Showing Posts For Rozbuska.5263:

Bleeding/burning 33% duration increase

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Never ever build viper gear it cost fortune. Make some other cheap asc stats and change them in MF into viper after. That way is almost free

Tekkit Mojo – Engineer
Tekkit’s Workshop

Done with season pvp

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Its still better then win and lose pip.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Helseth on upcoming Mesmer nerfs

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Good players always find a way how make their classes viable. Suckers just pick new meta class. Man up Helseth and l2p your class under hard conditions.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Engis gold spooning

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

No meaningful nerfs or changes to hammer? Really? Hammer does backstab dmg, not only on 1 spell too. Is overloaded with utilities on top of it.

Then we have INSTANT cast gyro, aoe reveal on 20 sec CD, slick shoes which are also instant cast and make any stability useless. I know you would argue with it but close to perma immunity to condis as well (i can’t blind, poison or put weakness on engi to save my life due to perma “IMMUNE” and conversion). Almost instant heal that is close to impossible to interrupt because for some reason even if you daze/interrupt engi he is still somehow able to deploy healing turret. Then we have perma retal that hits like truck. Stripping boons is pointless from them.

Engis are the most broken class in current meta, way too overloaded with everything imaginable (dmg, utility, CC, passives, stealth, heals, invuls, blocks…).

And all they get is THIS?!!!
Power Wrench – Recharge reduction was 20% before. We increased it to 33%.
Takedown Round – Damage increased by 33%.
Scrapper felt a bit too defensive so the following changes were made
Rocket Charge – Increased recharge by 2s (going from 10 to 12s).
Stealth Gyro – Increased recharge from 20s to 40s

Just wow, class favoritism at its finest.

Backstab dmg on hammer made my day:-D I see here lots of l2p issues like on slickshoes just stay still for 3s.
- Still cant find that condi immunity
- Simillar almost instant heal on low cd have every single class
- We suffer from interrupts like everyone else you just met stunbreak in game congratulations!

Tekkit Mojo – Engineer
Tekkit’s Workshop

Scrapper changes

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Power Wrench – Recharge reduction was 20% before. We increased it to 33%.
- This will make toolkit better but also force us to use otherwise pretty bad tools so no much benefit here.

Takedown Round – Damage increased by 33%.
- Well ok I guess for me all 3 master traits in tools are more just placeholder than anything else

Rocket Charge – Increased recharge by 2s (going from 10 to 12s).
- 2s isnt too big nerf it will be fine

Stealth Gyro – Increased recharge from 20s to 40s.
- First thing here is.. How low cd on stealth increase our survability? You need survability to hold points in stealth its free decap. Only effect what I see now is devaluating engi in pve a bit. Good engis will be in permastealth anyway but now it will again require much more then just press one button with is fine on other hand because scrapper is too easy in this part.

Tekkit Mojo – Engineer
Tekkit’s Workshop

So about Quip on an Engi....

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Man now I want it:-D

Tekkit Mojo – Engineer
Tekkit’s Workshop

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

Only one feedback.. I want more:-D With current number of usefull permanent items 10 slots at least. Price is fine for me.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Nerf Incoming !!!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Scrapper is fairly ballanced in terms of survability/utility/damage vs skill requirements. Other classes needs nerfs or buffs to balance on our level.

Btw Karl show us where are those places with buzzing gyros. Looks like only devs see them.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Casuals need fixes for legendary

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

The way leagues are atm, it’s impossible for a casual player like myself to get the legendary backpack. The problem lies in part IV of the " Year of the Ascension" line. The achievement “league elite” requires you to pass 4 league division thresholds. That would require you to pass ruby tier which is impossible as the league pvp exists right now, for an admitted casual player.

My favored possible solution would be to remove tier loss until legendary, or diamond. That would allow most players to acquire the backpack eventually. And the announcement post for the league seasons and the legendary backpack outright promised that anyone could eventually earn the back piece.

Or you could progressively lower the requirements each new season. As it is right now, a casual cannot pass ruby tier without someone to carry them, or cheating the heavily flawed mmr system.

You got it wrong and as it looks you are not only one. In total for all 4 achieves for legendary back you need cross 10 division tresholds in total (so not 4 in one season) and you have 4 seasons for that. Thats mean you need only get twice to ruby and twice to saphire in total. Just get there not finish division. Also you will have more than enough tokens for all you need.

Tekkit Mojo – Engineer
Tekkit’s Workshop

nerf rr, not hgh and aa. kthxbai

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Because Scrapper has EVERYTHING. Read my post. I’m fine with the traits if the Hammer isn’t over the top.

Hammer is fine its only weapon what can compete with other classes weapons in terms of base damage and utility. Also dont forget we dont have weapon swap. Hammer dont make current builds strong its just viable choice

Tekkit Mojo – Engineer
Tekkit’s Workshop

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Cant talk for other classes but engi need some huge improovements/rework for majority of gyros (expect sneak and bulwark those seems works well). Scrapper traits exept few are also pretty boring it need something what makes your trait choises really distinct.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Rozbuska.5263

Rozbuska.5263

HoT in general is great Improovement from base game and step in right direction. Its only need polishing, bugfixing and balancing thats all.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Gliding in Central Tyria confirmed!

in Guild Wars 2: Heart of Thorns

Posted by: Rozbuska.5263

Rozbuska.5263

It would be amazing in instances too like fractals. and in new wvw maps.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Suck at Love (Banned)

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

Why even someone want visit 29 maps in 60s?

Tekkit Mojo – Engineer
Tekkit’s Workshop

Remove downstate

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Down state have its place in pvp but there should be some changes.
- Killing downed player should ress only one person not everyone who hit him
- Ressing speed should not be affected by Quickness or any other way
- Ressing speed must be slower while ressing invulnerable or in stealth
- All classes should have simillar posibilities while downed. Stuff like mist form, teleport or revenge ar too superior to others. Also ranger pet what is capable of overheal damage of multiple ppl should not have place in competetive gameplay.

Tekkit Mojo – Engineer
Tekkit’s Workshop

FIX WARRIOR HE'S USELESS.

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Warriors was used to cheesy one button playing for too long its time to l2p boyz

Tekkit Mojo – Engineer
Tekkit’s Workshop

Foefire lords need rework

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Yes need for finishing is definetly much better solution but still they kill him on the ground. If it will be invulnerable on the down state however..

Tekkit Mojo – Engineer
Tekkit’s Workshop

Foefire lords need rework

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Stop letting them get lord kills then.

However, I also would like the lords removed because the average pub soloQ player focuses far too much on them too early and gets themselves killed several times a match trying to push lord at bad moments that were never going to win anyway.

That is the thing you simply cant. We heard knocking so we went there to defend. 2 of them leaped on lord and killed him in like 3s. Literaly no way how to stop this. Removing lords from non proleague maps is also solution but cheap imo.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Foefire lords need rework

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

This mechanic is a thing what makes Foefire my least favourite map. Yes I know it have place in some imaginary progaming but for wast majority of us right now its more like yay we have 2 traptards lets instagib lord and win fight because we are too bad to win it proper way.

There need to be some secondary mechanic what you need to manage after kill the lord like channel 3s something because now you can defend him with 5 ppl and you still cant save him from 2 DH or some simillar cheesy rekt. And higher HP isnt solution Josh.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Pipe system isnt clear to read and understand

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Ok I am usualy very very calm person but now I am srsly kittened off. Had 4 pipes.. Lost one match 500:472 lost pipe (where is that no pipe loss at 400 points?), won 2nd match lost another pipe (like srsly?), lost last one vs full guild premade 159:500 lost 2 pipes. I dont wanna continue type angry.. Just fix it ok?

Tekkit Mojo – Engineer
Tekkit’s Workshop

No counter play to Moa form

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Counter is Moa itself. Just dont panic and use Moa skills mesmers are usualy very surprised by their double edged blade:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

League System NOT Working as Intended.

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Priorities man. Guid hall decorations are obvously more important:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

Tired of hearing "carry the game"

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

There are 2 kinds of ppl in SPvP. First ppl with most points and then ppl who actualy won the match

Tekkit Mojo – Engineer
Tekkit’s Workshop

Predator's Grenage Barrage effect fixed !1!!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I can confirm that also HOPE have new cool effect with Barrage:-) Sadly looks like Juggernaut dont.

Tekkit Mojo – Engineer
Tekkit’s Workshop

sigils for scrapper (wvw)

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

For me definetly Restoration and Stamina – More enemies you tag in zerg more dodgy and healed you are.

Tekkit Mojo – Engineer
Tekkit’s Workshop

[PvP]What stopped FT/MM/Jugg from being meta?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Current meta build is great for party support but lack of knockbacks for decaps really bothers me while playing soloQ. Also good alternative is swap alchemy for firearms instead of inventions use Melandru runes instead of Durability.

Tekkit Mojo – Engineer
Tekkit’s Workshop

DH in PvP (FIX THAT kitten)

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Imo dodging traps isnt that hard. Main problem for me is that bugged LB5 where you didnt see it most of the time and running into it over and over because of that

Tekkit Mojo – Engineer
Tekkit’s Workshop

Does hammer works on condi builds ?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Some ppl should realize that old meta where only thing what matters was top notch dps is gone and also we no longer have top dps in game so you should start consider some swaps for utility stuff if you dont wanna be replaced. Pistols have better dps thats simply truth but did they help you break bar? No.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Does hammer works on condi builds ?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Actualy I prefer hammer over pistols in condi build. Dont forget that in viper/sinister gear you have also lots of power. You taking pistol basicly for blowtorch while hammer have almost equal power dps (with condi gear) and you are able to qucikly break bars and survive on melee like a champ. This is build what I am using in high fracs and raids (minor changes depends on boss) atm:
http://gw2skills.net/editor/?vdAQFASnUUB9ZhlYB2aBEqil0iiu4X+nH8EXxD47pCgGA-TxRBQBNU9nJpEkaK/83+DO7CC0PdEA4BBEA4AY8xD0d3M+4jP+4j3u7u7u7OepAubZF-e

Tekkit Mojo – Engineer
Tekkit’s Workshop

Dragon Hunters ruining pvp

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Cant wait for that whine when it get nerfed:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

Scrapper Hammer Condi/Tank build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

For raids definetly build trailblazer gear if you wanna tank stuff, works great in general pve too ofc

Tekkit Mojo – Engineer
Tekkit’s Workshop

BUG Trailblazer's Stat Swap [Merged]

in Bugs: Game, Forum, Website

Posted by: Rozbuska.5263

Rozbuska.5263

Same problem fix pls srsly need that for tanking in raids

Tekkit Mojo – Engineer
Tekkit’s Workshop

Very good system 10/10

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Pro team or not those guys lost all credit for me. I hope they win those money and Anet give them case full of fake dollars with Colins face with troll smile. Its only thing what behavior like this deserve.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Rush divisions maybe isnt best idea

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I just carefully looked into new lege back achieves and realize that crossing from emerald to sapphire now before I finish first tier can be serious setback in later division cross achieves. Ofc it can be potentionaly retroactive but who knows. Better stay somewhere in last tier of emerald for those few days (and count that cross to tier 2) then wait few months for another season to finish it:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

Remove Pip loss

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

If you get stuck in a division, not advancing at all, then it is there you belong.

And thats is actualy source of problem. I getting matched with ppl what lose so I lose so I am again matched with ppl who lose and lose again stuck in this bad joke loop.
Maybe I am bad but how can you think I got matched with equal ppl against me? I played 13 lost games in row and 7 or 8 times in row I met different full guild premades against me and matches ended like 20:500.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Remove Pip loss

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I actualy agree because ppl from higher leagues are anyway matched up with lowers so whats even point to have leagues? System works basicly same as before now its just make ppl even more angry then before when they lose. Loosing progress isnt fun.

As of Sapphire 3 I have not seen a single Amber since leaving Emerald.

OP: Removing pips keeps people from pushing up divisions with a sub-50% win rate. The entire idea behind the system is that you move up divisions when you’re significantly better than your peers. If you’re only treading water, winning every other match, then you’re exactly where you should be. That’s how the system is supposed to work.

Sorry if it’s lower than what you expected.

I am in 4th tier of emerald atm and last game I played i got 2 amber and 1 ruby to my party for example.

Were they a premade?

Nope

Tekkit Mojo – Engineer
Tekkit’s Workshop

Leagues should depend on personal score

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.

Your overall win/loss rate should represent that.

Its not. Even if you are best player on the world you will never win a match if 2 ppl are afk and rest running around like headless chickens.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Remove Pip loss

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I actualy agree because ppl from higher leagues are anyway matched up with lowers so whats even point to have leagues? System works basicly same as before now its just make ppl even more angry then before when they lose. Loosing progress isnt fun.

As of Sapphire 3 I have not seen a single Amber since leaving Emerald.

OP: Removing pips keeps people from pushing up divisions with a sub-50% win rate. The entire idea behind the system is that you move up divisions when you’re significantly better than your peers. If you’re only treading water, winning every other match, then you’re exactly where you should be. That’s how the system is supposed to work.

Sorry if it’s lower than what you expected.

I am in 4th tier of emerald atm and last game I played i got 2 amber and 1 ruby to my party for example.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Leagues should depend on personal score

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

You are still sticked to score system as its rewarding you now and building arount it. This is stuff what can be easily change. I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Remove Pip loss

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I actualy agree because ppl from higher leagues are anyway matched up with lowers so whats even point to have leagues? System works basicly same as before now its just make ppl even more angry then before when they lose. Loosing progress isnt fun.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Leagues should depend on personal score

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

You dont understand my point. I wanna be rewarded and ranked up by my personal success. I dont wanna fail nor success due to others in team. I am sure I am not only one player who prefer soloQ over teamQ.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Leagues should depend on personal score

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

In current pvp enviroment where 99% of players are casuals/solo queuers should league progress depend on personal scores not team ones. You can play as god but you still lose progress because your team sux.
Current system isnt fun Colin. Isnt at all.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Is This Supposed to be Fun?

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

heh got 13 losses in row from that 8 times in row faced different full guild premade as solo queuer

Tekkit Mojo – Engineer
Tekkit’s Workshop

9th loss in a row....

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Like srsly not only 10 loses now but also 7 times agains full guild premade in row.. Matchmaking of the year

Tekkit Mojo – Engineer
Tekkit’s Workshop

9th loss in a row....

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

I dont know what to say to devs not to not get banned.. 10 losses in row and last one was full guild premade against me.. HOW IS THIS EVEN POSSIBLE?

Tekkit Mojo – Engineer
Tekkit’s Workshop

Those Achievments are source of problem

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

You completly miss the point. I dont care about loses but about forcing me to play class what I dont enjoy

Tekkit Mojo – Engineer
Tekkit’s Workshop

Those Achievments are source of problem

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Lets face it leagues are dissaster. Fload of pve player who “wanna wings” isnt that big of the prolem. What is core issie for me are those “win 5x with profession” achieves. I know you need only 2 for meta achiev but ppl will do it anyway. We dont neccessary facing bad players but players what dont know how to play other classes (including me). PvP now is very very frustrating.

Dear devs I wanna play leagues with class what I want and know well and instead I am forced to play stuff what isnt fun.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Condi engi, with maruaders trinkets?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

You dont get more power, just some extra ferocity. It will ofc work but you can reach much better with viper/sinister with hammer

Tekkit Mojo – Engineer
Tekkit’s Workshop

HOPE - Gift of the Cataylst. WTF.

in Guild Wars 2: Heart of Thorns

Posted by: Rozbuska.5263

Rozbuska.5263

killed Karka Queen 3 times now no loot, killed bosses at Dragon stand several times too no loot.

Activate that thing like 2-3s after her first HP bar goes down.

Tekkit Mojo – Engineer
Tekkit’s Workshop

HOPE - Gift of the Cataylst. WTF.

in Guild Wars 2: Heart of Thorns

Posted by: Rozbuska.5263

Rozbuska.5263

Actualy its not that hard to do you just need map without ppl. you dont even need to do seals on other side if they spawn or damaging lyssa to spawn that boss. just find some empty or closing map and just wait. Champ is very easy for solo

Tekkit Mojo – Engineer
Tekkit’s Workshop