Showing Posts For ScottBroChill.3254:

Are we overpowered?

in Mesmer

Posted by: ScottBroChill.3254

ScottBroChill.3254

I honestly had no trouble getting the hang of the mesmer, must be my playstyle or something. I’m starting to really love shatter builds too, they really p/o people especially those who know the real mesmer. I don’t think we’re overpowered, I think we do what we’re supposed to really well, which is avoid damage and apply random pressure and annoy people. Just like how people say thief is overpowered, but his only job is to clean up kills so of course people aren’t going to like that. They’re power diminishes when fighting a lot of enemies though.

Improvising is key with mesmer, there’s so much you can work with in a single build and the skills all have multiple uses which makes them hella fun.

What profession do you pick and why?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Ele and thief, occasionaly mesmer in pvp but I don’t enjoy their pve that much.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

For my rit I used a spirit weapon build with splinters and barrage using a bow, spirit spammer build offensive/defensive/utility, item dropping build with glaive or kuurong, my restoration builds which could use any number of elites and skills and be effective only really requiring weapon of warding, spirit strength builds with daggers or spears, or just a straight up channeling build with spirit rift and ancestors rage. Minion bomber or minion master builds with necro secondary.

Now to my ele builds. Obsidian flesh for some mad tanking along with the other defensive skills, maelstrom and deep freeze with blurred vision and the rest of the bar was up to me, then basically most skills from nightfall were awesome and usable, invoke lightening builds, searing flames builds with all the fire aoe combined with deep freeze, use the ele’s energy pool and glyph of lesser energy to make a build of almost all other classes skills, infuse healer builds with ether renewal.

Show me where I have no build diversity in gw1. I could literally find something that worked for everything I wanted to do with great diversity and personalization.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

^ Indeed. The posibilites we’re endless.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Even getting into PvP wasn’t hard. There were some easy to run builds like iWay that provided a low barrier of entry to get into HA but weren’t OP enough to cause any real problems for higher skilled players.

I got into Guild Wars after Eye of the North was released. In my first – and not coincidentally, last – attempt to PvP I joined match in the Random Arena with a hammer toting warrior/ranger (being new, the skills I had unlocked were limited).

In an attempt to prepare myself and minimize the “dead weight” effect I might have on my teammates I had read all I could. But reading about something and doing it during an actual (especially your first) match are two different things. I struggled, as any reasonable person would expect.

How did my teammates, veterans I’m sure, respond? Not with words of encouragement. Not with tips for improvement. But with a demand I quit. And when I didn’t, explaining to them I’ve got to learn somehow, they reported me for leaching.

I’m sure there were some very nice people who played the game, but the “it was easy to get into” notion with which you remember Guild Wars isn’t quite the walk in the park you remember it to be.

Not saying you viewpoint is invalid, but most GW1 vets will agree that the game was long destroyed by this point in time. You got unlucky, and if you got into random arenas without a monk on the team you were mostly screwed and faced a lot of teams on winning streaks or teams from team arenas if you got on a 5 or 10 game win streak, i forget which one it was. Also a lot of PvX was being utilized with mostly hardcore gamers left playing the most optimal builds. When casual players crowded the game around the other three games you were probably less inclined to experience this and many people took me under their wing when I first started out and I had a lot of great friends in game.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I’m just hoping they take my training wheels off soon. There old skill system was so rad, I have no idea why they wanted to ditch it. Even though the skills sorta got out of hand and were probably a kitten to balance, it allowed for some builds to go obsolete and new builds to shine resulting in gameplay changes with a lot of the updates. This made it so the game never really became stale.

The trait system is supposed to be your way to customize? Honestly at the moment you become very pidgeon-hold’d in going with mostly the same trait line for each individual weapon class, because there our obvious traits that are better. And the traits aren’t usually optional in a lot of cases. Sure, you could go with something different, but it won’t change your gameplay drastically instead it will make you less effective and it doesn’t take a genius to figure this out.

That skill system was like crafting for me. I could fudge around with it for days trying to find something that was unique and effective and when I did I was rewarded for it with effectiveness. The difference is, is that these combinations were more discrete and less obvious making you feel real good about coming up with it. Primary attributes definitely beat class mechanics as well. They actually helped instead of forced you to play a gimmick.

P/P Leveling Miseries.

in Thief

Posted by: ScottBroChill.3254

ScottBroChill.3254

yeah them pistols aren’t the best, I’m a little bummed about it myself. I think anet said they were going to take a look at it, but they are generally looking at thieves in pve so hopefully they can fix someone of our problems sooner than later.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

They lost players, after eye of the north. That game sorta ruined a lot. A lot of people liked heroes, but I think they ruined the social aspects of the game pretty bad, but even when nightfall came out and for awhile after it was alright. It was just until they announced that they gave up on the game people started leaving.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Whatever makes your meat loaf man

How many ways are there to make a meat loaf man (or a meat loaf woman, for that matter)?

Many ways my friends, just whatever makes your’s loaf you do it

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I mean I got groups in the shiverpeaks using a water magic build. That kind stuff isn’t allowed in elitest games. I just told people I liked water magic and they went with it.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Whatever makes your meat loaf man, different strokes for different folks. I’m glad your enjoying the game though.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Plus, no ritualist, no cantha, no elona, no realm of torment, no wonder of the southern shiverpeaks, and no old school mesmer. Real bottom hurt about all these things. I like gw2 for what it is, but I liked gw1 for what it was way more.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

But it was barely farming dude. The only time I farmed was the last week before perma stealth got nerfed because I don’t usually farm but felt that If I played gw1 for so long and didn’t get the kitten ele obsidian armor I would be dissapointed in myself. I farmed for like 4 days and had like 70 ectos or something and used the rest of what I saved up that hadn’t been spent on weapons and elite armor for the rest of the materials and money need to buy it.

The difference is in gw2, instead of having a multitude of different options to make money for the specific thing you want, you have to farm the same thing over and over and over. It’s basically worse than ecto farming I’ll tell you that much.

Btw vayne personal opinion. Don’t get all bottom hurt about it, dude.

I just wanted to correct you about how you said it was incredibly hard for beginners in gw1 to make money near the end, when in fact, it wasn’t. I bought like 4 sets of elite armors just from playing alliance battles selling amber I made, and doing missions and selling gold unids I didn’t need. If you identified and sold all your drops you didn’t need you easily made money and the market wasn’t that unstable.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Dude, I knew a bunch of people that played for like two months who had stacks of ectos and ambraces and were much richer than me and I was playing for like 5-6 years. Incredibly easy to make money if you took the time to figure out how. Speed runs, droks runs, even UW and FoW farming was easy for the most part if you just watched a video first. Don’t go around spreading lies about how hard it was making money in gw1. The problem happened with the duplicating glitch, and they banned most of those people so really the excess of ambraces and ectos lowered those prices allowing more people to get them.

The Engineer profession question and interest

in Engineer

Posted by: ScottBroChill.3254

ScottBroChill.3254

Yeah, not diggin the shotgun stuff with the rifles. They should make an actual shotgun weapon along with the rifle even though it might be too late, but then they could get a useful legendary that looks good. Heavy armor would definitely make more sense, but there aren’t many heavy armors that go with the class well either, but i suppose better than the medium armor. I think sorrow’s embrace armor would look pretty cool with the engi with it’s industrial look and stuff. I’m really surprised the charr don’t have a racial armor that’s akin to engi, they only have like ranger style armor.

Did a thief just 1 shot you?

in Thief

Posted by: ScottBroChill.3254

ScottBroChill.3254

hahah nice. You might want to also include stun breakers, those can really upset my mood when people use them against my venoms.

Why do people think Thieves are "OP"?

in Thief

Posted by: ScottBroChill.3254

ScottBroChill.3254

The class isn’t op, it just performs it’s job. In, kill, out. If it get’s caught in between this the thief is dead. Assassinating will always be op when it’s able to be executed but thieves rip apart like a wet paper towel when build for full dps and spike damage. Guardians, warriors, mesmer, and a good ele will decimate a thief if used properly.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: ScottBroChill.3254

ScottBroChill.3254

Pistols could use a definite rework. I use them cause I want to and they look cool, but it is so pointless. They have no defense almost and don’t really do anything. So they’re only benefit is range basically and mass blind from skill#5 and unload. but that’s it I feel. Need more of incentive to not go sword/pistol, dag/dag, and secondary with shortbow. Right now they are the only class to be balanced in the trinity mindset, in that they only have one role. Not die and spike someone down when they’re basically dead anyway.

[[Casual Players]] My Issue with GW2

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

It’s like deciding between not grinding and getting nothing, but having the essentials.

Or… “I want to kill myself this is taking forever” grinding for something only for looks, which is cool, I don’t want verticle progression. But, there is nothing in between.

And grinding for gold or other currencies is almost worse than grinding for a random drop because there is absolutely no way to get lucky and get it sooner. That idea of getting lucky and getting to our goal earlier is what makes grinding not so horrible, but nope. You have to waste too much time no matter what and you can see how far away it is the whole time, making it discouraging.

GW1 main & your GW2 main

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

GW1: Ele and Rit, rit was definately my most played and favorite style but got obsidian for my ele since he was my first character and have a thing for ice magic.
GW2:Ele and….. Ele is fun and I’ve have a good idea on how to play them, even staff ele in pvp for 1v1 if needed. But, I just can’t seem to enjoy it enough so I’m still looking to fill the void but there’s no ritualist… I is sad as a clown. Been playing thief and mesmer but thief has like 1 good build and mesmer is butterflies and overcrowded in pvp making me feel like a jerk for playing one.

I shall find my main one day. Once they add a dark spell caster that isn’t all bloody…..

nerf our shatters nerf our confusion

in Mesmer

Posted by: ScottBroChill.3254

ScottBroChill.3254

I’ve been playing mesmer in pvp a bunch and I think the problem is that it’s hard to target what your actually trying to target unless your melee(from the oppositions perspective). Like when I’m another class trying to fight a mesmer my skills will just target clones and my mouse cursor will get lost in the fray and so I have to tab through all the clones. By that time you’re like half dead whether you were actually tricked by the clones or not. And they have decent damage for all the confusion they inflict, psychologically and mechanic wise. So like they aren’t really overpowered, it’s just difficult to even target the real mesmer even when you know which one it is. But, they should keep all the unique mesmer stuff, that’s why I like them so much, but then again fragile clones and phantasms are sort of a gimmick but an awesome one at that.

Norn Just Doesn't Look Right

in Norn

Posted by: ScottBroChill.3254

ScottBroChill.3254

I think they just look a little too chunky. If they were a bit slimmer, more cut, their proportions would probably make them appear taller than they are. I still think they should be bulky, but more chest heavy and slightly slimmer in the waste. Other than that I think they should try and make some of the armor skins look less stretched out, but their cultural armor fits them well.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I don’t know. Every time I post in a thread, Vayne states that my opinion is wrong because his guild is different. As if opinions can be invalidated.

I didn’t state your opinion was “wrong”. It’s an opinion. It’s yours. It’s not wrong. I don’t agree with this opinion. I know others who don’t agree. Why does it bother you so much that I disagree?

There have been multiple occurrences where I had to deliberately quote the words “my opinion” because you kept stating that they were wrong. You kept saying my dislike for the customization was wrong because your guild is ok with it and that having things unbalanced is ok if you play to have fun. You derail the topics at hand and every topic you post in ends up dying or becoming like this. I don’t get offended that you don’t agree with me. I get annoyed when you view your opinion as superior and try and drive it down people’s throats. It’s why you constantly are quoting others to tell them you disagree instead of just posting your opinion. You start a personal thing by constantly quoting. Why are you unable to just post your opinion in a thread without starting an argument? You can post your positive opinions without having to make it oppose someone else.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I don’t know. Every time I post in a thread, Vayne states that my opinion is wrong because his guild is different. As if opinions can be invalidated.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Like, I mean, right now it isn’t a serious issue because the game is new and there’s only the few people who will shun certain professions. But, in the past in other games this is also true. Eventually it will get to the point where everyone has this “elitist” knowledge and a good majority will follow it like blind sheep and shun professions because “everyone else is doing it”.

Now, “you” may not have an issue with it. Even “your guild” might not and still play what they want. But, the problem is, those who play weaker professions for fun are definitely in the minority.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Dude, the difference is, is when there is roles your competing with only one or two other classes. Without roles it’s all eight classes in competition. With builds it’s different because you can still access the good builds if needed within your class in other games, but in this game it’s more about the class and less about the build.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Even if you are just playing to have fun, the game should still be balanced. It’s no excuse to have things imbalanced because they assume everyone will play casually even though it’s their aim.

The problem is balance is next to impossible. This game is a lot more balanced than some other games out there. People don’t want to see or believe it, but there have been games famous for imbalance.

Warhammer went through a period of imbalance so severe it was unplayable.

Balance takes time and little changes here and there. You’re only seeing a piece of the puzzle, but you don’t know where it’s going, or what’s planned.

Rift did the whole rebalancing every two minutes after launch and it was a disaster too.

No one says Anet isn’t working on balance, they’re just not working on balance fast enough for people who haven’t really thought about how it works when you change everything really quickly. It doesn’t.

There are many games over the years that have had major imbalances. Not one or two. This is more the rule than the exception but everyone keeps quoting it as the rule.

It will get better. It will take time. At least, as it stands now, it’s playable by most of the playerbase.

The balance I can agree is decent. The reason it is such a problem though is that every class fills the same roles since there are no roles. So there’s a pecking order from strongest to weakest without having to need something specific because everyone has it. And the ones who don’t have what is most sought after are neglected. Mesmers aren’t necessarily good at pve, they just lucked out with portal and utility skills but other than that they are a more pvp oriented class. You’ll always end up with the top two/three most efficient classes getting first dibs in parties while the rest of the classes get left behind. The way the classes work I think this is unavoidable.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Even if you are just playing to have fun, the game should still be balanced. It’s no excuse to have things imbalanced because they assume everyone will play casually even though it’s their aim.

You are now ArenaNet's lead designer.

in Suggestions

Posted by: ScottBroChill.3254

ScottBroChill.3254

Holy eff. Perfect Idea for speed clears. What if they made a racing dungeon? Two-Four teams, whoever finishes first wins a grand prize and the other team wins a regular dungeon reward once they finish. Maybe this give those competitive people something to do and I’ve never heard of this being implemented. It would probably be an exclusive dungeon to the best players unfortunately so I’d never play it…. but I think it would be great.

You are now ArenaNet's lead designer.

in Suggestions

Posted by: ScottBroChill.3254

ScottBroChill.3254

I would combine all the classes into one so you can now have more than one build the whole time you play. then I would release two more classes, one that deals with support and the other which is a glass cannon. These two new classes would also have more than one viable build and way to play them. Then I would make only one gear tier for level 80 and focus on releasing a bunch of unique skins that you can work towards. Then I would bring back a lot of the darker themes/mood to the game so I feel like I’m fighting an evil threat. Last, but not least, I would work on bringing back the god’s to the game because they actually felt powerful and mystical and they would wreck havoc on the world, because that’s what gods do. Abbadon and his followers would come back and make an actually interesting storyline because they are personally offended at how the current one is turning out.

Maybe not all of this would do with being the lead designer, but I’d make it happen because I care about having an interesting game not only for it’s new combat system and heart-disguised quests.

Talk about elitism

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

It’s a hit or miss, you gotta just keep putting yourself out there. It’s basically like a job application, most places want prior experience, but it’s so hard to get that initial experience but eventually someone will take you under there wing. This will result in the best results because then you’ll get a supportive, helpful group that will play within your ability.

Unofficial "Dueling" Area in WvW: Look!

in WvW

Posted by: ScottBroChill.3254

ScottBroChill.3254

Sweet idea, more things like this will show successful ideas to devs and hopefully be implemented!!

Why Represent another Guild Causes Rage?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

“It makes sense getting rid of the people who forget this is only a kitten game. You want serious, get off the game and go live life.”

It isn’t really your choice to tell people what they should and should not do, unfortunately. Guild leaders can, because they can make the ultimatum and can actually enforce it.

Why Represent another Guild Causes Rage?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Basically, if you aren’t spending your time participating in a guild with a limit to it’s size someone else will and the guild would rather have them.

The difference between Need and Want

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

In a pokemon game, I don’t need to fight gym leaders, I can just keep leveling my pokemon against the level 2 caterpie’s because I like the battle sequences. In CoD I don’t need to kill things, I can just hide in a corner because I dislike dying. In GW2 I can use level 30 armor on a level 80 if I wanted to. Sure, If I don’t want to be the best I can be I can work at McDonalds the rest of my life and live in a crappy apartment, but does that mean I’m going to?

Does anyone else agree that this argument is invalid and doesn’t apply?

The point of no vertical progression is so everyone’s stat’s plateau. No vertical progression means that at a certain point I can’t get my stats better and nothing will be added to make my stats better, then I can freely be on an equal playing field as everyone else and truly play as I please. If your okay with not being the best you can be go for it, but human nature contradicts this that’s why there’s evolution in technology, life, and everything else.

Except that there WAS vertical progression at launch and no one said a word about it. Not one.

In fact, had this game launched with Ascended gear, the number of people that would have complained about it would have been tiny. I mean really tiny.

Are you really saying that exotic weapons to legendary weapons is so contiguous that they didn’t need a tier in between? Because last I looked legendaries took forever to get ane exotics took no time at all. That’s why I believe they needed to add a tier of gear.

It’s not unreasonable for a game to require BIS gear to be just a tiny bit hard to get. Exotics really weren’t. My dog could have gotten exotics just by saving her daily karma boosts.

Yeah, exotics aren’t hard to obtain and that’s what makes them not a problem. Now we have hard to obtain armor for….. the stats specifically. No cool skins, but the stats. That’s the problem, that’s vertical progression. Hard to obtain stat’s. and legendary’s are another topic only because they are so unobtainable to the majority of the playerbase. I never said I was ok with legendaries being stronger in strength. They should have just added the strength on to exotics instead of making another step, but nope. Sort of seems like another way to annoy people into buying transmutation stones from the store. Although that’s a ridiculous claim, it doesn’t seem too farfetched.

Talk about elitism

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

if elitism is possible, it will exist and spread like the plague!

The difference between Need and Want

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

In a pokemon game, I don’t need to fight gym leaders, I can just keep leveling my pokemon against the level 2 caterpie’s because I like the battle sequences. In CoD I don’t need to kill things, I can just hide in a corner because I dislike dying. In GW2 I can use level 30 armor on a level 80 if I wanted to. Sure, If I don’t want to be the best I can be I can work at McDonalds the rest of my life and live in a crappy apartment, but does that mean I’m going to?

Does anyone else agree that this argument is invalid and doesn’t apply?

The point of no vertical progression is so everyone’s stat’s plateau. No vertical progression means that at a certain point I can’t get my stats better and nothing will be added to make my stats better, then I can freely be on an equal playing field as everyone else and truly play as I please. If your okay with not being the best you can be go for it, but human nature contradicts this that’s why there’s evolution in technology, life, and everything else.

the great collapse

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I’m sure if asian game’s put a western city in an asian district, westerners would actually like it and think it was cool. but, too each his/her own.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

yeah, but do the older generations have enough time in their lives to drive an mmo? that’s the concern. And the average gamer of my generation is like that. If somethings bad, theirs something better. WoW was able to succeed because before than the mmo genre wasn’t really accessible to the general audience. Being the first mmo to appeal to the general audience made a big impact and they capitalized on it. Anet apparently thinks that this same audience can be tapped into, but they(the audience) have way higher expectations. I see a lot of people mmo-hop now. They play all the free ones that are online and once one becomes boring, there is a handful of other ones to pass the time.

e-sports?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

lol without more variation is skill options I think not. For something to be an esport, the whole thing must revolve around pvp and making it competitive, but they care more about their bad storyline apparently. He has the ability to change possibly, but it’s so little. I’m guessing it was something they said to make the competitive audience interested, but have no follow through.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

the nature of the gaming beast is changing though. People are less patient and don’t wait around for changes anymore. People of my generation in particular, and I’m 19 turning 20, are impatient. People younger than me are even worse. Game companies don’t really have time to wait around and test the waters so even though this is a new game, there is even more competition and so games that don’t satisfy are easily forgotten no matter how big they are.

For an mmo, people look for a large playerbase. Whether anet tells the truth or not about it’s sales, as long is it says they’re doing great more people are going to want to play. It would be a stupid idea to undersell their product, so lying or stretching the truth becomes for of a mandatory thing because this isn’t just a game for them, it’s a business.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I can’t believe a company’s sales just because they tell me. What I can tell you is that I was able to get three friends to play the game. Two of them played for less than a week because it was boring mainly because they aren’t mmo players and my convincing them didn’t work for long. They are smart and weren’t sold by the game design whether or not what I told them. The other kid got to level 80 and quit and told me how boring and how much it sucked once your level 80. He was perhaps a little more critical than he should have been. I have yet to finish the game because I just don’t have the incentive to, nothing is grabbing my attention. When I want to play a game where I go around doing random nonsense I’ll play a sandbox game. In an mmo, something has to make me want to keep playing and nothing does so far. I’m in two guilds. One that has around 150 inactive players and the other is a small guild around 10 who are all inactive. Nobody wants to come back because all the content is mostly temporary. The fractals is a nice idea and I have played it a few times, I just don’t see the point in making special armor for it that is better than the armor you’d get from the rest of the game. Eventually, they will add more ways of obtaining it and it will be more universal, but them it just seems like such a pointless addition if it serves no purpose besides sectioning off people from doing certain content. Sure they may be getting a bunch of new players, but it seems everyone I come in contact with in this game quits after a week. Perhaps I’m cursed, but I highly doubt it.

you see you’re basing it off your own personal experience. My experience is opposite to yours, I’ve managed to both pull some people into the game and then pull some people into the guild I’m in. None left so far. And I’ve been here for 7 months. The game is not for everyone, but just because you dislike it, doesn’t mean all people dislike it.

Yeah it is my opinion, and what I saw was factual. Don’t take what I say personally. I’m saying everything I see within the community, even in game, contradicts the success anet is having. I AM SAYING, and I put it in caps because it’s me and I’m speaking for no one else but you seem to think so, that in my experience of the game people are generally not interested in this game once the initial dazzle wears off.

I’m pretty sure that last part of what I said even implies that I may be wrong and that I am basing it off my opinion. No need to tell me what I already know and have said.

I can put what you’re doing into a kind of analogy. You’re trying to gauge the ratio of men:women in the world and so you look at one building in New York city and look at how many people are working there.

You then come to the conclusion that there are 50:20 respectively men to women in the world.

When you look at such a small sample size to represent a value on the massive scale, you will inevitably receive corrupted data.

Your personal experience tells you that there are people unhappy in the game and that represents the game as a whole. You formulated your opinion on the game based on your observations of others, this isn’t something you should do in the first place.

You play the game to enjoy it for yourself, formulate your own opinions and then if you like it, you play and if you don’t, you quit. This will in no way indicate sales and growth of the game as you must understand that others don’t share your opinion.

When Arenanet say “we’re getting lots of new players” you said “I don’t believe you because myself and a bunch of people I saw either don’t play or don’t like the game”. You can’t really make this statement without being put under extreme scrutiny as the fact is that there are millions of people playing and enjoying the game.

Your statement should have been “Lots of people are playing, great! I don’t agree with them though”. Your opinion was that you don’t believe their numbers when your basis for this was yet again, just your opinion. I hope you can see why you’d be criticized for this because I don’t want to appear rude or inconsiderate.

But, that is exactly what I said. I said I can’t say what’s actually going on except that this is my experience. I said that. So I think we’re done telling Scott what he meant by what he said because he meant exactly what he said.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I mean one of the friends that quits thinks runescape is more fun, but that’s some other kind of sorcery…

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I can’t believe a company’s sales just because they tell me. What I can tell you is that I was able to get three friends to play the game. Two of them played for less than a week because it was boring mainly because they aren’t mmo players and my convincing them didn’t work for long. They are smart and weren’t sold by the game design whether or not what I told them. The other kid got to level 80 and quit and told me how boring and how much it sucked once your level 80. He was perhaps a little more critical than he should have been. I have yet to finish the game because I just don’t have the incentive to, nothing is grabbing my attention. When I want to play a game where I go around doing random nonsense I’ll play a sandbox game. In an mmo, something has to make me want to keep playing and nothing does so far. I’m in two guilds. One that has around 150 inactive players and the other is a small guild around 10 who are all inactive. Nobody wants to come back because all the content is mostly temporary. The fractals is a nice idea and I have played it a few times, I just don’t see the point in making special armor for it that is better than the armor you’d get from the rest of the game. Eventually, they will add more ways of obtaining it and it will be more universal, but them it just seems like such a pointless addition if it serves no purpose besides sectioning off people from doing certain content. Sure they may be getting a bunch of new players, but it seems everyone I come in contact with in this game quits after a week. Perhaps I’m cursed, but I highly doubt it.

you see you’re basing it off your own personal experience. My experience is opposite to yours, I’ve managed to both pull some people into the game and then pull some people into the guild I’m in. None left so far. And I’ve been here for 7 months. The game is not for everyone, but just because you dislike it, doesn’t mean all people dislike it.

Yeah it is my opinion, and what I saw was factual. Don’t take what I say personally. I’m saying everything I see within the community, even in game, contradicts the success anet is having. I AM SAYING, and I put it in caps because it’s me and I’m speaking for no one else but you seem to think so, that in my experience of the game people are generally not interested in this game once the initial dazzle wears off.

I’m pretty sure that last part of what I said even implies that I may be wrong and that I am basing it off my opinion. No need to tell me what I already know and have said.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I can’t believe a company’s sales just because they tell me. What I can tell you is that I was able to get three friends to play the game. Two of them played for less than a week because it was boring mainly because they aren’t mmo players and my convincing them didn’t work for long. They are smart and weren’t sold by the game design whether or not what I told them. The other kid got to level 80 and quit and told me how boring and how much it sucked once your level 80. He was perhaps a little more critical than he should have been. I have yet to finish the game because I just don’t have the incentive to, nothing is grabbing my attention. When I want to play a game where I go around doing random nonsense I’ll play a sandbox game. In an mmo, something has to make me want to keep playing and nothing does so far. I’m in two guilds. One that has around 150 inactive players and the other is a small guild around 10 who are all inactive. Nobody wants to come back because all the content is mostly temporary. The fractals is a nice idea and I have played it a few times, I just don’t see the point in making special armor for it that is better than the armor you’d get from the rest of the game. Eventually, they will add more ways of obtaining it and it will be more universal, but them it just seems like such a pointless addition if it serves no purpose besides sectioning off people from doing certain content. Sure they may be getting a bunch of new players, but it seems everyone I come in contact with in this game quits after a week. Perhaps I’m cursed, but I highly doubt it.

Is this it?

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

I think there’s going to be another update at the end of april

The difference between Need and Want

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

All I know is this game is in desperate “NEED” of something players “WANT”

Immense Respect For Thieves!

in Thief

Posted by: ScottBroChill.3254

ScottBroChill.3254

I don’t think the conditions are meant to be used as attrition but more to secure the kill if they get away/keep them from getting away, and to apply pressure in other ways besides direct damage, that way there isn’t one single solid defense against it.

Not a great idea for such a young MMO

in Living World

Posted by: ScottBroChill.3254

ScottBroChill.3254

this is how I view it. Imagine your reading the harry potter series when it comes out. You read the first three books right when each comes out. You end up not reading 4-6 right when they come out. You return to wanting to continue the series when the 7th book comes out, but they took books 1-6 off the shelves. Now the only way to know whats going on is to ask someone who’s read it or read an online summary. Does this make any sense to you? I already live in reality, I play video games to escape that not to enter a new one with similar pressures.

The game isn 't for me

in Guild Wars 2 Discussion

Posted by: ScottBroChill.3254

ScottBroChill.3254

Researching isn’t effective for this game since there’s nothing to compare it to in terms of combat and how things are done. It includes regular mmo things but the combat and character aspects are totally different. You have to actually play it to understand what it’s all about.