Berzerker’s problem, I think, is how spammable the bursts are. And each one counts as a Tier 3 burst, while only costing Tier 1 Adrenaline.
Want to play tanky? You need Berzerker to hold 3x as many stacks of Adrenal Health. Want to go Bursty? You need Berzerker for the power of its bursts. Want to go Sustained damage? Those berzerker bursts come at a very reliable rate. Oh yeah – and the primal bursts are also better QoL than the bursts they replace (Arc Divider has a larger AoE than Arcing Slice, and buffs you. Gunflame lacks Killshot’s ludicrously long CD, and hits an area, even though it no longer pierces. Primal Flurry doesn’t root. Decapitate cleaves… the list goes on). I think they should boost normal bursts, and tone Primal burst damage and benefits down.
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When we talk about features, since Guild Wars 1 didn’t have a trading post, a mail system, a way to truly customize guild halls, a wardrobe system, or even jumping and swimming, I’d say the OP’s viewing Guild Wars 1 through rose-colored glasses.
As far as this being like every other MMO, that’s just not true. I think the confusion here is that the OP thinks Guild Wars 1 was an MMO rather than a lobby game. A lot of the changes in Guild Wars 2 have to do with the transition to an open world, as well as a larger player base with more diverse tastes.
Guild Wars 1 was focused. It was a niche game. In some ways Guild Wars 2 is a niche game too, but it’s a much bigger niche.
They dropped the Ball, Vayne.
They snatched defeat from the Jaws of Success and became EveryMMO.
People quit playing games that had all those things you listed to Play GW. It was a gem of innovation for the times.
And still.. with all you listed, GW2 has yet to catch up with a game as old as EQ2 that has truly customizable Guild Halls.. several tiers worth, far more functional Guild Banks and management, Appearance Slots you can slot ANY armor or weapon into, and has had swimming, jumping, and underwater combat since 2005. This game doesn’t even have a configurable UI or particle effect control client side.
I would be remiss if I didn’t mention that EQ2 has flowing capes for.. 21 races.
GW2 has yet to step up to the plate on what they COULD have been.
On the other hand, EQ2 has a leveling system that divides players based on time played, maps that quickly get rendered obsolete as you outlevel them, an economy that locks new players out with runaway inflation, and a completely dead world. And don’t even get me started on the combat system. Nor could you play as a massive dragon-cat (Though you can play as a cute cat-person)
EQ2 is the game that sent me back to GW2.
When we talk about features, since Guild Wars 1 didn’t have a trading post, a mail system, a way to truly customize guild halls, a wardrobe system, or even jumping and swimming, I’d say the OP’s viewing Guild Wars 1 through rose-colored glasses.
As far as this being like every other MMO, that’s just not true. I think the confusion here is that the OP thinks Guild Wars 1 was an MMO rather than a lobby game. A lot of the changes in Guild Wars 2 have to do with the transition to an open world, as well as a larger player base with more diverse tastes.
Guild Wars 1 was focused. It was a niche game. In some ways Guild Wars 2 is a niche game too, but it’s a much bigger niche.
None of those things were truly needed either, especially the trading post. That one thing has dominated what could have been a great free economy..
Guildwars was a Corpg
I agree with the above statement. I think Trade Posts/Auction Houses should be done away with entirely in games of this nature.
I am so glad you’re in “So small it’s completely irrelevant” minority. The trading post is an absolutely amazing addition to the game.
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Killing ghosts. That never made sense to me. -.-
Well technically you are not killing the ghosts, But you are temporarily ¨disbanding¨(couldnt think of a better word) its ghostly essence. The ¨killed¨ ghosts will reform after a while.
This is at least how it was explained in the book ¨ghosts of ascalon¨ :p
It says something about the Charr that they’re able to survive Duke Barradin’s onslaughts every few weeks. Then again, I suspect MOST of his incursions aren’t aided by Legionnaire Urvan Steelbane’s disastrous incompetence at leadership.
Berzerker Warrior with a rifle is VERY fun. Discipline, Arms (Defense in PvP or WvW), and Berzerker traitlines, and you have a bazooka that tears through enemies like nothing, though it’s no longer as gloriously awesome as it was prior to last month’s patch. When it was completely overpowered.
I think they could have Charr-style bases like Exterminatus HQ and Temperus Point (No gates, but strong turret defenses and defensible terrain), where teams can build Tanks for their side, as long-range mobile siege.
What is the duelist community’s opinion on having a duel get ended (As in one person downed/defeated) by a perfectly timed and placed Trebuchet shot?
I like the new speed. It lets bases fortify in a more reasonable amount of time than before. Don’t want to deal with the forts fortifying? Take them out early, or go for the camps (And eat my ballista)
But for me, the appeal of WvW is the large strategy, more than meaningless brawls on an open field. The crush of infantry and siege against forts, the coordination of scouts and larger forces, the defense of supply lines, and holding of territory. Of course, you also need actual combat pressure to make those actions fun. Otherwise you might as well just run EoTM.
… on an unrelated note, I’m a terrible EoTM commander, because I tend to lead the hapless, karma-seeking zerglings following me head-on into enemy armies to take their fortresses directly from them, and scatter them back to their spawn)
- snip-
Yes, it is great for the narrative, bad for the immersion.
A fragile being, still able to proove herself in an harsh enviroment, even though no one really accepted her before. Belittled her even.
Now, just because she pushed, bullied and fought her way through, she can show off her skills.True, a very touching story.
Till we talk about immersion and how she could easily stayed back right in the silverwastes with her new mentor and come after them with a team and give them support from the back.
We could meet her, after we established footholds throughout the jungle.I mean, this is the territory of Mordremoth where almost everything wants to kill us and we have to traverse by gliders most of the time to get through.
By the logic of the story it means we went by foot everywhere, only because Taimi had to ride her Golem.
It is very convinient, that the story only shows how she is with us at the crucial points, but not how everyone has to wait for her to catch up or how we have to go the more dangerous routes, just because she is disabled and thus not able to follow as fast.
The Golem is a slow tank and we are sourounded by danger. Danger that is easily able to crack it open and feast on the little Asura.
Then we are in a hurry, run against the time and for some reason are still able to wait for her.
Yes, she has her pro’s, but for this enviroment, her con’s are just not fitting.
Scruffy would need a tank and glider mode, to be able to keep up here.
he would need to be able to disguise, or cloak himself.he is a big shiny golem and while we have a Charr with a flaming sword, I bet even he is able to dim it in case they need to hide from enemies.
Simply put: very dangerous enviroment, a race against time and a little disabled child who wants to be taken seriously just doesn’t mix well
She has no reason to be there, aside from thte fact that she wants to help.
Okay, I go around every Kindergarden and tell them about the beauty of warfare and how they can help on the frontlines.
I go ahead and ask them if they would enlist right now. How many do you think would do that?
How many people would tell me I am crazy to do that?Why? Because the general idea is that children shouldn’t be on the battlefield.
I am aware that these are dire times and these are not compairable with our modern times and more likely to things happening in Afghanistan where child soldiers are a thing (because of the dire circumstances), but even they prefer the healthy.
From what I’ve seen so far, Scruffy’s just as hard to crack open as any other member of the party. If it can kill Taimi in Scruffy, then it can kill anyone else. So unless you think some dying kid’s life is more important than any of the other’s, it’s irrelevant.
And a remote-controlled golem WOULDN’T be the same, because I don’t think Taimi has rapid long-range two-way communication – and having Taimi close enough for her to control a remote golem effectively puts her close enough to be in danger, and if it’s remote, it means Taimi is NOT safe inside a suit of autonomous power armor. Furthermore – Scruffy is not slow. It’s always been able to keep up with my commander.
If Taimi’s not in the party, where she has access to the situation, she cannot use her intellect to solve the problems the party ends up in. We’re not strictly an elite combat unit – we’re a fully-rounded adventuring party.
… Then again, telling her “No, you can’t come” may actually work out best for Tyria, depending on how vengeful she is feeling after building an even bigger, stronger golem and killing Kralkatorrik without you.
Clearly, the reason why BG and DB are teaming up against TC is because it takes two long-standing Tier 1 servers to even have a hope of taking us down! =D
omg thank you for the laughs
It’s what I always try to do when I’m in WvW.
Now if it were YB what showed up behind an enemy we were fighting, and dropped their usual 100+ siege crap, I can guarantee we’d immediately turn and farm those turkeys straight out of the zone, regardless of what the other team was doing. Not because they are more of a threat, but BG generally despises siege monkeys that go overboard on open field siege battles. And I know JQ had similar feelings like that too, so it can be perceived as double-teaming, when its just 2 servers acting independantly to put and end to that foolishness..
If you end up finding a bunch of ballista being deployed by TC, it’ll probably just be me. I’m pretty new (and still enthusiastic) for WvW, and I find Ballista to be so fun that I filled an entire inventory bag with them so I can always drop one or five. But, then again, I tend to mostly deploy them around Supply-maxed camps to defend them instead of bring them onto the open battle (I’ll defer to actual commanders when I’m in an assault, instead of a rank-20 PvE commander with too much money and enthusiasm who’s greatest goal in life is to Not Lose Speldan Clearcut)
… I really wish I had more time to play. But I’ve been dipping through all the game modes to finish out Sunrise. So I’m afraid that Speldan won’t be safe in TC hands protected by an entire wall of Ballista.
Mesmer: Axe
Thief: Rifle or Mace
Ranger: Off-hand Sword
Warrior: Unarmed would be nice, but that would require a whole new weapon type.
Guardian: Rifle
Engineer: Mace/Torch
Revenant: Greatsword/Torch
Elementalist: Main-hand Sword
Necromancer: TorchTo be honest, I don’t know if this whole new weapon for each spec will be consistent. How many more weapons can each profession equally get? Warriors can use almost everything by now.
They can’t use Staff, Dagger, Focus, Scepter, or Shortbow yet… though I think they’ll get Dagger and Shortbow first, followed by Staff.
You don’t get it. The issue is not with the builds, get over it.
The thing is some professions have skills with very high coefficients that can be boisted a lot with stackable damage modifiers and might stacking, making these skills completely out of reason.
The photo takes warrior skills because it shows mine and his bursts at the same time. But the issue is still there with backstab, coalesence of ruins, death shroud AA, heartseeker, and some other skills.
It is an issue involving all professions.
You don’t get it. Warriors can only ever have a single offensive skill going at a time. Mesmers can be landing multiple at once. If a Warrior is Eviscerating you, he’s not Gunflaming, Head Butting, Hundred Blading, Final Thrusting, or even Auto-attacking you. With a Mesmer? You can time your skill rotation so that the Warrior gets hit by 3-5 different skills at once.
Rifle on Ranger.
Shortbow on Mesmer
Unarmed/Fist weapons for Warriors!
~EW
Frankly, I think this is the direction they should go with Daggers on Warrior – instead of being directly condition weapons, they should be high on CC, with liberal access to stuns, pulls, pushes, dazes, immobilze, and especially Knockdown (With the Burst being “Takedown”. It’s totally not The People’s Elbow, I swear!)
I even thought of how it works!
Auto Attack Chain:
“Right Hook” – Punch your foe in the face.
“Left Hook” (If dagger off-hand) – Punch your foe in the face with your other hand (Replaced depending on off-hand weapon. Sword bleeds, Shield carries a half-second block, Axe cleaves, mace hits, Warhorn… no idea)
“Right Haymaker” – Hit somewhat harder with the right fist.
Dagger 2 – “Quick Hold” Stab your target and spin them around counts as a pull and whirl finisher (With bolts emanating from the target). → “Backhand” – Daze your opponent with a backhand, or knock him down if his back is to you.
Dagger 3: “Jujitsu trip” – Block for very brief time, follow by a knockdown.
Dagger 4: “Body Check” – Slam your chest into your oppoenent while making a “Come at me!” pose! Block for the duration of the attack, and knockdown if they’re dazed, and launch if they’re stunned.
Dagger 5: “Victory Run” Immobilize your foe with a stab, and evade attacks as you spin around them, cleaving with your mainhand weapon while shouting “OH YEAH!”
Dagger burst: “Takedown” + Flex, then body slam your opponent with a mighty elbow-first leap. Self-knockdown, push the opponents back (No interrupt, though) if they’re standing (And deal trivial damage), but deal massive damage if they’re knocked down or downed (And interrupt if they’re downed). Yes, it’s a blast finisher, and will also proc Death from Above if it’s traited
No matter how big TC is or gets, they’re only good at feeding bags.
… this is how we feel about Dragonbrand, Jade Quarry, and Blackgate.
I don’t play on Prime Time. I’m East Coast, but evenings are when I’m at work.
Why does the world have such a bias against us third- and second-shift workers?
I’d love to see more platinum and iron in level 80 zones!
Basically for me the issue lies in the actions of allies.
No it doesn’t. It’s wvw and you are demoralising people by doing it out in the open while people try to defend keeps etc.
Duleers also do it out in the open for attention, which also shows your motivations. You have no respect at all from anyone on the server playing wvw. Sometimes there are people queing in to help in wvw. You have an extremely distorted view of your own importance.
Demoralising people by doing what out in the open exactly? Fighting? Lol ! I guess in your perfect world everyone would either be sitting on arrowcarts or following the monoblob.
I don’t concern myself with what opinions cowards have of me, only the reputation I hold amongst honourable, strong fighters and zergbusters.
As for having a distorted view of my own importance, I don’t get how that is possible when I do not care for PPT whatsoever, haven’t done so since zergbusting got brought to bronze those many years ago.
It’s a complex sense of honor and unofficial rules of engagement I know, but it is far from a uncommon thing and I hold a lot of pride for it.
You hold pride in your complete disregard and disrespect for your world’s performance in the mists?
I bet you would like to have help in 1v1 situations because you’re bad at the game and can’t fight for yourself lol.
I kinda said that in the second paragraph (The only thing I’m good at is the shot+swap.)
Of course, if you’re having a duel where I can find you, it’s probably a bad place to be having a duel.
Okay those people aren’t duelers, they’re roamers. Someone dueling is bowing at an enemy, receiving a bow back from the enemy initiating the fight then fighting them 1v1. Not ganking, that is a roamer thing lol.
And how the heck is a third player supposed to know that the 1v1 he encountered started with two courteous bows, lol?
Personally I dont even find it a problem. Quite the contrary, its more fun when it happens. If the duel was mutual, the duelist that got a +1 will surely disengage. If he does not he’s not honorable enough to even be called a duelist, so the point is moot. The +1 will then probably get roflstomped because he’s in no way built to win against a duelist. If said duelist dies… well sucks to be him, he failed.
I think its pretty simple, if you just see 2 people fighting – leave them alone lol. Pretty easy.
Nope. If one of them is from my server, I will move in to support my ally. I might need him to help me take a camp or man some siege. If neither are from my server, I’ll make sure the survivor doesn’t walk away, if I can’t take them both out at once with a well-placed Gunflame.
I have some bad news for you that you don’t want to hear. If you aren’t able to solo a camp, you’re not good at the game.
If there is 1 person fighting 1 other person – let it be. Don’t interfere, more likely than not, that person you “helped” is going to be LESS likely to help you take a camp or man siege if you interfere in their 1v1, they may even troll you for it. Thats what I would do.
And it figures you’re a gunflame warrior who relies on that to kill stuff lol. Further proof from my first statement in the post. I’d love to fight you on my ele, you can gunflame me all day and I can “/laugh” when you end up putting yourself in down state.
There’s a chance the camp has a defender, though. And two people clear the camp faster than one. And… there’s this really neat anti-reflect trick for running axe+shield as a complement to my gunflame. Too bad the game only lets projectiles reflect twice. I love pong!
And, as someone bad at the game, I often find myself in 1-vs-1 situations where I would very much like to have help from any nearby roamers.
Clearly, the reason why BG and DB are teaming up against TC is because it takes two long-standing Tier 1 servers to even have a hope of taking us down! =D
Bah, it’s all bad. Roaming is pointless at each camp are defenders, most camps are fully equipped and additionally provided with guild extensions. At Tower (I have previously taken alone) is not to be thought.
The (old) Maps are absolute junk for Roamer, only now I realize how good Desert Borderlands were.
Cry me a river, and drown in your own tears! This is MY camp, defended by MY ballista! The yaks must flow to the towers that I shall also try to hold!
… Thanks to the new maps, it’s actually fun being an objective defender now. I just need to work on my Taunts when I see solo/duo roamers run away from the camps and forts I defend. Unfortunately, none of them leave giant wooden rabbits for me to launch back at them. (I hope they don’t come for me in giant wooden badgers. Or METAL BAWKSES!)
(Note – We’re actually different server groups (I’m TC) and I’m just joking around here. But yeah. I like being a defender. If you’re a solo roamer, you still have plenty of options:
1. Look for undefended camps/towers to claim
2. Kill the dolyaks leaving player-defended camps to force them to leave and give up their advantages in the fight or fail to provide Dolyaks for their forts.
3. Scout for Havoc and Zerg forces
4. Prove your superiority by smashing the defender to pieces in spite of all his defensive advantages.
5. Lie dead in the mud because you overestimated your skill at attempting 4)
Okay those people aren’t duelers, they’re roamers. Someone dueling is bowing at an enemy, receiving a bow back from the enemy initiating the fight then fighting them 1v1. Not ganking, that is a roamer thing lol.
And how the heck is a third player supposed to know that the 1v1 he encountered started with two courteous bows, lol?
Personally I dont even find it a problem. Quite the contrary, its more fun when it happens. If the duel was mutual, the duelist that got a +1 will surely disengage. If he does not he’s not honorable enough to even be called a duelist, so the point is moot. The +1 will then probably get roflstomped because he’s in no way built to win against a duelist. If said duelist dies… well sucks to be him, he failed.
I think its pretty simple, if you just see 2 people fighting – leave them alone lol. Pretty easy.
Nope. If one of them is from my server, I will move in to support my ally. I might need him to help me take a camp or man some siege. If neither are from my server, I’ll make sure the survivor doesn’t walk away, if I can’t take them both out at once with a well-placed Gunflame.
Did you guys like my line of Ballista at Speldan Clearcut?
I’m from TC, and spent all night trying to hold Speldan and Anzalias from you guys and Dragonbrand.
Shush. It’s still in its prototyping phase.
Dry Top isn’t really an “Open World” map. It was one created and driven by the Living Story, and segmented accordingly.
Got some beatiful ladies instead.
No, only one beautiful lady.
Marjory and Kasmeer are human … so hideous.
Rox has freaky anatomy-defying eyes and a mutant muzzle.
Taimi is a little kid.
Only Braham qualifies as a beautiful lady, with that fabulous pink hair, perfectly tailored fur leggings, and.. .err…
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Give me a GOOD reason WHY they are necessary outside of PvP.
Same as name and titles and fancy skins – Prestige!
I really, really wish we could get 5 options for dailies, because, to me, dailies need to be two things:
1 – Quick to complete, to get people to get them done then go on with enjoying the rest of the day.
2 – Diverse. to get people to try new things
3- Somewhat nontrivial, to get people involved, like daily events, minidungeons, or JPs. Or rewarding in some other way, such as the Harvesters, and Mystic Forge.
My least favorite thing in the rotation has to be Vista Viewer.
I kinda feel the same way when I got a Kaiser Snake weapon box during SAB. I thought it was account-bound.
I, on the other hand, prefer the Jumping Puzzle dailies to the World Boss dailies. A jumping puzzle can be done at my own time and pace, instead of having to plan my game time around a very specific time window.
Hell No.
If someone takes the effort to GTFO of your way, you should have to also expend effort to get back to them.
A mob with boons is harder to kill.
Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.
~kek lel
Eh… not particularly. It just makes the fights more interesting.
Most five year old musical prodigies don’t have anyone trying to chop them into pieces with an axe while they play the violin.
My nephew was determined to be a math prodigy in grade school. Not sure that it would have qualified him for a SEAL team position in Afghanistan.
That’s because he didn’t use that math prodiginess to build himself a Gundam with enough firepower and armor to provide better offensive and ground-holding ability than three full fireteams.
This one’s easy – Palanquin carried by skritt.
Can we plz bring this back on track and stop discussing armour (as that’s a different subject) and continue to discuss character customisation, u know,* faces, horns, tattoos, hair, voices, fur-patterns, beards etc…. thinga that IS u’r character – not what u’r character wears.*
well I said big boobs (for the characters themselves) and it turned into revealing armor crap..
The proper term is ‘Greater bodytype diversity". That way you don’t come across as an idiot 15-year-old male just looking to get off on pixels. Because apparently, “Big Boobs” is overly sexual.
I like it. It warns me to swap off my Salvage-o-Mat and onto my mystic kit.
Charr specially, they all sound too similar.
The worst part is I have three radically different charr females – One’s a dignified, lion-face and shaped warrior (And clones in Revenant, Guardian, and Mesmer), who the default voice worked well for. But I also have a massive, savage ranger, who really needs a coarser voice, and a ridiculously cute rogue who’s voice needs more squeak to it.
Truly, the real heros of Ascalon were Dougal Keane and Ember Doomforge:
And Rurik!
Well OK, maybe not hero…maybe more dumb idiot…
Smarter than his father at least.
Rurik: Hey, dad- the house is on fire. Let’s get out before we try to put it out.
Adelbern: Nope.
Actually, Adelbern’s response was more like, “NO! WE SHALL SET THE HOUSE TO BURN FOREVER, AND BAR THE DOORS AND WINDOWS SO THOSE STILL INSIDE WILL BURN AS WELL! BUT NOT EVER BE RELEASED FROM THE PAIN!”
Say what you will about the Charr, but they didn’t slaughter every human in ascalon down to the last man, woman, and child, peasant and guard alike, then bind their souls to prevent them from ever reuniting with their loved ones in the mists, and instead be forced to fight and die again over and over against an invincible enemy.
That necromancers will take over the forums completely, and all threads on the front page date back at least half a year.
Asking for Pistols and every class that has them already are like the worst weapons in the game…
Try engie with Pistols and then see how fun they are, or Thief even.
I find them fun. Probably not the most effective in pvp, but in pve they suit me just fine and with the right trenchcoat and hat and pistols akimbo, you feel like a wild west gunslinger.
I tried dual pistols on my Engineer in Hot and well to use an old quote “It didn’t end well”
I find weapons such as pistols need huge over hauls, to be even worth it in PvE.
What ?….
Dual Pistol is probably the most viable engi weapon set there is atm.
Hammer is a joke post Rocket charge nerf, 33% reduction to damage and sustain. Anything it can do Rifle can do sans personal reflect. Then there’s Shield which really is the one engie weapon in need of some major love, the cooldowns on it are really too long considering that Hammer reflect is pretty much 15s shorter, and hammer is an AoE….
Shield is great if you are into Breaking Bars (both 4 and 5!). There is a trait to lower the cooldown but even then, still too long….
On topic: Warrior pistols could be fun, Gunslinger (as mentioned above) could be a perfect Elite for them.
That’s more of a Ranger spec than Warrior Spec. They can make most of its skills actually punches and kicks (Especially launching Roundhouse Kicks) and call the specialization the “Walker”. Or ignore the Chuck Norris joke – But still – “A cowboy, a duster, and his dog” sounds more of a Ranger thing than Warrior.
Warrior should have Pistol as a mainhand(Or either hand) weapon as an officer-style specialization, so they can stand back and benefit from either the defense of the shield or Warhorn, or other off-hand utility while providing boons from shouts, banners, and other tactical tools. (… New Utility skill idea – Tactical Assessments. Area fields that give boons or inflict control/conditions and provide combo fields)
Guardians already have a solid 1-hand ranged weapon – The Scepter.
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Please do not touch it guys. Last night i had a thief bickering for 5 mins straight on how op warrior and headbutt shieldbash evicerate are…
.. except Thieves have a pretty kitten good hardcounter to all but the last of those in Sword/Dagger or Dagger/Dagger 3…
The town that Genocide built. The chamber of commerce there tries to keep that under the rug.
Yes, Rin was built on the genocide of the charr, at the behest of the Six Gods.
If it was made for Charr Sentinels, why on earth does it dock charr horns? I’ve been using it while leveling my charr revenant and it’s a work of art except for losing his forward curving horns.
I really love how they set up the dye channels and made the armor fit everyone so well. Horn loss is the only bad thing about this outfit for me.
… and it mangle’s the charr’s face, and doesn’t properly fit. I have to hide the helmet on all my charr characters if I put them in that outfit because of how badly the helmet fits on them.
Okay, what’s with that broken stick picture?
They put this new outfit on at least one NPC, interestingly (or oddly) enough.
(Comment: not my picture. NPC found by someone else)
Yes, it’s the new uniform for the Sentinels, as implied by the name.
OK, thanks. I have one character I may level to 80 just because I want to a) try this free offer and b) like the way she is to play so want to see what it’s like at 80. I’d read so much conflicting info, really. A couple I read did claim to have levelled several (bragging or untrue – who knows?). I suppose like anything in these games, you learn best by doing, so I’ll continue to do that with my other little guy.
Can a character that’s already an 80 access the Silver Waste? I suppose by trudging on down. There must be a path there somewhere.
I’ve been off this game for almost 5 months with a disabling leg fracture that needed surgery and traction so have a lot to catch up on.
Yes, you can get to the Silverwastes through Brisbane Wildlands. The HoT storyline and Living Story 2 both take you through to there.
But feel free to try out any number of characters there before settling on one. That’s one of the strong points of the boost.
It annoys me more that my characters say stuff like “May Lyssa confound you” all the kitten time, I follow no gods and neither would my character.
Obviously not, given that your character is saying this line, which means it’s Human in this setting. If you want to play an Athiest/Antitheist character, roll Charr or Asura.
And the warrior should be able to use any physical weapon, anyway, including pistols. Though I understand ANet set these limits to add “flavor” to the game.
My warrior demands a staff, a glowy one preferably.
Switch to Guardian or Revenant. Meanwhile, Warmaster Gritblade shows that Warrior can be a kitten with shield and pistol.
If you want to get technical all Asura are transgenders because Anet forces all the females to wear male costumes…
Being transexual (I will always hate the stupid term “Transgender”, because it implies the problem isn’t a neuro-physiological one) and being transvestite are completely different things. The asura and charr simply happen to have a unisex fashion sense due to very little sexual dimorphism in their physiology.
Okay guys, conflicting views :-P
Does ranger do decent damage or not?Also, are there any decent warrior builds around at the moment that don’t use berserker? You can’t test elite specs in the 80 boost trial
Phalanx Strength. Strength, Tactics, Discipline.Or replace Discipline with Arms for more crits, or Defense for more survivability.
