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switch it to a beam like with http://wiki.guildwars2.com/wiki/Wrath!
Could work, although i think it wouldn’t cost them so much resources and time to just make it homing.
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The bad thing about smite is that it’s short and, like most AoE skills, the enemy can just walk right out of it.
Assuming that you don’t take any steps to ensure that the enemy stays in the radius for as long as possible, then yes it’s bad. But that isn’t exactly what I’d call a smart use of Smite. It works great with AoE chill skills (like the ones elementalists have) and there are other AoE snare skills that it works well with too. It doesn’t mean it isn’t viable or that it’s worthless. It just means you need to be smart about how and when you use it. At the very least you can use Chains of Light on your target first and immediately hit them with Smite. It isn’t perfect since it isn’t snaring more than one target. But it can still do massive damage if you use it right.
Massive damage, for 3 seconds every 20 seconds. I cannot but stress this enough:
Oh and massive…? No. During those 3 seconds we have VIABLE dps.
edit: not sure whats with the giant tab space between the link and my last sentence…
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Strafing is supposed to make you not be hit by some projectiles and theres no reason or evidence to suggest this is unintentional or not intended. Just because you cant range, doesnt mean it needs a buff, this is how guardians are.
Example: FOTM Lava Shaman’s Agony Fire Arrow will never hit you if you strafe EVEN LESS than the youtube video. You dont have to dance back and forth, simple circle him around and auto attack and that thing is way faster than Orb. If that doesnt hit, why would a slow moving projectile hit?
You havent seen the video did you? It would indeed be balanced if SOME projectiles didnt hit when strafing. Yet in practice, when strafing you do NOT hit at all. Nada. Zip. Nullo. 0%. Yes you can when you immobilize them for 3 seconds but as long as its on a 20 second cooldown we can effectively dps ranged targets that move for only 3 seconds.
We are meant to have BAD dps, not NO dps at ranged…
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Theres already an auto-loot option in the menu screen. Skips that pop up screen and tells you what you recieved on the right
Which essentially is not autolooting lol, autolooting is killing a mob and enemy and have the contents of the kill drop in your bags without any other interaction.
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No need for cripple and slow, make scepter #1 homing and i can rest in peace knowing i kittened up and not a weapon….
Recruiting necros & guardians. Whisper ingame.
I refuse to believe this is intentional. As you said Lord kuru, the speed probably is intentional however it should be fixable with a simply homing effect.
This is kinda speculation but i feel like changing aiming algorithm is a much bigger deal then simply add a few lines of code to make it homing.
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Yea in pvp and especially WvW its hilariously bad. I myself do WvW mostly and placing smite somewhere in the zerg makes ppl instantly leave the spot. Anet calls it “position control” as we punish ppl for standing in the wrong spot. Yet if they move out of it we gain no positionally advantage so i fail to see the “control” back in the phrase.
There is no other option really for doing damage because going melee in WvW is kitten Leaves only support…
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NO, we won’t get a viable ranged attack as the only fix they have for Scepter #1 is to speed it up. The mechanics of how to fix it are too complex.
I do not see how making it homing is such a problem. What can they possibly do in all those months between major content updates that cannot warrant 60-70 lines of code at most.
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NO to longbow!
Heavy armor = front line
Warrior has longbow and rifle.
Heavy armor – front line? Please. What about ranger with greatsword? What about mesmer with swords, what about thief with pistols or short bow? What about elementalist or necromanser with daggers? This is GW2. So heavy armor = front line is not an argument.
For example, Elementalist can be front line, but he is wearing light armor. It’s not some Perfect World or other classic mmorpg, it’s GW2.
Without decent long ranged aoe weapon and with unfixed scepter, Guardian is like cripple. Because other classes have options and for melee and for long ranged combats.
Scepter / torch is a kitten good ranged combo. Albeit the #1 on scepter can be a bit whacky, but with the access to both smite and purging flames there’s a ton of aoe damage to be had. Try rooting someone with scepter #3, followed by smite, then purging flames on top of that. Damage counters EVERYWHERE. Just gotta know how to work with what you’ve got.
A bit whacky? You obviously havent seen this yet: http://www.youtube.com/watch?v=lSJ0pqRwjuU
Theoretically you can only actually dps 3 seconds every 20 seconds with the scepter since #1 and #2 are completely avoidable. Ok ill grant you 3.5, since if you dump smite on a target, it takes at least 0.5 to walk right out of it.
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And I thought the ele auto attacks were horrible…
This is just pathetic.
Yeah it’s really disgusting. Worst auto-attack in the game BY FAR. I haven’t really had time to video running next to orbs with swiftness on (still planning on releasing a short clip) but lets just say that running with swiftness -> orb of wrath -> by the time it’s dissipated, it’s only 200 range ahead of you.
This means that if an enemy has swiftness and is more than 200 range away and running, your “1200 range” autoattack will do ZERO DAMAGE.
Thanks, ANET!
Well, technically it’s a little less awful than that since combat slows you down, so it has a BIT more than that.
It’s still pathetic though.
Yeah, and that is when they run in a straight line in front of the orb, if they even mildly strafe, the attack misses. Its more and more hilarious when you think about it.
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I agree with that the scepter isn’t meant to perform well, we as guardians are pretty strong in melee and arguably best in damage/sustain wise. However we are not so grandly overpowered in melee that its intentional to have NO ranged option.
Then perhaps the fix isn’t related to a range weapon. If we aren’t strong enough in melee range to justify weak ranged weapons, then one could argue we need more melee strength. It’s a matter of perspective.
Indeed, however i stated that i view guardian as the strongest melee option. Even above warriors. Making them even stronger in the melee field would make them sincerely unbalanced. The best bet would be to improve ranged options.
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Honestly, after hundreds of hours on my Guardian as my main, I think Guardians with a staff works pretty fine. Yes, I wish we could use a Bow. A long range damage weapon would be nice. Yet, I find that my Staff works just fine for medium range damage. I’m still mixed on ranged damage on a Guardian. In the right hands, they’re already pretty strong, I’m honestly surprised they haven’t been nerfed to oblivion because of all the whining I used to see. I say fix the Scepter so that autoattack is faster.
Instead of firing semi slow moving orbs, increase the speed to the speed of a shortbow autoattack, and increase the range of the orbs.
While im all for fixing scepter #1, homogenizing weapon attacks (your example of increasing orb speed) should not be the answer. Im leaning more towards making it homing, we would be unique in having slow attacks but still having the ability to hit players.
That said… im happy with any change right now… playing 7 months so far shooting blue tennisballs at players that dissapear into the ground or air.
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Here I stopped being so lazy and I felt compelled to show what I meant by my last comment. (sorry if you have to sit through an ad)
Scepter sucks.
http://www.twitch.tv/georgesteel/b/389646266
Haha, that is even worse then i imagined. I deal with WvW a lot and ppl moving around cause me not to hit anything so personally im affected more by the fact that soon as a player hits WASD i cannot deal any ranged dps. Yet you showed its even worse then that.
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I don’t see the potential to avoid it’s attacks in PVP as breaking the weapon. I simply view it as a weapon that shouldn’t be expected to perform well in PVP, similar to the way that some people view certain weapons as underperforming in PVM.
I’m just going to speculate here but there is the possibility that sceptre sucking in PVP is an intentional effect. Anet devs write the rules on what a profession is capable of, not us. I think there has been enough hints dropped to suggest that the drop in performance at long ranges is part of the class definition.
I agree with that the scepter isn’t meant to perform well, we as guardians are pretty strong in melee and arguably best in damage/sustain wise. However we are not so grandly overpowered in melee that its intentional to have NO ranged option.
As of today, we have 3 seconds of guaranteed ranged damage done because of the immobilize on scepter #3 because #1 and #2 can be completely avoided by mildy strafing.
Simply put: make scepter #1 homing so its a guaranteed hit and guardians are still worst range dps. However, we would actually HAVE ranged dps. Albeit bad.
Recruiting necros & guardians. Whisper ingame.
Even if they made the auto attack hit reliably (say a beam or speed up the projectile) the guardian would still be bad at range compared to every other class, but the people who play it would be a lot happier.
So you still hold true to the design of us being bad at range but make it a lot more tolerable when we need said range.
This would make my day and cost a random dev 30 minuts of their time. Maybe another 30 minuts counting testing cycles + paper work.
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I don’t mind scepter. It isn’t the best, but it isn’t broken (in the sense of being unusable.) It gets the job done when I need it. Plus, I love the focus 5 too much to want to go to a longbow. If scepter can handle Lupicus, and other faraway mobs (Which it has been for me) then I’m fine.
But that’s just my 2cents.
Problem is, it is broken. They said neither pvp or pve is prefered above the other so one has to count pvp aswell. In this light a player mildly strafing cannot get hit by scepter #1. I call that broken.
For reference: http://www.youtube.com/watch?v=lSJ0pqRwjuU
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We need a dev commenting on this. Unlike almost everything else posted in this forum, this matter is actually important.
Recruiting necros & guardians. Whisper ingame.
Longbow… just no
Remake scepter…yes making auto-attack fasterWe don’t need a new weapon as we already have two ranged options. One being for long range and the other for short/mid.
Scepter needs some tweaks in regards to the 1 and 2 abilities but that’s about it. Coming up with a new weapon to use is more of an undertaking than modifying a current usable weapon. For instance, traits will have to be added/modified, more abilities that need to be tested for balance…
Just because what we have now has its shortcomings doesn’t mean we need a new ranged weapon.
Well the problem is no1 seems to care enough so the dev`s wont put any energy in it.
Top 3 posts on forum always consists of someone crying about support/dps build or more videos with either a hammer or greatsword involved… if the more important forum posts like “Scepter’s broken autoattack” didnt fall of to the second page but instead gathered 600 responses and 28 pages of people asking why it didnt got fixed yet, it would be fixed the next patch.
This community is laughable sometimes.
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While the video I posted does address the TERRIBLE homing properties of the Scepter’s autoattack, it fails to also show the terrible speed in real-time combat. I’m going to put together a short video in the near future showing how an enemy with swiftness running in a straight line won’t get hit by the autoattack, even while only about 300 range ahead of the Guardian.
ANET SRSLY?
Never noticed that but while thinking about it… its probably true as the blue tennisballs do move slow as kitten.
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Indeed, i havent bought a single gem and so far ive bought like 150k different bags to flip/open, got my legendary and gathered different sets.
All that, with 5 char slots (i got actually only 3 80s of which i main one) and 30 bank slots lol. My bank looks a lot like Grimshetera above me, just with less mats and relics
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Wasd for movement (A and D for strafing, not rotation), mouse for camera rotation, and I have all of my abilities rebound to be reachable without moving my left hand. I also have some extra abilities bound to mouse buttons so I never have to move my right hand either.
Almost the same, although i do use A and D for rotating in conjunction with my mouse. Left bar is still 1-5, right bar is Shift 1-5, dodging is Middle mouse button and thats about it. Im very effective with it, i seem to be using auto-run a lot so when i switch to abilities my runspeed is not effected when i dont push WASD
Recruiting necros & guardians. Whisper ingame.
Strange, my ele doesn’t get this problem. Most likely because he isn’t using a weapon that is so grossly underpowered for his class.
Guardian sceptre needs a lot more than an auto-target fix.
Im not entirely sure about that, if scepter would only actually hit its target with #1, its damage is still decent. They said before they dont want guardians to excel at ranged combat. That said more buffs are always welcome tough. A short wishlist:
- Scepter #1, homing + 20% dmg increased.
- Scepter #2, smite changed into symbol.
- Focus #4, (not sure bout range, if 900 > 1200) + damage increased doubled.
- Shield #4 range extended to 1200 yards. (optionally single target, damage increased doubled)
- Shield #5 Duration of cone increased by 2 seconds, detonate no longer makes bubble disappear.
This alone could make guardians balanced in ranged combat without making them overpowered in any way.
However at the VERY VERY least, make scepter #1 at least hit moving targets lol… just made my meteorlogicus and while its shiny i feel ineffective in wvw. Nerf something in melee in turn if desperately needed :P
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Its truly mindboggling it hasnt been fixed yet.
Recruiting necros & guardians. Whisper ingame.
After 950h of play over the past 6 months
- meteorlogicus
- various t6 mats
- few ecto`s
- 3 full exo’d 80’s
50g pocket money
(gotten legendary by farming cof for 2-3months for an average 2-3h a day)
Recruiting necros & guardians. Whisper ingame.
I’m not sure Anet will be caving in to any more player weapon requests any time soon.
They’ve already said the 3000 range sniper rifle they’re including in the early April patch for guardians will be the last weapon buff we’ll be getting for quite some time.
You never know though.
Oh god, make it happen!
Or just make scepter #1 homing… ill be fine with that too, just got meteorlogicus on my guardian and more and more i feel like i’ve made a grave mistake…
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Its very simple, the AH was a bad idea for a game like D3 because of the nature of the game. Its not a MMO, its a RPG. And while it should not automaticly fail by that, it did because there is not enough content to make an AH worthwhile.
If you look at WoW’s AH, it does work, so blizzard just made a fatal error (design error), its not like their economists are totally crap, just mistaken.
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My character screen does not display the added 15% extra crit, and i cant seem to notice a lot of difference between using the trait or not.
So is it working??
(cant find any info on it, ignorance is fantastic)
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Droprate of dust should be increased to match supply of the other t6 mats, while powerful blood is overpriced aswell, the others float around 15s.
Im asking: is it Intended that dust hovers over 30-34s? I think not.
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Indeed, give scepter 1 more range, speed and make it homing, make staff have more range, make it so zealot’s defense does not root you, and make it so sword 2 does more damage. That would fix just about everything.
Scepter does not need more range or speed, it just needs to hit. Simply make it homing and guardian will have a viable ranged option.
I don’t get it why this didnt happen allready? It cannot possibly be intended that theres 1 profession that is unviable in 1 department of the game. I speculate they simply are not aware of it, like someone else said: its mindboggeling that it hasnt been fixed yet. If there was enough attention about scepter #1 and a dev would have read it, it would’ve been fixed the next patch.
It does astound me most of the community whines about hammer skills and whatnot, like poster above me and thus it strikes me this important matter is not viewed as important enough…
edit: In my opinion there should be like 5 rage posts per day from different people about why scepter #1 hasnt been fixed yet. Strange tbh. Does most of the community not care about guardian ranged viability?
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(edited by Sandra Martino.3870)
If this continues wer gonna buy pile of dust for core/lodestones prices. This cannot be intented for a blue flagged item.
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Please make scepter 2 a symbol already…..This would balance out that lack lusterness of scepters. It looks like a symbol, why is it not a symbol!!!!
I’d rather have scepter #1 buffed…. ranged dps is nice. If it ever hits.
Make it a homing missile allready!! No need to wait 4 major patches for that.
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Sooo droprate hasnt been increased yet? Price doesnt seem to change and neither can find any word about it in the patchnotes, strange.
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i have no idea why, elaborate totems, scales and most of the other t6 mats stabilized around 15s, not quite sure why dust suddenly became so expensive. Its not like there is any less supply or higher demand by such a large margin compared to the other t6 mats.
The only thing i can imagine is that pile of dust is required in turning cores to lodestones and in most of the popular legendary weapon gifts. Yet this should only result in marginal inflation due to the few active legendary farmers around. <5% of playerbase something?
Gasoline, i don’t think t5-t6 upgrades is actually cost worthy until t6 dust reaches 5s or so.
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I would be interested as to day of week and time of day this was done.
I have been testing (and only recently starting keeping stats) and finding that weekend salvages net almost no ecto, where as weekday evening salvages net above average amounts.
This is quite alarming yes, while i have no sheet where i put my results on it does seem to happen a fair bit.
Would be minor tough, however in the end it can make up a great difference.
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While im not fond of manipulators i happen to have bought a storm halfway januari for 30g, its ridiculous that its price has been tenfold not even 3 months later.
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t6 dust rising to 28s now
Something has to be done when patch hits.
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This keeps getting better and better!
Recruiting necros & guardians. Whisper ingame.
9/10 for giving a good read, this might turn into the new 4chan!
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Imo the op is trying to drive the mentioned product’s price up, since he is stocked on it, so that he could dump his supply after “omg how to manipulate market,plz” auditory from this forum swarms the fore mentioned product with buy offers. Nice try.
Nah, I used to worry when I saw other crowding in to take advantage of this market, now I just put my buy order where I want it, no matter if there are buy orders for 10000 bags above me. It doesn’t seem to matter how many others I’m competing with, my buy order will still be filled soon enough. It’s this strange market behavior that made me wonder about the whole thing.
Not at all, for the past 4-5 months i estimate that i have bought 130k-170k bags of filched goods and while i made a 20-30% profit from that, i observed that if someone put a buyorder of 10000 above my buy order, it took 7 to 10 days to get the buyorder filled substantially enough to reach my buy order. Sometimes when i placed buy orders under the next it wouldnt sell at all because people kept making buy orders above mine.
Now you`re saying this didnt make any change cause you`d sell them anyways. From my observations i do not agree and i think Anet has no direct influence with the TP.
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I got the same problem, i got everything from mastery to fortune to precursor and the only thing left is 100 charged lodestones. If Anet took simply 20 minuts and did the following:
- Add 1/2 places in a lvl80 zone where sparks spawn on a regular basis and do not need to get unlocked by an event.
– Increase droprate of lodestones by 20% by sparks and CoE in general.
– Have sparks drop cores in addition to lodestones.
This will not result in lodestones dropping from 3g~ (what it is now) to 1g~ or less, this should result in lodestones going to 1g70-2g~ something. Much more realistic and the market hasnt been flooded.
There, i fixed another issue in less then 5 minuts… i should get a job at a mmo company somewhere
Recruiting necros & guardians. Whisper ingame.
It is due raw dps, i own a full zerker guardian which is my main, which has 4 ascended zerker items aswell. I also own a full zerker warrior and granted, the difference in raw dps is still insane.
Its no wonder ppl are looking for 4 war, mes groups.
(this goes for cof1 farming, for anything else guardian > warrior due to survivability + ranged. Yes scepter does more dps in pve then rifle/longbow)
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Oh i tried playing the market, but i guess i need to learn advanced economics to gain any profit from that. Events net bad money, so yea..
And no, the forum isnt littered with cof and zerker treads :P
thnx for the feedback tough
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allright then, thnx for the input
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Hi there, just powerlvled a warrior to lvl80 for solely farming cof1 in mesm/4war parties. Few questions:
What traits do i need?
What gear do i want(guess zerker, what bout jewelry)?
What weapon should i use?
Which heal/utilities/elite do i pick?
Any other tips/tricks?
When i play on my guardian i simply activate blocks if trouble starts and autowin. How do zerker warriors survive? Only by rolling?
Which skills maximize damage? and still makes me survive stuff?
Couldnt fine any similar topics, so thnx in advance!
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Temple of balthazar jsut opened 2 minuts ago on FAR SHIVERPEAKS (EU). Move it while you can!
edit: nvm, like 5 minut later, it got contested again, this event is by far the most frustrating thing invented in any MMO anywhere
Got what i needed tough, goodluck!
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(edited by Sandra Martino.3870)
Still looking for an open temple on an EU server
Recruiting necros & guardians. Whisper ingame.
I`d like to see my future meteorlogicus shoot homing missiles that have a 20% chance of piercing (as in hitting again, effectively a "critical hit’ but different) as a combo finisher. To balance this, damage would need a 10-15% reduction.
An even easyer to code alternative would be simply making the orbs move as quick as longbow arrows. Wouldnt need a damage reduction as the interval between hits would still be the same. Resulting in the exact same dps as we do.
-
Behold, i just made guardians ranged-viable without making them overpowered. It took me 2 minuts. kitten i should get hired.
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Im looking for an EU server with uncontested, can you whisper me if there is any?
Thank you
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edit: ah well, tomorow another attempt
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(edited by Sandra Martino.3870)