I think it would be a good addition to have mobs around a group event to have a higher respawn or not spawn at all until the group champion has been defeated.
The best scenario I can think of is the Spider Broodmother Gargantula in Harathi Hinterlands. The regular spiders in this cave will respawn at least 3 times during the killing of this champion (not the ones she spawns as a part of her fight) and more if you have a small group that is killing her slowly. I would think it’s just a matter of checking for the presence of the champion before these particular spiders respawn.
These forums don’t move fast enough to warrant a bump every minute.
Also, you should probably ask this over here: https://forum-en.gw2archive.eu/forum/support/account
I use this site http://gw2.mmorpg-life.com/interactive-maps/
Aside from the two of you trying to defeat something that requires a large group, you are trying to force a play style that the game was not built to support IE tanking.
The only reliable tanking I have seen is when I play my Ranger and use my bears, even then it’s not 100% but it’s pretty kitten good most of the time but, I am built for pets being awesome though.
I try my best to rez downed players and NPCs as I move about the world. During events it’s all about timing and getting that clear shot to help the downed player.
If there is a way point close by and we’re fighting a champion with lots of damage spread over the area (looking at you Ulgoth) then it’s situational but mostly I will res if they are not too close to the boss or have a chance of getting hit by the fire patches.
What I will not do however is help someone in the downed state who has yet to figure out what the 4 key is for and lets me take the bulk of the res. I will stop and go back to doing my thing and they can lay there and die. Most of the time I find it’s these players who die 10 times a fight then post on the forums about champions being too powerful.
Tarnished Coast is a popular server and is (I believe) the unofficial role play server. Even though I do not engage in role play myself, I find it adds a cool element to see a group of players standing around talking in character as I pass through.
For which profession, as previously mentioned, it depends on your preference of what you want to do in the game.
Difficulty wise, this is my opinion, I would put it as so:
Easiest to hardest by player skill involved to master the class.
Warrior
Ranger
Guardian
Mesmer
Necro
Engineer
Thief
Elementalist
I’m not gonna lie, I looked at your screenshot just to see where this puzzle was so I can go do it.
I can agree with this, I would love for my Asura Guardian to wear boxing gloves while laying down some justification.
So you enjoyed the game, enjoyed playing and enjoyed leveling with your wife and somehow someone took all that away from you because they spent money?
So if a friend of yours did the mail order bride thing, would that make your marriage and the time spent with your wife worthless?
I do not get how an action of another person devalued your personal enjoyment.
It feels like F2P because:
a) It is free to play.
b) It is pay to win.
What exactly in GW2 do you have to spend real money on to progress?
Also, I don’t think you know what free to play means.
Back to the original discussion.
The game is 4 months old.
On the topic of DR, you can blame exploiters and botters, they caused this. Anet didn’t do it to spite the players or to force players to dish out money for items. If you honestly think that then you are truly ignorant beyond hope.
Nothing in this game requires you to spend money except your own desire to have the best items right now or to have a certain aesthetic right now, otherwise, you can obtain anything with time and effort. Does it require some grinding? Sure it does, but how else do you propose to obtain it? Log in and receive items for being awesome?
If you could get the best items or the most visually appealing items with little to no effort, then what? Would you be here demanding more to do? I think so.
Anet (or any game company for that matter) is not going to please everyone. All they have to do is please the majority, and despite the common misconception of the forum regulars, the majority does not frequent the forums.
I just name all my pets “Dog”
Until they fix it anyway.
Although I agree there should be an option for a ranger to play without a pet (Necros are a pet class but they have viable pet-less builds) I also see a lot of player not knowing how to utilize their pets, not the pets themselves being the issue but taking the blame. Specifically when jumping off a cliff and the pet pathing around through mobs. Jump, land, and hit the button to call your back up pet. Viola, no aggro.
I am not disagreeing that pet AI and pathing needs work, but I think you should at least try to work with the tools you are given.
All the things!
Keep in mind my Ranger is level 37 and I have no max level character and have not done any dungeons on any of them. But I am not noob to the MMO world or the ranger/archer/hunter archtype.
My question: In the section where you discuss pets, aren’t there ranged pets you can use for the bosses mentioned that destroy melee pets? Also, don’t you have direct control over what your pet attacks or does not attack?
Again, I’m a noob to GW2 and a bigger noob to the ranger class.
But I love my 3s.
Some of the replies in this thread are exactly why I have yet to step foot inside of a dungeon. I have a 72 Necro and a 63 Thief (and two others in the mid 30s). If I wanted some elitist kitten telling me how to play my game I would go back to WoW.
Don’t get me wrong, I do know my classes, I do lots of reading on them and I kn ow what works where, but if I happen to have a trait that someone disagrees with I don’t want to listen to them try and tell me how to play and have a huge commotion in a video game where I am trying to enjoy myself.
I’ve done the elitist BS for many years in WoW, it got old there and it really has no place in GW2, especially if you are pugging.
I use D/D and SB on switch with high condition.
I usually try to round up a group, death blossom a couple of times then dodge out (have dodge on key bind, double tap dodge sucks). I have the trait to drop caltrops when I dodge so the group gets slowed and bleeds more, then I just make Like Ali and dance around them as they slowly bleed out or refresh the rotation when init gets built back up.
I found this much than trying to kite with a pistol or SB and can do it with pretty big groups and even with veterans in the mix.
Seems to me his major complaint is that the game doesn’t hold your hand 100% of the time for everything.
We have a choice.
I said it.
You say having MF is greedy and not cool, but I think trying to force players who want MF to do away with and play the game you want it is not cool and selfish.
As a player who tried GW1 (1 character to max level, several various level alts), I think GW2 is a huge improvement. Granted I did not play GW1 after the first initial year, so it may have gotten much better as it got older.
Given some time, GW2 could shape up to be a monster of a game if the Devs listen to the players and right some wrongs.
Congrats to Anet, I concur that this IS the MMO I have been waiting for to get me out of the other sub based monster that has held me for so long (not bashing it, I loved almost every minute of it, it’s just old now and pressing 2 2 2 3 2 2 2 4 to win a boss fight is stale and boring).
I moved away from being a hard core raiding player to a more casual player and GW2 allows me to go at my own pace and rewards me for exploring every nook and cranny. I love the combat, I love that it takes some skill to play and avoid damage. To me, the whole system is brilliant in it’s complex simplicity.
It doesn’t hurt that the game is absolutely gorgeous and doesn’t require me to validate my enjoyment per dollar spent on a monthly subscription.
Stay away from leveling crafting, that’s for sure.
Probably best to wait till after the Winter’s Day event is done with, or try to catch it early morning perhaps.
I switched just before the holiday event and love it there. I don’t do a lot of RP but I find it cool as hell to see random RP as I travel across the land, it makes the game feel more…alive I guess.
Ele is the hardest to master but the most rewarding once you have, from what I understand. I’m not pro enough to master ele, too much switching and number combos for me. They can dish out a kitten ton of damage in a very short time.
Thief is another damage monster in the right hands and can escape just about anything, which is why I love mine to death.
In the right hands, every class can be a monster I think, but pure damage I think Ele is the cream of the crop.
Maybe you should buy a real musical instrument?
If you are talking about just in a game or this game in particular, you do not have to use real money to buy anything in GW2 since you can trade gold for gems and everything costs gems IIRC.
As for Lotro, using scripts was optimal but in no way required, you could free hand the playing, just as you can with the bells in GW2. I imagine you would have to be pretty pro with the bell to make something people would stop and take notice of.
You will most likely find the answer you are looking for in the Ele forums.
Go to different areas of the same level.
Problem solved.
I play MM/Condition and I love it. The build above is what I use.
I’m only level 67 so I cannot get the ideal gear but as I level I just stacked up condition, no matter what piece of gear it was on or what the other stats were. Condition is king.
Early on I could do group event bosses, but since they changed them to be immune to fear they are tougher, but some are still doable, it just takes a ton of minion management and keeping those conditions rolling.
I can also take on regular mobs 3-5 levels above mine, I suspect this is about to change as I get closer to 80 though.
I like the water version as well.
I hated HATED doing that one on my Ranger. But, I did find a way to beat it by using the environment. In the back of the cave there is a pillar in front of the wall that disappears once she is beaten. I hid behind the pillar and strafed out to drop shots on her, starting with her clone and the raven and using the healing well if I took damage…err…WHEN I took damage.
Not sure if this tactic can be done on any other class.
It definitely needs a nerf, on my Thief I was lucky enough to go in with a group who was also going in.
Have you sold the crafting mats you have collected over your course of leveling? I randomly empty out my bank of crafting gear and sell it to make some quick money.
Honestly, GW2 is one of those games that the player makes or breaks the profession. Find a play style you enjoy and become a master of it.
As for ease of play, I think Ranger and Warrior are the easiest to play and Elementalist and Engineer have the steepest learning curve to be competitive. This my my own personal experience however. I enjoy Nerco and Thief personally.
Commander should be an accolade acquired through pvp/wvw personal achievements. It should represent a person who has spent their time in battle and fought vigorously against the opposition and has the battle tested prowess to lead in such battles.
I haven’t done enough wvw (first time today) nor any pvp at all so I do not know what all that would entail, but a commander should be just that, someone who commands the battle.
I am enjoying myself at my own pace and just like WoW was at the beginning, I am enjoying it very much. I hope I enjoy it as much as I did WoW the first 4 years, so far so good.
I understand there will be bugs, and hopefully fixes for them as well as class balancing and new and exciting content along the way, as long as I am enjoying myself in the process, which I am.
I do not understand this whole argument about greed. “they’re greedy” No, they’re running a business and a business has to turn a profit, just like every other business in the entire world and to turn as profit you have to have something that brings in cash flow. WoW does it with a subscription fee and selling items/services through the store. Anet just does it through items/services through the store, which are purely optional. You do not have to spend another dime on this game aside from the initial game purchase. So you can’t cry “greed” on something optional.
you really cant start a post on how your char looks perfect and not include pics
My thoughts exactly.
Pics man, PICS!
It might just be the server that you’re on. On Tarnished Coast, I see players in every single zone all the way from 1-80. Also, what hours do you play? Playing off-hours, the world is sometimes not as heaving – but on TC I see people all the time and rarely feel alone.
It’s all servers.
No, it’s not.
I’ve had overflow on TC even before the holiday event in areas I was leveling in ranging from 1-15 to the 40-60 range (61 is my highest level character).
I never have a problem with group events. “<enter boss name> is up <link closest way point>” and people start showing up. Sometimes 5 or so, sometimes 10+ but people always show and the /m chat is always active.
So, no it’s not all servers.
edit
That is not to say that there shouldn’t be a way to make lower pop servers more active for lower level areas, they most definitely should.
(edited by Rustypipes.6238)
Not for me.
Check the tech support forum.
Yea. 50 games, lol. The title can say “The 50 Games OF 2012”
Except 2012 had a large number game games released.
http://en.wikipedia.org/wiki/2012_in_video_gaming
Feel free to count them all.
With no way to tell how much damage a player is doing, how do you know who is pulling their weight?
I don’t have a main, I have 6 character slots and which profession I play depends on my mood.
Thief is my highest (61 currently) and has the most map completion (37% I believe) and my favorite profession to explore with because stealth is awesome.
Necro is my second highest (51 currently) and spec’d into Minion Master and my favorite to solo group event bosses like a champ.
My Ranger and Warrior are both at 37.
My undecided low characters are Ele and Guardian who are new(ish) and in their teens.
So I guess my answer is 3.
Don’t get me wrong I am grateful for these buffs to underwater combat. But every other class is getting their slowest weapons (long bows) velocity buffs and it just makes me wonder why won’t they increase scepters velocity speed. :-(
To directly answer your question, did you read the description of the scepter’s 1 attack?
Fire a slow-moving orb at your foe
http://wiki.guildwars2.com/wiki/Orb_of_Wrath
It’s designed that way.
I am just wondering why I have to pay to travel to a waypoint when I die.
This confused me as well, but I just accepted that it is a death tax.
Back on topic: I like the “take me home” Idea. Also I agree that there should be a single way point in every major city that is free to travel to from anywhere in the world.
As for the loading screen times, usually the length of the loading screen is effected directly by your computer specs.
Ok I have a question since this topic is already here.
When I am playing, leveling one of my many characters, I get a ton of white items, a few blue items and the occasional green (sorry don’t know the appropriate name for the colors) I even get a yellow item sometimes.
My question is, does the MF work like in the old D2 way, IE: items are rolled for type of item, then rolled for quality using the player’s MF %?
Never mind, I found it on the wiki!
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
(edited by Rustypipes.6238)
I sell everything that can be sold in the TP.
Everything.
20g so far, no max level characters (62 is the highest) and I crafted my first character in 2 professions pretty far and spent several gold in gear/crafting along the way.
Now everything get sold. I can craft later.
This is helping new players how exactly?
You folks sure do demand a lot from a company who doesn’t even have to tell you anything they do with their game.
I don’t disagree that a lot of the people on this forum can be extremely demanding and needy.
But there’s nothing unusual about asking to know what bugs and exploits are being fixed. Other games do it, and there’s no reason (in the interests of transparency) to keep them a secret.
You are correct, other game companies do tell everything, but many do not. People want them to spend more time fixing things and then kitten because they don’t take the time documenting what they fix. And if they did document every little thing, someone would come along with a post to the effect of “stop wasting time with meaningless typing and fix the game more”.
It’s a video game patch, not a meal at a restaurant, you don’t have to know everything that goes in it.
I give a kitten about underwater combat. These were probably fixes long in the works and they tossed them in with the holiday patch.
Amazes me how they fix something and people still complain.
You folks sure do demand a lot from a company who doesn’t even have to tell you anything they do with their game.