EditL: This is generally for PvE. PvP ventari has its own issues that need to be worked out.
Ventari’s healing is split into two parts which make it difficult to use reliably. The heal procs from the tablet itself. And the drops a ventari specced revenant can produce on use of the tablet. (One of the grandmaster traits)
You can control where the tablet heals. But you cant control where the shards themselves drop. Which makes it difficult to use them to support allies. Also to make the most of it your allies have to be looking FOR those shards.
Ventari’s sustained healing potential is high. As its capable of dropping those shards continuously. However the actual effectiveness is limited because theres no way to guarantee the people that get those shards are the ones that need them. And you can’t generate them fast enough to aid 10 people in a raid.
From what I can tell a support revenant is meant to work in two general parts. Mitigation and Recovery. Ill use vale guardian as an example as its the only boss I have used this setup on.
Jalis works very well for mitigating damage the grp takes in risky situations. You can use it to cover some of your people if you knwo your not going to make it to the aoe site in time. Also if people get low you can use jalis to lower teh damage they take for a bit to buy time for there healing to come off cooldown.
Once the dangerous moment has passed and its under control you can move back to ventari and help them all recover from the damage tehy have taken.
Its not a pure healing setup like druid. Its a bit more complicated than that. Infact I would argue that for the purposes of raid fighting it might be TOO complicated.
I would change the item drop grandmaster that instead of releasing a pickup on use. The tablet targets the lowest health ally nearby and instead pulses additional healing to that ally. The player would still need to be near the tablet to benefit. But there not looking at the ground searching for healing drops instead of looking at the bosses mechanics.
For healing many allies IMO this GM is useless you are better of getting the outgoing healing one. This trait is at its strongest for bubker builds specially in SPvP.
The issue is hte outgoing healing one doesn’t do enough either because of the range (low to high not skill range) of ventari’s base heals. Ventari CAN’T perform the kind of emergency heals a druid can with lunar impact. The bad part is in most runs your going to need that. My suggestion was more to repurpose that trait to provide the kind of emergency healing ventari is lacking.
Sustained healing is all well and good. But bosses are desgined with highs and lows. SOMEONE is going to get spiked.
Edit: Ventari does more than enough healing to sustain a group when its going well. And Ventari Jalis is good for keeping the damage the raid takes down. But it lacks the oh kitten heals for when things go wrong. Which in a well designed boss fight SHOULD happen. Or atleast the threat of something going wrong should always be there.
Edit 2
I don’t want to just take up another post spot) What I meant by the above is that as long as the group only requires sustained healing then ventari is fine. Though in that case there are better heal options available. And your losing out on ALOT of damage youd be getting if that revenant went dps. So what your getting by taking a ventari healer in its current form may not be worth what your giving up when you could just take a druid that can also boost the raids dps.
If i compare the strongest heals of my Ventari to Druid, both in same gear Lunar Impact ended up around 4500 while Natural Harmony was around 3500 (on allies).
You can fire off 2 Lunar Impacts before Avatar goes into CD, 3 if you are fast and lucky.
That is 9000 Health in 10 Seconds, with another 10 Seconds CD. Natural Harmony has a delay of 2s and a CD of 2s. That is basically 3500 Health in 4 Seconds. That is 7000 Health after 10 Seconds, BUT there is no Cooldown of 10 Seconds before we can heal again. So we are looking at 9000 Health in 20s with (only) Lunar Impact compared to 17500 Health in 20s from Natural Harmony.
Another Thing Ventari has over the Druid in Raids is Energy Expulsion. It is a great Knockback against the Balls with basically no Cooldown.
Very true with energy expulsion, I sometimes brought ventari just for that job alone.
There’s a major flow in your calculation for Natural Harmony: you can’t fire 10 of them in a row…
Energy expulsion is indeed a very good point. But lunar impact and natural convergence are also very powerful BreakBar breakers. I also tried to take into account the amount of energy that the tablet consumes when it is moved and used.
However. He is correct that the gap between the tablet burst heal and the druid lunar impact aren’t as big as I had originally estimated (it took some time to test it) However the frequency at which you can use it drops the gap down significantly. As well as the lack of potential healing through water fields (but for the purpose of argument im going to assume 1v1 scenarios. Not group/combo/finisher scenarios because a druid becomes more bloated the larger the number of allies around there.) So on the aspect of his original topic which is the base healing in relevance to its scaling with healing power. He is infact correct. Though I don’t feel it overcomes the general differences between the two builds.