will both of them proc or will only one? I realize two of the same is one wasted, but will two crit-proc sigils like fire and air both proc fairly equally? And which one is checked first, main-hand?
I may have miscalculated but when I was trying to decide which recipe to do it with I chose leatherworker because it took less in mats/money to make the gift of blades.
One thing, if you don’t need it infused right away, if you stop when you make it to ascended and choose your stats, you can still change the stats twice more (coloring and infusing) if you change your mind.
Then again you may just want a specific color or need the infusion slots.
Check out the Anker gaming mouse. I really like it, and had one return, they sent me a return box, RMA and the new mouse in one package.
I have never felt I got my money’s worth from razer products and my two return experiences were ventures into hell. I won’t call them the worst by any means but for the money I don’t think they are anywhere near the best.
If the bosses dropped keys, and the chests were seriously buffed, it would become a central area with a lot of cooperation.
this should be testable out of combat. click someone and watch their bar, start the boon and see if yours ends when theirs does.
Why wouldn’t it be? Accounts are limited to one person, not the other way around.
There is the blah blah language about exploiting advantages, I can’t see how you could do anything better than a single toon player and if you can then that should be memorialized. Anet could actually make mileage with something like that I think, highlighting the intuitiveness of the UI.
my vision of this: swivel chair, 120 degree desktop setup and a pair of fragpedals would probably allow you to be effective on two at once using only a mouse. But you’d have to be like one of those one-man-band musicians that can play a symphony using duct tape, baling wire and salvaged instruments. Maybe you can. I’d love to see it.
We’ve found that classes with higher tier pets give a smaller group more dynamics for switching things up. Ranger, Necro, or any old privateer build couples well with either a frontline tanky brute type or another pet class.
Really it is easier to decide what you don’t want your duo to look like. We had some difficulty with two theives, i think because we were both exploring the class at the time.
I’ll take zealot over zerker any day. I can give up less than a fifth of DPS that I might be able to do in exchange for almost double the healing I can always do.
I notice in the wiki they note a Forsaken prefix that is Power/Tough/Heal, that would be my dream combo right there,. but I can’t find anything more and don’t think I have ever seen it in game. Anyone know what that is about? Is it just an anomoly from the forsaken halls or something?
ascended gear and forever harvesting tools have become account bound and are shareable. Makes a big difference.
endless tonics are now sellable if you never used them. Probably not useful to you.
ascended crafting is available for all except jeweler and cook, which makes skill points even more valuable. The new trait system also makes them extremely valuable.
Starting a new toon is completely fubar IMO and that sentiment is shared by many. It requires a different mindset. Too many changes to list here, if you have a slot with no toon then the best way to get familiar with it is to build one. You will probably have a very strong opinion once you do.
various nerfs and tweaks, if you played war then you may be scratching your head as to why they nerfed rifle further.
Sonder the Seller is back in the grand piazza in LA, but he doesn’t have much to trade. You can cash in for corn cobs to save space, but the only things you can buy are an account bound mini (6 cobs) and a 20 slot bag (3 cobs). The bag is a nice enough deal if you need it, the mini is an acquired taste i guess.
There is always next halloween of course.
underwater in orr?
I noticed my ranger with axe/torch really picks up tags well, in the labyrinth. Rush in, drop a fire circle, step away a little and throw the bleeding axes and you should get a nice tag rate. Swap to longbow and lay down the AoE if any remain. I use piercing shots and that helps too, sometimes. Then swap back, rinse and repeat. Your DPS is lower but if tagging is your goal then DPS is secondary really.
For duo roaming with a thief, the ranger’s pet is pretty handy. When you stealth out, if there is nothing left to grab aggro then you pop right back into the same situation you stealthed out of.
Guard is a good choice as well, but outside of combat your guard is probably going to suffer a movement hindrance that a ranger won’t have.
Don’t underestimate the benefit of XP boost infusions. For someone that really uses skill points it is probably more beneficial than gold find. But GF is a very good choice if you are on the fence.
I like mace/focus for the heals and scepter/torch for a ranged option.
But I also really like the greatsword skills on a guard, especially solo roaming.
If the guild is focused on pugging then using LFG for that is essentially an extension of LFG in a way so yeah, blurry line but not being a problem right now.
Selling, well, consider them on the level of spammers who would use a deceased relatives contact list to send you something about a porn site. Maybe they just don’t know better, but they probably do. Clogging the pipes with unrelated spam isn’t what the tool is about.
I’ll take zealot over berserker all day. The slight DPS increase for the ferocity is nothing that a sigil of force can’t deliver and then some. Again, niche builds aside.
Imagine if celestial were revamped to give something, anything, in place of the ferocity. Boon duration comes to mind.
If crit bonus were lowered to 100% and ferocity effects doubled, then yeah it would have a place.
Addendum: This really confirms my position that ferocity is absolutely the least desirable stat to place points in. It kills celestial builds because the overall extra points are essentially wasted, and in berserker builds it works in spite of itself.
I would say zealot’s is far and away superior to berserker, at ascended levels. I’d say the only overall worse is valkyrie, and that is a toss up based on niche builds.
TL;DR Ferocity enhances the value of precision only slightly. If you have a choice and are focused on DPS, choose power first precision second. Niche builds aside.
unless you move around and don’t loiter, and never repeat events, the diminishing returns will kick in and it will be obvious.
Of course farming (for instance) wayfarer foothills to make monthly event achievement might be worth it if you only have a day or two, but you will feel the diminishing returns pretty fast.
ugh this hurts my head. I wish Fury applied a bonus to precision rather than adding a plain 20% to the crit chance, would make this a lot easier.
Atm i have 2100 power, 40% crit chance, and 215 ferocity.
However, i have perma fury. And i am thus wondering whether to take some precision away in place of power. Can anyone confirm whether this would give an over all boost to dps, my maths says it would, but i don’t trust myself :P.
Using the data and the suggestions provided, what you need to note is what your critical hit bonus is. If it based entirely off the number you gave for ferocity then it is about 14% (check your toon’s panel and subtract 150%). I point this out because I think there are builds using this with rune of rage, and you may have other crit damage bonuses.
at that point the charts can be used as suggested, but keep in mind the author intentionally avoided all the what-ifs associated with crit procs being part of a build.
I’m going to assume each wrapper can only win once. That is important for the number crunchers. As is the great unknown, how many total entries will there be?
I’m going to throw out an estimate of 150 million entries. In addition to those spending a little holiday change on gems for whatever reason, The minis, accessories and to a degree the batwing brew is there to assure no ToT bag goes unopened for long, and the maize tonic is there to give people a sense that the bags will always be around so no need to hoard them. And having a year-round token vendor who is a trusted NPC is even more comforting.
Well played devs. Seriously I mean that. I hope this is a sign of solid direction in drop planning moving forward rather than all the dingleberries taking up my vault space.
So this is the non-crafter’s solution to the account-bound exotic quartz upgrade, tradeable but not craftable. With an uncommon special skin effect. Looks overpriced right now from my view but skins are so subjective.
I would sell it if it dropped but I can see how others would want it, and hope they get one without too much trouble.
What happens with two different colors? How about 3?
(edited by RollingBob.8502)
where’s the trinity? Frankenstein, Dracula and Wolfman? Tyria versions and names of course.
And there are no evil clowns. Just sayin. Although the princess dolls scare me still…
I really like it, on the right thief a pair of these would be pretty freddy krugerish.
But 100 bloods and 50 skill points??? The large class of already super-expensive exotics that take an eldritch scroll are way nicer overall. maybe if it dripped thick red blood or something.
Or here’s a thought, create a mystic forge tier of skins that doesn’t take a ton of mats. No need to add effects, just unique and original skins. This would have been a great intro for such a tier. Perhaps at a tenth of the cost in materials/points.
Does anyone use birds enough to comment on them?
From an animation viewpoint they irritate me less than any of the others on land. And they seem to be quick to engage fast moving mobs like in Orr. In fact they seem to pick up aggro pretty easy, maybe that is just me. I use a parrot on my warrior, maybe that biases me. I don’t count on pet DPS so much as want them to run interference.
something strange going on.
Well that isn’t it either. Whether something counts is hit or miss. I just did a meta and it didn’t count, along with another daily which didn’t count.
I now have 9/12
I have 6 metas; I have completed 9 halloween dailies, 5 unique. I’ve gotten the daily chest only twice of course.
So I see no way it should show 9/12. But what do I say is bugged?
Tested and confirmed. This is exactly what it is, shout out to barnabas!
I think that repeat dailies do not count. If you did the “carve five pumpkins” yesterday and then do it again today it will not count. But if you do one that you have not already done once it counts as and achievement – at least that seemed to be the way it worked for me.
OMG I think you nailed it. Maybe never bugged at all. Got to go check that with an untouched daily and see.
Great catch there!
Well I know that the math doesn’t add up unless something has changed.
I have 5 halloween meta achievements.
I have completed 7 halloween dailies total, or two days worth.
If the dailies counted for each one, as they were doing yesterday, I should have 12/12.
If the dailies only count one point for finishing 3+ each day, as this has only been live for two days, the most i should have is 7/12.
I suspect it was messed up and giving too many points yesterday and now some funky reconciliation math is going on behind the scenes and not awarding points for whatever reason. Which at this time I am not complaining, I am ahead of where I should be if that is the case.
I just wanted to post this and see what others are encountering. If some are seeing something similar it might confirm either a bug that needs reporting or a fix that occurred and needs noteriety so people understand what is going on.
yesterday i did 4 halloween meta events and 4 halloween dailies, left with a meta score of 8/12.
Today I did another meta and 3 halloween dailies and still at 8/12
I’ve come to two possible conclusions:
1) Dailies and metas are not counting up correctly since the last patch
or
2) Dailies were incorrectly counting up for each one yesterday and they were intended to only count for the overall completion (like the way they do for monthlies). This being corrected in the last patch, and there was no reduction in meta points (which would probably be a nightmare to do fairly and safely).
Both would make the math work out, just wondering if anyone else is seeing this, and if so, exactly what are we looking at so we can /bug it, or if we need to. Kind of hard to say something is broke if you don’t know how it is supposed to work.
Especially since there are so many gemstore masks and head items that are really more geared to the RPers, as a non-RPer I wholeheartedly support this.
Throw them a bone Anet. They are a valued part of the community even for those of us who don’t play that way.
Just remember, your guild is going to reflect you and everyone displaying your guild acronym.
I’m pretty happy with the geographic expansion from the smaller add-ons. Just like to see it keep up a brisk pace. Dry top is nice, Southsun is nice but underutilized. I’d like to see a few of those each year. I’m also okay with sharing the expansion with the dungeon crowd, give them a bone once in awhile (like fractals did). And EotM is a nice addition to WvW. I’d love a new race just cosmetically and story wise, but really, having more low level areas take development priority over high level is not something I want to see personally. New professions, absolutely, but I cringe at the uproar that some small balance issue could bring.
So if “no expansions” means simply that small high level areas will open up over time and that is all, I can live with it.
What do they use to pull all those wagons?
hahahahaha
If Tengu could fly that would be cool, but I’m thinking it would unbalance the jumping puzzles just a slight bit, LOL!
I happened luck out on a cleric drop, so I’m going to focus my healing in the armor and use the accessories/upgrades for balancing elsewhere. I will likely mix Cleric and Knight and buff power with upgrades, maybe some precision. I usually avoid Vitality, ferocity, and durations/conditions are niche builds for me.
Or you can run wupwup/celestial with divinity, and have something that is passable across the board, even if it doesn’t excel. I did a war like that with exotic, and tailored my weapons for what i felt lacking. It was pretty well rounded and survivable. Dungeons are the real challenge on that toon because it was a warrior. But it worked, meh.
Incidentally, i feel healing is often overlooked for the value it provides in open world. Depends on how you kit out, of course, but I feel hampered with nothing but power in open world. I like having some healing and some toughness, and sometimes precision not for damage but for procs.
I played a lot of open world PvE, and still do that often. I and sometimes a few regular buds make our own adventure, very much casual, so this advice is intended for new-ish players who just want to stretch out, not necessarily ready to dive into PvP or dungeons, and especially if you like to explore, craft, collect as part of your journey rather than leveling as a means to an end. This is just something to keep in mind, adapt it as you will or ignore it, there is no good or bad choice, just a few things I think are overlooked. This is to avoid as much grind as possible while attempting to make useful crafters. And the disclaimer, there are other ways, just consider this one way, and weigh it accordingly.
1) Lets assume this is your first toon that you really want to keep and you want to craft as you go and expect some benefit. Yes, you can do it, but you will outlevel if you try to craft everything, and the grind is steep so don’t be afraid to buy or use drops. So rule #1, pick something that helps you with either armor or weapons, and armor is probably better. An ele would not choose armorsmith or leatherworker, but tailor or potentially artificer or weaponsmith. You should be able to craft from drops, harvests and salvage and stay on-level between your gear and your craft skill, for that one discipline. I’ve done it with multiples and know it can be done. Do not choose chef or jeweler for this (they are ideal secondaries).
2) choose a secondary skill that does not leech too many materials from your primary. Chef is the hands down perfect default, and jeweler is good if your primary is neither armorsmith or weaponsmith because those will have to share ore. Do not choose one that requires sharing of fine materials, you won’t have enough to level in sync with your skill without buying materials wholesale.
3) Once you have a jeweler, consider chef as the only viable secondary. Or no real secondary at all. You won’t miss it thats for sure. And rerolling a hard fought crafter is a little easier to stomach than rerolling one that has two 400+ disciplines. My preference is to buy new slots when they are on sale, but frugal wallets may be tempted to combine crafts on fewer toons. Don’t do this until you have exhausted your other options, you may end up sharing too many things.
4) level this one up first, getting them to 400 in the primary before you move on. This is generally to keep you from having to share materials with another profession on another toon. Its not a hard and fast rule but it is very frustrating when you have two disciplines and two toons far above what they can craft for and both are stuck using drops or buys.
5) Try to keep in mind what your next toon will be, and what synergy you can leverage. If you think you’ll do a guardian after your warrior, then they both benefit from armorsmith, and both from weaponsmith very well. A good choice would be armorsmith/chef for the first and then weaponsmith/none for the second. That opens up a very good path for a third as a necro tailor/jeweler. Which opens a nice doorway to an elementalist artificer. Just for instance.
I have found it most rewarding if my current main is dedicated to a single discipline so that I have enough drops as I go to support that one discipline on level for my advancement. Try not to level simultaneous disciplines that compete too much for materials and you won’t encounter too much extra grind outside of your normal leveling. You can buy gear cheaper than you can buy the materials needed to level a discipline and craft the item you need. Once you get a good stable all this goes out the window of course, this is for early leveling.
Chef competes with nothing and goes well with anything.
Jeweler competes with armorsmith and weaponsmith, slightly less so with huntsman, and a little bit with artificer. Goes well with tailor, leatherworker. Don’t use it with chef, as your second crafter will need a non-competing secondary.
Tailor is the unique cloth user, while leatherworker is the main leather user, and huntsman really doesn’t need too much leather to compete. Likewise artificer really likes wood, but huntssman and weaponsmith also use a good portion.
Armorsmith, weaponsmith, huntsman and jeweler use substantial ore quantities. Huntsman, weaponsmith and artificer are coupled closely for wood use. These are combos to avoid early on.
And most importantly, everything share huge amounts of fine materials except for jeweler and chef. That is why those two shouldn’t be combined and make great secondaries. And also why you will fall into a frustrating early grind if you combine any of them with each other, even something like tailor/artificer. You’ll have the basic materials covered but will have to scramble for the fines.
Taking this into consideration you can probably come up with a good fit for your plans.
(edited by RollingBob.8502)
Not sure how you would know this?
It does look all Aeon Flux-ish, good hair choice too. I like it.
great reference and +points for trolling those reading more into things than they should. Follow up with a mod of the Navy Seal post for double points
golf clap
:)
I’ve always wanted a Kodan. I would name him “Watches The Ledges” and park him at Jormag. Get him there at the earliest level I can and leave him to fend for himself either through gear from the TP, alt donations, or later from drops.
It would give me something to do with the hoard of boost tokens, Vault golems and BL merchants that i have never used in two years. Not to mention the zenith skins might have a good fit for a change.
If he could use a spear or some kind of pole arm that would be even better.
Something aquatic in origin. Something really different. Not recommended for first timers. Acquired taste. Like Kodan, in an area like frostgorge; or quaggan, hylek, largos maybe, and whatever it is give them spear skills on land.
This has become a serious stumbling block for several people. I don’t understand why Anet introduced so many changes to accomodate new players and yet introduce so many nuances that are downright confusing until you figure it out. This is just one, but you would think they could add a phrase like “Selectable stats on binding” or something.
Can one person easily build a whole treb? A terrain glitch or even an innocent yet unknown tactical location would need several trips, potentially multiple suppliers at once all agile enough to get there.
If a hax, then of course the treb could be created too.
the phalanx armor is not too awful heavy looking. mix and match somewhat. I like the vigil heavy armor myself, its more in between.
spear is the most useful across total number of professions (6), followed by sword (5).
Mace, hammer, longbow and shortbow are the least adaptable (2).
But all that really means nothing. I would for instance go with a carrion longbow on a warrior, that being the specialized time I might welcome more condition damage is when I equip the longbow. Leaves runes and stuff pen for more general stats like power and toughness.
Maybe you should look into an IDI macro device. I have the fragpedals, they offer a huge amount of functionality, even enhancing your other peripherals. Almost mandatory for some people with disabilities or injuries. The person who turned me onto them had very limited functionality in one hand and swore they opened up a whole new world that had been closed off after his accident. I can see how, they are pretty awesome.
any of the bear series and a secondary with ranged attacks makes for a very good PvE setup.
I like murello and spider for the poison on a cond damage ranger, and arctodus/devourerer otherwise.
But i have really been enjoying the birds too. I don’t know if they are good at anything but they really seem to stay engaged better. maybe its just the animations.