Showing Posts For Sdric.8526:

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Rangers are good in pre-80-PvE, some ‘ld even call them op.
Sadly they’re also completely worthless in WvW, sPvP and Dungeons.
People with say “No they’re not, you can play them successfully!”
Well thats true – but every class can stomp rookies, especially lvl 1 guys in WvW.
The main problem of the Ranger is:
The numbers on 9 out of 10 skills are simply broken.
(Due to Ranger being op in CB and getting overnerfed on nearly each single skill)
Also countless bugs and bad trait-in-traitline positioning (trap@precision).

An image says more than 1000 words.
Note: The Ranger has a full critical set, the Thief has only 1 rune, but the rest of his equip is exactly equal.

Attachments:

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Ranger Pets Over Powered

in Ranger

Posted by: Sdric.8526

Sdric.8526

So op…
http://www.youtube.com/watch?v=Qk5DiFJAtWQ

Irony button

Please come back after hit level 80 and did a few dungeons or sPvP.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Sword/Axe overlooked?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Turn camera 180°.
Press 2.
Turn again.
Press 2 again.

WIth a little bit practise this is more than enough of a gap-closer.
If you master it it’s insanely good.

Sadly all sword skills are extremely clunky which makes it a pain to use them.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

What weapons does your Ranger carry?

in Ranger

Posted by: Sdric.8526

Sdric.8526

SB /Axe Warhorn.

Sometimes LB. (WvW anti-siege)
Sometimes Sword (vs. special dungeon bosses)

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Sword/Axe overlooked?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Lead-hand sword suffers from the bugged chain (blocking dodge).
Off-hand axe suffers from high cooldowns (+horn is much more flexible)

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Sdric.8526

Sdric.8526

I think we’ld should start with allowing pets to actually hit a target.
http://www.youtube.com/watch?v=Qk5DiFJAtWQ

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

What changes/buff would you like on Axes?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Off hand Axe has too high cooldowns to be taken over a horn.

Mainhand Axe ist quite a good weapon when facing hugging enemies.
Sadly most players won’t do that in sPvP.
A 75% damage buff for hitting only one target would be great (Remember: normally it deals 3*100%, yet is balanced).

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Ranger update

in Ranger

Posted by: Sdric.8526

Sdric.8526

you can crit about 4k with long bow auto attack though, and i bet your lvl 25 warrior was buffed for wvw

I want a screen.
Even with 5 Stacks of Might from my pet, a complete crit gear and max range my auto attack doesn’t crit for 4 k.
Hell sometimes its barely 2k.

We’re talking about hitting lvl 80 mobs ain’t we?

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Citadel of Fire exploration: wrong reward, need a refund.

in Bugs: Game, Forum, Website

Posted by: Sdric.8526

Sdric.8526

Same problem, I also got 6 Tokens only.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Dungeon Rewards are bugging again.

in Bugs: Game, Forum, Website

Posted by: Sdric.8526

Sdric.8526

I just did a fast CoF run, path 1.
It was my first run of the day.
I got >6< (yes 6, not 60) dungeon-tokens.
(No, I didn’t have another stack of Tokens in my inventory).

I was playing Ranger.
Nobody else had this problem.

This really needs an urgent fix.
———————————-
E/:
Maybe it’s relevant – before I did CoF I did several Mad King runs.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

Remove positional requirements on shortbow

in Ranger

Posted by: Sdric.8526

Sdric.8526

Normally I’ld say no, since it is a skill dependent mechanic.
But:
Given the fact that a Warrior with less than 750 C.damage can apply a sure bleeding (~695) with more than twice the power of a Ranger with 1200 c. damage (~305)
-> I have to agree that a sure bleeding on Shortbows ’ld only be fair.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

The Condition Ranger: Help me out!

in Ranger

Posted by: Sdric.8526

Sdric.8526

Shortbow is a must have for Condition Rangers.
Axe +Torch are quite a good combo as well.
In WvW remember to always carry a horn with your, for the running passages.

Traps are great for sieging, you can throw them against a wall – and they’ll blow up people on the towers.

If you’re playing with traps you’ll lack utility, remember to avoid duels and small battles.
Rangers usually don’t win those.

However, your pet is a great help when taking out path-blocking-veterans.
Your AoE conditions are inferior to those of a Necromancer, yet you can pull NSCs together to pillage and burn supply camps.
—————————————————————————————————-
And again:
Remember: Avoid groups and small skirmishes.
At least till the “great Ranger buff” patch is online.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

What's your Funny Pet Name?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Red Moa – Sherlock
Jungle Stalker – Watson
Pig – Willy Wonka (a instead of o; Not very mature tbh, old joke from long ago times :p)
E/:
Nearly forgot my Drakehound – Spot (some might remember a movie where a dog with a similar name was responsible for some metal toys of a bad guy… )

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

What kind of end game sigils are you using ?

in Ranger

Posted by: Sdric.8526

Sdric.8526

S.o.Earth -> Shortbox conditionbuild.

Crit+Damage -> Axe Warhorn, physical damage.
--——————————————————————————————
I have been mathcrafting a bit lately, a Thief with pistols can get a higher dps using 5% damage + S.o.Air combination.
Haven’t been mathcrafting if this combination works on my Ranger though.
I’m still hoping for Anet to undo the Shortbow attackspeednerf.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

no love for porcine (pig) pets?

in Ranger

Posted by: Sdric.8526

Sdric.8526

I grabbed my Siamoth and my Pig when I became frustrated about pets dieing instantly within Mr. A (CoE) AoEs.
Sometimes they found Plasma which was actually quite useful.
Sadly you’ll get trash most of the time so normal buff pets are superior (Red Moa+Stalker all the way).

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Are you excited already?

in Ranger

Posted by: Sdric.8526

Sdric.8526

Ye!
Maybe they fix some longbow and axe animations!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Same server with 5 ppl - all in a different instant

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

Same server 5 people, no instance.
Errorcode 19.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
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Sever Crash Thread [Merged]

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

Same problem here…
Wow this can’t be…
Can’t log in… What the hell.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Clocktower, Terrible Frustrating event.

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

It’s called a challenge.
Some of the older gamers among us know such thing from early SNES games or anything.
You know, 10 years ago games weren’t meant to be finished within 6hours like some of todays most popular games (CoD) singleplayer.
Sometimes it took you even longer to beat a single out of twenty stages!
Not everything has to be a gift, or a pure matter of playtime:
It’s great to see something that actually takes skill!

So please stop complaining, the clocktower was created for a certain type of player;
And we’re more than happy about this great event!

You know, some call it the best event ever out of GW2’s complete repertoire!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Superior Sigil of Air - What is the damage based on?

in Guild Wars 2 Discussion

Posted by: Sdric.8526

Sdric.8526

Ah ok, dass sollte es sein – danke.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Superior Sigil of Air - What is the damage based on?

in Guild Wars 2 Discussion

Posted by: Sdric.8526

Sdric.8526

Is it a flat number?
Is it (%-)based on your attack damage?
y -> What number is it?

I have been working on some tables for physical builds.
With different main/off-hand combinations of 5%damage, 5% crit damage, I’ld like to add Sigil of Air into this, sadly I have no clue how the damage numbers are created.

Thanks in advance,
Sdric

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

congratulations day 0 exploiters

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

I know somebody who got 9 exotics in less than 1.30…
Now he’s rich.

I’m getting so God kitten mad this is so unfair..

So instead of letting Mad King’s gear become a cheap magic find set – a selected amount of players (of whom most are living in American time zones) earned 80+ gold in less than 2 hours.
This drastically increases the prices of rare items (pre-legendaries)!. Somebody who had no chance to exploit this bug need approximately 48 hours of nonstop-coast farming to keep up with exploiters in the bidding competition!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Labyrinth chests...what happened?

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

It’s easy.
Americans were allowed to farm exotics for the whole day, while it was 2-6A.M. in Europe.
Once the clock hits daytime in Europe it’s getting nerfed to one unlock per day.
Like big middle finger facing towards European community…

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Chest Cooldown nerfed to once per day?

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

So,
an affordable magic find exotic gear is unacceptable for Anet.
Instead Anet screws the whole European playerbase while Americans could farm exotics for daytime hours…

Just… Wow…

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

That Clocktower is AWESOME!

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

I disagree. There are several people who can not complete it due to things like arthritis, and poor reflexes. They can’t complete the Halloween event because of it and its a shame.

That’s like saying that TV is a bad thing ’cause some people are blind.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

We got different definitions of fun.
For me challenges are fun.
Guess for most people who ever played SNES its is.
Ages ago when games weren’t easy as hell…
Finished it with 4 different characters already.
I love it

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

Mad King Clock Tower Needs to be tweaked!

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

It is fine as it is.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

That Clocktower is AWESOME!

in Halloween Event

Posted by: Sdric.8526

Sdric.8526


The exotic boots are also a great reward and motivation!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

That Clocktower is AWESOME!

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

Finally a challenging jumping puzzle!
Finally no edge-hugging=instant-success, but skill to win.
This is what jumping-puzzles should be like!

The only thing that’s really annoying:
When it starts you’re basically blind for some parts since so many people block your field of view.
God! I was praying for a celestial genocide upon all Charr and Norn when this whole thing started….

It would be a nice improvement if you could automatically have a target maker at your head.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

shrink everyone to asura size please!

in Halloween Event

Posted by: Sdric.8526

Sdric.8526

I totally agree….
Its so freaking annoying when it comes to micro management when landing: and a freaking max size charr blocks your whole FoV.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Ranger VS Events farming

in Ranger

Posted by: Sdric.8526

Sdric.8526

S.Bow +Piercing Arrows
+Trapps (throwable)

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

You have an approx. 50% base chance to crit with a normal crit build.
You should have fury up half of the time in most dungeons groups.

65*0.7*0,5 +65*0,5*0,5= 39%

So by taking Magic Find you give up 39% damage
In most scenarios (2 Warrios /Ranger…) fury will be up all the time making it 65×0,7= 45,5% damage you sacrifice.

Now please.
Tell me again you ain’t hurting your team
when you swap a damage stat for personal-purse-boost (Magic find).

I don’t run a crit build. I run a condition damage / support build.

I don’t run with 2 warriors, and the ranger I run with doesn’t give fury. The warrior I often run with doesn’t either.

I didn’t say it doesn’t take away form the team, I jsut said that MF is not the source of all evil. My son’s reflexes are not on par with mine, so he gets downed at least once per boss fight. Between time spent on his back, time spent avoiding hits so he can heal up, and slightly sub-par gear, I contribute far more in my MF gear than he does in full combat gear. What about the players that stack crit damage but no precision, or ignore the base damage from power? What about players that don’t use half the skills on their bar, or never pop their elites, or any of the other ways you can offer a sub-par performance. What is is about magic find gear that is so horrible? So why don’t we just face the fact that there are other ways to detract from a group that are far more severe than wearing magic find gear.

And, just for the record… I generally don’t wear MF gear in dungeons. But I’m a libertarian at heart, so I fight the good fight.

I took crit. as an example since it’s the most easy stat to do maths with.

Of cause you can take Vitality or Toughness instead.
If you’re downed you deal less damage.
If a teammate has to pick you up from the floor he can’t deal damage.
+Those stats allow you to stay longer in fight.
Hence: Toughness and Vitality are good for your team.
————————————————————————————————————————-

This is the 2nd time I explain this.
I won’t explain it a 3rd time.
You either don’t want to understand it, or don’t want to.

Magic find is the only stat which doesn’t help you infight or in any other way to succeed in a dungeon.
It only helps you purse.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

I took crit. as an example since it’s the most easy stat to do maths with.

Of cause you can take Vitality or Toughness instead.
If you’re downed you deal less damage.
If a teammate has to pick you up from the floor he can’t deal damage.
+Those stats allow you to stay longer in fight.
Hence: Toughness and Vitality are good for your team.
————————————————————————————————————————-

This is the 2nd time I explain this.
I won’t explain it a 3rd time.
You either don’t want to understand it, or don’t want to.

Magic find is the only stat which doesn’t help you infight or in any other way to succeed in a dungeon.
It only helps you purse.
——————————————————————————————
@wildcode
It was your choice to buy a magic find gear instead of a fighting gear.
Buying a magic find gear first basically says: screw everybody I’ll be teamed up with, as long as I can make profit out of it.

Magic find in dungeons simply is leeching.
And I for my part hate leechers.

If you’re playing with your guild, well it’s up to you guys.
But if you pick up somebody random to carry you through this I won’t cry a tear for you loosing magic find.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

@Fildydarie

It would be nice if you could actually read a topic before you respond.
But I’ll quote the important part you falsely refer at.

Condition damage helps your team.
Damage=Precision=Crit. Damage helps your team.
Healing Power helps your team.
Anything that makes you more durable allows you live longer, deal more damage; hence: helps your team.

Magic find does absolutely nothing for your team.
The only thing it’s good for is your own purse.

That’s exactly what makes it a toxic element within a teamgame

E:
I’ll do you the favor and add a mathematical prof:
Magic Find takes the spot of Critical Damage.
=> You loose 65% crit damage you could have instead of magic find.

You have an approx. 50% base chance to crit with a normal crit build.
You should have fury up half of the time in most dungeons groups.

65*0.7*0,5 +65*0,5*0,5= 39%

So by taking Magic Find you give up 39% damage
In most scenarios (2 Warrios /Ranger…) fury will be up all the time making it 65×0,7= 45,5% damage you sacrifice.

Now please.
Tell me again you ain’t hurting your team
when you swap a damage stat for personal-purse-boost (Magic find).

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

How do *YOU* deal with immobilization in PVP?

in Ranger

Posted by: Sdric.8526

Sdric.8526

I pray.


Unless I’m not a Ranger, then I simply remove it.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

@Jigga

You are the only one who’s raging in this topic.
You’re extremely aggressive since you don’t want to give up magic find since it could lower your income.
What’s the result?
You just posted the only aggressive and offensive post in this topic so far.
Which is a great help to underline my point of view, how toxic MF can be for a community/teamgame.

Condition damage helps your team.
Damage=Precision=Crit. Damage helps your team.
Healing Power helps your team.
Anything that makes you more durable allows you live longer, deal more damage; hence: helps your team.

Magic find does absolutely nothing for your team.
The only thing it’s good for is your own purse.

That’s exactly what makes it a toxic element within a teamgame

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

@zbrkesbr
The increase of rare drops should only take place if MF-gear really gets disabled for dungeons.
————————————-

@all
I’m happy to see people are with me.
I expected a lot of hate from MF-users.
It’s good to see people agree that the current state of MF gear is problematic – specially in dungeons.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: Sdric.8526

Sdric.8526

-Dungeons are meant for teamplay.

-Magic Find limits your building paths since only certain items do have this stat.
=> People refuse to reskill / change their build to be more of a help to their team

-Magic Find makes you “waste” power worth a complete set-stat bonus.
=>Using magic find in a dungeons lowers your damage and/or survivability output by a lot.
==>Your whole team pays the bill for that.

-Magic find overall is considered a “must have” stat.
————————————————————————————————————————————————-
Overall magic find is extremely counterproductive to teamplay.
You either give your best for your team, or you don’t.
Taking magic find means you’re lowering the power of your team while hoping to gain a personal benefit from it.
————————————————————————————————————————————————-

I got a complete magic find gear and I really feel caught between either impairing my team or myself.

In my opinion you should always be motivated to do whats best for your team, but it everything inside of me screams that I’m shooting in my own knee if I refuse to grab those 78% magic find.
—————————————————————————————————————————————————
One might consider increasing the normal drop rate in dungeons to make up for the loss.

E/:

[…]
=> You loose 65% crit damage you could have instead of magic find.

You have an approx. 50% base chance to crit with a normal crit build.
You should have fury up half of the time in most dungeons groups.

65*0.7*0,5 +65*0,5*0,5= 39%

So by taking Magic Find you give up 39% damage
In most scenarios (2 Warrios /Ranger…) fury will be up all the time making it 65×0,7= 45,5% damage you sacrifice.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

Ranger update

in Ranger

Posted by: Sdric.8526

Sdric.8526

“Poof! Someone called and I am here.”

Evidently his hearing is delayed 2-3 weeks.

Like this? (No offense – thanks for this topic Jon <3)

Attachments:

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Assassin Signet down to 15%

in Thief

Posted by: Sdric.8526

Sdric.8526

Headline should be:
Assassin’s signet up to 75%

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Just wait for the stealth nerf next

in Thief

Posted by: Sdric.8526

Sdric.8526

The signet change was a great rebalance.
A 25% damage buff, I have no idea how one ever could complain about that.
Sure, it no noobstomp backstab tool anymore, but hell, it’s great!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Are rangers in really as bad of shape as they're being made out to be?

in Ranger

Posted by: Sdric.8526

Sdric.8526

WvW is no PvP its EvE.
(Equip vs equip)

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Ranger update

in Ranger

Posted by: Sdric.8526

Sdric.8526

Thanks, we’ve been waiting for this.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

What if one could transmute...

in Guild Wars 2 Discussion

Posted by: Sdric.8526

Sdric.8526

…different armor types.
Add a medium armor skin to a heavy armor and vice versa.

What would your favorite combination look like?

Attached images are welcomed

Attachments:

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Rangers are a highly mobile class. You might be doing it wrong

in Ranger

Posted by: Sdric.8526

Sdric.8526

I feel like being in a church/mosque.
The priest preaches “Rangers are fine, Rangers are fine.”
People who do/did the maths, or compared numbers are getting ignored.
Posts which contain numerical examples get answered with “You’re wrong”.
“I can kill two enemies in random PvP, so you have to be a bad player who doesnt know his class.” Feels like “Look at the tree over there, his existence profs that there is a god”.

Really.
There is no other comparison for such a blind kind of ignorance.
Maths gets ignored.
Phrases are repeated like prayers.
Text fragments get taken out of context.
And like the 0815 hardliner people block their mind towards any valid argumentation.


I spent my time to gather numbers and compare them, playtested several hundred hours.
So did many other people.
But any attempt of having a fact-based and well founded discussion is blown up at this section of the forum.
Hell, I still don’t get why people feel personally attacked, when you point out what is bad about a character class in a video game.

No wonder Anet doesn’t care to respond.
This ignorance is too much too handle, if I was an Anet employee I wouldn’t bother those Ranger forum topics either.

I’m out.
See you in a few months.
Make your bets:
Do Rangers get buffed= they’re underpowered.
Or don’t they = they’re fine.

So long.
Cya ingame.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Pets: Gw1 vs G2. A small comparison: Why the system is flawed.

in Ranger

Posted by: Sdric.8526

Sdric.8526

GW1: The Ranger had full control about all pet abilities.
GW2: The Ranger controls only 1 pet Ability.

GW1: Pets attacked as soon as they were in attack range.
GW2: Pet (often/always) don’t attempt to follow their target. Abilities get cast though there is no target within range.

GW1: Many builds had to work without a speedbuff.
GW2: Each character has access to one or several speedbuffs which can be used at low/no cost (2nd hand set)
=> Pets have a harder time reaching their target.
=> A smaller timeframe to actually land an attack.
==> Attacks often miss
->
GW1: Pets used to make a small leap towards their target when attacking.
GW2: Pets stop their movement, stand still and cast their attack animation
^(skip 3 lines)
http://www.youtube.com/watch?v=Qk5DiFJAtWQ

GW1: No hight (target on a bride could be attacked from beneath)
GW2: Hight. No jump option for pets.
=> X >3/4 of all pets can be kited by jump up and down stairs, forcing the pet to run the full way.

GW1: Pets had strong damage reduction. (1Call of Protection. 2Otyugh’s cry 3Symbiotic Bond) UPTIME >Cooldown (1,3); UPTIME =5/6 Cooldown(2).
GW2: Damage reduction can’t be kept active. regeneration is weak. (1Signet of Stone. 2.Signet of the Wild) UPTIME = 1/20 Cooldown; UPTIME=When unused. Heal/sec < 1/1000th max Hp
=> Pets have only weak defense.

GW1: No dodge, stationary casting. Easy targets.
GW2: Constantly moving targets. Dodge roll. No option of counterplay for pets.
<=>
GW1: Strong pet defense (scroll 1up). In general no dodg(eroll)ing mechanism.
GW2: No option do dodge incoming damage.
Note: GW2 dungeons and PvP have dodging deeply inbound into their mechanism. The damage of several sources is balanced by the fact it can be dodged.
PvP: 100 Blades etc. ;WvW: Canons etc. ;Dungeons: Mr. A, Lupicus, etc.

GW1: Pets could be revived quite fast.
GW2: Pets can be swapped once, but reviving is impossible.

GW1: Pet heals were extremely strong.
GW2: Pet and players heal are all either AoE, or combined. Hence low pet heal amounts.

Bug?-Section:
GW1: Pets reacted instantly when you called them back. When you told them not to fight, they didn’t fight.
GW2: Pets react like a seven year old frustrated boy. The only thing which is reliable is the fact that the control is not reliable at all. Pets attack when you tell them not to, etc.


Conclusion:
*Rangers have less control (3/4 pet skills; bad pet unresponsive)

*Pets have less survivability
-Pet lack access to a core mechanis (dodge)
-Pet heal bound to Ranger heal (=>weak), or is weak by nature (Signet)
-Weak protection options (skills, 1/20 uptime)

*Even skilled (30%) pets have a difficult time reaching their target:
-More mobile enemies due to traits and easy haste access.
-Jumping

*Pets stop to attack moving targets. Extremely high miss rate.


Ok, I lied.
It wasn’t small at all.

Comment:
Sure this isn’t GW1 anymore, but I am certain that pointing out the differences between GW1 and GW2 helps to see at what point transfering the Ranger failed.*

Sincerely,
Sdric

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

Are rangers in really as bad of shape as they're being made out to be?

in Ranger

Posted by: Sdric.8526

Sdric.8526

@Durzalla
-I agree, Ranger can’t effectively played on a Crit build: other classes do it better.
-I agree, Necros&co can have much stronger con. builds
(-I agree, Elementalists are much better supporter. Somebody else mentioned this)

-However, I don’t agree with Rangers being the best jack-of-all-trades-class.
Just compare:

Well, actually my Warrior can have 3,3k Armor; 21kLife; 740 condition damage,
while healing for 2k/shout (AoE).
He can apply 5,8k bleeding damage with 2 spells. Each.
His Rifle has 797 condition damage at those very stats.

=> Rangers can’t compete with that


Taking all those things into account the results are bad:
There is no role you’ld take Ranger over another class in competitive play.
Neither flat damage, nor con.damage, nor support, nor a jack-of-all-trades-mix.

Basically granting Rangers the worst spot in sPvP, WvW and Dungeons.
—————————————————————————————————

After reading several topics I really get the feeling that you, Durzlla, feel personally attacked if one calls the Ranger a bad profession.
We’re on the same side.
It’s just you’re saying the glass is half full when in reality there is only a spittle-rest.

The numbers are plain (bad/)broken.
*If a Warrior can add more than 2&1/2 times of a Ranger’s Shortbow with 400 less condition damage, there is something plain wrong.
Sadly it’s not the Warrior who is broken, since Mesmer, Necs and Thieves all can do the same.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

About future expansions in terms of pets

in Ranger

Posted by: Sdric.8526

Sdric.8526

1.) Aatxe
2.) Skelk
3.) Raptor

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Sdric.8526

Sdric.8526


I personally do like the following solution:

There were several topic which suggested pets as constant companions which dont fight but grant you an extra skill (current F2)and a base stat buff.
Example:
A.) Hawk grants you 15% speed; 10% condition damage; F2: Calls a Hawk who applies bleeding to your target (like the horn’s hunters Call)
B.) A Drakehound grants you 10% toughness; 10% power; F2: Immobilizes your target (range starts at your current position)
C.) A Brown Bear grants you 20%vitality; F2: removes a condition.
D.) A Devourer grants 5% range F2: Adds poison damage

Basically:
*Pets are untargetable “Minipets”
*Pets don’t attack anymore
*Each pet grants your several stat buffs though.
-It can be either one-strong buff, or smaller buffs to several stats.
*The F2 ability remains the same, but it’s range starts at your character.
—————————————————————————————————————-

The permanent companion concept still is part of the class.
Anet advertised Ranger as a class which was able to adept to many situations, switchable skills and stat-boni perfectly fulfill this concept
—————————————————————————————
Sidenote:
Ranger; Greatsword; Maul-animation: fits perfectly into this concept!

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Sdric.8526

Sdric.8526

I agree with the open post.

Pets were part of a ranger concept from the beta.
It did work since the Ranger once was powerful enough to do his job even with an unreliable pet.
Pet was a roulette- extra source of damage (like Engineer’s pots).
At the moment pets are no extra but base damage-part of the Ranger kit.

The Ranger either has to be set back into his beta-state
or
The whole system needs an overhaul.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!