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DC in fractals. no way to get back in

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We are still working on the fractals reconnect issue.

Pristine Fractal Relics

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Can we turn normal relics into Pristine ones or not?

I will talk to some other designers about this, but our intent was to afford unfortunate people the chance to obtain the rings so they can progress forward.

Pristine Fractal Relics

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We added the pristine relic to afford those who haven’t been able to get a ring the opportunity, and for those hoping to get a specific ring the ability to do that.

Dungeon Patch Discussion 12/14

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Discuss the recent patch here.

Dungeon Patch 12/14

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Dungeons
Fractals

Cliffside: Fixed a bug that would cause the final boss to spawn too many cultists at higher scales.
Cliffside: The first wave of cultists will now heal the arm seals if no players are within aggro range.
Cliffside: Fixed a bug where players could send their pets in to kill the first boss before the event was active.
Cliffside: Fixed a blocking bug where the cultists would not reset correctly on party wipe at scale 10 or higher in the final boss fight.
Cliffside: Fixed a bug where the Legendary Archdiviner’s health would not reset properly on party wipe.
Fixed mob and boss chest loot drops so that they will now scale up appropriately with player scale.
Added a much wider variety of weapon skins to the general mobs’ loot drop.
Ascended Rings and Fractal Weapon Skin drop rates now increase appropriately with player scale.
Non-infused Ascended Rings will no longer drop after scale 24.
A Pristine Fractal Relic has been added to the daily rewards for scale 10 and higher. 10 Pristine Fractal Relics can be turned in to Golem Merchant BUY-4373 for an Ascended Ring.
The chest received when Shaman Lornarr Dragonseeker is defeated now contains rare crystal materials instead of dust.
The chest received when the Raving Asura are defeated now contains rare corrupted materials instead of dust.
Vials of Condensed Mists Essence no longer drop after scale 10.
Globs of Coagulated Mists Essence no longer drop after scale 20.
Twilight Arbor
Fixed a bug that prevented the Unstable Nightmare Husk in Twilight Arbor from returning to its correct state after being morphed by the mesmer Moa Morph skill.

Sorrow’s Embrace

Fergg’s path: Fixed a bug that caused Fergg to stand around instead of attacking.
The Ascalonian Catacombs
Fixed a bug that allowed mesmers to steal skills from Kasha using Arcane Thievery.

Citadel of Flame

Rhiannon’s Chain: Fixed a blocking bug that prevented players from completing the bonus ooze royalty event. A bonus chest was added for successfully completing the event.

Dragon Explore Dungeon

Jotun Path: Fixed a potential blocking bug where the NPC could die during the stargazer event and prevent chain completion.

Lupicus Melee Solo, 8.5 mins

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Sorry, Robert, but according the the moderators this forum doesn’t allow “This” or “Me too” posts. Your post will be deleted and you’ll get an infraction.

I am the law!

… fixed.

(http://www.youtube.com/watch?v=wvJiYrRcfQo) for all the youngins out there.

(edited by Robert Hrouda.1327)

Lupicus Melee Solo, 8.5 mins

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Why should “Reckless Dodge” allow you to exit the bubble when the trait is just supposed to add some damage at end of roll?

That seems to be the issue at hand – is that wreckless dodge is cancelling out the behavior intended for the bubble.

(edited by Robert Hrouda.1327)

Lupicus Melee Solo, 8.5 mins

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After reviewing this and talking with a couple other designers about it, I am now investigating dodge rolls and lupicus’s bubble.

Extremely broken mechanic?

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this thread has indeed gone off topic, and I feel the original essence of it has been satisfied. We’re aware and working on things.
Lockdown commencing.

Lupicus Melee Solo, 8.5 mins

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Nice run, and ye, hylarious is timed as a 5 manned fight. Talking about unbalance.. ah wait, maybe Robert Hrouda is gonna post soon how amazing you are and not about balance every class to do the same ( or underpower those curious classes).

It is indeed pretty amazing. To be honest though, this can probably be done with enough practice with any class. Smart use of evasion, blocking, and only dodge rolling when you should. He saves his dodge roll for the appropriate times, weapon swaps to let his endurance refill… It is honestly just really solid gameplay regardless of class.
I’m actually trying to figure a way to do this using my ranger with shortbow and sword/dagger.

Extremely broken mechanic?

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Thanks for the report on this. It is caused from our new tech that keeps party leaders from disbanding parties without being punished (we close the instance if the party leader disbands so he can’t re-invite friends/guildies after using PUGs to get to the final boss)
We’re investigating solutions to this.

Dungeon Weapon Inconsistencies

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I’ll investigate into this. I didn’t build those myself so I can’t say for certain.

Edit: investigating inconsistencies between all dungeon reward armor/weapons

(edited by Robert Hrouda.1327)

Offensive infusion slots are useless

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Hey folks!

Here’s the update. I talked with folks about the discrepancy between the defensive Simple Infusion and Versatile Simple Infusion cost differences and application, and we all came to the conclusion that a more fair vendor solution is the following:
-Remove the Simple Infusion for defensive slots from the vendor (currently costs 75 tokens)
-Lower the cost of the Versatile Simple Infusion to 75 tokens (from 225).

Since the versatile can fill both the defensive/offensive slots, we found this to be the least confusing resolution to the problem. There won’t be any refunds (to my knowledge) to the people who bought the Versatile Simple Infusion for 225 tokens.

fractal tokens and CoE tokens

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I agree with you. I made the mistake of counting my knowledge crystals with my fractal tokens and getting excited to buy my capacitor. I’ll try to get the ball rolling on this if it isn’t already

Kholer w/ Adds, Cave Troll, Queen Spider Solo

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You’d better be careful with such statements, this can easily result in an excrement storm considering the latest mesmer “bugfixes”.

True enough. I don’t do skill balancing, I do content work, so I can’t speak for the system designers who do that stuff. But having shown this off to them and made them aware of it, they just saw it as good play, not about an OP skill. So I don’t think there are any nerfs coming to mesmers due to this video, or to warriors about the Lupicus video.

Honor of the Waves exp needs to be fixed

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This thread is getting way off topic, so I’m going to lock it down.

Do I need agony resist before Fractals 10?

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I’ve made it up to scale 26 without agony resistance… you need a bit of extra help at the jade maw, but other than that you can avoid agony on the other bosses. It’s not easy though, lol.

Kholer w/ Adds, Cave Troll, Queen Spider Solo

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I have already defeated Kholer with my ranger, and it was the most impressive fight I have ever had. However, I NEVER though of making a video for it. Why? Because immediately we will get nerfed and the bosses will be improved somehow.

Well, not so much. You have to watch their play and what they are doing – not the specific skills they are using. If a player can just spam a skill standing still in front of lupicus and not really display any game mechanic knowledge, then that’s probably something we’re going to look into, as it would seem pretty unbalanced IMO. If a player is dodg rolling, swapping weapons, utilizing utilities, and reacts really well, then there’s nothing really we would do to stop that. If a video displays all the qualities of highly skilled players, then we’re more proud than anything. At least I’m a bit proud that is :p

Honor of the Waves exp needs to be fixed

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We often see harassment towards players who report abuses and exploits here on the forums. For the most part I would rather people PM me about things so that they are protected from the trolls and exploiters who are upset, and they still do what they feel is right by reporting the issue.

Honor of the Waves exp needs to be fixed

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Are you aware that with a mesmer(blink +portal), you can do the last boss from path 1 in path 3(maybe even in 2, but I’ve never done 2 because of exploits :/)?[/quote]

yes. The issue at hand is that players can exploit the map to get to each end boss without having to select a specific chain. Naturally we need to patch up the map exploits that allow players to do that, but also we need to make the bosses in each final encounter not capable of being fought unless certain conditions are met.

FotM footage of food randomly disappearing

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thanks for posting this – we’ve identified the issue and are working to get it fixed.

Honor of the Waves exp needs to be fixed

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We’ve actually been aware of this issue previously, but thank you very much for posting it. If you would rather not deal with trolls blasting you in the future for helping devs, please feel free to PM me these things and I will look into them.

Perfection, your post is neither helpful nor constructive. We’re aware of bugs and issues in the game, and we’re fixing them as fast as we can. Just because there’s a forum post about something doesn’t mean we drop everything to fix it. Every bug is given a priority, and it gets put in line with all the other bugs of that priority.

When do I get Ascended rings?

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They’re committed to change…

Change is good! We have some interesting changes coming to FoTM involving the ascended rings we hope will resolve the problem at its core. Expect it soon!

As for my means of playing the game… I actually don’t play with other Anet people. I play with my small casual guild of old friends, but more often than not I am PUGing it since I am a bit more hardcore than my buddies. I don’t typically represent Anet when I do it so I can play the Meta with random people and find out all the neat little tricks that the community comes up with to solve difficult problems.
I experience dungeons and such from the PoV of the average player. As a designer it’s important to experience things like everyone else does, so you can make better informed decisions when moving forward.

(edited by Robert Hrouda.1327)

Kholer w/ Adds, Cave Troll, Queen Spider Solo

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Good solo vid. It’s just a good display of phantasm/clone control, proper kiting, and build knowledge.

I don’t take it so much as being spit at that a boss can be solo’d, and the boss isn’t poorly designed considering I watch the spider queen wreck 5 man groups. It’s the same with Lupicus being solo’d by a warrior – it just goes to show that knowing the game, knowing your character, and playing well will take you far.
There are buffs I could give to the spider queen, and I’m sure there’s nerfs we can do to the mesmer – but none of which would be a result of this video. Spider Queen is a solid enough encounter for the lowest level dungeon, and OP is just good at playing the game.
I’d be very interested in seeing Kholer Solo’d! Good luck!

Offensive infusion slots are useless

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The main reason I can’t answer the question is because I personally didn’t build the merchant, and it’s the weekend so I’m not in contact with the person who did.

I’ll try to get that info on Monday though, and post here when I know the answer

Offensive infusion slots are useless

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probably should have quoted Aldred in my post in which he was saying there weren’t any offensive fusions. I was simply directing him to a place where he can learn about them.
Wasn’t intended to answer the question of why there isn’t a cost clone of the defensive one.

Offensive infusion slots are useless

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When do I get Ascended rings?

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If it is any consolation I am on scale 22 and have accrued over1600 fractal tokens and not yet gotten a ring either. It is RNG with the Jade Maw.

We are exploring alternatives to the current system.

Citadel of Eternity

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you may want to further clarify which dungeon you are interested in doing

Crucible of Eternity
or
Citadel of Flame

Group "Leader" going afk during dungeon.

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report them and they can’t do it to others. Cull them from the population and the odds of it being done to you grow ever smaller.

Report them please.

Actual Reset timer

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Dungeons reset the same time the dailies do, which is midnight UTC (4:00 PM PST/5:00 PM PDT).

If your post is in UTC time, everything is working as intended as you did path 1 twice after the reset.

+1

Group "Leader" going afk during dungeon.

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did you report him? Because we do ban for that type of behavior.

We’re always working on ways to keep people from trolling and exploiting others. We recently made it so that the party leader can’t leave the group and kick everyone out without his instance being destroyed, so this is just the latest iteration in people trying to abuse other people. I will alert our programmers to this if they are already not aware.

Lupius Melee SOLO

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Community's Voice: Dungeons

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I’d love to hear from you folks about this thread

I’d also love to post in the thread about what some of our plans are, but there is a time and place for everything.

CoF Damage ninja increased?

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There were no stealth fixes to CoF difficulty or dungeon mob difficulty. I didn’t make any changes to Aldus either.

Lupicus Melee Solo, 15 mins

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It’s just solid gameplay. Congrats on the feat!

Now if you wouldn’t mind explaining what exploits you did with the terrain to get there…

AC isn't fixed

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The problem we are seeing a lot of that is causing this, is that people are skipping mobs and rushing through things, and it breaks their scripts when the players activate something while the NPC is stuck in combat.
We try to find and fix scripts in those areas to decrease the chance of it happening though, so details about where and how the NPC broke, and what your group was doing (don’t fret about admitting to rushing or exploiting something) will help us in identifying and fixing the problem.

Dungeon Patch 12/3 UPDATE 12/5

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Update:

Cliffside: Fixed an issue where the Cultists would not reset correctly on party wipe at scale 10+ in the final boss fight.
Changed certain player transformations to not remove Trait related stat boosts when active.

Stealth FoTM chests nerf

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We made no changes to the FoTM chests in the last patch.

CoF Path 2 Bugged

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Hey folks, update on this:

I looked into this, and found the issue. The door that opens up to the next area with the bomb collection event opens up early – it opens during the scene between Seer and the boss. If players go through the door before the event is active to go through to the next area, it will break. So if you don’t kill the boss, or don’t wait for the cinematic to finish with Magg and Seer, then it will certainly break. I have fixed this problem – thank you for helping me identify it!

Path 3 CoE. Evolved Destroyer.

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I did not change his HP in this last patch. I was just stating what his HP has always been.

AC path 2 (Detha’s Path) not fixed

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erreday I’m checkin’ my PMs, and I don’t recall that one. I’ll go scour through my PMs to see if I can find it though. Sorry I missed it!

Path 3 CoE. Evolved Destroyer.

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well, the shield is down for a total of 17 seconds, so it took them about 34 seconds of the shield being down, plus another 30-40 seconds working with the lasers.

2 tries meaning they only had to bring the shield down twice.

@ omgwtflolbll (funny name btw)
Yeah, you’re fairly correct about that. If I’m running with my dungeon group I go full glass cannon, but with pugs or unfamiliar people I tend to run a toughness spec. If you are good enough, and your group has good synergy, you don’t need all that defense, and you can play a bit riskier.

(edited by Robert Hrouda.1327)

Path 3 CoE. Evolved Destroyer.

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the reason I had to increase his range was due to an exploit players could take advantage of to afk during the fight with auto attack on and easily win it.

As for his health, he already has half the normal health of other legendary creatures, and his toughness is scaled down as well. I don’t imagine I will lower his health down any further since I have watched groups kill him in just 2 tries.

CoF Path 2 Bugged

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I’ve found this bug a few times, it’s been around for a while.

It seems to be (and I could be wrong) that if any party members are still in the prior cutscene (after killing the prison warden) while other member(s) have reached the room where the bombs will appear, then Magg will run to the room without having the next event updated. The game trying to deal with overlapping cutscenes could be messing with the events.

I’ll look into the issue as you described it and try to get our QA on it – great write up and description. Thank you very much.

AC path 2 (Detha’s Path) not fixed

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Oni, thank you very much for that description and your thoughts. I will get our QA to try that a few times, and I’ll look into Detha’s scripting to try and see if there are any disconnects there.

The reason this bug still exists is because we can’t reliably replicate it, so we can’t assuredly develop a fix for it. For this last patch I took a look at some of her scripting and a few interlocking parts in that area, and found a couple gaps to close off. Without knowing exactly how to reproduce the bug though, I am shooting at the dark for fixes and just hoping I hit what the main issue causing problems are. Good descriptive posts like Oni’s above are a great way to help us.
If you run into a bug, write up a post/ticket about it with good description of what is going on. It helps us greatly when you explain what you are doing when the bug happens.

you broke cliffside

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CoF Path 2 Bugged

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Thank you, IceCreamGentleman for your assistance. I’ll try to get our QA to try some different things that could break him at that moment, and I’ll check the script during those moments to try and figure out what I can.

Much appreciated.

Dungeon Patch disussion 12/3

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Problem: The Novices aren’t spawning during the final boss fight, prohibiting players from charging the hammer and breaking the seal.

We’re aware of the problem and are working on it. It does not effect 100% of the players. If you engage/agro the Novices before the boss takes the hammer back from you at the start, that seems to cause the issue when it does happen.

Meanwhile we have found a workaround while we try to resolve the problem with a patch. If the entire party wipes and restarts from the checkpoint, it could fix the problem.

(edited by Robert Hrouda.1327)

Cliffside Fractal final boss Broken

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Problem: The Novices aren’t spawning during the final boss fight, prohibiting players from charging the hammer and breaking the seal.

We’re aware of the problem and are working on it. It does not effect 100% of the players. If you engage/agro the Novices before the boss takes the hammer back from you at the start, that seems to cause the issue when it does happen.

Meanwhile we have found a workaround while we try to resolve the problem with a patch. If the entire party wipes and restarts from the checkpoint, it could fix the problem.

(edited by Robert Hrouda.1327)