5 good solos still rekt full 5 man teams.
the chances of getting a 5 all good pug is?
Good enough, it seems :D
You just need to duo queue instead of trying to be Rambo, Stickers. About the time this season ends, I’ll be taking my big annual vacation XD
Not sure about them sigil choices Rylock..
I actually forgot to swap them lol. For gs I use impact and air, and sword is generosity and energy. I was testing superior sigil of agility for a time but I decided I like air better. Also, I think I would like to try leadership runes sometime just to see how good they are. Thanks for reminding me!
I was assaulting far and an enemy druid came to contend. He got me with a trap and stacked up some condi’s, including about 25 minutes of 7 stacks of poison. He died and two of the conditions cleared, but the poison was still destroying me. Fortuntely I had Leadership runes, popped a gravity well under shift, and cleansed that kitten before it killed me XD.
Considering the minor stat difference (to power) between it and Pack, it’s well worth it.
I wanted to run it on my Berserker too, so it’d clear blinds when I used headbutt. But the cleanse takes a second meaning the headbutt would hit/miss before the cleanse -_-u. Would be worth it to cleanse weakness though. Either way, solid rune.
I think the issue for me would be that I use gravity well as soon as I can with f5 so I probably wouldnt get the condi cleanse very often. Just a playstyle change I suppose
It’s still better than you think since you’re going to be in a team fight situation quite often, and you’ll still be cleansing something off someone.
Also since the internal is kitten , after that initial engage you might find yourself in a better position to use it with intention. My example was convenience. I’d beat the druid without the use of Gwell, and found I had a dramatic need for the cleanse and it was available.
Not sure about them sigil choices Rylock..
I actually forgot to swap them lol. For gs I use impact and air, and sword is generosity and energy. I was testing superior sigil of agility for a time but I decided I like air better. Also, I think I would like to try leadership runes sometime just to see how good they are. Thanks for reminding me!
I was assaulting far and an enemy druid came to contend. He got me with a trap and stacked up some condi’s, including about 25 minutes of 7 stacks of poison. He died and two of the conditions cleared, but the poison was still destroying me. Fortuntely I had Leadership runes, popped a gravity well under shift, and cleansed that kitten before it killed me XD.
Considering the minor stat difference (to power) between it and Pack, it’s well worth it.
I wanted to run it on my Berserker too, so it’d clear blinds when I used headbutt. But the cleanse takes a second meaning the headbutt would hit/miss before the cleanse -_-u. Would be worth it to cleanse weakness though. Either way, solid rune.
I like premades.
Beat a 5 man premade with 5 solos’, got 3 pips.
Last night lost to a premade with a bunch of solos, less than 100 point difference. Got 1 pip for the effort :D
If you look at it the right way, this is a “premade farm”.
My teammate asked me to duo queue, we won the next 7 games with much ease. We even carried a warrior.
Ironically he has been trying to get to sapphire all day today, I carried him there.
am supremely skilled at dragonhunter and reaper
Isolated the problem. Should be using zerker berserker. Delusional to think skill and “superior classes” have anything to do with rolling conservative luck based pug team rolls :D
Evan commented to this idea and counter suggested a tick box you could click so you had the option.
To be fair, the system is making predictions on how the match will turn out based on how the collective members have been performing. The system can’t actually tell how the particular match will go. This is why sticking in there and doing your best can still return rewards. Now, you might just turn the systems predictions on its head and pull off a win, thus you get even more rewards (beat a 5 man premade with 5 solo’s, 500-450. Won 3 pips for the effort).
So from the systems perspective, it’s not an unbalanced match per’se. It’s just a game of odds with plenty of unknown variables. If everybody happens to pull weight and gets a decent result, there’s still rewards to be had.
We’re gambling, essentially :D
Rofl, got to love the unintended racial and social demographic undertones in the OP’s comment.
Hating on NA is so 2009
Yes but you can win pips if you win hard enough. If you won and didnt win, it just means you should have won harder. So stop winning like a sissy and win like a man.
~This message endorsed by Anet.
You know that the kitten has gone real when The Korean Gamer, Top Warrior NA requests a duel from you :P
Anyway, I’ll humiliate him with my Rev and shut his mouth… He just doesn’t know that he’s been carried all the time
http://imgur.com/8ARmcrS
http://imgur.com/hcnTDa8
http://imgur.com/6Zki6ASCan I say that Rev is OP and been carrying Warriors?
Post the results @online.1278 after your duel
No… make a video!So you want to take a build made for Conquest, then put it to test in a duel, and determine its strength and viability in conquest based on the results found in a duel.
Is this some sort of transcended Warrior logic or something?
I thought it was a topic about duels! Isn’kitten
Both of them are making any logic anyway, and you want a logic in this thread?
Rofl
its not bug
with scepter aa3 and #2 if he reflect it than he create the clone which attack you
In other words:
The reflect reflected the third aa projectile and it’s effects (as per all reflected projectiles). That includes the spawning of a clone vs the target.
I have to disagree I main a Mesmer and I main a condition build.
Runes of Tormenting or Perplexity is what you have to use. I have a set of each.
Condition styled Mesmers/Chronomancers are best made with with some form of shatter support.Your big hitter conditions are in your shatters. (Torment and Confusion)
They work wonders in the HoT zones because all the mobs 1. move all the d*** time and 2. try to attack you constantly
Torment and Confusion both obviously play very well with mobs that do such things.
However, if you are not comfortable shattering your illusions on a regular basis then…you’ll still get there…but it will take longer.
The Auto Attack on the Staff I equate to have the same effectiveness as poison.
Not the best to open up with but will keep the enemies health…relatively close to where it is if you are caught in between cool downs.I think the staff AA is ok… but if it were any stronger by too much when you have four of you attacking one target it could get out of hand.
Tormenting: Plays better with constant application and kiting to some degree…
However, if you go all in and end up with +10’s of torment (per illusion; including you) you have a lot skill overlay from your shatters and scepter. Past a certain point your enemy is not out running 4 stacks of torment for +10’s each with more on the way.Perplexity: is tricky even with runes it is short lived if you take this set of runes your Torment and Confusion stack for similar durations. However with Perplexity runes and your aim is to stack confusion…timing is a bit more important but…you can maintain 6-10 stacks of confusion with spikes of 17-22 stacks in between those being maintained.
Also, if you aren’t comfortable using yourself as one of your shatters since you count too…you’ll be a cut below this.
There are some traits you have to pick which I do not know the names of…well can’t remember.
I knew the moment I read “I have to disagree” that you’d be talking PvE or WvW. Next line “Perplexity runes”, heh.
Mes requires perplexity, tormenting, condi stat stacking, and food to make its condi setups gnarly. In PvP we lose perplexity, can’t stack condi damage (ala Dire stats, spare signit on bar etc), no access to food or crystals, and the whole thing falls down about 8 grades of awesome -_-u
Well, I have a build that is pretty fun to play for interrupt. You can swap around weapons and go for staff if you wish, but I like to play very aggressively so I run GS
. Just be aware that you dont have a lot of opportunity for condi cleanse outside of other rune choices or swapping decoy and that other classes are pretty broken atm. However, you can overcome the lack of balance if you are good with interrupting because landing chain interrupts with CI feels OP.
Or slight variations!
http://gw2skills.net/editor/?vhAQNAR8ensnBlph1oBOqBEgilTjycH2mbgMAWglrOar2tF-T5QaABidRAwc/BAKDAA
“a journey of a thousand miles begins with a single step”
Nothing spectacular, but here are some day 1 highlights:
https://www.youtube.com/watch?v=x9kAiGTj1IY&feature=youtu.be
That 3 minute fight when were were bombing on that group, and suddenly there some some sort of counter bomb and we had 6 downs (5 rallied) reminded me of that scene from Saving Private Ryan when the soldiers were swarming over that tank with their sticky bombs and that heavy anti personal machine cannon started ripping through them all XD
Raid went good. Fights were in order in vid, and we got better with our tactics over the course.
Going warhorn is kinda stupid…bad weapon. Torch is better for that build. It gives you more burns and a fire shield with sword 2 and shield 4 as well as bulls charge.
Sw/WH as a combo is a mobility set. So you swap into it for the purpose of taking the heat off (dropping those imob conditions), dumping weakness (shut out power hits), and using your sword to gtfo of there (plus swiftness).
If you swap the WH for a torch you’re altering the entire premise. That’s not to say WH isnt a weak offhand weapon though, but builds are all about intentions and a torch in place of a WH might not be as magical as you think -_-u
You know that the kitten has gone real when The Korean Gamer, Top Warrior NA requests a duel from you :P
Anyway, I’ll humiliate him with my Rev and shut his mouth… He just doesn’t know that he’s been carried all the time
http://imgur.com/8ARmcrS
http://imgur.com/hcnTDa8
http://imgur.com/6Zki6ASCan I say that Rev is OP and been carrying Warriors?
Post the results @online.1278 after your duel
No… make a video!
So you want to take a build made for Conquest, then put it to test in a duel, and determine its strength and viability in conquest based on the results found in a duel.
Is this some sort of transcended Warrior logic or something?
well warrior is bad in pvp ad sec becous all other class have to many surv skills and warrior is only good in wvw and pve but in pvp it realy realy is lead down becous i soo this coming when the told us abut headbutt i soo it it was bad
Meh. In my experience it depends on what you’re facing. I can either destroy them and my team capitalizes on it, or they destroy my team and I can’t do anything to help :D
Got into Emrald, was playing mostly solo on Chrono and not having good luck with my teams. Decided to go with Berserker figuring that, since class makes no difference, I could play anything until I get a good string of teams.
Have some ups and downs playing zerkerberker, get to two pips then end up facing a full 5 man solo vs 5 man premade. We win the match for +3 pips, get into next tier.
Priceless :D
And you’ll be able to determine whether someone’s intentionally losing or just new/bad… how?
By reporting someone as ‘botting’, an in game dev will receive the report and be able to respond in actual time, and/or monitor the reported person thereafter. If a dev witnesses any shenanigans themselves…
BANHAMMER
What happened to Stronghold?!
Down for a week to fix a bug.
Can you please also ban:
Bad Mesmers
Bad Rev’s
Bad Rangers
Bad Necros
Bad Guardians
Bad Engies
Bad Eles
Did I miss anyone? Just ban bad stuff, is the point.
For my Dire condi roamer I’m using Perplexity with interrupts built in.
If you’re working with might stacking, Aristacrocity, it’ll give condition damage and might duration.
As a solid generic option, I like Leadership, though I don’t have it yet, and I wouldnt swap it out over my Perplexity on a condi build.
Nightmare and Undead are always favored picks.
Ok wow, I just took a closer look at your traits. You take Mental Anguish, but not CS, nor (of course) Mantra of Domination. So the entire premise of your burst should revolve around landing your mind wrack under a stun, which the GS is great for. But you don’t really possess good stun/lockdown access. Your best bet is to hit them during a gravity well, but outside of that you’ve not really got anything. Sure, you get the +15% damage (on shatters), but really that +30% super spike is going to waste big time.
So yeah, as for the build, It’s a sub optimal setup for the roaming DPS roll. If you took Power Block and focused on interrupts instead you’d probably get more damage out of it (not to mention the weakness), since GS 5 and Gwell can proc those interrupts.
Maybe you just had an off match but I didnt feel your build, or your use of the build, did anything particularly fantastic in that match.
You obviously felt very pressured more often than not, and your well/ground placements showed it. You also failed to use gravity well, and more importantly chrono shift. The thing that seemed to sustain you was your F4, which really made it more a case of “he went down a little later instead of just now”.
Watching that thief take chunks out of you reminded me of the pre trait change days -_-u
Using torch is ok (I guess) but since you sat in GS most of the time you should have been using it to open/burst on people. Which is another thing, your bursts need working on. GS 1, 2, and 3 as ‘ranged pressure’ isn’t really going to get the job done.
Your portal strat needs some work too. Don’t worry, it’s not the easiest util to pick up, but if it’s not going to good use you’re better off taking something else.
Anyway, good show, keep at it.
While there’s obviously no gamesmanship in it, you got to hand it to them, they provided a perfectly sound diplomatic solution to conflict.
Pretty funny too.
Make my game better
What I want is
- heavy player vs player interaction
- Balanced coverage
- To be able to group up and play with my guildies/friends
Factions? Servers? Who gives a crap. Give me the best.
Will the Pip Point UI include an indication to your team how the win will effect your pips?
So if you are the weaker team, will it tell you “This win will give you uber pips! Good luck!”
You have 2 minutes to reconnect before getting dishonor. This duration is a fine balance between load times, and how long someone can be gone without causing a loss.
what about someone who disconnected right before their team won?
for example,
evan was in blue team, leading at 490 team points, crushing red team at 100 team points.the team score ticks 498 but evan was disconnected due to client crash etc.
evan gets a loss and branded as a deserter.now tell me, how would evan feel?
This happened to me.
I got the win.
I was happy with the result, though angry at my computer kitteng out on me.
My name is not Evan.
The scoring in this game has never accurately reflected how you actually play the game.
I wish they’d open their eyes to that fact.
Question is: How does the system tell the difference between a bunker sitting doing w/e on home, and a griefer/troll/farmer sitting idle in spawn?
In this justice system, the innocent get punished with the guilty! No exceptions!
This is a bit off topic but your account name made me hungry.
“a bit” off topic. rofl.
To translate what Evan’s trying to say to you,
- You got your 1 foooking pip, mate.
Now get back out there! :D
Interesting build. It does sound good for the current meta…however, this got me wondering:
If you use Shield Stance or Counterblow while traited with Shield Master, will you reflect things like Mirror Blade and Shadow Shot or do they still land since they’re unblockable?
No, unblockable skills pass through as normal. One fun thing, though a little offtopic, is when you reflect a Mesmer sceptre 3 and produce a clone of yourself. Confused the hell out of a bad condi member I came across. Irony… dope.
Mesmer scepter 3 is a channeled ranged melee attack. You probably mean the third attack on the scepter AA chain XD
So it’s 1.5 seconds, +1 second for every clone shattered. So the more clones you have up when you use it the more time you have in which to do things. You can hit it again to end/revert early.
In that time you can use your skills/utilties/elites to set up whatever combos you want, then have them all reset once shift expires.
Note you can shatter during a channeled cast, so you can start a cast of gravity well then hit f5 before it finishes, freeing up cast time for other things etc.
This is why helseth is so awesome. He’s able to identify the problem and call it out exactly how it should be.
Like the time he posted a 45 minute video after torment was added to Mesmer scepter AA, and he heralded in the DOOM AA torment mesmer meta that was to follow with its passive clone mindless cheese spam play?
Guess you’re still waiting for that one to land.
Rant enough though and I suppose you’ll hit something.
So guilds can create and play multiple team names to capture multiple leaderboard spots? Is that the gist of it?
Can confirm, signit of might + power/dps spec does counter meta builds.
Just don’t face premades who decide to focus the squishy war and you will be fine. Also hope your solo-q team has bunks to hold the points while you do your thang.
Best played with friends.
Warrior OP, nerf please.
Only ever seen a single point given out, how bout you lol? I mean this may be due to everyone starting in the same place but as of currently the system is a solid 1 point per win 1 point per loss, with no differentiation. Plus the point pool is so small (15 to next rank) as opposed to 100 on most league based games which allows for more fine-tuned point rewarding based on matching.
I mean I went like 5 or 6 – 2 and we were just yolo qing, so I really couldn’t care less but the system is not as robust as preexisting competitive league systems.
Ranked MMR has decayed for everyone. So there’s no way to pull off an epic win, at least as far as the system is concerned.
I went two games on zerkerberker solo but my team mates were SO AWEFUL that I gathered two solid PvP OMFG’rs, busted out the chrono, and we destroyed the playing field in our matches after that.
Running oddball stuff will be better outside of trash tier, where its your teammates, not your off the wall build/class, that’ll lose it for you -_-u
Id love to, but unless I can queue with reliable team mates, it’s disheartening to be left to carry the team on a berserker -_-u
The question is, why is it underused?
Also higher dmg/burst dmg output puts people on the defensive easier which helps make up for sustain at times in fights too.
Right, its just risk/reward balance. So the full bunker can make mistakes, or come under a coordinated assault and make it through where a slip up on a glass ammy wouldn’t.
There is a lot bias going on in this conversation against the OP.
Take the french. “I can never hit them”1337 Mesmorz: Well that sounds like your problem
Actual reason: He has almost perma chaos armor and a third of my attacks are blinded. The other others are either blocked, evaded, or invulned.
Mesmers are behaving like S/D thieves are people are not accustomed to it. Kill it the same way you would kill an S/D thief.
Old SD when it was the mandatory +1 decap 50% evade uptime beast or the less old SD when they changed flanking strikes and a few other things including fire and air?
The bunker Mesmer I don’t agree with comparing to SD simply because SD used the marauder (berserker back then) amulet and had that level of survivability. The current bunker Mesmer has all the things you mentioned but uses celestial amulet so isn’t as much of a threat, sure it survives a long time but put a mallyx revenant or signet necro in there and it’ll die swiftly.
I know some of NA is using the well of precog, shield marauder build but it doesn’t have high chaos armour uptime or protection with it so I don’t think you’re meaning that one.
Needless to say I think a lot of people are eagerly waiting for tonight’s pro league to see how well a lot of these builds perform against who. Reason being EU was essentially the vets vs the new guys last week which wasn’t really fair, we could have seen condiseth come out and still won most likely.
You can run bunker mesmer and zerker if you please. The tankiness is based in evasion, invuln, not in traditional stat dependent tankiness (healing power, toughness, or vit). There is nothing stopping Pyro from switching from sentinels to zerker, 20+ seconds of mitigation similar to the constant evade of S/D.
In terms of sheer survivability, evasion + sustain = > evasion – sustain
What game mode?
Didn’t you get the memo? Berserker UP, not viable.
Rofl.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Oh, right, I know might know what’s going on here :D
So I don’t know where the bug lies specifically, or the way in which activated buffs works, or if it’s related to how channeled skills effects and their activation works, or if its some combination of these things but-
- If you start a channel skill like Hundred Blades, lets say against a blocking Rev, and you activate Sig of Might after the first hit lands, the entire channel of hits will fail to deal damage. Note, they won’t be blocked, but something bugs out or doesn’t “connect”. This occurs, I think, because of the way in which the queue and activation time works, and how effects sparse out after activation. So in the case of the Killshot vid, if you slow the vid right down and look at the activation times of the skills, Killshot’s channel goes first and lands a hit, endure pains activation is late even though the effect comes into play on the buff bar. In Vann’s case the skills look like, Shield Bash > Endure Pain proc > Eviscerate, however if the timing of the skill queue matters, the Eviscerate could have been queued in conjunction with the Shield Bash, going in before endure pain. Weird, I know, but its one explanation. Obviously buggy behavior either way.
No, I don’t think that’s how it works. Because I duel my warrior friend a lot and if he casts a killshot and I have no dodgerolls I’ll pop my endure pain and it will negate the damage.
Ohwell :(
“Meta” is a word so you have to determine the definition -_-u
So you can talk about the “Torny level meta”, in which case you’re either talking those builds run in a Torny, or those that won a Torny.
There’s the “Meta” which is “commonly used”
It could simply mean, Meta: What’s viable
Some time people mean “the pro builds I took from Meta Battle where those self-declared super important guys decide what’s what”.


