Showing Posts For Rozbuska.5263:

Kinetic Battery

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

when it works. insanely op. hard to make work. so I guess balanced?

It takes fair amount of skill to use it properly. I dont belive how bad I was in dodging:-P

Tekkit Mojo – Engineer
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Kinetic Battery

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

This is literaly the best engi trait in this patch. It move combat management on whole new level and I enjoying it. Double barrage ftw.

Tekkit Mojo – Engineer
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Engie skills take longer to execute?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

This bug is very frustrating especialy if you wanna quick might/stealth stacking

Tekkit Mojo – Engineer
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thermobaric detonation

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Idea of that trait is great but execution cant be worse. It dont work out of combat and thats makes it useless for prestacking and in combat it also still spawn that bomb so its basicly useless for combat stealth.

Tekkit Mojo – Engineer
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[PvE] P/P Sinister Engineer

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

You basicly dont need Elixir B when you have H, EG and mortar to keep 25 might (with Aristocracy runes). Instead you can run Bombs or FT for some extra fire. I builded full Sinister a day ago and its pretty insane in open pve here is my build its quite simillar to your actualy:
http://intothemists.com/calc/?build=-_;4Z;09-m5gT-x0;9;4ijl;0057038156;4833;3oIExoIExX0kjxQ0;4odo8pdp8qdqd051Wc7B1;4VW-N7V-NV05NV05N;9;9;9;9-V6s5a

Tekkit Mojo – Engineer
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Is this viable? P/P w/ Rabid

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I made yesterday full Sinister gear and for open pve/sw events ect its pretty amazing with HGH. Perma 25 might and highers ticks what I saw was 12k burning 8k bleeding and 3k poision. Average condi ticks were ofc bit lower and on top nice power dps. With rabid gear will be ticks simillar just power damage will be lower. Here is build:
http://intothemists.com/calc/?build=-_;4Z;09-m5gT-x0;9;4ijl;0057038156;4833;3oIExoIExX0kjxQ0;4odo8pdp8qdqd051Wc7B1;4VW-N7V-NV05NV05N;9;9;9;9-Vds5g

Because you still rotating all elixirs is survability quite high even without defensive stats

See, this is perfect in pve. I’m in the process of crafting my sinister set… But you will melt in PvP/wvw… Even with all the elixir boons. I’ve tried it with rampager. Fun but not sustainable ;-)

Ofc its useless in pvp its pve build:-). Its for stuff like sw event farming and general open world pve. It can be also very viable in solo dungs. Its definetly not for wvw, spvp or dung speedruns with full party.

Tekkit Mojo – Engineer
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Some Proposed Med Kit Changes.

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Yea removing ground targeting is only thing Medkit needs. Its so useless now

Tekkit Mojo – Engineer
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Is this viable? P/P w/ Rabid

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I made yesterday full Sinister gear and for open pve/sw events ect its pretty amazing with HGH. Perma 25 might and highers ticks what I saw was 12k burning 8k bleeding and 3k poision. Average condi ticks were ofc bit lower and on top nice power dps. With rabid gear will be ticks simillar just power damage will be lower. Here is build:
http://intothemists.com/calc/?build=-_;4Z;09-m5gT-x0;9;4ijl;0057038156;4833;3oIExoIExX0kjxQ0;4odo8pdp8qdqd051Wc7B1;4VW-N7V-NV05NV05N;9;9;9;9-Vds5g

Because you still rotating all elixirs is survability quite high even without defensive stats

Tekkit Mojo – Engineer
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Gadgeteer, was that intentional?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Overcharging idea is great but that trait is bad because how it works. It will be 100 times more interesting if it will work like ’Overcharge next gadget after not beeing hit for 5s"

Tekkit Mojo – Engineer
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(edited by Rozbuska.5263)

Grenade Barrage bug. (vid related)

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

For PvP its broken but for PvE its fine imo:-P I definetly enjoy so much nades in one barrage. Devs can you keep number of nades and just adjust damage?.-P

Tekkit Mojo – Engineer
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Problem with skill queuing since Patch.

in Bugs: Game, Forum, Website

Posted by: Rozbuska.5263

Rozbuska.5263

Same problem here

Tekkit Mojo – Engineer
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Anyone Has a Problem Chaining Skills?

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Same problem here on my engi

Tekkit Mojo – Engineer
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[PvE] Post-patch Dungeon Speedrun build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

And engi who isnt able squeze all might he need from fire bomb isnt good engi:-P

You’ve always had a pretty strong bias toward bombs, but I just don’t see why they’re worth taking these days.

High-end DPS has gone through the roof, making burst damage even more important. I just ran through a FOTM 40 and barely had time to use more than Grenade Barrage, Jump Shot, and Blunderbuss before stuff died. ArenaNet broke end-game PvE. It’s just face-roll now.

I also don’t think engineers will have a part in it. 2x Ele, War, Mes, and Guard will be optimal DPS from now on.

It will be nerfed dont worry.
Bombs are simply too good to not have them. I probably should make some why are bombs so good video or something show all those stuff what you can do with them what makes speed runs so much more comfortable like kiting Butcher in Hotw 1 it the way where he never use his spin or chill attack and party can safely melee him

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Berserker meta... The people's choice

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

Lol zerk is even better then before dude:-)

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[PvE] Post-patch Dungeon Speedrun build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Why No Scope?

Fury is pretty common and easily sustained party-wide; I don’t really see the need to trait for it, even if the alternatives aren’t that spectacular either. Flamethrower also stacks might better with a better blast finisher, and with a fire field that lasts plenty long enough to get both shots of Orbital Strike in.

Anyway, I think your third utility will probably end up just being a spammable toolbelt skill for Static Discharge, since engineers don’t really need to stack might these days.

Skilled Marksman will be best if you have 100% fury uptime from party thats true but if your party splitting on some parts in dungs is No Scope handy.

FT is maybe good with pugs for stacking but with good party its waste of slot. If your party dont have 25 stacks of might and vulnerability without your extra blasts you can hardly call that speedrun party. And engi who isnt able squeze all might he need from fire bomb isnt good engi:-P

Tekkit Mojo – Engineer
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(edited by Rozbuska.5263)

[PvE] Post-patch Dungeon Speedrun build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Why bomb?

Why not “Shaped Charge”?

Certainly a nice build, certainly viable, don’t think it’s the best we can do is all. Nice start for people who are lost though.

Because FT is crap?:-) Bombs allow you do lots of utility stuff beside top damage autoattack. Shaped Charge is also option but in AaR shows simply bigger numbers on dps meter. I go short fuse as I said because cd synergy with BoB and healing turret with smoke bomb.

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[PvE] Post-patch Dungeon Speedrun build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hello everyone its once again time for new speedrun build:-)
I did extensive testing in past 2 days and must say engi is even in much better place than before. So here it is:

http://intothemists.com/calc/?build=-_;4cP-9-m5gT-x0;9;4ijm;0056247056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5PcW5PcW5P;9;9;9;9;05-6y

Rotations are basicly same as it was on 3 kit builds before (Blunderbuss, Jumpshot,Nade 2,4, EG 4, …). Mortar skills are not good for dps but very nice for agroing mobs in distance so dont count them in rotation. Mortar 1 tho is 100% projective finisher so if you need you can remove condis thru light finisher like crazy:-)
Bit different is using of toolbelt skills. You cant just simply spam them on cd but carefully use Barrage or Orbital Strike only with Kinetic Charge activated to reach maximal dps.

Bombs have 240 radius even when tooltip says 180 so dont worry you will be still able to do all that cool stuff with them like kite Butcher around pillar:-)
Smoke bomb + Flash Shell allow now quite long AoE blind its very handy in full pull in begining of CoE.

4x Orbital Strikes hit alot (I already saw single crit for 11k) but dodge requirement for that move combat strategies to whole new level. Its no joke when I tell you will need relearn how to dodge. Also dont forget throw under them Fire Bomb.

Some of traits have viable alternatives what suits better in some situations:

Glass Cannon/Grenadier - Now you dont need Greanadier for dps but still you sometime will need larger radiu especialy if you trying to hit something thru wall.

Short Fuse/Aim-assisted Rocket - With shorted cd on Big ol Bomb makes Short Fuse perfect cd synergy for stealth stacking witch I personaly prefer but if you want more dps, take AaR instead.

High Caliber/Heavy Armored Exploit - this depends on your party. If you have enough Vulnerability take HC if not take HAE.

Takedown Rounds/Steamlined Kits - Here its personal preference SK are bit annoying to use you must always watch icon swap to nades for mine what have that nice dps ofc you also have that swiftness right. TR is just simple damage. On other hand EG swap have nice synergy with Glue Bomb, Net Turret and Net from rifle for perma imobilize some bosses

Kinetic Charge - This trait have lots of potential uses with multiple skills. Double Barrage, Orbital Strikes, double wall and much more. Once again its time to relearn dodging:-)

If you have any questions feel free to ask:-)

Enjoy.

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

Med kit enoying in use now plz read devs!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Ground targeting Medkits are POINTLESS! Its ridiculous how devs present that like allies support (in plural) while it affect only one person. Bandages are so small that everyone missed it anyway. This is another totaly unwanted and unnecessary change what just make Medkit even less viable now.

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Engies need nerf

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

The amount of blocks and invulnerable mechanics in one kit is unrealistic.
Either give them how many hits they can block or increase cooldown of block skills. Because rotation that they have is simply funny, they can block your entire burst for 20 sec and by the time they do their burst, they can block again. Yet their damage is unrealistic and they are tanky all in one.
I think i’m happy that engies finally get viable, but that patch made them unrealistically broken without fair Cooldowns and absurd rotations..
EDIT: edited only for typing mistakes.
EDIT2: No1 complains about PvE anyways, when some class or build is broken people refer to WvW/sPvP.

So dont unload your burst into blocks and invul. Its just L2P issue nothing more.

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Steamlined Kits need change

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Problem is its messing up stuff

Tekkit Mojo – Engineer
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Steamlined Kits need change

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I want simple Speedy Kits back. Kit Refinement was after nerf long time ago completly useless and it remain useless. Worst part is that when its activate out of combat it put us to combat like every time. You just kill our favourite mobility trait by this dead weight.
If you must keep it as master trait, lower duration and cd back to 10s but please remove that annoying nonsense. Or at least make it trigger only in combat.

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The only change I don't like is:

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Works for me.

Tekkit Mojo – Engineer
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patch is pretty fun

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

3 years o balancing and shawing and now its all gone. Condis was powerful before and now its just broken

Tekkit Mojo – Engineer
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Why the half effort?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Yea pls Anet at least little effort here thx.

Tekkit Mojo – Engineer
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Post-Patch Dungeon Builds?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

This will be mine if there wont be any major changes:
http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k
Sinister build also wait for some further testing tho

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so 8k burn ticks?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Cant wait to test new stuff today:-D

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Celestial amulet "nerf" misconceptions

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Yea thats what I tried to explain whole day today to my friend… No luck:-P

Tekkit Mojo – Engineer
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Will Sinister Engine take over Zerker?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

For dungs definetly not it will be full zerk there now (so not even assa/zerk combo) because all cool new traits will benefit much more prom power damage. For solo dungs/farming will be Sinister probably best choice.

Tekkit Mojo – Engineer
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There goes my fun turret build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Not sure if it dont go to baseline

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Toolbelt Skill Reductions

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Nice I just looked for sheet like this:-)

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Rifled barrels baseline, or?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

It will be baseline

Tekkit Mojo – Engineer
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Is Mortar going to make Grenade obsolete?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Siege Rounds > Shrapnel for sure. 40% longer fileds on mortat its massive

I wouldn’t be so sure. That bleeding is also getting further empowered by vulnerability, after all.
And it gets some nice added bonuses if we also go for the firearms line, with a juicy 33% bleeding duration increase and a 10% increased crit chance on bleeding foes as minor traits.
Anyway, this will be useful mostly in hybrid and condition builds. A power build wouldn’t get much use by Shrapnel.

You need only one stack of bleeding for that 10% boost and that you easily have from Sharpshooter or even grenade 2 will keep it perma. Before Sharpnel wasnt even worth as adept trait and that little bit of cripple cant save it:-)
In pvp with build without Mortar I can imagine that but Mortar will be simply too good now even in condi builds.

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Is Mortar going to make Grenade obsolete?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

We will use both together ofc:-)

Well, we can, but we would have to give up either Shrapnel or Siege Rounds (probably the latter). Guess focusing on one of them will work better.

Siege Rounds > Shrapnel for sure. 40% longer fileds on mortat its massive

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I really hope Hammer is >Rifle!!!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

They should make rifle more long range weapon and hammer pure melee. We will see

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Is Mortar going to make Grenade obsolete?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

We will use both together ofc:-)

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Medkit details

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I have played well over 2000 hours with medkit. Making it ground targeting is going to make it even more clunky. Please make medkit skills #1-#5 work as before, so you just run over them.

I must agree this is unneccessary change.

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Celestial engi post pach?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

In pvp even better:-D After few hours of tinkering here is mine post patch celestial rifle beast:-) it will be so cool now:-P
http://intothemists.com/calc/?build=-_70;2sPVg0l6gT-x0;9;4ikm;0036157246;4U71;3TsW6TsW60j

Tekkit Mojo – Engineer
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So no self-fixing mechanism for turrets?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I am glad they remove it. Less passive gameplay is always good.

Tekkit Mojo – Engineer
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Grenade to the Face Specialization Build!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Thanks for posting these new builds. You both saved me a BUNCH of work. They both look good. I will try both builds out.

Here are the builds fleshed out on the new Into the Mists build calculator based on Meta Battle and the Trait Calculator on dulfy with the traits you provided.

Bulwark’s Build
http://intothemists.com/calc/?build=-_;4cPVg0f6sTFx0;9;4ijm;0247157057;4eN;4udbTudbTm-kr3;6qbq6rbr6sbsb-o-Gs1k;5k06Rk06R;9;9;9;9;7V5-6Z

Rozbuska’s Build

http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k

Thank you jheryn, I am also thinking the same thing with Bomb Kit to an extent due to the changes to Streamlined Kits and allowing us to get infinite speed again! I was also looking at Rozbuska’s build and if you can actually manage to get x4 Orbital Strikes off at a good rate..id say that would be amazing!! and would most likely outpower Shrapnel and the 50% endurance gain! I could also see Rozbuska’s build being good with getting x2 Grenade Barrages or x2 Big ol Bombs off with the tool instant cooldown trait causing a ton of burst to occur! Awesome build!

There is lot of potential for double toolbelts. Double wall, double S for insta 10s stealth, in pvp double main heal from medkit or double moa:-P Medkit will also need some further testing if it will be better than turret in speed runs.

Tekkit Mojo – Engineer
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Grenade to the Face Specialization Build!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Thanks for posting these new builds. You both saved me a BUNCH of work. They both look good. I will try both builds out.

Here are the builds fleshed out on the new Into the Mists build calculator based on Meta Battle and the Trait Calculator on dulfy with the traits you provided.

Bulwark’s Build
http://intothemists.com/calc/?build=-_;4cPVg0f6sTFx0;9;4ijm;0247157057;4eN;4udbTudbTm-kr3;6qbq6rbr6sbsb-o-Gs1k;5k06Rk06R;9;9;9;9;7V5-6Z

Rozbuska’s Build

http://intothemists.com/calc/?build=-_;4sPVg0c-gT-x0;9;4ijm;0256257056;4eN;4vhrTvhrTm-Fq3;6HbH6IbI6JbJb-o-Gs1k;5cW5PcW5P;9;9;9;9;7V5-6k

Cant say its final build there is stuff to test like if Takedown Round dont hit enough I will definetly go for Steamlined Kits because of Magnetic Bomb

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More dev interaction here than other classes?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

.

Attachments:

Tekkit Mojo – Engineer
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(edited by Rozbuska.5263)

Whats Engineer's counter class?

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

For me its Mesmer. Kill decent Mes is very hard.

Tekkit Mojo – Engineer
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Mortar kit details

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

And dont forget trait what make those effects last 40% longer:-P Perma blind is real

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Mortar and "use Elite Skill" Rune effects

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

It will work same as Medkit works with Aristocracy runes right now – while swap on kit.

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Grenade to the Face Specialization Build!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I was tinkering with that whole night and I will personaly go dungs with this one:
http://dulfy.net/gw2traits#build=AgEB9AL4BXQ~
with med kit, bombs, nades, eg, mortar.
crit traits allow me to go full zerk instead assasin combo so better base dps than now.
Runes I will probably stay on Str imo longer stacked might is much moer then 3% dps more from scholars. Sigil Force and Night ofc.

Cant wait to deliver some 4x Orbital Democracy in row:-D

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Medkit details

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Med blaster heals only 91?

You cant expect spamable skill heal for 1k right?:-)

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Medkit details

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Posted by: Rozbuska.5263

Rozbuska.5263

15s swiftness every 15s and ppl still cry about nerfed speedy kits:-)

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Speedy kits

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Guys think a bit. Med kit how it looks will be new meta for many of the builds. And there is another 10s swiftness with 20s cd so we still will have 100% uptime. On top of that with new Kinetic Charge we can also chain 3x super speed witch have now reduced cd so basicly we can have 15s super speed every 25s (dont forget toolbelt skills dont share cd so we can switch to other skill after using super speed). Our mobility got boosted not nerfed its just now bit harder than just swap kit every 10s

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RIP Flamethrower

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I am pretty sure some of them went to baseline and Jugg still have 200 toughness aswell

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Anet Nice One.

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Rozbuska, if you really think 50% rng swiftness proc in combat is comparable, then you’re delusional. Unless there is some special change I missed?
Rich, in every aspect of the game. Every single one. Convenience is an amazing asset. And mobility is more than convenience in PvP.

Its still for 10s every 20s in pvp we can go 20% boon duration trait, medkit have another swiftness, you can also use toss from elixir B (it dont share cd). We can combine it with runes if it will be needed and dont mention that Mecha Legs is now in usefull line. Swiftness will be little bit harder to maintain then swaping kits but there is no challenge what engi cant handle:-)

Ok so when Kit Refinement randomly procs and puts you in combat and that slows you anyway so the swiftness is negligible I’ll keep that in mind.

Med kit is lovely, please show me a pvp or wvw build that uses it.

Inventions was never useful, and after the changes I might as well play a guardian or shoutbow.

I appreciate your optimism,I really do. But I’d give up most of the changes for the convenience and play of SPeedy kits+invigorating speed. But thats me.

Dude you are one of those who trying desperately survive on sinking ship and refuse to jump on brand new cool one next to it. You dont see new posibilites and synergies.
Med kit in PvP? Hell yes dude. With Kinetic Charge its double main heal every 20s + swiftness, fury, and multiple condi removelas. Afaik kit refinement proc only in combat (I can be wrong here).
About speed.. Kinetic Charge + Speedy kits + tool kit + slick shoes = 3x super speed in row.

Tekkit Mojo – Engineer
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