Showing Posts For Romo.3709:

Legendary Armor: Yes or No?

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Posted by: Romo.3709

Romo.3709

The only problem I see is the look of said legendary armor. As mtpelion.4562 mentioned it would be “Special Effects Overload” which would cause some serious issues for lower spec pc/laptop users. And also after the release of ascended armor designs, I have very little faith of them making those pieces look amazing. Of course, that would be based on personal preference and such. And there’s always a piece or two that looks amazing compared to a full outfit. Maybe instead, make legendary armor look like ascended. No special effects, but the functionality itself. Hell, maybe make it so it’s not only stats swappable and rune select-able, but wight class changing. In the end, we will all transmute it to fit out desired look, since truthfully, it would suck to see a bunch of people standing in the exact same outfit next to one another.
Lilith will hate me for this, but “functionality over look”. I’m just afraid they’ll make it look way too fancier than it should look, thus making it look horrible (personal ex. heavy ascended). Maybe let us vote on it’s look?

Legendary Armor: Yes or No?

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Posted by: Romo.3709

Romo.3709

Legendary armor would be awesome if it had stat changing…. current ascended quality though

Second that notion. Maybe even use ascended armor as a precursor? o.O

doing fractal 49.get to last fractal *kicked*

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

if you could not sell a dungeon path this kind of crap would nearly never happen

So selling paths should not be possible… Well…

1) How would you prevent it?
– ban anyone trying to sell in LFG?
ok… how’s that prevent it from
– selling player to player
– dragging in a buddy/guildie in with you?

- make it impossible to invite people in dungeons?
that would simply blows, especially since real life happens
some people just d/c, loose power

- open to suggestions here. Everything can be done different ways. There is no way of stopping it without making all other things incredibly inconvenient.

2) Disable kicking?
– well, have fun because half of your pug party will just stand there at the end boss afk because why put in the effort, since they can’t be kicked?

Scamming happens. Is it right? No, of course it’s not. Should we all pay the price for it? No.
Only thing that should be done is on Anet’s part of the deal on this. Party chat should stay visible AT ALL TIMES even when zoning, being kicked. It can be wiped like guild chat when swapping characters, but even that should be fixed as well. Why is map chat still on when you zone, but party chat isn’t when u get booted and zoned?
And most of all, Anet should get on top of their game. Start punishing the scammers. Have a report option for scammers (which would work really well with the party chat staying visible). And actually start doing something about those people. Is any of this going to happen? Probably not, since dungeons is something that’s dead in developers’ eyes. Let’s be honest.
Sellers are not the problem. Problem is the people that are selling what’s not theirs.
Anyways, if you have any viable option that would work for all parties involved, be free to discuss it in detail. Saying “ban sellers” is not a viable option hence it punishes players that 1) worked hard to get the dungeon done by themselves or with a friend 2) want to buy a path to get quick tokens/paths that they need. You’re not only punishing scammers with that option.

Remove Dredge Fractal 2014

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Posted by: Romo.3709

Romo.3709

Change I can believe in!

It’s hard to believe anything after all this time…

Remove Dredge Fractal 2014

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Posted by: Romo.3709

Romo.3709

I’ve hardly gotten it for the past couple weeks. Did 20, 30, 38 and 49 yesterday and didn’t get it once. I think the roll percentage of dredge has been drastically reduced.

That’s definitely been noticeable. I mean I used to get Dredge two out of every 3-4 runs. Now it’s actually random. It’s a nice fix that was never officially mentioned. Glad something was actually done.

How to handle staff guardians?

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

Bottom line is:
Staff on a guard is in general for utility. It should not be your primary dps weapon of choice. It is very good weapon for zerg contents (which Anet just loves to its core) and for TA (but again, not as a primary).

Fashion Contest [Completed]

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

There’s no harm in trying you know?

Who would have thought I’d like the look of this: but I did and do. Haha

I like how that ranger behind her is in exact same pose.

Fashion Contest [Completed]

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

It’s about time I install that SweetFX…

Fashion Challenge [Winners Announced!]

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

Whoa! Serious? Awesome
Thank you xD

Fashion Challenge [Winners Announced!]

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

It was a rainy day. Another great battle has been won on the horizons of Mount Maelstrom. Dripping blood from her left wrist was making a small puddle under her feet as a smell of burnt skin was filling up the area. Crucible of Eternity wasn’t a new place for Sailor Jane. At this point it was more of a backyard. It wasn’t a playground by any means, hence it was a place where she saw many of her dear friends go down in battle. But many new acquaintances were made upon coming back to this forsaken place. Nobody mattered anymore. They came and the went. Many never made out of here alive. It didn’t matter anymore. Death wasn’t something she now feared, death was something she now embraced… No, it was something she desired. The only thing that kept her going was a promise to the little Asuran girl she once met in now destroyed Lion’s Arch, crying over her lost parents that were kidnapped by the Inquest. It was something that hit too close to home that day. It was the day she decided to unleash all this pain she was holding inside of her for so long over the loss of her own parents. She channeled the anger towards the Inquest. She kept saying it was to avenge the little girl, but deep inside it was because she wanted revenge. Revenge she could never fulfill because of lack of crucial information about her parents’ kidnappers. For all she knew, the little girl she was avenging was killed in Lion’s Arch destruction. But that didn’t matter now, nothing mattered anymore. The only thing that kept her sane was the smell of the burning flesh left behind her in every room in this dark place. Flesh of enemies associated with the target of her channeled anger…

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Have you ever sold a precursor?

in Black Lion Trading Co

Posted by: Romo.3709

Romo.3709

Sold Leaf of Kudzu and added some of my gold to get Spark for 650g, a day before the price sky rocketed.

When does Season Two ends?

in WvW

Posted by: Romo.3709

Romo.3709

Mixed messages.

Get Ready for WvW Spring Tournament 2014 post says May 30th.

WvW Spring Tournament 2014 post says may 16th.

Wondering which one is the real one?

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Look, the truth is that there are players (such as myself) who enjoy the game substantially and are willing to let Anet off the hook for a few missteps here and there. There are other players who will be critical of any change that impacts them whatsoever.

I’ll continue to show up in threads and remind you guys that game developers are people who don’t deserve abuse from anonymous forum-posters (and get called a White Knight) just like Romo will continue to show up and complain that his Fractal level was reset on every single post with a red-tag (and get called a Whiner).

I’m just surprised this thread is still open, as it mostly consists of mud-slinging and personal attacks. It seems like it has outlived its usefulness.

Wow, why don’t you kiss their kitten a little more? You have a right to dislike certain things about the game and how it is handled. Some of us don’t see all butterflies and rainbows as you. Just deal with it, don’t call me out. It’s just sad excuse of a blow.

How to handle staff guardians?

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Posted by: Romo.3709

Romo.3709

Sometimes you have to think that the staff is more oriented for the player himself rather than party members. I normally go GS/Staff myself in most cases, and switch to S/F when I’m required to have range. Staff gives quite a few utilities that are very useful, even if it’s for one swap. It helps with swiftness (along with “Retreat”), Line of Warding that stops pretty much anything that chases you in dungeons when you run past, Empower is what it says it is, which is 12 stacks of might, 12, but it also heals a caster himself because of the boons applied to others. Then boom, swap back to GS and have fun time.
I agree that using Staff as a main weapon makes no sense outside of zergfests, but it’s very useful for those short amount of times you swap to it in the middle of the battle.
But then again, it’s personal preference. The thing is that you should always bring your S/F as backup for that range.

Fractals, dredge, pressure plates

in Fractals, Dungeons & Raids

Posted by: Romo.3709

Romo.3709

Just kill all normal enemies. Stand on plates and do it.

You can’t kill all of them, because that causes respawn. Now depending on your party setup, it tends to be quite difficult at times if you don’t know what to do. Always bring a guard and thief would be a safe alternative. If not, have someone (that did not open) swap out at the beginning of that fractal.

[Suggestion] "Mithrilium" Weapons

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Posted by: Romo.3709

Romo.3709

This is gonna end up like silk…

Unlock waypoint for alts (after 100% map)

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Posted by: Romo.3709

Romo.3709

This makes no sense.

How do those other characters know information just because someone else learned of it?

I don’t think anyone’s asking from an immersion viewpoint. They’re asking from a gameplay veiewpoint.

Laziness viewpoint.

You’re right. This terrible, welfare-gamer generation!

In fact, running near waypoints to unlock them is awfully lazy, too. ArenaNet should implement a lengthy, detailed quest chain that needs to be accomplished for every single waypoint in which your character has to attend one of the Asura Colleges, develop plans for a gate, gather the materials to build it, engage in research and development, and then finally construct the gate.

That’d show this lazy generation how a game should be!

Sweety, I’m playing PC-games since 1994, don’t exagerate. I think I explained why I would like that idea. As for the immersive point – why shouldn’t the characters of my account be able to leave notes about the whereabouts of waypoints if they share an entire bank?

Those notes (if you want to play immersion part) would only show those waypoints grayed out so you can get to them yourselves. Because you know they’re there from notes.

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

I lost fractal levels and was upset and first but then I actually PLAYED the content. I liked it and thought the reset made sense for what they did. Don’t you go lumping all players who were upset at first into the same category. Leave your straw man arguments at home.

Nobody’s talking about you. Get over yourself. Read:

Months later
P: That change still sucks! (not you)

Unlock waypoint for alts (after 100% map)

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Posted by: Romo.3709

Romo.3709

This makes no sense.

How do those other characters know information just because someone else learned of it?

I don’t think anyone’s asking from an immersion viewpoint. They’re asking from a gameplay veiewpoint.

Laziness viewpoint.

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

But I really do need to make this point clear: the way the last two weeks have been handled from a PR standpoint is inexcusable. I’m not blaming you or anyone in particular b/c I don’t know who makes these sort of decisions in the company. So please get this feedback to whatever Anet/NCSoft big wig needs to hear it.

Ya’ll need a dedicated voice between devs and players. To drop something like the Megaserver and then leave us with zero response to feedback on it for two weeks looks really, really bad on you. “We’re very busy” isn’t an excuse. If you’re too busy and stretched too thin to handle basic PR functions, you hire new staff. Period.

I wish you all the luck with the Chinese release. And that’s the thing, guys; I love this game and I want to see it succeed. That’s why this whole fiasco got me and others so worked up: we care. And it feels like we were used as guinea pigs and then brushed aside. We don’t like feeling ignored, particularly not after you’ve thrown our communities into disarray.

Couldn’t agree more. To top is off it’s not the first time something like this has happened.
#FractalReset #NeverForget

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Hi All…

Thanks for that Chris. This actually shows that you guys are aware of feedback. And even if you think is right or not, it’s still showing that you didn’t just drop everything and ran to China. Which was slowly starting to set in as an actual reality because of lack of any kind of information on the dev’s part. This clear some things out and puts many people at ease, including myself. I’m looking forward to seeing any kind of fruit that might blossom from feedback received.

WTH is this in Nothern Shiverpeaks?????

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Romo.3709

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Btw, Chris would’ve look a lot more professional if he wrote here what was written on Twitter. Instead of random CDI comment.

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Also, generally speaking, they post far more info on twitter and facebook than they do here.

And that does not trouble u in any way?

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

People have been shouting for GW1-ish skill-hunting since release more or less. This is basically that. And now people don’t won’t that either for some reason.

It’s not. Skills and traits are two very different things.

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Are people actually thinking that they are not going to do anything at all? Seriously?

Wouldn’t be the first time.

“Fractured”

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Someone typing “we’re looking into it” is not going to stop someone leaving contrary to what you might think.

They asked for feedback by creating forum threads with specific titles. They ask for commentary. You will obviously get some good ones and some bad ones. But it always depends on the work that was put into it.

Not everything is whining. There is quality feedback with suggestions and solutions to different problems that the Feature Patch has created. So you can’t throw it all in one bucket. How will they know if the playerbase is happy and if there are any problems presented? They can only test so much since those problems seem to squeeze through QA team.

If they don’t want to hear problems that certain features make the community face, then it’s egoistical to ask for feedback. “Tell us what you think, but only if you like it.”

But forums are supposed to be a place of communication between players and developers. We’re at the point where the communication is:
players → Developers
Developers || Players

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

China is getting smooth release, while we’re dealing with issues and problems. Sighs…

None of which are game-breaking and thus ArenaNet is rightly focusing on something that might very well decide the future of the company.

Game-breaking, No. Immersion-breaking, Yes.
It is true that they’re in the middle of something that might decide the future of their company. Especially since they’re treating China as their only customers right now.

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

Well, at least they honestly admitted they couldn’t care less about us while China is willing to throw money at them.

No – they wouldn’t have done the April 15th patch if they didn’t care (care is such a bad term also). They need to launch smoothly in China as NCSoft is watching this like a hawk. A good launch means A.Net survives and can do more with GW2 and future games. A bad launch means – well you get the idea.

China is getting smooth release, while we’re dealing with issues and problems. Sighs…

Why we hear nothing but Silence from ANet?

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Posted by: Romo.3709

Romo.3709

The problem is that the silence is continuous with every release that has issues. Every time they put up the update that hurts big part of gw2 community, they go silent for weeks hoping it would work itself out. It’s not the first time and sadly it won’t be the last time…

They put a plan together, executed it.

People like it?
Great! Forum-Active.

People don’t like it?
Well, that’s too bad. Forum-Silence.

Weeks later:
Hey new stuff is out! While the stuff people are not happy with are (hopefully) forgotten or dealt with on their own.

The problem there is no active communication from their part. And if you look at dev tracker, it’s always PvP & Tickets. At least PvP team cares enough for their playerbase to talk with them about future developments before they’re implemented…

Why we hear nothing but Silence from ANet?

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Romo.3709

If they did say ‘we are aware of the issues and are looking into it’, do you honestly believe that people would stop posting / whining about the same thing on a daily basis?

No, but they wouldn’t move on to other games which are still under active development.

Give this person a beer! +1

Why we hear nothing but Silence from ANet?

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Romo.3709

True. But since he got that 1 minute to write this down he could’ve said that they’re working on some fixes for current patch, or something similar. Which would’ve calmed down tons of players from freaking out. The fact that he didn’t mention anything about the patch pushes me towards conclusion that they’re busy not with the patch that’s live and broken in many ways, but with either Chinese release or living story that’s should be coming up soon. It wouldn’t affect them negatively in any way to spill some info.

Why we hear nothing but Silence from ANet?

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Romo.3709

Okay, so they should simply not have said anything at all then?

1: ArenaNet says nothing and people demand that they say something at least so that we know that they have not left the game.

2: ArenaNet says something and explains why they are not talking much at the moment.

3: People complain about them saying the wrong thing and we are back at #1 again.

He’s not even talking about the Feature patch which the whole conversation is about. He’s saying that he’s busy so they don’t want to get into another CDI. He hasn’t even mentioned the Feature Patch once. Making this completely unrelated answer to the topic, but an answer defending a CDI that was bashed in one of the posts. That’s all it was.

Saying something is saying something of value. If a developer came on here and wrote “Orange”, would that be satisfying? They did write something, but how is that related in any way? It’s not, which in a way is the same as staying silent, or probably even worse since it might look like they’re mocking us.

Anet just add Precursor vendor!

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Posted by: Romo.3709

Romo.3709

Precursors, Legendaries – These thing should have never been tradeable, BoE, buyable with gold, just account bound and BoP. I also tremble when I think you acquire in in the centre of town from some RNG gambling station.

Sadly, it’s now impossible to implement with current state, but possible with upcoming legendaries.

Don’t get me wrong, but all that “Legendary” way should be more bounded with lore, personal challanges and questline.

I agree that Legendaries should’ve been account bound upon creation. But not precursors, in any way. With the current drop rate for those precursors, it would be practically impossible to get a precursor u need. As horrible as the system is, you can still have a way of getting a precursor you need from Trading Post. Otherwise, it would be close to impossible. We have people that been playing 3-4k hours and never got a precursor to drop. Some have 4-5k hours and had 1 precursor drop, that’s not even for the weapon their toon can use (ex. Warrior finding Bard).

Why we hear nothing but Silence from ANet?

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Romo.3709

Oh.

My.

Goodness.

Someone answered.

Champagne, everyone!

Hold on on this champagne. Someone posted. I don’t see any answers there though.

Come to think, the very fact such post is enough cause for champagne tells us how bad the communication with Anet is lately.

We got an answer completely unrelated to the main topic of the feedback.

I can’t say I’m surprised.

We give them feedback, suggestions, ideas, solutions. All we get back is “What? We’re busy!”…

I give up…

Hole the champagne, bring on the whiskey….

Feedback/Questions: MegaServer

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Posted by: Romo.3709

Romo.3709

The people on this thread and many other threads are making complaints for many, many other things beyond just guild missions. I do agree that guild missions are made more challenging with this system and have offered several suggestions for ways they could be fixed without a single response from a single person on this thread.

So while you personally may not be making these claims, others are and I’d love for them to show me, in-game, how bad it is.

It’s true that smaller parties of 5 are sometimes split up, since I encountered it myself, but it’s mostly during prime time weekends. Guild Missions are being quite a pain at the current state of the game, which is a given. A lot of good and interesting ideas were put forward to fix those issues. But it all comes down to what you said that there was not a single response from a single dev on this thread, nor (not part of your quote) anything been done to this day in-game (that we can tell). Which is quite troubling that they went with a full roll-out of the system without even trying to work those small issues out, while they become bigger and more annoying in our eyes with every passing day that we’re left without answers.

But I agree with you that some complains are kind of over the top.

Sadly this is starting to remind me of “Fractured” at this point tbh… Sighs…

"Reduced opportunities for griefing" ?

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Romo.3709

‘Finally, we’ve improved the support for guild members in the system and made some improvements on the back end to reduce opportunities for griefing.’

Now my understanding (hope) was that it would give officers Mission Permission where only they would be allowed to start events such as bounty, puzzle, etc. But not only by activating them IN guild tab, but also by talking to the target and or flag at the destination. So the said “griefing” was pointed towards bounties being started before everyone gets to the place by any random member instead of actual officers. This is not the case. Nor after the actual patch came out, nothing was explained nor hinted about the above quote.

Would any developer care to elaborate on the feature? Thank you in advance.

Feedback/Questions: MegaServer

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Romo.3709

I totally agree! That’s why I’m hoping a few people will take me up on my offer and show me how nothing works for them.

The easiest way to experience this would be attending an organized Guild Missions with a decent size guild. This way it shows clearly how it’s an issue getting everyone on the same map during bounty or challenge. Other than that if you’re doing your own thing with 3-4 people it doesn’t matter much, unless you happen to zone to a map that has a World Boss Event happening at the moment. That can easily create a lag fest very quickly.

Feedback/Questions: MegaServer

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Romo.3709

I understand completely the idea behind it and how it impacts new players trying to explore the game for the first time. Having people around not only makes the game easier to get into, but it also puts overall image at the game that the game itself is alive and well.

That being said, making such a change should take time and testing. You can’t just slap it on the entire game and hope problems work themselves out. My issue with the whole thing is that they specifically said how the system will work. It doesn’t work that way. So instead of taking a step back and looking at what the issue is, they kept going to the point where they rolled it out to the entire game. Using “shoot first ask questions later” ideal. And that is very unfortunate.

Feedback/Questions: MegaServer

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Romo.3709

You know… a company of 300 people cannot test a build that is suppose to provide a service for 1 million + (around there) people right? I know what they said; I read it since the day they posted it. You can’t expect everything to be perfect. Once you get older (I’m only in my mid 20 so I’m not that old), you might understand that. 300 people testing something that was meant for countless people is illogical. They put it out here for us so we can test it, send feedbacks, and they’ll look into it. Give them… a year to reply. Lol! Or at least several of months, I’m sure based on what I’ve been seeing with their progress of resolving issues.

When you’re working on a project this big, that affects this many people, you want to take it slow. Obviously it was not tested by vast amount of people at first. This is why we’re having all those problems right now. This is why they did (at first) taken precautionary steps to roll out Megaservers only on certain maps to test it with broader audience of couple hundreds thousands people instead of small group they had to work with before.

Here’s where the problem starts. Since you’re old enough you should realize by now, that when you make an experiment, you record the results. You make that experiment on low scale and test it out. Then only if the results are positive you bring up the scale, record results, and so on and on. Until you go into mass production.

That did not happen with Anet. They started with a small sample (only few maps) then instead of recording and studying the results, they went: “Why waste time, just roll it out further. If the servers can handle it, just finish the whole thing up by the end of the week.”

This kind of a overhaul has to be as close to perfect as possible before it rolls out on such a massive scale (every map). This is not a draft, and the game is way past it’s Beta stages.

Feedback/Questions: MegaServer

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Romo.3709

Nothing has been adjusted to this day.

Well this is obviously untrue.

I’d love to see examples that actually support your statement.

Feedback/Questions: MegaServer

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Romo.3709

Please note that this is their first time opening the Mega Server. Think of it as a rough draft. They’ll fix these issues, I’m sure. Putting players/friends/guildies together in one server seems difficult to do though, don’t you think. I can’t imagine how to even program that. But regarding the lowering the caps, that is an easy change. So can anyone here give an example of how to bring all friends/guildies in one server without passing the map’s cap by ten fold? (example of having a super super large guild of course).

If they do it based on their “guild size”, how would they know how many of his/her guild member would be there with them? So assuming 100% of their guild would not be good. Any ideas?

Quote taken right out of their “reveal”:

With the megaserver system, players won’t be separated into different copies of the same map based on the world they selected on character creation. Instead, you will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system we’ve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.

Does it work the way it was presented. I’ll help you with that answer: No.

And how’s that a draft in your opinion? It would be a draft if they were still testing it. If they just rolled it out only to some maps and monitor how it works. But they already rolled it out to every single map in the game. They didn’t bother actually testing if their “smart new system” work. Rather everything was basically devoured by the whole thing. They were supposed to roll it out slowly and be done by the later of this year.

Quote:
“As mentioned in the original blog about the megaserver system, on April 15 we’ll start by rolling out this technology to level 1–15 maps, the PvP lobby, and major cities. Later in 2014, we’ll expand this system to the entire game.”

Did they take their time in slowly implementing the system, making sure it works? No. The whole thing took them roughly about a week. That’s not testing the waters, seeing if it all comes together. It’s just splatting the whole thing everywhere. Nothing has been adjusted to this day. And rather than hold back and address issues presented by hundreds of people on forums, they just kept going.

Feedback/Questions: MegaServer

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Romo.3709

I don’t know if you know, but you can right click on the player in your party and join their instance. Just an FYI. I do it all the time when I’m roaming with my guildies

Yeah. Try doing it with 50-60 people. If I’m in your party and the map is nowhere near softcapped, there is no reason whatsoever that I shouldn’t end up on the same map as you without having to click on you and joining the map. Megaservers are not working as they were first advertised.

Feedback/Questions: MegaServer

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Romo.3709

If you are a single lone wolf kind of player I can see how this is working as intended. You have people everywhere. Boss schedule kind of sucks, but it’s bearable. The problem is the communities people built over the past months.
Guild Missions are a major pain to execute these days. Especially since there is very limited number of areas that take part in Missions while there’s an overwhelming amount of guilds out there. The biggest problem is that it was specifically said that the system will “smartly” place people from same server/guild/party on the same map. Which is never the case.
We start guild missions with about 50-60 ppl on average in my guild. Not only I can’t get everyone on the same map, but people in my party end up on different maps. Then we spend another 10-15 minutes partying up with everyone to bring them to the same “version” of the map.
Guild recruitment is also broken. Since if we recruit people from different servers, they do not benefit from bonuses the guild provides, nor they put influence towards the guild as a whole. The only plausible recruitment can be done on wvw maps only, which on many servers have hours long queue because of ongoing tournament.
The game’s performance is also very heavily impacted. Since there’s a huge 100+ people zerg during every major event. And loading times tripled if not quadrupled on some maps. It’s pretty much old Lion’s Arch loading times on every map in the game now.
I can see that some areas of the gameplay like leveling a character are benefiting from Megaservers since they can get help with Skillpoints and mini events easily.
The problem is that the game became a big blob of people from everywhere. And those tight communities that came together before are slowly falling apart, because there’s nothing that can be organized.

Megaserver system = bane of community events

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

If you are a single lone wolf kind of player I can see how this is working as intended. You have people everywhere. Boss schedule kind of sucks, but it’s bearable. The problem is the communities people built over the past months.

Guild Missions are a major pain to execute these days. Especially since there is very limited number of areas that take part in Missions while there’s an overwhelming amount of guilds out there. The biggest problem is that it was specifically said that the system will “smartly” place people from same server/guild/party on the same map. Which is never the case.

We start guild missions with about 50-60 ppl on average in my guild. Not only I can’t get everyone on the same map, but people in my party end up on different maps. Then we spend another 10-15 minutes partying up with everyone to bring them to the same “version” of the map.

Guild recruitment is also broken. Since if we recruit people from different servers, they do not benefit from bonuses the guild provides, nor they put influence towards the guild as a whole. The only plausible recruitment can be done on wvw maps only, which on many servers have hours long queue because of ongoing tournament.

The game’s performance is also very heavily impacted. Since there’s a huge 100+ people zerg during every major event. And loading times tripled if not quadrupled on some maps. It’s pretty much old Lion’s Arch loading times on every map in the game now.

I can see that some areas of the gameplay like leveling a character are benefiting from Megaservers since they can get help with Skillpoints and mini events easily.

The problem is that the game became a big blob of people from everywhere. And those tight communities that came together before are slowly falling apart, because there’s nothing that can be organized.

Megaserver system = bane of community events

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

Interesting…. just a couple months ago it was ‘overflows are the bane of community events.’ Now it’s mega servers….

kitten ed if they do…. kitten ed if they don’t

And what would you call this Megaserver system then? It’s all overflows with no main map. It’s practically taking the Main map out, leaving only overflows, but with a different name slapped on it.

It’s not that we’re never happy. If you present us with a solution that causes more problems than the issue presented before, then we have every right in the world to be unhappy. Megaservers is a huge overhaul into the game. The overhaul normally takes months of planning, testing, and making sure it works with every aspect of the game before it becomes implemented. But when you have 100 people testing it, it doesn’t show any problems, because they always will end up on the same map. The testing group was way too small to detect any issues that are now presented because of hundreds of thousands of people playing. It just doesn’t work anywhere near as advertised either.

Megaserver system = bane of community events

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

This should go in the “Feedback/Questions: Megaserver” thread. Might get more attention there.

That’s funny, it won’t get anymore attention there.
This will likely get merged anyway.

Yeah communities are being destroyed left and right. Instead of actually doing something about the issue and listening to people’s feedback and ideas, everything is being merged into a big blob of a thread that the devs are not reading because it’s way too long at this point. And people are loosing their patience because of ANet’s “Issue? Stay quiet. It’ll go away.” policy.

new legendaries

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

I guess the main point im trying to make is, complaints do more harm than good. We’ve seen terrible nerfs, buffs, updates and patches that were rolled out that nobody like or wants because of complaints. Warriors are a good example. Warriors, in the beginning weren’t all that, people complained. They got a major buff. Then it was warriors are OP, so they got a nerf. But to stay on topic. The way I see it, the less the devs have to answer complaints, the more time they have to work on what they need to.

If nobody would complain, nothing would ever get fixed. And Anet would think everything is rainbow and butterflies. Some complains are just whining, but many are very constructive criticism. The problem Anet has it seem, that lately they take everything as whining, rather than read into the criticism. Megaservers are a very good example in which a lot of bad came out of it, making the good minuscule. People presented ideas and possible fixes to the issues they’ve been experiencing for over two weeks now. Rather than working with the playerbase on fixing said issues, they kept rolling out Megaservers to every map in the game, when they specifically said they want to test them out with small number first and see how we respond. It’s almost like Anet is looking through beer goggles seeing everyone happy with what they’re doing.

I’m not saying give us dates, so when you fail to meet deadlines we can crucify you. I’m saying work with us. Communicate with your playerbase. Gather feedback and bounce those ideas back and forth with us. Rather than sitting quiet in this closed box that nobody is allowed to look at.

CDI seems to be an attempt towards those ideals, but 1 person can’t make the difference, especially since that one person is not experienced in all areas in the game as a player.

[Suggestion] Sell Parts of Armor Sets

in Black Lion Trading Co

Posted by: Romo.3709

Romo.3709

Oh, don’t get me wrong, I’m really picky about what I buy. Since release, I have bought 2 armor sets and both of the glasses. Other than that, I will buy things from the services section but I can’t stomach paying $10 US for just a pair of pants so that I can look even more OP than people on another forum already accuse my class of.

The thing is, I just wanted these so I can walk around town singing, “I’m too sexy for my pants, to sexy for my pants….”

Hahaha. I know exactly which piece of armor you’re referring to xD And I also wish I could get that separately, but for a price more reasonable at let’s say, 250gems?

new legendaries

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

To the 2nd part of your statement, there is nothing gained by irritating your customer base and I highly doubt that is their motivation, obviously someone there thinks this is the right way to handle things, I’m just here to loudly disagree with that method.

I’m not saying that it’s the right way to handle it, or even if thats what they are doing. I’m saying that we don’t know anything about whats going on, and complaining about it isn’t going to help move things along. It’s only going to make those complaining even more anxious and quicker to bash the company and rage quit because “promises were made but not fulfilled” instead of enjoying the content we DO have and eagerly awaiting the things coming down the road.

Sitting quiet is also not gonna move anything along, because they’re simply realize “Hey, it’s working! No problems here.”

And what content are you even referring to?