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They aren’t OP, you deserve to die if you don’t have stability/stunbreakers.
Just looks like a learn to play issue to me. The build is still pretty new, people still have to learn how to counter it seems.
Even if I slot all my lowest cd stunbreakers I never cant counter stun with 7s cooldown. And Stability on Engineer? Good joke man.
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Imo its bug. They will add moving speed there and price will skyrocket:-P
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Actualy due to recent datamining there will be some crafting mats storage upgrades in gemstore really soon.
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I salvage about 1000 rares yesterday and ratio is still about 0,9 ecto per rare so as usual.
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That vulnerability instead of bleed is great change imo.
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Well there are nerf crying all over profession forums so imo this patch will be pretty balanced:-P
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b) fire bomb gives a fire field. Use explo finisherin there for AoE – Might. You got 3 explo finisher excluding elite.
4 actualy
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Basicly you have 3 stacks from Sigil, 3 from trait and 3 from runes. Due to 40% might duration you can pretty much do it again before first stack disappear so you can have about 18 stacks just from this. Also you have 3 blast finishers and fire field its another 6 stacks to use.
Alternatively you can simply replace healing turret with a medkit. Remember to switch to medkit every 10 seconds or so while in combat and you can easily maintain 20+ might stacks.
That is also possible.
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Well you dont even need HGH to greatly stack Might. I recently run Dire gear with this build:
http://gw2skills.net/editor/?fcAQJAqelIqiYn1y3F1LJyoCdGoC5lIF5nl95Bb9gQIA-jACB4iChUEgkIBJTqIasVhFRjVJjIqWdDzgrIa1SBAxwI-eYou can keep about 15-20 stack of might, witch is 2100+ condi damage, 70% condi duration, 36% crit chance (with precision stacks), while you keep all utilities what you loose with HGH builds for sloting elixirs.
How do you stack might that high? Is it just on blasting the fire field? Do you have enough blasts to keep it up?
Basicly you have 3 stacks from Sigil, 3 from trait and 3 from runes. Due to 40% might duration you can pretty much do it again before first stack disappear so you can have about 18 stacks just from this. Also you have 3 blast finishers and fire field its another 6 stacks to use.
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I hope it will spawn in overflows as well especialy at begining it will be very frustrating
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I doubt your bombs engie hits for more than a zerk warrior.
Its pretty much equal. Warrior has bit better burst damage headstart but over time Engineer has larger damage output.
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Well you dont even need HGH to greatly stack Might. I recently run Dire gear with this build:
http://gw2skills.net/editor/?fcAQJAqelIqiYn1y3F1LJyoCdGoC5lIF5nl95Bb9gQIA-jACB4iChUEgkIBJTqIasVhFRjVJjIqWdDzgrIa1SBAxwI-e
You can keep about 15-20 stack of might, witch is 2100+ condi damage, 70% condi duration, 36% crit chance (with precision stacks), while you keep all utilities what you loose with HGH builds for sloting elixirs.
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(edited by Rozbuska.5263)
0 since headstart. I did all achievements in all dailies/monthly/living stories:-)
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Well its because pugs are months behind meta and still thinks warriors has best damage:-)
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Guys where can I found that Hylek horns sound what you hear just before Teq come out of water?
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you run hotw p3?
with the hp sponge underwater boss?
are you trying to atone for a crime by self flagellation?You can pull him out of water:-)
Weowowowowowowowowoowowowowowowowowowowowowowow
EXPLOITER!!!!!!1!1!111ONE!11!!!
I prefer to call it ‘’using all available resources’’ :-P
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(edited by Rozbuska.5263)
you run hotw p3?
with the hp sponge underwater boss?
are you trying to atone for a crime by self flagellation?
You can pull him out of water:-)
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Looks like you need enter and exit shop few times it works for me and my guildmates what wasnt counted on first entry.
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Engineer with Bombs/Discharge and Zerk gear has probably one of the best damage output in game:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/92649/Bomb.jpg
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I’ve testing this set in last few days with different builds in WvW and I end up for solo/small scale roaming with this:
- You dont need HGH build at all because Battle Sigil, trait and runes + might duration can handle between 15 to 20 stacks of might (depends on practice).
- With Oil and stacks you have 36% crit chance thats more than enough imo.
- Survability is simply perfect, lots of heals, cleanses and escape mechanics.
- You can easily switch Grenades for Bombs or FT for Toolkit.
- Also you can switch shield for pistol if you wanna be a bit more offensive.
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Liadri on 8 orbs:-)
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Steal Stability from Engineer.. That joke made my day:-D
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I just tinkering with Dire+Noble build and its pretty kitten:-) With battle sigil and enhanced performance you can keep lots of might with jugg. even more
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My guild run every day zerk run (usualy 10-15 mins per patch) this:
CM 1,2,3
AC 1,2,3
TA 1,2,3
CoE 1,2,3
CoF 1,2
HotW 1,3
SE 1,3
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Why isn't there a Daily Achievement?
in Super Adventure Box: Back to School
Posted by: Rozbuska.5263
I hate those LS based dailies even I love LS. Crap Toss Champion daily was worst thing ever.
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Where is the last vendor? 9/10 here. 5 in zone 1, 1 in zone 2(the bomb on top of the mountain before stilts/trampoline jump didn’t count for me), 3 in zone 3
There are 4 counted shops in every zone
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Try this:
https://forum-en.gw2archive.eu/forum/professions/engineer/Let-s-aim-more-comfortly/first#post2660594
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Finally done (first run before nerf) it all:-) Big thx to Anet for all that fun I enjoy every death:-) Josh dont listen that poor whiners and make next world even harder!:-)
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How does SAB scale with number of players?
in Super Adventure Box: Back to School
Posted by: Rozbuska.5263
I think only bosses HP scale but I am not sure. Rest remain same imo.
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If its thief start hood you can very easily obtain it. Create thief with it transmute it on white item so it will be account bound and than transmute it on engineer again on helm you want:-)
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Well that nerf is on its place. I play game without any boosters build 4 legendaries and still have over 5m karma for spend.
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Yep upgraded one from shop just next to that waterfall
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Well that mod is incredibly hard I progressed zone 1 in world 1 for 2 hours and you need complete whole world to get one skin (green for world 1 and yellow for 2) so I can imagine it will be rare as legendary maybe more:-)
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There are colored skins
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Unfair in every way isn’t fun. Nor is it challenging. It’s cheap, and bad game design. Being absurdly hard is perfectly acceptable, but trial-and-error gameplay is not.
Kid these day what never play that old games..:-)
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I have a question about MF cap.
That 300% cap is just for MF from Luck OR its hardcap for all MF? For example can I have 300% from Luck, 20% from infusion, 20% from food, 50% from booster and 10% from account AP bonus? (so in fact 400%) Or its simply capped on 300%?
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I have same problem I run whole infantile twice for achiev (and look very carefully to not miss any rainbow cloud) but still 2 tiers missing.
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I am glad Anet keep realesing new content but I must agree its starts be more tiering than fun.
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(Sorry for bad english)
Dear guys from Anet you did pretty lazy job on this one (please dont take this as insult its just a fact)
- New projectile is barely visible and ugly. When I looked on new Dreamer I expect some big crazy tunas or something fancy.
- Weapon on my back (on charr female at least) is still reverted witch looks incredibly ugly.
Please stop prioritizing content what has bigger playerbase. I want play my Charr Engineer and look cool but right now if you wanna look cool you must create human heavy class and make one of mainstream legendary. Look at charr medium and human heavy level of details! Its like 10 years of graphic advancement gap.
What frustrate me most are steam creatures (that old ones). Look how incredibly detailed and designed they are compare to player armors. Why is content what you see 0.1% of you gametime 100x fancier than avatar what you see all day?
For RPG players are their avatars the most important part of game and if you cant love your avatar (because of ugly armors, glitching tails, wierd animations,…) how can you love the game as it deserve? If you want some top priority its this.
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(edited by Rozbuska.5263)
I bought about 3k green items, salvage it and pop up MF barely to 98%:-)
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I can imagine VRRRRRRRRRRRRM toolbelt skill what apply 3s AoE fear:-D
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Its happend to me yesterday too and I play on max details.
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Actualy some things works great on paper but not in real. One of main reason why I bought this game was “skin only” farm. In reality people simply need something to looking for and only skins simply arent enough. People hate gear progress but game without any kind of progression – just for fun – also isnt right way (at least for RPG)
Maybe if they add some skin collection like PvP locker where you can actualy see your progress. I played gw1 so long because of HoM. Here I havent that show of feeling even with 4 legendaries and cool looking armor.
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Man stop reading forums and enjoy your vacations:-)
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facepalm You dont get your top weapon faster than in 2 week… Buuuu huuuuu…
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Seriously, I don’t own an engineer, but grenade spamming works well I see… -_-"
Is this to be nerfed…? Why doesn’t every engineer use them?
Well create one and try aiming corretly in PvP and we will see. They are good yes but you must be really good with them its not about smashing button.
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We run TA every day and its very easy in zerk run. You must simply kill tree before sheld of avenger disappear:-)
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I must agree especialy now that new drips starts to be very annoying
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ldowns and new trait status as a 30 point trait.
Armor Mods
(Reworked.)
Gain Aegis for 5 seconds when you use a Tool Belt skill. (10s cooldown)
This one isnt bad idea.
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