The Fifth Column [FCol]
Henge of Denravi
wAIT…….hold the horses…. THERE IS A LORE TEAM?????
Yeah, they write short stories, post them up on the website, and then make no attempt to have them worked into the actual game.
How do you suggest ANY of the existing short stories be written into the game?
Why would anybody know What Scarlet Saw, when the only other person who was with her is dead (and she’s definitely not going to tell us yet)? Why would Rox share her deepest traumatic experience with us, basically for no reason? How would we ever find out about Canach and Blingg’s meeting?
Also, a bonus: those stories would not work as cutscenes. They would be terrible. Do you really want to see an in-engine scene where they try to convey details via emotes? Ugh. Plus they are very dialogue-heavy, so they would need to be voice acted. And there are usually at least one of them weekly – so you’re asking for a long (4+ minutes) scene, voice acted, not in-engine, which means cinematic like Marjory’s or Faren’s Capture. Every week.
So they would need to be written ingame. So we’ll be reading walls of text ingame.
Listen, the stories are linked on the launcher. Players who want to know about them will click through to the website and read them. Here’s a shocker for you: players who don’t want to read short stories aren’t going to read short stories ingame either.
This.
I logged in and received mail about the dungeon. That was it. I was kinda hoping there’d be a NPC or two talking a little bit more about what was going on. Maybe even one outside of the instance.
There is. You can ask the Heralds or the sylvari NPC in front of the dungeon for information on what’s going on inside.
Took me a few parties to complete. Ooze coordination being 1st major reason for player drops. The wipes caused by toxic stacks for the pair of bosses the 2nd. And last boss’ buffed mechanics causing wipes and lack successful of holo luring.
I felt there was too much use of luring the ai mechanic in the path, made awkward with various pet classes, compulsive kiters and folk who dps any red name.
You don’t have to do holo luring in the last boss fight. Instead of kiting the boss into the holograms, you could pull or knock the holograms to the boss and kill them.
Indeed. When my team finally won we used a combination of me luring the holograms toward the boss, maneuvering around them and using Point Blank Shot to knock them into place, and if they were still not close enough after that our guardian would use the greatsword-pull to get them on top of the Clockheart. After a dozen wipes, we did that without a single down.
There used to be 3 paths. They removed one right? Not sure if the lvl 80 exp. counts towards achievement or not.
It does, I got Twilight’s Idol yesterday after completing this. The only path I had not done yet was Forward-Upper, which was the removed one.
Nah bro get ready for the never ending serial return of Saturday Morning Scarlet.
Like Vizier Khilbron wasn’t, right?
Why do you add apostrophes randomly to words?
Uh-oh, here comes an s!!!!!
My totally blind PUG did the ooze room in about four tries. One of those was figuring out what to do, the second one was figuring out that you only had 10 seconds to get the second ooze.
So, we did it in two tries.
We communicated. Suck it up and do it.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
I would rather not run the dungeon at all than resort to that. This is coming from some one with 11K AP.
It’s just another botched content by Anet that is further killing off the fun in this game.
That’s funny because I went through the dungeon just fine without doing a single one of those exlusionary elitist things.
I prefer the face-to-face cutscenes when there are 2 characters talking and nothing is happening in the environment.
The animations and models are MUCH nicer there than in the open world where they have to rely on emotes and such.
But for everything aside from one-on-one conversations, in-engine cutscenes are good.
just like they suck for Tequatl,
Rangers thrive on the turret/turret defense. You shouldn’t be smacking the dragon’s face. Not everybody is going to be a member of the DPS zerg.
Oh? So we’re regulated to turret kitten like necros or ‘finger duty’ because we’re not a real dps class huh?
That is bad design.
How? Not everybody can be good at everything. Get over it.
You’re a ranger and not tanky at all? You’re doing something wrong.
I did just fine on Longbow/Greatsword, usually stuck to longbow for the bosses but swapped to greatsword when we were in close quarters and the enemies were stacked. There were usually enough foes at low health to rally off of while in melee range.
tanky like having 30pts in nature magic or what?
25 in Wilderness Survival with Knight’s armor and a greatsword and Lightning Reflexes, actually. If you’re not putting stats into your defense, why are you complaining about being squishy?
Hm I see, good point. Problem is, you become “tanky”, but that is not being tanky, coz you are killing your damage putting all that in toughness and you don’t see a warrior depriving damage to have resistance, being tanky is having both. Then you lose critical damage and supportive traits. And you are not even using you condition damage with longbow oO
You are in a party you know, so you must be somehow supportive. Standing alive while the foe could be dead if you helped with more damage, but on the other hand, everybody else is down is not being helpfull. I’m not surprised everybody bans rangers with longbows and bears in dungeons :S.
As I see you can run fine with ranger in its selfish build but the run would be much faster if there were some other supportive player =/.
I do plenty of damage. My trinkets and weapons are berserker and I have 30 in Skirmishing, plus I use Quickening Zephyr and “Sic ’Em”. As for support, I have group Mightx5 on one pet and a blind on the other, as well as Healing Spring and sometimes Signet of Renewal when needed.
And you are correct, I’m not using condition damage. I use Longbow/Greatsword for my main build, which is conditionless – lots of vulnerability, decent damage, and high survivability. Zero damaging conditions. This is not a problem, because I am specced for 0 conditions (aside from the unavoidable +250 from Wilderness Survival but that trait line is used for the Toughness anyway).
Besides, this dungeon benefits from players surviving. If you can have a lot of evades and keep yourself alive while doing all the kiting and pulling necessary for these bosses (they are not just stand-and-spank, after all) you will be able to revive/heal your allies while maintaining your own health.
Berserk is not king here.
People who want to just experience the story need not apply. If you’re not good enough, too bad.
It was advertised as a hard dungeon path, not storytime.
If you only care about the story, go watch it on Youtube.
Did it with a ranger, warrior, guardian, elementalist, and engineer. All went in blind, no guides or previews. We all had a blast.
You’re a ranger and not tanky at all? You’re doing something wrong.
I did just fine on Longbow/Greatsword, usually stuck to longbow for the bosses but swapped to greatsword when we were in close quarters and the enemies were stacked. There were usually enough foes at low health to rally off of while in melee range.
tanky like having 30pts in nature magic or what?
25 in Wilderness Survival with Knight’s armor and a greatsword and Lightning Reflexes, actually. If you’re not putting stats into your defense, why are you complaining about being squishy?
If this is a problem for you, be party leader yourself.
I felt there was too much use of luring the ai mechanic in the path, made awkward with various pet classes, compulsive kiters and folk who dps any red name.
Good. Maybe it’ll teach those players how to do something different then, yeah? It’s about time the game rewarded something besides standing still and smacking the enemy.
just like they suck for Tequatl,
Rangers thrive on the turret/turret defense. You shouldn’t be smacking the dragon’s face. Not everybody is going to be a member of the DPS zerg.
And why does it need to be easier?
1) Didn’t see that happen.
2) Yeah, a full reset would be nice.
3) Learn to dodge.
You’re a ranger and not tanky at all? You’re doing something wrong.
I did just fine on Longbow/Greatsword, usually stuck to longbow for the bosses but swapped to greatsword when we were in close quarters and the enemies were stacked. There were usually enough foes at low health to rally off of while in melee range.
I play ranger, and only ranger. I had no problems with my pet for this entire dungeon outside of the Clockheart. And I dedicated myself to pulling the holograms for that, so I wasn’t going to use my pet for it anyway (maybe a moa or a bear would have been useful in that situation for the buffs?).
Really, just learn to use F3 and F4 properly.
Funny all I hear outside are rangers complaining about their pets dying. Electric floors kill them in the areas that had them. The bosses kill them very fast for any boss that focuses on the pet for more then a few moments. f3 and 4 aren’t going to do crap in those situations or when your pet paths through a thrown gear and dies.
Pet. A.I. Is. Stupid. Add in a small bit of lag and good luck getting those retreat/swap commands off in time.
Ah, true, the electric floors wreak havoc on them, but the two places where those exist don’t even require any DPS. The holograms in the Clockheart’s room die in 2-3 hits from anything and the security room doesn’t even have foes in it.
And you only hear complaining because the people who are actually happy with the scenario don’t say anything. That’s why these forums hardly have any positivity in them, you know.
[paraphrase] “the gears are guaranteed to kill you”
Perhaps you should actually look at them when you see the boss throwing them, and then you’ll be able to avoid them before they land?
(the maze is a preparation for Slick and Sparki, the generators for Clockheart… this is great design.)
UUUUUGH I didn’t even realize the maze was built to prepare you for those bosses. I’m geeking out about how nice this game design is right now.
I play ranger, and only ranger. I had no problems with my pet for this entire dungeon outside of the Clockheart. And I dedicated myself to pulling the holograms for that, so I wasn’t going to use my pet for it anyway (maybe a moa or a bear would have been useful in that situation for the buffs?).
Really, just learn to use F3 and F4 properly.
I’m poking my head out into the forums, because I want you developers to know that I think you did a fantastic job on this dungeon – and why (after all, that’s the only way you’ll know I want more).
Background: started with a level 80 PUG, all blind players – just after the patch went live.
Ooze Gate: Really nice to see something that encourages party splitting, that’s fairly infrequent in this game. It took us a couple tries to figure out how to do it, but it wasn’t too hard and we got through in just a few minutes.
Slick and Sparki: Excellent duo. We had to wipe about five times before we realized what was killing us (the toxins created by Slick’s oil). Once we did, however, we were able to mop the floor with them. Really nice use of kiting mechanics and rewarding teamwork, mobility, and survival skills.
Holograms: Great design introducing them early and then using them for the rest of the dungeon. Took a second to figure out what to do with them in an easy situation (1 generator) and then the difficulty ramped up plenty once you learn what to do.
Clockheart: This is a REALLY good boss. He hits hard, doesn’t have too much HP, and has brutal but rewarding mechanics. We wiped no less than a dozen times on this boss; I was internally raging pretty hard by the end of it. But I realized how good it was once our party came together and actually succeeded. Super rewarding both for good teamwork and individual skill – being able to survive, kite, do damage, and pull (and be aware enough of when to push/pull/kill the holograms) are all equally beneficial in this fight.
Dungeon Overall: Fairly long. Took a group of blind players a bit over 3 hours to complete. Which is just fine – that number will get shorter as players get better at it (and I know we had to stop quite a few times due to a couple disconnects and swapping out 2 party members). It’s challenging but extremely fair; never once did I feel like the game was cheating me out of a victory (well, maybe once or twice when the hologram strikers decided to start walking away before reaching the Clockheart). The adds are challenging at times but populated with enough veteran/regular foes that you can both easily rally off of them and also just plow through the groups if your party is good enough.
The end was also very cool, a super calm easy moment to fight some weaker pirates and run around the dungeon and take a good long look at it while hunting treasure. It felt better than killing the boss and just warping back into Caledon, for sure.
So, here’s one player telling you that this was a FANTASTIC level 80 dungeon path, really great job on it – and I want to see more! (Oh, also, loved Caithe’s banter through the whole thing. It showed a really interesting side to her character.)
What the title says. I’ve read the other threads talking about this problem, and I’ve run through Infantile mode three times now. Some players have gotten the feats that they have missed, and as far as I can tell plenty still haven’t.
Is there some special location I should visit to perhaps find this last one?
I would like an invite if there is room. I wouldn’t be able to attend tonight, but tomorrow night I am certainly available to kill some dragon. >:D
You reskinned the guardian.
Signed. Please don’t nerf it, not yet.
If nobody has beaten Tequatl by the end of Boss Week, maybe nerf it.
If 2 months pass and nobody even fights him anymore because it’s too hard, maybe nerf it.
But not now. Not after 24 hours when a World has already defeated him. This battle is just fine. Remember how everybody whined that Ascalon Catacombs was too kitten launch day.
Oh gods.
Counter protest: PLEASE change the color of Meteorlogicus so that this player is required to change his outfit. Because that is hideous.
Absolutely not. The entire purpose of it being temporary at all is to give meaning to the things that happen. We fought a war, we helped some refugees, we witnessed an assassination, we’re voting for a new council member.
If they go halfway with it and let players see all the old stuff whenever they want, they might as well just not remove any of it in the first place. Leave everything in place so the world can be stagnant.
Temporary content is only effective if it’s done fully and without regrets.
How can anybody call this intended?
There are crystal powerups all over the map, and many of them are in spots where it might not be ideal to use that particular power. Just because this one happens to be in a spot that gives you a shortcut it’s automatically intentional?
Not only that, but it puts you PAST the finish line.
And, most importantly, it negates the rest of the track. If you are neck-and-neck with someone else and you do not take the shortcut, you lose. Period. If they are even a few seconds behind you, they can still win with this shortcut. And it’s not a hard shortcut to use, so it’s not like there’s skill involved – all you need to do is KNOW about it.
Regular shortcuts do not become a required metagame. Regular shortcuts have a high risk high reward value to them that rewards skilled and experienced players for taking them with a fair, but not overwhelming, boost. This shortcut, however, is incredibly low risk and supremely high reward. And it’s definitely unfair to players who are unaware of its existence (who would even imagine you could get behind the finish line from another spot? In any other game, that’s cheating!).
I’d just like to note that I’ve been subject to mild verbal harassment for refusing to let people win.
I refuse because it’s dishonest and dishonorable. The title is for people who come in first place, not people who come in fourth. If I reach the finish line first, the game is going to know I did so, and I’m not going to cheese it to pretend I didn’t.
The fact that I’m considered a GRIEFER for having a sense of honor is ridiculous. There is so much entitlement here.
The hate for this boss is absurd. I’m with Idocreating – NULL is superb. There are a lot of mechanics to the fight, it’s complex, but not unfair. You have to stay on your toes and you can’t just wail on it and expect it to melt in 2 minutes. You need to actually use some mechanics to injure it.
I wonder how many of you people whining about how easy it is to cheese this boss looked up Dulfy’s guide before doing it yourself?
These instances will likely get a southsun treatment.
Leave it for another month…
That is what I am hoping, since the mid-month update was a much smaller one than we’ve come to expect from the monthly updates.
With today’s small update they’ve been changed to be post-Flame and Frost instances… But as it stands, there’s nothing worthwhile inside them aside from a few pieces of dialogue. What is going to encourage players to visit them again after this point? Unless they are going to be utilized for more instanced content in future story arcs (which I certainly don’t doubt), being instanced makes them quite pointless.
Sylvari male, medium class.
I bought the new hoodie from the store (the basic, “leather” one) yesterday and noticed that the bioluminescence on my arms and neck disappears when I wear it. Shown below.
It’s definitely a bug, and it usually occurs when you’re downed on a slope. If you’re on flat ground the pet gets you up just fine.
http://i.imgur.com/CuhxVgb.jpg
What I’m referring to is the fact that my sword and torch (and it proves true with warhorns, too) are floating about 5 inches off of my hips since yesterday’s first update.
I’m not sure if this is a sylvari-only or ranger-only bug, but I did see a human or norn female with the same issue.
wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?
Yes, you’ll have to actually DEFEND! Ha, this is exciting!
Bug or not, it seems to add for both pvp and pve armor, and It says I have 12/6 rune of the air
Aha! I’ve not done sPvP before – so I just visited the Mists and checked my armor. I guess rangers get the Rune of the Ranger by default in sPvP, so indeed it was adding up those six plus the new one I made.
Thanks!
I’d wager it’s either in WvW or even the PvP maps .. there are several pois in the pvp area in the mists. Another option is to revisit the various orders … there are pois within their orders once you zone in that might have been missed?
Also, I’ve heard of the bug where even if you have visited the Secrets lair, once you zone in again it updates.
sPvP doesn’t count, although WvWvW does.
However your second point is correct, some people miss the Chantry of Secrets.
Last night I obtained the first rune of a set I’m working toward. I put it on my (otherwise upgrade-less) armor, and now the description says: “Superior Rune of the Ranger (7/6)”.
Here is an album showing proof that I only have one of the particular rune: http://imgur.com/yqN9OwA,oZvZL6U,jV50TUe,wwNJhYf,dbRfaDE,i7Z7xQc,zO81Ucn,wl1DMks#0
I’m wearing exotic crafted armor transmuted to the Heritage skin. Also notable is that my breather doesn’t suffer from the same bug.
In the final image, you can see that my Precision is decreased by 57, since I have removed my mask. This shows that the bug is not affecting the actual stats given by the rune.
This makes me really, really sad.
I’ve always wanted a game with one-time events that I can actually miss, that make me feel like I’m shaping the world, and have IMPACT because they don’t repeat every three hours for a full day or two.
And now, with this survey… well, it’s safe to assume that the people taking it will tell ArenaNet that they HATE HATE HATE one time events!
Why can’t the players who want a good game have nice things? Instead, the incredibly vocal group of players who hate anything that doesn’t get them the prime loot is going to be coddled. Again. And the players who want a game with unique events will be completely screwed, as always.
Maybe the next MMO will have them.
Basic economics says that precursors will no longer be 300+g if lots and lots of people get them, sillyhead.
I loved it!
Of course there were problems with culling, some lag, and the reinforcement phases of the event were too long, in my opinion.
But, the event as a whole was very satisfying, epic, and creative. Using the island itself against the Ancient Karka was fantastic! Definitely one of my favorite world events. And chasing it down until we broke its shell with explosions before finally cooking it (mmm, need butter) was really, really satisfying.
Plus, the loot was phenomenal.
This was the first true world-changing event for Guild Wars 2. A one-time story that will never, ever happen again. Lion’s Arch was under attack. We retaliated, and we conquered. This event will go down in Tyria’s history.
Please, if you enjoyed the weekend, mention it. If we want this world to continue being a living, changing world, with one-time events and great stories, we can’t let the negativity drown us out.
Well done, ArenaNet! All problems accounted for, I still had fun, and I want more! Looking forward to the culling fixes, too, which will make the future events even greater.
Please keep in mind that this map was made within three months of release. I find it perfectly suitable for a piece of free content – which, I must add, has been given to us BETWEEN two other giant events (the second being Wintersday next month).
Sorry, but maybe they should better fix the bugs first than to release such an ugly map. No map completion (I still don’t know if I’m missing something), ugly barrier at the end that has holes that are big enough for a Norn, but you still can’t in there, no skill points, long time runing to get somewhere, nearly one mob only.
The Live Team is a different group of people than the Bug Fixing team, and they work on different schedules. And no, ANet will not assign the Live Team to fix bugs for you. And yes, they’re working on it.
Also, the map is gorgeous.
I’m not finding it hard, just broken like everything else so far with this event. The stacks of confusion from drakes are just ridiculous. 10 stacks from 2 drakes that were right next to each other = impossible.
The karka are annoying but at least one on one you can generally just dodge their crazy barrage attacks.
I don’t know, maybe I don’t get it, but I just watched a group of 6 level 80s get wiped out over and over by 2 drakes and an event spawn of 8 young karkas. Nobody can get past it because the drakes just stack confusion up and the karkas keep focus firing half the group before anybody can move on them.
le sigh
Oh no, you can’t beat the new level 80+ enemies on the first day they’re available.
After all, this is an MMO. And in MMOs, it’s UNHEARD OF for people to get better at content after a few days/weeks, when they gradually learn how to combat the mechanics and figure out the best ways to win!
Please keep in mind that this map was made within three months of release. I find it perfectly suitable for a piece of free content – which, I must add, has been given to us BETWEEN two other giant events (the second being Wintersday next month).
The Holy Trinity of MMO is Dead.
Too bad, because they’re back to writing events as if we need those types.
I can’t solo this new map.
It’s an MMO, who ever said you were going to be able to solo every map in the game?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.