If SA got stability the CD would go way up because it would be a crazy defensive ability. And kiss last gasp goodbye, too.
Anything that is difficult to pass through with stability? Chill and immobilize doesn’t get removed with stability. I’ve been playing a Staff Elementalist for a while now and I seem to not control much of anything.
That’s why I figured everyone had stability on and with a Glamour Mesmer I could remove the boons. Other than Necromancer and Mesmer, are there any boon removal classes?
Not really. Engineers have a boon removal skill that can be pretty effective, but it’s close range.
Score board should stay. I always get the top score, how else can I show that I am a good player? Since they removed ranks.
Neither ranks nor score determine how good of a player you are. That’s the point of the thread and suggestion.
I assume this is about WvW? Since in spvp you can only have one defensive stat.
I can assure you, dire does less damage than rampager gear, so likening dire gear to having glass damage makes your whole point seem void and makes it sound like more QQ about conditions. Plus, I think it is considered more of a problem in spvp than WvW, if wvw is what you are talking about.
No I aint QQing about condtions Im telling the condi users that their builds are no longer as faceroll as before . Now they will actually have to react fast and not just run in circles and spam condis.
Oh ok. Because it sounds a lot like you’re QQing about conditions.
I assume this is about WvW? Since in spvp you can only have one defensive stat.
I can assure you, dire does less damage than rampager gear, so likening dire gear to having glass damage makes your whole point seem void and makes it sound like more QQ about conditions. Plus, I think it is considered more of a problem in spvp than WvW, if wvw is what you are talking about.
My biggest complaint is that against someone with a ton of stability it seems to fail to convert it to fear even if that is their only boon.
Make sure you’re watching who you use this against. A warr with berserker stance up or a diamond skin ele above 90% will have their boons wiped, but no conditions will be applied.
Hotjoins
/15char
“The Line”
Signet of Restoration: Grants health every time you cast a spell.
Signet of Vampirism: Heal when struck by a foe.
Signet of Malice: Heals when you attack.
Signet of the Ether: Gain Health every few seconds, based on the number of active illusions you control.Warriors
Healing Signet: Grants regeneration.
Suggestion: Grants 4sec regeneration when you attack. Stack up to 3 sec.
—- —- —-
“The Line”Reaper’s Protection: Inflicts AoE fear on foes when disabled.
Hide in Plain Sight: Gain Camouflage.
Hard to Catch: Shadowstep away and gain swiftness when disabled.
Mirror of Anguish: Copy the same effect back at your foe.
Autodefense Bomb Dispenser: Drops a Smoke Bomb when disabled.Warriors
Last Stand: Negates the control effect and activates Balanced Stance.
Suggestion: Activates Balanced Stance after the 1st CC disappear.last stand has 90 sec cool down, so its not good at all.
Signet of the Ether: Gain Health every few seconds, [b]based on the number of active illusions you control is in my experience much (much) better, since you can spam clones.(selfish)
Signet of Vampirism: Heal [b]when struck by a foe has such a good active, you target a guardian or warrior your team assists and leches. (team based)
the warriors healing sig is also slefish but its not as good as the two above.
Are you really implying that healing signet with the highest HPS in the game is worse than signet of vampirism, a commonly mocked heal that heals for less than HS even when being hit? Really?
Really???
I can only repeat myself.
If anything regarding survivability or more utility would apply to death shroud, the people that go for tanky DS builds would be FREAKING IMMORTAL.
You go into death shroud to live on borrowed time you ripped from the dead around you, if that borrowed time of pseudo-invulnerability isn’t enough to survive or kill, then you still managed to survive for way longer then you should have.
So, a static ping-pong ball, yes? Foot In The Grave, suckers.
ALWAYS. ALWAYS consider the option that there are people who will take every DS trait imaginable to sit on a spvp capture point and sit there to stay because itt akes a small army to bring them down.
You opted to not go for a full DS build.
You opted to not get Foot in The Grave.
So you have to deal with the fact that your shroud isn’t as powerful as for someone who did and will get knocked around in your borrowed time state.You want buffs on DS so you can survive in it? that would summon nerfs across TWELVE TRAITS over EVERY trait line the necromancer has.
Not. Going. To. Happen.
I think you should be an incredible bunker, balancing life force and HP. If played well, and specced for it. Right now it’s not possible.
Necros do pretty well with protection, but now that I think of it – I think all of guardian protection can also be applied to the group. Every source I can think of can support the group. Necros have some protection support, but not like that.
Guardian boons – OP
Warrior’s damage – OP
Necro’s conditions/fear – OP
Mesmer clones – OPEverything is op somewhere.
Don’t forget spirit rangers, engineers, and thieves. Although I’m most intimidated by a well played ele.
Corrupt boon has always been sketchy – it’s been missing for me lately, too. I pick it up because its such a strong skill and then end up shelving it for something because it is so unreliable.
One thing I do know is that it is like a fast but invisible projectile. So if you cast it with them off to the side or maybe if they are moving, it can miss. Or be more likely to miss.
Necro also has a 7% power to healing power. And you might want to include whether these are adept, master, or grandmaster. Can’t really compare a 1 point trait to a 5 point trait.
That was just pure awesome. Shows how mindless some zergs are.
“What’s going on up ahead!?”
“Who cares? Don’t want to get left behind by the zerg! Just do whatever they do!”
In their defense, spectral wall is bugged and doesn’t have a red outline when cast by an enemy. For all anyone would have known, it would have been giving them protection. But after the first few, they should have figured it out.
Doesn’t the trinity need to exist to be brought back?
How did he turn the spectral wall to not be perpendicular to him? Did it just do that itself due to the limited space or is it simple cheating?
You can swing it around a certain point, so there is no hacking there. Just a vulnerable zerg at a vulnerable spot.
Because I’m dead set on sigil of torment on one of them.
I’ve never seen any on ET and I’m a pretty heavy WvW’er. They may be there though and I’ve just missed them.
I’d be interested in knowing if any of them do any WvW’ing on the bottom tier servers or if they primarily stick to the higher tiers. I’m not judging, just curious.
Ive read that they are on every server, or close to it. Question is whether they throw up that Anet tag or not.
So right now I am refining my condi build for roaming, and I am deciding between Sigil of Frailty (50% chance to add vulnerability on hit) and bursting (+6% condition damage). I am trying to decide between the two and I’m having trouble committing. so I wanted to pose the question to the community.
What would you take? The cover condition or the extra damage?
They just have to allow us to heal with Life Transfer similiar to Transfusion, on 40 seconds cooldown or allow 50% of total healings under DS and GG.
Anyway it’s useless talking, they have no idea on what they’re doing, they won’t care abouyt Necromancer design, they won’t care about our suggestions, they just care on not having a dangerous classes wich would make their influence on meta more hard to balance.
I think the 50% solution would be feasible.
Parasitic bond heals you too. Spite adept minor
You have to destroy the enemy treb. It deals too much damage and CC to let the other team free fire with it.
If you run 30/10/0/0/30 with a staff and axe/whatever, with 2 wells and plague, your strategy is essentially: if it’s off cooldown, hit it. The real strategy is watching your position so you can stay alive.
I like the axe.
The problem with is that axe #1 is terrible damage and you really have to turn on auto targeting to hit anything. The other two skills are great.
Traited axe used to be max damage for Deathshroud. Since the patch, this is no longer true.
I would like to see axe get a buff.
Is the bolded true? Can you please elaborate the patch note that explains that? This is news to me and disappointing if true.
(edited by Roe.3679)
While I agree with be message of this thread, isn’t it cheaper to buy the runes all over again than to buy the extractors?
I’m surprised at this map’s design since I started spvping more just because it encourages the opposite of skillful play. I die more on this map than any other and it’s because people camp the hammer, pull onto the glass, and the hammer isn’t dodge able.
What’s worse is my attitude has become, " if you can’t beat em, join em"
Has anyone else noticed that axe 1 doesn’t hit those insta-kill animals when running by/through? I know the axe doesn’t cleave but the dagger does kill those animals without having to manually target it. It leads me to believe that axe 1 doesn’t hit thieves either when they are in stealth.
Axe 1 needs a target, so that’s correct.
Agreed, guardians are terrible at being necros.
To some of your points, though, WoD is very strong, even stronger if traited for chill. Can help with stomps, and has a big impact on team fights. Every necro in almost every situation should at least be considering it.
I try to use carrion in my build knowing that vitality gives more life force, but I continue to find that I live longer in rabid, and I’m not sure why, exactly.
I so switch between LC and PoC depending on who I am fighting. If it is a lot of classes with weak removal – LC. Classes with lots of boons and better removal – PoC.
In spvp I find axe to be lackluster. It’s probably lackluster in PVE too. But in WvW, if traited, it can be a very valuable weapon. The channel on axe 2 hits hard and through stealth, and axe 3 has got to be one of the best all around WvW skills there is. Not to mention the synergy with death shroud.
I’ve been running soul marks just because of this, along with traited spectral skills in my condi build just for better life force regen. Usually when I’m losing fights it’s because of having no life force.
I used to have “dumb fire” thrown at me a good bit before it was nerfed. When I wasn’t running it. And sometimes when I wasn’t even playing condi.
Roll a diamond skin ele and roam that way.
Guardians are not broken. Guardians are among the most balanced classes of any MMO I’ve ever played. The deva should be proud of what they’ve done with them and move to make every class more like them.
So essentially guardian receives no updates, no changes, nada.
All the while other classes go through “amazing” transformations to try and bring then closer to guardian… Bland with a few top meta builds (that have been there since beta) for each game mode.
Fantastic~ Guardians are “in a good place.”
What classes are you even talking about? Getting an amazing transformation as you say would only result in nerfing guardians over the long term. As I’ve said in other guardian threads, be careful what you wish for. It’ll end up worse than where you are now if guardians got some transformation. Look at condi necromancers, or d/d eles, or s/d thieves, or how warriors are slowly being nerfed currently… Those classes end up shaved down to mediocrity, and guards are already above being mediocre.
Anyway in regards to guardians being so popular in all game modes, I think other classes need to be brought up to where guards are, or at least in the ballpark since a guardian is literally named “guardian,” it sort of implies they will be the best at support. I think taking guardians and nerfing them would be a negative move for the game as a whole.
I got an ascended accessory from one of the reward bags, only my 2nd ever ascended drop.
IMO: Ele (both a lot of boons and destructive for em)>Guard (same as ele but they are a bit safer even without boons)>Warrior (dem fear from stability) = Ranger (same) >Thief (they can steal very strong stuff, but against any halfway proper thief build, the few boons you can corrupt dont do much, still any advantage against them is good)>Mesmer (repeat after me, signet of inspiration)>Engie (they arent as reliable on boons as one might think , even the elixir builds, ccing them out of combo fields and they got automated response, which still makes condis barely stick or for less than you can hover over with melandru and lemongrass)> Necro while not in transform (if in stransform up on warrior/ranger rank).
This is what I wanted to hear.
Not some, “Dun’t fire it off randomly!1!!” as if they haven’t read what the question is.
If you’re cycling through your enemies to pick the one with the most yellow pieces under their name, you’re using the skill randomly. Plus, the fact that you made this thread and didn’t know what the conversions are shows that you don’t know how to use the skill. Or the GW2 Wiki, for that matter.
Guardians are not broken. Guardians are among the most balanced classes of any MMO I’ve ever played. The deva should be proud of what they’ve done with them and move to make every class more like them.
Yes Warrior has a lower skill floor, but the skill ceiling is quiet high. But why is it wrong for different class to have different skill floor or skill ceiling? Seriously I won’t necessarily say theft and mesmer has a higher skill floor. How hard is it to press a button to stealth?
Of course classes will have different skill floors, and yes, some stealth classes are cheese mode. The thing is that having a skill floor as low as the warrior’s currently is and still having the class be as effective as it is isn’t a good thing for the game, in my opinion, or good for passionate warrior mains who I can understand them defending the class.
You know this how? From your forum posts i gather that you only play necro.
Yes, forum posts = gameplay experience. Well done, sir, clearly I have been bested.
Yes Warrior has a lower skill floor, but the skill ceiling is quiet high. But why is it wrong for different class to have different skill floor or skill ceiling? Seriously I won’t necessarily say theft and mesmer has a higher skill floor. How hard is it to press a button to stealth?
Of course classes will have different skill floors, and yes, some stealth classes are cheese mode. The thing is that having a skill floor as low as the warrior’s currently is and still having the class be as effective as it is isn’t a good thing for the game, in my opinion, or good for passionate warrior mains who I can understand them defending the class.
Deym,, People really just want to F the mesmer some more.
People whined about Confusion
People whined about Power Block
Destroyed Glamour Builds
People Whined about PU
People whined about shatter being too burstyWhats Next?
Seriously anyone know whats the common ages of people playing this game?
Majority of them act like cry babies.
So you feel this damage is ok?
my bad, totally forgot how skillful wvw blobs are. hurrdurr.
try actual pvp with GS/hammer on a higher mmr, then come back complaining how OP it is.whoa, guess i hit a nerve here.
i never said that this combo is OP, just that it makes lootbags rain without giving a thought. i did not claim the warr to be OP at all, just that the class plays itself. this is, however, also true in smallscale/1v1. you can make far more mistakes than other classes, miss dodges etc., the class will mitigate your bad playstyle for you.
I agree with this post and this idea was the thinking behind my post earlier in this thread. Warrior just has quite a few ways that the class is very forgiving and has a lower skill floor.
The fact that this post exists is amazing. Don’t pvp me in a pvp zone, you’re cramping my karma train!
I think what OP is suggesting is that there should be more activity and give and take for some of the warrior abilities.
I wish that the I vulnerabilities they had gave some drawbacks, kind of like how rangers (I think) have quickness but take 50% more damage during that period. Just something to make it require a little more thought, I think, would be a positive.
I feel my necro is pretty balanced right now, actually. Could use another bleed stack on mark of blood I think, but otherwise I think it’s fine. Power necros could use a little love when it comes to pvp, and PVE necros have legit complaints, but necro is get dependent on proper positioning, spec, and DS use. Maybe you need more practice?
First, don’t fire it randomly.
I tend to use CB as a way to swing a fight. For example, a lot of warriors tend to pop stability and start swinging things at you with impunity. So I will hit CB, turn the stability to fear and load them up. I’ll also use it to clear massive might stacks on eles or engineers, or to pressure a target.
CB only converts 5 boons, and stability is prioritized last, so if they have stability and 5 other boons, the others are converted and stability is untouched. But mostly I look for removing stability, might stacks, and after that it becomes situational. Also good to know that fury becomes blindness, might goes to weakness, and retaliation turns to confusion. And stability to fear, obviously.
a good ranger can beat a thief 1v1. we have stun on our shortbow which will hinder a thief to stealth and we also have rapid fire that can track a thief on stealth. i dont mean to brag but the percentage of me beating a thief 1v1 in wvw is fairly high.
That’s what a lot of people in this thread are saying though – you could probably be more effective on another class if you chose to do so, since you may be an above average player on a below average class.
^ WoP brings support, and trumps all other stun breaks except plague signet in that regard.
I’ve seen some incredible ranger players in WvW and pvp. But the issue is that those same players can do so much more on a thief, mesmer, or an engi, or on a GWEN class when it comes to WvW.
If you mean which traits to use, generally a condition necro will put 4 points into curses for terror. After that you have flexibility depending on whether you want minions, defense, more conditions, etc. which also depends on what mode you play.
I take WoP if I am fighting a condi heavy group. It’s nice being in control of those condis, plus the team support against all those conditions doesn’t hurt. I’ll take plague signet, too, depending on team comps.