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Rate New Specializations from 0 to 10

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Posted by: ScottBroChill.3254

ScottBroChill.3254

dude, herald to use the skills active effects you don’t need to camp them in upkeep. That’s the difference. You can activate facet of darkness twice and you will have lost no upkeep, broken a stun, blinded enemies, and at a minimal actual cost. Same with facet of chaos, I generally never upkeep this one because its -10 regen but I can use the cc and damage at barely no cost. Same with every other skill. You don’t need to constantly upkeep might and fury during battle, just build it up before hand. And then facet of nature can just be spammed to give everyone boons. Literally you don’t have to spend hardly any energy and still use the skills.

Really Curious on The Ventari Hate

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Posted by: ScottBroChill.3254

ScottBroChill.3254

literally just cc the rev and he will melt away. I play power rev now because a lot of people have been taking less stability and blocks in favor of cleanses and i just roll in there with some staff 5 and ventari rev is very succeptable to this.

Rate New Specializations from 0 to 10

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Only played weaver and renegade;

Weaver: 7, I liked weaver a lot but i’m curious as to how practical the spec is. I like some of the stances and the ability to condi spike now and overall it’s fun to try and predict what order you should switch attunements in order to have your offhand skills where you need them. The dual attunement skills were quite underwhelming though. Most of them didn’t do anything special, more so just a regular skill with some cool fx. Really cool idea though, definitely love pressing a lot of buttons when they work like a well tuned instrument.

Renegade: 3, I like some of the concepts, but the class as a whole lacks a concept, or at least the implementation of that concept. It’s an offensive support spec but doesn’t really feel like it. It doesn’t feel like anything tbh. They gave us a shortbow like a lot of people wanted, and they made it condi. Cool. But it does laughable damage and condi application. Doesn’t mesh with corruption line. Has no movement/kiting skills. One dimensional/no utility/ low damage. Spirits were a cool idea, but we got dancing wells instead. They can get cc/die but they only last a couple of seconds so either they are going to melt or get cc’d and still be useless. idk bout this one. Every utility is a spirit. This is real bad for a game that requires you to be moving, requires you to have some survivability utilities, especially a get out of jail free card. The new mechanic is basically they couldn’t think of one, so they just gave us 3 new skills that are thematic with Kalla’s story, but do not go with the rest of the skills or traits. They feel so random. My expectations were really high for the new rev spec so that’s why it’s so much worse that they missed the whole dart board when trying to land an idea and implement it.

It just surprises me between these two specs. Weaver had so much work put into it to try and make an overly complex idea work and they somewhat pulled it off. Now renegade had to have the least time spent on it and they tried to mask that with pretty animations but it doesn’t work. They missed an opportunity with this legend, especially since all other legends (besides ventari lol) were totally hardcore, powerful characters most of us new and loved. And then they give us some lady charr as if they are trying to hit a quota to not get sued for discrimination. I’m all for women and other races, but pick a powerful character that means something to the players. Make it on par with glint, shiro, or mallyx. We deserved a hero, we deserved Razah. #teamrazah

Kalla Scorchrazor? Really?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

give me razah and my scepter/focus and call it a day. It was Elonan, or at least in the realm of torment.

So I read every class forum..

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Posted by: ScottBroChill.3254

ScottBroChill.3254

i mean i enjoy playing ele. You don’t necessarily need to but you could do a full skill rotation when playing pve getting down all the blasts finishers on fire fields and just rain death. This is for everything but staff gameplay. And if you ever feel lazy you could always do the two skill spam, it’ll get the job done slower.

Whats Wrong with Renegade

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Posted by: ScottBroChill.3254

ScottBroChill.3254

yeah dude. The utilities are support, the bow is supposed to be damage, and the traits are generic. Honestly if they wanted the whole “ritualist” thing and to make it actually special and work they should have made razah the legend (or make up a new ritualist or some kitten like they did with kalla), and make spirits as the utilities like they did but long lasting and possibly more self dps oriented, give revs scepter and focus and they would use skills influenced from channeling magic on scepter, restoration magic on focus, and basically make us a heavy caster. new F skills could include someting that teleports your spirits to somewhere around you, one that consumes spirits for health, and maybe that’s it.

tl;dr spec is unfocused and has no direction. If they are giving us ritualist inspired skills make the spec act like an actual ritualist with gosh darn cyan skill effects. not a worse ranger with even worse spirits.

Whats Wrong with Renegade

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Posted by: ScottBroChill.3254

ScottBroChill.3254

agreed. the whole part of the design philosophy is on point, and you can definitely see that as well with the core revenant. Every class has options for power/condi/tank/and whatever else, but their different traits and skills and how each things operate are all along similar lines and the classes seem to know how they want to be played. With rev, everything is so disjointed and doesn’t have a play style or flavor for the class as a whole. Is it an in and out class like thief? a more sustain class? a class that AA’s with an upkeep skill like mundo in lol? I think kalla is just an extreme example of trying to make an elite spec too much, and ending up making it too little in everything to be fun. The shortbow doesn’t even have synergy with any of the utilities. You would think the legend and the legend’s weapon would have synergy. This also occurs with dwarf stance and hammer, but the utilities there are better designed there.

GW2 PvP doesn't require enough skill to play.

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Posted by: ScottBroChill.3254

ScottBroChill.3254

agreed. hate the passive defense and also the condi spam which usually consists of boring skills. I think a lot of the problem is using all the universal boons and conditions, as opposed to the gw1 system of enchantments, regen, hexes and conditions. Idk for some reason it makes it more bland because there is less variety or flavor for each profession, but also because it results in stacking the same boons on everyone and idk I don’t like it. You could balance things individually for each class then instead of nerfing or buffing a condition/boon and it affects certain classes differently.

Torment and Confusion

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Posted by: ScottBroChill.3254

ScottBroChill.3254

yeah I don’t like how they currently are. it’s basically gives you the illusion that you can respond to these condis by not moving or not using skills but in reality they’re just op conditions. I understand buffing them for pve because they are designed for pvp, but in pvp they are too strong and if I have a stack of confusion my only option is to run and i end up taking more damage from not using skills anyway. And you can sit still while having torment to reduce damage but you will notice this will get you killed faster. its not a fun mechanic.

They should be made to make an opponent shut down for a couple seconds, or avoid spamming skills, but how pvp is you can’t afford to do this because they will kill you if you stop doing anything so whats the point.

Legendary Nostalgia Stance

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ScottBroChill.3254

these seem a lot better than what we have currently, more useful and more enjoyable. For the crystal haze, it could be a pulsing aoe slow or freeze or something along those lines.

Renegade is going to be terrible

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Nothing in our condi kit synergies with kiting your opponent, or ranged combat play, and if all you need are condi-pokes

I will agree to disagree. Yes we technically dont have synergy but.. we actually do. Being ranged will force enemies to stay in UA if they try to pressure us. Put down a “pizza” and run in circles on it, melee enemy will have to back off or waste cleanses to survive cus facetanking UA for it duration is not wise at all.

Also torment is all about kiting actually. If anything torment doesnt make much sense to be placed on melee autos.

I always looked at VH for example at a sort of defensive move to force enemies to back down while you use hammer. Sadly hammer is too weak for it in current state to make it work.

being ranged doesn’t force them to stay in a torment field. The shortbow also has no kiting skills besides one knockdown. We also got no new kiting utilities with kalla utilities. Actually you would most likely get more out of staying in mace/axe and using 2, 3, and 5 when kiting. Shortbow is about as useful as hammer when someone engages you in melee, except its a lot worse at range because it’s only 900 range. You could argue that its a ranged condi weapon, but it does such insignificant damage you can’t really use that as a justification.

Mad suggestion for a revenant overhaul

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Weaponswap is necessary.

Otherwise you end up with ele where the melee options are kitten because you can’t poke or retreat to range while you heal up and maintain pressure.

They would have to make rev hammer do melee levels of damage to ever make people want to use it if we couldn’t weaponswap out of it in PvE.

I’m perfectly ok with that.

How does condi renegade look?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

It also clashes with mallyx, which I don’t get why they designed it that way.

In what way is it clashing with Mallyx? By Kalla’s Fervor adding +20% Condition Damage which benefits all our conditions? What is the Renegade traits doing that makes it straight up clash with Mallyx?

Personally I think Renegade is meant to be a PvE-focused toolkit. The next specialization may be more PvP-focused. You can see this across all the new specializations, they seem to be focusing on certain game modes more so than all of them. They are specializing. Maybe you don’t think it’s ok for them to design them that way, but I am personally alright with it. And it’s not like you can’t bring Renegade traits into Structured. You are in no way obligated to use the legendary stance, the short bow, etc. — or maybe you do want to bring the short bow, but not the stance, or the stance, but not the short bow. Maybe you want to run Mallyx/Shiro with Mace/Sword and Short Bow? There’s options to be had which doesn’t cripple your defenses entirely. Maybe you even got an idea for using Scorchrazor and Spiritcrush to zone out and knock down enemies before nuking them with Mallyx’s Unyielding Anguish?

Maybe you want to use Phase Traversal, Grasping Shadows, DP into Shackling Wave, weapon swap to Short Bow, Spiritcrush, Scorchrazor as they get up, legend swap to Mallyx (might have been necessary sooner, didn’t exactly sit here and calculate energy costs and time between skills used for regenerated amounts — I’m pulling a combo out of my bum), Unyielding Anguish. Stuff like that? Not only that of course, you aren’t a robot that only does one thing, as that won’t always work, sometimes you need to use Duelist’s Preparation for defenses and not just to be annoying, etc., but there’s some option to be had with the new kit.

It doesn’t provide any defense that mallyx needs while playing condi dps. None of the traits support mallyx or condi dps besides kallas fervor, the utilities are terrible for condi dps, the short bow is terrible for everything. you are not going to want shortbow in its current iteration for a backup weapon. Basically it doesn’t synergize with mallyx, and glint still offers more at least in terms of utilities. in terms of damage, kalla has a (slight) edge over glint but it’s still not worth it in my opinion. I for one won’t ditch all my survivability for a damage buff.

Suggestion: Give core revenant facets

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I would say make glint core if anything, but I don’t think this idea is very good.

How does condi renegade look?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Condi renegade is lame because the Kalla traitline only affects bleeds.

Uhm, isn’t that a bit.. wrong? Kalla’s Fervor adds 30 Ferocity and 2% to Condition Damage per stack. With Lasting Legacy, you will be running around with +300 Ferocity and +20% Condition Damage. While the other traits are more focused around Bleed duration and damage, that is in no way a bad thing when we have a pretty easy access to applying Bleed stacks with Renegade. It adds a new condition for us to bless our enemies with. Renegade buffs our Bleeds, while Corruption buffs our Torment. Kalla’s Fervor buffs both.

but at what cost? sure damage is buffed but survivability is severely hit. And there will be no point in time when someone wants to take the bleed traits because they are useless because there is no way to garner enough stacks and duration. There is only one good bleed applicator which is the summon utility, and that is useless because it’s avoidable, can be killed/cc, and needs teammates to be worth it. It’s pointless to build traits for shortbow too because it’s so weak and has really bad tools/no tools in its kit. Seeing how everything is basically useless compared to other classes and the revs other options, I see no point in dropping glint in order to get kalla’s fervor. It’s not even a good glass cannon. I’m sure it’ll see its uses is pve, and wvw, but it’s gimmicky. It also clashes with mallyx, which I don’t get why they designed it that way.

Ventari rev build is unhealthy toxic gameplay

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Idk if this is the case, but ventari rev seems susceptible to cc. I know the tablet can still do stuff, but to break a stun you have to switch legends and then the rev is basically a sitting duck at that point.

10+ loss streak, dev feedback required

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Posted by: ScottBroChill.3254

ScottBroChill.3254

play in the morning during the week, just skip work or whatever. you can basically carry every game. but really, don’t skip work or school or whatever.

conditions durability and cleanse

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The difference between DP thief’s utility cleanse and staff 4 on revenant are three-fold…

As for their traited cleanse on evade, the 1 second ICD is fine… It’s not about cleansing yourself entirely, it’s about resetting the stacks. A few stacks on you is no big deal, it’s when you start getting large stacks where you find yourself in trouble. That’s exactly why Rite of the Great Dwarf, Kalla’s Heal, and the Kalla GM trait are so useless… They don’t prevent your opponents from getting those 10-20 stacks of bleed/torment/confusion on you that a cleanse would have reset.

As I ALREADY said, Mr. Do Your Leg Work, the problem with Ventari is not a clunky tablet, it’s the fact that you have to invest over half your build into it to get the ability to cleanse. It FORCES you to either play a healing/support spec or play as a DPS spec, but without access to enough of your kit to actually kill anyone with.

But yeah, warriors are going to be in the same boat as Mallyx revs after PoF… I guess the devs are hoping their crazy bonus burst and off hand dagger life steal will sustain them through it? I’m sort of thinking that’s what they had in mind for Kalla as well, they’re hoping all the bonus ferocity can carry your dps through being stuck in Ventari.

As you quoted, however, I said Ventari Tablet. If you’re going to compare utilities you should do so properly.

So if you’re facing a heavy interrupt opponent switching to Staff wouldn’t be smart like you point out and simply rely on our Condi cleanse utility of Purifying Essence (instant cast, 5 second cool down, 25 energy). Now I’d point out that Ventari removes your point on weapon swapping to staff, but the essence of it is still there. That’s kinda part of playing a swap class like that. We see this with other timed swap classes like Ele when they swap to certain attunements classes dump damage since they know they’re locked out for a bit. Think that will always be there as part of the class design. Finally any Thief just straight up will never have as much condi cleanse as Ventari. 3 conditions every 5 seconds is insane. While their disengagement is superior, that’s thief in a nutshell. Again, why do you expect us to be equal to another class when we all have different setups?

I 100% agree that reduced condition damage is spinning in the mud. I would never argue for more of it. What I do argue for is making our Ventari legend less clunky in high mobility scenarios such as PvP and WvW. If that isn’t enough, we can show examples trying to use the tools they designed for us to deal with conditions and show, factually, it’s not enough.

Most classes end up giving up something to pick particular abilities. Sometimes that’s their trait lines/choices. Sometimes that’s their utility slots. Sometimes that’s their weapon choice. In WvW on my Revenant I have to take a Staff and Mallyx because those are what’s required to function there on the front line. The only point you could really make here is that because most of Revenant abilities are “Legends” they have poor Superior Rune set synergy (IE: You can’t get any Soldier Runes because no line is “Shouts” utilities).

I really have no idea what they were thinking with Kalla. Like I can’t even guess, the whole thing is just…yikes

I don’t think the point of it was to compare rev to thief in how they operate, but to compare rev to any class (in this case thief) to show how every class can deal with conditions without having to sacrifice damage. Even with ele having to change to water attunement, those skills do damage, there is a blast/interrupt with focus, and by the time the skills recharge from your damage elements you can usually switch back. So in reality ele isn’y missing out on much damage since the skills are on cooldowns and that the elements flow together creating fields, finishers, and other damage and cc options. Rev simply gives up more for cleansing, utilities, and generally any escape they use. There switches don’t give them the fluidity and ease of use as ele, engi, or any other class. It wouldn’t be a problem if the game wasn’t designed the way it is, but in this game you need access to your reaction skills in order to play on the same level as everyone else. Rev doesn’t have the access that other classes due to energy and legend swap times.

Should I continue with Revenant?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

With how the summons work by buffing those in it’s radius, the greatsword would have made more sense as a weapon choice.

ANet is probably saving the greatsword for the next legend, the (underwater only) quaggan. It will buff magic finding in scuba places.

I’d take it over Kalla

Still holding out hope

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Posted by: ScottBroChill.3254

ScottBroChill.3254

how can the devs not realize rev needs a freaking overhaul. But we keep getting gimmicks to help us compete but it never works. I’m sick of spamming one op skill because that’s all that’s worth using. I’m sick of using upkeep skills just to spam my auto attack. I’m sick of bland traits. I’m sick of legends being so one dimensional to the point where there’s no synergy between them. And I’m about to be real sick of spamming wells/spirits that die and spamming my auto attack yet again.

Should I continue with Revenant?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

With how the summons work by buffing those in it’s radius, the greatsword would have made more sense as a weapon choice.

Renegade is going to be terrible

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I think they had a good starting idea of what the class should be, but before they finished the idea they had to start making it. Then they just never finished the idea so we have a class based on nothing but “invoking legends” with no real clear goal in mind.
It’s like playing ele with nothing but conjured weapons. You basically summon a conjured weapon (or swap legends) and just use one skill.

conditions durability and cleanse

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Posted by: ScottBroChill.3254

ScottBroChill.3254

How is ventari considered a good way to cleanse conditions for anyone not running a healing build? The legends work by changing your role for at least ten seconds. Why in the middle of a fight when I’m using an offensive build would I want to switch to ventari to clear my conditions just to sit around doing nothing for the remaining time until I can get mallyx or shiro back. Maybe in low end pve this works, but for high end pve and pvp this is pointless and useless. Literally takes away so much from your damage. Putting ventari on a build other than healer makes the whole build pointless. The legends themselves are too one dimensional and literally let you only do one thing for ten seconds.

conditions durability and cleanse

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Posted by: ScottBroChill.3254

ScottBroChill.3254

the only problem with putting stuff on shield is that it won’t work with kalla

Should Rev Profession be included w/ POF?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Well they don’t get glint so they will be severely handicapped

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Just redo renegade/revenant. Too many reasons why and too many things to fix. It’s a hard fail.

Glint utilities resetting?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

are you using too much upkeep and you run out of energy?

Renegade is going to be terrible

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Posted by: ScottBroChill.3254

ScottBroChill.3254

So we have a shortbow, it has 4 damage skills that do barely any damage. Either make it rain death or make it a utility weapon, but right now it doesn’t contribute to anything and the only reason to use it would be because you can’t get in close range. I’m sure hammer does even more damage even with a condi build because it actually has decent base damage, and it has 300 more range.

Idk why they made it a damage weapon anyway. Because it’s ranged it’s theoretically going to be weaker than mace, or at least if it’s balanced. This means it doesn’t really serve a purpose. Make it a utility, cc, or movement weapon or something that would fill some of the many cracks rev has. Also it would make a hell of a lot more sense if it applied torment and chill, seeing as these are the classes core conditions and torment on a ranged weapon is way better.

Revenant / Ritualist path theory

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Posted by: ScottBroChill.3254

ScottBroChill.3254

It’s totally the spiritual successor, pun intended. I feel like maybe the ritualists just died off in Cantha and there were no more teachers of the magic and ways. Through some divine intervention, Rytlock was able to access this part of the mists and is now practicing and using the same magic ritualists used, but in a different manner.

Renegade is going to be terrible

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Anet better look at this. They really frigged up on this one and need to own up to it and fix it.

Why I love the Revenant

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I’m from Cleveland and the Rev is the Browns of Guild Wars 2. A total disappointment that you can’t help but to have hope they will get better one day.

Is shortbow gonna be viable pve/pvp?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

It doesn’t provide damage or utility so no, just tagging since it’s faster than hammer.

If gw2 was launching today..

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Change the whole story from dragons killing everything to the human gods coming back to tyria to rule over people again and basically warping the maps in there likeness, so having an underworld up top being corrupted and chilled by grenth, or having FoW type land that Balthy corrupted. And basically all the races trying to resist the control of the Gods because they (the gods) don’t want to live in harmony. Oh, and making the ritualist an actual profession.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I’ll make another post on this, but can’t we all agree that Revenant as a whole needs a rework not just renegade. With Glint it is less apparent. Glint worked well with the energy system because it only effected upkeep and not totally draining the bar. But with renegade you don’t get a second legend that allows you access to use all your utilities and weapon skills as you could with the glint legend. Now the cracks are appearing. Redesign the whole class from the bottom up, try to figure out a way of attuning to legends that actually works, or just remove herald as an elite spec and let us use glint with renegade. The only skills people really use from the legends are the upkeep ones like shiros impossible odds, jalis’s hammers, every glint skill, Mallyx’s embrace the darkness, and the heal skills because they are the only ones we have. The whole class is a problem which stemmed from a cool idea.

Renegade (beta) will not be good in PvE

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Has anyone forgotten here how core reve is able to output 30k condi damage now?
And renegade sure doesn’t look like a downgrade in terms of conditions.

And power builds are gonna get even sweeter – tons of extra ferocity and crit chance on renegade talk. Don’t like Kalla? Don’t take her. Don’t want shortbow? No one’s forcing you. The traitline alone is huge to push revenant far ahead in dps compared to what it was just recently.

Now will he be garbage or not compared to other classes – that remains to be seen. But lets remember that this beta prieview is far from balanced (hi holosmith damage) and there will most certainly be changes, if not to renegade himself then to others.

I think the problem is people aren’t going to be choosing shortbow or kalla legend because they just aren’t good in any situation. It’s not going to be a situational thing. The traitline is decent, but that’s not an excuse to not fix the new skills just because “you don’t have to take them.”

Kalla legend improvements

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ScottBroChill.3254

stationary spirits sucked in gw1 because of combat never staying in the same spot, and now gw2 is an even more mobile game and idk why they thought immobile spirits in this game would perform any better. Idk how turrets perform for engi, but I’d imagine they are really only used in pvp for bunkering if at all, but Kalla is a pve spec so I just don’t get it.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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ScottBroChill.3254

Renegade is zero fun. High cost utilities and shortbow does very little damage even when specced in vipers. I understand it wont be stronger than mace because it’s ranged but It feels really useless. With renegade you don’t have any survival skills and are a sitting duck unless you spec for bunker, but then damage is even more laughable and bunker would be better on herald. I could see renegade bring some dps support for pve but at what cost? you literally can’t do anything besides sitting in the back using the kalla utility skills and not being able to use other skills, or you can go in with mace/axe and do a bunch of damage but will most likely get killed do to lack of survival skills. There is no flavor to revenant and it’s just bland, and that’s more of a complaint on revenant as a whole, it’s just much easier to see this when glint isn’t there to make every build somewhat viable.

If you, the devs, are reading this, the Revenant needs a rehaul as a class. Please make this class fun and not a pain to play.

What's the return for being weak to condi?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

we get the opportunity to switch from one set of useless utilities to another useless set of utilities.

Is any dev even looking at this subforum?

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ScottBroChill.3254

I agree we need to get the devs attention on this issue. I mean I’ll probably just go back to playing ele full time again, but it’s like realize this profession in it’s current state just doesn’t work well and flow. I don’t want the numbers buffed so that I can compete, I want the core class, the class mechanic, and the weapons to have some extreme changes to them and to make the class work and flow nicely. Swapping utilities is the dumbest mechanic If I can barely use my utility skills due to high cost and I’m just swapping for more energy so I can use my weapon skills which are on cooldown anyway…

To all the 'haters'

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ScottBroChill.3254

And what is your excuse for complaining about it? Because in that 15m you are in fractals that u cant use glint , it keeps you up at night till the break of dawn? Going to say it again, not that big of a deal, i main rev and i got to used to it a long time ago, everyone talking kitten about it only recently noticed it cause rev is getting alot of hate, This just needs to stop

Just because it is an old part of the game and underwater combat isn’t really being made anymore isn’t an excuse to not develop the revs underwater skills. Underwater combat is still part of the game. It’s just unfinished and why not finish it if all these new specializations are able to use it. It would be like not letting the rev use core skills, instead it had to go herald. And then the reasoning would be something like “well core classes aren’t really being used or worked on much anymore so we figured to not even worry about balancing it or making it work since everyone will be using glint anyway.” And now I’m realizing this was probably the reasoning behind the current revs state….

Please elaborate on how underwater combat has affected YOU, i have heard what you said by a thousand other people claiming the same thing, but does it actually affect you? or are you just trying to find something to pounce on by joining the majority cause everyone says so, Please tell me how many seconds u spent underwater, then tell how much time you spent on rev underwater, seeing as how so many people are complaining and that they quit rev, i highly doubt u guys even spent a single minute underwater, your complaints sound as though you are going to quit if they dont fixed it, yet you probably dont even play the class, just stop with all the hate;stop the bandwagoning on revenant, Yes Renegade is not good especially when compared to other elites which are so flashy or get tons of skill but i see everyone attacking the fact the Revenant itself is not a good class which is stupid because i play it for 400h and i can say it is a Tier 1 Class in pve/pvp/wvw

First off, Rev has had my most playtime in the last year and a half. Second, dude just because water combat isn’t in much of the game I still want a finished class for christ’s sake. Third, have you played any other classes? Probably not because there is a discrepancy between you and every other rev player in terms of perception of perceived usefulness of the profession. None of us are bandwagon people, you just happened to be that one person who really wants to go against the grain. You have been saying in your posts that the Revenant is not good compared to other classes, but that we should all stop complaining about it, that you use Revenant and even though it’s not as good as the other classes that it’s still top tier? This is not a good argument, fam. It’s hypocritical as eff, dude.

To all the 'haters'

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Posted by: ScottBroChill.3254

ScottBroChill.3254

And what is your excuse for complaining about it? Because in that 15m you are in fractals that u cant use glint , it keeps you up at night till the break of dawn? Going to say it again, not that big of a deal, i main rev and i got to used to it a long time ago, everyone talking kitten about it only recently noticed it cause rev is getting alot of hate, This just needs to stop

Just because it is an old part of the game and underwater combat isn’t really being made anymore isn’t an excuse to not develop the revs underwater skills. Underwater combat is still part of the game. It’s just unfinished and why not finish it if all these new specializations are able to use it. It would be like not letting the rev use core skills, instead it had to go herald. And then the reasoning would be something like “well core classes aren’t really being used or worked on much anymore so we figured to not even worry about balancing it or making it work since everyone will be using glint anyway.” And now I’m realizing this was probably the reasoning behind the current revs state….

Renegade Demo Weekend Feedback

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Just give us a third elite spec that allows us to pick our own heal, utilities, and elite and nothing more. It’s like they wanted to make a second elementalis, but instead of everything flowing they wanted everything clunky and restricted by 3 different things; legend recharge, energy cost, skill recharge. Some of the skills are fun, and some of the spirits are cool, but it just doesn’t work for kitten.

Renegade (beta) will not be good in PvE

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Posted by: ScottBroChill.3254

ScottBroChill.3254

The one positive thing about the spirits is they’ll drag aggro and let you just rain hell down on enemies.

Weaver would be better if it were higher APM

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I think it just takes getting used to. With the arcane line I think the swapping is fast enough, it’s fine without arcane just more slow. I think we just don’t know the skills well enough by just looking at them and our order of skill rotation will totally change. I think unravel is an awesome skill, shouldn’t be put on f5 though just because it’s so good it’s almost mandatory.

Enough with the artificial rewards...

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Posted by: ScottBroChill.3254

ScottBroChill.3254

If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.

Renegade is SO LAME

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Dude, they are never making ritualists in this game so this is the closest thing I can get. I’m very upset. Can ya just let me have this one and not get it reworked?

8/8/17 Patch

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Posted by: ScottBroChill.3254

ScottBroChill.3254

TL;DR down below

TL:DR Redesign the core legends to be standalone, not just a way to choose which glint build we’re using. Keep the build focus to the weapons, not the legends so much.

i think if you check jallis it is now more focus on bunkery. more healing proc every 4 sec, stability now reduce 15% dmg, more retaliation, more weakness (just shame Planar Protection is 4 sec duration and not 8 sec as it used to be) and you get a third hammer so bit more healing focus on group fight.

shiro got buffed to focus more on dmg with invocation and devastation line

still the main weakness is conditions which is fine although i would like 1 more condi cleanse in each legend skill or utilities

I think the buffs are good and make the legends more on par and useful, but it doesn’t take away from the fact that if you don’t currently take glint you are going to miss out on what I might call mandatory tools. Things like a stun breaker that is less prone to be unusable due to lack of energy, the most useful heal skill revs can take, perma swiftness, and might stacking. Most of these are unobtainable otherwise and are so very useful and most classes at least have a couple of these. But, for revs it’s either you get them all or you get none of them and there really is no good alternative.

8/8/17 Patch

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Posted by: ScottBroChill.3254

ScottBroChill.3254

TL;DR down below

They need to do something with the actual skills, like change them. They can buff the current skills until they are blue in the face, but it won’t change the fact that the current functions of the skills don’t provide whats needed for a well rounded build unless you include glint in your build. The problem is because how focused each legend is, you have Jalis which is for pure tank builds, you have Ventari for pure healing, shiro for power and mallyx for pure condi. The issue is that this is half of your build, so they have to balance it because of the fact that the rev gets 5 extra skills and so each of the core ones must be toned down to compensate for the extras. The only problem is that the 2nd legend you pick is never going to mesh well with your 1st legend because they are all so hyper focused. In this game its more valuable to dump all your attributes into one type of build, whether that’s power, condi, tanking, or healer. The only other legend that can compliment a focused build is glint because it just has universal value for every legend.

I have a feeling condi rev will be even more mandatory after the expac, regardless of whether its released as overpowered or not only because it’ll be the first time a rev can choose two legends that serve one purpose, condition damage. They also had to give it plenty of support because the core legends lack it completely, besides ventari if you happen to go full healing, and currently without glints support if you use two core legends it’s like your playing with an unfinished build that doesn’t have the tools you need.

Something to fix this could possibly to add something to the core profession mechanic, like f1-f4 skills. Maybe one skill slot that you can choose to take a condi cleanser, a stun breaker, or other utilities. Of course this would not be there for herald or renegade, but it would give us the ability to use core skills without being handicapped or having to buff our auto attacks to make up for the lack of usefulness.

TL:DR Redesign the core legends to be standalone, not just a way to choose which glint build we’re using. Keep the build focus to the weapons, not the legends so much.

Why does raiding feel so unfriendly?

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Posted by: ScottBroChill.3254

ScottBroChill.3254

I’ve done the first raid like 2 times, or maybe it was just the final boss idk, but it was with my guild and they asked me. From my time playing other games raids and such they are all basically the same, If you can’t have a group teach you the ropes then you have to watch videos, streams, and whatever and basically pretend you know what you’re doing and hopefully you can get through it without being kicked.

Margonites Spotted ?!

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Posted by: ScottBroChill.3254

ScottBroChill.3254

Abaddon never died because he used the dragons as horcruxes. Balthazar is trying to keep him alive for some reason and keeping us from killing the dragons.