I have to go with the idea of “Swimsuit” or maybe being able to buy different styles of under garments, some that look like swimsuits, or whatever, for when we use dive platforms, and other events, where we insta-strip.
But I have no hope for being able to dye our under garments, since we can’t even dye our breathers.
I suggested they add Lord Faren’s Maguuma Loincloth to the gemstore as an outfit.
Add a new race
Completely cover it up with armor so all you can see is the head.
Waste of time and effort. The game is better off adding content than new races.
New races are content.
Also chars look silly with underwear, they are hairy, let them naked, all their privates will be covered with hair… this way we can do cosplays of Red XIII from FF7.
I can definitely agree with this – especially since it doesn’t cover anything not exposed by the Scallywag Leggings.
At the very least, the chest strap on the females should go away for being stupidly hideous and ugly and wrong.
You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.
That’s just absurd. The “baseline economic problem” is that people want money. Period. You can’t fix that.
Or maybe just maybe there are people farming the materials there whose rate of acquisition are substandard compared to their usage. You know like leather/linen.
But you’re right it’s absurd that we have nice things.
What you’re suggesting won’t fix it. It’ll just migrate it to a new area. For instance, if they “fixed” the linen thing so it’d end up only being 50 copper a piece, the AFK farmers will just migrate somewhere else, such as gaining cotton, then we’re back to square one.
They’ll AFK farm for the highest priced item they can possibly get. They don’t care if it’s linen, gossamer or pink inflatable moas.
And why are they farming… ?
Fix the source of the problem and it will cease to exist.
Why exactly are players forced to “Farm” for drops when we have a lovely map event reward that could be tweaked into giving more. This will get people into the game playing the events to get loot. I know that’s like some foreign concept…especially here. Heaven forbid people are rewarded for the actions they take in game.
They’re not forced to ‘farm’ for drops. Your suggestion merely makes AFK-farming more lucrative as their AFKness pays out more from the events they are standing AFK next to the spawn area of.
Thank you all for the cogent responses. After reading the comments to date, I would like to make a few small clarifications. My primary concern is not one of difficulty. Well conceived challenging content is a good thing. I don’t want additional nerfs. What I ineffectively articulated was that the design choices in the expansion diminish population access, and when people express their frustration, it is not productive to engage in ad hominem attacks about their skill or understanding of what an MMO is.
Consider the first HOT map zone for example. Run out of endurance while gliding and fall to your death in pulsing vine twitch. This insta-kill feature is not present on later maps. Seems like an upside down design choice. Consider all of the character trapping map features in the wrecked ship canopy areas in the first zone. I typed in /stuck many many times. Consider all of the locked waypoints on all of the HOT maps (there has been improvement with this). Consider how movement becomes easier as you become more experienced – (an upside down player skill progression imo) when accessing areas. (Doesn’t it make more sense to need to develop skills to access the most challenging areas on later maps rather than the first map!) Consider how the terrain mesh and the 2d layered maps / minimap are purposefully obscure to make pathing difficult. Compound those concerns with convoluted 3d maps, group timer meta events, megaserver and lfg challenges, and it feels – that by design – HOT does not invite casual player drop in, play, drop out experiences.
Mob attack mechanics,placement and strength will always need to be tinkered with, so that’s not what I consider a HOT specific design issue. People are frustrated to some degree with that, I get it, but I think the underlying source of frustrations are about design choices and not difficulty.
I think the idea they were trying to go for with HoT maps was a “Metroidvania”-style progression with the masteries. The first time through the maps, you’re supposed to take your time and see what they have to offer, with a few things locked behind higher-level masteries to allow for re-exploration, and other upgrades making the maps easier to navigate to reduce the tedium of backtracking through the massive maps, once you’ve already explored the new details.
There’s a lot of fun to be had in opening and learning maps, and truly exploring them and how they fit together (instead of just “Go here to hit Point A”)
Play in Orr. The difficulty jumped when you reached that map. you also saw it in Silverwastes. There was a progression from a map like Queensdale to a map like Tangled Depths. It just wasn’t a forced, linear path.
Yeah Orr at launch was hell. It made HoT look like a walk in the park. The silverwastes was hard the first time you walked in there. Not too bad, but a nice little challenge.
and how did that work out?
they had to nerf it twice, and its still one of the most unpopular mapsYou’re just trolling yourself now, Cursed Shore and Silverwastes are incredibly popular farming maps.
They are now, Cursed Shore was hated at release and first few years, now its popular because its a lot easier to navigate and enjoy ones self, no clue about silverwastes it didn’t exist.
Silverwastes is one of the more popular maps in the game, even when you discount the chest trains. And the only thing solo-friendly in it is the Skritt stuff below the Northern Silverwastes.
No “encourages people to avoid them completely”
Not if they want the point and rewards (Map rewards, Karma, and loot, in addition to the Hero Points, encouraging people to help others get them even if they’ve already gotten the points themselves)
Please no.
That would mean a lot of work (armor, starting area, story etc.) for a small bit of low level content most player would enjoy one time. This time could be invested much better in new fractals, new raids etc. which get played more often.
… no. New Fractals and raids would not gather anywhere NEAR as much attention or playtime as a new open world map does. The Fractal and Raid community is smaller than even the PvP community, which is a fraction of the people who signed up to play this game for the open world, and who’d sooner go back to WoW (Which will be “Over [their] dead body”) before they run Fractals or Raids.
The thing is, ArenaNet have never added a new playable race to the game since GW1, so I doubt they will start doing now.
They’ve added 4 new playable races to the game since GW1. There is a great big hole in the world suitable for the starting zone of a new race, as well.
Warrior/Berzerker all the way for me. Especially now that Gunflame is a thing for Rifle warriors, making Charr great again.
Shrug. Yes, there were a tiny bunch of non aggro Tengu in Factions. I wouldn’t call them friendly.
Meanwhile the vast majority of Canthan Tengu, and all of the Tyrian tribes would have just as soon gutted you on sight. In fact they killed everything that entered their territory that wasn’t Tengu.
Plus we have the “modern” enlightened GW2 Tengu, who calmly stood at their precious gate in LA shooting down any refugee that ventured too close.
Bad enough the Charr got snowflaked into being our “pals”. They don’t need to whitewash another historical enemy that remains both xenophobic and ultra Territorial that did nothing in the struggle to destroy Zhaitan and Shrub Dragon but observe.
So the good GW1 people who sacrificed their own people were perfect?
The Kurzick and Luxon who hated each other?
The war in Elona?
The family feud of the Ascalon humans?Yes, by all means, the GW1 humans were the only race that is deemed worthy.
I mean yes, Charr are our “pals” right now, but only after 250 years we reached that point and the groundwork was laid out in? Yes, GW1 in Eye of the North.
Oh and we still have the angry I kill all human Charr as well. We meet them in the Citadel of Flame for example.
Or when they try to sabotage the peace treaty near EbonhawkeDid you ever took a step back and ask why the other races hated humans in the past and might not now?
Tengu have clear reasons why they behave like that. They fought for territory with humans (white mantle for example) on Tyria and in Cantha they were treated as outcasts mostly. The xenophobe emperor that took over wasn’t helping either. The ones we got on Tyria are refugees who build a wall, because they don’t trust the other races anymore.
It’s not like there are similiar things that happened thorughout history.The world isn’t black and white and people/races change.
And keep in mind that the human conflict with the Charr, similar to the Human conflict with a lot of the other races, all started when Humans said “Our Gods have deemed us their chosen ones, to have ALL THESE LANDS and kill all the monsters that currently reside in them.”
If you want to play a race that isn’t a psychoticly genocidal xenophobe, your options are restricted to Ogres (Xenophobic, but generally more isolationist than psychotically genocidal), Skritt (Too distracted by shinies to hold grudges or prejudices), Sylvari (Too new and idealistic), and Norn. And maybe Grawl. Which I think humans are simply a mutant, extra-genocidal subspecies of.
Please not another psychotic race of GW1 murdering xenophobes.
I’m sorry, but Humans have been playable from the very beginning.
Saying you don’t need a cosmetic item in a game that was specifically marketed as a horizontal progression game where cosmetics are the goal is kind of a ridiculous statement to make, that on top of my previous post makes Cleary’s response a direct insult to the community.
Actually, from what I gathered, Cleary’s post is saying “Supply still grossly exceeds the demand. The current TP prices are a bubble sustained by people willing to feed it.”
The 350 skill points you’ve earned from leveling are automatically spent on all core trait and skill lines.
you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?
Yes, sort of. HoT is balanced around full exotics. Why do you think “Open World” content needs to be faceroll easy? And if you’re not getting better as the mobs are getting harder, that’s on you. It’s called a difficulty curve. Learn to climb it.
… I wish they had never nerfed the core mobs during the beta (And the NPE is an atrocity). The open world is Guild Wars 2’s primary source of gameplay and challenge.
I’m guessing this change was for the solo people and smaller havoc groups.
Because a Yolo Solo should totally be able to completely undo something it took the coordination of an entire server to accomplish over at least 60 minutes in a timespan of less than 60 seconds.
However, I will comment about those other, “frustrated with HOT” posters who fill the forum with angry threads. Most of them are not like you, or at least, they don’t show the respect and good intention you are showing.
Most try to speak in name of every one. Most aren’t open to any discussion. Most don’t make any research before writing. Most don’t want to even try. Most don’t even try to be rational.
Their typical argumentation boils down to:
“I’m representig all Gw2 players, I can’t win, I’m frustrated, this thing is trash, nerf NOW, anyone who don’t agree with me is a White Knight, I will NOT try to learn, I paid to not learn, I’m entitled to ask anything”.These guys/gals DESERVE the L2P treatment, and, IMHO, they don’t deserve your support.
Every map in HOT was designed to be played by large groups of players working together
however the system that underpins the whole design philosophy (Megaservers) is (and has been well prior to the launch of HOT) utterly broken.No one should be telling other players to LTP – everyone should be questioning why Anet designed a whole expansion around a broken megaserver system and six months after launch we are still waiting for them to fix it.
It’s quite simple – If the maps were full, no one would need to play ‘solo’ and virtually all of the HOT Unplayable threads would vanish.
Fix Megaservers, Fix HOT
The problem, of course, is the megaserver system isn’t working quite as intended for HoT maps. But the maps wouldn’t work at all without Megaservers dynamically adjusting the number of maps to match the number of interested players. And honestly – I think this is actually a playerbase-caused issue, not an inherent megaserver one. If players didn’t taxi into and out of HoT maps, everything would probably work out fine as the Megaservers randomly assign people to a suitable number of maps, filling each one with an appropriate blend of active participants and passive solo players to get all the maps functioning at a reasonable rate. Instead, thanks to Megaservers, all the active participants taxi to active maps (And event hunters taxi to maps running the events they’re immediately interested in), leaving the solo/casual roamers in dead maps… and the Event Hunters constantly shifting between maps are causing maps to close and open prematurely, ruining it for the long-haul Meta Runners. So that is why we have the current clusterkitten on the maps.
Of course, they HAVE to have megaservers because of server population and coverage imbalance. And they have to allow taxiing so guildmates, friends, and the like can all party and play on the same map instance.
Of course, I think the developers made the maps this way because, on the rare occasions the system does work and the maps are filled with a blend of all sorts of people doing their own thing scattered throughout the maps (Both, solo farming/roaming and organically teaming up and drifting apart to do the events), they’re an absolute blast. But just solo roaming isn’t fun without the event-runners advancing the meta and map, and event-running isn’t as fun when EVERYONE is in on the events turning it into a blob.
I wouldn’t mind if the numbers on the skills were tweaked for PvP (Damage, duration, and possibly cooldown), given that the amulet system screws up all the stats and outputs anyway.
But leave WvW and PvE alone.
AFK farming, even without using 3rd-party software, is still a violation of the ToS, and exploit of the game’s systems.
Minion, pet or party member kills a mob while your answering a call of nature? Report and ban.
Heya!
Some of these are AFK for literally 8 hours during the night. That’s a long time to go answer nature’s call!
Even if someone does report someone who has literally just gone AFK for a poo, ArenaNet will know the difference between them and the abusers we’re currently against.
And yet you can’t have a policy of X amount of time because it will become a farce.
“You were banned because you were away X amount of time.”
“Well I have Y disease it takes me more than X amount of time to go to the toilet.”
“My dog got run over and while I was trying to find a vet, Anet banned me.”
“Got up to answer the phone, got knocked out falling down the stairs, and got banned from Guild wars 2 FML”This entire thing is all Anet’s fault, it is up to them to fix it.
They are fixing it, by suspending violators of the ToS. NONE of the situations you mentioned actually happen, because the game has an automatic inactivity kick (Which they really should fix to kick any lack of keyboard input, instead of counting pet/autoattack inputs)
Likewise if we go “Oh despite you not actually doing anything outside of game mechanics, we’ve decided you’re wrong and we are banning you.”.
When do we go after the people who use the best meta-build in PVP or clever mechanics in it?
When do we go after the people who speed run dungeons?
I’d personally say that people who TM mogul are playing against the spirit of the game, when will they get bans?
I’m fairly sure more than few people would say Roleplayers are playing wrong, when is our ban?
None of those are in violation of the “You must be actively playing” clause of the ToS.
Unfortuantely, I’m still 100 Obsidian shards away from Sunrise, and I’m really struggling to get them. Once I do, though, I’ll try to get back to you on how it looks on Guardian, Warrior, and Ranger.
Personally – without Sunrise, I find Ranger to be the best Greatsword-wielding class for open world PvE. Damage is greatly inferior to Warrior and Guardian, but it’s got so much else going for it – Beautiful Autoattack animation with an evade, a smash that brings a bear with it, an eagle soar that turns into an awesome dunk, a parry (That you can turn into a throw to end them rightly), and a pommel smash to shut idiots up.
Gw2 will shutdown before gw1.
I doubt it, since Anet more likely has long term goals and plans to continue on with GW2 with expansions and whatnot while older and newer players will continue to be logging in to keep the game going, unlike GW1 where there will most likely NEVER be any new content and expansions. Do me a favor, log into GW2 and go to LA. See how active it is? Now log into GW1 and go to LA. See the difference?
That logic of yours…
All the people in gw1 are in Kamadan buying/selling stuff or actually playing the game. People in gw2 are in LA because they are bored with playing the game >.<
Actually, people in LA are in there because they’re buying/selling stuff on the TP to play the game with (Or just play the TP with), flushing things down the mystic toilet, hanging out with friends, trolling map chat, hunting Karkas, grabbing JP chests, exploring for transmutation charges, and bouncing on the launch pads.
5: Account Limit per IP. Every IP should be able to own maximum 3 accounts, this is also a very important aspect against Gold Sellers that should have been done right from the begin on!! Yes, that might be a very frustratign change for all people, which might have already more than 3 accounts, but peopl can (and will) sell them anyways in that case, but for the safely of this games economy and in protection against Gold Selling, this change is long overdue and neccessary.
Even the most hardcore altoholic players should have with 3 Accounts more than enough space for possible characters.
Limiting the maximum number of accoutns, limits extremely also the maximum gold a hoarder can accumulate together in regard of farmed materials/general gold to be able to try to monopolize the game’s economy.
There needs to be borders for such people, a point, where they simply can’t get more anymore. Stop until here and no further, thats the principle that is missing in this game to protect the game’s economy from dagobert duck syndrome players, which don’t know anymore, when it is enough.That’s not a terrible idea if only 1 person per household plays the game. But it’s really not uncommon to encounter people who play together with their whole family, or with their housemates.
Do you really think it’s fair to say only the first 3 of them can have accounts and anyone else is out of luck (bear in mind it’s against the EULA to share an account, even with another person at the same IP address) because you’re concerned that someone else somewhere in the world may be using their 4th account to get an additional 2g from dailies?
Pretty much what Danikat said. There is 4 in my household who play GW2. Each with their own account. There are several people in my guild who have at least 3 players per house hold. imo this limiting would hurt Anet in the long run. Considering how many people bought multiple accounts when they sold them for 10.00 per. That would be like Anet saying, thanks for the money but now those accounts are worthless. I disagree with this suggestion. And yes I bought my fair share of multiple accounts when they sold for 10 buck each. But I do not do the dailies on all of them. I simply don’t have time. But for those who do. That would be a slap in their face because when they bought the additional accounts that wasn’t part of the deal in purchasing them.
I was with you until you said “It would be a slap in the face.”
They said no.
If you want the level 80 boost, buy HoT. If you already have HoT, use your level 80 character in PvP or WvW and do dailies to get tomes to level another character.
Killshot in WvW is not viable anymore because of these reasons
25% damage nerf
Its not piecing through the enemy anymore.
Killshot has not recieved any damage nerfs. It also pierces just as well as it always has.
Gunflame, the Berzerker’s primal rifle burst, was the one that got the nerf. And it’s still kitten effective against stacked zerglings thanks to its AoE (Tip – shoot the one without projectile destruction/reflection)
The ‘intermediate’ items aren’t materials. They’re components. And, there are far too many of them to organize in a storage screen, IMO.
Anet seems deadly opposed to free market in my opinion.
Actually, the game has the ultimate free market.
It kind of Gets worst since Spending USD can get you to level 80 without even playing the game technically. You could just buy yourself to end game content currently which is why I feel bad for the people in pve and am satisfied with my cheap gear. All the players doing anything in pve aren’t unique players can spend USD to get everything they have with less time.
How? You mean as in actually buying the game?
I prefer Eternity has a fixed sword hilt, a mix of the wing from Sunrise and Twilight, and change the blade according to day and night. Before there is a better solution, my ultimate solution is made sunrise and twilight and stop there.
This is what I wish they had done as well.
Bleh… forum bug.
Fahrenheit seems very strange and hard to make any sense of if you’re used to Celcius (which most of the world uses these days). It doesn’t seem to be consistent – the difference between 10-20 Fahrenheit doesn’t seem to be the same as the difference between 90-100 Fahrenheit.
That’s because of the nature of those temperatures. 10-20 is below freezing. 90-100 is close to human body temperature, and above ‘room temperature’, and the body doesn’t experience heat in a linear manner. The advantage of Farenheit (According to those who use it, like me) is that it’s a 0-100 (Plus or minus 10 degrees) scale that applies to most everyday things going through life. Comfortable temperature? About 70 degrees, or a “C” on a school test, or ‘Average’ video game score. Of course, body acclimation does throw it all out of whack. But still – 100 degrees is “Very high natural atmospheric temperature – hottest you’re likely to encounter in a year” and 0 is “Extremely low natural atmospheric temperature – coldest you’re likely to encounter in a year”. 100 is “Water Boils” in Celcius. But for ordinary humans, you’re not going to encounter “Boiling Water” temperature walking outside to get the mail or go to work. And while 0 C is “Water Slushies” – In winter, there’s a lot of days when you go outside to get the mail/go to work that the water’s already completely frozen solid.
Also I’ve always thought of Ascalon as having a climate similar to England (maybe just because the scenery looks similar) which would mean the temperature in the Black Citadel varies hugely – from -7 or so (Celcius) in winter to +31 in summer.
I imagine Black Citadel is hotter and more humid than the rest of Ascalon – even Smokestead. Being made completely of dark stone and metal and housing several masssive steel-melting furnaces does that to a place.
- snip-
Yes, it is great for the narrative, bad for the immersion.
A fragile being, still able to proove herself in an harsh enviroment, even though no one really accepted her before. Belittled her even.
Now, just because she pushed, bullied and fought her way through, she can show off her skills.True, a very touching story.
Till we talk about immersion and how she could easily stayed back right in the silverwastes with her new mentor and come after them with a team and give them support from the back.
We could meet her, after we established footholds throughout the jungle.I mean, this is the territory of Mordremoth where almost everything wants to kill us and we have to traverse by gliders most of the time to get through.
By the logic of the story it means we went by foot everywhere, only because Taimi had to ride her Golem.
It is very convinient, that the story only shows how she is with us at the crucial points, but not how everyone has to wait for her to catch up or how we have to go the more dangerous routes, just because she is disabled and thus not able to follow as fast.
The Golem is a slow tank and we are sourounded by danger. Danger that is easily able to crack it open and feast on the little Asura.
Then we are in a hurry, run against the time and for some reason are still able to wait for her.
Yes, she has her pro’s, but for this enviroment, her con’s are just not fitting.
Scruffy would need a tank and glider mode, to be able to keep up here.
he would need to be able to disguise, or cloak himself.he is a big shiny golem and while we have a Charr with a flaming sword, I bet even he is able to dim it in case they need to hide from enemies.
Simply put: very dangerous enviroment, a race against time and a little disabled child who wants to be taken seriously just doesn’t mix well
She has no reason to be there, aside from thte fact that she wants to help.
Okay, I go around every Kindergarden and tell them about the beauty of warfare and how they can help on the frontlines.
I go ahead and ask them if they would enlist right now. How many do you think would do that?
How many people would tell me I am crazy to do that?Why? Because the general idea is that children shouldn’t be on the battlefield.
I am aware that these are dire times and these are not compairable with our modern times and more likely to things happening in Afghanistan where child soldiers are a thing (because of the dire circumstances), but even they prefer the healthy.
From what I’ve seen so far, Scruffy’s just as hard to crack open as any other member of the party. If it can kill Taimi in Scruffy, then it can kill anyone else. So unless you think some dying kid’s life is more important than any of the other’s, it’s irrelevant.
And a remote-controlled golem WOULDN’T be the same, because I don’t think Taimi has rapid long-range two-way communication – and having Taimi close enough for her to control a remote golem effectively puts her close enough to be in danger, and if it’s remote, it means Taimi is NOT safe inside a suit of autonomous power armor. Furthermore – Scruffy is not slow. It’s always been able to keep up with my commander.
If Taimi’s not in the party, where she has access to the situation, she cannot use her intellect to solve the problems the party ends up in. We’re not strictly an elite combat unit – we’re a fully-rounded adventuring party.
… Then again, telling her “No, you can’t come” may actually work out best for Tyria, depending on how vengeful she is feeling after building an even bigger, stronger golem and killing Kralkatorrik without you.
Really? The lack of long-range two-way communication is the issue?
Forgive me but is she not a prodigy? How out of character would it be if she just invented it.
If she’s not safe inside the suit -she’s safe in let’s say Rata Sum. Or any other safe place. You don’t expect me to believe she lives inside the golem 24/7. So wherever it would be safe to get out would be the place to pilot from.If you could transport information to and from the golem it would become irrelevant if she was or not inside – she could see and hear and interact via the golem and use her intellect through it.
The thing is… given the story so far, long-range two-way communication like this would probably require tapping into the Ley Lines to use. It would be a great technology to use once the world’s ley-lines aren’t compromised by dragons. While, thanks to the events of LS 2, she’s managed to hide the Asura waypoint network to beneath Mordremoth’s notice… but they weren’t really an active threat to him and his forces anyway. Just juicy targets. Mordremoth is the dragon with “Mind” as one of his aspects, and while the party’s in the Heart of Maguuma, you can bet he has his attention as firmly on the party as possible – but learns over and over that attacking the Pact Commander isn’t cost-effective. But the moment Taimi steps away from the party, and sends a ley-line connection to it, no matter how faint, we have an uprotected Asura child – And not just any Asura child, but the leading expert on Ley Line magic and Mordremoth in the world. Sure, another, adult Asura could probably fill her shoes – but it would take weeks if not months of going over her note to get them caught up to speed – Time they don’t have.
So, the real reason Taimi is travelling with us in the jungle instead of using remote communication from “If Mordremoth can attack the Mother Tree in the Grove, he can attack us anywhere!” Taimi needs to be able to contribute because she’s the most knowledgeable on the situation. She also needs to be kept safe. And, as we learn throughout LS2 and HoT, the only safe place for ANYONE is Right Beside the Commander (No, not just on the other side of the wall, Belinda.)
The only thing that really bothers me about the story is the character of the commander, and so few options for character development and expression for said commander (It’s worst as a charr, I think.)
And I’d prefer to have the opportunity to see Tyria from a new perspective, instead of the same character I’ve had from day 1 going through the same linear story of “Orr Story”→“Living Season 1” (I actually missed this one)→“Living Season 2”→“Heart of Thorns”→“Living Season 3”. A new race, with a new story that bypasses Orr and LS 2 and HoT would be excellent for new players, especially if it’s a more self-contained one.
Besides, it’s not like you don’t need to play through the story multiple times to see a bunch of different perspectives already (Or maybe it’s just The Battle of Fort Trinity where none of the three paths are sensible and complete, but together tell a whole story)
But a new race providing a new story for returning/veteran players, and a ‘story shortcut’ to immediately get them up to speed for new players absolutely is worth the developer’s time.
I use Devourer. Nobody expects it!
Rata Sum would be much cooler I think, simply because it’s floating pretty high up.
I dont know what exact temperature it is in those fantasy degrees, but I do know one thing – it’s exactly as hot or cold or humid as the Asurans want it to be.
Understanding the “Fantasy Degrees” is actually pretty simple. On a scale of 0-10, with 0 being “Coldest day of winter in your life” and 10 being “Hottest day of summer in your life” (If you live in a temperate area, or are moderately well-traveled), just multiply by 10 and it’ll give you a pretty rough estimate of the current temperature (With ‘room temperature’ being an average of 7, not 5. Oh yeah – and your body’s internal temperature is a 10. Water freezes at 3, and your fridge is a 4). American units of measurement only become weird when you try to precisely define them, because they’re based on rough estimates of natural measurements.
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
Actually – the warrior trait sort of is in their elite spec, because the Berzerker lands bursts 3-5 times more frequently than a normal warrior. I get all three stacks of Adrenal Health within a matter of seconds with Discipline, Defense, and Berzerker.
Also – in PvP: I love Necros, Rangers, and Mesmers on my warrior. FEED ME YOUR PETS AND ILLUSIONS!
The problem with making vigorous shouts more powerful is that with the new adrenal health you could easily have to much sustain. Personally I think vigorous shouts should be dropped in favor of a more useful support trait. We already have plenty of healing through adrenal health as well as burst heals or even just healing signet.
Burst heals, adrenal health, and healing signet do jack diddly for the five guys walking beside me in WvW. Vigorous shouts are what they need to keep them on their feet.
As someone who works in a factory – Black Citadel should be one of the hotter and more humid areas (About 70-80% humidity, and 75-95*F – where it’s not 2558*F). Between The Searing (And Flame Legion attempts to keep rekindling it) and Charr industrial revolution, Ascalon has heated up significantly, increasing evaporation from the numerous lakes, and reducing the absolute humidity possible in the region. For the Charr homeland, what they’ve done to it can’t possibly make it very comfortable for them…
Divinity’s Reach and Rata Sum would be the most temperate places (DR because of the environment it’s settled in and RS because it’s so far removed from the environment it flies over)
This is both a list of questions as well as a request. The questions first:
Does Anet monitor the amount of gold people have and make?
Does Anet think it’s fine if someone has 100k gold, buys up all perma items on the TP and puts them back up one by one for 2-3 times as much as they were before?
Will there ever be a top limit of gold one can own per account?
What do you mean by “perma” items? If it’s an exclusive skin no longer entering the game space, you might as well treat it as “Lost forever”, because it pretty much is. Until Anet decides to re-release it.
And honestly – Anet has no need to pay any kitten attention to how much money a person is hoarding, because it doesn’t affect anything of significance.
Something needs to be done about this. It’s so unbelievably sad that the economy in this game is just the same as in real life. The poor will always stay poor and the rich will forever get richer. Why is this allowed to happen? Why is there no system in place to keep things fairly priced?
There is something keeping things fairly priced – Free market economics. And like real life, the poor DON’T always stay poor (Speaking of real life – My parents, going from an Air Force veteran from a family of nine in inner-city Boston and a farm girl from Ohio, have gone from ‘need food stamps and free lunches to feed kids" to “Put six kids through mid/high-end college and own hundreds of acres of land, with an annual income of a couple hundred thousand dollars a year.” Their daughter, if things go right, is going to be making even more. I happen to be rather fine with making little more than minimum wage, though, because I have absolutely no ambition in life. Social mobility is real. The rich get richer because they do things that make money, and they’re smart enough to see and get the hell out of anything that starts losing them money.
Want to know one way that causes them to lose money? Buying up ludicrously expensive things, then re-posting them at a price nobody is willing to pay, then getting a “Slap to the Face!” when Anet suddenly adds a new way to get that once-exclusive item.
I am not lazy. I am actually working hard for my gold in GW2 (which is sad in itself). But with this stuff going on it will be forever impossible for me (and 99% of players) to ever catch up. I can never make enough gold because I can only do it slowly and by the time I get close to buying what I want it gets bought up and relisted at 2 or 3 times the price.
You’re working ‘hard’ for your gold, but not working ‘smart’ for it. Want to know how much it takes to start up making money as a Trading Post flipper? Less than 20 silver. There are all sorts of guides for making that kind of money as well (That give general pointers, not specific ‘buy X", because that’s useless) And that’s just one way to make gold. High-end fractals also makes gold.
I don’t know; condition cleanse[snip]
You get killed by confusion damage when you try to cleanse.
This. This is what absolutely irks me about confusion.
If it didn’t damage on dodge or cleanse activation, it wouldn’t be so bad. The fact that you literally will die and get punished from trying to counter an effect directly because it also counters the counter is absurd.
Really, it’s just perplexity runes that are the biggest offender (passive proc 3 stacks from being hit, passive CC reflection/CC, AoE CC and CC overload from elite specs makes it VERY easy to stack huge confusion just from runes). Get rid of those runes and most of the issues vanish. Get rid of these and dire gear together and all WvW-related condition issues for the most part vanish, too.
These sets aren’t even useful in PvE and aren’t accessible in sPvP because they’ve been labeled as too objectively OP since their release, so I see little reason to object.
If you get killed when using the cleanse, chances are you where dead ready. Unless you watch who’s attacking you and what skills/condition to the most damage to you. As I’ve said earlier in the thread, in a blob fight the chances of you going down are high. If for what ever reason you are singled out, you are going to die. When 3-4 players take a fancy to you, you are going down, no matter how good you are.
We are watching. The condition that does the most damage is Confusion, because it’s killing us when we try to counter it, because it does that. And we’re not being focused by 3-4 players – Just one mesmer and its clones. But I think he’s right about the issue being the Perplexity runes.
Though – I don’t have a problem with Confusion’s damage-over-time. I think it’s on-skill-use may be overtuned with the underlying DoT, though. But it might just be the perplexity runes.
This “expectation” issue isn’t an argument. The bottom line is if it’s a good change or a bad change, and no one has offered any good reason as to why it’s a bad change, they’ve just said it shouldn’t happen because… M
It fragments the player base, and goes against the design ethos of Guild Wars 2’s open world. If you want as solo open world, ESO and Skyrim are thataway. The developers of GW2 have stated repeatedly that their design of the open world for Guild Wars 2 is to draw players together and have them self-coordinate to overcome the challenges presented. The open tagging and lack of an endorsed gearcheck and active DPS meter (As in in-raid/dungeon, not that golem) aren’t there to have players just ignore each other, but instead to not have any barriers between teaming up.
Once again, I’m not saying remove the, as you put it, MULTIPLAYER.
Having it present and forcing it are not the same, and there’s no set of logical steps that explains why a multiplayer game should force multiplayer. If that’s what you perceive, okay then, but it’s not an argument.
Simple, by not putting any pressure to make the multiplayer game actually multiplayer, even minor discrepencies in player schedules can cause massive, multiplayer-wrecking Chasms (See – everything in Guild Wars 1 except Urzog). Guild Wars 1 has henchman and heroes because it’s the lesser of two evils – Either a way to fragment the player base through having people resort to soloing, or waiting and spamming LFG instead of actually playing. Guild Wars 2’s open world
Anet hasn’t done anything yet because they work mostly based on community feedback, which, I would imagine, is the point of this thread. If you want to be fine with being excluded, then be fine with it. But just because you accept it doesn’t mean everyone else should.
And on that note, my feedback is “Please give us back the pressure to group up in the open world to overcome challenges. And give me back the fun that was the original Barradin’s Crypt! ;_;”
Open world, short of the organized map-wide metas and the harder world bosses, 99% should not require you to play with others. And of that 1% that requires playing with others, not more than 90% should require playing with others.
I think that your “99%” should be “60%” at most, barring ease of travel to get to the content and other players. And it would be even lower if it weren’t for the reality of . And of that 60%, about 50% of it should be designed to draw people to and hold them around the areas where they need to team up to take on greater challenges for greater rewards (While also being rewarding on their own). Of course, of the 40% of the content that should require at least two people to be working together, only 30% should require more than 5, and only 10% should require more than the barest coordination. But your “99%” should go die in a crypt somewhere.
And yes, I keep mentioning Barradin’s crypt – because that was the event that initially sold me on how awesome the game was. I’m trying to think of how to put it to words, but being too hard for a single player to handle on their own, while also being designed to draw people to it were all critical to the appeal. Of course, I can also understand why they had to nerf it, as the playing community changed (Lower new charr density as people learned that Anet didn’t give a kitten about the game’s mascot race, and the rewards got devalued with inflation from the game’s economy settling).
Okay so since defining an MMO is lost on people let’s look at the starting point Everquest, a completely group oriented game, that when faced with declining players added merc NPC’s to do group content, same for everquest two, in WoW old content is made soloable after a certain amount of time. In Aion and Liniage, low level and old content made soloable. These games were at one time or another forerunners, and what did they all do, they made things soloable, to keep players invested in the world, atm Anet, is down in player count, and monetarily not doing the best, so what should they probably do, well let’s look to see how many of the aforementioned games are closed… none. should probably add in something to keep us invested and playing. And soloing seems to work great in this genre as a hook, gimmick and marketing strategy.
…can you cite an example of an MMO that, like GW2, doesn’t have it’s ‘old content’ maps become a wasteland with the release of each new map?
Everquest, WoW, Aion, Lineage, etc. all have old content become soloable because there’s no incentive for veteran players to go back and play that content. The population on any map is heavily restricted to the very few players who happen to fall into that map’s level range at that time. Guild Wars 2 does not have that problem.
There’s tremendous incentive. There’s cosmetic gear, mounts, pets titles, not to mention lore. I play WoW, and I almost exclusively do old content.
Solo, on a level-capped or near-level capped character, right?
WoW discourages grouping up for open-world content – You can outlevel everything, so there’s no challenge to going back and farming anything you want as an unstoppable juggernaut. Other players are competition for mob tags, resource nodes, and loot drops. WoW’s Cross-Realm Zones – it’s answer to low player population in low-level maps, is wildly hated by the community because of the increased competition from other players. So please… find an example of a game that ISN’T hostile to casual group content.
CRZ is hated because WoW’s outdoor world is poorly implemented, but actually the new expansion is making some efforts to fix that.
Having said that, you made the false assumption that casual group content equals outdoor content when WoW has lots of casual, instanced group content.
No. WoW has easily-accessible instanced group content thanks to LFD/LFR and battlegrounds, but it’s not ‘casual’ in the same sense that Guild Wars 2 is. “Instanced’ is mutually-exclusive with ’Casual”, because "instanced’ is deliberate.
Okay so since defining an MMO is lost on people let’s look at the starting point Everquest, a completely group oriented game, that when faced with declining players added merc NPC’s to do group content, same for everquest two, in WoW old content is made soloable after a certain amount of time. In Aion and Liniage, low level and old content made soloable. These games were at one time or another forerunners, and what did they all do, they made things soloable, to keep players invested in the world, atm Anet, is down in player count, and monetarily not doing the best, so what should they probably do, well let’s look to see how many of the aforementioned games are closed… none. should probably add in something to keep us invested and playing. And soloing seems to work great in this genre as a hook, gimmick and marketing strategy.
…can you cite an example of an MMO that, like GW2, doesn’t have it’s ‘old content’ maps become a wasteland with the release of each new map?
Everquest, WoW, Aion, Lineage, etc. all have old content become soloable because there’s no incentive for veteran players to go back and play that content. The population on any map is heavily restricted to the very few players who happen to fall into that map’s level range at that time. Guild Wars 2 does not have that problem.
There’s tremendous incentive. There’s cosmetic gear, mounts, pets titles, not to mention lore. I play WoW, and I almost exclusively do old content.
Solo, on a level-capped or near-level capped character, right?
WoW discourages grouping up for open-world content – You can outlevel everything, so there’s no challenge to going back and farming anything you want as an unstoppable juggernaut. Other players are competition for mob tags, resource nodes, and loot drops. WoW’s Cross-Realm Zones – it’s answer to low player population in low-level maps, is wildly hated by the community because of the increased competition from other players. So please… find an example of a game that ISN’T hostile to casual group content.
I don’t know; condition cleanse[snip]
You get killed by confusion damage when you try to cleanse.
Okay so since defining an MMO is lost on people let’s look at the starting point Everquest, a completely group oriented game, that when faced with declining players added merc NPC’s to do group content, same for everquest two, in WoW old content is made soloable after a certain amount of time. In Aion and Liniage, low level and old content made soloable. These games were at one time or another forerunners, and what did they all do, they made things soloable, to keep players invested in the world, atm Anet, is down in player count, and monetarily not doing the best, so what should they probably do, well let’s look to see how many of the aforementioned games are closed… none. should probably add in something to keep us invested and playing. And soloing seems to work great in this genre as a hook, gimmick and marketing strategy.
…can you cite an example of an MMO that, like GW2, doesn’t have it’s ‘old content’ maps become a wasteland with the release of each new map?
Everquest, WoW, Aion, Lineage, etc. all have old content become soloable because there’s no incentive for veteran players to go back and play that content. The population on any map is heavily restricted to the very few players who happen to fall into that map’s level range at that time. Guild Wars 2 does not have that problem.
The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.This.
However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.
Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.
Yes, one should expect everything in the game to be able to be done solo. You said you agreed with the comment who was saying that MMO doesn’t mean forced group play, but then you said not everything should be soloable because it’s an MMO. Which is it?
His first point:
The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
I play solo. There’s something nice about playing with others, but not playing with others.
His second point:
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless.
This is true regardless of what percentage of the game is able to be done solo or not. I agree. So not sure how you would get that that means I’m being ambiguous on whether I want 100% ability to solo or not.
His third and final point:
There is a great many reasons to play in a mmo other then to group with others.
Doesn’t mean that grouping with others is no longer a valid reason to play an MMO.
So I agreed with his post.
And then I went “However”. Which typically means that I’m about to give a counter argument.
Which was that just because what he said is true, doesn’t mean that the game should not have anything that requires group play.
And went on to say that GW2 has content for all types of players. Those that never want to group with others, those that sometimes want to group with others, and those who want to always group with others.
But you of course ignored the fast that most of the end game content is group only, and the majority of items related to progression are group only, so you can’t really viably play solo.
I didn’t ignore it.
GW2 has content for players who absolutely refuse to play in the nearby vicinity of other players even if they aren’t actually playing together.
I play 99.9% solo. I don’t particularly enjoy to a huge degree group events since it’s just a press 1 and don’t have to worry about anything because if I go down, someone will get me up.
I’m the player the game going 100% able to be solo would completely benefit. Yet, I realize that that’s an absurd request for an MMO and I’m completely fine with some parts of the game, I have to get over my introvert and shy nature and group with people. I had to do it for the one of the Tier 1 collections for Storm. Had to do the snowblind fractal and I’m not good enough to solo it.
No one has explained why it’s absurd request for an MMO. I’m not proposing we remove multiplayer, so there’s no contradiction with the core of the genre. You might be fine with being left out of content, but a lot of others aren’t.
Massively MULTIPLAYER Online.
I can’t think of a single multiplayer game that I’ve played in any genre that didn’t require me to actively play with other players. Intentionally. So to me, that any part of MMO’s is able to be done solo is a gift and I treat it as such.
Once again, I’m not saying remove the, as you put it, MULTIPLAYER.
Having it present and forcing it are not the same, and there’s no set of logical steps that explains why a multiplayer game should force multiplayer. If that’s what you perceive, okay then, but it’s not an argument.
Your attitude toward content is what cost us the battle for Barradin’s Crypt. The "Make the open world soloable’ has eroded the sense of being in a living world as dynamic events simply get knocked down the moment someone takes a glance at them.
Every map should have content that provides challenges for people to rally together to overcome, and not have that content be restricted to world bosses (See – Barradin’s army holding the crypt in Ashford, which has been lost)
Rifle:
- Gun Flame: should pierce again but disable double-hitting ppl by adding an ICD.
- Brutal shot: jumping should cancel the evade part again.(You could opt not to dodge roll away from your target. Good for chasing/staying in close range) It meant more control over your character.
Better solution – Make “Crack Shot” have all rifle skills pierce again. Or at least make Rifle 1-4 pierce. Gunflame being a single point-of-impact skill works fine.
The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.This.
However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.
Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.
Yes, one should expect everything in the game to be able to be done solo. You said you agreed with the comment who was saying that MMO doesn’t mean forced group play, but then you said not everything should be soloable because it’s an MMO. Which is it?
His first point:
The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
I play solo. There’s something nice about playing with others, but not playing with others.
His second point:
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless.
This is true regardless of what percentage of the game is able to be done solo or not. I agree. So not sure how you would get that that means I’m being ambiguous on whether I want 100% ability to solo or not.
His third and final point:
There is a great many reasons to play in a mmo other then to group with others.
Doesn’t mean that grouping with others is no longer a valid reason to play an MMO.
So I agreed with his post.
And then I went “However”. Which typically means that I’m about to give a counter argument.
Which was that just because what he said is true, doesn’t mean that the game should not have anything that requires group play.
And went on to say that GW2 has content for all types of players. Those that never want to group with others, those that sometimes want to group with others, and those who want to always group with others.
But you of course ignored the fast that most of the end game content is group only, and the majority of items related to progression are group only, so you can’t really viably play solo.
I didn’t ignore it.
GW2 has content for players who absolutely refuse to play in the nearby vicinity of other players even if they aren’t actually playing together.
I play 99.9% solo. I don’t particularly enjoy to a huge degree group events since it’s just a press 1 and don’t have to worry about anything because if I go down, someone will get me up.
I’m the player the game going 100% able to be solo would completely benefit. Yet, I realize that that’s an absurd request for an MMO and I’m completely fine with some parts of the game, I have to get over my introvert and shy nature and group with people. I had to do it for the one of the Tier 1 collections for Storm. Had to do the snowblind fractal and I’m not good enough to solo it.
And yet when other MMO’s have done just this they have thrived. I have gotten over alot of my introvert issues but I just cannot handle groups on some days, and I know of afew people far worse off than myself, so if anyone it benefits them completely.
What MMOs are thriving at the moment?
Some content that requires grouping, sure.
Common Hero Points… please.
All common hero points can be done solo. HoT’s problem is a complete absence of common hero points. But even then, the number of super hero points that can be soloed is still more than enough to max out an elite spec traitline.
Open world besides boss events should be soloable, period.
Citation needed.
You don’t have to join a group. You can simply stumble across one that’s already there, then go do your own thing. “Play Solo” was never a Guild Wars 2 design philosophy. "No barriers to aiding others (Mob tagging, no need to party up, natural ability interaction, etc) was.
I agree, being able to play in a group or solo was what made Guild Wars 1 such a great game, and Guild Wars 2 has really lost that. The vast majority of max level content does require a group and it’s alienating to people with unpredictable schedules. They really should implement scaling or bring back AI parties to the game.
If I remember, Guild Wars 1 was not designed for soloability at all. Henchmen and later Heroes were only added as a band-aid.
i was actually dissapointed with Druid Elite, i was hoping the Ranger’s elite to be more damage-oriented not a healer or at least elusive considering they are Ranger, even Itzel Shadowleaper looks more ‘Ranger’ to me than actual Ranger.
That is because Rangers were begging A-net for more supportive ability. Back then, Rangers felt that they were in the same boat as Necromancers, in that they were selfish and offered little to no support that something else could do better. So A-net gave them one of the most supportive elite specs in the game.
Us Rangers will likely be receiving a damage-y elite spec coming up next
I hope it comes with rifle. And that we’re going after Kralkatorrik in the Crystal Desert. More charr love will always be appreciated.
Druid worked out well for delving into a green leafy jungle.

