’s not too high a price to pay if one in a thousand is innocent and it gets fixed.

Right, that’s fine. But what if we both just keep doing it?

I think there are 3 options of what will happen:

1. The cycle repeats. Banned -> appeal -> 2 days later, unbanned -> hand out more gold -> banned. I get to play every 3 days.

2. The cycle stops, negatively. A mod sees “you’ve been banned for 10 times for gold selling. This time you get no appeal, and you’ll stay permabanned” and then it’s done.

3. The cycle stops, positively. ANET puts a flag of “this guy’s legit” on us and we’re never troubled again. The problem with this, however, is that if word gets out then the gold sellers will just first be kind to everyone, then sell gold.

I just don’t know which one ANET would do, and the lack of communication means it’s anyone’s guess

I was going so say something similar to this. In the end it’s kitten if you do and kitten if you don’t kind of situation since right now Anet is dealing with a serious bot/gold seller infestation that they don’t want them to get even one inch in (and they are trying I feel but it leaves much to be desired on many fronts). There’s also the lack of foresight and ingenuity with dealing with scenarios like these.

I would suggest that the two of you still appeal your bans more than likely the moderation team will look and see what you’ve done overturning the decision. What really is the question is what happens afterwards?

What can you suggest as someone who wants to give to the community that can achieve your goal and help to lower gold seller circumvention?

Perhaps something like the cash shop party box where you can place a box on the ground for your event/giveaway that would allow players to get a random bit of gold/items that you directly purchase with gold through a NPC?

Allow for more organized events/guilds to submit a sort of form to the moderation team citing the dates/times/guild/event so that they can flag those mails (even maybe wave the mail suppression) for that certain time?

I think perhaps you and your friend would be the best form of input to Anet at the moment regarding the best way to handle events/giveaways. I would suggest that you advise them of any ideas that they could perhaps implement. I don’t think they ever intended to stifle community participation, but that it’s an unfortunate side effect due to circumstance.

Optee Kaal Allusion | The Evil Empire
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“Kitten the yaks, so persistent about everything.” -Ebay

The Tale of Two Jewellry Recipes...

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Can I ask something to all those who are saying it wasn’t an exploit or ‘it can be done with other recipes’ then why this one recipe? Why was this recipe the one that everyone flocked to? If you can do it with other recipes then why weren’t you until THAT specific one?

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

snip

Firstly, I am going to ignore the extra fluff you added to your post that is highly unrelated to the topic at hand.

Secondly, for clarification, I wish that you and others requesting for a ‘role’ in dungeons/events explain exactly what you define a role as. Because when I’m on my lvl 80 Engi DPSing/Group Healing/Tanking I feel I have a ‘role’ that I can change at any given time in or out of the dungeon.

Let me elaborate. As an Engineer I have myself spec’d to how I want them to be for solo PVE situations. Engis use toolkits to beef up their weapon system since we only have a rifle, shield, and pistols. When running a dungeon a simple swap of weapons/toolkits changes my solo game play to a group composition of healer since I can create a large HoT or a small HoT depending on how the rest of my PUG is doing. At the same time I’ve grabbed my grenades and pistols (or riffle for CC) to give me some burst damage that allows me to DPS mobs down with the rest of my group and with my armor Tough/Power/Vital (along with my melee toolkit) I can tank for a bit of time if someone needs to be rez’d or if by chance the Boss decides he wants to be my best of friend.

Now that is an example without any trait changes just simple toolkit swap. If I wanted to be really tanky, I can swap around some traits along with toolkits and armor and suddenly I’m mitigating the damage from the rest of my group.

Now that’s my Engineer, dealing with my lvl 80 Elementalist is something else because no matter what she can’t be a tank or at least not effectively (now not before the removal of bunker Eles). But some weapons/trait swaps and I can be anywhere from full glass cannon DPS to Tanky DPS to DPS/Support to Support. The difference being what I bring to the table at the time (weapon sets/utilities) and how much I know my class.

See I am of agreement that a Trinity is not needed in this game, I’ve had enough and though I love my priests in TERA (a dynamic healer) I like the ability to change on a whim without having to log into another character. BTW TERA also has dodges so dodging/kiting is essential but DPS checks are killing the game since certain gear scores/crystals are required to do dungeons or you’ll get kicked from a group. Not to mention that the RNG on getting the right weapon and the death penalty of destroying those expensive crystals makes grouping even harder. On top of that if you’re a certain DPS/healer/tank class you’ll also get kicked. The trinity removed the need for a tank/DPS/healer roles because grouping IS a pain GW2 allows you to group up without the pain of elitism tied to certain roles. Swapping of hats allows players to play how they want as well as play to the situation with little changes to play style.

Is there room for improvement in classes so that they are more robust and can bring more to a group i.e. an Ele being an effective tank? Yes but that is outside of the placement of roles and trinities. Perhaps I don’t know my class/armors/sigils well enough to make a tank Ele or ANet needs to balance my class more (That is very true as well) but your pinning the blame on something that isn’t an issue to begin with.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

I do enjoy journey for my Legendary :)

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I love how these threads descend in to “get a life”. Who are you to tell someone else what they should be doing with themselves? It’s almost like the concept of fun is objective and in no way depends on the person. There really is no reason to be bitter here.

Congrats, OP.

Thank you for stating this. Regardless of how the OP spends his time is not of any importance. Why should he spend his free time doing something he doesn’t like just because it’s socially acceptable?

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Creating Legendary items needs to be changed

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

I know that’s the first thing I ask. I know that’s the first thing asked in a Dungeon PUG or standing around in LA.

Now I am am telling the truth but no one asked me how much gold did it cost. Things players ask or say are: ‘’What hammer do you have?’’ Gratz on your Legendary’’ Or they are just jealous in funny way … Or they simply dont say anything.

As you said … first thing YOU ask is how much gold did it cost. BUT THATS YOU. Your mentality. Because you care about that aspect too much. Normal player just say gratz on your legendary, it looks awesome!!! (thats what I usually say)

Here I cut out all the other words for you to be able to read better since you’re trying to denounce my observations. Yes, I stated that I ask that but in the next sentence there’s an important part: “others have asked that in PUGs and LA.”

Just like your own personal experience, my personal experiences and observations have merit too. Though it does not occur to you does not negate that it does happen. I’m glad you don’t get asked that immediately. I was confused when I first started seeing it happen until I researched further into how to make a Legendary and I realized what was actually occurring.

But players like you just see hackers, cheaters, luckers behind the Legendary weapons. Which is not true, you just think it is because YOU didnt find a legit way to craft one yet. HERE IS SMALL SECRET, there are players who plays better than you, who are smarter than you and who plays more than you.

Sounds like you’re mad. Ad hominems abound. Where have I stated that I thought you or other legendary holders where a cheaters, hackers, or luckers?

Points that I made:
1. Human nature is to generalize/categorize – This was made because it is human nature to stereo type or compartmentalize and it segued into my next point:
2. Placing a price on a Legendary devalues the Legendary – The Legendary is no longer viewed as a prestigious item obtained through effort but through monetary means.

In other words, it is not unnatural for people to associate Legendaries as a money sink instead of a time sink as I had previously stated. If you’re going to counter argue please at least address my points without resorting to personal attacks as it invalidates all your points.

I see the prestigue in Legendary weapons. […]

Yet you defined it as an expensive crafted weapon, which already proves how much you devalue the Legendary. Not only that but your own definition of what a Legendary is also shows how much you did not buy into the concept. I’d call into question what you consider prestigious but that’s determined too much by outside forces and while they do effect the game, is not important. However prestige and Legendary do not equate to gold in any way shape or form, thus you have already proven where your in game definition is the moment you associated them.

I’m not going to lie, I agree with you. I also think they are an expensive crafted weapon that shows off how much a player knows how to grind out/farm gold. However, I do not agree that this is the proper assessment to what a Legendary should be.

So players like you are the one who should change their mentality and stop beeing jealous and just mind their business[…]

Again: Sounds like you’re mad. Ad hominems abound.

Calling other players jealous without knowing if they are or not is not a point of argument. You can’t measure nor prove that so that’s irrelevant to the conversation at hand. However we CAN prove that Legendaries can be purchased either through legitimate (i.e. Gold grinding, map shopping, RMT) or illegitimate (gold spammers) means.

The phrase “It takes one bad apple to ruin the bunch” applies here. Regardless if I or others automatically think a player obtained their Legendary through sheer effort alone, the fact that we can even for a moment doubt or suspect otherwise is a cause for concern.

All I read on these forums is this:
‘’I didnt craft my Legendary yet so everyone who already did had to cheat, hack or be lucky and had tons of gold, because I am the best player on the world’’
[…]

Please leave that baggage at the door then. Entering a new thread about obtaining a Legendary doesn’t equate that they will be all about the same thing. Also from my brief summary of stalking the this sub- forum, the crafting sub-form, and the BLT sub-forum, very few if any have boiled down to those terms.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay

Creating Legendary items needs to be changed

in Guild Wars 2 Discussion

Posted by: RoChan.1926

RoChan.1926

Legendary weapon is just expensive CRAFTED weapon.

See the thing is the moment that you said that is the moment that you’ve not only failed to understand the intent of a Legendary but that a Legendary has failed to accomplish its intended goal. While in it’s most basic of forms it IS an expensively crafted weapon, it should never be thought of that way. It should never be viewed that way. Worse, players should never be viewed as being the rich and the few but the dedicated and the few. Generalizing and stereotyping is something that is human nature (we categorize in groups) so Anet, unfortunately, missed their mark on what they originally intended to do if that is how you view it after having obtained one.

Legendary weapons are not supposed to show how skilled you are or how much PVP tournaments you won, it supposed to show how much you play Guild Wars 2 and that you were willing to harvest all the materials and gold to craft it.

Man you were SO CLOSE!

it supposed to show how much you play Guild Wars 2 and that you were willing to harvest all the materials

This ladies and gentlemen is the correct answer to what a Legendary represents. Your added “gold to craft it” is wrong and that is what the OP and supporters here have tried to explain. The moment monetary value is associated with a Legendary is the moment that it has failed its concept.

Tell me Kacigarka, when people see your Legendary how many ask you “How much did it cost you to make that?” first before any other question? I know that’s the first thing I ask. I know that’s the first thing asked in a Dungeon PUG or standing around in LA. Forget time sink it’s always a gold sink. There is no prestige associated with it at this point, just a monetary value which actually devalues the Legendary because the concept failed to be sold.

OP I agree and disagree with you for a bit. I am actually working towards a Legendary thinking that I never would, but when Ascended was announced I realized that obtaining a Legendary was much more important than not. I am finding that working my way up to a Legendary through casual play is really not that hard at all and that when I decided to go for one I was halfway to a lot of the necessary components. Now I will agree RNG is not a testament of skill nor should be a valid way to slow down Legendary progression as it’s already involved in so many ways to begin with (drops, clovers, wvw badges, ectos: all through legit play not through the TP). However, I am waiting for the scavenger hunt to see what Anet does since they have already acknowledged that there is a problem and are working towards fixing it, I am going to sit tight, continue on the already outlined path, and wait to see what happens. I suggest you do the same.

Optee Kaal Allusion | The Evil Empire
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay