1. Pets take 90% less damage and regenerate 1% (2% PvE) of their health every 2 seconds. All condition applied to pets are full-duration, although their damage is lowered by 90%. Movement-impairing conditions are of the same strenght, but reduced by 50% duration by default.
- Targeted * When Pet is set as Target for Player/NPC it looses it’s damage reduction and health regeneration, gaining undispellable debuff “Targeted” visible as a small red icon above Pet’s portrait. During the debuff, all condition damage done by targeting foe is regular damage.
Debuff lasts until the Pet is swapped, downed or distargeted.Lemme just target the pet to nerf it instantly. Should be something like “Pet receives only 50% of incoming damage for 7 seconds when entering combat or swapped. Does not apply if swapping out a pet that has more than 25% health.”
2. Pet’s health value is now filling it’s portrait with red colour to top (100% health) from bottom (0% health). When pet is downed/being rezzed the colour is orange.
I’d personally like to have a bar that displays exact health so that I can time my swaps to the last second!
4. Old Pet’s health bar is now Symbiosis mechanic bar, charged with green colour. There are also 3 splits (25%,50%,75%) on bar for better visibility. Number of resource avalible is displayed on bar by default. The maximum value of Symbiosis is up to discuss, as the numbers are not yet tuned properly.
Why not just add a second bar?
5. Symbiosis abilities are no longer charged, they have one value for each weapon/F2.
Does that mean symbiosis expires when I swap weapons?
6. Using same Symbiosis ability more frequently than once ( every X seconds/not interrupted by using Pet’s/Player’s different Symbiosis ability – up for discussion ) for one weapon/pet enables debuff Exhaustion .
This assumes that the ability doesn’t have a cooldown and can be spamming
7. Exhaustion increases the resource cost of using same ability by X% and decreases Symbiosis generation by X% for X seconds/other condition (up to discussion).
- X – unknown number, yet to be tuned.
Cleanse “Exhausted” by swapping?
8. Pet’s basic damage is further reduced, allowing AI designers to improve Pet’s attack connection without making it too strong.
No, please no. Try to improve the pet mechanic instead of compromising. It can be done through giving each new thing a consequence.
Commented. (With bold inside the qoutation)
My suggestion for F1:
The F1 button toggles between red and green color. When it’s green, the next press will issue an attack command. When it’s green, the next press will issue a return command. The return command applies 3 seconds of evasion to the pet, with an ICD of 12 seconds. The attack command applies 5 seconds of swiftness, this shares the ICD with the return command’s bonus.
1.It doesn’t “nerf” the pet in any way. It just makes it accessible to kill if you want to focus it down. Doesn’t shave any of DPS or stats. Just the buff.
2. The numbers are still there. It’s only that now pet’s portrait instead of being just a graphic is also a visual information.
4. I want to keep UI as simple as possible. Two filling resources wouldn’t work as horizontal bars. Although, they could if wrapped into a visual similar to Demon Hunter’s from D3 – but it requires UI redesign.
I want to make it easier for ANet, mostly.
5. No. It means that different abilities require different amounts of the resource. Let’s say you have 20 points of it, weapon A requires only 9, when weapon B consumes 20. And you don’t lose the resource on weapon swap.
6. Technically, yes. My original though was that Symbiosis abilities require only resource to be activated and have no cooldown, besides GCD/cast time. They require different amounts though.
7. No, I think not.
8. My though with all this work was that Pet would be bound way more with player’s choices. Less autoattack damage, but more emphasis on using your F2 abilities for example, keeping the flow of Symbiosis generation, more clear counterplay.
Colors are always a good idea and make UI more clear. +1
As for evasion and swiftness – I believe that those would be just kind of bandaid. I went a little bit further, so I don’t consider half-measures in this thread, hope you understand. Good thoughts btw
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(PS.: Nice necro-posting!
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Thanks! My love and main is Necromancer
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[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
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