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Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

that’s why they need to fix the guild system. So those leisure players can have a tightly knit group that can set time to do things casually. That’s what I like, but I don’t see the point in limiting people in order to make those who don’t want to be competitive in the game, be able to compete. there are plenty of casual players in the game. without gear progression and titles everyone can be accepted in these groups without restriction. I never speed cleared any dungeons in gw1 even though that was the competitive scene, I did as I wanted and in the past it worked. guilds are usually centered around a bunch of people with a similar mindset and there are plenty of guilds that will accept you and play the same way as you.

Dailies are no fun for the majority and give a reward that has no value in the first place. What’s the point of the better armor if I get it anyway and it’s better than max exotic armor? I can’t leisurely enjoy fractals because of this restriction to the armor and dailies just support this stupid idea by giving you a resource that’s only useful for it. Why not just let me have the armor in the first place instead of it being a long, grueling process that restricts how fast I can obtain it? I’m forced to play casually competitive, if that makes sense.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I’ve been reading through some of these posts and most of the ones that say they are cool with dailies are also the ones who don’t care about dailies. This simply means most will please you no matter what they are. More success can be made by decision that are likeable by those who do care, simply put. It won’t hurt those that don’t care, and those that do will also be pleased. Simply put, no one particularly likes dailies for what they are. Some people dislike them and the rest are mainly neutral. Doesn’t that make it overall a bad design and idea? If it were a good idea, most would like it, a lot would be neutral, and some would hate it. that’s a good design philosophy to me.

I cannot speak for most, but I like dailies – as I said a few posts above, I found a few jumping puzzles that I would not have completed otherwise. I’ve also been encouraged to finish story mode dungeons, work on world completion and a few other things. It does a good job of getting me moving around and doing different things.

I’m glad your enjoying them seeing as that’s the purpose, but I think people would like a greater incentive to experience the content other than just dailies.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I’ve been reading through some of these posts and most of the ones that say they are cool with dailies are also the ones who don’t care about dailies. This simply means most will please you no matter what they are. More success can be made by decision that are likeable by those who do care, simply put. It won’t hurt those that don’t care, and those that do will also be pleased. Simply put, no one particularly likes dailies for what they are. Some people dislike them and the rest are mainly neutral. Doesn’t that make it overall a bad design and idea? If it were a good idea, most would like it, a lot would be neutral, and some would hate it. that’s a good design philosophy to me.

Balancing the game.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Yeah, sorry about that. I just wanted to make a convincing argument that states why it’s hard to balance and make a competitive environment around gimmicks.

Balancing the game.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Those last two post really sum up all of the concerns. No variety in skill bar options and no variety in how to play those bars. The class mechanics should really be called class gimmicks. They really limit the way the class can be played. the whole skill system and trait system needs such a massive overhaul.

Actually the first post summed it up, the second post was just agreeing without adding anything.

I don’t feel limited by most class mechanics. I certainly don’t feel limited by death shroud, for example, and I don’t feel limited by the warrior’s andrenaline and I’ve frequently found the engineer’s toolkit skills to be very useful (big ole bomb, anyone?).

People keep saying the engineer is worthless. Well yeah, I probably wouldn’t use my engie in top level content, but I have a guy in my guild who wins consistently at SPvP with his engie (much more than other professions he’s tried), and another guy who farms Orr with his engie, using the bomb kit, which is really quite useful.

Use your pistol to pull in a bunch of guys and bomb them to death. Actually to me that’s not fun at all, but he seems to enjoy it.

you really had to say the part about how both posts were basically the same? stop getting so petty. And that’s fine if you don’t feel limited by the class mechanic, but if you don’t play around the mechanic than your at a loss. And how is it that if you don’t use death shroud your going to die not limiting? The thief and warrior class mechanics are the least restrictive because they are such shallow mechanics. The engineers is the only one you can really have full customization for. For example, the ele plays similarly like the invoker from Dota2 in the sense that you just keep casting and casting and switching you bar out. The difference is, is that in dota2 when you pick your skill bar you have a bunch of different champions to choose from and not only the invoker. It’s sad that my skills are almost as stale and static as a moba characters bar, that to me is a problem. I’ve traited my thief to have his steal skill pimped out, but at what cost? now the rest of his skill bar has nothing added to it just so I can have a useful skill on a 45sec cd that gives me a semi-random skill that takes up my steal skill spot if I don’t burn the replacement. The warrior is just a burst skill that gives extra dps, not really game changing but sort of pointless and makes it so the rest of the skill bar has to be scaled down to account for the burst. The ranger pets make you really on AI for some of its damage, and we know how the enemy AI is, it’s not very good for being reliable. the mesmers is clones and shatters which almost are pointless in pve, in pvp there good but it’s a gimmick playstyle that can be destroyed with one simple aoe skill. Now they had to boost mesmers power, making them op in pvp and portal gimmicks in pve. the guardians is actually decent because it’s mostly just a passive that can periodically be transferred to allies so it doesn’t get in the way. You get my point? Forcing all the power in these mechanics takes everything away from diversity. Some classes mechanics are less important, and you’ll find so much more freedom in those classes.

Balancing the game.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Those last two post really sum up all of the concerns. No variety in skill bar options and no variety in how to play those bars. The class mechanics should really be called class gimmicks. They really limit the way the class can be played. the whole skill system and trait system needs such a massive overhaul.

Balancing the game.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Dude people are demanding now because there will always be someone else in the future who actually gives the players what they want. If Anet waits to long to fix the issues, new games will come out and everyone will be tired with this. They don’t really have time to sit around and wait, with no communication of the direction they are heading.

And if the peoples voices aren’t important to the company than this isn’t an mmo I particularly want to play for years to come.

If the new games try to fix the issues fast, because people demand stuff, the new games will crash and burn. The reason for this is because different groups of people demand different things. So it’s not so simple to just do what people say. Any designer who does is risking the game.

Lots of people have asked for raids in this game, but I don’t see any. Some people asked for something to work toward and Anet compromised. I’m sure they didn’t just say, okay that sounds good. I’m sure they had meeting about it and discussed it. Maybe some people were against and it some were for it. No one knows, because no one was there.

If any game has bugs and they try to fix them too fast, they end up with even more bugs, or a bad fix. Rift had this problem starting out. For a while, they were upgrading every night, usually during my prime playing time (I’m in Australia) and a couple of times a week, I’d have to redo my entire build because they changed it so drastically. Do you think that was more fun? Do you think people left or stayed over that stuff.

And it’s not like most of the changes were much better. Some seemed worse to me. But it’s the nature of the game. No one has the big picture but the company. People think they know, but do they really?

Do you really know what’s better for this game than Anet? If they follow your advice, will they stay in business or go out of business.

This would be so easy if everyone wanted the same stuff…but we don’t. So it takes time to unravel and fix things. And any game worth it’s salt will take time to get going. Most MMOs have a shaking out period, where things have to get fixed. We’re in one now.

But you can’t keep speculating on the future as your only means for playing. And you seem to only argue with hypothetical questions that have nothing to do with the problems of the game. Stick to the topics dude and quit telling people who disagree with you that they are wrong, your coming off as a major fan boy and a lot of the people who are seriously discussing issues can’t take your arguments seriously. Please, everytime I post you tell me I’m wrong will a follow up question akin to “How do you know what’s best?” and I respond with that I don’t know. I know this game has issues, and that’s what the community is trying to discuss, to find out the best solution because we aren’t to keen on the ones ANET is providing.

Balancing the game.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Dude people are demanding now because there will always be someone else in the future who actually gives the players what they want. If Anet waits to long to fix the issues, new games will come out and everyone will be tired with this. They don’t really have time to sit around and wait, with no communication of the direction they are heading.

And if the peoples voices aren’t important to the company than this isn’t an mmo I particularly want to play for years to come.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

the correlation between “need” and “want” for me. If I “want” something, than I “need” it to be satisfied. Maybe this is inherently wrong, but it’s also the world we live in and my way of success.

Why Exactly are Legendaries Soulbound ?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The problem lies with the fact that weapons are tied to skill bars. At any moment the weapon could be nerfed for a specific character/profession and become useless, and you have the inability to use it on a character/profession that could get some use out of it. Then that “legendary achievement” becomes wasted space in the inventory or storage.

The difference between Need and Want

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Posted by: ScottBroChill.3254

ScottBroChill.3254

There were two lines from two interviews both before the game was out that referred to vertical progression and what Anet wanted to do with it. It wasn’t in any advertising campaign, but people did have very lofty ideals about what they wanted to do with the game.

And if the player base could have gotten behind that, enjoyed cosmetic only rewards, we wouldn’t have seen ascended gear or fractals, at least not in the form they’re currently in (though I do believe ascended gear was always part of the plan).

In the end, the weight of the playerbase who required something to "work’ towards won out. The people who aren’t in that crowd blame Anet for backing down on their ads and what they said.

It’s true that some game design aspects did change but that happens with every MMO. Its’ not true any of this stuff was talked about in the manifesto, nor did it appear in any Guild Wars 2 advertising per se, unless you consider interviews ads.

There was so much said early on that changed but people don’t quote that stuff. They only quote the two times that someone said there wouldn’t be vertical progression, in interviews that most of the fan base would have never seen in the first place.

I think a lot of dedicated fans who have followed interviews, watched the advertisement, feel lied to in order to make a quick buck. Everyone who was passionately anticipating the game is now seeing the contradictory statements of the game philosophy.

I can’t speak for everyone, but this is what I believe is the reason for the mass complaints on the forums. Most forum goer’s are passionate gamers and they are the ones that stick with the game.

necro low on class tier list??

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I remember one night I tried necro in pvp and I got this one build down pretty good and was just straight wrecking people and was asking the same question to myself

Was separating pve and pvp beneficial?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Honestly you’ll find that it’s better the way it is. It’s more competitive and allows you to use different classes in pvp, which also allows you to learn the enemies strength and weaknesses. For a competitive scene, which is a goal I think they want to achieve, you can’t have restrictions to accessibility, it restricts player options and strategies. It also makes you level more characters to level 80 in order to enjoy pvp with a profession you may not enjoy in pve.

i think they should allow 1v1 duels in pve though, where you can request to another player and doesn’t cause any sort of death penalty.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I just don’t believe in motivating people to play by making dailies that only give nothing but a numerical advantage. I just don’t see the reason behind it. The only reason I see is to make an already stupid and pointless thing (ascended gear) more easily obtainable and to become more wanted.

and, if they are completed just by playing regularly, then what is the point again. Why don’t you just put the rewards in the actual content instead of these silly, almost “quests”. Isn’t this the opposite of what they tried to accomplish with hearts?

It has no intrinsic value, that’s the problem.

The point is to help people who don’t have the time to catch up. At least that’s one of the points.

If you are really pressed for time, you might find dailies to be the only way to get ascended gear.

But, to me, that just seems pointless. Why not just stop at exotics? Maybe have your character earn the agony resistance, but why does it have to associate with armor. The dailies are a stupid solution to a stupid problem in my viewpoint.

Because people complained. Welcome to the big wide world of MMOs. lol

hahah and I suppose I’m part of the group… They just need to stick with one thing. If you try and please everyone you please no one.

Well, that’s the point. The dailies probably bother less people than they help. Most people don’t mind getting free stuff.

Did you see the thread about the monthly this month. Some guy was complaining it was too easy. I assure you he was in the minority. lol

That’s why I think they need to get the pvp more competitive and add more modes instead of using dailies. Dailies will end that day, but competition is really what keeps people wanting to play. Just look at Cod, it’s really popular because it involves competition that rewards you on playing well. That may be a horrible example… but I think it makes sense.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I just don’t believe in motivating people to play by making dailies that only give nothing but a numerical advantage. I just don’t see the reason behind it. The only reason I see is to make an already stupid and pointless thing (ascended gear) more easily obtainable and to become more wanted.

and, if they are completed just by playing regularly, then what is the point again. Why don’t you just put the rewards in the actual content instead of these silly, almost “quests”. Isn’t this the opposite of what they tried to accomplish with hearts?

It has no intrinsic value, that’s the problem.

The point is to help people who don’t have the time to catch up. At least that’s one of the points.

If you are really pressed for time, you might find dailies to be the only way to get ascended gear.

But, to me, that just seems pointless. Why not just stop at exotics? Maybe have your character earn the agony resistance, but why does it have to associate with armor. The dailies are a stupid solution to a stupid problem in my viewpoint.

Because people complained. Welcome to the big wide world of MMOs. lol

hahah and I suppose I’m part of the group… They just need to stick with one thing. If you try and please everyone you please no one.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I just don’t believe in motivating people to play by making dailies that only give nothing but a numerical advantage. I just don’t see the reason behind it. The only reason I see is to make an already stupid and pointless thing (ascended gear) more easily obtainable and to become more wanted.

and, if they are completed just by playing regularly, then what is the point again. Why don’t you just put the rewards in the actual content instead of these silly, almost “quests”. Isn’t this the opposite of what they tried to accomplish with hearts?

It has no intrinsic value, that’s the problem.

The point is to help people who don’t have the time to catch up. At least that’s one of the points.

If you are really pressed for time, you might find dailies to be the only way to get ascended gear.

But, to me, that just seems pointless. Why not just stop at exotics? Maybe have your character earn the agony resistance, but why does it have to associate with armor. The dailies are a stupid solution to a stupid problem in my viewpoint.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I just don’t believe in motivating people to play by making dailies that only give nothing but a numerical advantage. I just don’t see the reason behind it. The only reason I see is to make an already stupid and pointless thing (ascended gear) more easily obtainable and to become more wanted.

and, if they are completed just by playing regularly, then what is the point again. Why don’t you just put the rewards in the actual content instead of these silly, almost “quests”. Isn’t this the opposite of what they tried to accomplish with hearts?

It has no intrinsic value, that’s the problem.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Um, no. The numbers are higher on ascended gear than exotics. That’s true. I don’t want my gear being better than other peoples in terms of that and I don’t think other peoples armor should be better than mine. Now, it’s an OPINION whether you think those number difference matter. What’s the point of adding higher stats if they don’t matter, or at least give an advantage?

But there more to it there must be a reason for 5 to be greater then 4. You can simply say something is more then the other but if there no reason for it so what? What is the point of it being greater when it comes to a real world application.
We KNOW for a fact that you can get every even in the game done with only 4 gear (but the one and the 5 > 4 logic has nothing to do with the fact of getting high level fractal). If you can prove this wrong then your views are right but can you?

I can’t “prove” it wrong, but I can make an argument against it. In golf people play with a handicap. The better you are, the higher your handicap to even things out. Because some people want to be challenged.

So if you find the combat easy already, getting that extra point is only going to make it easier, but easier isn’t always better. Some people in real like will challenge themselves by doing things the hard way. Climbing a mountain without oxygen is more dangerous and harder than climbing one with oxygen, but there are people who do it.

Having you ever heard someone say I can beat that guy with one hand behind my back? Why do people do one-handed push-ups when they have two hands.

In a game where the content isn’t that overwhelmingly hard to begin with, I can’t imagine why someone would feel better stats automatically will make the game better.

You can’t make the fact that some people decide to challenge themselves a basis for everyone. And in real life no one is equal either, everything is skill based. There aren’t numbers for stats in real life, but numbers for stats in achievements. What about that new olympic swimsuit that allowed Michael Phelps to beat so many records? Unless you had the specific suit, you were at a disadvantage. They banned the suit because in the olympic games it created an advantage that had nothing to do with skill. Give people the same easily acquirable tools, and then skill determines the rest.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Um, no. The numbers are higher on ascended gear than exotics. That’s true. I don’t want my gear being better than other peoples in terms of that and I don’t think other peoples armor should be better than mine. Now, it’s an OPINION whether you think those number difference matter. What’s the point of adding higher stats if they don’t matter, or at least give an advantage?

But there more to it there must be a reason for 5 to be greater then 4. You can simply say something is more then the other but if there no reason for it so what? What is the point of it being greater when it comes to a real world application.
We KNOW for a fact that you can get every even in the game done with only 4 gear (but the one and the 5 > 4 logic has nothing to do with the fact of getting high level fractal). If you can prove this wrong then your views are right but can you?

Well, an armor value of 5 is greater than an armor value of 4. the armor value of 5 will reduce more damage than an armor value of 4, increasing survivability. These are simple numbers used to understand the principles of logic. I provided an example why a higher armor rating is better than a lower one. Your only argument is that you can do content without it, but it doesn’t make both armors the same. They aren’t the same and one is better than the other. In this case, the higher value is better than the lower. Your argument is that you don’t feel the need for it, so no one should. This isn’t a very good basis for an argument.

IF your trinkets gave you armor then i guess your view is right but they do not they only give blunt stats that are only marginally better. YOU have yet to provided any data where you NEED ascended level gear for events. Therefor you proven nothing other then the fact that one number is smaller then the other witch means nothing to the argument at hand.

I never said you need it, seriously, quit saying I’m saying things that I’m not. I’m saying it gives you that fraction of an advantage. This is a numbers game. Damage, stats, survivability and all of that is based off of numbers. the better the numbers, the better the chances for success no matter how small they be. I have proven my point again and again. It’s similar to why significant figures are important in chemistry, physics, and everything else that uses math. They seem small, but are very important to the end result. Now, I don’t know any of the mathematics behind all the damage calculations and stat calculations, but can you sit there and tell me that different values are equal?

We best stop discussing this thought, seeing it has nothing to do with the actual topic of this thread.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Um, no. The numbers are higher on ascended gear than exotics. That’s true. I don’t want my gear being better than other peoples in terms of that and I don’t think other peoples armor should be better than mine. Now, it’s an OPINION whether you think those number difference matter. What’s the point of adding higher stats if they don’t matter, or at least give an advantage?

But there more to it there must be a reason for 5 to be greater then 4. You can simply say something is more then the other but if there no reason for it so what? What is the point of it being greater when it comes to a real world application.
We KNOW for a fact that you can get every even in the game done with only 4 gear (but the one and the 5 > 4 logic has nothing to do with the fact of getting high level fractal). If you can prove this wrong then your views are right but can you?

Well, an armor value of 5 is greater than an armor value of 4. the armor value of 5 will reduce more damage than an armor value of 4, increasing survivability. These are simple numbers used to understand the principles of logic. I provided an example why a higher armor rating is better than a lower one. Your only argument is that you can do content without it, but it doesn’t make both armors the same. They aren’t the same and one is better than the other. In this case, the higher value is better than the lower. Your argument is that you don’t feel the need for it, so no one should. This isn’t a very good basis for an argument.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

In other words, 5 will always be greater than 4.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Um, no. The numbers are higher on ascended gear than exotics. That’s true. I don’t want my gear being better than other peoples in terms of that and I don’t think other peoples armor should be better than mine. Now, it’s an OPINION whether you think those number difference matter. What’s the point of adding higher stats if they don’t matter, or at least give an advantage?

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

the term “equally skilled” is hypothetical in most cases because yes, it’s nearly impossible to have. I’m just saying that, that shouldn’t be an excuse.

Its not an excuse. You’re basing your argument entirely on your hypothetical. You want to talk about power creep and you have numbers, that’s a good start. Now show us examples in game.

And if you take it personally when I say people who ignore facts and actually numbers in the game are ignorant, than yes I believe that to be true. That is exactly what ignorant means.

Yes, I do tend to take it personally when you lob around something insulting like calling people ignorant. We’re human beings here, not NPCs.

I mean no, it’s not hypothetical that armor with higher stats is technically better. That’s about as true as anything can get. You can look at the armor stats yourself and see the difference because I don’t feel the need to have to provide a link since it’s in the game.

I didn’t specifically target you and call you ignorant, so don’t say that. I stated a description of someone who ignores numbers and says they don’t matter if you don’t want them to matter, that’s ignoring the issue. This isn’t name calling, it’s describing the actions your are taking.

Human beings should be able to take constructive criticism and if your only way to argue back is that your feeling are hurt and I shouldn’t say that, than that makes me feel like you have nothing to defend your points and side of the argument.

The difference between Need and Want

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Actually, what I see is quite the opposite. The design decisions we´ve seen with Ascended and World ranks cater to people with this exactly mentality of “I deserve better rewards for my time! How come I am not stronger than a person that has half game played hours than me? I want better stats”.

I´ve never seen people how criticizes Ascended gear asking for everything in the game to be given to them on a silver platter. They just expected the game to be true to its ideal of not being on a eternal grinding for better stats, and after a reaching the stat plateau the progress would be horizontal (cosmetic, titles, achievements, etc). But now, 7 months from release we`ve already have a new gear tier and a new vertical progression on WvW.

The people who WANTs more and more things (and probably shall never be satisfied with not having a vertical progression to work towards to) are the ones who like the Ascended grind, and not the other way around.

This is nicely put.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Whether your opinion is that power creep doesn’t bother you or it does, it’s still there. It’s factual that equally skilled players, the one with ascending gear will have the upper hand over someone with exotics. You can’t deny facts, it just seems plain ignorant to me.

Because where you keep repeating ‘equally skilled players’, I have yet to see anything here that shows that the difference between Legendary, Ascended, and Exotic covers the potential variance in skill of the player behind the keyboard. I can arm myself with a baseball bat and give Bear Grylls a stick and I’m pretty sure he’s still gonna beat me silly. Likewise I can grind my way to Ascended, but there’s probably kids half my age in exotics who could pwn me in a New York minute.

And using words like ‘ignorant’ isn’t a good way to get people to join your cause. Just sayin’.

the term “equally skilled” is hypothetical in most cases because yes, it’s nearly impossible to have. I’m just saying that, that shouldn’t be an excuse. And if you take it personally when I say people who ignore facts and actually numbers in the game are ignorant, than yes I believe that to be true. That is exactly what ignorant means.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

In this game it’s like they can’t decide between hardcore or casual, and mixing the two usually won’t work. You can’t play casually and be on par with everyone else.

And this is my opinion so I wish others wouldn’t tell me I’m applying to everyone and everything. I feel like people are just accepting it because they don’t see a way it could be improved. I know it could be way better with such simple things, that’ why i get a little kitten about it.

The problem is that by ‘simple things’ it sounds like sacrificing hardcores in favor of casuals. That’s kind of a bad idea there, honestly.

this is why they should stick to cosmetics for the hardcore. It worked in the past, why fix what isn’t broken? They represent dedication but don’t kitten you for not obtaining them.

Whether your opinion is that power creep doesn’t bother you or it does, it’s still there. It’s factual that equally skilled players, the one with ascending gear will have the upper hand over someone with exotics. You can’t deny facts, it just seems plain ignorant to me.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The fact is, dailies make your character stronger. In this game it’s like they can’t decide between hardcore or casual, and mixing the two usually won’t work. You can’t play casually and be on par with everyone else. This is a problem for myself, because I’m a college student. I’m a hardcore gamer that has to resort to playing casually because of time restrictions. And because of it, I can’t be on the level I want to be. You can say GW1 isn’t an mmo all you want, but if that system of no more vertical progression was implemented it would literally work perfectly for what they are trying to accomplish. Dailies would be better if they could reward you via skins that are a visual representation of hard work and dedication.

And this is my opinion so I wish others wouldn’t tell me I’m applying to everyone and everything. I feel like people are just accepting it because they don’t see a way it could be improved. I know it could be way better with such simple things, that’ why i get a little kitten about it.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

People keep mixing up that those who want max stats are also those who want to grind. This is false on so many levels. You can’t justify grind and boring because you want max stats, that’s just unfair.

They are one in the same but they do not like to think so. Though who do want max stats is because they want something to work for in effect they want some type of grind to make there work feel like its worth something.
If a person is happy with having high enofe stats that person pulls them self comply out of making them self grind but they have less to work for if any thing at all.

They aren’t one in the same. GW1 did it, GW2 doesn’t.(2 different games I know, but in this regards, they have the same mindeset.) There is a statistical difference now between those who grind and those who don’t. People want max stats to be as effective as possible. You can be as effective as possible stat wise and not play all the time, it’s possible, just not in this game anymore. It’s not purely cosmetics anymore. You are generalizing people who want max stats without the grind. They exist, trust me.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

People keep mixing up that those who want max stats are also those who want to grind. This is false on so many levels. You can’t justify grind and boring because you want max stats, that’s just unfair.

The difference between Need and Want

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Yeah it’s a goal you put on yourself. But you’ll never be on par with those who grind. I thought the whole point was to keep this from happening. To allow the same access to things as everyone else. To have the only progression horizontal, and armors to be valuable for cosmetics. Playing more should make you more knowledgable and skilled at the game, not have better stats.

Now, you can’t play casually to be on par with others. It will make some casual players turn to hardcore gamers, because they do want to have the same stats. I can see that some people don’t care about it, but some people do. You can say it’s because they want top stats, but they don’t really want to spend the time.

This game was supposed to allow people to have top stats without having to spend all the time getting there. Having top stats gives you that sense that your character is maxed and that your skill will determine the outcome. Not anymore. Now time determines the outcome when you want to do the dungeons instead of the fun and skill factor.

The difference between Need and Want

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I think the problem is, is that ascended armor is always better than exotic and the rest of the max level armor. Not always necessary, but always better. Anet talked and talked and talked about how they didn’t want this and then added it once people got bored. It seemed like a last resort.

They said the game wasn’t about the grind to have the best armor. It’s supposed to be easily obtainable. So, in order to be as good as those that grind for armor, you need the best armor. Although maybe not a significant difference, it’s a difference and it adds to the sense that time>skill.

The Cantha Thread [Merged]

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I want my rit and the Kurzick/Luxon explorable areas. Those were some really cool places to explore. And if they’re no longer stone and jade it would be really cool to see the changes.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

To me the DE are just wave clears or follow some dude from point A to point B as random things pop up. they are alright when the area has some people in it but most times it’s up to yourself. The comparison they made is that they didn’t want quests that were like kill X amount of whatever creature and stuff like that. But now when I don’t want to participate in a DE they just cause aggro and generally interrupt me from what I was originally planning to do.

It’s cool when there’s other people in the area to take care of it or join you, but otherwise it’s more of a nuisance.

I will say though, when exploring and there is nothing else to do if you are in an area with a decent amount of people, DE’s do make exploring more fun and can sometimes take you to places you probably wouldn’t have gone to otherwise. I just don’t think GW2 missions amount to GW1 and I don’t think DE’s really replace that either. They are in a separate category of their own uniqueness.

A few issues with Achievement Leaderboards IMO

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Posted by: ScottBroChill.3254

ScottBroChill.3254

If you want to play casually, you shouldn’t be concerned with leaderboards. If this statement is false, let me know and convince me otherwise.

Leaderboards were not hinted about at launch.

Those that didn’t do dailies AND pvp dailies for the rewards presented will now never be able to compete against those that did.

People joining the game at any date past the launch date will never be able to compete against those that did.

This has nothing to do with casual vs hardcore.

You have convince me good sir. Yeah, there should be something done about that I suppose.

A few issues with Achievement Leaderboards IMO

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Posted by: ScottBroChill.3254

ScottBroChill.3254

If you want to play casually, you shouldn’t be concerned with leaderboards. If this statement is false, let me know and convince me otherwise.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Dynamic events aren’t engaging though and I’ll take quality over quantity any day in terms of missions. I’d rather do a few missions I straight out love, than many mediocre missions.

In gw1 I felt like I was on a journey. I felt like i was part of gandalf’s crew to destroy the ring. You can say dynamic events are actually part of the real world, but they all reset and it takes away from the experience making them not really feel like true dynamic events. (which is somewhat impossible which is why I don’t care for the idea.)

the storyline and the way it is told is also rather important to the missions, and not just whatever path your following and waves of mobs your defeating. The cut scenes and story made me actually want to beat the missions to figure out what was going on next, they actually gave me emotions and goosebumps. they did this while also being able to include light heartedness. Too many bad in game racial slurs can get rather annoying between the asura and charr…

They have also stated many times that they don’t have plans for expansions and only want to keep adding the new content slowly. I’m more of an expansion guy because the content from expansions always feels more tightly knit and better put together, but I can see how others may like the other way.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

All of my GW1 guild mates have all quit GW2 and the three random people that happen to get on are always representing other guilds. GW2 just has no spark, it’s very visually stimulating and the combat is fun at first, but in an mmo the combat is tedious for how much variation there is. It almost makes it more fun to have the auto targeting because then I don’t feel like I have to dance around to avoid a stupid misquito and put too much work in for something so little.

I can’t say I really like GW2, but I also can’t say I dislike it. It’s just bland after you get over the initial differences in combat and the attention grabbers.

When I play pve, whenver I get to the mission points I usually just log off because the missions are zero fun and offer no cool rewards. There are no unique drops in missions and there about the same as any other mmo. The pvp can entertain me for awhile, but it ends up becoming mundain with the same skill rotations being used, It’s like having a gw1 assassin skill chain but you aren’t able to mix and match the chains.

I also found the elites in gw1 to be more impactful. They were more usable and really determined how you played. I don’t feel gw2 elites are really all that epic besides the visuals for them, but a lot of them are gimmicks. (Fiery greatsword/Tornado anyone?).

Honestly Vayne, your arguments could be used in the reverse direction in terms of players making the game. And the Thunderhead keep mission, yeah that sucked, but theres only a very few bad mission for how many great ones there are. How many missions can you name from GW2 that are memorable and enjoyable? for me its none, hopefully it’s different for others though.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

i would like to say that whoever started playing the game after Eye of the North came out never really experienced the true game. By this time, PuG’s were for the most part dead, Anet said they scrapped the expansion and settled for EotN, and they made it so heroes and henchies were more reliable than other players.

When GW1 was first out I couldn’t stop playing. Currently I can’t log in because I have no idea what my 100 character password is, which is ridiculous on it’s own, but the last time I did everything was dead. Even random arenas. You can’t go to a dead game and expect to get the same impression from a game that’s currently being focused on and is lively. When EotN came out, no one was playing anymore to play the game. They were all playing to farm and speedclear to get real rich because Anet made all the older content obsolete. I enjoyed GW1 more without all the EotN dungeons than with them. I enjoyed the two big faction dungeons, in which the first run I obtained Urgoz’s longbow which was my first real rare item and made me want to do the difficult content even more so, for the chance of sweet items. Without this inherent “chance” factor, it all becomes work and grind. It never feels like a grind when any moment could be “The moment”.

Certain armor/weapons required specific materials that were rare and usually had to be farmed. Some people enjoyed the farming because they could get what they want, or use there time to sell for something else and gain a profit. Other’s, like me didn’t. I went through the game doing dungeons, gathering my money slowly and obtaining a few rare drops along the way in which I could keep or exchange for what I want.

In GW2 I have to do everything the way they want me to in order to obtain the items I want. This is even more restrictive than before!

But in all seriousness, any GW1 veteran will have you know that you didn’t experience the true guild wars. The true guild wars was a competitive, fun, and engaging game that never made you want to quit. You literally never got bored of the game. You experienced the grind wars, in which they implemented all the new various titles which bear a very similar resemblance and role to all the currencies in GW2, except now they take up kitten loads of inventory space and everything is cluttered. This game feels so unorganized it’s almost overwhelming.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Dont like dailies?
Dont do dailies.

I think the problem is that it’s one of the few ways to vertically progress. So it’s a choice of gimping yourself or not.

Personaly, I don't think Dailies are a good idea

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I and many others now only really login to do dailies. If they weren’t there we wouldn’t login at all

When people say stuff like this it’s concerning in an mmo. But, I guess it’s better than not adding dailies.

Finishing unfinished classes

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Very well written and I can say I agree with you. Hopefully the developers read this and take some advice.

Is it fun? Why?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

They’re taking this game in the same direction as the end of gw1 basically. And we saw how that turned out

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

honestly, you started playing the game way after it’s peak and I don’t want to say what your saying is invalid, but you missed the golden ages of gw1. Everything that was a part of HoM never really interested me unless it was something I wanted to do. It reminds me of the daily achievements in gw2, except I was working for something tangible in game.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Thank you, clay, I have no idea why i forgot to include that. The realm of the gods was some of the most incredible stuff, from the feel of it, to the rewards, and to the difficulty of it untill speedclears came about. But even then, speedclears take a lot of focus and timing, which requires SKILL.

So Arah explorable mode doesn’t require skill? High level fractals don’t require skill? Hell even the redo of AC requires skill.

Name places in the open world in Guild Wars 1 that required skill please.

dude I said fractals requires skill, but that’s about the only thing. Everything else doesn’t really have a strategy for beating it, just enduring it.

I would really like it if people didn’t put words in my mouth, thank you.

I find certain hard mode dungeons do require skill. ANd yes, surviving is skill. If you want to test your skill, get a team together and try to do some explorable mode dungeons without dying.

But see, this is it. I shouldn’t have to challenge myself in a game it should challenge me. I don’t get anything from not dying and I’ll just respawn anyway and with my progress why would i restart? I’m not grinding for a weapon or skin I want, I’m grinding for currency. Now I have this middle man in the way keeping me from my real goal.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Thank you, clay, I have no idea why i forgot to include that. The realm of the gods was some of the most incredible stuff, from the feel of it, to the rewards, and to the difficulty of it untill speedclears came about. But even then, speedclears take a lot of focus and timing, which requires SKILL.

Even solo farming was more difficult and intrinsically rewarding than anything in GW2.

Solo farming? LMFAO!

So that’s what you like about games. No wonder you don’t like Guild Wars 2. BTW, being a 55 monk and solo farming wasn’t very challenging for me at all. It was quite easy in fact. Solo farming vatteirs in EotN wasn’t that challenging either.

And this is from a guy who couldn’t do it for long, because I get bored farming really fast. But even in the short time I did it, it wasn’t challenging. Maybe you’re thinking of a different game.

I view EotN in the same category as gw2. It ruined a lot about gw1 and was hardly a part of it. NF and EotN made everything in pve too easy. But, I still found NF to be one the best games I’ve ever played and the whole realm of torment is flat out awesome. I could never see something that dark, or that artistically enticing in this game. It just seems like it will never exist in the future.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Thank you, clay, I have no idea why i forgot to include that. The realm of the gods was some of the most incredible stuff, from the feel of it, to the rewards, and to the difficulty of it untill speedclears came about. But even then, speedclears take a lot of focus and timing, which requires SKILL.

So Arah explorable mode doesn’t require skill? High level fractals don’t require skill? Hell even the redo of AC requires skill.

Name places in the open world in Guild Wars 1 that required skill please.

dude I said fractals requires skill, but that’s about the only thing. Everything else doesn’t really have a strategy for beating it, just enduring it.

I would really like it if people didn’t put words in my mouth, thank you.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The 25 missions where a lot more fun than most of any of the pve in GW2. Although opinionated, I believe most people who have experienced both would agree.

I liked that older content became easier, It made me feel like I was improving, like I was top dog and that I’ve made progress. This didn’t bother me in the slightest. This game is different though, and it’s a nice feature added to make your level accordingly to the area you were in, this keeps high lvl players from the taking the experience away from low level characters.

I would say the endgame in both games, initial release were about the same in how short lived they are. But, gw1 had an awesome team oriented pvp and the random arenas I enjoyed more than this conquest capture mode. This is opinionated so I don’t mind about that, but there’s still only one game type. Atleast structure it like alliance battles, that was a better structure.

dynamic events are cool the first time, the second time, and maybe the third time. They become irritating as hell every other time and repetitive because they are the same as quests accept you don’t know what the hell is going on. You usually just sit around fighting off easy waves of enemies.

I’ll give it time, especially since the first expansion isn’t out, but this is how I feel about the current game and I dislike the direction they seem to be taking with it. I’ve said this in different ways multiple times.

Ummm no, most people wouldn’t agree. Let’s go through some of those missions one by one.

I agree the first four missions were fun. I also think everything in the Maguuma Jungle was just godawful filler that didn’t need to be there.

Do you remember the mission in the Southern Shiverpeakes? Thunderhead Keep? You fought your way to the center of the fort and then stood there for half an hour while wave after wave of Mursaat and white mantle attacked you, four at a time. You’d kill a wave in ten seconds, even in hard mode and have to wait for the next wave. That was REALLY fun for you? Because it bored me senseless?

Do you remember the similar mission with the temple in Divinity’s Reach, with the undead attacking around the healing fountain? Boring as dishwater. Maybe you like standing there waiting for 20 minutes of guys to spawn who represent NO CHALLENGE AT ALL TO YOU, but I didn’t. It felt like a complete waste of my time.

Then there were missions that were awesomely challenging, until you knew how to do them.

There are great missions in Prophecies. I agree with that. There were also some very very bad ones.

I never found the Dragon’s Lair mission fun or challenging. Maybe, MAYBE the first time. It was just too easy.

Admittedly, I didn’t do that when Prophecies first came out, so it might have been harder.

Skills like Pain Inverter, Technobabble, necrosis for necros, builds using discord, the sabway three necro build (all before the ritualists become too powerful) made a joke of most of the content.

Maybe it would have been different if I’d been there playing Prophecies at launch but when I played the game, some of those missions were way too easy. Because they never redid the missions to compensate for heroes. And they couldn’t because not everyone owned Nightfall or EotN.

I’ll let you know that before all the expansions, those missions took hours if not properly prepared. There were no easy mode skills. some farming builds and stuff like that, but for the general playerbase the missions were incredibly challenging. PuG’s sometimes were the most annoying, but they also provided some of the most fun. Everyone was laughing there kitten off when everyone is whiped but one person, and you have to try and strategicly rez everyone. If not you started again and tried not to do the same.

Prophecies had the problem of power creep. Once the expansions started coming out it became obsolete in a way, but standalone it was almost perfect. It was a fundamentally solid game.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Thank you, clay, I have no idea why i forgot to include that. The realm of the gods was some of the most incredible stuff, from the feel of it, to the rewards, and to the difficulty of it untill speedclears came about. But even then, speedclears take a lot of focus and timing, which requires SKILL.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The 25 missions where a lot more fun than most of any of the pve in GW2. Although opinionated, I believe most people who have experienced both would agree.

I liked that older content became easier, It made me feel like I was improving, like I was top dog and that I’ve made progress. This didn’t bother me in the slightest. This game is different though, and it’s a nice feature added to make your level accordingly to the area you were in, this keeps high lvl players from the taking the experience away from low level characters.

I would say the endgame in both games, initial release were about the same in how short lived they are. But, gw1 had an awesome team oriented pvp and the random arenas I enjoyed more than this conquest capture mode. This is opinionated so I don’t mind about that, but there’s still only one game type. Atleast structure it like alliance battles, that was a better structure.

dynamic events are cool the first time, the second time, and maybe the third time. They become irritating as hell every other time and repetitive because they are the same as quests accept you don’t know what the hell is going on. You usually just sit around fighting off easy waves of enemies.

I’ll give it time, especially since the first expansion isn’t out, but this is how I feel about the current game and I dislike the direction they seem to be taking with it. I’ve said this in different ways multiple times.

My thoughts on GW2 from a GW1 player

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Oh no, trust me, I wanted a fully persistent mmo don’t get me wrong.

I have never had any trouble with any of the missions or pve aspects of this game. Fractals is different, because the challange keeps increasing, but that’s all they got and it’s tacked on and added vertical gear progression. In GW1 I would often have to repeat missions to make new strategies in order to beat them, THAT is fun for ME. (opinion, I lack a challenge because It makes me think). And I never grinded to the point where I could deck out all of my heroes in equipment, armor/runes, skills, and all the other best things because that took a ridiculous amount of time on it’s own. So, I never felt the easiness of having the npc’s do all the work and found the game increasingly difficult when people started to leave.

I like the combat system. I never said I didn’t. I said I didn’t like the fact that there’s no depth into the customization of the combat via skills, traits(this is hardly customizing, just makes everything usually more gimmicky), weapons, and the second half the skill bar may be customizable, but really? they are all high cd abilities that hardly affect the majority of combat.

I’m not using that “one line” from the manifesto as my whole argument, I’m using it as a basis for why I might be mad at the false advertisement. Everything else they advertise is here, but what about that?

And your telling me that one character representing the same role of Kormir in a someone crappy storyline, in which the general public seems to agree is underwhelming, is supposed to be enough of gw1 nastolgia? I’m not looking for gw1 easter eggs in this game. They ruined how the lore from gw1 could have went and made it unengaging.

I’m looking for more of parts of gw1’s character system, skill system, armor and weapons, and things of the like. Really the only thing that has stayed is the class names and weapon and armor skins being only cosmetic. The latter sort of blows because there’s so very few attractive skins in this game unless you are a heavy armored character. This upsets me because they literally have one of the best art teams out there, I’ve seen the concept art and everything is epic. Why hasn’t any of the epicness transferred over?

GW1 felt the way it did because of it’s skill system. Being able to reload you skill bar in town and customize it to your liking. They kept the ability to change it and not get stuck in one bar, but took away customization to a higher degree than I think they should have.

I shouldn’t compare GW2 to anything else, but to me it seems the new Elder Scrolls Online will have just as much engaging combat as this, except I can actually make my character how I want and different from others. time will tell on this argument, but this is my opinion.