https://forum-en.gw2archive.eu/forum/game/pvp/Bristleback-dmg-output/first
Check this thread there are so many people already asking for nerf on bristleback.
Bristleback + smoke scale is kittenedly strong and its just unkillable which is OP.
Inc Wall o Text TLDR at the end
That thread has nothing to do with what I said by the way. If its the DRUID with the pets that are the issue. Then nerf the aspects of the druid that synnergise so well with the pets.
To put it into perspective. The reasons these pets perform so well with druids isn’t the pets themselves. Its how they interact with the druids toolset. A druid has very high recovery and control capabilities. While having moderate damage as well. This means that with the bristleback they have EVERY niche filled. Control Dmg and Support in high amounts in all three sections. Making them godlike 1v1ers much like the DD ele of old. The only people that can win an even skilled fight against them are people running builds that straight up counter them. Or builds that provide the same benefits.
A bristlebacks base burst isn’t higher than the burst of most other classes. Infact as far as individual skills go its actually inferior to alot of burst combos. In that it NEEDS the druids support to be guaranteed to land. (lunar impact. Ancient Seeds. Entangle. AF 5 for examples)
Much life rapid fire much of a bristlebacks f2 can be dodged. It can also be reflected/destroyed. The bristleback himself can also be killed. People used to complain that rapid fire is OP. Now longbow rangers are no longer meta. Infact the only near meta build that uses a longbow…relies on Druid and staff to cover for its weaknesses. Becuase there are so many counter skills that work against it… And this just in ALL of those work against the bristleback as well. Literally every single one of them.
The channel time is long. Supported only by sources of quickness which are easily followed. (Pet swap is the rangers only current source of quickness aside from a sigil)
Does it hit hard? Yes. But ANY telegraphed skill with that long an activation time and that long a cast time NEEDS to hit hard. (Im counting activation the time before it starts firing and after the f2 has been pressed and cast time as the time in which its actually firing the projectiles). If it didn’t no one would ever use it because it would be a dps loss from the auto attack.
The bristleback is very similar to the rangers longbow in that case. Back before rapid fire was buffed, there were almost no times when it was a good idea to use it. It was actually a straight dps loss over firing the auto attack at mid-max range. Meaning the only time it could be used was against thieves in order to follow them in stealth. Or when the enemy was in melee range and you needed a way to pressure them into dodging.
However a bristleback doesn’t have that niche. Its main attack doesn’t scale with range. Meaning it would ALWAYS be a dps increase to use it regardless of range. Causing Spike Barrage to be a dead skill…it would never be used except as a cancel cast to trigger f2 based traits.
The smokescale itself is probably the only real example of a well balanced and FUNCTIONING pet we have. It has its job. And it does it. It has a defensive skill, A CC skill, and a chaser skill. In PvE its a tanky pet capable of self mighting for more damage. In PvP its a harasser designed to stick to a target in order to apply continuous pressure and the ONLY melee pet we have capable of surviving in the AOE fest that is conquest.
The bristleback however is an incredibly specialized pet. Its squishy yet has high damage output. Both on its autoattack and through its burst.
The only time this is an exemption is when ONE minor trait is active. A little trait called bark skin. Which is the source of nearly all complaints that ranger pets are unkillable. This trait massively reduces the damage the pet takes when the ranger is above a health threshold.
This trait has never been considered OP because simple retaliation kept the ranger below the required threshold.
Infact. There is only ONE ranger build that can reliably keep the pet alive through barkskin….And thats the druid.
Due to the druids control skills and active self recovery the druid is able to put themselves back above the health threshold incredibly quickly if even a few seconds are allowed it. Meaning swapping from the druid to the pet in order to kill it to prevent repeated F2s doesn’t work like it should. Because the moment you swap off suddenly the pet has bark skin again. Making it nigh unkillable.
What the bristleback needs isn’t a nerf. It needs the artificial survivability granted to it by bark skin reduced. As druids benefit from this minor trait FAR more than any other ranger build. So the minor trait bark skin should be nerfed OR altered in a way that lowers its synergy with druids but still maintains its benefit to other ranger builds.
Mayhap have it changed so that its a base increase in toughness with a passive regen attached to it like its counterpart in many D&D based games (oakskin).
TLDR; The bristleback itself isn’t OP. It has low enough defensive stats that killing it SHOULD be an option just as all dangerous pets are meant to have (Like cats). However druid synergy with the WK trait bark skin makes that very difficult. As a druid equipped with this minor trait can infact keep there pet alive almost indefinitely simply through self healing up to the threshhold the moment the pressure swaps from them to there pets. In other words there toolset is very well designed towards maintaining there burst machine. Where it SHOULD be possible to break that machine as part of an opposing players strategy.
Id reccomend reworking bark skin to a different mechanic. And putting its defensive functionality on an active utility skill. Such as Guard which has needed a strong rework for a very long time.