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So.. the boonway build, that everyone points to, was nerfed, hard, and they still felt the need to hand out boon hate to thieves….
So.. the boonway build, that everyone points to, was nerfed, hard, and they still felt the need to hand out boon hate to thieves….…and you people still play this class?
So.. the boonway build, that everyone points to, was nerfed, hard, and they still felt the need to hand out boon hate to thieves….…and you people still play this class?
Well yea, at least not in Spvp, since that is rubbish
Real pvp happens in wvw
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This patch had not much balance/bug fixes related to profession skills so my best bet is they postponed it to next major patch.
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Maybe they didn’t get it tested in time. Sometimes that happens. Even if people think that “oh it’s such an easy fix, signed someone who doesn’t program the game”
The point is that they’re aware of it and it should be fixed in some way eventually.
While your first statement is true, a lot of people who have passion for games like these have game development or coding as their jobs/hobby so most of us can imagine what kind of work is into this.
I won’t go further on that but one thing i do know for sure and that is i don’t agree with their priorities. New southshore cove patch is apparently more important then fixing balance issues or major profession/skill bugs.
Nevertheless… I still offer donuts if you forget about the speed Jon. Make it homing!!! (Big sweet kitty eyes)
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Hi tech support,
Right now im reinstalling the game again and i wonder if it works after this. In just one other thread from September (so very old and i didnt want to necro) you explain a solution.
Hi lory – If you are running Guild Wars 2 out of a temporary directory this could be your issue here. As XcomCaveRat has stated, you will want to move your Guild Wars 2 installation files out of the temp folder and into a more permanent location such as a folder on your desktop.
The problem i have with this is that i do not boot from a temporary folder or external device. I do have 3 drives, C : D : and E :, i played since release on my D : drive and it has never been a problem. Dont know if this has to do anything with it, just giving out relevant information…
My problem just came out of nowhere, i did not install anything new, did not receive virusses (checked) and nothing changed in my registries.
Do you know what causes this?
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ill copy paste for an indication about my AH build. I use 6 pieces of soldiers in my gear with zerker weaps and 6 ascended zerker jewelry. My stats right now are about:
3200 attack
44% crit
2700-2800 armor (cant remember on top of my head)
18 or 19k health
83% crit damage (93% with crit food)
I run GS/staff with standard AH build. This is unbuffed afaik.. Cant login right now to check facts. I usually play in a guild strike team of 15-20 ppl per session, we wipe 60+ zergs and survive very well
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Yea i know, but i often come across people saying soldiers is some evil thing. While soldiers alone would indeed make your dps kitten, using it in combination with zerker it makes a perfect balance – like one achieved with full knights.
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i dont have a guardian, but i feel i should put my opinion out there. the scepter autoattack probably is useless and all that. but honestly, when im fighting guardians, the slow moving animation is just scary
Thats all ;P
Waaait, a slow blue small tennis ball is scary?
Even so… hit WASD and it wont hit.
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Actually, soldiers is not that bad. Just use it in conjunction with knights or zerker. I use 6 pieces of soldiers in my gear with zerker weaps and 6 ascended zerker jewelry. My stats right now are about:
3200 attack
44% crit
2700-2800 armor (cant remember on top of my head)
18 or 19k health
83% crit damage (93% with crit food)
I run GS/staff with standard AH build. This is unbuffed afaik.. Cant login right now to check facts. I usually play in a guild strike team of 15-20 ppl per session, we wipe 60+ zergs and survive very well
I suppoos if you are a roamer, meditations works even better then the standard AH build.
Hope this helps
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Problem is that once harder content starts to roll out, a build that allows a player just to stand there and tank it will become mandatory.
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Nice one Amins, i guess you did use a build i overlooked or simply overrated valor to much. Dispite the situation you need to be in to pull it off, i stand corrected.
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On Heavy Armors w/o Protection – 1.5-1.7k
On Medium – Light w/o Protection 2.1-2.5k30 Valor is not a pre-requisite to doing the most dmg.
It kinda is, with 30% extra crit damage.
And no, when all the stars align you will only hit 1.9-2.1 at max, never seen 2.5k. I have build my guardian around the absolutely maxed stats and ran around in wvw hitting upgraded lvl2 naked elementalists with 25 vuln stacks.
That said: it’s still indeed very good dps, much better then expected for guardians actually. However due to movement you might hit once in every 5-6 swings, degrading this awesome dps to null.
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(edited by Sandra Martino.3870)
@Amins,
2.5k damage is not reality either. Running full zerk with 6 zerk ascended items, 30 valor + 10% crit food nets me crits of 2k round. Which is arguably balanced.
If it ever hits >.>
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I wouldn’t be oppose to having Orb of Wrath home in on its target as Ray of Judgement does but attacks are slower.
Orb of Wrath? I dont see no wrath here. I see a small , lovely blue orb slowly making its way to my enemy and then hug it in a small sound effect.
Should be renamed to orb of gentle caring.
“Orb of miss miss miss when hit WASD”
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Jon, don’t leave us!
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Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.
I have also tested this and to me it looks balanced! why? well scepter deals more damage than the staff!
Conclusion : Staff best in line dmg(Aoe) Scepter best single target dmg.
If you are going to buff scepter guardian then also buff necro staff.
Necromancers have more options to ranged dps.
Conclusion: buff scepter.
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I think Jon meant highest dps with average gear levels? As in scaling the best? Could be very true, running with full berserker including zerker asc and feel like a terminator when i do hit things. Just doesn’t happen often i actually hit something :P
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Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.
I thought i`d never see the day!
Free drinks if you up the speed. No wait, free drinks AND donuts if you forget about the speed and make it homing Jon!
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i think slowest attack still goes to necro staff auto … dat kitten was slow
i remember almost being able to outwalk it
The speed got buffed, not sure how it compensates to scepter auto now but the problem is that necro`s got more options to ranged dps which are a guaranteed hit or otherwise viable dps to moving targets. Guardians do not however… if a target moves at 1200 range, we do 0 dps. No way to change this.
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Scepter autoattack, every patch without a fix this just gets more and more hilarious.
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Same thing, i click on the gw2 icon and the laucher just sits there with "downloading 0kB (0.00 kb/sec). when i click anywhere i get the windows prompt with “program does not respond: shut down or wait”.
Everything was fine till yesterday.
If it is any help:
- Running a QuadCore Intel Core 2 Quad Q8300, 2500 MHz
- Video card GeForce GTS 150
- Windows 7 premium
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(edited by Sandra Martino.3870)
Agreed, and especially on the ranged field. In trade for my survivability i do not only want homing scepter #1, but also a severe damage increase. I had a short wishlist and it didn’t change much.
- Scepter #1 homing + 20% more damage
- Scepter #2 changed into symbol
- Focus #4 +50% damage
- Focus #5 cooldown reduced by 15 seconds
- Shield #4 +200% damage & changed to single target, 1200 range. Boon granted in a line and duration increased to 8 seconds.
- Staff #1 +20% damage, range increased to 900, cone narrowed a bit.
- Staff #2 Detonate removed, damage increased initially by 20% and pushed heal on orb of light passing trough allies. Cooldown increased to 6 seconds.
Even without the indirect nerfs at all, we still deserve a scepter attack that hits it target….
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You and all of the hundreds of other people on this forum who frequently go back and forth with the same baseless personal attacks on skill and comments they think are terribly clever. /rolleyes
Mature.
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I found a video of a (good) tanky warrior in WvW:
Now i’ve seen it all… Very nice!
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I agree that warriors need something against a bunker guardian, but I don’t get your point that guardians can dive zergs and warriors can’t. I’ve seen warriors zergdiving as good as guardians. You can’t expect to survive in the middle of a zerg as a glasscannon
Nobody gets his point, because it simply isn’t true. However if you disagree with him he will troll you to no end.
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Well Sil, you actually took the time to take my quotes into your own quotes doing almost exactly what i described on beforehand.
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Let’s see, assumptions without evidence for the sake of trying to undermine me rather than producing an actual argument, check.
The only way to get evidence would be me asking you dearly what profession you play as your main. Because of your negative tone combined with your view of reality i have no way of acquiring said evidence.
I simply used common sense, since you got “kitten”. (kitten: combine bottom back with pain.)
“L2P” as predicted, check.
When one’s view is distinctly different from majority’s consensus, one ought to reflect on their own behavior. This is why everyone “L2P’s” you.
Appeal to a questionable majority, check.
Like i said, this is the internet. I tried to show that you were wrong but in the same sentence i realized that you will never see. For example, discussing creationists versus atheist never conceived any results in changing opinions on either side.
Because of majority consensus, i do however claim that you are wrong.
Statement which doesn’t address what I was saying at all, check.
You did, you’ve gone overboard in how 5 warriors + 2 randoms can hit on you and have you make it out alive. This is the same case as saying the militairy army invaded your house and you made it out alive because we simply cannot prove so.
Yep, typical stuff seems to be in order. You done? Setun pretty much nailed it. I’m happy that warriors are finally getting some attention and can’t wait to see how it plays out in practice. We’ll learn from there.
Setun didn’t nail anything, neither did you (see bold section). While i can already imagine your response by taking all my quotes into your own quotes with biased opinions we can go on forever… i got more important things to do.
(if your reaction however is amusing enough to me, i wont disappoint you)
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Yea, although its not about creating homogenization among all classes. Its simply making them viable in all fields. As it stands now we have 2 exceptions, engineers seem to lack in melee and guardians seem to lack in ranged. (not sure about engineers after their massive buffs tough)
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Sil.
There’s not doubt Bunker builds are the worst enemy for both Guardians and Warriors.
But you cannot argue the fact that a “DPS” type guardian is going to survive w/ these changes.
I suppose we’ll discover how things play out, which is what I’ve been saying across multiple threads. I’m hoping this is beneficial for warriors. Guardians have been high up on the chain of fighting others for some time, so I can’t really feel any sympathy if there’s a month of weakness for them between now and the next patch. It’s part of balancing and maybe it’s guardians’ turn to feel the burn.
And your “No Effort” blocking… is completely unfounded. Your timing / recharge for burst and the amount of burst available to the Warrior class outweights the blocks we have.
I think what you might want to re-iterate is the amount of blocks we have that eliminate your CC (stuns), for which you open with for your “Burst”.
Not the same. Not even close.
That must be why the guardians in WvW can frequently tank and recover from absurd amounts of warrior attacks plus five other people beating on them. Dunno. I see similar arguments from plenty of guardians and yet the actual effects in game are obvious. I can’t really be kitten to get into some petty theory debate with someone on an internet forum who is ultimately just going to resort to “L2P”; that’s always how things go on these forums. We’re just going to have to play the patch and actually see. Not to be rude, but I feel that I saved us some time. Have a good day.
You must play a warrior, and bad as well. If all you get is L2P, why dont you? We both know, heck the forum knows that what you state is utter kitten. Why not acknowledge you are the one that is wrong? Nvm, this is the internet.
The only confirmed 1v5+ win is a d/d ele, which is on youtube somewhere.
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If you prefer ranged capability AND the Guardian profession, you recognize the shortcomings of your choices. If being ranged in WvW is more important then the conceptual shortcomings of a profession, you have the choice to play other professions.
This is the problem, Guild wars 2 does not have a holy trinity. This means every class must be viable at any given department. If not, it shuts a class down or have them at a severely disadvantage. Your argument of having the choice to play another profession goes null here since every profession should be viable be it ranged be it melee.
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Guys, it’s account banned ;(
Silly man :P
I got error code: 42:6:3:2158 and 26:11:5:506
Connecting from the Netherlands on Far shiverpeaks (EU)
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I just played for a couple of hours and then this happened.
Build: 17834
Error Code: 42:6:3:2060
Server: Far Shiverpeaks
Sweden
Exact same thing but im from the Netherlands.
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Agreed eldain, a simple fix like would not make us “Great” at ranged combat, it would however make us viable at the least. Is it so much to ask?
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You actually might pull it off yes. You do that, you make it back into your zerg and every utility+elite is on a long cooldown and you just stand there. Now what? you dance for 2 minuts and do it again and call that “viable” meleeing in wvw?
If that is how you like to play, be my guest. I prefer ranged capability.
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I dont understand your argument, zergs nuke the ones that are closest. If they suddenly see a red person in the middle of their zerg this person will be focused by 40 people. Even with 4k armor and 25k hp you will not survive. Hence, melee is not viable in my pov in wvw.
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There are 2 zergs in front of each other. You run in to melee the enemy, you die. Or…. you would have ranged viability to stand in your own zerg and nuke the other zerg from a distance like everyone else.
And to the one claiming he pushes other zergs all of the time: wrong, if your not in for continuously suicidal leaps, you simply don’t :P
And if you seriously manage to melee random fractal boss on 40+ for more then 1 second, i salute you.
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Well actually, this would be a great time to buff our ranged capabilities. Above this thread are 3 threads stating one thing: we got indirectly nerfed because of warrior/thief mechanics and soon we will get even more nerfed because of boon hate.
Take our mitigation away, what are we? Genius, billionaire, playboy, philanthropist? Not really. We`ll be like a warrior with still best support but worse melee dmg, worse ranged dmg, worse defense due to kittenty hp.
Im fine with all that, make us at least swing tennisballs that hit targets… at the very kitten least.
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There are like 3 or more threads about our lacking ranged viability that sank to the 3th and 4th topic page… really?? All you care about is making topics about changing 1 trait and call it a new build and actually get 20 responds on that? What is wrong with this community??
Videos like: http://www.youtube.com/watch?v=lSJ0pqRwjuU deserve an outburst to be honest, currently we are only viable in WvW if we are full support. I mean, do you actually walk into the other zerg and start meleeing them? What about PVE?? You actually walk up to that boss that swings for 40k damage?? Any remotely competitive content where your intent is not only support but also remotely dps is deminished and frankly nobody gives a kitten according to these forums. Nice…
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People think guardians can’t DPS because no one actually runs a DPS guardian. Everyone just runs AH tank specs with defensive gear and tries to compare that to warrior glass cannon specs in zerker gear. Also, warriors get big numbers on HB, which always looks impressive, never mind the four-second channel.
Those of us who do run offensive guardian builds will tell you a properly built guardian can easily rival and sometimes even surpass warriors in damage output, and still be much tankier by default.
Nah, you cannot if the target is stationairy, which is nearly evening in pve. Trust me.. i run a full zerker war full exo. Nothing special. I deal 38k 100b’s nonstop. While i got a full exo zerker guardian with 5 zerker ascended pieces and i max WW 17k if the stars align. Channel cast of 100b and WW is about the same, so its still uncompareable.
That said, if the warrior simply has no opportunity to land his 100b (because he will be rooted in place), guardian will indeed outshine because of mobile dps. Which works better for pvp.
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We are certainly viable. While warriors have great dps in pve/dungeons, guardians have better support/control. PvP wise… warriors aren’t that great in melee, 100b is stationairy unfortunaly and because of this guardians have more mobile dps in melee. However, rifle warriors are very effective on range capabilities while guards are in a terrible state when it comes to ranged. Broken, actually. If you haven’t heard yet, scepter #1 is unable to hit moving target, and as you can imagine.. everyone doing pvp moves. So yea..
But you seem to have instances as top priority, i`d roll a guardian
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Polle, running around your target snaring them holds true for 3 seconds. The other 17 seconds while circling around each other will not make you hit your target. It cannot be intentional.
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Wasnt 84 the absolute maximum? since 80 was originally maximum but some team managed to glitch their way into higher lvl fractals at some point if i remember correctly.
Not sure tough but i recall comments about how mobs were unhittable at 84 and beyond or so.
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Based on the dev views of a guardian:
… “but share the Warrior’s need to be in melee range to dole out maximum damage.”Thanks, I needed a good laugh.
That is pretty funny. My Warrior’s main way of dealing damage is with the RIFLE. It utterly wrecks face.
This is exactly why it renders all arguments of “plate/heavy armor” useless. I still see ppl use it a lot..
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True daecollo, however we are the only class that suffers from its slow speed attack and thus is more susceptible to the strafing problem, to the point of unplayable (in pvp). I doubt this is intentional but i’m afraid they choose to ignore since there isn’t enough fuzz about it on the forum. If there were 10 threads up about this problem with 20 pages each, it would be fixed in no-time.
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I truly wonder if it gets any attention the next patch. Its hilarious that it isn’t fixed yet, competitive play in this game revolves mostly on ranged combat and without holy trinity it renders an entire profession/class useless.
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Longbow will cost to much resources, a simple scepter #1 homing fix will do the trick.
Unfortunately the guardian community seems to think discussing builds and questions about stats are more important then discussing lack of ranged viability. Which arguably is the most important thing because one does not go and melee into the other zerg or pve bosses that have instant melee kill spells. If you do anything in this game remotely competitive, you will see how absurd the lack of range is.
But np… go and make a thread about guardian paladin build 6.0 or if toughness is better then vita etc….
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What are you guys talking about? The skill is fine.
…As long as the target is standing still.
Which is the whole problem lol, players never stand still :P
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d/d ele, unkillable by any profession. Exept for another d/d ele probably :P
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In relation to the video, in any given combat situation that can never happen since both players would be continuously moving and using other skills. In my experiences using the scepter in spvp, there hasn’t been many issues regarding the homing effect of the auto attack and have found it quite effective in many situations.
What happens in the video actually does happen. A few examples: a zerg is attacking a tower and you target a random person in the enemy zerg and you activate autoattack, it will not hit. Why? because the target is moving. If you roam alone and you find another lone roamer and you engage in 1v1 the scepter will not hit. Why? because the target is moving. While i only WvW and not Spvp i cannot speak of Spvp experience but i cannot imagine that all players in Spvp are stationairy. The only department of the game where scepter is viable is pve since most of the target are stationairy.
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Hmm the bubble does disappear instantly tough, not sure if the actual effect still works. Haven’t tested.
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